diff --git a/13th Age Glorantha/translations/pl.json b/13th Age Glorantha/translations/pl.json index eab0337e00..ddb1fcb975 100644 --- a/13th Age Glorantha/translations/pl.json +++ b/13th Age Glorantha/translations/pl.json @@ -46,17 +46,17 @@ "HP": "PW", "Recoveries": "Odzyskiwania", "Recovery": "Powrót do zdrowia", - "Recovery Value": "Recovery Value", + "Recovery Value": "Punkty zdrowienia", "Current": "Obecne", "Max.": "Max.", "Rec. Die": "Rec. Die", "Temp.": "Tymcz.", "Initiative": "Inicjatywa", "One Unique Thing": "One Unique Thing", - "Describe your characters one unique thing ...": "Describe your characters one unique thing ...", + "Describe your characters one unique thing ...": "Opisz jedną wyjątkową cechę swojej postaci", "Class Features": "Zdolność klasowa", "Talents": "Talenty", - "Powers & Spells": "Powers & Spells", + "Powers & Spells": "Moc & zaklęcia", "Feats": "Atuty", "At-Will": "At-Will", "Battle uses left": "Battle uses left", @@ -66,7 +66,7 @@ "Usage": "Użycie", "Type": "Typ", "Points": "Punkty", - "Icon Relationships": "Icon Relationships", + "Icon Relationships": "Ikona relacji", "Icon": "Ikona", "positive": "dodatnie", "conflicted": "skonfliktowany", @@ -84,8 +84,8 @@ "Qty": "Qty", "Incremental Advances": "Incremental Advances", "4th / 7th / 10th Level": "4th / 7th / 10th Level
(+1 to 3 abilities)", - "abilities": "abilities", - "Extra Magic Item": "Extra Magic Item", + "abilities": "umiejętności", + "Extra Magic Item": "Dodatkowy magiczny przedmiot", "Ability Score Bonus": "Ability Score Bonus", "Skills": "Skills", "Power/Spell": "Power/Spell", diff --git a/13th_Age-neovatar/translations/it.json b/13th_Age-neovatar/translations/it.json index 29127b2de6..c8f8cadbca 100644 --- a/13th_Age-neovatar/translations/it.json +++ b/13th_Age-neovatar/translations/it.json @@ -3,7 +3,7 @@ "Race": "Razza", "Class": "Classe", "Level": "Livello", - "AbilityScores": "AbilityScores", + "AbilityScores": "Punteggi di Caratteristica", "STR": "FOR", "Strength": "Forza", "CON": "IST", @@ -16,32 +16,32 @@ "Wisdom": "Saggezza", "CHA": "CAR", "Charisma": "Carisma", - "Base": "Base", - "+Misc.": "+Misc.", - "+Item": "+Item", + "Base": "Base ", + "+Misc.": "+Vari", + "+Item": "+Oggetto", "Mod": "Mod", "Total": "Totale", - "Basic Melee Attack": "Basic Melee Attack", - "Basic Ranged Attack": "Basic Ranged Attack", - "Defenses": "Defenses", + "Basic Melee Attack": "Attacco Base da Mischia", + "Basic Ranged Attack": "Attacco Base a Distanza", + "Defenses": "Difese", "Attack": "Attacco", "Damage": "Danno", - "Miss": "Miss", + "Miss": "Fallimento", "Ability": "Caratteristica", "Misc.": "Misc.", - "Weapon": "Weapon", - "Item": "Item", - "On Miss": "On Miss", + "Weapon": "Arma", + "Item": "Oggetto", + "On Miss": "Su Fallimento", "AC": "CA", "PD": "PD", "MD": "MD", - "Basic melee": "Basic melee", - "Basic ranged": "Basic ranged", - "Situational Attack Modifier": "Situational Attack Modifier", - "Damage on hit": "Damage on hit", - "Damage on miss": "Damage on miss", - "Escalation die value": "Escalation die value", - "Attack result": "Attack result", + "Basic melee": "Corpo a corpo Basico", + "Basic ranged": "A Distanza Basico", + "Situational Attack Modifier": "Modificatore di Attacco Situazionale ", + "Damage on hit": "Danni su colpo", + "Damage on miss": "Danni su fallimento", + "Escalation die value": "Valore d'Incremento del Dado", + "Attack result": "Risultato d'Attacco", "Hit Points": "Punti Ferita", "HP": "PF", "Recoveries": "Recuperi", @@ -62,34 +62,34 @@ "Battle uses left": "Usi di Battaglia Rimasti", "Daily uses left": "Usi Giornalieri Rimasti", "Show Description": "Mostra Descrizione", - "Show Macro": "Show Macro", - "Usage": "Usage", + "Show Macro": "Mostra Macro", + "Usage": "Uso", "Type": "Tipo", - "Points": "Points", - "Icon Relationships": "Icon Relationships", - "Icon": "Icon", - "positive": "positive", - "conflicted": "conflicted", - "negative": "negative", + "Points": " Punti", + "Icon Relationships": "Relazioni Icona", + "Icon": "Icona", + "positive": "positivo", + "conflicted": "conflitto", + "negative": "negativo", "Background": "Sfondo", - "Backgrounds": "Backgrounds", + "Backgrounds": "Sfondi", "Roll": "Tiro", - "Attribute": "Attribute", + "Attribute": "Attributo", "Check": "Prova", - "Description": "Description", + "Description": "Descrizione", "Macro": "Macro", "Magic Items": "Oggetti magici", "Equipment": "Equipaggiamento", - "Coins": "Coins", + "Coins": "Monete", "Qty": "Qt", - "Incremental Advances": "Incremental Advances", - "4th / 7th / 10th Level": "4th / 7th / 10th Level
(+1 to 3 abilities)", - "abilities": "abilities", - "Extra Magic Item": "Extra Magic Item", - "Ability Score Bonus": "Ability Score Bonus", + "Incremental Advances": "Progressi Incrementali", + "4th / 7th / 10th Level": "4° / 7° / 10° livello
(+1 a 3 abilità)", + "abilities": "abilità", + "Extra Magic Item": "Oggetto Magico Extra", + "Ability Score Bonus": "Bonus Punteggio Abilità", "Skills": "Abilità", - "Power/Spell": "Power/Spell", - "Feat": "Feat" + "Power/Spell": "Potere/Incantesimo", + "Feat": "Talento" } diff --git a/24XX/translations/fr.json b/24XX/translations/fr.json index 15e0cf17c0..669333e877 100644 --- a/24XX/translations/fr.json +++ b/24XX/translations/fr.json @@ -1,14 +1,14 @@ { - "disaster": "Disaster", - "gear": "Gear & Upgrades", + "disaster": "Désastre", + "gear": "Équipement & Améliorations", "hindrances": "Hindrances", - "luck": "Luck", - "name": "Name:", + "luck": "Chance", + "name": "Nom:", "notes": "Notes", - "origin": "Origin:", + "origin": "Origine :", "setback": "Setback", - "skills": "Skills", - "specialty": "Specialty:", + "skills": "Compétences", + "specialty": "Specialté:", "stress": "Stress", "sublogo": "LO-FI SCI-FI RPG", "success": "Succès", diff --git a/24XX/translations/it.json b/24XX/translations/it.json index ac1c948ffc..a04754f322 100644 --- a/24XX/translations/it.json +++ b/24XX/translations/it.json @@ -1,16 +1,16 @@ { - "disaster": "Disaster", + "disaster": "Disastro", "gear": "Gear & Upgrades", - "hindrances": "Hindrances", - "luck": "Luck", - "name": "Name:", - "notes": "Notes", - "origin": "Origin:", + "hindrances": "Svantaggi", + "luck": "Fortuna", + "name": "Nome:", + "notes": "Appunti", + "origin": "Origine:", "setback": "Setback", - "skills": "Skills", - "specialty": "Specialty:", + "skills": "Abilità", + "specialty": "Specialità:", "stress": "Stress", - "sublogo": "LO-FI SCI-FI RPG", - "success": "Success", - "special": "Special" + "sublogo": "RPG LO-FI SCI-FI", + "success": "Successo", + "special": "Speciale" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index c2e09ba39d..bed9b1ae4e 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -389,13 +389,13 @@ "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "Recuperi 4 punti stregoneria usati ogni volta che termini un riposo breve.", "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Punti stregoneria", "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "Puoi usare i tuoi punti stregoneria per ottenere slot incantesimi aggiuntivi o sacrificare slot incantesimo per ottenere punti stregoneria aggiuntivi.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Suppliche Occulte", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "Nei tuoi studi delle scienze occulte hai scoperto come usare alcune suppliche occulte, frammenti di conoscenze proibite che ti conferiscono persistenti doti magiche.\nConosci NUMBER_OF_INVOCATIONS_KNOWN suppliche occulte.\nInoltre, quando acquisisci un nuovo livello, puoi scegliere una delle suppliche che conosci e sostituirla con un'altra che puoi imparare a quel livello.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Maestro dell'Occulto", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "Puoi attingere alla tua riserva interiore di potere mistico mentre invochi il tuo patrono a recuperare gli slot incantesimo speso. Puoi spendere 1 minuto invocando l'aiuto del tuo patrono per recuperare tutti gli slot incantesimo concessi dal privilegio Magia del Patto che hai speso.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Arcanum Mistico", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Il tuo patrono ti conferisce un segreto magico chiamato arcanum. Scegli un incantesimo di 6° livello dalla lista incantesimo del warlock come arcanum. Puoi lanciare il tuo incantesimo di arcanum una volta senza spendere uno slot incantesimo. Devi finire un riposo lungo prima di poterlo fare di nuovo.\nAi livelli successivi, puoi ottenere altri incantesimi da warlock a tua scelta da lanciare in questo modo: un incantesimo di 7° Livello al livello 13, un incantesimo di 8° livello al livello 15 e un incantesimo di 9° livello al livello 17. Recuperi tutti gli utilizzi del tuo Arcanum Mistico\nquando completi un riposo lungo.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Dono del Patto", "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", diff --git a/5eShaped/translations/pb.json b/5eShaped/translations/pb.json index eef086bffb..e885321ad1 100644 --- a/5eShaped/translations/pb.json +++ b/5eShaped/translations/pb.json @@ -1,13 +1,13 @@ { "0": "0", - "10TH_LEVEL": "10th-level", - "10_DAYS": "10 days", - "10_MINUTES": "10 minutes", - "11TH_LEVEL": "11th-level", - "12TH_LEVEL": "12th-level", - "12_HOURS": "12 hours", - "13TH_LEVEL": "13th-level", - "14TH_LEVEL": "14th-level", + "10TH_LEVEL": "10º nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º nível", + "12TH_LEVEL": "12º nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º nível", + "14TH_LEVEL": "14º nível", "15TH_LEVEL": "15th-level", "16TH_LEVEL": "16th-level", "17TH_LEVEL": "17th-level", diff --git a/7th Sea 2e/translations/it.json b/7th Sea 2e/translations/it.json index 10851895f0..bcae63e728 100644 --- a/7th Sea 2e/translations/it.json +++ b/7th Sea 2e/translations/it.json @@ -47,7 +47,7 @@ "warfare": "A. d. Guerra", "weaponry": "Mischia", "backgrounds": "Background", - "background": "Background", + "background": "Contesto", "arcana": "Arcani", "virtue": "Virtù", "hubris": "Hubris", diff --git a/Abstract Dungeon (FR base)/sheet.json b/Abstract Dungeon (FR base)/sheet.json index a5fb0aa6c8..a5ffade81a 100644 --- a/Abstract Dungeon (FR base)/sheet.json +++ b/Abstract Dungeon (FR base)/sheet.json @@ -4,116 +4,116 @@ "authors": "Pantoufle", "roll20userid": "601574", "preview": "Abstract.JPG", - "instructions": "This is a sheet for Abstract Dungeon. The base is set up for French but it can easily be tweak to any language. There are two main tabs : the player character'sheet and the non-player character's sheet (access in the upper right corner). Don't hesitate to use NPC_card as a macro (like @{selected|NPC_card}), it will display a NPC card in the chat with all relative informations without opening the character sheet. The config can be accessed via the gear icon.", + "instructions": "This is a sheet for Abstract Dungeon. The base is set up for French but it can easily be tweaked to any language. There are two main tabs: the player character's sheet and the non-player character's sheet (access in the upper right corner). Don't hesitate to use NPC\\_card as a macro (like @{selected|NPC\\_card}), it will display a NPC card in the chat with all relative informations without opening the character sheet. The config can be accessed via the gear icon.", "useroptions": [ { "attribute": "game's name", "displayname": "Nom du jeu :", - "displaytranslationkey": "Game's name :", + "displaytranslationkey": "Game's name:", "type": "text", "default": "Abstract Donjon", - "description": "Change le nom du jeu pour correspondre à votre style", + "description": "Change le nom du jeu pour correspondre à votre style", "descriptiontranslationkey": "gameinfo" }, { "attribute": "at1", - "displayname": "Première caractéristique :", - "displaytranslationkey": "First attribute :", + "displayname": "Premiëre caractéristique :", + "displaytranslationkey": "First attribute:", "type": "text", "default": "Robustesse", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", "descriptiontranslationkey": "attributeinfo" }, { "attribute": "at2", - "displayname": "Seconde caractéristique :", - "displaytranslationkey": "Second attribute :", + "displayname": "Seconde caractéristique :", + "displaytranslationkey": "Second attribute:", "type": "text", - "default": "Agilité", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "default": "Agilité", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", "descriptiontranslationkey": "attributeinfo" }, { "attribute": "at3", - "displayname": "Troisième caractéristique :", - "displaytranslationkey": "Third attribute :", + "displayname": "Troisiëme caractéristique :", + "displaytranslationkey": "Third attribute:", "type": "text", "default": "Esprit", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", "descriptiontranslationkey": "attributeinfo" }, { "attribute": "at4", - "displayname": "Quatrième caractéristique :", + "displayname": "Quatriëme caractéristique :", "displaytranslationkey": "Fourth attribute:", "type": "text", "default": "Intellect", - "description": "Change les caractéristiques pour correspondre à votre type de jeu", + "description": "Change les caractéristiques pour correspondre à votre type de jeu", "descriptiontranslationkey": "attributeinfo" }, { "attribute": "attrait", - "displayname": "Compétences 1 :", - "displaytranslationkey": "Skills 1 :", + "displayname": "Compétences 1 :", + "displaytranslationkey": "Skills 1:", "type": "text", "default": "Traits", - "description": "Change les compétences pour correspondre à votre type de jeu", + "description": "Change les compétences pour correspondre à votre type de jeu", "descriptiontranslationkey": "skillinfo" }, { "attribute": "atequipement", - "displayname": "Compétences 2 :", - "displaytranslationkey": "Skills 2 :", + "displayname": "Compétences 2 :", + "displaytranslationkey": "Skills 2:", "type": "text", "default": "Equipement", - "description": "Change les compétences pour correspondre à votre type de jeu", + "description": "Change les compétences pour correspondre à votre type de jeu", "descriptiontranslationkey": "skillinfo" }, { "attribute": "attresor", - "displayname": "Compétences 3 :", - "displaytranslationkey": "Skills 3 :", + "displayname": "Compétences 3 :", + "displaytranslationkey": "Skills 3:", "type": "text", - "default": "Trésors", - "description": "Change les compétences pour correspondre à votre type de jeu", + "default": "Trésors", + "description": "Change les compétences pour correspondre à votre type de jeu", "descriptiontranslationkey": "skillinfo" }, { "attribute": "desc1", - "displayname": "Description Caractéristique 1 :", - "displaytranslationkey": "attribute description1 :", + "displayname": "Description Caractéristique 1 :", + "displaytranslationkey": "attribute description1:", "type": "text", "default": "Trancher, Endurer, Briser, Sauter, Grimper, Plier, Nager, Souffler, Courir, Broyer, Pousser, Tirer, Soulever, Porter, Encaisser, Arracher, Lancer", - "description": "Change les descriptions pour correspondre à votre type de jeu", + "description": "Change les descriptions pour correspondre à votre type de jeu", "descriptiontranslationkey": "descinfo" }, { "attribute": "desc2", - "displayname": "Description Caractéristique 2 :", - "displaytranslationkey": "attribute description2 :", + "displayname": "Description Caractéristique 2 :", + "displaytranslationkey": "attribute description2:", "type": "text", - "default": "Esquiver, Parer, Equilibrer, Basculer, Rouler, Viser, Danser, Attraper, Ramasser, Désarmer, Nouer, S'échapper, Dévier, Transpercer, Se retourner", - "description": "Change les descriptions pour correspondre à votre type de jeu", + "default": "Esquiver, Parer, Equilibrer, Basculer, Rouler, Viser, Danser, Attraper, Ramasser, Désarmer, Nouer, S'échapper, Dévier, Transpercer, Se retourner", + "description": "Change les descriptions pour correspondre à votre type de jeu", "descriptiontranslationkey": "descinfo" }, { "attribute": "desc3", - "displayname": "Description Caractéristique 3 :", - "displaytranslationkey": "attribute description3 :", + "displayname": "Description Caractéristique 3 :", + "displaytranslationkey": "attribute description3:", "type": "text", "default": "Communier, Sentir, Motiver, Exhorter, Sympathiser, Persuader, Intimider, Pressentir, Ordonner, Commander, Provoquer, Embrouiller, Canaliser", - "description": "Change les descriptions pour correspondre à votre type de jeu", + "description": "Change les descriptions pour correspondre à votre type de jeu", "descriptiontranslationkey": "descinfo" }, { "attribute": "desc4", - "displayname": "Description Caractéristique 4 :", - "displaytranslationkey": "attribute description4 :", + "displayname": "Description Caractéristique 4 :", + "displaytranslationkey": "attribute description4:", "type": "text", - "default": "Convaincre, Se souvenir, Déduire, Raisonner, Déchiffrer, Inventer, Chercher, Débattre, Supposer, Etudier, Résoudre, Mystifier, Incanter, Méditer", - "description": "Change les descriptions pour correspondre à votre type de jeu", + "default": "Convaincre, Se souvenir, Déduire, Raisonner, Déchiffrer, Inventer, Chercher, Débattre, Supposer, Etudier, Résoudre, Mystifier, Incanter, Méditer", + "description": "Change les descriptions pour correspondre à votre type de jeu", "descriptiontranslationkey": "descinfo" } ], "legacy": true -} \ No newline at end of file +} diff --git a/Adventures in Middle Earth/translations/sv.json b/Adventures in Middle Earth/translations/sv.json index 4100cbc854..96fcb72647 100644 --- a/Adventures in Middle Earth/translations/sv.json +++ b/Adventures in Middle Earth/translations/sv.json @@ -1,123 +1,123 @@ { "skills-list": "acrobatics,animal-handling,arcana,athletics,deception,history,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,riddle,shadow-lore,sleight-of-hand,stealth,survival,traditions", - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", + "npc-options-u": "NPC-ALTERNATIV", + "name-u": "NAMN", + "npc-type-u": "NPC-TYP", "npc-type-place": "Medium fiend, any evil alignment", "armor-class-u": "ARMOR CLASS", - "class-u": "CLASS", - "type-u": "TYPE", + "class-u": "KLASS", + "type-u": "TYP", "npc-armor-place": "scale mail", - "standard-of-living-u": "STANDARD OF LIVING", - "hit-points-u": "HIT POINTS", - "formula-u": "FORMULA", - "speed-u": "SPEED", - "npc-speed-place": "30 ft., fly 60ft.", - "poor": "Poor", - "frugal": "Frugal", - "martial": "Martial", - "prosperous": "Prosperous", - "rich": "Rich", - "attributes-u": "ATTRIBUTES", - "str-u": "STR", - "dex-u": "DEX", - "con-u": "CON", + "standard-of-living-u": "LEVNADSSTANDARD", + "hit-points-u": "HÄLSA", + "formula-u": "FORMEL", + "speed-u": "HASTIGHET", + "npc-speed-place": "30 ft., flyga 60ft.", + "poor": "Fattig", + "frugal": "Sparsam", + "martial": "Militär", + "prosperous": "Välmående", + "rich": "Rik", + "attributes-u": "ATTRIBUTER", + "str-u": "STY", + "dex-u": "SMI", + "con-u": "FYS", "int-u": "INT", - "wis-u": "WIS", - "cha-u": "CHA", + "wis-u": "VIS", + "cha-u": "KAR", "saves-u": "SAVES", - "skills-u": "SKILLS", - "acrobatics-u": "ACROBATICS", - "animal_handling-u": "ANIMAL HANDLING", - "lore-u": "LORE", + "skills-u": "FÖRMÅGOR", + "acrobatics-u": "RÖRLIGHET", + "animal_handling-u": "DJURHANTERING", + "lore-u": "LÄRDOM", "athletics-u": "ATHLETICS", - "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", - "intimidation-u": "INTIMIDATION", - "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", - "nature-u": "NATURE", + "deception-u": "BEDRÄGERI", + "history-u": "HISTORIA", + "insight-u": "INSIKT", + "intimidation-u": "INTIMIDERING", + "investigation-u": "UTREDNING", + "medicine-u": "MEDICIN", + "nature-u": "NATUR", "perception-u": "PERCEPTION", - "performance-u": "PERFORMANCE", - "persuasion-u": "PERSUASION", - "riddle-u": "RIDDLE", - "shadowlore-u": "SHADOW LORE", - "sleight_of_hand-u": "SLEIGHT OF HAND", - "stealth-u": "STEALTH", - "survival-u": "SURVIVAL", - "traditions-u": "TRADITIONS", - "miserable-u": "MISERABLE", - "damage-vuln-u": "DAMAGE VULNERABILITIES", - "npc-dmg-vuln-place": "fire", - "damage-res-u": "DAMAGE RESISTANCES", - "npc-dmg-res-place": "cold", - "damage-imm-u": "DAMAGE IMMUNITIES", - "npc-dmg-imm-place": "lightning, thunder", + "performance-u": "FRAMFÖRANDE", + "persuasion-u": "ÖVERTALNING", + "riddle-u": "GÅTOR", + "shadowlore-u": "SKUGGLÄRDOM", + "sleight_of_hand-u": "FINGERFÄRDIGHET", + "stealth-u": "SMYGANDE", + "survival-u": "ÖVERLEVNAD", + "traditions-u": "TRADITIONER", + "miserable-u": "MISERABEL", + "damage-vuln-u": "SKADEKÄNSLIGHETER", + "npc-dmg-vuln-place": "eld", + "damage-res-u": "SKADERESISTANSER", + "npc-dmg-res-place": "kallt", + "damage-imm-u": "SKADEIMMUNITETER", + "npc-dmg-imm-place": "blixt, åska", "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", + "npc-cond-imm-place": "charmad", + "senses-u": "SINNEN", "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", - "lang-u": "LANGUAGE", + "langs-u": "SPRÅK", + "lang-u": "SPRÅK", "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", + "challenge-u": "UTMANING", "xp-u": "XP", "spellcast-npc-u": "SPELLCASTING NPC", "spell-ability-u": "SPELLCASTING ABILITY", - "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", - "corruption-u": "CORRUPTION", + "none-u": "INGA", + "strength-u": "STYRKA", + "strength-save-u": "STYRKE-SAVE", + "dexterity-u": "SMIDIGHET", + "dexterity-save-u": "SMIDIGHETS-SAVE", + "constitution-u": "FYSIK", + "constitution-save-u": "FYSIK-SAVE", + "intelligence-u": "INTELLIGENS", + "intelligence-save-u": "INTELLIGENS-SAVE", + "wisdom-u": "VISDOM", + "wisdom-save-u": "VISDOMS-SAVE", + "corruption-u": "KORRUPTION", "corruption-core": "Korruption", - "corruption-save-u": "CORRUPTION SAVE", - "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", + "corruption-save-u": "KORRUPTIONS-SAVE", + "charisma-u": "KARISMA", + "charisma-save-u": "KARISMA-SAVE", "spell-dc-u": "SPELL DC", "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "has-reaction-u": "HAR REAKTIONER", + "leg-actions:-u": "LEGENDARISKA MEKANISMER:", + "gen-opts-u": "ALLMÄNNA ALTERNATIV", "npc-u": "NPC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", - "ac": "Armor Class", - "hp": "Hit Points", - "speed": "Speed", - "saving-throw": "Saving Throws", - "str": "Str", - "dex": "Dex", - "con": "Con", + "roll-queries:-u": "RULLNINGS-ALTERNATIV:", + "always-adv": "Rulla Alltid Med Fördel", + "adv-toggle": "Sätt På/Stäng Av Fördel", + "query-adv": "Rulla Med Fördel På Förfrågan", + "never-adv": "Rulla Aldrig Med Fördel", + "whisp-rolls-gm:-u": "VISKA RULLNINGAR TILL GM:", + "never-whisp": "Viska Aldrig Rullningar", + "query-whisp": "Viska På Förfrågan", + "always-whisp": "Viska Alltid Rullningar", + "auto-dmg-roll:-u": "RULLA SKADA AUTOMATISKT:", + "never-dmg": "Rulla Inte Skada Automatiskt", + "always-dmg": "Rulla Skada & Kritisk Skada Automatiskt", + "ac": "Pansarklass", + "hp": "Skadepoäng", + "speed": "Hastighet", + "saving-throw": "Räddningsslag", + "str": "Sty", + "dex": "Smi", + "con": "Fys", "int": "Int", - "wis": "Wis", - "cha": "Cha", - "skills": "Skills", - "acrobatics": "Acrobatics", - "animal_handling": "Animal Handling", - "lore": "Lore", + "wis": "Vis", + "cha": "Kar", + "skills": "Färdigheter", + "acrobatics": "Akrobatik", + "animal_handling": "Djurhantering", + "lore": "Lärdom", "athletics": "Athletics", - "deception": "Deception", - "history": "History", - "insight": "Insight", - "intimidation": "Intimidation", + "deception": "Bedrägeri", + "history": "Historia", + "insight": "Insikt", + "intimidation": "Intimidering", "investigation": "Investigation", "medicine": "Medicine", "nature": "Nature", @@ -162,57 +162,57 @@ "reactions": "Reactions", "npc-repeating-name-place": "Parry.", "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "spells": "Spells", - "prep-u": "PREP", - "school:-u": "SCHOOL:", - "abjuration": "Abjuration", - "conjuration": "Conjuration", - "divination": "Divination", - "enchantment": "Enchantment", - "evocation": "Evocation", + "spells": "Trollformler", + "prep-u": "FÖRBEREDD", + "school:-u": "LÄRA:", + "abjuration": "Avsvärjelse", + "conjuration": "Besvärjelse", + "divination": "Spådom", + "enchantment": "Förtrollning", + "evocation": "Frammanande", "illusion": "Illusion", - "necromancy": "Necromancy", - "transmutation": "Transmutation", + "necromancy": "Svartkonst", + "transmutation": "Omvandling", "ritual": "Ritual", "ritual-l": "ritual", - "range:-u": "RANGE:", - "range:": "Range:", - "components:-u": "COMPONENTS:", - "components:": "Components:", + "range:-u": "RÄCKHÅLL:", + "range:": "Räckhåll:", + "components:-u": "KOMPONENTER:", + "components:": "Komponenter:", "spell-component-verbal": "V", "spell-component-somatic": "S", "spell-component-material": "M", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", - "concentration": "Concentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", - "difficulty-class-abv": "DC", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "ruby-dust-place": "rubindamm värt 50gp", + "concentration-u": "KONCENTRATION", + "concentration": "Koncentration", + "duration:-u": "VARAKTIGHET:", + "duration:": "Varaktighet:", + "difficulty-class-abv": "Svårighetsgrad", + "output:-u": "EFFEKT:", + "spellcard-u": "TROLLFORMELSKORT", + "spell-atk:-u": "TROLLFORMELATTACK:", "none": "Inga", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", - "higher-lvl-cast": "Higher Level Cast", - "leg-actions": "Legendary Actions", - "leg-actions-desc": "The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.", + "dmg:-u": "SKADA:", + "dmg2:-u": "SKADA2:", + "healing:-u": "HELANDE:", + "add-ability-mod-u": "LÄGG TILL FÖRMÅGEMODIFIERING TILL SKADA ELLER HELANDE", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halv skada", + "desc:-u": "BESKRIVNING:", + "at-higher-lvl:-u": "PÅ HÖGRE NIVÅER:", + "at-higher-lvl": "På Högre Nivåer", + "higher-lvl-cast": "Kasta På Högre Nivå", + "leg-actions": "Legendariska Förmågor", + "leg-actions-desc": " kan använda legendariska förmågor, från alternativen nedan. Endast en legendarisk förmåga kan användas i taget, och bara i slutet av en annan varelses tur. återfår spenderade legendariska förmågor i början av sin tur.", "atk-range-place": "5 ft.", - "atk-target-place": "One target", - "atk-dmg-type-place": "slashing", - "atk-dmg-type2-place": "fire", - "adv-u": "ADVANTAGE", + "atk-target-place": "Ett mål", + "atk-dmg-type-place": "skärande", + "atk-dmg-type2-place": "eld", + "adv-u": "FÖRDEL", "norm-u": "NORMAL", - "disadv-u": "DISADVANTAGE", + "disadv-u": "NACKDEL", "core-u": "CORE", "bio-u": "BIO", "spells-u": "SPELLS", @@ -264,57 +264,57 @@ "medicine-core": "Medicine (Wis)", "nature-core": "Nature (Int)", "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", - "riddle-core": "Riddle (Int)", - "shadowlore-core": "Shadow Lore (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "traditions-core": "Traditions (Int)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", + "performance-core": "Prestation (Kar)", + "persuasion-core": "Övertalning (Kar)", + "riddle-core": "Gåtor (Int)", + "shadowlore-core": "Skugglärdom (Int)", + "sleight_of_hand-core": "Fingerfärdighet (Smi)", + "stealth-core": "Smygande (Smi)", + "survival-core": "Överlevnad (Vis)", + "traditions-core": "Traditioner (Int)", + "pass-wis-u": "PASSIV VISDOM (UPPMÄRKSAMHET)", + "tool-u": "VERKTYG", "pro-u": "PRO", - "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", - "proficency-u": "PROFICIENCY", - "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", - "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", - "init": "Initiative", - "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", - "total": "Total", + "attr-u": "ATTRIBUT", + "prof-bonus:-u": "SKICKLIGHETSBONUS:", + "prof-u": "SKICKLIG", + "proficency-u": "SKICKLIGHET", + "expertise-u": "EXPERTIS", + "jack-of-all-u": "MÅNGSYSSLARE", + "attr:-u": "ATTRIBUT:", + "tool-prof-u": "VERKTYGSSKICKLIGHETER", + "other-prof-langs-u": "ANDRA SKICKLIGHETER & SPRÅK", + "prof-langs-u": "SKICKLIGHETER & SPRÅK", + "init": "Initiativ", + "init-u": "INITIATIV", + "hp-max-u": "Maximala Skadepoäng", + "hp-current-u": "NUVARANDE SKADEPOÄNG", + "hp-temp-u": "TEMPORÄRA SKADEPOÄNG", + "total": "Totalt", "perm": "PERM", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", + "hit-dice-u": "LÄKETÄRNINGAR", + "successes-u": "LYCKADE KAST", + "failures-u": "MISSLYCKADE KAST", + "death-save-u": "DÖDSRÄDDNING", + "death-saves-u": "DÖDSRÄDDNINGAR", "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", + "dmg-type-u": "SKADA/TYP", "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", - "magic-bonus:-u": "MAGIC BONUS:", - "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", - "flat-u": "FLAT", - "save": "Save", - "save-effect:-u": "SAVE EFFECT:", - "save-effect-place": "half damage", + "proficient-u": "SKICKLIG", + "range-place": "Själv (60-fots kon)", + "magic-bonus:-u": "MAGISK BONUS:", + "crit-range-u": "RÄCKVIDD FÖR KRITISK TRÄFF:", + "damage:-u": "SKADA:", + "dmg-type-place": "Skärande", + "crit:-u": "KRITISK TRÄFF:", + "damage2:-u": "SKADA2:", + "saving-throw:-u": "RÄDDNING:", + "vs-dc:-u": "MOT SVÅRIGHETSGRAD:", + "spell-u": "TROLLFORMEL", + "flat-u": "OMODIFIERAT", + "save": "Räddning", + "save-effect:-u": "Räddningseffekt:", + "save-effect-place": "halverad skada", "ammunition:-u": "AMMUNITION:", "ammunition-place": "Arrows", "description:-u": "DESCRIPTION:", @@ -367,15 +367,15 @@ "casting-time:": "Casting Time:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", - "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", - "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", - "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", + "hit-die:-u": "LÄKETÄRNINGAR:", + "initiative-mod:-u": "INITIATIV-MODIFIERING:", + "glob-saving-mod:-u": "GLOBAL RÄDDNINGSKAST-MODIFIERING:", + "glob-ac-mod:-u": "GLOBAL PANSARKLASS-MODIFIERING:", + "glob-atk-mod:-u": "GLOBAL TROLLFORMELS-ATTACK-MODIFIERING:", + "pass-perc-mod:-u": "PASSIV UPPMÄRKSAMHETS-MODIFIERING:", + "death-save-mod:-u": "DÖDSRÄDDNINGS-MODIFIERING:", + "magic-caster-lvl:-u": "MAGIKERNIVÅ:", + "halfling-luck-u": "HALVLINGSTUR", "arcane-warrior-u": "ARCANE FIGHTER", "arcane-rogue-u": "ARCANE ROGUE", "class-options-u": "CLASS OPTIONS ()", diff --git a/Agon Official/translations/it.json b/Agon Official/translations/it.json index 2aed3688a7..59c069dbce 100644 --- a/Agon Official/translations/it.json +++ b/Agon Official/translations/it.json @@ -1,101 +1,101 @@ { - "acumen": "Acumen", - "add_domain_spend_pathos": "Add another Domain (spend Pathos)", - "advantage_bond_support": "Advantage/Bond/Support", - "agony": "Agony", + "acumen": "Acume", + "add_domain_spend_pathos": "Aggiungi un Dominio (spendi Pathos)", + "advantage_bond_support": "Vantaggio/Legame/Aiuto", + "agony": "Agonia", "and": "e", - "any_domain": "Any domain", - "aphrodite": "Aphrodite", + "any_domain": "Qualsiasi Dominio", + "aphrodite": "Afrodite", "apollo": "Apollo", "ares": "Ares", - "artemis": "Artemis", - "arts_oration": "Arts & Oration", - "athena": "Athena", - "authority": "Authority", - "beauty": "Beauty", - "blood_valor": "Blood & Valor", - "bond_use_1": "Bolster you", - "bond_use_2": "Block Harm or Fate for you", - "bond_use_3": "Follow your lead", - "bond_use_top": "When you use a Bond, ask them to:", + "artemis": "Artemide", + "arts_oration": "Arte e Oratoria", + "athena": "Atena", + "authority": "Autorità", + "beauty": "Bellezza", + "blood_valor": "Sangue e Valore", + "bond_use_1": "Ti rafforzi", + "bond_use_2": "Ti risparmi dalle afflizioni", + "bond_use_3": "Segua la tua guida", + "bond_use_top": "Spendi un legame con un compagno affinché", "bonds": "Legami", - "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", - "boons": "Boons", - "boons_1": "Advance a d8 Domain die to d10", - "boons_2": "Advance a d6 Domain die to d8", - "boons_3": "Advance your Epithet die to d8", - "boons_4": "Add another Epithet", - "boons_5": "When you support or bolster, the die you give counts as one size larger.", - "boons_6": "When you mark Pathos for an extra domain, take two extra dice instead of one.", - "boons_7": "When you spend Divine Favor, roll +2d4 and keep the highest.", + "bonusdice_query": "Altri dadi (Vantaggio, Legame, Aiuto), es. 1d8 + 1d8 + 1d6", + "boons": "Doni", + "boons_1": "Avanza un dado Dominio da d8 a d10.", + "boons_2": "Avanza un dado Dominio da d6 a d8.", + "boons_3": "Avanza un dado Epiteto a d8.", + "boons_4": "Aggiungi un Epiteto", + "boons_5": "Quando aiuti o rafforzi qualcuno, fornisci un dado di una taglia più grande.", + "boons_6": "Quando segni Pathos per aggiungere un dominio al tiro, prendi due dadi invece di uno.", + "boons_7": "Quando spendi Favore Divino, tira 2d4 e tieni il più alto.", "character": "Personaggio", - "choose_sheet_type": "Choose sheet type", - "conviction": "Conviction", + "choose_sheet_type": "Scegli il tipo di scheda", + "conviction": "Convinzione", "courage": "Coraggio", - "craft_reason": "Craft & Reason", - "cunning": "Cunning", - "daring": "Daring", - "demeter": "Demeter", - "die_placeholder": "Name, Epithet, Bonus Die, ...", + "craft_reason": "Maestria e Ragione", + "cunning": "Astuzia", + "daring": "Sfrontatezza", + "demeter": "Demetra", + "die_placeholder": "Nome, Epiteto, Dado Bonus, ...", "divine_favor": "Favore Divino", - "divine_wrath": "Divine Wrath", + "divine_wrath": "Ira Divina", "domain": "Dominio", - "domains": "Domains", - "edit_strife_dice": "Edit strife dice", - "epic": "Epic", - "epithet": "Epithet", - "epithet_die": "Epithet die", - "fate": "Fate", - "ferocity": "Ferocity", - "fortitude": "Fortitude", - "glory": "Glory", - "grace": "Grace", - "great_deed": "Great Deed", - "great_deeds_and_trophies": "Great Deeds & Trophies", - "hekate": "Hekate", - "hephaistos": "Hephaistos", - "hera": "Hera", - "hermes": "Hermes", - "honored_god": "Honored God", - "ingenuity": "Ingenuity", + "domains": "Domini", + "edit_strife_dice": "Modifica il dado avversità", + "epic": "Epico", + "epithet": "Epiteto", + "epithet_die": "Dado Epiteto", + "fate": "Fato", + "ferocity": "Ferocia", + "fortitude": "Possanza", + "glory": "Gloria", + "grace": "Grazia", + "great_deed": "Epiche Gesta", + "great_deeds_and_trophies": "Epiche Gesta e Trofei", + "hekate": "Ecate", + "hephaistos": "Efesto", + "hera": "Era", + "hermes": "Ermes", + "honored_god": "Divinità Venerata", + "ingenuity": "Ingegno", "insight": "Intuizione", - "island": "Island", - "island_destinies": "Island Destinies", - "island_name": "Island Name", - "knowledge": "Knowledge", - "lineage_pronouns": "Lineage / Pronouns", + "island": "Isola", + "island_destinies": "Destino delle Isole", + "island_name": "Nome Isola", + "knowledge": "Conoscenza", + "lineage_pronouns": "Stirpe / Pronomi", "mythic": "Mitico", "name": "Nome", "no": "No", "none": "Nessuno", - "notes": "Notes", - "passion": "Passion", + "notes": "Note", + "passion": "Passione", "pathos": "Pathos", - "plus_strife_level": "Strife Level", - "poseidon": "Poseidon", - "perilous": "Perilous", - "precision": "Precision", - "recite_arts_oration": "What honeyed words did you use?\nHow did beauty manifest?\nHow were passions stirred or truths attested?", - "recite_blood_valor": "How was blood spilled?\nHow was your strength, agility, or courage shown?\nHow did you take our breath away?", - "recite_bottom": "SUFFER—How did you fall short? Did you overreach yourself? Was the opponent too great? Was it cruel fortune?", - "recite_craft_reason": "How was your knowledge or creativity shown?\nHow was trickery or intrigue displayed?\nHow did you figure it out?", - "recite_resolve_spirit": "How did we see your willpower in action?\nHow did you endure it?\nHow did the arcane or occult manifest?", - "recite_top": "How does your EPITHET, PATHOS (an added Domain), or DIVINE FAVOR manifest in the contest?", - "recite_your_deeds": "Recite your deeds", - "resolve_spirit": "Resolve & Spirit", - "roll_prevails": "Your action goes well and you overcome the challenge. The best hero earns Glory equal to the target number. Heroes who prevail earn half that amount (round up).", - "roll_strife": "Roll Strife", - "roll_suffers": "Heroes who suffer each earn 1 Glory.", + "plus_strife_level": "Livello Avversità", + "poseidon": "Poseidone", + "perilous": "Fatale", + "precision": "Precisione", + "recite_arts_oration": "Quali parole di miele hai usato?\nCome hai celebrato la bellezza?\nIn che modo hai smosso passioni e attestato verità?", + "recite_blood_valor": "Come è stato versato del sangue?\nIn che modo hai fatto sfoggio di forza, agilità o coraggio?\nCome hai lasciato tutti con il fiato sospeso?", + "recite_bottom": "PATIRE — Non ce l’hai fatta? Hai preteso troppo da te? Il tuo avversario era troppo potente? O è stato il fato crudele?", + "recite_craft_reason": "Come hai fatto sfoggio di sapienza o competenza?\nCome hai smascherato inganni e intrighi?\nCome hai sbrogliato le intricate trame?", + "recite_resolve_spirit": "Come hai fatto sfoggio della tua forza di volontà?\nCome sei riuscito a non mollare?\nCome l’invisibile e l’occulto si sono manifestati?", + "recite_top": "Come si manifestano nella competizione EPITETO, PATHOS (Dominio aggiuntivo) e FAVORE DIVINO?", + "recite_your_deeds": "Narrare le Gesta", + "resolve_spirit": "Risolutezza e Spirito", + "roll_prevails": "Le vostre azioni hanno successo e superate la sfida. L'eroe migliore riceve Gloria pari alla soglia di successo. Ogni eroe che è riuscito ottiene metà di quel valore (per eccesso).", + "roll_strife": "Tira Avversità", + "roll_suffers": "Gli eroi che hanno patito guadagnano 1 Gloria.", "sacred": "Sacro", - "scion_of": "Scion Of", - "spend_divine_favor": "Spend Divine Favor", + "scion_of": "Discendente di", + "spend_divine_favor": "Spendi Favore Divino", "strength": "Forza", - "strife": "Strife", - "strife_level": "Strife Level", - "strife_player_roll": "Strife Player Roll", - "style_notes": "Style & Notes", - "target_number": "Target Number", - "the_vault_of_heaven": "The Vault of Heaven", + "strife": "Avversità", + "strife_level": "Livello Avversità", + "strife_player_roll": "Tiro Giocatore dell'Avversità", + "style_notes": "Stile e Note", + "target_number": "Soglia di Successo", + "the_vault_of_heaven": "Volta Celeste", "virtues": "Virtù", "wisdom": "Saggezza", "yes": "Sì", diff --git a/Alas For The Awful Sea/translations/it.json b/Alas For The Awful Sea/translations/it.json index 117573c011..38ebad0fb8 100644 --- a/Alas For The Awful Sea/translations/it.json +++ b/Alas For The Awful Sea/translations/it.json @@ -1,7 +1,7 @@ { "role": "Ruolo:", "descriptor": "Descrittore:", - "name": "Name:", + "name": "Nome:", "appearance": "Descrizione:", "gender": "Aspetto:", "eyes": "Sguardo:", @@ -16,6 +16,6 @@ "beyond": "Oltre", "moves": "Mosse", "bonds": "Legami", - "equipment": "Equipment", - "harm": "Harm" + "equipment": "Attrezzatura", + "harm": "Danno" } \ No newline at end of file diff --git a/AnimeWasAMistake/AWaM.css b/AnimeWasAMistake/AWaM.css index 3782f9f302..08e201d24d 100644 --- a/AnimeWasAMistake/AWaM.css +++ b/AnimeWasAMistake/AWaM.css @@ -3,6 +3,12 @@ * { box-sizing: border-box; } +.charsheet { + background-color: white; +} +.sheet-darkmode .charsheet { + background-color: #202020; +} /* ---- DIV ----- */ div{ padding: 0px 0px 0px 0px; @@ -14,25 +20,23 @@ div{ div.sheet-main{ padding: 4px; width: 850px; - background: white; text-align: center; font-family: 'Verdana'; border-width: 1px; border-style: solid; border-color: #AAAAAA; } + div.sheet-myRow{ display: block; width: 100%; text-align: left; vertical-align: middle; margin: 1px 0px 1px 0px; - /* border: 1px solid red; */ } div.sheet-myCol{ display: inline-block; vertical-align: top; - /* border: 1px solid blue; */ } div.sheet-myColBrd{ display: inline-block; @@ -44,6 +48,13 @@ div.sheet-myColBrd{ margin-bottom: 3px; } +div.sheet-borderTop { + border-top: 1px solid black; +} +.sheet-darkmode div.sheet-borderTop { + border-top: 1px solid white; +} + .sheet-oneQuarter { width: 24%; } @@ -71,7 +82,6 @@ div.sheet-myColBrd{ /* ------- TEXT -------- */ /* --------------------- */ div.sheet-textTitle { - /* color: black; */ color: darkmagenta; display: inline-block; text-align: center; @@ -79,24 +89,67 @@ div.sheet-textTitle { font-family: 'Gajraj One', cursive; letter-spacing: 1px; text-shadow: 1px 1px 3px grey; - /* font-family: 'Zen Dots', cursive; */ - /* font-weight: bold; */ - /* text-transform: uppercase; */ margin-bottom: 2px; } +.sheet-darkmode div.sheet-textTitle { + color: pink; + text-shadow: 1px 1px 3px DimGray; +} + +.sheet-textNom { + font-family: 'Zen Dots', cursive; + margin-right: 10px; + font-size: 1.4em; +} + +.sheet-darkmode .sheet-textNom { + color: white; +} + div.sheet-textBio { text-align: right; width: 100px; } +.sheet-darkmode .sheet-textBio { + color: white; +} + +div.sheet-textHobby { + +} + +.sheet-darkmode .sheet-textHobby { + color: white; +} + +div.sheet-textXp { + font-family: 'Zen Dots', cursive; + font-size: 1.3em; +} + +.sheet-darkmode .sheet-textXp { + color: white; +} + +.sheet-darkmode span.sheet-jetInfo { + color: white; +} + input[type="text"] { font-family: cursive; + color: black; background-color: GhostWhite; border-style: none none solid none; padding: 0px 3px 0px 3px; } +.sheet-darkmode input[type="text"] { + color: GhostWhite; + background-color: #303030; /* almost black */ +} + input[type="number"] { color: black; font-family: 'Zen Dots', cursive; @@ -106,17 +159,28 @@ input[type="number"] { text-align: center; } +.sheet-darkmode input[type="number"] { + color: GhostWhite; + background-color: #303030; +} input[type="text"].sheet-inputBio { width: 95px; } +input[type="text"].sheet-inputNom { + width:300px; + font-size: 1.8em; + font-weight: bold; +} + textarea { resize: vertical; font-weight: normal; font-family: cursive; background-color: GhostWhite; } + textarea.sheet-textFullCol { width: 90%; color: black; @@ -129,16 +193,30 @@ textarea.field-desc { margin-bottom: 10px; } +.sheet-darkmode textarea { + color: GhostWhite; + background-color: #303030; +} + /* --------------------- */ /* --- Scores/atout ---- */ /* --------------------- */ +select { + color: black; + background-color: GhostWhite; +} + +.sheet-darkmode select { + color: GhostWhite; + background-color: #303030; +} + select.select-blessures { width: 48px; margin-right: 20px; } select.select-dice { - color: black; font-family: 'Zen Dots', cursive; width: 60px; text-align: center; @@ -152,27 +230,32 @@ span.score-de { font-size: 1.3em; } +.sheet-darkmode span.score-de { + color:white; +} + span.score-type { width: 100px; } +.sheet-darkmode span.score-type { + color:white; +} + input[type="text"].score-name { width: 150px; - color: black; font-size: 1.3em; font-weight: bold; } input[type="text"].atout-name { width: 230px; - color: black; font-size: 1.1em; font-weight: bold; } input[type="text"].atoutPnj-Name { width: 200px; - color: black; font-size: 1.3em; font-weight: bold; text-transform: uppercase; @@ -180,14 +263,12 @@ input[type="text"].atoutPnj-Name { input[type="text"].atoutPnj-scoreName { width: 150px; - color: black; font-size: 1.2em; font-weight: bold; } input[type="text"].atoutPnj-atoutName { width: 210px; - color: black; font-size: 1.1em; font-weight: bold; } @@ -214,8 +295,6 @@ div.sheet-onglet4{ text-align: left; vertical-align: middle; margin: 1px 0px 1px 0px; - /* border: 1px solid #DD5633; */ - /* border-radius: 0px 6px 6px 6px; */ padding: 3px; z-index: 0; } @@ -251,7 +330,6 @@ input[type="radio"].sheet-onglet4 + span{ margin-bottom: -2px; padding-top: 5px; font-size: 1em; - /* text-transform: uppercase; */ font-family: 'Zen Dots', cursive; border-style: solid; border-width: 1px; @@ -275,6 +353,29 @@ input[type="radio"].sheet-onglet4:checked + span { border-right-color: black; border-bottom-color: white; } + +.sheet-darkmode input[type="radio"].sheet-onglet1 + span, +.sheet-darkmode input[type="radio"].sheet-onglet2 + span, +.sheet-darkmode input[type="radio"].sheet-onglet3 + span, +.sheet-darkmode input[type="radio"].sheet-onglet4 + span{ + color: #DDDDDD; + background-color: #444444; + border-left-color: white; + border-top-color: white; + border-right-color: white; + border-bottom-color: white; +} +.sheet-darkmode input[type="radio"].sheet-onglet1:checked + span , +.sheet-darkmode input[type="radio"].sheet-onglet2:checked + span , +.sheet-darkmode input[type="radio"].sheet-onglet3:checked + span , +.sheet-darkmode input[type="radio"].sheet-onglet4:checked + span { + color: white; + background-color: #202020; + border-left-color: white; + border-top-color: white; + border-right-color: white; + border-bottom-color: #202020; +} input[type="radio"].sheet-onglet1:checked ~ div.sheet-onglet1{ display: block; } @@ -288,10 +389,80 @@ input[type="radio"].sheet-onglet4:checked ~ div.sheet-onglet4{ display: block; } +/* --------------------- */ +/* ----- BUTTONS ------- */ +/* --------------------- */ +.repcontrol { + min-height: 27px; + display: inline-block; +} + +.repcontrol .btn { + color: #303030; + background: ghostwhite; + display: inline-block; + text-shadow: none; + box-shadow: none; +} +.sheet-darkmode .repcontrol .btn { + color: ghostwhite; + background: #303030; +} + +.ui-dialog .charsheet button[type=roll] { + color: black; + text-shadow: none; + box-shadow: none; + padding:0; + margin: 0; + border: none; + background: none; + opacity: 0.7; + height: 1.7em; + width: 1.7em; + line-height: 1.7em; +} +.ui-dialog .charsheet button[type=roll]:hover { + opacity: 1.0; + background: none; +} +.ui-dialog .charsheet button[type=roll]:before { + font-size: 1.7em; + font-family: 'dicefontd12'; + content: 'L'; +} +.sheet-darkmode .ui-dialog .charsheet button[type=roll]:before { + color: white; + content: 'l'; +} + /* --------------------- */ /* ----- TEMPLATES ----- */ /* --------------------- */ +.sheet-rolltemplate-jetStandard .inlinerollresult { + display: inline-block; + background: none; + border: none; + min-width: 1.5em; + text-align: center; +} +.sheet-rolltemplate-darkmode.sheet-rolltemplate-jetStandard .inlinerollresult { + background: none; + border: none; +} + +.sheet-rolltemplate-jetStandard .inlinerollresult.fullcrit { + border: none; +} +.sheet-rolltemplate-jetStandard .inlinerollresult.fullfail { + border: none; +} +.sheet-rolltemplate-jetStandard .inlinerollresult.importantroll { + border: none; +} + .sheet-rolltemplate-jetStandard div { + color: black; background: azure; border: 1px solid darkmagenta; border-radius: 10px; @@ -300,7 +471,6 @@ input[type="radio"].sheet-onglet4:checked ~ div.sheet-onglet4{ } .sheet-rolltemplate-jetStandard div > h3{ - color: black; text-align: center; margin-bottom: 2px; font-size: 130%; @@ -325,4 +495,21 @@ input[type="radio"].sheet-onglet4:checked ~ div.sheet-onglet4{ border: none; padding: 3px; font-weight: bold; -} \ No newline at end of file +} + +.sheet-rolltemplate-darkmode.sheet-rolltemplate-jetStandard div { + color: azure; + background: #303030; +} + +.sheet-rolltemplate-darkmode.sheet-rolltemplate-jetStandard div > h4 { + color: pink; +} + +.sheet-rolltemplate-jetStandard div > span { + color: DarkGreen; + font-style: italic; +} +.sheet-rolltemplate-darkmode.sheet-rolltemplate-jetStandard div > span { + color: GreenYellow; +} diff --git a/AnimeWasAMistake/AWaM.html b/AnimeWasAMistake/AWaM.html index ed3929cd8e..c1985840b9 100644 --- a/AnimeWasAMistake/AWaM.html +++ b/AnimeWasAMistake/AWaM.html @@ -1,7 +1,7 @@
- Nom + Nom
@@ -64,12 +64,13 @@
- Hobby - XP / +
Hobby
+ +
XP
/
-
+
Jets de dés
- Nom - Score - Atout - Gimmicks + bonus + Nom + Score + Atout + Gimmicks + bonus
@@ -103,7 +104,7 @@ - +
@@ -317,7 +318,7 @@ - / + / -
@@ -340,7 +340,9 @@
- / + + / +
@@ -361,7 +363,7 @@
- (Phy) + (Phy) - / + / - (Int) + (Int) - / + / - (Per) + (Per) - / + / - (Soc) + (Soc) - / + / - / + / - / + / - / + / - +
@@ -553,29 +555,29 @@ {{#rollResult}}
Jet : {{poignee}}
Résultat : {{rollResult}} - {{#rollLess() rollResult 3}} - Raté ! - {{/rollLess() rollResult 3}} - {{#rollBetween() rollResult 3 5}} - Easy ! - {{/rollBetween() rollResult 3 5}} - {{#rollBetween() rollResult 6 8}} - Complexe ! - {{/rollBetween() rollResult 6 8}} - {{#rollBetween() rollResult 9 11}} - Ardu ! - {{/rollBetween() rollResult 9 11}} - {{#rollBetween() rollResult 12 14}} - Épuisant ! - {{/rollBetween() rollResult 12 14}} + + + + + + + + + + + + + + + {{#rollBetween() rollResult 15 17}} - Nani ?! + Nani ?! {{/rollBetween() rollResult 15 17}} {{#rollBetween() rollResult 18 20}} - Impensable ! + Impensable ! {{/rollBetween() rollResult 18 20}} {{#rollGreater() rollResult 20}} - Légendaire ! + Légendaire ! {{/rollGreater() rollResult 20}}
{{/rollResult}} diff --git a/Band of Blades Official/translations/it.json b/Band of Blades Official/translations/it.json index c6ab07a78e..9f98ce5a9a 100644 --- a/Band of Blades Official/translations/it.json +++ b/Band of Blades Official/translations/it.json @@ -1,897 +1,897 @@ { - "abilities": "Caratteristiche", - "ability_description": "Abilità descrizione", + "abilities": "Abilità", + "ability_description": "Descrizione Abilità", "ability_name": "Nome Abilità", - "acquire_assets": "Acquire Assets", - "action_roll_1_3": "Bad Outcome — You are thwarted and suffer consequences.", - "action_roll_4_5": "Partial Success — You do it but there are consequences.", - "action_roll_6": "Success — You do it!", - "action_roll_crit": "Critical — You do it with increased effect!", + "acquire_assets": "Ottenere Risorse", + "action_roll_1_3": "Fallimento — Le cose vanno storte e soffri delle conseguenze.", + "action_roll_4_5": "Successo Parziale - Riesci ma soffri delle conseguenze.", + "action_roll_6": "Successo - ottieni l’obiettivo senza conseguenze.", + "action_roll_crit": "Critico - Riesci con efficacia migliorata!", "actions": "Azioni", - "additional_info": "Additional info", + "additional_info": "Informazioni Aggiuntive", "advancement": "Avanzamento", - "aim": "Aim", - "aim_desc": "While on a mission, you may spend aim uses to increase the effect level of a shot. This means you can sometimes take out large, dangerous enemies with a single bullet.", - "alchemical_chembalm": "Chembalm", - "alchemical_chembalm_desc": "Neutralizes most poisons and toxins.", - "alchemical_deep": "Deep", - "alchemical_deep_desc": "Lets you hold your breath for a scene.", - "alchemical_owlsight_oil": "Owlsight Oil", - "alchemical_owlsight_oil_desc": "See in the dark (24h). Light sensitive.", - "alchemical_rage_venom": "Rage Venom", - "alchemical_rage_venom_desc": "Gain physical potency for a scene. You must make a resolve resist to avoid attacking friend and foe indiscriminately. Addictive.", + "aim": "Mirare", + "aim_desc": "Durante un’operazione, puoi spendere utilizzi di Mirare per aumentare il livello di efficacia di un tiro. Ciò vuol dire che a volte puoi eliminare nemici grossi e pericolosi con un solo proiettile.", + "alchemical_chembalm": "Unguento Alchemico", + "alchemical_chembalm_desc": "Neutralizza veleni e tossine.", + "alchemical_deep": "Apnea", + "alchemical_deep_desc": "Permette di trattenere il respiro per una scena.", + "alchemical_owlsight_oil": "Olio Vista da Gufo", + "alchemical_owlsight_oil_desc": "Vedere al buio (24h). Sensibilità Luce.", + "alchemical_rage_venom": "Veleno della Furia", + "alchemical_rage_venom_desc": "Fornisce potenza fisica per una scena. Per evitare di attaccare indiscriminatamente amici e nemici, fai un tiro resistenza di Risolutezza. Dà assuefazione.", "alchemist": "Alchimista", - "alchemists": "Alchemists", - "aloof": "Aloof", - "anathema": "Anathema", - "anchor": "Anchor", - "anchor_desc": "While on a mission, you may spend anchor uses to fight as a small group. This means you can face groups of lesser undead without loss of effect.", - "annals_choose_1_effect": "Choose 1 Effect on the Legion:", - "annals_details": "When a soldier falls, note their name. When four are entered into the Annals, the next time that time passes, before campaign actions, take a moment to tell a tale and choose the effect it has on the Legion.", - "annals_of_the_legions": "Annals of the Legions", - "annals_tale_battle_effect_1": "The Legion digs in. Remove 1 pressure, but the Commander may not advance in the next phase.", - "annals_tale_battle_effect_2": "Soldiers prepare to fight swiftly. Next mission, all Specialists gain +1d to maneuver rolls.", - "annals_tale_battle_effect_3": "Soldiers prepare their strongest weapons. Next mission, all Specialists gain +1d to wreck rolls.", - "annals_tale_battle_intro": "These undead are not the greatest threat the Legion has faced. Let me tell you a Tale of when we faced impossible odds...", - "annals_tale_battle_q1": "What terrible power did this threat wield?", - "annals_tale_battle_q2": "How was this threat’s unknown weakness found?", - "annals_tale_battle_q3": "At what cost did the Legion overcome this foe?", - "annals_tale_battle_top": "Tell a Tale of Hardening in Battle", - "annals_tale_founding_effect_1": "The soldiers learn a lesson. All Specialists may place 1 xp in any category.", - "annals_tale_founding_effect_2": "The Legion seeks glory of yesteryear. Your next set of missions will include a special mission.", - "annals_tale_founding_effect_3": "The histories raise morale. The Legion gains +2 morale.", - "annals_tale_founding_intro": "Let me tell you a Tale of the Legion’s founding by the Seventh Emperor, as recorded 427 years ago in the first Annals...", - "annals_tale_founding_q1": "Who was the first Commander / Legionnaire / Lorekeeper?", - "annals_tale_founding_q2": "How (or for what) is that person remembered?", - "annals_tale_founding_q3": "What dangerous threat was the Legion formed to face?", - "annals_tale_founding_top": "Tell a Tale of the Legion’s Founding", - "annals_tale_independence_effect_1": "Legionnaires shrug off wounds. All Specialists may mark 1 free healing tick.", - "annals_tale_independence_effect_2": "The Legion purifies hearts and minds. All Legionnaires reduce corruption by 2.", - "annals_tale_independence_effect_3": "Soldiers work extra shifts. Add 3 ticks to a long-term project.", - "annals_tale_independence_intro": "After the Old Empire fell, the Legion became sellswords that hired out to causes they believed in. This is a tale of...", - "annals_tale_independence_q1": "Where is the Legion’s original charter stored?", - "annals_tale_independence_q2": "What unusual restriction(s) are placed on Legionnaires?", - "annals_tale_independence_q3": "What cause has the Legion taken up previously?", - "annals_tale_independence_top": "Tell a Tale of the Legion’s Independence", - "annals_tale_meaning_effect_1": "The Legion promotes an exemplar. Promote a Rookie to Soldier.", - "annals_tale_meaning_effect_2": "Soldiers remember why they fight. One mission next session gains +2d to its engagement roll.", - "annals_tale_meaning_effect_3": "Legionnaires protect each other. Next primary mission, each Specialist gets 1 special armor: any.", - "annals_tale_meaning_intro": "The Legion is no longer just a military, but family forged in blood over a century. This is a tale...", - "annals_tale_meaning_q1": "How do civilians treat the Legion differently from other units?", - "annals_tale_meaning_q2": "How are new recruits inducted into the Legion?", - "annals_tale_meaning_q3": "What oath must all Legionnaires speak?", - "annals_tale_meaning_top": "Tell a Tale of the Legion’s Meaning", - "annals_tale_will_effect_1": "Your Chosen is moved. Your Chosen gains 1 favor as if they had completed a favored mission.", - "annals_tale_will_effect_2": "Never give up. Next mission, all Legionnaires gain +1d to all resistance rolls.", - "annals_tale_will_effect_3": "Soldiers prepare to face the unholy. Next mission, all Legionnaires get +2d to resolve resists.", - "annals_tale_will_intro": "We have fought holy and unholy since our inception, even in the Godswar, when Chosen took arms against Chosen...", - "annals_tale_will_q1": "Which previous Chosen did the Legion fight beside?", - "annals_tale_will_q2": "Against which supernatural threat did they fight?", - "annals_tale_will_q3": "How many survived and how did they rebuild the Legion?", - "annals_tale_will_top": "Tell a Tale of the Legion’s Unyielding Will", + "alchemists": "Alchimisti", + "aloof": "Distaccato", + "anathema": "Anatema", + "anchor": "Bloccare", + "anchor_desc": "Durante un’operazione, puoi spendere utilizzi di Bloccare per combattere alla pari di un piccolo gruppo. In questo modo, puoi affrontare gruppi di non morti minori senza perdere efficacia.", + "annals_choose_1_effect": "Scegli 1 effetto sulla Legione", + "annals_details": "Quando un soldato muore, annotane il nome negli Annali. Una volta che ne hai inseriti quattro, quando\nil tempo scorre, prima delle azioni campagna, racconta una storia e decidine l’effetto sulla Legione.", + "annals_of_the_legions": "Annali della Legione", + "annals_tale_battle_effect_1": "La Legione scava trincee. Rimuovi 1 tensione, ma non si può avanzare nella prossima fase missione.", + "annals_tale_battle_effect_2": "I soldati si preparano a combattere. Tutti gli Specialisti ottengono +1d ai tiri di Manovrare per una missione.", + "annals_tale_battle_effect_3": "I soldati preparano armi più potenti. Tutti gli Specialisti ottengono +1d ai tiri di Distruggere per una missione.", + "annals_tale_battle_intro": "Questi non morti non sono la minaccia più grande che la Legione abbia mai affrontato. Lasciate che vi racconti di quella situazione impossibile…", + "annals_tale_battle_q1": "Quale terribile potere aveva questa minaccia?", + "annals_tale_battle_q2": "Come fu scoperta la debolezza di questa minaccia, prima sconosciuta?", + "annals_tale_battle_q3": "Quale prezzo ha pagato la Legione per sconfiggerla?", + "annals_tale_battle_top": "Una Storia sulle Asperità della Battaglia", + "annals_tale_founding_effect_1": "I Legionari imparano una lezione. Tutti gli Specialisti possono segnare 1 PE in qualsiasi indicatore.", + "annals_tale_founding_effect_2": "La Legione aspira alla gloria di un tempo. Il prossimo set di missioni includerà una missione speciale.", + "annals_tale_founding_effect_3": "Le storie aumentano il morale. La Legione ottiene +2 morale.", + "annals_tale_founding_intro": "Lasciate che vi racconti una Storia sulla fondazione della Legione da parte del Settimo Imperatore, come fu scritta 427 anni fa nei primi Annali…", + "annals_tale_founding_q1": "Chi fu il primo Comandante/Legionario/Custode delle Tradizioni?", + "annals_tale_founding_q2": "Come (o perché) viene ricordato?", + "annals_tale_founding_q3": "Per affrontare quale temibile minaccia fu fondata la Legione?", + "annals_tale_founding_top": "Una Storia sulla Fondazione della Legione", + "annals_tale_independence_effect_1": "I Legionari ignorano le ferite. Tutti gli Specialisti possono segnare subito una spunta di guarigione.", + "annals_tale_independence_effect_2": "I cuori e le menti della Legione sono purificati. Tutti i Legionari diminuiscono di 2 la Corruzione.", + "annals_tale_independence_effect_3": "I soldati fanno turni extra. Aggiungi 3 spunte a un Progetto a Lungo Termine.", + "annals_tale_independence_intro": "Dopo la caduta del Vecchio Impero, la Legione divenne un esercito di mercenari pronto a battersi per le cause in cui credeva. Questa è una storia di…", + "annals_tale_independence_q1": "Dov’è conservato lo statuto originale della Legione?", + "annals_tale_independence_q2": "Quali restrizioni inusuali sono poste sui Legionari?", + "annals_tale_independence_q3": "Per quali cause ha combattuto la Legione?", + "annals_tale_independence_top": "Una Storia sull’Indipendenza della Legione", + "annals_tale_meaning_effect_1": "La Legione promuove una persona esemplare. Promuovete un Novellino a Soldato.", + "annals_tale_meaning_effect_2": "I Legionari ricordano perché combattono. Aggiungete +2d al tiro di ingaggio di una prossima missione.", + "annals_tale_meaning_effect_3": "I soldati si proteggono a vicenda. Ogni Specialista ottiene armatura speciale 1 contro qualsiasi\neffetto nella prossima missione principale.", + "annals_tale_meaning_intro": "La Legione non è più solo un esercito: è una famiglia forgiata nel sangue da oltre un secolo. Questa è una storia su…", + "annals_tale_meaning_q1": "In che modo i civili trattano la Legione diversamente da altre unità?", + "annals_tale_meaning_q2": "Qual è l’iniziazione per le nuove reclute?", + "annals_tale_meaning_q3": "Quale giuramento devono pronunciare tutti i Legionari?", + "annals_tale_meaning_top": "Una Storia sul Significato della Legione", + "annals_tale_will_effect_1": "Il Prescelto si commuove. Il Prescelto ottiene 1 favore come se lo avesse guadagnato in missione.", + "annals_tale_will_effect_2": "Mai arrendersi. Tutti i Legionari ottengono +1d ai tiri resistenza nella prossima missione.", + "annals_tale_will_effect_3": "I soldati si preparano agli empi. Tutti i Legionari ottengono +2d ai tiri resistenza di Risolutezza nella prossima missione.", + "annals_tale_will_intro": "Dalla nostra creazione abbiamo combattuto esseri sacri e infernali, persino nella Guerra Divina, in cui i Prescelti presero le armi gli uni contro gli altri…", + "annals_tale_will_q1": "Al fianco di quale Prescelto la Legione ha combattuto in passato?", + "annals_tale_will_q2": "Contro quale minaccia soprannaturale si è battuta?", + "annals_tale_will_q3": "Quanti sopravvissero e come ricostituirono la Legione?", + "annals_tale_will_top": "Una Storia sulla Volontà Ferrea della Legione", "armor": "Armatura", "armor_heavy": "Pesante", - "assignment": "Assignment", - "athletic": "Athletic", - "back_at_camp": "Back at Camp", - "back_at_camp_top_1": "After missions are done but before campaign actions, play out a small scene about what happened at camp during or shortly after the mission. Remember to carry the story forward (e.g. soldier desertions and deaths still cause morale loss). Explore the struggles of life on the road while together with soldiers from many different cultures.", - "back_at_camp_top_2": "The GM should select an event below based on morale (1-3: low, 4-7: medium, and 8+: high). Mark it off, and frame the scene. If no events are unmarked, use the nextbracket down (life in battle and on the run eventually grinds everyone down). Ask the Marshal for an appropriate Legionnaire if you don’t immediately know who’s present.", - "back_at_camp_top_3": "The prompts are loose inspiration. Experimentation on undead might be a soldier trying to cure a corrupted brother-in-arms, kept chained in his tent. Refugees may seek protection, donation of food supplies, or be emissaries from a nearby settlement.", - "bartan": "Bartan", - "bartan_traits": "Bartan Traits", - "black_shot": "Black Shot", - "blight": "Blight", - "bold": "Bold", + "assignment": "Incarico", + "athletic": "Atletico", + "back_at_camp": "Ritorno al campo", + "back_at_camp_top_1": "Dopo le missioni, ma prima delle azioni campagna, svolgi una breve scena su quello che è successo al campo durante o appena dopo la missione. Ricorda di portare avanti la storia (es. le diserzioni e le morti fanno perdere morale). Esplora le difficoltà della vita in strada con soldati di molte culture diverse.", + "back_at_camp_top_2": "Il GM sceglie un evento in base al morale (1-3: basso; 4-7: medio; 8+: alto), poi lo spunta e imposta la scena. Se tutti gli eventi sono già segnati, usane uno dal livello immediatamente inferiore (la vita in battaglia e in fuga finisce per abbattere tutti). Se non sai chi è presente, chiedi al Maresciallo.", + "back_at_camp_top_3": "Gli spunti sono aperti alla tua ispirazione. Esperimenti su non morti potrebbero essere tentativi di un soldato di curare un commilitone corrotto, tenuto incatenato nella sua tenda. I rifugiati potrebbero cercare protezione, cibo o essere emissari di un villaggio vicino.", + "bartan": "Bartano", + "bartan_traits": "Tratti Bartani", + "black_shot": "Piombo Nero", + "blight": "Corruzione", + "bold": "Audace", "bonusdice": "Dado Bonus", - "boosted": "Boosted", - "boxes": "Boxes", - "broken": "Broken", - "broken_abilities": "Broken Abilities", - "broken_advancement": "Broken Advancement", - "broken_blighter": "Blighter", - "broken_blighter_info": "Also called The Foul, and Corrupter of Flesh.", - "broken_breaker": "Breaker", - "broken_breaker_info": "Also called Stormbreaker, and the Bringer of Thunder.", - "broken_name": "Broken Name", - "broken_render": "Render", - "broken_render_info": "Also called Bonerender, and the Hollow Knight.", - "broken_xp_clock": "A time clock is filled (see Commander sheet).", - "broken_xp_first": "You first select your Broken.", - "broken_xp_top": "Your Broken gains an additional Broken ability when...", + "boosted": "Potenziato", + "boxes": "Caselle", + "broken": "Violato", + "broken_abilities": "Abilità Violato", + "broken_advancement": "Avanzamento del Violato", + "broken_blighter": "Flagellatrice", + "broken_blighter_info": "Alias L’Immonda e Corruttrice della Carne.", + "broken_breaker": "Distruttrice", + "broken_breaker_info": "Alias Tempesta Distruttrice, Portatrice di Fulmini.", + "broken_name": "Nome Violato", + "broken_render": "Frantumatore", + "broken_render_info": "Alias Frantumatore di Ossa e Cavaliere Vuoto.", + "broken_xp_clock": "Si riempie un orologio tempo (v. s. Comandante).", + "broken_xp_first": "Viene scelta.", + "broken_xp_top": "Ottiene un’altra abilità Violato quando...", "calculating": "Calcolatore", - "callous": "Callous", - "camp_event_high_1": "Soldiers hold a remembrance for the fallen.", - "camp_event_high_2": "A young soldier is detonating munitions, egged on by others.", - "camp_event_high_3": "Storms darken the skies. Rumors and wild speculation spread.", - "camp_event_high_4": "Supply crates go missing, but no one admits to knowing why.", - "camp_event_high_5": "A squad talks about home and asks their captain about theirs.", - "camp_event_high_6": "Your Chosen has fallen silent and refuses to speak to anyone.", - "camp_event_low_1": "A festering blight wound covered up by a soldier is revealed.", - "camp_event_low_2": "A bunch of Legion medical supplies are missing. The wounded cry.", - "camp_event_low_3": "Hidden experimentation on an undead is uncovered within the camp.", - "camp_event_low_4": "Screams can be heard in the distance at all hours, preventing any rest.", - "camp_event_low_5": "A hungry squad that resorted to foraging becomes badly ill.", - "camp_event_low_6": "A deserter is caught before they can leave. Judgment must be passed.", - "camp_event_medium_1": "A fight breaks out over one Legionnaire stealing from another.", - "camp_event_medium_2": "After an undead attack, the Legion must break camp and relocate.", - "camp_event_medium_3": "A soldier is caught selling supplies to locals for special treats or favors.", - "camp_event_medium_4": "News arrives of devastation from a different front.", - "camp_event_medium_5": "A squad refuses to go into the field until their captain is replaced.", - "camp_event_medium_6": "A band of refugees stumbles upon your camp and begs for help.", - "campaign_action_acquire_assets": "Acquire Assets", - "campaign_action_acquire_assets_boosted": "Upgrade result by one level. You may spend multiple supply.", - "campaign_action_acquire_assets_desc": "Beg, borrow, or steal an asset you need. Roll the location’s assets rating. The result indicates the quality of the asset (1-3: Poor. 4/5: Standard. 6: Fine. crit: Exceptional). Laborers, Siege Weapons, and alchemical concoctions are fine quality. Alchemists and Mercies are exceptional quality.", - "campaign_action_liberty": "Liberty", - "campaign_action_liberty_boosted": "Legionnaires clear all stress. Increase Legion morale by 4 (total).", - "campaign_action_liberty_desc": "Legionnaires are given leave of their responsibilities for a few days, good food and drink is provided, and campfire revelry is permitted. During this time, Legionnaires at liberty can party, fraternize, or relax as they see fit. Every character clears up to 3 stress. Increase Legion morale by 2.", - "campaign_action_long_term_project": "Long-Term Project", - "campaign_action_long_term_project_boosted": "Upgrade result by one level. You may spend multiple supply.", - "campaign_action_long_term_project_desc": "Work on a long-term project, if you have the means. Pick a Specialist to lead the project. They roll an action and mark segments on the project clock based on the result (1-3: One. 4/5: Two. 6: Three. crit: Five). You can do this campaign action multiple times, but only if working on a different project each time.", - "campaign_action_recruit": "Recruit", - "campaign_action_recruit_boosted": "Two of those Rookies are Soldiers instead (the other 3 remain Rookies).", - "campaign_action_recruit_desc": "The war has left soldiers crawling home and mercenaries guarding villages and roads—or raiding them. You recruit these recluses, rejects, and returning warriors to serve in the Legion’s ranks. Gain up to five Rookies for the Marshal to replenish the rosters with.", - "campaign_action_rest_and_recuperation": "Rest and Recuperation", - "campaign_action_rest_and_recuperation_boosted": "Every Legionnaire gains a second healing tick.", - "campaign_action_rest_and_recuperation_desc": "Take time to let soldiers tend wounds and rest. Each Legionnaire marks a tick in any harm row. Once a row’s healing ticks are full, erase the ticks and injuries in that row. If you wound a Mercy, one Specialist gains an extra healing tick. Finally, heal any Mercies wounded before this recuperation action.", - "campaign_actions": "Campaign Actions", - "campaign_actions_desc": "After missions, perform campaign actions based on morale (ask the Marshal). Take additional campaign actions by spending supply one-for-one. Spend a supply to boost an action in addition to any other costs. You can do each action once per campaign phase (except acquire assets and long-term projects).", + "callous": "Insensibile", + "camp_event_high_1": "I soldati tengono una commemorazione dei caduti.", + "camp_event_high_2": "Un giovane soldato, incitato dagli altri, fa esplodere delle munizioni.", + "camp_event_high_3": "Una tempesta oscura il cielo. Si diffondono voci e bizzarre congetture.", + "camp_event_high_4": "Spariscono delle provviste, nessuno ammette di conoscerne il motivo.", + "camp_event_high_5": "Una squadra parla di casa e chiede al capitano di parlare della sua.", + "camp_event_high_6": "Il Prescelto si è ammutolito e si rifiuta di parlare con chiunque.", + "camp_event_low_1": "Un soldato rivela una ferita da Flagello in suppurazione.", + "camp_event_low_2": "Sono scomparse delle attrezzature mediche della Legione. I feriti sono disperati.", + "camp_event_low_3": "Al campo vengono scoperti esperimenti segreti su un non morto.", + "camp_event_low_4": "Urla in lontananza a tutte le ore non permettono ai soldati di riposare.", + "camp_event_low_5": "Una squadra affamata ha raccolto cibo nel territorio e ora è ammalata.", + "camp_event_low_6": "Un disertore viene catturato prima di andarsene, deve essere processato.", + "camp_event_medium_1": "Scoppia una rissa tra i Legionari per via di un furto.", + "camp_event_medium_2": "Dopo un attacco dei non morti, la Legione deve trasferire il campo altrove.", + "camp_event_medium_3": "Un soldato viene scoperto a vendere provviste ai locali in cambio di beni o favori.", + "camp_event_medium_4": "Arrivano notizie di sconfitte devastanti da un altro fronte.", + "camp_event_medium_5": "Una squadra si rifiuta di scendere in campo finché il suo capitano non verrà sostituito.", + "camp_event_medium_6": "Un gruppo di profughi trova per caso l’accampamento e chiede aiuto.", + "campaign_action_acquire_assets": "Ottenere Risorse", + "campaign_action_acquire_assets_boosted": "Il risultato aumenta di un lv. Puoi spendere più approvvigionamenti.", + "campaign_action_acquire_assets_desc": "Elemosini, prendi in prestito o rubi una risorsa che ti serve. Tira il valore risorse della zona. Il risultato indica la qualità (1-3: bassa; 4/5: standard; 6: eccellente; Critico : eccezionale). Operai, Armi da Assedio e preparati alchemici sono di qualità eccellente. Alchimisti e Misericordiosi sono di qualità eccezionale.", + "campaign_action_liberty": "Licenza", + "campaign_action_liberty_boosted": "I Legionari rimuovono tutto lo stress. Il morale aumenta di 4 (totale).", + "campaign_action_liberty_desc": "I Legionari ricevono qualche giorno di licenza dai loro incarichi, buon cibo, alcol e il permesso di fare baldoria attorno al fuoco. Durante questo periodo possono festeggiare, socializzare o rilassarsi come vogliono. Ogni personaggio rimuove 3 stress. Aumenta di 2 il morale della Legione.", + "campaign_action_long_term_project": "Progetto a Lungo Termine", + "campaign_action_long_term_project_boosted": "Il risultato aumenta di un lv. Puoi spendere più approvvigionamenti.", + "campaign_action_long_term_project_desc": "Se puoi, intraprendi un Progetto a Lungo Termine. Scegli uno Specialista a cui affidarlo. Lui o lei fa il tiro azione appropriato e segna le sezioni dell’orologio progressivo in base al risultato. (1-3: una; 4/5: due; 6: tre; Critico: cinque.) Puoi effettuare quest’azione campagna più volte, ma solo per progetti diversi.", + "campaign_action_recruit": "Novellino", + "campaign_action_recruit_boosted": "Due nuove Reclute sono Soldati (le altre tre rimangono Novellini).", + "campaign_action_recruit_desc": "A causa della guerra, i soldati sono tornati in patria strisciando e i mercenari sono rimasti a proteggere (o a razziare) i villaggi. Puoi reclutare reclusi, rifiuti della società e vecchi guerrieri. Ottieni fino a cinque Novellini, con cui il Maresciallo può ricostituire le squadre.", + "campaign_action_rest_and_recuperation": "Riposo e Recupero", + "campaign_action_rest_and_recuperation_boosted": "Ogni Legionario guadagna una seconda spunta di guarigione.", + "campaign_action_rest_and_recuperation_desc": "Permetti ai soldati di medicarsi e riposare. Ogni Legionario segna una spunta di guarigione su una qualsiasi riga di danno. Una volta che la riga è piena, si cancellano sia le spunte che le ferite. Se ferisci un Misericordioso, uno Specialista ottiene una spunta extra. Prima dell’azione, guarisci i Misericordiosi feriti.", + "campaign_actions": "Azioni Campagna", + "campaign_actions_desc": "Dopo le missioni, effettua azioni campagna in base al valore di morale (chiedi al Maresciallo). Puoi effettuarne altre spendendo approvvigionamenti (in rapporto 1:1). Puoi spendere un approvvigionamento per potenziare un’azione, in aggiunta agli altri costi. Puoi effettuare ogni azione una sola volta per fase (eccetto Ottenere Risorse e Progetti a Lungo Termine).", "cancel": "Annulla", - "cautious": "Cautious", - "channels": "Channels", - "channels_desc": "You may spend channels uses to acquire an asset for your squad in a flashback. Roll sway to determine quality. You can spend additional uses to improve the quality as per supply rules. Such assets are temporary or \"on loan\" and will go away when the mission ends.", + "cautious": "Cauto", + "channels": "Contatti", + "channels_desc": "Puoi spendere usi di Contatti per ottenere con un flashback una risorsa per la tua squadra. Un tiro di Manipolare ne determina la qualità, che può essere migliorata con ulteriori utilizzi, secondo le regole per gli approvvigionamenti. Queste risorse sono temporanee o “in prestito” e spariscono a fine missione.", "character": "Personaggio", "chat_image": "Immagine da mostrare accanto ai tiri", - "choose_sheet_type": "Choose the sheet type.", + "choose_sheet_type": "Seleziona il tipo di scheda.", "chosen": "Prescelti", - "chosen_abilities": "Chosen abilities", - "chosen_advancement": "Chosen advancement", - "chosen_horned_one": "The Horned One", - "chosen_horned_one_name": "Chosen of the Horned One", - "chosen_n_broken": "Chosen & Broken", - "chosen_name": "Chosen Name", + "chosen_abilities": "Abilità Prescelto", + "chosen_advancement": "Avanzamento Prescelto", + "chosen_horned_one": "Creatura con le Corna", + "chosen_horned_one_name": "Prescelto del Dio con le Corna", + "chosen_n_broken": "Prescelti & Violati", + "chosen_name": "Nome Prescelto", "chosen_shreya": "Shreya", - "chosen_shreya_name": "Shreya, Chosen of Asrika", - "chosen_xp_complete": "You complete a campaign.", - "chosen_xp_first": "You first select your Chosen.", - "chosen_xp_four": "You complete four missions of your Chosen’s favor type.", - "chosen_xp_top": "Your Chosen gains a Chosen ability when...", + "chosen_shreya_name": "Shreya, Prescelto di Asrika", + "chosen_xp_complete": "Termina una campagna.", + "chosen_xp_first": "Viene scelto.", + "chosen_xp_four": "Il gruppo completa quattro missioni del suo tipo di favore.", + "chosen_xp_top": "Il Prescelto ottiene un’abilità Prescelto quando...", "chosen_zora": "Zora", - "chosen_zora_name": "Zora, Chosen of the Living God", + "chosen_zora_name": "Zora, Prescelto del Dio Vivente", "clever": "Ingegnoso", - "clock_name": "Clock name", + "clock_name": "Nome Orologio", "clocks": "Orologi", "cold": "Freddo", - "colorful": "Colorful", - "comely": "Comely", - "complete": "Complete", + "colorful": "Variopinto", + "comely": "Attraente", + "complete": "Completo", "consort": "Socializzare", - "consort_desc": "Consort with friends, contacts, or connections from your heritage and background to gain access to resources, information, people, or places. Make a good impression.", + "consort_desc": "Socializzare con amici, contatti o persone del tuo retaggio o del tuo passato, per avere accesso a risorse, informazioni, persone o luoghi e per fare buona impressione.", "controlled": "Controllato", "corruption": "Corruzione", - "crisp": "Crisp", - "curious": "Curious", + "crisp": "Preciso", + "curious": "Curioso", "dangerous": "Pericolosi", "deadly": "Letale", "death": "Morte", - "dedicated": "Dedicated", - "desertion_desc": "Desertion: If you lose morale and have none, soldiers desert (one per morale you can’t pay). You lose Rookies, then Soldiers. If fewer than 3 full squads, end the game. The Legion is no more.", + "dedicated": "Zelante", + "desertion_desc": "Diserzione: se devi perdere morale e non puoi, prima i Novellini, poi i Soldati disertano (1 per ogni\npunto che non puoi spendere). Con meno di 3 squadre al completo, il gioco è finito e così la Legione.", "desperate": "Disperato", - "detail": "Detail", + "detail": "Dettagli", "details": "Dettagli", - "devious": "Devious", + "devious": "Infido", "dice": "Dadi", - "discipline": "Discipline", - "discipline_desc": "Discipline a fellow soldier; command obedience using force of personality; intimidate or threaten.", - "divine": "Divine", - "divine_ability_abominable_science": "Abominable Science", - "divine_ability_abominable_science_desc": "Blighter’s chirurgeons learn to stitch writhing undead together functionally. Horrors can appear in any mission.", + "discipline": "Comandare", + "discipline_desc": "Comandare altri soldati; imporre obbedienza con la forza della tua personalità; intimidire o minacciare.", + "divine": "Divino", + "divine_ability_abominable_science": "Scienza Abominevole", + "divine_ability_abominable_science_desc": "I cerusici della Flagellatrice imparano a cucire insieme non morti che continuano a contorcersi. Gli Orrori possono apparire in qualsiasi missione.", "divine_ability_anointed_horned": "Unzione Sacra", - "divine_ability_anointed_horned_desc": "Holy, Mystic, and Wild missions all grant mission favor. Start with 1 mission favor filled in.", + "divine_ability_anointed_horned_desc": "Ottieni favore con tutte le missioni di Santità, Misticismo e Natura. Inizi con 1 favore missione già segnato.", "divine_ability_anointed_shreya": "Unzione Sacra", - "divine_ability_anointed_shreya_desc": "Holy, Mystic, and Mercy missions all grant mission favor. Start with 1 mission favor filled in.", + "divine_ability_anointed_shreya_desc": "Ottieni favore con tutte le missioni di Santità, Misticismo e Misericordia. Inizi con 1 favore missione già segnato.", "divine_ability_anointed_zora": "Unzione Sacra", - "divine_ability_anointed_zora_desc": "Holy, Mystic, and Glory missions all grant favor. Start with 1 mission favor already marked.", - "divine_ability_asrika’s_blessing": "Asrika’s Blessing", - "divine_ability_asrika’s_blessing_desc": "Legionnaires always take 1 less corruption.", - "divine_ability_asrika’s_mercy": "Asrika’s Mercy", - "divine_ability_asrika’s_mercy_desc": "When the Legion recuperates, place 1 additional healing tick on all Legionnaires.", - "divine_ability_asrika’s_tears": "Asrika’s Tears", - "divine_ability_asrika’s_tears_desc": "When you mourn, you feel a profound sense of peace. Liberty campaign actions provide +1 morale and additional -1 stress.", - "divine_ability_attrition_strategies": "Attrition Strategies", - "divine_ability_attrition_strategies_desc": "Blighter attacks & poisons supply lines. Supply mission engagement rolls take -1d.", - "divine_ability_battle-saint": "Battle-Saint", - "divine_ability_battle-saint_desc": "Shreya is threat 5 and she has potency against all opponents.", - "divine_ability_blood_of_fire": "Blood of Fire", - "divine_ability_blood_of_fire_desc": "When you spend Religious Supply on a mission, all Legionnaires equip Fire Oil (1 load).", - "divine_ability_blood_of_the_chosen": "Blood of the Chosen", - "divine_ability_blood_of_the_chosen_desc": "When you spend a Religious Supply, you also get a sanctified melee weapon on that mission. It is potent against undead. Start with 1 free Religious Supply.", - "divine_ability_book_of_hours": "Book of Hours", - "divine_ability_book_of_hours_desc": "All Specialists start with 2 extra ranks of actions.", - "divine_ability_cruel_gluttony": "Cruel Gluttony", - "divine_ability_cruel_gluttony_desc": "Blighter crafts fluids that brew acid inside undead. Gut-Sacks can appear in any mission.", - "divine_ability_dark_visions": "Dark Visions", - "divine_ability_dark_visions_desc": "Breaker hexes the Legion with horrible screaming nightmares. Liberties restores 1 less stress.", - "divine_ability_defilement": "Defilement", - "divine_ability_defilement_desc": "Breaker’s defilement of religious sites has diminished the holy influences in this region. Religious mission engagement rolls take -1d.", - "divine_ability_forced_march": "Forced March", - "divine_ability_forced_march_desc": "Render’s troops fueled by rage push forward. Add 3 ticks to the time clocks (Commander).", - "divine_ability_forest’s_wings": "Forest’s Wings", - "divine_ability_forest’s_wings_desc": "When you spend Religious Supply on a mission, squads bring up to 3 animals that can whisper messages to each other and to camp.", - "divine_ability_fury": "Fury", - "divine_ability_fury_desc": "Render learns to spread his hate to his line troops. Gaunt now move swiftly and can act with cunning if their Elite dies.", - "divine_ability_great_hunter": "Great Hunter", - "divine_ability_great_hunter_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 insight xp.", - "divine_ability_heart_of_heroes": "Heart of Heroes", - "divine_ability_heart_of_heroes_desc": "All Legionnaires add the xp trigger: If you engaged a higher threat opponent by yourself.", - "divine_ability_heartless": "Heartless", - "divine_ability_heartless_desc": "Render grants those that carve out their own hearts strength. Heartless can appear in any mission.", - "divine_ability_hide_of_the_white_hind": "Hide of the White Hind", - "divine_ability_hide_of_the_white_hind_desc": "All Specialists can speak to and understand wild beasts.", - "divine_ability_horned_god’s_bounty": "Horned God’s Bounty", - "divine_ability_horned_god’s_bounty_desc": "When time passes, ask if the Legion will advance. If it does, do not spend Food.", - "divine_ability_horned_god’s_eyes": "Horned God’s Eyes", - "divine_ability_horned_god’s_eyes_desc": "If there is a Panyar Specialist on a recon mission, add +1d to the engagement roll.", - "divine_ability_horned_god’s_thews": "Horned God’s Thews", - "divine_ability_horned_god’s_thews_desc": "Legionnaires can spend special armor to resist physical consequences, or to push themselves on any prowess action.", - "divine_ability_living_god’s_fury": "Living God’s Fury", - "divine_ability_living_god’s_fury_desc": "The Quartermaster may spend Religious Supply before an assault mission to add +1d on the engagement roll. Legionnaires equip both Reliquaries and Black Shot.", - "divine_ability_living_god’s_kiss": "Living God’s Kiss", - "divine_ability_living_god’s_kiss_desc": "During a rest and recuperation campaign action, each Legionnaire removes 2 corruption in addition to healing.", - "divine_ability_living_god’s_vigor": "Living God’s Vigor", - "divine_ability_living_god’s_vigor_desc": "Specialists can take an extra level 2 harm (3 total).", - "divine_ability_massacre": "Massacre", - "divine_ability_massacre_desc": "Render’s savage tactics and defiling use of the dead instills fear in all soldiers. Assault mission engagement rolls take -1d.", - "divine_ability_modern_warfare": "Modern Warfare", - "divine_ability_modern_warfare_desc": "Blighter’s troops carry appropriate fine arms and armor.", - "divine_ability_nature’s_fury": "Nature’s Fury", - "divine_ability_nature’s_fury_desc": "Breaker & Witches can hex nature, covering troops with fog and storms, and animating trees in combat.", - "divine_ability_pillar_of_skulls": "Pillar of Skulls", - "divine_ability_pillar_of_skulls_desc": "Breaker makes a pillar of wailing bodies to summon and corrupt sacred beasts. Devourers can appear in any mission.", - "divine_ability_sacred_seals": "Sacred Seals", - "divine_ability_sacred_seals_desc": "All Legionnaires gain special armor versus magical effects.", - "divine_ability_scars_of_war": "Scars of War", - "divine_ability_scars_of_war_desc": "Blighter’s troops can corrupt the land. Poison mists erupt and plague the countryside. While not always present, they may rise up suddenly as consequences of a roll.", - "divine_ability_shapeshifter": "Shapeshifter", - "divine_ability_shapeshifter_desc": "Gain 1 intel after completing 2 primary missions.", - "divine_ability_shredders": "Shredders", - "divine_ability_shredders_desc": "Remnants of Thorns, these balls of blades and Render’s blood explode when near troops. Often buried in the ground or thrown into squads.", - "divine_ability_spearforge": "Spearforge", - "divine_ability_spearforge_desc": "Render smiths massive, bladed, corrupting, black-iron spears that Heartless carry and Knights fire from ballistae.", - "divine_ability_star_of_the_dawn": "Star of the Dawn", - "divine_ability_star_of_the_dawn_desc": "When you advance, roll pressure as if 1 lower.", - "divine_ability_storm_riding": "Storm Riding", - "divine_ability_storm_riding_desc": "Shadow Witches learn to use the lightning forces inside Burned to jump from body to body, allowing them to escape death.", - "divine_ability_the_changing_curse": "The Changing Curse", - "divine_ability_the_changing_curse_desc": "Shadow Witches twist the living. Transformed can appear in any mission.", - "divine_ability_the_coven": "The Coven", - "divine_ability_the_coven_desc": "Breaker binds hexed souls into still-living bodies to craft acolytes. Shadow Witches can appear in any mission.", - "divine_ability_the_forge": "The Forge", - "divine_ability_the_forge_desc": "Render forges blades of the fallen and cinderblood into Elites. Thorns can appear in any mission.", - "divine_ability_the_sworn": "The Sworn", - "divine_ability_the_sworn_desc": "Some oaths transcend death. Knights of the Black Oak can appear in any mission.", - "divine_ability_toxic_bile": "Toxic Bile", - "divine_ability_toxic_bile_desc": "Gut-Sacks and Spitters cause corrupting wounds. At the end of a mission, untreated corrupting wounds cause +1 corruption each.", - "divine_ability_toxic_mutagen": "Toxic Mutagen", - "divine_ability_toxic_mutagen_desc": "Blighter’s troops coat their weapons in an alchemical oil, causing +1 corruption when they wound someone.", - "divine_ability_violent_emulsion": "Violent Emulsion", - "divine_ability_violent_emulsion_desc": "Blighter crafts undead to overdrive bile production. Spitters can appear in any mission.", - "divine_ability_war-saint": "War-Saint", - "divine_ability_war-saint_desc": "The Quartermaster may select a training campaign action. Each Specialist may mark 3 resolve xp.", - "divine_ability_wild_awakening": "Wild Awakening", - "divine_ability_wild_awakening_desc": "Shadow Witches and Breaker hex animals into spies, and packs for the Transformed to run with.", - "doctor": "Doctor", - "doctor_desc": "While on a mission, you may spend doctor uses to treat a fellow Legionnaire so they ignore all wound penalties for a scene. Level 4 harm is still lethal.", - "duties_commander_1": "Track Time and Pressure. Pressure and time increase when time passes or for certain mission penalties. Pressure decreases from some mission, and advancing resets it to zero. Time (rarely) decreases as a result of select missions.", - "duties_commander_2": "Track Location and Movement. Decide when the Legion advances. You may never backtrack. Mark the Legion position and route on your map. When you advance, roll pressure minus Horses uses spent, and add time based on the roll. (1-3: One. 4/5: Two. 6: Three. crit: Five)", - "duties_commander_3": "Track and Spend Intel. Spend intel to add +1d to mission engagement rolls or gain access to a special mission at your location. Ask intel questions before each mission. Intel can be gained from mission rewards.", - "duties_commander_4": "Pick Missions. Decide on a type of mission to focus on (assault, recon, religious, or supply) and tell the GM. The GM will tell you what’s available. Pick two missions to perform and designate one “primary,” to be played out at the table. The other is secondary and resolved with an engagement roll. If you were presented with a third mission, you automatically fail it.", - "duties_commander_5": "Work with Other Roles. Consult with the rest of the players to make thebest decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", - "duties_lorekeeper_1": "Track the Dead. Note every Legionnaire that dies. The book weighs heavy, but while there is still a Legion, you have a sacred duty to remember all sacrifices.", - "duties_lorekeeper_2": "Tell the Tales of the Legion. When four new names are added to your lists of the dead, tell a Tale of the Legion. Answer all questions the Tale asks in your story, then choose one benefit to the troops. The first five tales in that order.", - "duties_lorekeeper_3": "Keep the Annals. Note missions, who is sent, and their outcomes. If there is any question what happened, it is your duty to recall it for others. Keep these books safe. If you’ve kept the Annals faithfully through the end of the campaign, and they’ve reached Skydagger Keep safely, add 10 points to your final score.", - "duties_lorekeeper_4": "Set Back at Camp Scenes. Consult with the Marshal on morale before making your selection. If a decision needs to be made about the camp or its rules, you will make them.", - "duties_lorekeeper_5": "Work with Other Roles. Advise the other Roles as necessary. Keep in mind the Legion’s beliefs and lessons you have set, and remind them.", - "duties_marshal_1": "Track Morale. Morale increases during the liberty campaign action, and from mission rewards. It decreases from mission penalties, when soldiers die (-1 per), and when there isn’t supply (-1) or Food (-2) when it must be spent.", - "duties_marshal_2": "Assign Who Goes On And Leads Missions. Decide who goes on missions. Missions take 1 squad and up to 2 Specialists by default. If there’s an Officer on a mission, they’re in charge. Otherwise, you say who’s in charge.", - "duties_marshal_3": "Track Squads and Specialists. Between missions, keep the playbooks. Mark losses, harm, stress, advancement, and promotions. Name squad members as needed. Detail any Specialists the Legion gains.", - "duties_marshal_4": "Make Engagement Rolls. It’s your duty to roll.", - "duties_marshal_5": "Ensure Legionnaires Advance. Make sure the group remembers to track xp after missions. Secondary missions grant 2 xp to Specialists regardless of outcome.", - "duties_marshal_6": "Work with Other Roles. Consult with others to make the best decisions you can, but you have the final say in the duties you are tasked with.", - "duties_quartermaster_1": "Track and Spend Supply. You gain supply primarily from supply mission rewards. Spend supply for additional campaign actions or to boost a campaign action. When the Commander advances the Legion, lose any supply you can’t take with you (maximum 3 supply, plus 1 per Supply Cart).", - "duties_quartermaster_2": "Perform Campaign Actions. Between mission phases, perform a number of campaign actions according to troop morale. Ask the Marshal how many you get.", - "duties_quartermaster_3": "Track and Use Materiel and Non-Legion Personnel. Expend materiel to make missions more successful. Track Mercy and Alchemist statuses, such as wounds and corruption. Work on projects to change the position of the Legion.", - "duties_quartermaster_4": "Work with Other Roles. Consult with the rest of the players to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", - "duties_spymaster_1": "Dispatch Spies. Dispatch spies on assignments during campaign actions. Simple assignments complete immediately (though interrogation takes place right before missions). Long-term assignments take time to finish, and different spies may take turns working on them.", - "duties_spymaster_2": "Grow Your Network. Your true enemies are the Broken. Prepare for them.", - "duties_spymaster_3": "Work with Other Roles. Consult with the other Roles to make the best decisions you can, but you have the final say in the duties you are tasked with. The fate of the Legion is in your hands. Good luck.", - "duties_top": "Your Duties. During the game, do the following:", + "divine_ability_anointed_zora_desc": "Ottieni favore con tutte le missioni di Santità, Misticismo e Gloria. Inizi con 1 favore missione già segnato.", + "divine_ability_asrika’s_blessing": "Favore di Asrika", + "divine_ability_asrika’s_blessing_desc": "L Legionari prendono sempre 1 in meno di corruzione.", + "divine_ability_asrika’s_mercy": "Misericordia di Asrika", + "divine_ability_asrika’s_mercy_desc": "Quando la Legione recupera, segna 1 spunta guarigione aggiuntiva a tutti i Legionari.", + "divine_ability_asrika’s_tears": "Lacrime di Asrika", + "divine_ability_asrika’s_tears_desc": "Nei momenti di lutto, senti un profondo senso di pace. Le azioni di campagna Licenza forniscono +1 morale e -1 stress extra.", + "divine_ability_attrition_strategies": "Strategie di Logoramento", + "divine_ability_attrition_strategies_desc": "La Flagellatrice attacca e avvelena le catene di approvvigionamento. I tiri di ingaggio delle missioni di approvvigionamento prendono -1d.", + "divine_ability_battle-saint": "Santa Battagliera", + "divine_ability_battle-saint_desc": "Shreya ha minaccia 5 e potenza contro tutti gli avversari.", + "divine_ability_blood_of_fire": "Sangue di Fuoco", + "divine_ability_blood_of_fire_desc": "Quando si spendono Cimeli Religiosi per una missione, tutti i Legionari equipaggiano Olio Igneo (1 carico).", + "divine_ability_blood_of_the_chosen": "Sangue del Prescelto", + "divine_ability_blood_of_the_chosen_desc": "Quando spendi un Cimelio Religioso, ottieni anche un’arma da mischia sacra per la missione. È potente contro i non morti. Inizi con 1 Cimelio Religioso.", + "divine_ability_book_of_hours": "Libro delle Ore", + "divine_ability_book_of_hours_desc": "Tutti gli Specialisti iniziano il gioco con 2 pallini azione in più.", + "divine_ability_cruel_gluttony": "Ingordigia Crudele", + "divine_ability_cruel_gluttony_desc": "La Flagellatrice crea fluidi che producono acidi all’interno dei non morti. I Sacchi di Budella possono comparire in ogni missione.", + "divine_ability_dark_visions": "Oscure Visioni", + "divine_ability_dark_visions_desc": "Le maledizioni della Distruttrice infliggono alla Legione incubi terrificanti. Le Licenze rimuovono 1 stress in meno.", + "divine_ability_defilement": "Profanazione", + "divine_ability_defilement_desc": "La Distruttrice ha profanato i siti religiosi della zona, diminuendone le influenze sacre. I tiri di ingaggio delle missioni religiose prendono -1d.", + "divine_ability_forced_march": "Marcia Forzata", + "divine_ability_forced_march_desc": "Le truppe del Frantumatore avanzano, spinte dall’ira. Il Comandante segna 3 volte l’orologio tempo.", + "divine_ability_forest’s_wings": "Ali della Foresta", + "divine_ability_forest’s_wings_desc": "Quando spendi Cimeli Religiosi in missione, la squadra può portare fino a tre animali che possono comunicare tra loro e con il campo.", + "divine_ability_fury": "Furia", + "divine_ability_fury_desc": "Il Frantumatore diffonde il suo odio tra le truppe semplici. I Macilenti ora possono muoversi velocemente e agire d’astuzia, se il loro Élite muore", + "divine_ability_great_hunter": "Gran Cacciatore", + "divine_ability_great_hunter_desc": "Il Quartiermastro può selezionare una nuova azione campagna Addestramento: ogni Specialista può segnare 3 PE su Intuito.", + "divine_ability_heart_of_heroes": "Cuor di Leone", + "divine_ability_heart_of_heroes_desc": "Tutti i Legionari aggiungono il seguente innesco PE: se hai attaccato da solo un nemico con minaccia più alta della tua.", + "divine_ability_heartless": "Senzacuore", + "divine_ability_heartless_desc": "Il Frantumatore dà forza a coloro che si strappano il cuore dal petto. I Senzacuore possono apparire in qualsiasi missione.", + "divine_ability_hide_of_the_white_hind": "Pelle della Cerva Bianca", + "divine_ability_hide_of_the_white_hind_desc": "Tutti gli Specialisti possono capire gli animali selvatici e parlarci.", + "divine_ability_horned_god’s_bounty": "Dono della Creatura", + "divine_ability_horned_god’s_bounty_desc": "Quando il tempo scorre, chiedi se la Legione avanza. In quel caso non spendere Cibo.", + "divine_ability_horned_god’s_eyes": "Occhi della Creatura", + "divine_ability_horned_god’s_eyes_desc": "Se in una missione di ricognizione c’è uno Specialista Panyar, aggiungi +1d al tiro di ingaggio.", + "divine_ability_horned_god’s_thews": "Vigore della Creatura", + "divine_ability_horned_god’s_thews_desc": "I Legionari possono spendere armatura speciale per resistere a conseguenze fisiche o per spingersi al limite in azioni di Prestanza.", + "divine_ability_living_god’s_fury": "Furia del Dio Vivente", + "divine_ability_living_god’s_fury_desc": "Il Quartiermastro può spendere un Cimelio Religioso prima di una missione d’assalto per aggiungere +1d al tiro di ingaggio. I Legionari equipaggiano sia Reliquiari che Piombo Nero.", + "divine_ability_living_god’s_kiss": "Bacio del Dio Vivente", + "divine_ability_living_god’s_kiss_desc": "Durante un’azione di Riposo e Recupero, oltre a guarire, ogni Legionario rimuove 2 corruzione.", + "divine_ability_living_god’s_vigor": "Vigore del Dio Vivente", + "divine_ability_living_god’s_vigor_desc": "Gli Specialisti possono subire un danno di livello 2 in più (3 in totale).", + "divine_ability_massacre": "Massacro", + "divine_ability_massacre_desc": "Le tattiche brutali e la profanazione dei cadaveri messe in atto dal Frantumatore terrorizzano i soldati. I tiri di ingaggio delle missioni d’assalto prendono -1d.", + "divine_ability_modern_warfare": "Armamenti Moderni", + "divine_ability_modern_warfare_desc": "Le armate della Flagellatrice hanno armi e armature eccellenti.", + "divine_ability_nature’s_fury": "Furia della Natura", + "divine_ability_nature’s_fury_desc": "La Distruttrice e le Streghe d’Ombra possono maledire la natura, scagliare nebbie o tempeste contro le truppe e animare gli alberi in combattimento.", + "divine_ability_pillar_of_skulls": "Colonna di Teschi", + "divine_ability_pillar_of_skulls_desc": "La Distruttrice crea una colonna di corpi urlanti per evocare e corrompere belve sacre. I Divoratori possono apparire in ogni missione.", + "divine_ability_sacred_seals": "Sigilli Sacri", + "divine_ability_sacred_seals_desc": "Tutti i Legionari ottengono armatura speciale contro gli effetti magici.", + "divine_ability_scars_of_war": "Cicatrici di Guerra", + "divine_ability_scars_of_war_desc": "Le truppe della Flagellatrice possono corrompere la terra. Compaiono nebbie velenose che colpiscono le campagne. Non sono sempre presenti, ma possono alzarsi all’improvviso, come conseguenza di un tiro.", + "divine_ability_shapeshifter": "Mutaforma", + "divine_ability_shapeshifter_desc": "Ottieni 1 Intel dopo aver completato due missioni principali.", + "divine_ability_shredders": "Trituratori", + "divine_ability_shredders_desc": "Resti delle Spine, queste sfere di lame e sangue del Frantumatore esplodono in prossimità delle truppe. Spesso sono sepolte nel terreno o lanciate tra le squadre.", + "divine_ability_spearforge": "Forgia di Lance", + "divine_ability_spearforge_desc": "Il Frantumatore crea enormi lance di ferro nero portatrici di corruzione. Possono essere impugnate dai Senzacuore o lanciate dai Cavalieri con le baliste.", + "divine_ability_star_of_the_dawn": "Stella del Mattino", + "divine_ability_star_of_the_dawn_desc": "Quando avanzi, fai il tiro di tensione con un dado in meno.", + "divine_ability_storm_riding": "A Cavallo della Tempesta", + "divine_ability_storm_riding_desc": "Le Streghe d’Ombra imparano a usare l’energia dei fulmini negli Arsi per saltare di corpo in corpo, riuscendo così a sfuggire alla morte.", + "divine_ability_the_changing_curse": "La Maledizione del Mutamento", + "divine_ability_the_changing_curse_desc": "Le Streghe d’Ombra distorcono i viventi. I Trasformati possono apparire in ogni missione.", + "divine_ability_the_coven": "La Congrega", + "divine_ability_the_coven_desc": "La Distruttrice lega anime maledette a corpi ancora in vita per creare degli accoliti. Le Streghe d’Ombra possono apparire in qualsiasi missione.", + "divine_ability_the_forge": "La Fucina", + "divine_ability_the_forge_desc": "Il Frantumatore forgia degli Élite usando lame dei caduti e sangue cinereo. Le Spine possono apparire in qualsiasi missione.", + "divine_ability_the_sworn": "I Vincolati", + "divine_ability_the_sworn_desc": "Alcuni giuramenti trascendono la morte. I Cavalieri della Quercia Nera possono apparire in qualsiasi missione.", + "divine_ability_toxic_bile": "Bile Tossica", + "divine_ability_toxic_bile_desc": "I Sacchi di Budella e gli Sputa-Bile infliggono ferite corrotte. Alla fine di una missione, ogni ferita corrotta non curata causa +1 corruzione.", + "divine_ability_toxic_mutagen": "Mutagene Tossico", + "divine_ability_toxic_mutagen_desc": "Le truppe della Flagellatrice intingono le loro armi in olio alchemico, infliggendo +1 corruzione quando feriscono qualcuno.", + "divine_ability_violent_emulsion": "Emulsione Violenta", + "divine_ability_violent_emulsion_desc": "La Flagellatrice crea dei non morti capaci di produrre bile corrotta in eccesso. Gli Sputa-bile possono comparire in ogni missione.", + "divine_ability_war-saint": "Santa Guerriera", + "divine_ability_war-saint_desc": "Il Quartiermastro può selezionare una nuova azione campagna Addestramento. Ogni Specialista segna 3 PE su Risolutezza.", + "divine_ability_wild_awakening": "Risveglio Selvaggio", + "divine_ability_wild_awakening_desc": "Le Streghe d’Ombra e la Distruttrice maledicono gli animali, affinché diventino spie e branchi che accompagnano i Trasformati.", + "doctor": "Curare\n", + "doctor_desc": "Durante un’operazione puoi spendere utilizzi di Curare per trattare le ferite di un Legionario, permettendogli di ignorare le penalità del danno per una scena. Il danno di livello 4 è comunque letale.", + "duties_commander_1": "Tenere Traccia Del Tempo e Della Tensione. I valori di tensione e tempo aumentano quando il tempo scorre o per alcune penalità missione. Quello di tensione può diminuire grazie ad alcune missioni, ed avanzare lo riporta a zero. Quello di tempo può diminuire (raramente) grazie ad alcune missioni.", + "duties_commander_2": "Tenere traccia delle Zone e dei Movimenti. Decidi quando la Legione avanza. Non puoi mai tornare indietro. Segna posizione e percorso della Legione sulla mappa. Quando avanzate, tira il valore di tensione meno gli utilizzi di Cavalli spesi ed aggiungi il tempo in base al tiro, (1-3: uno. 4/5: due. 6: tre. Critico: cinque)", + "duties_commander_3": "Tenere traccia e spendere Intel. Spendi intel per aggiungere +1d ai tiri di ingaggio o per avere accesso a una missione speciale nella zona dove vi trovate. Poni domande di intel prima di ogni missione. Si può ottenere intel come ricompensa delle missioni.", + "duties_commander_4": "Scegliere le Missioni. Scegli il tipo di missioni da intraprendere (assalto, ricognizione, religiosa o approvvigionamento) e comunicalo al GM, che ti mostra quelle disponibili. Scegli due missioni e indicane una come “principale”, da svolgere al tavolo. L’altra, secondaria, si risolve con un tiro di ingaggio. Se vi era stata offerta una terza missione, fallisce automaticamente.", + "duties_commander_5": "Collaborare con gli altri Ruoli. Consulta il resto dei giocatori per prendere le migliori decisioni possibili, ma ricorda che hai tu l’ultima parola sui doveri di tua competenza. Il destino della Legione è nelle tue mani. Buona fortuna.", + "duties_lorekeeper_1": "Tenere Traccia dei Caduti. Annota i nomi dei Legionari caduti. Sarà un libro pesante, ma finché la Legione esiste, hai il sacro dovere di ricordare ogni sacrificio.", + "duties_lorekeeper_2": "Raccontare le Storie della Legione. Ogni quattro nuovi nomi aggiunti alla lista dei caduti, racconta una Storia della Legione. Nel tuo racconto, rispondi a tutte le domande indicate, poi scegli un vantaggio per le truppe. Narra le prime cinque Storie in ordine.", + "duties_lorekeeper_3": "Tenere gli Annali. Annota le missioni, chi le compie e i loro esiti. Se in seguito qualcuno chiederà cosa è successo, è tuo dovere ricordarlo agli altri. Tieni al sicuro questi libri. Se hai tenuto con costanza gli Annali fino alla fine della campagna e hanno raggiunto sani e salvi la Fortezza Skydagger, aggiungi +10 punti al punteggio finale.", + "duties_lorekeeper_4": "Impostare le scene di Ritorno al Campo. Chiedi il livello di morale al Maresciallo prima di scegliere. Le decisioni sull’accampamento o le sue regole sono di tua competenza.", + "duties_lorekeeper_5": "Collabora con gli altri Ruoli. Se necessario, dai consigli agli altri Ruoli. Tieni a mente i valori della Legione e le lezioni che hai trascritto e ricordali anche agli altri.", + "duties_marshal_1": "Tenere Traccia del Morale. Il morale aumenta durante l’azione campagna Licenza e con le ricompense di missione. Diminuisce per le penalità, quando i soldati muoiono (-1 per ognuno) e quando non ci sono approvvigionamenti (-1) o Cibo (-2) da spendere.", + "duties_marshal_2": "Assegnare una Squadra e un Caposquadra alle Missioni. Decidi chi va in missione. Normalmente si invia 1 squadra e fino a 2 Specialisti. Se c’è un Ufficiale, il comando è suo. In caso contrario, tu decidi chi sia al comando.", + "duties_marshal_3": "Gestire le Squadre e gli Specialisti. Tra una missione e un’altra, segna perdite, danno, stress, avanzamenti e promozioni sui libretti. Se necessario, dai un nome ai membri delle squadre. Definisci i dettagli dei nuovi Specialisti della Legione.", + "duties_marshal_4": "Fare tiri di Ingaggio. È tuo dovere tirare.", + "duties_marshal_5": "Assicurarti che i Legionari avanzino. Assicurati che il gruppo ricordi di segnare i PE dopo le missioni. Quelle secondarie, a prescindere dall’esito, danno agli Specialisti 2 PE.", + "duties_marshal_6": "Collabora con gli altri Ruoli. Consultati con gli altri per prendere le migliori decisioni possibili, ma hai tu l’ultima parola sui doveri di tua competenza.", + "duties_quartermaster_1": "Tenere Traccia e Spendere gli Approvvigionamenti. Ottieni approvvigionamenti soprattutto dalle ricompense delle missioni di approvvigionamento. Puoi spenderli per effettuare azioni campagna extra o potenziarle. Quando la Legione avanza, perdi tutti quelli che non puoi portare (max. 3 approvvigionamenti +1 per carro di rifornimenti).", + "duties_quartermaster_2": "Effettuare Azioni Campagna. Tra le missioni, effettua azioni campagna in base al morale delle truppe. Chiedi il numero di azioni al Maresciallo.", + "duties_quartermaster_3": "Gestire i Materiali e il Personale Esterno. Spendi materiali per avere maggiore successo nelle missioni. Tieni traccia delle variazioni di stato dei Misericordiosi e degli Alchimisti, ad esempio ferite e corruzione. Lavora ai progetti per cambiare la posizione della Legione.", + "duties_quartermaster_4": "Collaborare con gli altri Ruoli. Consulta il resto dei giocatori per prendere le migliori decisioni possibili, ma hai tu l’ultima parola sui doveri di tua competenza. Il destino della Legione è nelle tue mani. Buona fortuna.", + "duties_spymaster_1": "Inviare le spie. Durante le azioni campagna, invia le spie ad assolvere degli incarichi. Gli incarichi semplici terminano immediatamente (ma gli interrogatori si effettuano appena prima delle missioni). Per completare quelli a lungo termine ci vuole più tempo e possono lavorarci spie a turno.", + "duties_spymaster_2": "Espandere la Rete. I tuoi veri nemici sono i Violati in persona. Preparati ad affrontarli.", + "duties_spymaster_3": "Collaborare con gli altri Ruolo. Consulta il resto dei giocatori per prendere le migliori decisioni possibili, ma hai tu l’ultima parola sui doveri di tua competenza. Il destino della Legione è nelle tue mani. Buona fortuna.", + "duties_top": "I tuoi Doveri. Durante il gioco, devi:", "effect": "Effetto", "effect_query": "?{Efficacia|Normale|Limitata|Superiore|Estrema|Zero}", - "eloquent": "Eloquent", - "ember_wolves": "Ember Wolves", + "eloquent": "Eloquente", + "ember_wolves": "Lupi Ardenti", "engagement": "Ingaggio", - "engagement_assault_1": "Weapons. Did the Quartermaster equip the soldiers with Black Shot? Take +1d.", - "engagement_assault_2": "Wounds. Is any Legionnaire starting the mission wounded? Take -1d.", - "engagement_assault_top": "Assault Mission. On each assault mission, also ask the following:", - "engagement_desc": "Engagement rolls determine unit disposition at the start of a primary mission and the outcome of secondary missions. As the one sending troops into battle, it’s the Marshal’s duty to assemble the dice and make the engagement rolls.", - "engagement_details": "The Marshal assembles and rolls dice for engagements.", - "engagement_outcome_1-3": "1-3. Primary Mission: You’re in a desperate position when the action starts. Secondary Mission: You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.", - "engagement_outcome_4-5": "4/5. Primary Mission: You’re in a risky position when the action starts. Secondary Mission: Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.", - "engagement_outcome_6": "6. Primary Mission: You’re in a controlled position when the action starts. Secondary Mission: You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.", - "engagement_outcome_critical": "Critical. Primary Mission: You’ve overcome the first obstacle and are in a controlled position at the next. Secondary Mission: You succeed at the mission, and promote one squad member (see Rookie/Soldier special abilities for details).", - "engagement_primary_1_3": "You’re in a desperate position when the action starts.", - "engagement_primary_4_5": "You’re in a risky position when the action starts.", - "engagement_primary_6": "You’re in a controlled position when the action starts.", - "engagement_primary_crit": "You’ve overcome the first obstacle and are in a controlled position at the next.", - "engagement_question_1": "Legion Loyalty. Are all on the mission oathsworn to the Legion? Take +1d.", - "engagement_question_2": " Did the Commander spend 1 intel to give you foresight and info? Take +1d.", - "engagement_question_3": "Veteran. Is everyone on the mission a Specialist or Soldier? Take +1d.", - "engagement_question_4": "Leadership. Does any Legionnaire distrust the leadership or not fear them enough to obey orders on the battlefield? Take -1d.", - "engagement_question_5": "Parameters. Are required Specialists or equipment not on the mission? Take -1d.", - "engagement_question_top": "Before Every Mission. Assemble the engagement roll by asking the following:", - "engagement_recon_1": "Speed. Did the Quartermaster spend Horses to equip the mission? Take +1d.", - "engagement_recon_2": "Stealth. Is any Legionnaire starting with heavy load? Take -1d.", - "engagement_recon_top": "Recon Mission. On each recon mission, also ask the following:", - "engagement_religious_1": "Arcane. Did the Quartermaster send Religious Supplies to ward and protect the Legionnaires? Take +1d.", - "engagement_religious_2": "Corruption. Is any Legionnaire starting with blight? Take -1d.", - "engagement_religious_top": "Religious Mission. On each religious mission, also ask the following:", - "engagement_roll_outcomes": "Engagement Roll Outcomes", - "engagement_secondary_1_3": "You fail the mission, lose 3 squad members, and all Specialists take level 3 harm.", - "engagement_secondary_4_5": "Fail the mission or you can succeed, two squad members die, and all Specialists take level 2 harm.", - "engagement_secondary_6": "You succeed at the mission, all Specialists take level 1 harm, and you may choose to lose 2 squad members to promote a Rookie to Soldier.", - "engagement_secondary_crit": "You succeed at the mission, and promote one squad member.", - "engagement_supply_1": "Supplies. Did the Quartermaster spend Food to equip the mission? Take +1d.", - "engagement_supply_2": "Enemies. Is the current pressure higher than 2? Take -1d.", - "engagement_supply_top": "Supply Mission. On each supply mission, also ask the following:", - "engagements": "Engagements", - "famous": "Famous", - "favor": "Favor", - "favor_glory": "Glory", - "favor_holy": "Holy", - "favor_mercy": "Mercy", - "favor_mystic": "Mystic", - "favor_wild": "Wild", - "fearless": "Fearless", - "feature_alluring": "Alluring", + "engagement_assault_1": "Armi: il Quartiermastro ha fornito del piombo nero ai Legionari? Prendi +1d.", + "engagement_assault_2": "Ferite: ci sono Legionari che iniziano la missione feriti? Prendi -1d.", + "engagement_assault_top": "Missioni d’Assalto. Per ogni missione d’assalto chiedi anche:", + "engagement_desc": "I Tiri di Ingaggio determinano la posizione dell’unità all’inizio di una missione principale e l’esito delle missioni secondarie. Poiché il Maresciallo invia le truppe in battaglia, è suo compito comporre e fare i tiri di ingaggio.", + "engagement_details": "Il Maresciallo compone e fa i tiri di ingaggio.", + "engagement_outcome_1-3": "1-3: Missione Principale: partite in posizione disperata. Missione Secondaria: avete fallito la missione, perdete tre membri della squadra e tutti gli Specialisti subiscono un danno di livello 3.", + "engagement_outcome_4-5": "4-5: Missione Principale: partite in posizione rischiosa. Missione Secondaria: avete fallito la missione oppure potete superarla, ma due membri della squadra muoiono e tutti gli Specialisti subiscono un danno di livello 2.", + "engagement_outcome_6": "6: Missione Principale: partite in posizione controllata. Missione Secondaria: avete superato la missione, tutti gli Specialisti subiscono un danno di livello 1. Potete scegliere di perdere due membri della squadra e promuovere un Novellino a Soldato.", + "engagement_outcome_critical": "Successo Critico: Missione Principale: avete superato il primo ostacolo e siete\nin posizione controllata per il seguente. Missione Secondaria: avete superato la missione e un membro della squadra viene promosso (vedi abilità speciali dei Novellini e dei Soldati per i dettagli)", + "engagement_primary_1_3": "Partite in posizione disperata.", + "engagement_primary_4_5": "Partite in posizione rischioa.", + "engagement_primary_6": "Partite in posizione controllata.", + "engagement_primary_crit": "Avete superato il primo ostacolo e siete in posizione controllata per il seguente.", + "engagement_question_1": "Fedeltà alla Legione: tutti i partecipanti hanno giurato fedeltà alla Legione? Prendi +1d.", + "engagement_question_2": "Intel: il Comandante ha speso 1 Intel per darvi informazioni? Prendi +1d.", + "engagement_question_3": "Veterani: tutti i partecipanti sono Specialisti o Soldati? Prendi +1d.", + "engagement_question_4": "Comando: ci sono Legionari che non rispettano o diffidano di chi è al comando tanto da non obbedire agli ordini in battaglia? Prendi -1d.", + "engagement_question_5": "Parametri: mancano Specialisti o attrezzature necessari per la Missione? Prendi -1d.", + "engagement_question_top": "Prima di Ogni Missione: Componi il tiro di ingaggio, ponendo le seguenti domande:", + "engagement_recon_1": "Velocità: il Quartiermastro ha speso Cavalli per la missione? Prendi +1d.", + "engagement_recon_2": "Furtività: ci sono Legionari che iniziano con carico pesante? Prendi -1d.", + "engagement_recon_top": "Missioni di Ricognizione. Per ogni missione di ricognizione chiedi anche:", + "engagement_religious_1": "Misticismo: il Quartiermastro ha speso Cimeli Religiosi per proteggere la squadra? Prendi +1d.", + "engagement_religious_2": "Corruzione: ci sono Legionari vittime di un flagello? Prendi -1d.", + "engagement_religious_top": "Missioni Religiose. Per ogni missione religiosa chiedi anche:", + "engagement_roll_outcomes": "Esiti dei Tiri di Ingaggio", + "engagement_secondary_1_3": "Fallite la missione, perdete 3 membri della squadra e tutti gli Specialisti subiscono un danno di livello 3.", + "engagement_secondary_4_5": "Fallite la missione o superate la missione ma due membri della squadra muoiono e tutti gli Specialisti subiscono danni di livello 2.", + "engagement_secondary_6": "Superate la missione, tutti gli Specialisti subiscono un danno di livello 1. Potete scegliere di perdere 2 membri della squadra e\npromuovere un Novellino a Soldato.", + "engagement_secondary_crit": "Superate la missione e potete promuovere un membro della squadra.", + "engagement_supply_1": "Provviste: il Quartiermastro ha speso Cibo per la missione? Prendi +1d.", + "engagement_supply_2": "Nemici: attualmente la tensione è maggiore di 2? Prendi -1d.", + "engagement_supply_top": "Missioni di Approvvigionamento. Per ogni missione di approvvigionamento chiedi anche:", + "engagements": "Tiri di Ingaggio", + "famous": "Famoso", + "favor": "Favore", + "favor_glory": "Gloria", + "favor_holy": "Santità", + "favor_mercy": "Misericordia", + "favor_mystic": "Misticismo", + "favor_wild": "Selvaggio", + "fearless": "Senza Paura", + "feature_alluring": "Affascinante", "feature_bestial": "Bestiale", - "feature_blazing": "Blazing", - "feature_fearsome": "Fearsome", - "feature_feral": "Feral", - "feature_ferocious": "Ferocious", - "feature_monstrous": "Monstrous", - "feature_radiant": "Radiant", - "feature_serene": "Serene", - "feature_shining": "Shining", - "feature_sinister": "Sinister", - "feature_transcendent": "Transcendent", + "feature_blazing": "Ardente", + "feature_fearsome": "Temibile", + "feature_feral": "Ferale", + "feature_ferocious": "Feroce", + "feature_monstrous": "Mostruoso", + "feature_radiant": "Radioso", + "feature_serene": "Sereno", + "feature_shining": "Luminoso", + "feature_sinister": "Sinistro", + "feature_transcendent": "Trascendente", "feature_vicious": "Crudele", "features": "Caratteristiche", - "fierce": "Fierce", - "flexible_width": "Flexible character sheet width", - "food_stores": "Food Stores", - "fortune": "Fortune", + "fierce": "Fiero", + "flexible_width": "Larghezza flessibile della scheda", + "food_stores": "Riserve di Cibo", + "fortune": "Fortuna", "fortune_roll": "Tiro Sorte", - "friendly": "Friendly", + "friendly": "Amichevole", "frugal": "Frugale", - "further_annals": "When all Tales are told, and four more names enter your Annals, you may tell any Tale—but each can only be told once until all types of Tales are told once again.", - "gain_morale_1": "Missions. Successful mission rewards.", - "gain_morale_2": "Liberty. Whenever the Quartermaster chooses the liberty campaign action.", - "gain_morale_from": "Gain morale from", - "gaunt": "Gaunt", - "ghost_owls": "Ghost Owls", - "gracious": "Gracious", - "grinning_ravens": "Grinning Ravens", - "grit": "Grit", - "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.", - "grizzled": "Grizzled", - "haggard": "Haggard", + "further_annals": "Quando hai raccontato tutte le Storie e registri altri quattro nomi negli Annali, puoi narrare un tipo di Storia qualsiasi, ma solo una volta, finché non le hai raccontate di nuovo tutte.", + "gain_morale_1": "Missioni. Ricompense per il successo.", + "gain_morale_2": "Licenza. Quando il Quartiermastro effettua l’azione campagna licenza.", + "gain_morale_from": "Ottieni morale da", + "gaunt": "Scarno", + "ghost_owls": "Gufi Spettrali", + "gracious": "Grazioso", + "grinning_ravens": "Corvi Ghignanti", + "grit": "Tenere Duro", + "grit_desc": "Puoi spendere un utilizzo di Tenere Duro per aggiungere +2d a un tiro resistenza. L’utilizzo deve essere speso prima di tirare. Questa operazione può essere effettuata una volta per tiro.", + "grizzled": "Brizzolato", + "haggard": "Logorato", "harm": "Danno", - "haughty": "Haughty", + "haughty": "Altezzoso", "haunted": "Tormentato", "heavy": "Pesante", - "heavy_items": "Heavy items", - "heavy_missions": "Assault and Supply Missions", + "heavy_items": "Oggetti pesanti", + "heavy_missions": "Missioni d'assalto e di approvvigionamento", "heritage": "Retaggio", - "high_morale": "High Morale", - "honorable": "Honorable", - "horses": "Horses", - "host": "Host", - "hunger": "Hunger", - "ink-stained": "Ink-Stained", - "inquisitive": "Inquisitive", - "insight": "Intuizione", + "high_morale": "Morale alto", + "honorable": "Onorevole", + "horses": "Cavalli", + "host": "Ospite", + "hunger": "Fame", + "ink-stained": "Coperto d’inchiostro", + "inquisitive": "Indagatore", + "insight": "Intuito", "insight_desc": "Resistere a conseguenze da inganno o comprensione.", - "inspiring": "Inspiring", + "inspiring": "Motivante", "intel": "Intel", - "intel_desc": "INTEL: Spend 1 intel to add +1d to any engagement roll, or to access a special mission in a location in addition to your mission priorities. Gain intel from Recon mission rewards. Before you pick primary and secondary missions, ask intel questions based on how much intel you hold.", - "intel_details": "A measure of how much you know about undead movements and the war", - "item_+1_utility": "+1 Utility. Mark below.", - "item_+2_utility": "+2 Utility. Mark below.", - "item_2_fine_pistols": "2 Fine Pistols", + "intel_desc": "INTEL: spendi 1 intel per aggiungere +1d a un tiro di ingaggio o per accedere a una missione speciale in una zona oltre a quelle determinate dal focus. Si ottiene dalle ricompense delle missioni di ricognizione. Prima di scegliere la missione principale e secondaria, poni le domande di intel in base a quanto ne possiedi.", + "intel_details": "Ciò che sapete sui movimenti dei non morti e sulla guerra", + "item_+1_utility": "+1 Extra. Segnalo sotto.", + "item_+2_utility": "+2 Extra. Segnali sotto.", + "item_2_fine_pistols": "2 Pistole Eccellenti", "item_ammo": "Munizioni", "item_armor": "Armatura", - "item_bandolier": "Bandolier", - "item_battlefield_banner": "Battlefield Banner", - "item_black_arrows": "Black Arrows", - "item_black_shot": "Black Shot", - "item_books_n_scrolls": "Books & Scrolls", - "item_camo_gear": "Camo Gear", - "item_climbing_kit": "Climbing Kit", - "item_compass_&_maps": "Compass & Maps", - "item_cooking_kit": "Cooking Kit", - "item_crimson_shot": "Crimson Shot", - "item_family_weapon": "Family Weapon", - "item_fine_armor": "Fine Armor", - "item_fine_bow_&_arrows": "Fine Bow & Arrows", - "item_fine_compass_&_maps": "Fine Compass & Maps", - "item_fine_hand_weapon": "Fine Hand Weapon", - "item_fine_heavy_armor": "Fine Heavy Armor", - "item_fine_heavy_weapon": "Fine Heavy Weapon", - "item_fine_kit": "Fine Kit", - "item_fine_lenses": "Fine Lenses", - "item_fine_long_rifle": "Fine Long Rifle", - "item_fine_luxury_item": "Fine Luxury Item", - "item_fine_medic_kit": "Fine Medic Kit", - "item_fine_ornate_cloak": "Fine Ornate Cloak", - "item_fine_ornate_clock": "Fine Ornate Clock", - "item_fine_pistol": "Fine Pistol", - "item_fine_reliquary": "Fine Reliquary", - "item_fine_shield": "Fine Shield", - "item_fine_tower_shield": "Fine Tower Shield", - "item_fine_wrecking_kit": "Fine Wrecking Kit", - "item_fitted_heavy_plate": "Fitted Heavy Plate", - "item_flare_gun": "Flare Gun", - "item_fresh_food": "Fresh Food", - "item_gun_maintenance_kit": "Gun Maintenance Kit", + "item_bandolier": "Bandoliera", + "item_battlefield_banner": "Vessillo di Battaglia", + "item_black_arrows": "Frecce Nere", + "item_black_shot": "Piombo Nero", + "item_books_n_scrolls": "Libri e Pergamene", + "item_camo_gear": "Attrezzatura Mimetica", + "item_climbing_kit": "Kit da Scalata", + "item_compass_&_maps": "Bussola e Mappe", + "item_cooking_kit": "Kit da Cucina", + "item_crimson_shot": "Inseguitore Cremisi", + "item_family_weapon": "Arma di Famiglia", + "item_fine_armor": "Armatura Eccellente", + "item_fine_bow_&_arrows": "Arco e Frecce Eccellenti", + "item_fine_compass_&_maps": "Bussola e Mappe Eccellenti", + "item_fine_hand_weapon": "Arma da Mischia Eccellente", + "item_fine_heavy_armor": "Armatura Pesante Eccellente", + "item_fine_heavy_weapon": "Arma Pesante Eccellente", + "item_fine_kit": "Kit Eccellente", + "item_fine_lenses": "Lenti Eccellenti", + "item_fine_long_rifle": "Fucile da Cecchino Eccellente", + "item_fine_luxury_item": "Oggetto di Lusso Eccellente", + "item_fine_medic_kit": "Kit Medico Eccellente", + "item_fine_ornate_cloak": "Mantello Decorato Eccellente", + "item_fine_ornate_clock": "Orologio Decorato Eccellente", + "item_fine_pistol": "Pistola Eccellente", + "item_fine_reliquary": "Reliquario Eccellente", + "item_fine_shield": "Scudo Eccellente", + "item_fine_tower_shield": "Scudo a Torre Eccellente", + "item_fine_wrecking_kit": "Kit da Demolizione Eccellente", + "item_fitted_heavy_plate": "Armatura Pesante su Misura", + "item_flare_gun": "Pistola a Bengala", + "item_fresh_food": "Cibo Fresco", + "item_gun_maintenance_kit": "Kit Manutenzione Armi", "item_hand_weapon": "Arma a Una Mano", "item_heavy_weapon": "Arma Pesante", - "item_holy_symbol_of_mercy": "Holy Symbol of Mercy", - "item_large_weapon": "Large Weapon", - "item_lenses": "Lenses", - "item_mark_of_the_healing_god": "Mark of the Healing God", - "item_medic_kit": "Medic Kit", - "item_memento_of_home": "Memento of Home", - "item_musket": "Musket", - "item_naive_hope": "Naive Hope", - "item_name": "Item name", - "item_oil": "Oil", - "item_pistol": "Pistol", - "item_reliquary": "Reliquary", - "item_repair_kit": "Repair Kit", + "item_holy_symbol_of_mercy": "Sacro Simbolo di Misericordia", + "item_large_weapon": "Arma Pesante", + "item_lenses": "Lenti", + "item_mark_of_the_healing_god": "Marchio della Dea della Guarigione", + "item_medic_kit": "Kit Medico", + "item_memento_of_home": "Ricordo di Casa", + "item_musket": "Moschetto", + "item_naive_hope": "Speranza Ingenua", + "item_name": "Nome Oggetto", + "item_oil": "Olio", + "item_pistol": "Pistola", + "item_reliquary": "Reliquario", + "item_repair_kit": "Kit di Riparazione", "item_shield": "Scudo", - "item_soldiers_kit": "Soldier’s Kit", + "item_soldiers_kit": "Kit da Soldato", "item_supplies": "Rifornimenti", - "item_tents_&_camping_gear": "Tents & Camping Gear", - "item_tonics": "Tonics", - "item_winter_clothing": "Winter Clothing", - "item_wrecking_kit": "Wrecking Kit", - "kind": "Kind", + "item_tents_&_camping_gear": "Tende e Attrezz. da Campo", + "item_tonics": "Tonici", + "item_winter_clothing": "Abiti Invernali", + "item_wrecking_kit": "Kit per le Demolizioni", + "kind": "Gentile", "laborers": "Operai", - "legion_role": "Legion role", - "less": "less", - "less_effect": "Less effect", + "legion_role": "Ruolo nella Legione", + "less": "meno", + "less_effect": "Meno effetto", "light": "Leggero", - "light_items": "Light items", - "lithe": "Lithe", - "load": "Load", - "load_details": "Choose Light/Normal/Heavy, and 2 Utility.", - "load_heavy_desc": "Slower. All Normal items and...", - "load_light_desc": "Quieter/faster. All items below.", - "load_normal_desc": "All Light items and...", - "load_utility_desc": "Choose 2 load below.", - "long_term_assignments": "Long-Term Assignments", - "long_term_assignments_desc": "During campaign actions, spies may be given long-term assignments. Only 1 spy may be sent on each assignment. Roll 1d for trained spies (2d for masters). Advance according to results. 1-3: 1 tick, and the spy is wounded. 4/5: 2 ticks. 6: 3 ticks. crit: 5 ticks. A wounded spy that is wounded again dies.", - "look": "Look", - "lose_morale_1": "Missions. Penalties for failure or loss.", - "lose_morale_2": "Materiel. Can’t pay supply (-1) or Food (-2).", - "lose_morale_3": "Death. Whenever a soldier dies.", - "lose_morale_from": "Lose morale from", - "low_morale": "Low Morale", - "lta_augument_missions": "augument Missions", - "lta_augument_missions_complete": "Next GM mission generation, tell them to add +1 to the rewards and mission penalty rolls on one mission of the Commander’s focus type. That type must appear once.", - "lta_augument_missions_desc": "Use contacts to bolster the Commander’s mission selection.", - "lta_expand_network": "Expand Network", - "lta_expand_network_complete": "Choose a new spy network advancement connected to any piece of the network you have.", - "lta_expand_network_desc": "Take the time to build contacts, informants, and local resources in the area, and expand and hone your spies’ effectiveness.", - "lta_lay_trap": "Lay Trap", - "lta_lay_trap_complete": "The next mission list will include an assault mission to attack a specific Lieutenant or Infamous.", - "lta_lay_trap_desc": "Goad an undead with a known weakness or desire into exposing themselves to attack.", - "lta_recruit": "Recruit", - "lta_recruit_complete": "If you’ve lost a spy, add one to the roster. You can only have 2 spies at a time, or 3 if you have Acquisition in your spy network.", - "lta_recruit_desc": "Spies lead dangerous lives. Sometimes you have to recruit more.", - "lta_research": "Research", - "lta_research_complete": "Learn all the special missions in a location, and if the Commander spends an intel to acquire one, you may pick which to do. If you move past the location, reset the clock.", - "lta_research_desc": "Undercover spies research an area for high-reward missions.", - "maimed": "Maimed", - "maneuver": "Maneuver", - "maneuver_desc": "Maneuver into position and traverse obstacles; climb, swim, run, jump, and tumble; handle a pack animal; ride a mount.", - "marshal": "Marshal", - "marshal_desc": "Marshal a squad or larger group to action; command attention amidst chaos; coordinate fire on a target.", + "light_items": "Oggetti leggeri", + "lithe": "Snello", + "load": "Carico", + "load_details": "Scegli Leggero/Normale/Pesante e 2 Extra.", + "load_heavy_desc": "Lento. Tutti gli oggetti Normali e...", + "load_light_desc": "Silenzioso/veloce. Tutti questi oggetti.", + "load_normal_desc": "Tutti gli oggetti Leggeri e...", + "load_utility_desc": "Scegli 2 carichi tra i seguenti.", + "long_term_assignments": "Incarichi a Lungo Termine", + "long_term_assignments_desc": "Durante le azioni campagna, le spie possono ricevere incarichi a lungo termine. Puoi affidare ogni incarico a una sola spia. Le spie Addestrate tirano 1d, le Esperte 2d. Riempi l’orologio in base all’esito (1-3: una spunta e la spia è ferita; 4/5: due; 6: tre; Critico: cinque). Se una spia viene ferita nuovamente, muore.", + "look": "Aspetto", + "lose_morale_1": "Missioni. Penalità per il fallimento.", + "lose_morale_2": "Materiale. Non ci sono approvvigionamenti (-1) o cibo (-2).", + "lose_morale_3": "Morte. Quando un legionario muore.", + "lose_morale_from": "Perdi morale da", + "low_morale": "Morale Basso", + "lta_augument_missions": "Migliorare le Missioni", + "lta_augument_missions_complete": "Quando il GM genera le prossime missioni, aggiunge +1 ai tiri per ricompense e penalità di una missione scelta dal Comandante. Il tipo selezionato deve apparire almeno una volta.", + "lta_augument_missions_desc": "Usi i contatti per migliorare le missioni disponibili.", + "lta_expand_network": "Espandere la Rete", + "lta_expand_network_complete": "Scegli un nuovo avanzamento della rete di spie collegato a uno che già hai.", + "lta_expand_network_desc": "Prendi del tempo per trovare contatti, informatori e risorse locali e per espandere e affinare l’efficienza delle spie.", + "lta_lay_trap": "Tendere Trappole", + "lta_lay_trap_complete": "La prossima lista di missioni conterrà una missione di assalto contro uno specifico Luogotenente o Famigerato.", + "lta_lay_trap_desc": "Provoca un non morto sfruttando una debolezza o un desiderio noti finché non si espone per attaccare.", + "lta_recruit": "Novellino", + "lta_recruit_complete": "Se hai perso una spia, aggiungine un’altra alla tua lista. Puoi averne solo 2 alla volta (o 3, se hai Acquisizione nella tua rete di spie).", + "lta_recruit_desc": "La vita delle spie è pericolosa. A volte devi reclutarne altre.", + "lta_research": "Ricerca", + "lta_research_complete": "Vieni a conoscenza di tutte le missioni speciali in una zona. Se il Comandante spende Intel per ottenerne una, può scegliere quale. Resetta questo orologio quando avanzi alla zona successiva.", + "lta_research_desc": "Le spie vanno in avanscoperta per scoprire dicerie, misteri e segreti.", + "maimed": "Mutilato", + "maneuver": "Manovrare", + "maneuver_desc": "Manovrare per metterti in posizione o superare ostacoli; arrampicarsi, nuotare, correre, saltare e fare acrobazie; guidare gli animali da soma; cavalcare.", + "marshal": "Coordinare", + "marshal_desc": "Coordinare l’azione di una squadra o un gruppo più ampio; richiamare l’attenzione nel caos; concentrare il fuoco su un bersaglio.", "master": "Maestro", - "materiel": "Materiel", - "materiel_details": "Each box of resources has 3 uses (circles) by default.", - "medic_missions": "Assault and Religious Missions", - "medium_morale": "Medium Morale", - "mercies": "Mercies", - "mercy": "Mercy", + "materiel": "Materiale", + "materiel_details": "Ogni casella ha 3 usi (pallini) di base.", + "medic_missions": "Missioni d'assalto e religiose", + "medium_morale": "Morale Medio", + "mercies": "Misericordiosi", + "mercy": "Misericordioso", "miasma": "Miasma", "minus1d": "-1D", - "mission_favor": "Mission Favor", - "mission_type": "Mission Type", + "mission_favor": "Favore Missione", + "mission_type": "Tipo Missione", "morale": "Morale", - "morale_campaign_actions_desc": "Each campaign phase, gain campaign actions based on morale.
1-3: None. 4-7: One. 8-10: Two.", - "more": "more", - "mutation": "Mutation", + "morale_campaign_actions_desc": "In fase campagna, il numero di azioni si basa sul morale.
1-3: Nessuna. 4-7: Una. 8-10: Due.", + "more": "di più", + "mutation": "Mutazione", "name": "Nome", - "need_help": "Need help", - "nondescript": "Nondescript", + "need_help": "Incapa citato", + "nondescript": "Ordinario", "normal": "Normale", - "normal_items": "Normal items", - "notes": "Notes", - "number_heritage_traits": "Number of heritage traits", + "normal_items": "Oggetti Normali", + "notes": "Note", + "number_heritage_traits": "Numero di tratti retaggio", "numberofdice": "Numero dadi", "obsessed": "Ossessionato", - "officer_missions": "Religious and Supply Missions", - "ok": "ok", - "one-eyed": "One-eyed", - "open_menu": "Open menu", - "optional": "optional", - "opulent": "Opulent", - "or": "—or—", - "orite": "Orite", - "orite_medical_alchemy": "Orite Medical Alchemy", - "orite_traits": "Orite Traits", + "officer_missions": "Missioni di Ricognizione e Approvvigionamento", + "ok": "OK", + "one-eyed": "Orbo", + "open_menu": "Apri menù", + "optional": "opzionale", + "opulent": "Opulento", + "or": "—oppure—", + "orite": "Orita", + "orite_medical_alchemy": "Alchimia Medica Orita", + "orite_traits": "Tratti Oriti", "other": "Altro", "panyar": "Panyar", - "panyar_traits": "Panyar Traits", + "panyar_traits": "Tratti Panyar", "paranoid": "Paranoico", - "personality": "Personality", - "pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.", + "personality": "Personalità", + "pick_one_kit": "A scelta tra: Medico, da Scalata, da Cucina, per Riparazioni, da Soldato, da Demolizioni.", "playbook": "Libretto", - "playbook_ability_against_the_darkness": "Against the Darkness", - "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.", - "playbook_ability_akimbo": "Akimbo", - "playbook_ability_akimbo_desc": "When dueling at close range with two pistols, gain potency.", - "playbook_ability_ambush": "Ambush", + "playbook_ability_against_the_darkness": "Contro l’Oscurità", + "playbook_ability_against_the_darkness_desc": "Tu e tutti i compagni di squadra nel tuo campo visivo ottenete +1d per resistere a paura e corruzione.", + "playbook_ability_akimbo": "A Due Mani", + "playbook_ability_akimbo_desc": "Quando duelli a distanza ravvicinata con due pistole, guadagni potenza.", + "playbook_ability_ambush": "Imboscata", "playbook_ability_ambush_desc": "Quando attacchi mentre sei nascosto, oppure inneschi una trappola, ottieni +1d al tuo tiro.", "playbook_ability_attache": "Attaché", - "playbook_ability_attache_desc": "You may deploy on any mission, even outside the usual Specialist caps. Gain this ability for free when you become a Medic.", - "playbook_ability_backup": "Backup", - "playbook_ability_backup_desc": "When you protect a squadmate, resist with +1d. When you assist someone, their pushes only cost 1 stress.", - "playbook_ability_bulwark": "Bulwark", - "playbook_ability_bulwark_desc": "You can spend anchor uses as special armor against consequences to a squad you are defending.", - "playbook_ability_cavalry": "Cavalry", - "playbook_ability_cavalry_desc": "If the Quartermaster has Horses uses available, all members of your squad start missions with mounts. You gain +1d to maneuver while mounted.", - "playbook_ability_chemist": "Chemist", - "playbook_ability_chemist_desc": "You have training in Orite alchemical medicine. You may equip an Alchemical Bandolier on each mission.", - "playbook_ability_cover_fire": "Cover Fire", - "playbook_ability_cover_fire_desc": "If you set up someone with shoot or provide covering fire, they gain potency on their next action.", - "playbook_ability_crimson_shot": "Crimson Shot", - "playbook_ability_crimson_shot_desc": "You’re authorized to bring one Crimson Seeker shell on missions. Firing it counts as a threat 4 attack, and you must mark a trauma.", + "playbook_ability_attache_desc": "Puoi partecipare a qualsiasi missione, anche se è stato raggiunto il limite di Specialisti. Ogni Medico ottiene automaticamente questa abilità.", + "playbook_ability_backup": "Supporto", + "playbook_ability_backup_desc": "Quando proteggi un compagno di squadra, resisti con +1d. Quando assisti qualcuno, può spingersi al limite al costo di 1 solo stress.", + "playbook_ability_bulwark": "Baluardo", + "playbook_ability_bulwark_desc": "Puoi spendere utilizzi di Bloccare come armatura speciale per resistere alle conseguenze subite dalla squadra che proteggi.", + "playbook_ability_cavalry": "Cavalleria", + "playbook_ability_cavalry_desc": "Se il Quartiermastro ha a disposizione degli utilizzi di Cavalli, la squadra inizia la missione con delle cavalcature. Quando sei a cavallo, ottieni +1d in Manovrare.", + "playbook_ability_chemist": "Chimico", + "playbook_ability_chemist_desc": "Sei addestrato in medicina alchemica Orita. In missione puoi equipaggiare una Bandoliera Alchemica.", + "playbook_ability_cover_fire": "Fuoco di Copertura", + "playbook_ability_cover_fire_desc": "Se usi Sparare per impostare un’azione o fornisci fuoco di copertura, i tuoi compagni guadagnano potenza per l’azione successiva.", + "playbook_ability_crimson_shot": "Colpo Cremisi", + "playbook_ability_crimson_shot_desc": "Sei autorizzato a portare in missione un proiettile Inseguitore Cremisi. Se lo usi, il livello di minaccia del colpo è 4 e devi segnare un trauma.", "playbook_ability_daredevil": "Temerario", - "playbook_ability_daredevil_desc": "When you make a desperate roll, gain +1d.", - "playbook_ability_devils_own_luck": "Devil’s Own Luck", - "playbook_ability_devils_own_luck_desc": "You gain +1d to all resistance rolls. This ability cannot be taken as a Veteran advance.", - "playbook_ability_doctor_feelgood": "Doctor Feelgood", - "playbook_ability_doctor_feelgood_desc": "Spend 1 use of Tonics to grant one person potency for a physical action.", - "playbook_ability_eat_iron_shit_nails": "Eat Iron, Shit Nails", - "playbook_ability_eat_iron_shit_nails_desc": "When you push yourself, you may ignore all harm penalties. Also take +1d to resist the consequence of any roll you pushed yourself on.", + "playbook_ability_daredevil_desc": "Quando fai un tiro disperato, ottieni +1d.", + "playbook_ability_devils_own_luck": "Fortuna del Diavolo", + "playbook_ability_devils_own_luck_desc": "Ottieni +1d a tutti i tiri resistenza. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_doctor_feelgood": "Dottor Sballo", + "playbook_ability_doctor_feelgood_desc": "Spendi un utilizzo di Tonici per fornire potenza in un’azione fisica a un personaggio.", + "playbook_ability_eat_iron_shit_nails": "Quando il Gioco si fa Duro", + "playbook_ability_eat_iron_shit_nails_desc": "Quando ti spingi al limite, puoi ignorare tutte le penalità del danno e prendi +1d per resistere alle eventuali conseguenze.", "playbook_ability_elite": "Elite", - "playbook_ability_elite_desc": "Gain mastery of 2 abilities (they can go up to rank 4).", - "playbook_ability_every_inch_a": "Every inch a...", - "playbook_ability_every_inch_a_desc": "You start with all the traits from your heritage. If taken as a Veteran advance, it must be the first ability selected at character creation.", - "playbook_ability_field_dressing": "Field Dressing", - "playbook_ability_field_dressing_desc": "At the end of a mission you may expend remaining doctor uses to add 1 check to a Legionnaire’s level 2 or 3 harm, once per person.", - "playbook_ability_first_aid": "First Aid", - "playbook_ability_first_aid_desc": "You can spend 1 use of Tonics to remove appropriate level 1 harm from any one person on your mission.", + "playbook_ability_elite_desc": "Ottieni maestria in due azioni (fino a 4 pallini).", + "playbook_ability_every_inch_a": "In Tutto e per Tutto", + "playbook_ability_every_inch_a_desc": "Inizi con tutti i tratti del tuo retaggio. Se prendi questa abilità come avanzamento Veterano, deve essere la prima che scegli durante la creazione del personaggio.", + "playbook_ability_field_dressing": "Medicazioni", + "playbook_ability_field_dressing_desc": "A fine missione, puoi spendere gli utilizzi di Curare che ti rimangono per aggiungere una spunta al danno di livello 2 o 3 di un Legionario, una volta per persona.", + "playbook_ability_first_aid": "Primo Soccorso", + "playbook_ability_first_aid_desc": "Puoi spendere un utilizzo di Tonici per rimuovere un danno di livello 1 da qualsiasi partecipante alla missione, purché sia appropriato.", "playbook_ability_ghost": "Fantasma", - "playbook_ability_ghost_desc": "You can spend scrounge uses as special armor against traps or detection.", - "playbook_ability_gotta_make_it_out_alive": "Gotta Make it out Alive", - "playbook_ability_gotta_make_it_out_alive_desc": "You can take 1 additional trauma before dying. When you promote, replace this ability with a level of Survivor. This ability cannot be taken as a Veteran advance.", - "playbook_ability_grenadier": "Grenadier", - "playbook_ability_grenadier_desc": "You have had explosives training and can always bring a grenade (1 load) or explosive charges (2 load) as part of your light load.", - "playbook_ability_hard_knocks": "Hard Knocks", - "playbook_ability_hard_knocks_desc": "Mark 2 xp in any category at the end of any mission where you took level 2 harm or higher. This ability cannot be taken as a Veteran advance.", - "playbook_ability_hardened": "Hardened", - "playbook_ability_hardened_desc": "You can mark 2 additional stress boxes.", - "playbook_ability_home_cooking": "Home Cooking", - "playbook_ability_home_cooking_desc": "If a mission takes multiple days, use your Fresh Food. Say what you cook. Everyone in the squad that partakes clears 1 stress. This ability cannot be taken as a Veteran advance.", - "playbook_ability_infiltrator": "Infiltrator", - "playbook_ability_infiltrator_desc": "When you gather info through clandestine observation, or attempt to bypass traps and security measures, gain potency.", + "playbook_ability_ghost_desc": "Puoi spendere utilizzi di Sopravvivere come armatura speciale contro trappole o per evitare di essere visto.", + "playbook_ability_gotta_make_it_out_alive": "Devo Farcela", + "playbook_ability_gotta_make_it_out_alive_desc": "Puoi subire un trauma aggiuntivo prima di morire. Quando vieni promosso sostituisci questa abilità con un pallino di Superstite. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_grenadier": "Granatiere", + "playbook_ability_grenadier_desc": "Sei addestrato a usare gli esplosivi e il tuo carico leggero contiene sempre una granata (un carico) o delle cariche esplosive (due carichi).", + "playbook_ability_hard_knocks": "A Suon di Batoste", + "playbook_ability_hard_knocks_desc": "Segna 2 PE in qualsiasi indicatore alla fine di una missione se hai subito un danno di livello 2 o superiore. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_hardened": "Temprato", + "playbook_ability_hardened_desc": "Puoi segnare due caselle stress extra.", + "playbook_ability_home_cooking": "Cucina Casalinga", + "playbook_ability_home_cooking_desc": "Se una missione dura più di un giorno, usa il tuo Cibo Fresco e dichiara cosa cucini. Tutti i membri della squadra che lo mangiano rimuovono 1 stress. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_infiltrator": "Infiltrato", + "playbook_ability_infiltrator_desc": "Quando raccogli informazioni osservando di soppiatto o tenti di oltrepassare trappole e misure di sicurezza, guadagni potenza.", "playbook_ability_iron_will": "Volontà di Ferro", - "playbook_ability_iron_will_desc": "You can spend grit uses as special armor vs. fear, paralysis, corruption, and fatigue.", - "playbook_ability_jack_of_all_trades": "Jack of all Trades", - "playbook_ability_jack_of_all_trades_desc": "Increase 2 zero-ranked skills to rank 1. This ability cannot be taken as a Veteran advance.", - "playbook_ability_just_a_kid": "Just a Kid", - "playbook_ability_just_a_kid_desc": "When someone suffers harm when protecting you, they mark xp. When you promote, choose a second special ability from your new playbook to replace this one. This ability cannot be taken as a Veteran advance.", - "playbook_ability_lead_from_the_front": "Lead from the Front", - "playbook_ability_lead_from_the_front_desc": "Whenever you lead a group action, improve scale up or down one level (for example: a small group counts as a medium group or an individual). If you lead a group action in combat, you may count multiple 6s from different rolls as a critical.", - "playbook_ability_like_the_wind": "Like the Wind", - "playbook_ability_like_the_wind_desc": "Whenever there’s a question of who goes first, the answer is you. Also take +1d when resisting attacks with prowess.", - "playbook_ability_loaded_for_bear": "Loaded for Bear", - "playbook_ability_loaded_for_bear_desc": "When selecting load, you may select 4 utility load instead of 2.", - "playbook_ability_logistical_support": "Logistical Support", - "playbook_ability_logistical_support_desc": "Channels uses can be spent to assist a squadmate. When you do this, they get an additional +1d. Tell us how your preparation or supplies help them against this threat or obstacle.", - "playbook_ability_mission_first": "Mission First", - "playbook_ability_mission_first_desc": "Add the following to \"at the end of mission\" xp triggers: If anyone died under your command.", - "playbook_ability_moral_support": "Moral Support", - "playbook_ability_moral_support_desc": "You know how to keep troop spirits up. Once a mission, if you tell a funny, personal, or meaningful story when the squad is resting, anyone listening may clear 1 stress.", - "playbook_ability_not_a_rookie_anymore": "Not a Rookie Anymore", - "playbook_ability_not_a_rookie_anymore_desc": "You are promoted! You become a Soldier. Gain 1 special ability and 1 rank of Grit. You must take this as your first playbook advance. This ability cannot be taken as a Veteran advance or a starting ability.", - "playbook_ability_not_today": "Not Today", - "playbook_ability_not_today_desc": "You can spend a doctor use on a Legionnaire who has taken level 4 harm on a mission, but you must do so quickly before they die. You treat them and reduce the wound to level 3 harm instead.", - "playbook_ability_notches": "Notches", - "playbook_ability_notches_desc": "If you land the killing blow on a threat 2 or higher opponent, mark 1 xp in any category.", - "playbook_ability_obedience": "Obedience", - "playbook_ability_obedience_desc": "An NPC squadmate sacrifices themselves, on your orders. They die, and absorb all the harm for you or another Specialist from one attack. Remember that the Legion takes -1 morale each time this occurs.", - "playbook_ability_officer_school": "Officer School", - "playbook_ability_officer_school_desc": "You’re well educated and know arcane esoterica. Gain +1d when gathering info through research and when resisting with insight.", - "playbook_ability_one_eye": "One Eye", - "playbook_ability_one_eye_desc": "You’ve replaced an eye with an alchemical construct. You can see invisible targets clearly and identify supernatural forces.", - "playbook_ability_over_the_top": "Over the Top", - "playbook_ability_over_the_top_desc": "When you charge into the teeth of an enemy that outnumbers or outguns you, clear 1 stress and take +1d to maneuver.", - "playbook_ability_panther-like_grace": "Panther-Like Grace", - "playbook_ability_panther-like_grace_desc": "When you are quick and carrying no armor, any harm you take starts as 1 level lower.", - "playbook_ability_ready_for_anything": "Ready for Anything", - "playbook_ability_ready_for_anything_desc": "When being ambushed, your flashbacks cost 0 stress and you gain potency to all actions during those flashbacks. You also take 1 less level of harm on secondary missions.", - "playbook_ability_relentless": "Relentless", - "playbook_ability_relentless_desc": "You may spend grit uses to push yourself.", - "playbook_ability_sharpshooter": "Sharpshooter", + "playbook_ability_iron_will_desc": "Puoi spendere utilizzi di Tenere Duro come armatura speciale contro paure, paralisi, corruzione e fatica.", + "playbook_ability_jack_of_all_trades": "Poliedrico", + "playbook_ability_jack_of_all_trades_desc": "Aggiungi un pallino a due abilità in cui ne hai zero. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_just_a_kid": "Solo un Ragazzo", + "playbook_ability_just_a_kid_desc": "Quando qualcuno subisce un danno per proteggerti, questi segna 1 PE. Quando vieni promosso, scegli una seconda abilità speciale del nuovo libretto per sostituire questa. Questa abilità non può essere presa come avanzamento Veterano.", + "playbook_ability_lead_from_the_front": "In Prima Fila", + "playbook_ability_lead_from_the_front_desc": "Quando sei a capo di un’azione di gruppo, puoi aumentare o diminuire la scala di un livello (per esempio, un piccolo gruppo può contare come uno medio o come un individuo). Se l’azione di gruppo si svolge in battaglia, puoi contare più 6 ottenuti in tiri diversi come un Successo Critico.", + "playbook_ability_like_the_wind": "Come il Vento", + "playbook_ability_like_the_wind_desc": "Quando è in discussione chi agisca per primo, la risposta è: tu. Prendi anche +1d quando resisti agli attacchi con Prestanza.", + "playbook_ability_loaded_for_bear": "Pronto al Peggio", + "playbook_ability_loaded_for_bear_desc": "Quando scegli il carico, puoi selezionare quattro carichi extra invece che due.", + "playbook_ability_logistical_support": "Supporto Logistico", + "playbook_ability_logistical_support_desc": "Puoi spendere utilizzi di Contatti per assistere un compagno di squadra, fornendogli un ulteriore +1d. Racconta al tavolo come la tua preparazione o le tue risorse lo aiutano a superare l’ostacolo.", + "playbook_ability_mission_first": "Priorità alla Missione", + "playbook_ability_mission_first_desc": "Aggiungi l’innesco PE seguente alla sezione “alla fine della missione”: 1 PE se qualcuno sotto il tuo comando è morto.", + "playbook_ability_moral_support": "Supporto Morale", + "playbook_ability_moral_support_desc": "Sai come tenere alto il morale delle truppe. Una volta per missione, se racconti una storia buffa, personale o profonda mentre la squadra riposa, chiunque ti ascolti può rimuovere 1 stress.", + "playbook_ability_not_a_rookie_anymore": "Non Più un Novellino", + "playbook_ability_not_a_rookie_anymore_desc": "Sei stato promosso! Ora sei un Soldato. Ottieni un’abilità speciale e un pallino di Tenere Duro. Questo deve essere il primo avanzamento di libretto. Questa abilità non può essere presa come avanzamento Veterano o come abilità iniziale.", + "playbook_ability_not_today": "Non Oggi", + "playbook_ability_not_today_desc": "Puoi spendere un utilizzo di Curare su un Legionario che ha subito un danno di livello 4 in missione, ma devi farlo prima che muoia. Le tue cure riducono la ferita al livello 3.", + "playbook_ability_notches": "Tacche", + "playbook_ability_notches_desc": "Se assesti il colpo di grazia a un avversario con livello minaccia 2 o superiore, segna 1 PE dove vuoi.", + "playbook_ability_obedience": "Obbedienza", + "playbook_ability_obedience_desc": "Un PNG della squadra si sacrifica seguendo i tuoi ordini. Morendo, assorbe tutto il danno di un attacco che avrebbe colpito te o un altro Specialista. Ricorda che, ogni volta che ciò succede, la Legione perde 1 morale.", + "playbook_ability_officer_school": "Scuola Ufficiali", + "playbook_ability_officer_school_desc": "Sei molto istruito e conosci argomenti arcani ed esoterici. Ottieni +1d quando raccogli informazioni con Studiare e quando resisti con Intuito.", + "playbook_ability_one_eye": "Monocolo", + "playbook_ability_one_eye_desc": "Hai un costrutto alchemico al posto di un occhio. Puoi vedere chiaramente bersagli invisibili e identificare forze soprannaturali.", + "playbook_ability_over_the_top": "Eccessivo", + "playbook_ability_over_the_top_desc": "Quando vai all’assalto contro nemici più numerosi o meglio armati, rimuovi 1 stress e prendi +1d in Manovrare.", + "playbook_ability_panther-like_grace": "Grazia Felina", + "playbook_ability_panther-like_grace_desc": "Se sei veloce e non indossi l’armatura, qualsiasi danno subito parte diminuito di un livello.", + "playbook_ability_ready_for_anything": "Pronto a Tutto", + "playbook_ability_ready_for_anything_desc": "Quando sei vittima di un’imboscata, i tuoi flashback costano 0 stress e guadagni potenza in tutte le azioni svolte in essi. Subisci anche un livello in meno di danno nelle missioni secondarie.", + "playbook_ability_relentless": "Implacabile", + "playbook_ability_relentless_desc": "Puoi spendere utilizzi di Tenere Duro per spingerti al limite.", + "playbook_ability_sharpshooter": "Tiratore Scelto", "playbook_ability_sharpshooter_desc": "Puoi spingerti al limite per eseguire una delle seguenti azioni: colpire con un attacco a distanza un bersaglio estremamente lontano, oltre il limite normale dell’arma, oppure scatenare una raffica di fuoco rapido per respingere il nemico.", - "playbook_ability_sixth_sense": "Sixth Sense", - "playbook_ability_sixth_sense_desc": "You just know when there are undead nearby. You always know what the highest threat level of undead is in the area. You can gather info on them with resolve.", - "playbook_ability_specialist_training": "Specialist Training", - "playbook_ability_specialist_training_desc": "You promote to a Specialist. Make a new playbook: mark 1 special ability and a rank of the starting Specialist action.", - "playbook_ability_strategist": "Strategist", - "playbook_ability_strategist_desc": "You gain +1d to sway when acquiring assets for a mission via channels uses. You also get +1d to the engagement roll for a mission.", - "playbook_ability_survivor": "Survivor", - "playbook_ability_survivor_desc": "You can take +1 trauma before dying.", - "playbook_ability_tactician": "Tactician", - "playbook_ability_tactician_desc": "You anticipate problems others would never see coming. When you lead a group action you may suffer at most 1 stress.", - "playbook_ability_tenacious": "Tenacious", + "playbook_ability_sixth_sense": "Sesto Senso", + "playbook_ability_sixth_sense_desc": "Sai quando ci sono non morti vicino e conosci sempre qual è il livello minaccia più alto nella zona. Puoi raccogliere informazioni su di loro con Risolutezza.", + "playbook_ability_specialist_training": "Addestramento da Specialista", + "playbook_ability_specialist_training_desc": "Sei promosso a Specialista. Crea un nuovo libretto, segna un’abilità speciale e un pallino nell’azione Specialista.", + "playbook_ability_strategist": "Strategia", + "playbook_ability_strategist_desc": "Prendi +1d in Manipolare quando ti procuri delle risorse per la missione tramite un utilizzo di Contatti. Ottieni anche +1d nel tiro di ingaggio per una missione.", + "playbook_ability_survivor": "Superstite", + "playbook_ability_survivor_desc": "Puoi subire +1 trauma prima di morire.", + "playbook_ability_tactician": "Tattico", + "playbook_ability_tactician_desc": "Ti aspetti problemi che altri non immaginerebbero neppure. Quando sei a capo di un’azione di gruppo subisci al massimo 1 stress.", + "playbook_ability_tenacious": "Tenace", "playbook_ability_tenacious_desc": "Le penalità derivanti dal danno subito sono di un livello meno gravi (sebbene il danno di livello 4 sia ancora letale)", "playbook_ability_veteran": "Veterano", - "playbook_ability_veteran_desc": "Take a special ability from another source.", + "playbook_ability_veteran_desc": "Prendi un’abilità speciale da un altro libretto.", "playbook_ability_vigorous": "Vigoroso", - "playbook_ability_vigorous_desc": "When you check wounds during rest and recuperation, place one free check. When you take harm, clear 1 stress.", - "playbook_ability_war_machine": "War Machine", - "playbook_ability_war_machine_desc": "When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman — reduce the threat level of all the enemies you’re facing by one.", - "playbook_ability_weaponmaster": "Weaponmaster", - "playbook_ability_weaponmaster_desc": "You’re known as a Weaponmaster even outside the Legion. When you push yourself, you also gain potency in melee combat.", + "playbook_ability_vigorous_desc": "Quando spunti le ferite durante riposo e recupero, metti una spunta in più. Quando subisci danno, rimuovi 1 stress.", + "playbook_ability_war_machine": "Macchina da Guerra", + "playbook_ability_war_machine_desc": "Quando ti spingi al limite puoi: compiere un atto di forza fisica che sfiora il sovrumano oppure ridurre di uno il livello di minaccia di tutti i nemici che affronti.", + "playbook_ability_weaponmaster": "Maestro d’Armi", + "playbook_ability_weaponmaster_desc": "Anche fuori dalla Legione, sei un noto Maestro d’Armi. Quando ti spingi al limite, guadagni anche potenza nel combattimento in mischia.", "playbook_heavy": "Pesante", - "playbook_heavy_promo_req": "(2 skirmish, 1 wreck)", - "playbook_medic": "Medic", - "playbook_medic_promo_req": "(2 research, 1 maneuver, 1 consort, 1 discipline)", - "playbook_officer": "Officer", - "playbook_officer_promo_req": "(1 discipline, 2 sway)", + "playbook_heavy_promo_req": "(2 schermire, 1 distruggere)", + "playbook_medic": "Medico", + "playbook_medic_promo_req": "(2 studiare, 1 manovrare, 1 socializzare, 1 comandare)", + "playbook_officer": "Ufficiale", + "playbook_officer_promo_req": "(1 comandare, 2 manipolare)", "playbook_other": "Altro", - "playbook_rookie": "Rookie", + "playbook_rookie": "Novellino", "playbook_scout": "Scout", - "playbook_scout_promo_req": "(2 scout, 1 maneuver)", - "playbook_sniper": "Sniper", - "playbook_sniper_promo_req": "(1 scout, 2 shoot)", - "playbook_soldier": "Soldier", - "plus_1_resist": "+1 resist", - "position": "Position", + "playbook_scout_promo_req": "(2 sgattaiolare, 1 manovrare)", + "playbook_sniper": "Cecchino", + "playbook_sniper_promo_req": "(1 sgattaiolare, 2 sparare)", + "playbook_soldier": "Soldato", + "plus_1_resist": "+1 resistere", + "position": "Posizione", "precise": "Precisione", "prepared": "Preparati", - "pressure": "Pressure", - "pressure_desc": "PRESSURE: When you advance, roll pressure minus Horses uses spent, and add time below. (1-3: One. 4/5: Two. 6: Three. crit: Five) Then reset pressure to 0. Add pressure when time passes (after campaign actions), or when there is a pressure penalty for a failed mission.", - "pressure_details": "A measure of how surrounded you are by undead", - "pressure_instructions": "Add time according to the result. (1-3: One. 4/5: Two. 6: Three. Crit: Five)", - "prideful": "Prideful", - "primary_mission": "Primary Mission", - "promote": "Promote", - "promotion": "Promotion", - "protective": "Protective", - "proud": "Proud", + "pressure": "Tensione", + "pressure_desc": "TENSIONE: Quando avanzate, tira il valore di tensione meno gli usi di Cavalli spesi. Segna il tempo qui sotto. (1-3: Uno. 4/5: Due. 6: Tre. Critico: Cinque), poi riporta la tensione a 0. Aumentala quando il tempo scorre (dopo le azioni campagna) o quando fallisce una missione che la ha tra le penalità.", + "pressure_details": "Il numero di non morti nelle vicinanze", + "pressure_instructions": "Aggiungi tempo secondo il risultato. (1-3: Uno. 4/5: Due. 6: Tre. Critico: Cinque)", + "prideful": "Altero", + "primary_mission": "Missione Principale", + "promote": "Promuovi", + "promotion": "Promozione", + "protective": "Protettivo", + "proud": "Orgoglioso", "prowess": "Prestanza", "prowess_desc": "Resistere a conseguenze da fatica fisica o ferita.", - "quiet": "Quiet", - "rage": "Rage", + "quiet": "Tranquillo", + "rage": "Rabbia", "reckless": "Avventato", - "religious_supplies": "Religious Supplies", - "replaces_any_armor": "Replaces any Armor.", - "replaces_any_shield": "Replaces any Shield.", - "replaces_armor": "Replaces Armor", + "religious_supplies": "Cimeli Religiosi", + "replaces_any_armor": "Sostituisce qualsiasi armatura.", + "replaces_any_shield": "Sostituisce qualsiasi scudo.", + "replaces_armor": "Sostituisce armatura", "reputation": "Reputazione", - "research": "Research", - "research_desc": "Research a person, document, or item with close scrutiny to gather information and apply knowledge; gain a deeper understanding.", - "resist_instructions": "Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.", - "resolve": "Resolve", + "research": "Studiare", + "research_desc": "Studiare una persona, un documento o un oggetto in modo approfondito per raccogliere informazioni e mettere in pratica delle nozioni; comprendere più a fondo qualcosa.", + "resist_instructions": "Prendi 6 stress meno il valore del dado più alto. Se ottieni un Successo Critico rimuovi 1 stress.", + "resolve": "Risolutezza", "resolve_desc": "Resistere a conseguenze da fatica mentale o volontà.", - "resourceful": "Resourceful", - "rig": "Rig", - "rig_desc": "Rig together mechanical solutions; disable, repair, or create mechanisms; disable a trap, pick a lock; build fortifications; repair siege weapons.", + "resourceful": "Intraprendente", + "rig": "Armeggiare", + "rig_desc": "Armeggiare con soluzioni meccaniche; mettere fuori uso, riparare o creare meccanismi; disarmare una trappola, scassinare una serratura; costruire fortificazioni; riparare armi da assedio.", "risky": "Rischioso", - "role_commander": "Commander", - "role_lorekeeper": "Lorekeeper", - "role_marshal": "Marshal", - "role_quartermaster": "Quartermaster", - "role_spymaster": "Spymaster", + "role_commander": "Comandante", + "role_lorekeeper": "Custode delle Tradizioni", + "role_marshal": "Maresciallo", + "role_quartermaster": "Quartiermastro", + "role_spymaster": "Capo delle Spie", "roll_fortune": "Tiro Fortuna", "roll_inf": "Tiro", - "rolls": "rolls", - "rolls_for_an": "rolls for an", - "rookie_promotion_desc": "Your Rookie is no longer a Rookie and will now become a soldier! This will give you one rank of Grit; you are also eligible to choose a special ability after promotion.", - "rot": "Rot", - "scarred": "Scarred", - "scout": "Scout", - "scout_desc": "Scout a location or situation to gather information; move or observe without being noticed; spot weaknesses or exploits if there are any to be seen.", - "scout_missions": "Recon and Supply Missions", - "scrounge": "Scrounge", - "scrounge_desc": "While on a mission, you may spend scrounge uses to find safe and secure shelter or one load worth of supplies for everyone in your squad.", - "secondary_mission": "Secondary Mission", + "rolls": "tiro", + "rolls_for_an": "tiro per", + "rookie_promotion_desc": "Il tuo Novellino non è più un Novellino e ora diventerà un soldato! Aggiungi un grado di Tenere Duro; hai anche diritto a scegliere un'abilità speciale dopo la promozione.", + "rot": "Marcescenza", + "scarred": "Sfregiato", + "scout": "Sgattaiolare", + "scout_desc": "Sgattaiolare per raccogliere informazioni su un luogo o su una situazione; osservare o muoversi senza farsi notare; individuare punti deboli o vulnerabili se ce ne sono.", + "scout_missions": "Missioni di Ricognizione e Approvvigionamento", + "scrounge": "Sopravvivere", + "scrounge_desc": "Durante un’operazione, puoi spendere utilizzi di Sopravvivere per trovare un riparo sicuro o l’equivalente di un carico di scorte per tutta la squadra.", + "secondary_mission": "Missione Secondaria", "send_details_to_chat": "Invia i dettagli in chat", - "shattered_lions": "Shattered Lions", + "shattered_lions": "Leoni Infranti", "shield": "Scudo", - "shoot": "Shoot", - "shoot_desc": "Shoot a target with precision from a distance; find a perch with clear lines of fire; make trick shots.", - "show_advanced abilities": "Show advanced abilities", - "show_advanced_abilities": "Show advanced abilities", - "show_alchemicals": "Show alchemicals", - "show_extra_xp_condition": "Show extra xp condition", - "show_item_description": "Show item descriptions", - "shrewd": "Shrewd", - "siege_weapons": "Siege Weapons", - "silver_stags": "Silver Stags", - "simple_assignments": "Simple Assignments", - "simple_assignments_1": "Recover. The spy heals and recuperates. Remove their wounded condition.", - "simple_assignments_2": " Interrogate. Ask the Commander for the intel questions list. Your spy is sent on a mission and can answer one question from any list (regardless of the Commander’s intel total) whenever missions are presented by the GM.", - "simple_assignments_3": "Blackmail. Spy bribes or threatens as needed. Add +1d to an acquire assets roll.", - "simple_assignments_4": "Help. Spy bribes or threatens as needed. Add +1d to a long-term project roll.", - "simple_assignments_top": "During campaign actions, you can assign spies to simple assignments. Spies on simple assignment cannot undertake long-term assignments.", + "shoot": "Sparare", + "shoot_desc": "Sparare a un bersaglio a distanza con precisione; trovare una postazione con un’ottima visuale; colpire un bersaglio facendo rimbalzare il proiettile.", + "show_advanced abilities": "Mostra abilità avanzate", + "show_advanced_abilities": "Mostra abilità avanzate", + "show_alchemicals": "Mostra sostanze alchemiche", + "show_extra_xp_condition": "Mostra condizioni PE extra", + "show_item_description": "Mostra descrizione oggetti", + "shrewd": "Astuto", + "siege_weapons": "Armi d'Assedio", + "silver_stags": "Cervi Argentei", + "simple_assignments": "Incarichi Semplici", + "simple_assignments_1": "Recuperare. La spia guarisce e recupera. Rimuovi la condizione ferito.", + "simple_assignments_2": "Interrogare. Chiedi al Comandante la lista di domande di Intel. La spia va in missione e può chiedere una domanda di qualsiasi lista (a prescindere dal valore di Intel) quando il GM presenta le missioni.", + "simple_assignments_3": "Estorcere. Quando necessario, la spia sa corrompere o minacciare. Aggiungi +1d a un tiro di Ottenere Risorse.", + "simple_assignments_4": "Supportare. Quando necessario, la spia offre supporto o crea reti di conoscenze. Aggiungi +1d a un tiro per un Progetto a Lungo Termine.", + "simple_assignments_top": "Durante le azioni campagna, le spie possono ricevere incarichi semplici. Quelle impegnate in queste attività non possono intraprendere incarichi a lungo termine.", "skirmish": "Schermire", - "skirmish_desc": "Skirmish with an opponent in close combat; assault a position; brawl and wrestle; fire pistols at short range.", - "smart": "Smart", - "smug": "Smug", - "sniper_missions": "Assault and Recon Missions", + "skirmish_desc": "Schermire con un avversario in combattimento ravvicinato; assaltare una postazione; lottare e azzuffarsi; sparare a distanza ravvicinata.", + "smart": "Astuto", + "smug": "Tronfio", + "sniper_missions": "Missioni di Assalto e Ricognizione", "soft": "Rammollito", - "soldier_promotion_desc": "You are about to promote this Soldier to a Specialist. In order to become a Specialist of a certain kind, all starting action ratings must be greater than or equal to the action ratings of a starting Specialist of this type. You gain a rank in the corresponding Specialist ability, up to a maximum of 3.", + "soldier_promotion_desc": "Stai per promuovere questo Soldato a Specialista. Per diventare uno Specialista di un certo tipo, i gradi di azione devono essere tutti maggiori o uguali ai gradi di azione di uno Specialista base del tipo selezionato. Guadagni un grado nell'abilità Specialista corrispondente, fino a un massimo di 3.", "special": "Speciale", - "special_abilities": "Special abilities", - "special_ability": "Special ability", - "specialist": "Specialist", - "specialist_action": "Specialist action", - "specialists": "Specialists", - "specialty": "Specialty", - "spies": "Spies", + "special_abilities": "Abilità Speciali", + "special_ability": "Abilità Speciale", + "specialist": "Specialista", + "specialist_action": "Azione Specialista", + "specialists": "Specialisti", + "specialty": "Specializzazione", + "spies": "Spie", "spy_antoinette": "Antoinette", - "spy_antoinette_desc": "Denied nobility by birth, this Orite seamstress found a better calling in life. She’s broken countless hearts, poisoned nobles and warriors both, and has yet to fail a mission.", - "spy_antoinette_specialty": "Antoinette automatically upgrades to a master spy.", + "spy_antoinette_desc": "Malgrado il fato le abbia negato dei nobili natali, questa sarta Orita ha trovato la sua vera vocazione. Ha spezzato innumerevoli cuori, ha avvelenato aristocratici e guerrieri e non ha mai fallito una missione.", + "spy_antoinette_specialty": "Diventa automaticamente una spia Esperta.", "spy_bortis": "Bortis", - "spy_bortis_desc": "A grizzled Zemyati, Bortis is an asset on and off the field. Rumor is that if he lives, he’ll become the next Spymaster.", - "spy_bortis_specialty": "When Bortis rolls on expand network assignments, he generates +1 segment on his rolls.", - "spy_crimson_vexing_gale": "Crimson Vexing Gale", - "spy_crimson_vexing_gale_desc": "Little is known about this Panyar, except that their eyes reflect silver beneath a hood. They come and go as they please. Many rumors surround their past.", - "spy_crimson_vexing_gale_specialty": "Does not wound on any mission.", + "spy_bortis_desc": "Un veterano Zemyate, è una risorsa sul campo e fuori. Si vocifera che, se riuscirà a sopravvivere, sarà il prossimo Capo delle Spie.", + "spy_bortis_specialty": "Quando è incaricato di Espandere la Rete, i suoi tiri segnano +1 sezioni.", + "spy_crimson_vexing_gale": "Tormenta Perseguitante Cremisi", + "spy_crimson_vexing_gale_desc": "Non si sa molto di Tormenta Perseguitante Cremisi, se non che i suoi occhi hanno riflessi argentati sotto il cappuccio. Va e viene come vuole. Il suo passato è oggetto di molte dicerie.", + "spy_crimson_vexing_gale_specialty": "Non subisce ferite in missione.", "spy_igrid": "Igrid", - "spy_igrid_desc": "An Aldermark local, Igrid blends into all the settlements nearby. She travels the area freely, taking note of news and rumors.", - "spy_igrid_specialty": "Whenever Igrid interrogates you may ask 1 additional intel question.", + "spy_igrid_desc": "Nativa di Aldermark, passa inosservata in qualsiasi insediamento nelle vicinanze. Viaggia liberamente per la zona, prendendo nota di notizie e dicerie.", + "spy_igrid_specialty": "Quando Interroga qualcuno, può porre 1 domanda di Intel extra.", "spy_liya": "Liya", - "spy_liya_desc": "This Bartan bears none of the usual Bartan jewelry signifying kinship and prefers deep cover and long-term solo missions. She’s also a master duelist, and a known Weaponmaster.", - "spy_liya_specialty": "Liya rolls +1d on research assignments.", - "spy_network": "Spy Network", - "spy_network_acquisition": "Acquisition", - "spy_network_acquisition_desc": "Gain another spy. Mark their trained box.", - "spy_network_analysts": "Analysts", - "spy_network_analysts_desc": "Spies roll +1d on research assignments.", - "spy_network_entrapment": "Entrapment", - "spy_network_entrapment_desc": "Spies roll +1d on Lay Trap missions.", - "spy_network_field_assignment": "Field Assignment", - "spy_network_field_assignment_desc": "You may ask 1 additional question when you interrogate.", - "spy_network_holy_orders": "Holy Orders", - "spy_network_holy_orders_desc": "augumented religious missions give +1 asset beyond the usual rewards.", - "spy_network_investments": "Investments", - "spy_network_investments_desc": "Spies roll +1d on expand network assignments.", - "spy_network_mercenaries": "Mercenaries", - "spy_network_mercenaries_desc": "augumented assault missions give +1 morale beyond the usual rewards.", - "spy_network_merchants": "Merchants", - "spy_network_merchants_desc": "augumented supply missions give +1 supply beyond the usual rewards.", - "spy_network_rangers": "Rangers", - "spy_network_rangers_desc": "augumented recon missions give +1 intel beyond the usual rewards.", - "spy_network_sources": "Sources", - "spy_network_sources_desc": "You have loyal contacts & informants everywhere. Spies roll +1d on augument mission assignments.", - "spy_network_spy_network": "Spy Network", - "spy_network_spy_network_desc": "You are able to train, support, and utilize spies. You start with 2 spies. One trained and one master spy.", - "spy_network_training": "Training", - "spy_network_training_desc": "One of your trained spies becomes a master spy. This may be taken twice.", + "spy_liya_desc": "Questa giovane Bartana non indossa i gioielli simbolici dei legami familiari tipici della sua cultura e preferisce missioni sotto copertura in solitaria e a lungo termine. È anche una duellante provetta e una nota Maestra d’Armi.", + "spy_liya_specialty": "Quando è incaricata di fare Ricerche, ha +1d.", + "spy_network": "Rete di Spie", + "spy_network_acquisition": "Acquisizione", + "spy_network_acquisition_desc": "Assoldi un’altra spia. Segna la sua casella Addestrato.", + "spy_network_analysts": "Analisti", + "spy_network_analysts_desc": "Le spie con incarichi di Ricerche hanno +1d.", + "spy_network_entrapment": "Imboscate", + "spy_network_entrapment_desc": "Le spie incaricate di Tendere Trappole hanno +1d.", + "spy_network_field_assignment": "Valutazioni sul Campo", + "spy_network_field_assignment_desc": "Mentre Interroghi puoi porre una domanda extra.", + "spy_network_holy_orders": "Ordini Sacri", + "spy_network_holy_orders_desc": "Oltre alle normali ricompense, le missioni religiose Migliorate danno +1 risorse.", + "spy_network_investments": "Investimenti", + "spy_network_investments_desc": "Le spie incaricate di Espandere la Rete hanno +1d.", + "spy_network_mercenaries": "Mercenari", + "spy_network_mercenaries_desc": "Oltre alle normali ricompense, le missioni d’assalto Migliorate danno +1 morale.", + "spy_network_merchants": "Mercanti", + "spy_network_merchants_desc": "Oltre alle normali ricompense, le missioni di approvvigionamento Migliorate danno +1 approvvigionamenti.", + "spy_network_rangers": "Ranger", + "spy_network_rangers_desc": "Oltre alle normali ricompense, le missioni di ricognizione Migliorate danno +1 Intel.", + "spy_network_sources": "Fonti", + "spy_network_sources_desc": "Hai contatti e informatori fedeli ovunque. Le spie incaricate di Migliorare le Missioni hanno +1d.", + "spy_network_spy_network": "Rete di Spie", + "spy_network_spy_network_desc": "Puoi avere, addestrare e utilizzare delle spie. All’inizio ne hai due: una Addestrata e una Esperta.", + "spy_network_training": "Addestramento", + "spy_network_training_desc": "Una delle tue spie Addestrate diventa Esperta. Può essere preso due volte.", "spy_onyetin": "Onyetin", - "spy_onyetin_desc": "This friendly bear of a man is also one of the deadliest assassins in the Eastern Kingdoms. He knows exactly how to spot or uncover hidden targets and caches.", - "spy_onyetin_specialty": "Onyetin rolls +1d on augument mission assignments.", - "squads": "Squads", - "star_vipers": "Star Vipers", - "stoic": "Stoic", + "spy_onyetin_desc": "Questo simpatico omone è anche uno degli assassini più letali nei Regni Orientali. Sa esattamente come individuare o far uscire allo scoperto bersagli e riserve nascosti.", + "spy_onyetin_specialty": "Quando è incaricato di Migliorare le Missioni, ha +1d.", + "squads": "Squadre", + "star_vipers": "Vipere Stellate", + "stoic": "Stoico", "stress": "Stress", - "stylish": "Stylish", - "supply": "Supply", - "supply_carts": "Supply Carts", - "supply_carts_desc": "Spend 1 use of Food Stores when time passes or lose 2 morale. Carry up to 6 food per Food Store with Supply Carts.", - "supply_desc": "Supply: Gain from mission rewards. Lose from mission penalties. If you lose supply and have none, lose 1 morale instead. Spend supply to boost campaign actions and to take additional campaign actions. You can keep a max of 3 supply +1 per Supply Cart (see Materiel below) when advancing.", - "supply_details": "A measure of the Legion’s spare gear, liquid funds, and trade goods.", + "stylish": "Elegante", + "supply": "Rifornimento", + "supply_carts": "Carri di Rifornimenti", + "supply_carts_desc": "Spendi 1 utilizzo di Riserve di Cibo quando il tempo scorre o perdi 2 morale. Con i Carri dei Rifornimenti porti fino a 6 unità di Cibo per Riserva.", + "supply_desc": "Approvvigionamenti: si ottengono dalle ricompense delle missioni, si perdono con le penalità. Se devi perderne uno, ma non ne hai, perdi 1 morale. Spendi approvvigionamenti per ottenere azioni campagna extra e potenziarle. Quando avanzi, puoi portarne max. 3, +1 per carro dei rifornimenti (vedi Materiali qui sotto).", + "supply_details": "L’attrezzatura extra, i fondi e i beni commerciabili della Legione.", "sway": "Manipolare", - "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.", - "tattooed": "Tattooed", + "sway_desc": "Manipolare qualcuno con arguzia, fascino o inganni; cambiare atteggiamento o comportamento con la manipolazione o la seduzione; travestirsi.", + "tattooed": "Tatuato", "time": "Tempo", - "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.", - "time_details": "How long you have to get to Skydagger, and how undead strength grows", - "time_fall_deepens": "Fall deepens
Panya burns.", - "time_summer_ends": "Summer ends
The South falls.", - "tired": "Tired", - "trained": "Trained", - "trait_artisan": "Artisan", - "trait_artisan_desc": "You can have up to 4 rig.", - "trait_bold": "Bold", - "trait_bold_desc": "+1d to resist on desperate actions.", + "time_desc": "TEMPO: Aumentalo di 1 quando il tempo scorre, quando fai il tiro di tensione per avanzare o quando una missione ha una penalità di tempo. Riducilo quando fa parte delle ricompense. Se non completate le missioni di Skydagger prima che l’ultimo orologio sia pieno, avete perso.", + "time_details": "Quanto tempo avete per raggiungere Skydagger e quanto crescono le forze nemiche", + "time_fall_deepens": "L’Autunno avanza
Panya brucia.", + "time_summer_ends": "L'Estate finisce
Il Sud cade.", + "tired": "Stanco", + "trained": "Addestrato", + "trait_artisan": "Artigiano", + "trait_artisan_desc": "Puoi avere fino a 4 Armeggiare.", + "trait_bold": "Audace", + "trait_bold_desc": "+1d quando resisti in azioni disperate.", "trait_connected": "Immanicato", - "trait_connected_desc": "+1 sway (max 3).", - "trait_educated": "Educated", - "trait_educated_desc": "+1 research (max 2)", - "trait_loyal": "Loyal", - "trait_loyal_desc": "+1d in group actions.", - "trait_marked": "Marked", - "trait_marked_desc": "+2d to resist corruption.", - "trait_noble": "Noble", - "trait_noble_desc": "Boost 1 campaign action for you.", - "trait_pious": "Pious", - "trait_pious_desc": "Always equip a Reliquary.", - "trait_shrewd": "Shrewd", - "trait_shrewd_desc": "+1d to insight resist.", - "trait_stern": "Stern", - "trait_stern_desc": "+1 discipline (max 2).", - "trait_stoic": "Stoic", - "trait_stoic_desc": "+1d to prowess resist.", - "trait_stubborn": "Stubborn", - "trait_stubborn_desc": "+1d to resolve resist.", - "trait_tough": "Tough", - "trait_tough_desc": "Ignore level 1 harm penalties.", - "trait_traveler": "Traveler", - "trait_traveler_desc": "Fast/quiet in normal load.", + "trait_connected_desc": "+1 Manipolare (fino a 3).", + "trait_educated": "Istruito", + "trait_educated_desc": "+1 Studiare (fino a 2).", + "trait_loyal": "Leale", + "trait_loyal_desc": "+1d nelle azioni di gruppo.", + "trait_marked": "Marchiato", + "trait_marked_desc": "+2d quando resisti alla corruzione.", + "trait_noble": "Nobile", + "trait_noble_desc": "Potenzia una tua azione campagna.", + "trait_pious": "Devoto", + "trait_pious_desc": "Porti sempre un Reliquiario.", + "trait_shrewd": "Accorto", + "trait_shrewd_desc": "+1d al tiro di resistenza di intuito.", + "trait_stern": "Austero", + "trait_stern_desc": "+1 Comandare (fino a 2).", + "trait_stoic": "Stoico", + "trait_stoic_desc": "+1d quando resisti con Prestanza.", + "trait_stubborn": "Testardo", + "trait_stubborn_desc": "+1d quando resisti con Risolutezza.", + "trait_tough": "Resistente", + "trait_tough_desc": "Ignori le penalità del danno di livello 1.", + "trait_traveler": "Viandante", + "trait_traveler_desc": "Svelto/silenzioso con carico normale.", "trait_vengeful": "Vendicativo", - "trait_vengeful_desc": "Potency when harm penalized.", - "trait_warm": "Warm", - "trait_warm_desc": "+1 consort (max 2).", + "trait_vengeful_desc": "Potenza quando hai penalità dovute al danno.", + "trait_warm": "Cordiale", + "trait_warm_desc": "+1 Socializzare (fino a 2).", "trauma": "Trauma", "trauma:": "Trauma:", - "trauma_boxes": "Trauma boxes", + "trauma_boxes": "Caselle Trauma", "type": "Tipo", "unstable": "Instabile", - "unstoppable": "Unstoppable", + "unstoppable": "Inarrestabile", "uses": "Usi", - "utility": "Utility", - "utility_items": "Utility items", + "utility": "Extra", + "utility_items": "Oggetti Extra", "vengeful": "Vendicativo", - "version": "Version", - "veteran": "veteran", - "veteran_desc": "veteran_desc", + "version": "Versione", + "veteran": "veterano", + "veteran_desc": "veterano_desc", "vicious": "Crudele", - "visions": "Visions", - "warm": "Warm", - "weave": "Weave", - "weave_desc": "When you use weave, you invoke arcane powers to change the world around you. Doing so is not without cost, and should always be considered extremely risky.", - "well-kempt": "Well-kempt", - "whichever_you_didnt_take_at_light_load": "Whichever you didn't take at Light load.", - "wise": "Wise", - "wounded": "Wounded", - "wounds": "Wounds", + "visions": "Visioni", + "warm": "Cordiale", + "weave": "Arcano", + "weave_desc": "Quando usi Arcano invochi poteri arcani per cambiare il mondo intorno a te. Farlo ha un costo a questa azione deve essere sempre considerata estremamente rischiosa.", + "well-kempt": "Ben Curato", + "whichever_you_didnt_take_at_light_load": "Equipaggia quello che non hai scelto nel carico leggero.", + "wise": "Saggio", + "wounded": "Ferito", + "wounds": "Ferite", "wreck": "Distruggere", - "wreck_desc": "Wreck a place, item, or obstacle with savage force or careful sabotage; distract and sow chaos; breach defenses with force; use, throw, or place explosives or alchemicals; use siege weapons.", - "xp_condition_heavy": "If you helped your squad through might or fortitude.", - "xp_condition_medic": "If you helped your squad through medical knowledge or emotional comfort.", - "xp_condition_officer": "If you helped your squad through enforcing discipline or strategic planning.", - "xp_condition_rookie": "If you helped your squad by staying out of the way or surviving despite the odds.", - "xp_condition_scout": "If you helped your squad through stealth or foresight.", - "xp_condition_sniper": "If you helped your squad through keen observation or key shots.", - "xp_condition_soldier": "If you helped your squad through courage or determination.", + "wreck_desc": "Distruggere un luogo, un oggetto o un ostacolo con forza devastante o un attento sabotaggio; distrarre e seminare il caos; abbattere delle difese con la forza; usare, lanciare o piazzare esplosivi o sostanze alchemiche; usare armi da assedio.", + "xp_condition_heavy": "Se hai aiutato la tua squadra con la forza o la fermezza.", + "xp_condition_medic": "Se hai aiutato la squadra con conoscenze mediche o supporto morale.", + "xp_condition_officer": "Se hai aiutato la squadra mantenendo la disciplina o con pianificazione strategica.", + "xp_condition_rookie": "Se hai aiutato la squadra restando fuori dai piedi e sopravvivendo nonostante tutto.", + "xp_condition_scout": "Se hai aiutato la squadra con la tua furtività o la tua lungimiranza.", + "xp_condition_sniper": "Se hai aiutato la squadra con le tue doti di osservazione e i tuoi colpi mirati.", + "xp_condition_soldier": "Se hai aiutato la squadra con il tuo coraggio e la tua determinazione.", "xp_desperate": "Quando fai un tiro azione disperato. Segna 1 PE nell’attributo dell’azione che hai tirato.", - "xp_heritage_trauma": "If you brought into play your heritage or trauma (2 xp if you did both).", - "xp_specific": "Enter your playbook-specific xp condition here.", - "xp_specific_extra": "Enter another xp condition here.", - "xp_survived": "If you survived the mission.", - "xp_threat": "Per highest Threat of opponent faced.", - "xp_top": "At the end of each mission mark 1 xp (playbook or attribute)...", - "young": "Young", - "zemyati": "Zemyati", - "zemyati_traits": "Zemyati Traits", + "xp_heritage_trauma": "Se hai portato in gioco il tuo retaggio o i tuoi traumi (2 PE se entrambi).", + "xp_specific": "Inserisci qui le condizioni PE specifiche del tuo libretto.", + "xp_specific_extra": "Inserisci qui un'altra condizione PE.", + "xp_survived": "Per essere sopravvissuto.", + "xp_threat": "Pari al livello di minaccia più alto tra gli avversari incontrati.", + "xp_top": "Alla fine di ogni missione, segna PE (sul libretto o su un attributo)...", + "young": "Giovane", + "zemyati": "Zemyate", + "zemyati_traits": "Tratti Zemyati", "zerodice": "Zero Dadi - usa il risultato più basso" } diff --git a/Blades in the Dark/translations/it.json b/Blades in the Dark/translations/it.json index ae7b3f94c4..6355c0c014 100644 --- a/Blades in the Dark/translations/it.json +++ b/Blades in the Dark/translations/it.json @@ -61,7 +61,7 @@ "choose_2_features": "scegli 2 caratteristiche", "choose_3_functions": "scegli 3 funzionalità", "claim_above_the_law": "Sopra la Legge", - "claim_above_the_law_description": "-1 Wanted Level\nif Citizens faction\nstatus is +3", + "claim_above_the_law_description": "-1 Liv. Ricercato\nse status fazione\nCittadinanza +3", "claim_ancient_altar": "Altare Antico", "claim_ancient_altar_description": "+1d al tiro ingaggio\nin piani di tipo occulto", "claim_ancient_gate": "Portale Antico", @@ -74,8 +74,8 @@ "claim_barracks_description": "+1 scala alle\ncricche di Teppisti", "claim_bluecoat_confederates": "Giubbe Blu\nComplici", "claim_bluecoat_confederates_description": "+1d al tiro ingaggio\nin piani di tipo assalto", - "claim_bluecoat_confidants": "Bluecoat\nConfidants", - "claim_bluecoat_confidants_description": "-2 heat per score", + "claim_bluecoat_confidants": "Confidenti\nGiubbe Blu", + "claim_bluecoat_confidants_description": "-2 sospetto per colpo", "claim_bluecoat_intimidation": "Giubbe Blu\nIntimidite", "claim_bluecoat_intimidation_description": "-2 Sospetto per colpo", "claim_catacombs": "Catacombe", diff --git a/Blood and Gold/bloodandgold.html b/Blood and Gold/bloodandgold.html index 28fc37c193..4a0addbed7 100644 --- a/Blood and Gold/bloodandgold.html +++ b/Blood and Gold/bloodandgold.html @@ -1,260 +1,445 @@
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+ Combat Bonuses for Melee and Ranged Attack Rolls +
+
+ + + + + + + +
+
+
+
+
+

+ Magick Bonus +

+
+
+
+ Magick Bonus for spell casting +
+
+ + + + +
+
+
+
+
+

+ Defense +

+
+
+
+ 10 + Armor/Shield/Helm/Gear/Dex Bonus +
+
+ + +
+
+
+
+
+

+ Health Points(HP) +

+
+
+ Start with Max Class HD + Con Mod. Gain HD + Con Mod per Level. +
+ + +
+
+
+

+ Mana Points(MP) +

+
+
+ + Casters start with mana points as dictated in each Class. + +
+ + +
+
+
+
+
+
+
+
+

+ Class and Kin Features +

+
+
+
+
+
+
+

+ Spells +

+
+
+
+
+
+
+

+ Gear Slots = Str Score + 5(Max 20) +

+
+
+
+
+
- +
+
-
-
-
+
+
+
- +
+
+
+
+
+
+
-
-
-
-
-
-

Features


-
-
-
-
-
-

Spells


-
-
-
-
-
-
-
\ No newline at end of file +
+ \ No newline at end of file diff --git a/Brancalonia Official/translations/it.json b/Brancalonia Official/translations/it.json index 84c2484542..3195a9dc59 100644 --- a/Brancalonia Official/translations/it.json +++ b/Brancalonia Official/translations/it.json @@ -1,387 +1,387 @@ { - "npc-options-u": "NPC OPTIONS", - "name-u": "NAME", - "npc-type-u": "NPC TYPE", - "armor-class-u": "ARMOR CLASS", - "type-u": "TYPE", - "hit-points-u": "HIT POINTS", + "npc-options-u": "OPZIONI PNG", + "name-u": "NOME", + "npc-type-u": "TIPO PNG", + "armor-class-u": "CLASSE ARMATURA", + "type-u": "TIPO", + "hit-points-u": "PUNTI FERITA", "formula-u": "FORMULA", - "speed-u": "SPEED", - "attributes-u": "ATTRIBUTES", - "str-u": "STR", - "dex-u": "DEX", - "con-u": "CON", + "speed-u": "VELOCITÀ", + "attributes-u": "CARATTERISTICHE", + "str-u": "FOR", + "dex-u": "DES", + "con-u": "COS", "int-u": "INT", - "wis-u": "WIS", - "cha-u": "CHA", - "saves-u": "SAVES", - "skills-u": "SKILLS", - "acrobatics-u": "ACROBATICS", - "animal_handling-u": "ANIMAL HANDLING", + "wis-u": "SAG", + "cha-u": "CAR", + "saves-u": "TIRI SALVEZZA", + "skills-u": "ABILITÀ", + "acrobatics-u": "ACROBAZIA", + "animal_handling-u": "ADDESTRARE ANIMALI", "arcana-u": "ARCANA", - "athletics-u": "ATHLETICS", - "deception-u": "DECEPTION", - "history-u": "HISTORY", - "insight-u": "INSIGHT", - "intimidation-u": "INTIMIDATION", - "investigation-u": "INVESTIGATION", - "medicine-u": "MEDICINE", - "nature-u": "NATURE", - "perception-u": "PERCEPTION", - "performance-u": "PERFORMANCE", - "persuasion-u": "PERSUASION", - "religion-u": "RELIGION", - "sleight_of_hand-u": "SLEIGHT_OF_HAND", - "stealth-u": "STEALTH", - "survival-u": "SURVIVAL", - "damage-vuln-u": "DAMAGE VULNERABILITIES", - "damage-res-u": "DAMAGE RESISTANCES", - "damage-imm-u": "DAMAGE IMMUNITIES", - "cond-imm-u": "CONDITION IMMUNITIES", - "senses-u": "SENSES", - "langs-u": "LANGUAGES", - "challenge-u": "CHALLENGE", - "xp-u": "XP", - "token_size-u": "TOKEN SIZE", - "spellcast-npc-u": "SPELLCASTING NPCSPELLCASTING ABILITY\n \n NONE\n STRENGTH\n DEXTERITY\n CONSTITUTION\n INTELLIGENCE\n WISDOM\n CHARISMA", - "spell-ability-u": "SPELLCASTING ABILITY", - "none-u": "NONE", - "strength-u": "STRENGTH", - "dexterity-u": "DEXTERITY", - "constitution-u": "CONSTITUTION", - "intelligence-u": "INTELLIGENCE", - "wisdom-u": "WISDOM", - "charisma-u": "CHARISMA", - "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "has-bonusaction-u": "HAS BONUS ACTIONS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "myt-actions:-u": "MYTHIC ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", - "npc-u": "NPC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisper-roll": "Never Whisper Rolls", - "toggle-roll-whisper": "Whisper Toggle", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", - "show": "Show", - "hide": "Hide", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "ac": "Armor Class", - "init-u": "INITIATIVE", - "hp": "Hit Points", - "speed": "Speed", - "saving-throw": "Saving Throws", - "str": "Str", - "dex": "Dex", - "con": "Con", + "athletics-u": "ATLETICA", + "deception-u": "INGANNO", + "history-u": "STORIA", + "insight-u": "INTUIZIONE", + "intimidation-u": "INTIMIDIRE", + "investigation-u": "INDAGARE", + "medicine-u": "MEDICINA", + "nature-u": "NATURA", + "perception-u": "PERCEZIONE", + "performance-u": "INTRATTENERE", + "persuasion-u": "PERSUASIONE", + "religion-u": "RELIGIONE", + "sleight_of_hand-u": "RAPIDITÀ DI MANO", + "stealth-u": "FURTIVITÀ", + "survival-u": "SOPRAVVIVENZA", + "damage-vuln-u": "VULNERABILITÀ AI DANNI", + "damage-res-u": "RESISTENZA AI DANNI", + "damage-imm-u": "IMMUNITÀ AI DANNI", + "cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI", + "senses-u": "SENSI", + "langs-u": "LINGUAGGI", + "challenge-u": "SFIDA", + "xp-u": "PE", + "token_size-u": "DIMENSIONE TOKEN", + "spellcast-npc-u": "INCANTESIMI ABILITÀ MAGICHE PNG\n \n NESSUNA\n FORZA\n DESTREZZA\n COSTITUZIONE\n INTELLIGENZA\n SAGGEZZA\n CARISMA", + "spell-ability-u": "ABILITÀ MAGICHE", + "none-u": "NESSUNA", + "strength-u": "FORZA", + "dexterity-u": "DESTREZZA", + "constitution-u": "COSTITUZIONE", + "intelligence-u": "INTELLIGENZA", + "wisdom-u": "SAGGEZZA", + "charisma-u": "CARISMA", + "glob-atk-mod:-u": "MOD. ATTACCO MAGICO GLOBALE:", + "magic-caster-lvl:-u": "LIVELLO INCANTATORE:", + "spell_dc_mod:-u": "MOD. CD TS INCANTESIMI:", + "has-bonusaction-u": "HA AZIONI BONUS", + "has-reaction-u": "HA REAZIONI", + "leg-actions:-u": "AZIONI LEGGENDARIE:", + "myt-actions:-u": "AZIONI MITICHE:", + "gen-opts-u": "OPZIONI GENERALI", + "npc-u": "PNG", + "roll-queries:-u": "OPZIONI LANCIO:", + "always-adv": "Lancia Sempre con Vantaggio", + "adv-toggle": "Attiva Vantaggio", + "query-adv": "Chiedi Vantaggio", + "never-adv": "Non Lanciare Mai con Vantaggio", + "whisp-rolls-gm:-u": "INVIA TIRI AL GM:", + "never-whisper-roll": "Non inviare mai direttamente i Tiri", + "toggle-roll-whisper": "Attiva Invio diretto", + "query-whisper-roll": "Opzioni Invio Diretto", + "always-whisper-roll": "Invia sempre direttamente i tiri", + "auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:", + "never-dmg": "Non Tirare i Danni in Automatico", + "always-dmg": "Lancia sempre Danno e Critico", + "npc-name-in-rolls:-u": "NOME PNG NEI TIRI:", + "show": "Mostra", + "hide": "Nascondi", + "add-dex-tiebreaker-u": "AGGIUNGI SPAREGGIO SU DES ALL'INIZIATIVA", + "ac": "Classe Armatura", + "init-u": "INIZIATIVA", + "hp": "Punti Ferita", + "speed": "Velocità", + "saving-throw": "Tiri Salvezza", + "str": "For", + "dex": "Des", + "con": "Cos", "int": "Int", - "wis": "Wis", - "cha": "Cha", - "skills": "Skills", - "acrobatics": "Acrobatics", - "animal_handling": "Animal handling", - "arcana": "Arcana", - "athletics": "Athletics", - "deception": "Deception", - "history": "History", - "insight": "Insight", - "intimidation": "Intimidation", - "investigation": "Investigation", - "medicine": "Medicine", - "nature": "Nature", - "perception": "Perception", - "performance": "Performance", - "persuasion": "Persuasion", - "religion": "Religion", - "sleight_of_hand": "Sleight_of_hand", - "stealth": "Stealth", - "survival": "Survival", - "dmg-vuln": "Damage Vulnerabilities", - "dmg-res": "Damage Resistances", - "dmg-imm": "Damage Immunities", - "cond-imm": "Condition Immunities", - "senses": "Senses", - "langs": "Languages", - "challenge": "Challenge", - "name:-u": "NAME:", - "bonus-actions": "Bonus Actions", - "attack-u": "ATTACK", - "type:-u": "TYPE:", - "melee": "Melee", - "ranged": "Ranged", - "range-reach:-u": "RANGE/REACH:", - "to-hit:-u": "TO HIT:", - "target:-u": "TARGET:", - "on-hit:-u": "ON HIT:", - "on-hit2:-u": "ON HIT 2:", - "desc:-u": "DESCRIPTION:", - "damage:-u": "DAMAGE:", - "hit:": "Hit:", - "actions": "Actions", - "reactions": "Reactions", - "leg-actions": "Legendary Actions", - "Alignment": "Alignment", - "Player Name": "Player Name", - "Class": "Class", - "Level": "Level", + "wis": "Sag", + "cha": "Car", + "skills": "Abilità ", + "acrobatics": "Acrobazia", + "animal_handling": "Addestrare Animali", + "arcana": "Arcano", + "athletics": "Atletica", + "deception": "Ingannare", + "history": "Storia", + "insight": "Intuizione", + "intimidation": "Intimidire", + "investigation": "Indagare", + "medicine": "Medicina", + "nature": "Natura", + "perception": "Percezione ", + "performance": "Intrattenere", + "persuasion": "Persuasione", + "religion": "Religione", + "sleight_of_hand": "Rapidità_di_Mano", + "stealth": "Furtività", + "survival": "Sopravvivenza", + "dmg-vuln": "Vulnerabilità ai Danni", + "dmg-res": "Resistenze ai Danni", + "dmg-imm": "Immunità ai Danni", + "cond-imm": "Immunità alle Condizioni", + "senses": "Sensi", + "langs": "Linguaggi", + "challenge": "Sfida", + "name:-u": "NOME:", + "bonus-actions": "Azione bonus", + "attack-u": "ATTACCO", + "type:-u": "TIPO:", + "melee": "Mischia", + "ranged": "A distanza", + "range-reach:-u": "GITTATA/PORTATA", + "to-hit:-u": "PER COLPIRE:", + "target:-u": "BERSAGLIO:", + "on-hit:-u": "COLPITO:", + "on-hit2:-u": "COLPITO 2:", + "desc:-u": "DESCRIZIONE:", + "damage:-u": "DANNO:", + "hit:": "Colpo:", + "actions": "Azioni", + "reactions": "Reazioni", + "leg-actions": "Azioni Leggendarie", + "Alignment": "Allineamento", + "Player Name": "Nome del giocatore", + "Class": "Classe", + "Level": "Livello", "Background": "Background", - "Character Name": "Character Name", - "Race": "Race", - "ADVANTAGE": "ADVANTAGE", - "NORMAL": "NORMAL", - "DISADVANTAGE": "DISADVANTAGE", - "public": "PUBLIC", - "WHISPER": "WHISPER", - "CORE": "CORE", - "SPELLS & MOVES": "SPELLS & MOVES", + "Character Name": "Nome personaggio", + "Race": "Razza", + "ADVANTAGE": "VANTAGGIO", + "NORMAL": "NORMALE", + "DISADVANTAGE": "SVANTAGGIO", + "public": "PUBBLICO", + "WHISPER": "MESSAGGIO DIRETTO", + "CORE": "SCHEDA", + "SPELLS & MOVES": "INCANTESIMI E MOSSE", "BIO": "BIO", - "AC": "AC", - "Speed": "Speed", - "Initiative": "initative", - "Personality Traits": "Personality Traits", - "Ideals": "Ideals", - "Bonds": "Bonds", - "Flaws": "Flaws", - "Bounty": "Bounty", - "Hitpoints": "Hitpoints", - "Temporary HP": "Temporary HP", - "Hit Dice": "Hit Dice", - "Exhaustion": "Exhaustion", - "Knocks": "Knocks", - "death-saves-u": "DEATH SAVES", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "has-attack-u": "HAS AN ATTACK", + "AC": "CA", + "Speed": "Velocità", + "Initiative": "iniziativa", + "Personality Traits": "Tratti Personalità", + "Ideals": "Ideali", + "Bonds": "Legami", + "Flaws": "Difetti", + "Bounty": "Taglia", + "Hitpoints": "Punti Ferita", + "Temporary HP": "PF Temporanei", + "Hit Dice": "Dado Vita", + "Exhaustion": "Indebolimento", + "Knocks": "Colpi", + "death-saves-u": "TS CONTRO MORTE", + "successes-u": "SUCCESSI", + "failures-u": "FALLIMENTI", + "item-name-u": "NOME OGGETTO", + "equipped-u": "EQUIPAGGIATO", + "use-as-resource-u": "USO COME RISORSA", + "has-attack-u": "HA UN ATTACCO", "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "Equipment": "Equipment", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "Attack:", - "spell-u": "SPELL", - "proficient-u": "PROFICIENT", - "range:-u": "RANGE:", - "magic-bonus:-u": "MAGIC BONUS:", - "crit-range-u": "CRIT RANGE:", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "flat-u": "FLAT", - "save-effect:-u": "SAVE EFFECT:", - "ammunition:-u": "AMMUNITION:", - "description:-u": "DESCRIPTION:", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "roll:-u": "ROLL:", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "dmg:-u": "Damage:", - "critical-dmg:-u": "CRITICAL DAMAGE:", - "Attacks & Spellcasting": "Attacks & Spellcasting", - "Proficiency Bonus": "Proficiency Bonus", - "strength": "Strength", - "dexterity": "Dexterity", - "constitution": "Constitution", - "intelligence": "Intelligence", - "wisdom": "Wisdom", - "charisma": "Charisma", - "Inspiration": "Inspiration", - "acrobatics-core": "Acrobatics (Dex)", - "animal_handling-core": "Animal Handling (Wis)", + "mods:-u": "MOD:", + "total-weight-u": "PESO TOTALE", + "Equipment": "Equipaggiamento", + "atk-u": "ATT", + "dmg-type-u": "DANNO/TIPO", + "attack:-u": "Attacco:", + "spell-u": "INCANTESIMO", + "proficient-u": "COMPETENTE", + "range:-u": "GITTATA:", + "magic-bonus:-u": "BONUS MAGICO:", + "crit-range-u": "SOGLIA CRITICO:", + "crit:-u": "CRITICO:", + "damage2:-u": "DANNO 2:", + "saving-throw:-u": "TIRI SALVEZZA:", + "vs-dc:-u": "VS CD:", + "flat-u": "FISSO", + "save-effect:-u": "IN CASO DI SUCCESSO:", + "ammunition:-u": "MUNIZIONI:", + "description:-u": "DESCRIZIONE:", + "global-attack-u": "MOD. ATTACCO GLOBALE", + "roll:-u": "TIRO:", + "global-damage-u": "MOD. DANNO GLOBALE", + "dmg:-u": "Danno:", + "critical-dmg:-u": "DANNO CRITICO:", + "Attacks & Spellcasting": "Attacchi e Incantesimi", + "Proficiency Bonus": "Bonus competenza", + "strength": "Forza", + "dexterity": "Destrezza", + "constitution": "Costituzione", + "intelligence": "Intelligenza", + "wisdom": "Saggezza", + "charisma": "Carisma", + "Inspiration": "Ispirazione", + "acrobatics-core": "Acrobazia (Des)", + "animal_handling-core": "Addestrare Animali (Sag)", "arcana-core": "Arcana (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "history-core": "History (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", - "nature-core": "Nature (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", - "religion-core": "Religion (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "Passive Perception": "Passive Perception", + "athletics-core": "Atletica (For)", + "deception-core": "Inganno (Car)", + "history-core": "Storia (Int)", + "insight-core": "Intuizione (Sag)", + "intimidation-core": "Intimidire (Car)", + "investigation-core": "Indagare (Int)", + "medicine-core": "Medicina (Sag)", + "nature-core": "Natura (Int)", + "perception-core": "Percezione (Sag)", + "performance-core": "Intrattenere (Car)", + "persuasion-core": "Persuasione (Car)", + "religion-core": "Religione (Int)", + "sleight_of_hand-core": "Rapidità di Mano (Des)", + "stealth-core": "Furtività (Des)", + "survival-core": "Sopravvivenza (Sag)", + "Passive Perception": "Percezione Passiva", "L": "L", "P": "P", "S": "S", "G": "G", - "feats-traits-u": "FEATURES & TRAITS", - "source:-u": "SOURCE:", - "racial": "Racial", - "class": "Class", - "feat": "Feat", + "feats-traits-u": "CARATTERISTICHE E TRATTI", + "source:-u": "FONTE:", + "racial": "Razziale", + "class": "Classe", + "feat": "Talento", "background": "Background", - "other": "Other", - "source-type:-u": "SOURCE TYPE:", - "moves-u": "Moves", - "total": "total", - "current": "current", - "None": "None", - "Strength": "Strength", - "Dexterity": "Dexterity", - "Constitution": "Constitution", - "Intelligence": "Intelligence", - "Wisdom": "Wisdom", - "Charisma": "Charisma", - "Spellcasting Ability": "Spellcasting Ability", - "Spell Save DC": "Spell Save DC", - "Spell Attack Bonus": "Spell Attack Bonus", + "other": "Altro", + "source-type:-u": "TIPO FONTE:", + "moves-u": "Mosse", + "total": "totali", + "current": "attuali", + "None": "Nessuno", + "Strength": "Forza", + "Dexterity": "Destrezza", + "Constitution": "Costituzione", + "Intelligence": "Intelligenza", + "Wisdom": "Saggezza", + "Charisma": "Carisma", + "Spellcasting Ability": "Abilità Magiche", + "Spell Save DC": "CD contro Incantesimi", + "Spell Attack Bonus": "Bonus Attacco Magico", "spell-ritual": "R", "spell-concentration": "C", "spell-component-verbal": "V", "spell-component-somatic": "S", "spell-component-material": "M", - "school:-u": "SCHOOL:", - "abjuration": "Abjuration", - "conjuration": "Conjuration", - "divination": "Divination", - "enchantment": "Enchantment", - "evocation": "Evocation", - "illusion": "Illusion", - "necromancy": "Necromancy", - "transmutation": "Transmutation", - "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "components:-u": "COMPONENTS:", - "concentration-u": "CONCENTRATION", - "duration:-u": "DURATION:", - "innate:-u": "INNATE:", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", - "none": "None", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "effect:-u": "EFFECT:", - "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "off": "Off", - "partial": "Partial", - "on": "On", - "class:-u": "CLASS:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "Appearance": "Appearance", - "Build": "Build", - "Eyes": "Eyes", - "Hair": "Hair", - "Skin": "Skin", - "Misdeeds": "Misdeeds", - "Allies & Organizations": "Allies & Organizations", - "Backstory": "Backstory", - "Backpack": "Backpack", - "Notes": "Notes", - "hit-die:-u": "HIT DIE:", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "magic-use-lvl:-u": "MAGIC CASTER LEVEL:", - "class-options-u": "CLASS OPTIONS", - "class-name:-u": "CLASS NAME:", - "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", - "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Artificer, Paladin, Ranger)", - "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", - "lvl-u": "LEVEL", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "initiative-mod:-u": "INITIATIVE MODIFIER:", - "initiative-style:-u": "INITIATIVE STYLE:", - "norm": "Normal", - "adv": "Advantage", - "disadv": "Disadvantage", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "strength-save-u": "STRENGTH SAVE", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-save-u": "WISDOM SAVE", - "charisma-save-u": "CHARISMA SAVE", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", - "save-opts-u": "SAVE OPTIONS", - "normal": "Normal", - "expertise": "Expertise", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "skill-opts-u": "SKILL OPTIONS", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "core-die-roll:-u": "CORE DIE ROLL:", - "default-critical-range:-u": "CRITICAL RANGE:", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", - "custom": "Custom", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", - "level-calculations:-u": "LEVEL CALCULATIONS:", - "encumbrance:-u": "ENCUMBRANCE:", - "simple": "Simple", - "variant-phb": "Variant (PHB p176)", - "ingore-non-equipped-weight": "IGNORE NON-EQUIPPED ITEMS WEIGHT", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", - "general-opts-u": "GENERAL OPTIONS", - "difficulty-class-abv": "DC", - "save": "Save", - "higher-lvl-cast": "Higher Level Cast", - "ritual-l": "ritual-l", - "casting-time:": "Casting Time:", - "range:": "Range:", - "target:": "Target:", - "components:": "Components:", - "duration:": "Duration:", - "concentration": "Concentration", - "at-higher-lvl": "At Higher Levels", - "spell-save-dc-u": "SPELL SAVE DC", - "desconly": "For Description Only", - "npc-type-place": "Medium fiend, any evil alignment", - "npc-armor-place": "scale mail", - "npc-speed-place": "30 ft., fly 60ft.", - "npc-dmg-vuln-place": "fire", - "npc-dmg-res-place": "cold", - "npc-dmg-imm-place": "lighting, thunder", - "npc-cond-imm-place": "charmed", - "npc-senses-place": "darkvision 120ft., passive Perception 16", - "npc-langs-place": "Abyssal, Common, Infernal", - "npc-trait-name-place": "False Appearance.", - "npc-trait-desc-place": "If the dragon fails...", - "range-reach-place": "5 ft.", - "to-hit-place": "One target", - "on-hit-place": "slashing", - "on-hit-2-place": "fire", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", - "range-place": "Self (60-foot cone)", - "dmg-type-place": "Slashing", - "save-effect-place": "half damage", - "ammunition-place": "Arrows", - "description-place": "Up to 2 creatures within 5 feet", - "ruby-dust-place": "ruby dust worth 50gp", - "half-dmg-place": "Half damage", - "accept-compendium-drop": "Accepting Compendium Drop", - "replace-sheet-with": "Do you want to replace this sheet with" + "school:-u": "SCUOLA:", + "abjuration": "Abiurazione", + "conjuration": "Evocazione", + "divination": "Divinazione", + "enchantment": "Ammaliameno", + "evocation": "Invocazione", + "illusion": "Illusione", + "necromancy": "Necromanzia", + "transmutation": "Transmutazione", + "ritual-u": "RITUALE", + "casting-time:-u": "TEMPO DI LANCIO:", + "components:-u": "COMPONENTI:", + "concentration-u": "CONCENTRAZIONE", + "duration:-u": "DURATA:", + "innate:-u": "INNATO:", + "output:-u": "RISULTATO:", + "spellcard-u": "CARTA INCANTESIMO", + "spell-atk:-u": "ATTACCO MAGICO:", + "none": "Nessuna", + "healing:-u": "CURA", + "add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA", + "cantrip-progression:-u": "PROGR. TRUCCHETTO", + "cantrip-dice-u": "DADO TRUCCHETTO", + "cantrip-beam-u": "RAGGI TRUCCHETTO", + "effect:-u": "EFFETTO:", + "at-higher-lvl-dmg:-u": "DAN A LVL SUPERIORI:", + "include_spell_desc:-u": "INCLUDI DESCRIZIONE INCANTESIMO NELL'ATTACCO:", + "off": "Spento", + "partial": "Parziale", + "on": "Attivo", + "class:-u": "CLASSE:", + "at-higher-lvl:-u": "A LIVELLI SUPERIORI:", + "Appearance": "Aspetto", + "Build": "Corporatura", + "Eyes": "Occhi", + "Hair": "Capelli", + "Skin": "Pelle", + "Misdeeds": "Misfatti", + "Allies & Organizations": "Alleati e Organizzazioni", + "Backstory": "Biografia", + "Backpack": "Zaino", + "Notes": "Note", + "hit-die:-u": "DADI VITA:", + "carrying-capacity-mod:-u": "MOD. CAPACITÀ TRASPORTO:", + "magic-use-lvl:-u": "LIVELLO INCANTATORE:", + "class-options-u": "OPZIONI CLASSE", + "class-name:-u": "NOME CLASSE:", + "spellcasting-ability:-u": "ABILITÀ MAGICHE:", + "spell-slots:-u": "SLOT INCANTESIMI:", + "spell-full-u": "COMPLETO (Chierico, Druido, Mago)", + "spell-half-u": "METÀ (Artificiere, Paladino, Ranger)", + "spell-third-u": "UN TERZO (Cavaliere Mistico/Mistificatore Arcano)", + "cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA", + "lvl-u": "LIVELLO", + "spell_slot_modifiers-u": "MODIFICATORI SLOT INCANTESIMI", + "initiative-mod:-u": "MODIFICATORE INIZIATIVA:", + "initiative-style:-u": "STILE INIZIATIVA:", + "norm": "Normale", + "adv": "Vantaggio", + "disadv": "Svantaggio", + "attribute-opts-u": "OPZIONI CARATTERISTICHE", + "strength-save-u": "TS FORZA", + "dexterity-save-u": "TS DESTREZZA", + "constitution-save-u": "TS COSTITUZIONE", + "intelligence-save-u": "TS INTELLIGENZA", + "wisdom-save-u": "TS SAGGEZZA", + "charisma-save-u": "TS CARISMA", + "death-save-mod:-u": "MOD. TS CONTRO MORTE:", + "glob-saving-mod:-u": "MOD. TIRI SALVEZZA GLOBALE:", + "save-opts-u": "OPZIONI TS", + "normal": "Normale", + "expertise": "Maestria", + "pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:", + "skill-opts-u": "OPZIONI ABILITA'", + "always-roll-adv": "Lancia Sempre con Vantaggio", + "toggle-roll-adv": "Attiva Vantaggio", + "query-roll-adv": "Chiedi Vantaggio", + "never-roll-adv": "Non Lanciare Mai con Vantaggio", + "never-roll-dmg": "Non Tirare i Danni in Automatico", + "always-roll-dmg": "Lancia sempre Danno e Critico", + "core-die-roll:-u": "TIRO DADI BASE:", + "default-critical-range:-u": "SOGLIA CRITICO:", + "prof-bonus:-u": "BONUS COMPETENZA:", + "by-level": "Per Livello (Predefinito)", + "prof-die": "Dado Competenza (DAN)", + "custom": "Personalizzato", + "add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:", + "level-calculations:-u": "CALCOLI LIVELLO AUTOMATICI:", + "encumbrance:-u": "INGOMBRO:", + "simple": "Semplice", + "variant-phb": "Variante (MG p176)", + "ingore-non-equipped-weight": "IGNORA PESO OGGETTI NON EQUIPAGGIATI", + "inventory:-u": "EQUIPAGGIAMENTO:", + "compendium-compatible": "Compatibile con il Compendio ", + "general-opts-u": "OPZIONI GENERALI", + "difficulty-class-abv": "CD", + "save": "TS", + "higher-lvl-cast": "Lancio ai livelli superiori", + "ritual-l": "rituale-l", + "casting-time:": "Tempo di Lancio:", + "range:": "Gittata:", + "target:": "Bersaglio:", + "components:": "Componenti:", + "duration:": "Durata:", + "concentration": "Concentrazione", + "at-higher-lvl": "A livelli superiori", + "spell-save-dc-u": "CD TS INCANTESIMI", + "desconly": "Solo Per Descrizione", + "npc-type-place": "Immondo Medio, qualsiasi allineamento malvagio", + "npc-armor-place": "Corazza di Scaglie", + "npc-speed-place": "9 m, volo 18 m", + "npc-dmg-vuln-place": "fuoco", + "npc-dmg-res-place": "freddo", + "npc-dmg-imm-place": "fulmine, tuono", + "npc-cond-imm-place": "affascinato", + "npc-senses-place": "Scurovisione 36 m, Percezione Passiva 16", + "npc-langs-place": "Abissale, Comune, Infernale", + "npc-trait-name-place": "Falso Aspetto.", + "npc-trait-desc-place": "Se il drago fallisce...", + "range-reach-place": "1.5 m", + "to-hit-place": "Un bersaglio", + "on-hit-place": "taglienti", + "on-hit-2-place": "fuoco", + "npc-repeating-name-place": "Parata.", + "npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...", + "range-place": "Incantatore (cono di 18 m)", + "dmg-type-place": "Taglienti", + "save-effect-place": "metà danni", + "ammunition-place": "Frecce", + "description-place": "Fino a 2 creature entro 3 m", + "ruby-dust-place": "polvere di rubino del valore di 50mo", + "half-dmg-place": "Metà danni", + "accept-compendium-drop": "Accettare spostamento da Compendio", + "replace-sheet-with": "Vuoi sostituire questa scheda con" } \ No newline at end of file diff --git a/Broken Compass/translations/it.json b/Broken Compass/translations/it.json index 49f1ff580f..577ab47e68 100644 --- a/Broken Compass/translations/it.json +++ b/Broken Compass/translations/it.json @@ -1,72 +1,72 @@ { - "I-am": "I am", - "call-me-if-you-need-a": "Call me if you need a", - "place-i-call-home": "Place I call home", - "heritage": "Heritage", - "homeland": "Homeland", - "workplace": "Workplace", - "words-to-live-by": "Words to live by", - "make-the-roll-secret": "Make the roll secret", - "action": "Action", - "fight": "Fight", + "I-am": "Il mio nome è", + "call-me-if-you-need-a": "Chiamami se ti serve un/a", + "place-i-call-home": "Qui mi sento a casa", + "heritage": "Origine", + "homeland": "Patria", + "workplace": "Lavoro", + "words-to-live-by": "Il mio motto", + "make-the-roll-secret": "Tira in segreto", + "action": "Azione", + "fight": "Combattere", "leadership": "Leadership", "stunt": "Stunt", - "guts": "Guts", - "cool": "Cool", - "drive": "Drive", - "shoot": "Shoot", - "knowledge": "Knowledge", - "culture": "Culture", - "first_aid": "First aid", - "tech": "Tech", - "society": "Society", - "charm": "Charm", - "eloquence": "Eloquence", - "observation": "Observation", - "wild": "Wild", - "scout": "Scout", - "survival": "Survival", - "tough": "Tough", - "crime": "Crime", - "caution": "Caution", - "dexterity": "Dexterity", - "stealth": "Stealth", - "luck": "Luck", - "i-feel": "I feel", - "powerful": "Powerful", - "bleeding": "Bleeding", - "daring": "Daring", - "shocked": "Shocked", - "focused": "Focused", - "dizzy": "Dizzy", - "confident": "Confident", - "embarassed": "Embarassed", - "fierce": "Fierce", - "broken": "Broken", - "untouchable": "Untouchable", - "scared": "Scared", - "expertise": "Expertise", - "weapon-and-gear": "Weapon & Gear", - "scars-and-experiences": "Scars & Experiences", - "pockets": "Pockets", - "bag": "Bag", - "backpack": "Backpack", - "mags": "Mags", - "total-dices": "Total dices", - "result:": "Result:", - "basic": "Basic", - "critical": "Critical", - "extreme": "Extreme", - "impossible": "Impossible", - "what-a-hero": "What a hero!", - "risk": "I'm taking a risk", - "you-lost-one-success": "You lost one success", - "all-or-nothing": "All or nothing", - "you-lost-all-your-successes": "You lost all your successes", - "name": "Name", - "description": "Description", - "i-have-expertise": "I have expertise", - "flip-the-coin": "Flip the coin", - "success": "Success", - "fail": "Fail" + "guts": "Fegato", + "cool": "Sangue Freddo", + "drive": "Guidare", + "shoot": "Sparare", + "knowledge": "Conoscenza", + "culture": "Cultura", + "first_aid": "Primo Soccorso", + "tech": "Tecnologia", + "society": "Società", + "charm": "Fascino", + "eloquence": "Eloquenza", + "observation": "Spirito d'osservazione", + "wild": "Selvaggio", + "scout": "Esplorazione", + "survival": "Sopravvivenza", + "tough": "Tempra", + "crime": "Crimine", + "caution": "Allerta", + "dexterity": "Destrezza", + "stealth": "Furtività", + "luck": "Fortuna", + "i-feel": "Mi sento", + "powerful": "Invincibile", + "bleeding": "Sanguinante", + "daring": "Gasato", + "shocked": "Shockato", + "focused": "Concentrato", + "dizzy": "Frastornato", + "confident": "Sicuro di me", + "embarassed": "Umiliato", + "fierce": "Un duro", + "broken": "Spezzato", + "untouchable": "Intoccabile", + "scared": "Spaventato", + "expertise": "Specialità", + "weapon-and-gear": "Armi ed Equipaggiamento", + "scars-and-experiences": "Esperienze e Cicatrici", + "pockets": "Tasche", + "bag": "Borsa", + "backpack": "Zaino", + "mags": "Caricatori", + "total-dices": "Dadi Totali", + "result:": "Risultato:", + "basic": "Base", + "critical": "Critico", + "extreme": "Estremo", + "impossible": "Impossibili", + "what-a-hero": "Che eroe!", + "risk": "Prendo un rischio", + "you-lost-one-success": "Perdi un successo", + "all-or-nothing": "Tutto per tutto", + "you-lost-all-your-successes": "Perdi tutti i successi", + "name": "Nome", + "description": "Descrizione", + "i-have-expertise": "Sono specializzato", + "flip-the-coin": "Lancia la moneta", + "success": "Successo", + "fail": "Fallimento" } \ No newline at end of file diff --git a/CODEOWNERS b/CODEOWNERS index c7d1428ef6..e4f9bb4ad4 100644 --- a/CODEOWNERS +++ b/CODEOWNERS @@ -22,7 +22,7 @@ City\ of\ Mist\ Official/ @Roll20/sheetmaintainers # @nmbradley Das\ Schwarze\ Auge\ (TDE)\ 5\ OFFICIAL\ by\ Ulisses/ @Roll20/sheetmaintainers # @Plushtoast Delta\ Green\ 2/ @Roll20/sheetmaintainers # @uriele Draci\ Hlidka/ @Roll20/sheetmaintainers # @DraciHlidka -Earthdawn\ (FASA\ Official)/ @Roll20/sheetmaintainers # @ChrisDDickey +Earthdawn\ (FASA\ Official)/ @Roll20/sheetmaintainers # @ChrisDDickey @jiboux Esper_Genesis_5e/ @Roll20/sheetmaintainers # @nmbradley Excellents/ @Roll20/sheetmaintainers # @9thLevel Fate/ @Roll20/sheetmaintainers # @fredhicks diff --git a/CWOD-V20/translations/es.json b/CWOD-V20/translations/es.json index de306e5996..ac9c0be060 100644 --- a/CWOD-V20/translations/es.json +++ b/CWOD-V20/translations/es.json @@ -109,7 +109,7 @@ "backgrounds-u": "Trasfondos", "virtues-u": "Virtudes", "conscience-u": "Conciencia", - "conviction-u": "Conviction", + "conviction-u": "Convicción", "selfcontrol-u": "Autocontrol", "instinct-u": "Instinto", "courage-u": "Coraje", diff --git a/CWOD-Wr20/translations/es.json b/CWOD-Wr20/translations/es.json index 3d231b0a22..b9110cf322 100644 --- a/CWOD-Wr20/translations/es.json +++ b/CWOD-Wr20/translations/es.json @@ -5,9 +5,9 @@ "nature-u": "Naturaleza:", "demeanor-u": "Conducta:", "concept-u": "Concepto:", - "clan-u": "Life:", - "generation-u": "Death:", - "sire-u": "Regret:", + "clan-u": "Vida:", + "generation-u": "Muerte:", + "sire-u": "Lamento:", "attributes-u": "Atributos", "physical-u": "Físico", "social-u": "Sociales", diff --git a/ChroniquesOubliees/Images/ajouter_personnage.webp b/ChroniquesOubliees/Images/ajouter_personnage.webp new file mode 100644 index 0000000000..b5024c953d Binary files /dev/null and b/ChroniquesOubliees/Images/ajouter_personnage.webp differ diff --git a/ChroniquesOubliees/Images/capacites.webp b/ChroniquesOubliees/Images/capacites.webp new file mode 100644 index 0000000000..681599f790 Binary files /dev/null and b/ChroniquesOubliees/Images/capacites.webp differ diff --git a/ChroniquesOubliees/Images/co_v4.webp b/ChroniquesOubliees/Images/co_v4.webp new file mode 100644 index 0000000000..f54762f4a9 Binary files /dev/null and b/ChroniquesOubliees/Images/co_v4.webp differ diff --git a/ChroniquesOubliees/Images/export_co_drs.webp b/ChroniquesOubliees/Images/export_co_drs.webp new file mode 100644 index 0000000000..1c010c8ab6 Binary files /dev/null and b/ChroniquesOubliees/Images/export_co_drs.webp differ diff --git a/ChroniquesOubliees/Images/options_attaque.webp b/ChroniquesOubliees/Images/options_attaque.webp new file mode 100644 index 0000000000..ca882c0642 Binary files /dev/null and b/ChroniquesOubliees/Images/options_attaque.webp differ diff --git a/ChroniquesOubliees/Images/passer_en_pnj.webp b/ChroniquesOubliees/Images/passer_en_pnj.webp new file mode 100644 index 0000000000..8d8947c530 Binary files /dev/null and b/ChroniquesOubliees/Images/passer_en_pnj.webp differ diff --git a/ChroniquesOubliees/Images/selection_co_drs.webp b/ChroniquesOubliees/Images/selection_co_drs.webp new file mode 100644 index 0000000000..570d2be117 Binary files /dev/null and b/ChroniquesOubliees/Images/selection_co_drs.webp differ diff --git a/ChroniquesOubliees/Images/servantes.webp b/ChroniquesOubliees/Images/servantes.webp new file mode 100644 index 0000000000..702647bc6f Binary files /dev/null and b/ChroniquesOubliees/Images/servantes.webp differ diff --git a/ChroniquesOubliees/Images/sheet_settings.webp b/ChroniquesOubliees/Images/sheet_settings.webp new file mode 100644 index 0000000000..6dcc07cf18 Binary files /dev/null and b/ChroniquesOubliees/Images/sheet_settings.webp differ diff --git a/ChroniquesOubliees/Images/statblocks_1.webp b/ChroniquesOubliees/Images/statblocks_1.webp new file mode 100644 index 0000000000..4f9fca9fc9 Binary files /dev/null and b/ChroniquesOubliees/Images/statblocks_1.webp differ diff --git a/ChroniquesOubliees/Images/statblocks_1_resultats.webp b/ChroniquesOubliees/Images/statblocks_1_resultats.webp new file mode 100644 index 0000000000..6d54d67168 Binary files /dev/null and b/ChroniquesOubliees/Images/statblocks_1_resultats.webp differ diff --git a/ChroniquesOubliees/Images/statblocks_depuis_drs.webp b/ChroniquesOubliees/Images/statblocks_depuis_drs.webp new file mode 100644 index 0000000000..b3543a3fcf Binary files /dev/null and b/ChroniquesOubliees/Images/statblocks_depuis_drs.webp differ diff --git a/ChroniquesOubliees/Images/statblocks_depuis_drs_resultat.webp b/ChroniquesOubliees/Images/statblocks_depuis_drs_resultat.webp new file mode 100644 index 0000000000..78848f3f80 Binary files /dev/null and b/ChroniquesOubliees/Images/statblocks_depuis_drs_resultat.webp differ diff --git a/ChroniquesOubliees/ReadMe.md b/ChroniquesOubliees/ReadMe.md index 318c1ac9b7..15c7eebbf2 100644 --- a/ChroniquesOubliees/ReadMe.md +++ b/ChroniquesOubliees/ReadMe.md @@ -10,15 +10,12 @@ Il est aussi possible d'utiliser cette fiche pour jouer avec l'ensemble de règl Le jeu complet, des suppléments et des téléchargements gratuits sont disponibles sur le site de l'éditeur [Black Book Editions](http://www.black-book-editions.fr/catalogue.php?id=13). +Cette feuille de personnage utilise des marques déposées et des droits d’auteurs qui sont la propriété de Black Book Editions comme l’y autorisent les conditions d’utilisation de Black Book Editions. Cette feuille de personnage n’est pas publiée par Black Book Editions et n’a pas reçu son aval ni une quelconque approbation de sa part. Pour de plus amples informations sur Black Book Editions, consultez www.black-book-editions.fr. + # Version courante -5.02 [Screenshot](co_v3.jpg) +5.00 [Screenshot](Images/co_v4.webp) # Notes de version -## v5.02 (2023-01-26) -* Support des statblocks JSON de CO-DRS -* Ajout des munitions -* Champs prédicat pour les armes portées - ## v5.00 (2021-07-09) * Ajout d'une partie dédiée pour l'interaction avec le script * Ajout d'un type de dégâts drain diff --git a/ChroniquesOubliees/co.html b/ChroniquesOubliees/co.html index b8b0ed7c18..8bce60e926 100644 --- a/ChroniquesOubliees/co.html +++ b/ChroniquesOubliees/co.html @@ -22,7 +22,12 @@
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Documentation pour la fiche COF pour Roll20

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Cette feuille de personnage utilise des marques déposées et des droits d’auteurs qui sont la propriété de Black Book Editions comme l’y autorisent les conditions d’utilisation de Black Book Editions. Cette feuille de personnage n’est pas publiée par Black Book Editions et n’a pas reçu son aval ni une quelconque approbation de sa part. Pour de plus amples informations sur Black Book Editions, consultez www.black-book-editions.fr.

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+

1. Vue générale

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+ +

Cette fiche a été originellement conçue par Natha. Elle a été reprise par Ulti en 2018, et le design a peu changé. Vous pouvez voir ci-contre la fiche de Natha. Le développement de la fiche est entièrement libre et n'est en aucun cas un produit officiel de Black Book Édition. Il est nécessaire d'acheter le jeu Chroniques Oubliées pour profiter pleinement de cette fiche.

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La première partie de la fiche concerne l'identité du personnage (nom, race, profil, niveau, etc.) et reste toujours visible. La partie située en dessous de l'identité comporte plusieurs onglets qui regroupent différents aspects de la fiche.

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D'une manière générale, cliquer sur les symboles de dés permet de lancer les dés dans le chat pour l'action liée aux dés. Les symboles de triangle pleins indiquent qu'il est possible d'afficher plus d'informations en cliquant sur le triangle. Mettre la souris à la fin de certaines lignes permet de faire apparaître un symbole d'engrenage. Cliquer sur ce symbole d'engrenage dévoile des lignes supplémentaires, généralement utiles uniquement pour le MJ.

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La fiche est conçue à la fois pour être utilisable seule et avec un compte gratuit, et pour faciliter l'utilisation du script COFantasy pour ceux qui ont un compte pro.

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1.1 Identité du personnage

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Cette partie affiche le token du personnage et les informations de base sur le personnage. La seule subtilité concerne le nom : on peut cliquer sur le triangle devant le nom, pour faire apparaître un alias. En face du nom, on voit alors apparaître la façon dont les joueurs connaissent le personnage : soit par son nom, soit par son alias. Ces informations sont en particulier utilisées par le script associé à la fiche.

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1.2 Fiche pour joueur et fiche pour PNJ

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Le jeu fait une distinction nette entre personnages joueurs et PNJ : la construction est différente, les caractéristiques sont simplifiées pour les PNJs. Le choix du type de fiche se fait dans l'identité, depuis le menu déroulant Type. + + Si vous avez commencé à remplir la fiche en mode joueur et que vous décidez de passer en mode PNJ, la fiche essaie de convertir automatiquement tout ce qui a été rentré en mode joueur. De même, vous pouvez repasser en mode joueur, et la conversion sera faite automatiquement. +

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2. Fiche pour les personnages joueurs

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2.1 Caractéristiques et attaques

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La fiche est découpée et zones de couleur regroupant les caractéristiques de base, le combat, la vitalité, la défense et les parties de règles optionnelles.

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Pour chaque caractéristique de base, la fiche calcule le modificateur de caractéristique et propose un bouton pour lancer un dé auquel on ajoute ce modificateur. Par défaut, ce jet est un dé à 20 faces, mais si l'état affaibli est coché, ce sera un d12. Entre le bouton de lancer de dé et la valeur de la caractéristique, un menu déroulant permet de choisir entre caractéristique ordinaire, caractéristique supérieure (dans ce cas, le bouton fait lancer 2 dés et garde le meilleur) et caractéristique héroïque supérieure (où le résultat du dé est toujours au moins 10).

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Les lignes d'attaque sont précédées d'un symbole de dé à 20 faces. Cliquer sur ce dé permet de lancer le jet d'attaque, ainsi que les dégâts de l'arme. Tout ce qui est dans le champ SPÉCIAL sera interprété avant affichage. Par exemple, on peut y mettre affaibli pendant [[1d4]] tours, ou bien +[[2d6]] DM de feu. En mettant la souris vers la fin de la ligne, on fait apparaître une roue crantée. Cliquer sur cette roue fait apparaître plus d'informations pour l'attaque. La plupart ne sont utiles qu'avec le script associé, mais le champ Liste de modificateurs permet de modifier les attaques, par exemple pour faire relancer les 1 des dés de dégâts. Passer la souris sur ce champ indique la liste des modificateurs reconnus par la fiche (le script en reconnaît beaucoup plus). Certaines armes sont reconnues par la fiche quand on rentre leur nom, ce qui permet d'avoir automatiquement certains modificateurs, comme choc pour le bâton, qui permet de faire des dégâts non létaux sans pénalité.

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Au dessus de la liste des attaques, un onglet permet d'afficher des options d'attaques qui s'appliquent à toutes les attaques. L'effet de chaque case à cocher est expliqué sur la fiche. Pour l'attaque en puissance, on peut modifier le nombre de d6 de DM supplémentaires, comme prévu dans la règle page 161.

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2.2 Capacités et compétences

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Cet onglet affiche par défaut 5 voies normales et une voie de prestige pour le personnage. On peut remplir directement les noms de voies et les titres des capacités. Les triangles à côté de ces noms permettent d'afficher la description des capacités, ou, pour les voies, des effets valides pour l'ensemble de la voie (comme le bonus de +2/rang en connaissance pour la Voie de la magie universelle). Pour éditer ces descriptions, il faut cocher la case Éditer en haut à droite des capacités. Pour retrouver un affichage plus compact, il faut décocher la case. Il est possible d'afficher 3 voies supplémentaires en cochant la case Plus de voies en dessous des capacités +

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Cet onglet propose aussi une liste de compétences à remplir (cliquer sur Add). Chaque capacité a par défaut une caractéristique associée (mais on peut la changer le temps d'un test), ainsi qu'un malus possible à appliquer : malus d'armure ou malus de casque (pour les jets de perception ou de vigilance).

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Enfin, la dernière liste est une liste de jets de capacité, pour noter les jets utiles pour certaines capacités. Le format est assez libre, pour qu'on puisse faire des jets de dégâts, des jets de caractéristiques, avec ou sans avantage. On peut par exemple y noter le jet d'esquive de la magie d'un voleur.

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2.3 Équipement

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L'onglet équipement permet à la fois de noter la richesse, des consommables et des notes de jeu. Pour les consommables, il est possible d'afficher une ligne supplémentaire pour décrire l'effet (utilisé par le script). +

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2.4 Configuration

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L'onglet de configuration devrait être peu touché. D'ailleurs, la valeur par défaut de ces options peut être changée dans chaque partie Roll20, dans les réglages de la partie (accessibles avant de lancer la partie). Le setting (soit générique, soit Terres d'Arran) permet de définir de grandes options de jeu. Le type de jet permet, pour cette fiche, de faire lancer les dés publiquement (Jets Normaux) ou bien seulement visibles par le MJ (Jets Cachés).

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3. Fiche pour les PNJ

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Le fiche de PNJ comporte un onglet de caractéristiques simplifié, et des onglets équipement et script similaires aux onglet équipement et onglet script en mode joueur. Un onglet particuler, l'onglet Statblock permet de créer facilement des fiches de PNJ depuis les livres ou ressources sur COF : +

3.1 Importation de statblocks

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Il existe 2 moyens d'importer directement un PNJ, sans qu'il soit besoin de compte pro. Les 2 méthodes utilisent l'onglet Statblock de la fiche en mode PNJ. Enfin, il existe un troisième moyen plus complet, mais celui-ci utilise un script et demande un compte pro.

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Importation depuis un PDF

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C'est l'importation la plus facile depuis les livres des règles ou les campagnes du commerce : il suffit de copier le stat block et de le coller dans l'onglet Statblock. Attention, cet onglet n'est visible que quand la fiche est en mode PNJ. Les étapes sont donc : + créer un personnage dans Roll20, ouvrir la fiche, + + passer la fiche en mode PNJ, puis cliquer sur l'onglet Statblock, puis coller dans cet onglet le texte de la statblock. + + En changeant à nouveau d'onglet, la fiche va se remplir automatiquement. + + Il ne reste ensuite plus qu'à ajouter une image et un token, et le personnage peut être utilisé.

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Cette méthode permet de remplir le nom du personnage, la description, le niveau, les caractéristiques et les attaques. Il peut y avoir des ratés au niveau des points de vie ou de la RD, selon la façon dont elles sont notées dans le statblock, voire parfois au niveau des attaques.

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L'importation n'est pas capable de tenir compte des voies ou autres capacités particulières.

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Importation depuis CO-DRS

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L'importation par cette méthode est limitée au DRS de COF, mais est plus fiable et permet de tenir compte des voies de PNJs. Comme pour la méthode précédente, il faut commencer pour créer un personnage dans votre partie Roll20, puis passer la ficher en mode PNJ et ouvrir l'onglet Statblock.

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Sur le site CO-DRS, recherchez votre créature et cliquez sur les trois petits points en haut à droite de l'image de la créature, et sélectionnez Export pour table virtuelle. + Dans ce menu, cliquez simplement sur Copier dans le presse-papier et vous pouvez ensuite coller dans l'onglet Statblock de la fiche dans Roll20. + + Ce texte sera difficilement lisible, mais il permet plus de précision dans la fiche, et en particulier de remplir certains prédicats pour le script associé à la fiche. + +

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+ Le site CO-DRS propose aussi de télécharger un token pour chaque créature. Il ne vous reste plus qu'à l'uploader sur la fiche de votre PNJ, puis rentrer les PVs sur le token, et vous êtes prêts à jouer. +

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Importation en utilisant le script d'import/export de fiches

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Tout est expliqué dans la documentation de COIE. L'import de fiches permet de tout importer, et vous n'avez ensuite plus qu'à jouer. La limite étant que cela demande un compte pro.

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3.2 Caractéristiques

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Comme pour les personnages, il est possible de lancer des jets de caractéristiques, et en cochant la case devant le nom de la caractéristique, on peut lancer des jets de caractéristique supérieure (on garde le meilleur de 2 d20). Le type de jets peut être normal (visible par tous) ou caché (visible seulement par le MJ). Comme dans la fiche de joueur, vous trouverez des options d'attaque (attaque en puissance, etc.). La fiche PNJ présente une option d'attaque supplémentaire, l'attaque de groupe, qui permet de simuler l'attaque simultanée de plusieurs PNJs de même caractéristiques en un seul jet (voir la règle dans le compagnon de règles COF). +

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4. Version pour les Terres d'Arran

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Pour jouer dans le setting des Terres d'Arran, le mieux est de mettre ce setting par défaut dans les réglages de la partie. La fiche permet alors de noter le peuple et la culture des personnages, ainsi que la famille de profil utilisée. Cela influence les scores d'attaque, le dé de vie ainsi que les points de chance.

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Dans les capacités, vous verrez apparaître un talent magique pour les mystique et des traits de peuple pour tous. Parmis les voies, vous trouverez une voie de peuple et une voie culturelle. Enfin, vous pourrez noter les formations martiales du personnage à cet endroit.

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5. Intégration avec le script

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Lorsque la fiche est utilisée avec le script COFantasy, il est conseillé de ne pas utiliser les boutons de la fiche, mais les fonctions dédiées fournies par le script. Par exemple la macro Jets sera plus précise et tendra compte de plus d'options et effets que les boutons des caractéristiques ou même des compétences.

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Un certain nombre de réglages de la fiche ne sont utilisés que pour le script. Ils sont en général cachés par défaut, sauf quand la fiche peut détecter que le script est présent. Attention, pour cela, il faut au moins une fois sauvegarder et fermer la fiche. Cela se voit en particulier pour l'onglet Script qui restera vide tant que la fiche n'aura pas au moins été fermée une fois.

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+ + diff --git a/ChroniquesOubliees/sheet.json b/ChroniquesOubliees/sheet.json index b558960e16..dcd2d68db8 100644 --- a/ChroniquesOubliees/sheet.json +++ b/ChroniquesOubliees/sheet.json @@ -4,7 +4,7 @@ "authors": "Natha, Ulti", "roll20userid": "75857, 1794854", "preview": "co_v3.jpg", - "instructions": "Feuille de Personnage (avec jets) pour [Chroniques Oubliées Fantasy](http://www.black-book-editions.fr/catalogue.php?id=13). Chroniques Oubliées Fantasy est un jeu de rôle médiéval-fantastique complet basé sur le système d20. Feuille version 5.00 (09/07/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOubliees/ReadMe.md). Maintenant compatible avec le setting des terres d'Arran (voir les options de fiche)", + "instructions": "Feuille de Personnage pour [Chroniques Oubliées Fantasy](http://www.black-book-editions.fr/catalogue.php?id=13). Chroniques Oubliées Fantasy est un jeu de rôle médiéval-fantastique complet basé sur le système d20/OGL 3.5. Cette feuille de personnage n’est pas publiée par Black Book Editions et n’a pas reçu son aval ni une quelconque approbation de sa part. Feuille version 5.00 (25/04/2023). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOubliees/ReadMe.md). [Documentation](https://raw.githack.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/doc.html). la fiche est aussi compatible avec le setting des terres d'Arran (voir les options de fiche)", "useroptions": [ { "attribute": "option_pc", diff --git a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json index 0388b0abc2..a93dd70729 100644 --- a/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json +++ b/Conan_2d20_Adventures_In_An_Age_Undreamed_Of/translations/pb.json @@ -4,76 +4,76 @@ "attribute-list": "agility,awareness,brawn,coordination,intelligence,personality,willpower", "skill-list-agility": "acrobatics,melee,stealth", "skill-list-awareness": "insight,observation,survival,thievery", - "skill-list-brawn": "athletics,resistance", - "skill-list-coordination": "parry,ranged,sailing", - "skill-list-intelligence": "alchemy,craft,healing,linguistics,lore,warfare", - "skill-list-personality": "animal,command,counsel,persuade,society", - "skill-list-willpower": "discipline,sorcery", - "encumbrance": "Encumbrance", - "fortune-points": "Fortune Points", - "gold": "Gold", + "skill-list-brawn": "atletismo,resistência", + "skill-list-coordination": "aparar,pontaria,velejar", + "skill-list-intelligence": "alquimia,manufatura,curar,linguística,saber,guerra", + "skill-list-personality": "domar animais,comandar,aconselhar,persuasão,sociedade", + "skill-list-willpower": "disciplina,feitiçaria", + "encumbrance": "Carga", + "fortune-points": "Pontos de Fortuna", + "gold": "Ouro", "trauma-treated": "Trauma Treated", "wounds-treated": "Wounds Treated", "shows-item": "Shows Item", - "damage-dice": "Damage Dice", - "weapon-damage": "Weapon Damage", - "bonus-damage": "Bonus Damage", - "total-damage": "Total Damage", - "area-struck": "Area Struck", - "despair": "Despair", - "fatigue": "Fatigue", + "damage-dice": "Dado de Dano", + "weapon-damage": "Dano da Arma", + "bonus-damage": "Dano Extra", + "total-damage": "Dano Total", + "area-struck": "Local de Acerto", + "despair": "Desespero", + "fatigue": "Fadiga", "log": "Log", "status": "Status", "info": "Info", - "pa-primary-attack": "Primary Attacks", - "pa-bonus-damage-tt": "Bonus damage is based on Awareness (Ranged), Brawn (Melee), and Personality (Threaten)", - "pa-bonus-damage": "BONUS DAMAGE", + "pa-primary-attack": "Ataques Primários", + "pa-bonus-damage-tt": "Dano Extra é baseado em Atenção (Distância), Músculo (Corporais) e Personalidade (Mentais)", + "pa-bonus-damage": "DANO EXTRA", "pa-bonus-damage-tt-ranged": "", - "pa-ranged-bonus": "Ranged", + "pa-ranged-bonus": "Distância", "pa-bonus-damage-tt-melee": "", - "pa-melee-bonus": "Melee", + "pa-melee-bonus": "Corporal", "pa-bonus-damage-tt-threaten": "", - "pa-threaten-bonus": "Threaten", - "pa-weapon-name": "Weapon Name", - "pa-dmg": "DMG:", - "pa-type": "Type", - "pa-range-reach": "Range/Reach", - "pa-weapon-size-tt": "Weapon Size: 1-Handed, 2-Handed, Unbalanced, Unwieldy, Fixed, Monstrous", - "pa-size": "Size", - "pa-damage": "Damage", - "pa-loads": "Loads", - "pa-melee": "Melee", - "pa-ranged": "Ranged", - "pa-threaten": "Threaten", - "pa-1H": "1H", - "pa-2H": "2H", - "pa-display": "Display", - "pa-ub": "UB", - "pa-uw": "UW", - "pa-fixed": "Fixed", + "pa-threaten-bonus": "Presença", + "pa-weapon-name": "Nome da Arma", + "pa-dmg": "Dano:", + "pa-type": "Tipo", + "pa-range-reach": "Porte/Alcance", + "pa-weapon-size-tt": "Tamanho da Arma: Uma Mão (1M), Duas Mãos (2M), Desbalanceada, Desajeitada, Fixada, Monstruosa", + "pa-size": "Tamanho", + "pa-damage": "Dano", + "pa-loads": "Munição", + "pa-melee": "Corporal", + "pa-ranged": "Distância", + "pa-threaten": "Presença", + "pa-1H": "1M", + "pa-2H": "2M", + "pa-display": "Mostrar", + "pa-ub": "DB", + "pa-uw": "DA", + "pa-fixed": "Fixada", "pa-m": "M", - "pa-qualities": "Qualities", - "sh-stress-and-harms": "Stress & Harms", - "sh-physical": "PHYSICAL", + "pa-qualities": "Qualidades", + "sh-stress-and-harms": "Estresse e Lesões", + "sh-physical": "FÍSICO", "sh-vigor": "Vigor", - "sh-courage": "COURAGE", - "sh-armour-soak": "Armour Soak", - "sh-armour-soak-tt": "Click to mark this armour damaged or sacrificed", - "sh-head": "HEAD", - "sh-wounds": "Wounds", - "sh-r-arm": "R. ARM", - "sh-l-arm": "L. ARM", - "sh-treated": "Treated:", - "sh-fatigue": "Fatigue:", + "sh-courage": "CORAGEM", + "sh-armour-soak": "Proteção de Armadura", + "sh-armour-soak-tt": "Clique para marcar esta armadura danificada ou sacrificada", + "sh-head": "CABEÇA", + "sh-wounds": "Ferimentos", + "sh-r-arm": "BRAÇO D.", + "sh-l-arm": "BRAÇO E.", + "sh-treated": "Tratado:", + "sh-fatigue": "Fadiga:", "sh-torso": "TORSO", "sh-mental": "MENTAL", - "sh-resolve": "Resolve", - "sh-r-leg": "R. LEG", - "sh-l-leg": "L. LEG", + "sh-resolve": "Determinação", + "sh-r-leg": "Perna D.", + "sh-l-leg": "Perna E.", "sh-trauma": "Trauma", - "sh-armour-qualities": "Armour Qualities", - "sh-treaated": "Treated:", - "sh-despair": "Despair:", + "sh-armour-qualities": "Qualidades de Armadura", + "sh-treaated": "Tratado:", + "sh-despair": "Desespero:", "sh-0-cloth-hat-coif": "(0) Cloth Hat or Coif", "sh-0-light-cloth": "(0) Light cloth", "sh-0-naked": "(0) Naked", @@ -118,186 +118,186 @@ "sh-4-full-plate-heavy-and-noisy": "(4) Full Plate (heavy and noisy)", "sh-4-great-helm-heavy-and-noisy": "(4) Great Helm (heavy and noisy)", "sh-4-leg-plates-heavy-and-noisy": "(4) Leg Plates (heavy and noisy)", - "b-belongings": "Belongings", - "b-gold": "GOLD", - "b-upkeep": "UPKEEP", - "b-spend": "Spend", - "b-name-type": "Name/Type", - "b-location": "Location", - "b-condition": "Condition", - "b-value": "Value", + "b-belongings": "Pertences", + "b-gold": "OURO", + "b-upkeep": "MANUTENÇÃO", + "b-spend": "Gasto", + "b-name-type": "Nome/Tipo", + "b-location": "Localização", + "b-condition": "Condição", + "b-value": "Valor", "b-equip": "Equip", - "b-description": "Description", - "b-total-worth": "Total Worth: ", - "b-total-encumbrance": "Total Encumbrance:", - "b-you-are-emcumbered": "You are encumbered!", - "b-your-emcumrance-limit-is-your-brawn-times-2": "Your encumbrance limit is your Brawn x 2", - "npc-npc-companions": "NPC / Companions", - "npc-name": "Name", - "npc-dmg": "DMG:", - "npc-agility": "Agility", - "npc-awareness": "Awareness", - "npc-brawn": "Brawn", + "b-description": "Descrição", + "b-total-worth": "Valor Total", + "b-total-encumbrance": "Carga Total", + "b-you-are-emcumbered": "Você está Sobrecarregado!", + "b-your-emcumrance-limit-is-your-brawn-times-2": "Seu limite de carga é seu Músculo x 2", + "npc-npc-companions": "NPC / Companheiros", + "npc-name": "Nome", + "npc-dmg": "Dano:", + "npc-agility": "Agilidade", + "npc-awareness": "Atenção", + "npc-brawn": "Músculo", "npc-coordination": "Coord.", - "npc-intelligence": "Intell.", + "npc-intelligence": "Intel.", "npc-personality": "Person.", - "npc-willpower": "Willpower", - "npc-skills-details": "Skills/Details", - "char-gender": "Gender", - "char-age": "Age", - "char-homeland": "Homeland", - "char-caste": "Caste", - "char-trait": "Trait", - "char-archetype": "Archetype", - "char-nature": "Nature", - "char-education": "Education", - "char-appearance": "Appearance", - "char-personality": "Personality", - "char-languages": "Languages", - "char-war-story": "War Story", - "char-fortune-points": "FORTUNE POINTS", - "char-renown": "RENOWN", - "char-standing": "STANDING", - "char-xp-total-spent-available": "XP TOTAL / SPENT / AVAIL.", + "npc-willpower": "Vontade", + "npc-skills-details": "Perícia/Detalhes", + "char-gender": "Gênero", + "char-age": "Idade", + "char-homeland": "Terra Natal", + "char-caste": "Casta", + "char-trait": "Traço", + "char-archetype": "Arquétipo", + "char-nature": "Natureza", + "char-education": "Educação", + "char-appearance": "Aparência", + "char-personality": "Personalidade", + "char-languages": "Línguas", + "char-war-story": "Hist. de Guerra", + "char-fortune-points": "PONTOS DE FORTUNA", + "char-renown": "RENOME", + "char-standing": "POSIÇÃO", + "char-xp-total-spent-available": "XP TOTAL / GASTO / DISPON.", "char-xp": "XP", - "t-talents": "Talents", + "t-talents": "Talentos", "t-base": "Base", "t-base-talents": "BASE TALENTS", - "t-homeland": "Homeland", - "t-caste-a": "Caste A", - "t-caste-b": "Caste B", - "t-bloodline": "Bloodline", - "t-education": "Education", - "t-nature": "Nature", - "t-archetype": "Archetype", - "t-other": "Other", - "t-attributes": "ATTRIBUTES", - "t-agility": "Agility", - "t-awareness": "Awareness", - "t-brawn": "Brawn", - "t-coordination": "Coordination", - "t-intelligence": "Intelligence", - "t-personality": "Personality", - "t-willpower": "Willpower", - "t-name": "Name", - "t-rank": "Rank", - "t-skill": "Skill", - "t-none": "None", - "t-acrobat": "Acrobatics", - "t-alchemy": "Alchemy", - "t-animal-handling": "Animal Handling", - "t-athletics": "Athletics", - "t-command": "Command", - "t-counsel": "Counsel", - "t-craft": "Craft", - "t-discipline": "Discipline", - "t-healing": "Healing", - "t-insight": "Insight", - "t-linguistics": "Linguistics", - "t-lore": "Lore", - "t-melee": "Melee", - "t-observation": "Observation", - "t-parry": "Parry", - "t-persude": "Persuade", - "t-ranged-weapons": "Ranged Weapons", - "t-resistance": "Resistance", - "t-sailing": "Sailing", - "t-society": "Society", - "t-sorcery": "Sorcery", - "t-stealth": "Stealth", - "t-survival": "Survival", - "t-thievery": "Thievery", - "t-warfare": "Warfare", - "t-effect": "Effect", - "as-attributes-and-skills": "Attributes & Skills", - "as-agility": "AGILITY", - "as-skill": "Skill", - "as-expertise": "Exp", + "t-homeland": "Terra Natal", + "t-caste-a": "Casta A", + "t-caste-b": "Casta B", + "t-bloodline": "Linhagem", + "t-education": "Educação", + "t-nature": "Natureza", + "t-archetype": "Arquétipo", + "t-other": "Outro", + "t-attributes": "ATRIBUTOS", + "t-agility": "Agilidade", + "t-awareness": "Atenção", + "t-brawn": "Músculo", + "t-coordination": "Coordenação", + "t-intelligence": "Inteligência", + "t-personality": "Personalidade", + "t-willpower": "Vontade", + "t-name": "Nome", + "t-rank": "Grad.", + "t-skill": "Perícia", + "t-none": "Nenhum", + "t-acrobat": "Acrobatismo", + "t-alchemy": "Alquimia", + "t-animal-handling": "Domar Animais", + "t-athletics": "Atletismo", + "t-command": "Comandar", + "t-counsel": "Aconselhar", + "t-craft": "Manufatura", + "t-discipline": "Disciplina", + "t-healing": "Curar", + "t-insight": "Discernimento", + "t-linguistics": "Linguística", + "t-lore": "Saber", + "t-melee": "Combater", + "t-observation": "Observar", + "t-parry": "Aparar", + "t-persude": "Persuasão", + "t-ranged-weapons": "Pontaria", + "t-resistance": "Resistência", + "t-sailing": "Velejar", + "t-society": "Sociedade", + "t-sorcery": "Feitiçaria", + "t-stealth": "Furtividade", + "t-survival": "Sobrevivência", + "t-thievery": "Ladinagem", + "t-warfare": "Guerra", + "t-effect": "Efeito", + "as-attributes-and-skills": "Atributos e Perícias", + "as-agility": "AGILIDADE", + "as-skill": "Perícia", + "as-expertise": "Esp", "as-focus": "Foc", - "as-target-number": "TN", - "as-acrobatics": "Acrobatics", - "as-melee": "Melee", - "as-stealth": "Stealth", - "as-awareness": "AWARENESS", - "as-insight": "Insight", - "as-observation": "Observation", - "as-survival": "Survival", - "as-thievery": "Thievery", - "as-brawn": "BRAWN", - "as-athletics": "Athletics", - "as-resistance": "Resistance", - "as-coordination": "COORDINATION", - "as-parry": "Parry", - "as-ranged-weapons": "Ranged/W", - "as-sailing": "Sailing", - "as-intelligence": "INTELLIGENCE", - "as-alchemy": "Alchemy", - "as-craft": "Craft", - "as-healing": "Healing", - "as-linguistics": "Linguistics", - "as-lore": "Lore", - "as-warfare": "Warfare", - "as-personality": "PERSONALITY", - "as-animal-handling": "Animal/H", - "as-command": "Command", - "as-counsel": "Counsel", - "as-persuade": "Persuade", - "as-society": "Society", - "as-willpower": "WILLPOWER", - "as-discipline": "Discipline", - "as-sorcery": "Sorcery", - "m-magic": "Magic", - "m-spell": "Spell", - "m-difficulty": "Difficulty", - "m-duration": "Duration", - "m-cost": "Cost", + "as-target-number": "NA", + "as-acrobatics": "Acrobatismo", + "as-melee": "Combater", + "as-stealth": "Furtividade", + "as-awareness": "ATENÇÃO", + "as-insight": "Discernimento", + "as-observation": "Observar", + "as-survival": "Sobrevivência", + "as-thievery": "Ladinagem", + "as-brawn": "MÚSCULO", + "as-athletics": "Atletismo", + "as-resistance": "Resistência", + "as-coordination": "COORDENAÇÃO", + "as-parry": "Aparar", + "as-ranged-weapons": "Pontaria", + "as-sailing": "Velejar", + "as-intelligence": "INTELIGÊNCIA", + "as-alchemy": "Alquimia", + "as-craft": "Manufatura", + "as-healing": "Curar", + "as-linguistics": "Linguística", + "as-lore": "Saber", + "as-warfare": "Guerra", + "as-personality": "PERSONALIDADE", + "as-animal-handling": "Domar Animais", + "as-command": "Comandar", + "as-counsel": "Aconselhar", + "as-persuade": "Persuasão", + "as-society": "Sociedade", + "as-willpower": "VONTADE", + "as-discipline": "Disciplina", + "as-sorcery": "Feitiçaria", + "m-magic": "Magia", + "m-spell": "Feitiço", + "m-difficulty": "Dificuldade", + "m-duration": "Duração", + "m-cost": "Custo", "m-momentum": "Momentum", - "m-description": "Description", + "m-description": "Descrição", "xp-xp-tracker": "XP Tracker", - "xp-total-xp": "Total XP:", - "xp-spent-xp": "Spent XP:", - "xp-available-xp": "Available XP:", - "xp-date": "Date", - "xp-xp-gain": "XP Gain", - "xp-xp-spend": "XP Spend", - "xp-spend-description": "Spend Description", - "al-adventuring-log": "Adventuring Log", - "al-date": "Date:", - "al-title": "Title:", - "al-value-amount": "Value/Amt:", - "al-search": "Search", - "al-clear": "Clear", - "tp-4": "Skill", - "tp-5": "Rolls ", - "tp-6": "dice!", - "tp-7": "Target number is:", - "tp-8": "Scores", - "tp-9": "unskilled", - "tp-11": "successes!", - "tp-16": "Roll result:", - "tp-19": "Plus", - "tp-20": "focus!", - "tp-23": "Total Success:", - "tp-12": "Wounds,", - "tp-13": "Treated", - "tp-15": "You are Encumbered !!!", - "tp-31": "Location", - "tp-32": "Weight", - "tp-33": "Condition", - "tp-35": "Value", - "tp-36": "Equipped", - "tp-37": "Description :", - "tp-38": "Effects :", - "tp-39": "Qualities :", - "tp-27": "Base", - "tp-28": "Skill", - "tp-29": "Rank", - "tp-30": "Effects :", + "xp-total-xp": "XP Total:", + "xp-spent-xp": "XP Gasto:", + "xp-available-xp": "XP Dispon.", + "xp-date": "Data", + "xp-xp-gain": "XP Ganho", + "xp-xp-spend": "XP Gasto", + "xp-spend-description": "Descrição do Gasto", + "al-adventuring-log": "Log de Aventura", + "al-date": "Data:", + "al-title": "Título:", + "al-value-amount": "Valor/Qtd.", + "al-search": "Procurar", + "al-clear": "Limpar", + "tp-4": "Perícia", + "tp-5": "Rolagens", + "tp-6": "Dado!", + "tp-7": "O número alvo é:", + "tp-8": "Valor", + "tp-9": "não hábil", + "tp-11": "sucessos!", + "tp-16": "Resultado da rolagem:", + "tp-19": "Mais", + "tp-20": "foco!", + "tp-23": "Sucessos Totais!", + "tp-12": "Ferimentos,", + "tp-13": "Tratado", + "tp-15": "Você está Sobrecarregado !!!", + "tp-31": "Localização", + "tp-32": "Peso", + "tp-33": "Condição", + "tp-35": "Valor", + "tp-36": "Equipado", + "tp-37": "Descrição :", + "tp-38": "Efeitos :", + "tp-39": "Qualidades :", + "tp-27": "Básico", + "tp-28": "Perícia", + "tp-29": "Grad.", + "tp-30": "Efeitos :", "tp-14": "Trauma,", - "tp-21": "Suffers", - "tp-22": "complication!", + "tp-21": "Sofre", + "tp-22": "complicação!", "tp-1": "You are missing the api_chk key/value in your macro.", - "tp-2": "Please see the character sheet ", - "tp-3": " scroll for more details.", - "tp-18": "Unskilled!" + "tp-2": "Por favor, veja a ficha de personagem", + "tp-3": " role para mais detalhes.", + "tp-18": "Não hábil!" } \ No newline at end of file diff --git a/Coriolis Alternative/translations/ru.json b/Coriolis Alternative/translations/ru.json index aea00a505b..c708d91549 100644 --- a/Coriolis Alternative/translations/ru.json +++ b/Coriolis Alternative/translations/ru.json @@ -1,145 +1,145 @@ { "tab-pc": "Персонаж", "tab-spaceship": "Корабль", - "tab-utility": "Utility", + "tab-utility": "Прочее", "Attributes": "Характеристики", - "attribute-strength": "Сила", - "attribute-agility": "Проворство", + "attribute-strength": "Телосложение", + "attribute-agility": "Ловкость", "attribute-wits": "Смекалка", "attribute-empathy": "Эмпатия", "skill-force": "Сила", "skill-melee-combat": "Ближний бой", - "skill-dexterity": "Ловкость", + "skill-dexterity": "Проворство", "skill-infiltration": "Скрытность", "skill-ranged-combat": "Стрельба", "skill-ranged-combat-short": "Дальнобойное", "skill-pilot": "Пилотирование", "skill-observation": "Наблюдательность", "skill-survival": "Выживание", - "skill-data-djinn": "Data Djinn", + "skill-data-djinn": "Инфомантия", "skill-data-djinn-short": "Джинн", "skill-medicurgy": "Медикургия", "skill-science": "Наука", - "skill-technology": "Технологии", - "skill-manipulation": "Манипуляция", + "skill-technology": "Технологика", + "skill-manipulation": "Влияние", "skill-command": "Лидерство", - "skill-culture": "Культура", + "skill-culture": "Мудрость", "skill-mystic-powers": "Психомистицизм", - "button-reset-ep": "Reset EP", + "button-reset-ep": "Сброс ПЭ", "button-roll-initiative": "Инициатива", - "button-roll-ship-armor": "Доспех", + "button-roll-ship-armor": "Броня", "button-ship-sensors": "Сенсоры", - "button-roll-armor": "Доспех", - "button-roll-radiation": "Radiation", - "button-roll-primary-weapon": "Primary Weapon Attack", - "button-roll-secondary-weapon": "Secondary Weapon Attack", - "char-experience": "Experience", + "button-roll-armor": "Броня", + "button-roll-radiation": "Радиация", + "button-roll-primary-weapon": "Атака Главным Орудием", + "button-roll-secondary-weapon": "Атака Вспомогательным Орудием", + "char-experience": "Опыт", "char-name": "Название", "char-background": "Происхождение", - "char-concept": "Concept", - "char-icon": "Icon", - "char-group-concept": "Group Concept", - "char-reputation": "Reputation", - "char-personal-problem": "Personal Problem", - "char-hitpoints": "Hitpoints", - "char-hitpoint-bonus": "Talent bonus", - "char-hitpoint-max": "Maximum", - "char-mindpoints": "Mindpoints", + "char-concept": "Амплуа", + "char-icon": "Лик", + "char-group-concept": "Амплуа группы", + "char-reputation": "Репутация", + "char-personal-problem": "Личная проблема", + "char-hitpoints": "Здоровье", + "char-hitpoint-bonus": "Модификатор", + "char-hitpoint-max": "Максимум", + "char-mindpoints": "Рассудок", "char-mindpoint-bonus": "Talent bonus", - "char-mindpoint-max": "Maximum", - "char-birr": "Birr", - "ship-energy": "Energy Points", - "ship-energy-current": "Current EP", - "ship-energy-max": "Maximum", - "ship-energy-used": "Ep in use", - "ship-hull": "Hull Points", - "ship-hull-current": "Current HP", - "ship-hull-max": "Maximum", - "ship-critical-damage": "Critical Damage", - "ship-maneuverability": "Maneuverability", + "char-mindpoint-max": "Максимум", + "char-birr": "Бирры", + "ship-energy": "Пункты Энергии", + "ship-energy-current": "Текущие ПЭ", + "ship-energy-max": "Максимум", + "ship-energy-used": "ПЭ используется", + "ship-hull": "Запас прочности", + "ship-hull-current": "Прочность", + "ship-hull-max": "Максимум", + "ship-critical-damage": "Критические повреждения", + "ship-maneuverability": "Манёвренность", "ship-speed": "Скорость", "ship-signature": "Заметность", - "ship-armor": "Доспех", + "ship-armor": "Броня", "ship-max-modules": "Модули", - "ship-cargo": "Cargo", - "ship-shipyard": "Shipyard", - "ship-name": "Ship name", - "ship-class": "Class & Type", + "ship-cargo": "Груз", + "ship-shipyard": "Верфь", + "ship-name": "Название корабля", + "ship-class": "Класс", "ship-problem": "Проблема", - "ship-debt": "Debt", - "ship-ep": "EP", - "ship-bridge": "Bridge", - "ship-reactor": "Reactor", - "ship-graviton-projector": "Graviton projector", + "ship-debt": "Долг", + "ship-ep": "ПЭ", + "ship-bridge": "Мостик", + "ship-reactor": "Реактор", + "ship-graviton-projector": "Гравитонные двигатели", "ship-type": "Тип", - "ship-signature-current": "Current Signature", - "ship-signature-sensors": "Sensors", - "ship-signature-transponder": "Transponder", - "ship-signature-radio": "Comms", - "ship-signature-reactor": "Reactor", - "ship-signature-passive": "Пассивное", - "ship-signature-active": "Активный", - "ship-signature-extreme": "Extreme", - "ship-combat-manager": "Combat manager", - "macro-title-ship-actions": "Selected Ship Actions", - "macro-title-character-actions": "Selected Character Actions", - "macro-ship-actions": "Ship Actions", - "macro-character-actions": "Character Actions", - "ship-action-captain-menu": "Captain orders", - "ship-action-captain-repair-label": "Repair!", - "ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to repair (engineer).", - "ship-action-captain-evade-label": "Evade!", - "ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to evasive maneuvers (pilot) and break target lock (sensors).", - "ship-action-captain-retreat-label": "Retreat!", - "ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to retreat (pilot).", - "ship-action-captain-attack-label": "Attack!", - "ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to advance (pilot) and attack (gunner).", - "ship-action-engineer-menu": "Engineer actions", - "ship-action-engineer-overload-label": "Overload Reactor", - "ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.", - "ship-action-engineer-repair-hull-label": "Repair Hull Damage", - "ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.", - "ship-action-engineer-repair-system-label": "Repair System Damage", - "ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.", - "ship-action-engineer-repair-critical-label": "Repair Critical Damage", - "ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.", - "ship-action-engineer-repair-module-label": "Repair Module", - "ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.", - "ship-action-engineer-airlock-label": "Open Airlock", - "ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.", - "ship-action-pilot-menu": "Pilot actions", - "ship-action-pilot-position-label": "Position", - "ship-action-pilot-position-description": "For every success: increase initiative by 1.", - "ship-action-pilot-advance-label": "Advance / Retreat", - "ship-action-pilot-advance-description": "For every success: move 1 segment on the map.", - "ship-action-pilot-evade-label": "Evade", - "ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.", - "ship-action-pilot-ram-label": "Ram Attack", - "ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.", - "ship-action-pilot-board-label": "Boarding", - "ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.", - "ship-action-opposing-pilot": "Opposing Pilot Check", - "ship-action-sensors-menu": "Sensor Operative actions", - "ship-action-sensors-target-lock-label": "Target Lock", - "ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.", - "ship-action-sensors-break-lock-label": "Break Target Lock", - "ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.", - "ship-action-sensors-pulse-attack-label": "Pulse Attack", - "ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.", - "ship-action-sensors-meme-launch-label": "Launch Meme", - "ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship", - "ship-action-sensors-meme-attack-label": "Meme Attack", - "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.", - "ship-action-sensors-disappear-label": "Disappear", - "ship-action-sensors-disappear-description": "If successful: end combat.", - "ship-action-sensors-detect": "Sensors", - "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.", + "ship-signature-current": "Текущая Заметность", + "ship-signature-sensors": "Сенсоры", + "ship-signature-transponder": "Транспондер", + "ship-signature-radio": "Связь", + "ship-signature-reactor": "Реактор", + "ship-signature-passive": "Пассивные", + "ship-signature-active": "Активные", + "ship-signature-extreme": "Предельные", + "ship-combat-manager": "Боевые характеристики", + "macro-title-ship-actions": "Выбранные действия корабля", + "macro-title-character-actions": "Выбранные действия персонажа", + "macro-ship-actions": "Действия корабля", + "macro-character-actions": "Действия персонажа", + "ship-action-captain-menu": "Приказы капитана", + "ship-action-captain-repair-label": "Ремонт!", + "ship-action-captain-repair-description": "За каждый успех: экипаж получает +1 модификатор к ремонту (инженерная фаза).", + "ship-action-captain-evade-label": "Защита!", + "ship-action-captain-evade-description": "За каждый успех: экипаж получает +1 модификатор к маневрам уклонения (пилотажная фаза) и срыву захвата цели (сенсорная фаза).", + "ship-action-captain-retreat-label": "Отход!", + "ship-action-captain-retreat-description": "За каждый успех: экипаж получает +1 модификатор к отходу (пилотажная фаза).", + "ship-action-captain-attack-label": "Атака!", + "ship-action-captain-attack-description": "За каждый успех: экипаж получает модификатор +1 к наступлению (пилотажная фаза) и к атаке (огневая фаза).", + "ship-action-engineer-menu": "Действия бортинженера", + "ship-action-engineer-overload-label": "Перегрузка реактора", + "ship-action-engineer-overload-description": "За каждый успех: получите 1 дополнительный пункт энергии и получите 1 пункт урона. Если вы провалите бросок, получите 1 пункт урона.", + "ship-action-engineer-repair-hull-label": "Ремонт структурных повреждений", + "ship-action-engineer-repair-hull-description": "За каждый успех: восстановите 1 очко прочности.", + "ship-action-engineer-repair-system-label": "Ремонт системных повреждений", + "ship-action-engineer-repair-system-description": "За каждый успех: восстановите 1 пункт энергии.", + "ship-action-engineer-repair-critical-label": "Ремонт критических повреждений", + "ship-action-engineer-repair-critical-description": "В случае успеха: снимите 1 критическое повреждение.", + "ship-action-engineer-repair-module-label": "Ремонт модуля", + "ship-action-engineer-repair-module-description": "В случае успеха: восстановите 1 модуль корабля.", + "ship-action-engineer-airlock-label": "Взлом шлюза", + "ship-action-engineer-airlock-description": "В случае успеха: откройте шлюз пристыкованного корабля.", + "ship-action-pilot-menu": "Действия пилота", + "ship-action-pilot-position-label": "Тактический манёвр", + "ship-action-pilot-position-description": "За каждый успех: повысьте инициативу на 1.", + "ship-action-pilot-advance-label": "Наступление / Отступление", + "ship-action-pilot-advance-description": "За каждый успех: переместитесь на 1 сегмент на карте.", + "ship-action-pilot-evade-label": "Манёвр уклонения", + "ship-action-pilot-evade-description": "За каждый успех: атаки по этому кораблю получают модификатор -1.", + "ship-action-pilot-ram-label": "Таран", + "ship-action-pilot-ram-description": "Встречная проверка. В случае успеха: вы тараните целевой корабль.", + "ship-action-pilot-board-label": "Абордаж", + "ship-action-pilot-board-description": "Встречная проверка. В случае успеха: вы стыкуетесь с целевым кораблем.", + "ship-action-opposing-pilot": "Встречная проверка пилота", + "ship-action-sensors-menu": "Действия штурмана", + "ship-action-sensors-target-lock-label": "Захват цели", + "ship-action-sensors-target-lock-description": "В случае успеха: установите захват цели на целевом корабле. Атаки против этого корабля получают положительный модификатор, равный количеству успехов.", + "ship-action-sensors-break-lock-label": "Противодействие захвату", + "ship-action-sensors-break-lock-description": "В случае успеха: вражеский захват цели снимается.", + "ship-action-sensors-pulse-attack-label": "Импульсная атака", + "ship-action-sensors-pulse-attack-description": "За каждый успех: нанесите 1 очко системного урона целевому кораблю.", + "ship-action-sensors-meme-launch-label": "Запуск мема", + "ship-action-sensors-meme-launch-description": "В случае успеха: получите список модулей целевого корабля.", + "ship-action-sensors-meme-attack-label": "Атака мемом", + "ship-action-sensors-meme-attack-description": "В случае успеха: отключите модуль на целевом корабле.", + "ship-action-sensors-disappear-label": "Исчезновение", + "ship-action-sensors-disappear-description": "В случае успеха: закончите бой.", + "ship-action-sensors-detect": "Сенсоры", + "ship-action-sensors-detect-description": "1-2 Успеха
Расстояние, курс
3 Успеха
Расстояние, класс, курс, вооружение.", "label-talents": "Таланты", "label-critical-injuries": "Критические травмы", "label-relationships": "Отношения", "label-weapons": "Оружие", "label-gear": "Снаряжение", - "label-armor": "Доспех", + "label-armor": "Броня", "label-features": "Особенности", "label-ship-weapons": "Ship Weapons", "label-ship-crew-captain": "Капитан", @@ -152,12 +152,12 @@ "label-relationships-buddy": "Друг", "label-notes": "Заметки", "label-macros": "Макросы", - "label-stats": "Stats", + "label-stats": "Характеристики", "label-info": "Информация", "placeholder-weapon": "Weapon Name", "placeholder-gear": "Снаряжение", "placeholder-critical-injury": "Критические травмы", - "placeholder-armor": "Доспех", + "placeholder-armor": "Броня", "placeholder-comment": "Особое", "placeholder-talent": "Талант", "placeholder-feature": "Особенности", @@ -166,7 +166,7 @@ "placeholder-cargo": "Груз", "placeholder-character": "Персонаж", "item-bonus": "Бонус", - "item-init": "Init", + "item-init": "Иниц", "item-damage": "Дмг", "item-crit": "Крит", "item-range": "Дистанция", @@ -177,10 +177,10 @@ "item-range-short": "Короткая", "item-range-medium": "Средняя", "item-range-long": "Длинная", - "item-range-extreme": "Extreme", + "item-range-extreme": "Предельные", "item-armor-rating": "Рейтинг", "item-armor-worn": "Надетое", - "item-disabled": "Отключённый", + "item-disabled": "Отключено", "item-cargo-unit": "Масса", "item-type-ranged": "Дальнобойное", "item-type-melee": "Ближнебойное", @@ -189,25 +189,25 @@ "query-modifier": "Модификатор", "query-cover": "Бонус укрытия", "query-initiative": "Бонус инициативы", - "query-prayer": "Prayer Modifier", - "query-signature": "Enemy Signature", - "rolltemplate-pray": "Молиться лика", + "query-prayer": "Модификатор молитвы", + "query-signature": "Заметность врага", + "rolltemplate-pray": "Молиться ликам", "rolltemplate-modification": "Модификаторы", "rolltemplate-dice-rerolled": "Переброс", - "rolltemplate-dice": "кости", + "rolltemplate-dice": "костей", "rolltemplate-weapon": "Оружие", "rolltemplate-initiative-check": "Проверка инициативы", - "rolltemplate-initiative-action": "броски", - "rolltemplate-initiative-effect": "инициатива!", + "rolltemplate-initiative-action": "бросает", + "rolltemplate-initiative-effect": "на инициативу!", "rolltemplate-radiation-check": "Проверка радиации", - "rolltemplate-radiation-action": "takes", - "rolltemplate-radiation-effect": "radiation damage!", + "rolltemplate-radiation-action": "получает", + "rolltemplate-radiation-effect": "урона радиацией!", "rolltemplate-armor-check": "Проверка брони", - "rolltemplate-armor-action": "blocks", - "rolltemplate-armor-effect": "points of damage", - "rolltemplate-ship-armor-check": "Ship Armor Check", + "rolltemplate-armor-action": "блокирует", + "rolltemplate-armor-effect": "очков урона", + "rolltemplate-ship-armor-check": "Броня Корабля", "rolltemplate-range": "Дистанция", "rolltemplate-target": "Цель", - "rolltemplate-ep-available": "EP assigned", - "rolltemplate-prayer-modifier": "Prayer modifier" + "rolltemplate-ep-available": "ПЭ назначено", + "rolltemplate-prayer-modifier": "Модификатор молитвы" } \ No newline at end of file diff --git a/Coriolis/translations/ru.json b/Coriolis/translations/ru.json index 75b35a93fb..3666cc5430 100644 --- a/Coriolis/translations/ru.json +++ b/Coriolis/translations/ru.json @@ -12,7 +12,7 @@ "modifiers-u": "МОДИФИКАТОРЫ", "modifiers-positive": "Положительные", "modifiers-negative": "Негативные", - "modifiers-prompt": "Add Prompt In Roll", + "modifiers-prompt": "Спрашивать модификатор", "attributes-u": "ХАРАКТЕРИСТИКИ", "attributes-strength": "Телосложение", "attributes-agility": "Ловкость", diff --git a/Court Of Blades/CourtOfBlades.css b/Court Of Blades/CourtOfBlades.css index 00098bea0f..89c7cc2ab8 100644 --- a/Court Of Blades/CourtOfBlades.css +++ b/Court Of Blades/CourtOfBlades.css @@ -1,181 +1,148 @@ -@import url("https://fonts.googleapis.com/css2?family=EB+Garamond:ital,wght@0,500;0,700;1,500;1,700&display=swap"); - -/* || +@import url("https://fonts.googleapis.com/css2?family=EB+Garamond:ital,wght@0,500;0,700;1,500;1,700&display=swap"); /* || Disables Roll20's styling where necessary */ - .charsheet .court-of-blades .page { - font-family: "EB Garamond", serif; - font-size: 12px; - line-height: 16px; - font-weight: 500; - color: black; - z-index: -13; - background: linear-gradient(to bottom, rgba(0, 0, 0, 0.2) 115px, transparent 115px), url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Court%20Of%20Blades/Images/bg-web.png"); - background-repeat: repeat; + font-family: "EB Garamond", serif; + font-size: 12px; + line-height: 16px; + font-weight: 500; + color: black; + z-index: -13; + background: linear-gradient(to bottom, rgba(0, 0, 0, 0.2) 115px, transparent 115px), url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Court%20Of%20Blades/Images/bg-web.png"); + background-repeat: repeat; } - .charsheet .court-of-blades .page .hidden { - display: none; + display: none; } - .charsheet .court-of-blades .page *, .charsheet .court-of-blades .page div { - box-sizing: border-box; + box-sizing: border-box; } - .charsheet .court-of-blades .page button { - padding: 2px; - font-size: 12px; - margin: 0px; - border: none; - color: black; + padding: 2px; + font-size: 12px; + margin: 0px; + border: none; + color: black; +} +.charsheet .court-of-blades .page button.button-action, .charsheet .court-of-blades .page button.button-attr { + appearance: none; + text-shadow: none; + background: none; + box-shadow: none; } - -.charsheet .court-of-blades .page button.button-action, .charsheet .court-of-blades .page button.button-attr { - appearance: none; - text-shadow: none; - background: none; - box-shadow: none; + color: lightgray; } - -.charsheet .court-of-blades .page button.button-attr { - color: lightgray; -} - .charsheet .court-of-blades .page button[type=roll]::after, .charsheet .court-of-blades .page button[type=roll]::before { - content: none; + content: none; } - .charsheet .court-of-blades .page .itemcontrol { - z-index: 2; + z-index: 2; } - .charsheet .court-of-blades .page .itemcontrol .repcontrol_move { - z-index: 5; + z-index: 5; } - .charsheet .court-of-blades .page .repblock .repcontainer { - display: block; + display: block; } - .charsheet .court-of-blades .page .repcol2 .repcontainer { - display: grid; - grid-template-columns: 1fr 1fr; - grid-auto-flow: row; + display: grid; + grid-template-columns: 1fr 1fr; + grid-auto-flow: row; } - .charsheet .court-of-blades .page .repcol3 .repcontainer { - display: grid; - grid-template-columns: 1fr 1fr 1fr; - grid-auto-flow: row; + display: grid; + grid-template-columns: 1fr 1fr 1fr; + grid-auto-flow: row; } - .charsheet .court-of-blades .page .repcontainer { - display: flex; + display: flex; } - .charsheet .court-of-blades .page .repcontrol { - padding: 3px; + padding: 3px; } - .charsheet .court-of-blades .page .item-list .repcontainer, .charsheet .court-of-blades .page .contact-list .repcontainer, .charsheet .court-of-blades .page .ability-list .repcontainer, .charsheet .court-of-blades .page .xp-list .repcontainer { - flex-direction: column; + flex-direction: column; } - .charsheet .court-of-blades .page ul { - padding: 0; - margin: 2px; - list-style-type: none; + padding: 0; + margin: 2px; + list-style-type: none; } - .charsheet .court-of-blades .page fieldset, .charsheet .court-of-blades .page p, .charsheet .court-of-blades .page select, .charsheet .court-of-blades .page label, .charsheet .court-of-blades .page textarea, .charsheet .court-of-blades .page input { - height: auto; - width: 100%; - padding: 0; - margin: 0; - border-color: none; - border-style: none; - border-width: 0; - border: none; - border-radius: 0; - background: none; - border-image: none; - font-size: 12px; - line-height: 16px; - display: inline-block; - font-family: "EB Garamond", serif; - color: black; + height: auto; + width: 100%; + padding: 0; + margin: 0; + border-color: none; + border-style: none; + border-width: 0; + border: none; + border-radius: 0; + background: none; + border-image: none; + font-size: 12px; + line-height: 16px; + display: inline-block; + font-family: "EB Garamond", serif; + color: black; } - .charsheet .court-of-blades .page p, .charsheet .court-of-blades .page label { - width: auto; + width: auto; } - .charsheet .court-of-blades .page img { - width: min-content; - max-width: min-content; + width: min-content; + max-width: min-content; } - .charsheet .court-of-blades .page input:not([type=text]) { - appearance: none; - outline: none; + appearance: none; + outline: none; } - .charsheet .court-of-blades .page p { - margin: 2px; + margin: 2px; } - .charsheet .court-of-blades .page textarea { - width: 100%; - height: 100%; - border: none; - resize: vertical; - color: black; + width: 100%; + height: 100%; + border: none; + resize: vertical; + color: black; } - .charsheet .court-of-blades .page button.customsetting { - margin: 2px 0px; + margin: 2px 0px; } - .charsheet .court-of-blades .page .b { - font-weight: 700; + font-weight: 700; } - .charsheet .court-of-blades .page .i { - font-style: italic; + font-style: italic; } - .charsheet .court-of-blades .page select.customsetting { - width: max-content; + width: max-content; } - .charsheet .court-of-blades .page input.customsetting { - width: 10em; + width: 10em; } - .charsheet .court-of-blades .page input.attribute-for-label { - display: inline; - width: max-content; + display: inline; + width: max-content; } - .charsheet .court-of-blades .page .grid-gmturn-row input[type=text], .charsheet .court-of-blades .page .grid-gmturn-row button { - z-index: 5; + z-index: 5; } - /* || Classes for using grids @@ -190,1108 +157,878 @@ gapw-n Sets the grid gap width (row-width) of the grid container to n gaph-n Sets the grid gap heigh (row-width) of the grid container to n */ - .charsheet .court-of-blades .page .gw-1 { - grid-column: span 1; + grid-column: span 1; } - .charsheet .court-of-blades .page .gh-1 { - grid-row: span 1; + grid-row: span 1; } - .charsheet .court-of-blades .page .gtw-1 { - grid-template-columns: repeat(1, minmax(1em, 1fr)); + grid-template-columns: repeat(1, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-1 { - grid-template-rows: repeat(1, minmax(1em, max-content)); + grid-template-rows: repeat(1, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-2 { - grid-column: span 2; + grid-column: span 2; } - .charsheet .court-of-blades .page .gh-2 { - grid-row: span 2; + grid-row: span 2; } - .charsheet .court-of-blades .page .gtw-2 { - grid-template-columns: repeat(2, minmax(1em, 1fr)); + grid-template-columns: repeat(2, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-2 { - grid-template-rows: repeat(2, minmax(1em, max-content)); + grid-template-rows: repeat(2, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-3 { - grid-column: span 3; + grid-column: span 3; } - .charsheet .court-of-blades .page .gh-3 { - grid-row: span 3; + grid-row: span 3; } - .charsheet .court-of-blades .page .gtw-3 { - grid-template-columns: repeat(3, minmax(1em, 1fr)); + grid-template-columns: repeat(3, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-3 { - grid-template-rows: repeat(3, minmax(1em, max-content)); + grid-template-rows: repeat(3, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-4 { - grid-column: span 4; + grid-column: span 4; } - .charsheet .court-of-blades .page .gh-4 { - grid-row: span 4; + grid-row: span 4; } - .charsheet .court-of-blades .page .gtw-4 { - grid-template-columns: repeat(4, minmax(1em, 1fr)); + grid-template-columns: repeat(4, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-4 { - grid-template-rows: repeat(4, minmax(1em, max-content)); + grid-template-rows: repeat(4, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-5 { - grid-column: span 5; + grid-column: span 5; } - .charsheet .court-of-blades .page .gh-5 { - grid-row: span 5; + grid-row: span 5; } - .charsheet .court-of-blades .page .gtw-5 { - grid-template-columns: repeat(5, minmax(1em, 1fr)); + grid-template-columns: repeat(5, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-5 { - grid-template-rows: repeat(5, minmax(1em, max-content)); + grid-template-rows: repeat(5, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-6 { - grid-column: span 6; + grid-column: span 6; } - .charsheet .court-of-blades .page .gh-6 { - grid-row: span 6; + grid-row: span 6; } - .charsheet .court-of-blades .page .gtw-6 { - grid-template-columns: repeat(6, minmax(1em, 1fr)); + grid-template-columns: repeat(6, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-6 { - grid-template-rows: repeat(6, minmax(1em, max-content)); + grid-template-rows: repeat(6, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-7 { - grid-column: span 7; + grid-column: span 7; } - .charsheet .court-of-blades .page .gh-7 { - grid-row: span 7; + grid-row: span 7; } - .charsheet .court-of-blades .page .gtw-7 { - grid-template-columns: repeat(7, minmax(1em, 1fr)); + grid-template-columns: repeat(7, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-7 { - grid-template-rows: repeat(7, minmax(1em, max-content)); + grid-template-rows: repeat(7, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-8 { - grid-column: span 8; + grid-column: span 8; } - .charsheet .court-of-blades .page .gh-8 { - grid-row: span 8; + grid-row: span 8; } - .charsheet .court-of-blades .page .gtw-8 { - grid-template-columns: repeat(8, minmax(1em, 1fr)); + grid-template-columns: repeat(8, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-8 { - grid-template-rows: repeat(8, minmax(1em, max-content)); + grid-template-rows: repeat(8, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-9 { - grid-column: span 9; + grid-column: span 9; } - .charsheet .court-of-blades .page .gh-9 { - grid-row: span 9; + grid-row: span 9; } - .charsheet .court-of-blades .page .gtw-9 { - grid-template-columns: repeat(9, minmax(1em, 1fr)); + grid-template-columns: repeat(9, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-9 { - grid-template-rows: repeat(9, minmax(1em, max-content)); + grid-template-rows: repeat(9, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-10 { - grid-column: span 10; + grid-column: span 10; } - .charsheet .court-of-blades .page .gh-10 { - grid-row: span 10; + grid-row: span 10; } - .charsheet .court-of-blades .page .gtw-10 { - grid-template-columns: repeat(10, minmax(1em, 1fr)); + grid-template-columns: repeat(10, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-10 { - grid-template-rows: repeat(10, minmax(1em, max-content)); + grid-template-rows: repeat(10, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-11 { - grid-column: span 11; + grid-column: span 11; } - .charsheet .court-of-blades .page .gh-11 { - grid-row: span 11; + grid-row: span 11; } - .charsheet .court-of-blades .page .gtw-11 { - grid-template-columns: repeat(11, minmax(1em, 1fr)); + grid-template-columns: repeat(11, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-11 { - grid-template-rows: repeat(11, minmax(1em, max-content)); + grid-template-rows: repeat(11, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-12 { - grid-column: span 12; + grid-column: span 12; } - .charsheet .court-of-blades .page .gh-12 { - grid-row: span 12; + grid-row: span 12; } - .charsheet .court-of-blades .page .gtw-12 { - grid-template-columns: repeat(12, minmax(1em, 1fr)); + grid-template-columns: repeat(12, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-12 { - grid-template-rows: repeat(12, minmax(1em, max-content)); + grid-template-rows: repeat(12, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-13 { - grid-column: span 13; + grid-column: span 13; } - .charsheet .court-of-blades .page .gh-13 { - grid-row: span 13; + grid-row: span 13; } - .charsheet .court-of-blades .page .gtw-13 { - grid-template-columns: repeat(13, minmax(1em, 1fr)); + grid-template-columns: repeat(13, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-13 { - grid-template-rows: repeat(13, minmax(1em, max-content)); + grid-template-rows: repeat(13, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-14 { - grid-column: span 14; + grid-column: span 14; } - .charsheet .court-of-blades .page .gh-14 { - grid-row: span 14; + grid-row: span 14; } - .charsheet .court-of-blades .page .gtw-14 { - grid-template-columns: repeat(14, minmax(1em, 1fr)); + grid-template-columns: repeat(14, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-14 { - grid-template-rows: repeat(14, minmax(1em, max-content)); + grid-template-rows: repeat(14, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-15 { - grid-column: span 15; + grid-column: span 15; } - .charsheet .court-of-blades .page .gh-15 { - grid-row: span 15; + grid-row: span 15; } - .charsheet .court-of-blades .page .gtw-15 { - grid-template-columns: repeat(15, minmax(1em, 1fr)); + grid-template-columns: repeat(15, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-15 { - grid-template-rows: repeat(15, minmax(1em, max-content)); + grid-template-rows: repeat(15, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-16 { - grid-column: span 16; + grid-column: span 16; } - .charsheet .court-of-blades .page .gh-16 { - grid-row: span 16; + grid-row: span 16; } - .charsheet .court-of-blades .page .gtw-16 { - grid-template-columns: repeat(16, minmax(1em, 1fr)); + grid-template-columns: repeat(16, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-16 { - grid-template-rows: repeat(16, minmax(1em, max-content)); + grid-template-rows: repeat(16, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-17 { - grid-column: span 17; + grid-column: span 17; } - .charsheet .court-of-blades .page .gh-17 { - grid-row: span 17; + grid-row: span 17; } - .charsheet .court-of-blades .page .gtw-17 { - grid-template-columns: repeat(17, minmax(1em, 1fr)); + grid-template-columns: repeat(17, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-17 { - grid-template-rows: repeat(17, minmax(1em, max-content)); + grid-template-rows: repeat(17, minmax(1em, max-content)); } - .charsheet .court-of-blades .page .gw-18 { - grid-column: span 18; + grid-column: span 18; } - .charsheet .court-of-blades .page .gh-18 { - grid-row: span 18; + grid-row: span 18; } - .charsheet .court-of-blades .page .gtw-18 { - grid-template-columns: repeat(18, minmax(1em, 1fr)); + grid-template-columns: repeat(18, minmax(1em, 1fr)); } - .charsheet .court-of-blades .page .gth-18 { - grid-template-rows: repeat(18, minmax(1em, max-content)); + grid-template-rows: repeat(18, minmax(1em, max-content)); } .charsheet .court-of-blades .page .gapw-2 { - column-gap: 2px; + column-gap: 2px; } - .charsheet .court-of-blades .page .gaph-2 { - row-gap: 2px; + row-gap: 2px; } - .charsheet .court-of-blades .page .gapw-4 { - column-gap: 4px; + column-gap: 4px; } - .charsheet .court-of-blades .page .gaph-4 { - row-gap: 4px; + row-gap: 4px; } - .charsheet .court-of-blades .page .gapw-6 { - column-gap: 6px; + column-gap: 6px; } - .charsheet .court-of-blades .page .gaph-6 { - row-gap: 6px; + row-gap: 6px; } - .charsheet .court-of-blades .page .gapw-8 { - column-gap: 8px; + column-gap: 8px; } - .charsheet .court-of-blades .page .gaph-8 { - row-gap: 8px; + row-gap: 8px; } - .charsheet .court-of-blades .page .gapw-10 { - column-gap: 10px; + column-gap: 10px; } - .charsheet .court-of-blades .page .gaph-10 { - row-gap: 10px; + row-gap: 10px; } .charsheet .court-of-blades .page .grid { - display: grid; - grid-auto-flow: row; - width: auto; - place-self: stretch; - grid-auto-rows: minmax(1em, max-content); - z-index: auto; + display: grid; + grid-auto-flow: row; + width: auto; + place-self: stretch; + grid-auto-rows: minmax(1em, max-content); + z-index: auto; } - /* || A series of grids with differently sized columns. For grids with columns with equal widths, use .grid, .gth, and .gitw. */ - .charsheet .court-of-blades .page .grid-ability-row { - display: grid; - grid-template-columns: 1.5em 1fr; + display: grid; + grid-template-columns: 1.5em 1fr; } - .charsheet .court-of-blades .page .grid-ability-row-named { - display: grid; - grid-template-columns: 1.5em 3fr 7fr; + display: grid; + grid-template-columns: 1.5em 3fr 7fr; } - .charsheet .court-of-blades .page .grid-stat-row { - display: grid; - grid-template-columns: auto 1fr; - margin: -2px 0px; + display: grid; + grid-template-columns: auto 1fr; + margin: -2px 0px; } - .charsheet .court-of-blades .page .grid-favor-row { - display: grid; - grid-template-columns: 1fr max-content max-content 1fr; - justify-items: center; - padding-bottom: 5px; + display: grid; + grid-template-columns: 1fr max-content max-content 1fr; + justify-items: center; + padding-bottom: 5px; } - .charsheet .court-of-blades .page .grid-gmturn-row { - display: grid; - grid-template-columns: 200px 135px 1fr 370px; - column-gap: 10px; + display: grid; + grid-template-columns: 200px 135px 1fr 370px; + column-gap: 10px; } - .charsheet .court-of-blades .page .grid-gmnotes { - display: grid; - grid-template-columns: 1fr 575px; - column-gap: 6px; + display: grid; + grid-template-columns: 1fr 575px; + column-gap: 6px; } - .charsheet .court-of-blades .page .grid-favoured-contact { - display: grid; - grid-template-columns: max-content 1fr max-content; + display: grid; + grid-template-columns: max-content 1fr max-content; } - .charsheet .court-of-blades .page .grid-faction-row { - display: grid; - grid-template-columns: 48px 1fr 64px; + display: grid; + grid-template-columns: 48px 1fr 64px; } - .charsheet .court-of-blades .page .grid-faction-row select { - font-size: 18px; - font-weight: bold; - text-align: center; - vertical-align: middle; + font-size: 18px; + font-weight: bold; + text-align: center; + vertical-align: middle; } - .charsheet .court-of-blades .page .grid-faction-row .titlebox-title { - font-size: 24px; - line-height: 28px; - padding: 0px; - padding-top: 8px; + font-size: 24px; + line-height: 28px; + padding: 0px; + padding-top: 8px; } - .charsheet .court-of-blades .page .grid-faction-row input[type=text]:not(.titlebox-title) { - font-size: 16px; - height: 100%; - text-align: left; - vertical-align: middle; + font-size: 16px; + height: 100%; + text-align: left; + vertical-align: middle; } - .charsheet .court-of-blades .page .grid-xp-row { - display: grid; - grid-template-columns: 1em 1fr; + display: grid; + grid-template-columns: 1em 1fr; } - .charsheet .court-of-blades .page .grid-paramour { - display: grid; - grid-template-columns: auto 1fr max-content; + display: grid; + grid-template-columns: auto 1fr max-content; } - .charsheet .court-of-blades .page .grid-harm { - grid-template-columns: auto 40px/15px auto auto 40px; + grid-template-columns: auto 40px/15px auto auto 40px; } - .charsheet .court-of-blades .page .grid-harm textarea { - height: 100%; - overflow: hidden; - text-align: center; - font-size: 14px; - line-height: 16px; - color: rgb(200, 0, 0); - resize: none; + height: 100%; + overflow: hidden; + text-align: center; + font-size: 14px; + line-height: 16px; + color: rgb(200, 0, 0); + resize: none; } - /* || Various classes used for formatting */ - .charsheet .court-of-blades .page .ability-label { - font-weight: bold; - text-transform: uppercase; + font-weight: bold; + text-transform: uppercase; } - .charsheet .court-of-blades .page .round-borders { - border-radius: 1em; + border-radius: 1em; } - .charsheet .court-of-blades .page .round-borders-top { - border-top-right-radius: 1em; - border-top-left-radius: 1em; + border-top-right-radius: 1em; + border-top-left-radius: 1em; } - .charsheet .court-of-blades .page .round-borders-bottom { - border-bottom-right-radius: 1em; - border-bottom-left-radius: 1em; + border-bottom-right-radius: 1em; + border-bottom-left-radius: 1em; } - .charsheet .court-of-blades .page .xp-bullet { - margin-top: 8px; - margin-left: 5px; + margin-top: 8px; + margin-left: 5px; } - .charsheet .court-of-blades .page .font-med { - font-size: 18px; - line-height: 20px; + font-size: 18px; + line-height: 20px; } - .charsheet .court-of-blades .page input[type=text].mylabel, .charsheet .court-of-blades .page textarea.mylabel { - font-size: 14px; + font-size: 14px; } - .charsheet .court-of-blades .page textarea.mylabel { - margin-top: 2px; + margin-top: 2px; } - .charsheet .court-of-blades .page span.mylabel { - vertical-align: middle; - padding-left: 2px; + vertical-align: middle; + padding-left: 2px; } - .charsheet .court-of-blades .page .paramour-name { - height: 16px; - align-self: end; - font-size: 14px; - line-height: 16px; - border-bottom: 1px solid black; + height: 16px; + align-self: end; + font-size: 14px; + line-height: 16px; + border-bottom: 1px solid black; } - .charsheet .court-of-blades .page .min-h { - min-height: 2em; + min-height: 2em; } - .charsheet .court-of-blades .page .titlebox { - z-index: 1; + z-index: 1; } - .charsheet .court-of-blades .page .titlebox img { - width: 400px; - z-index: 3; + width: 400px; + z-index: 3; } - .charsheet .court-of-blades .page .upcase { - text-transform: uppercase; + text-transform: uppercase; } - .charsheet .court-of-blades .page .downcase { - text-transform: lowercase; + text-transform: lowercase; } - .charsheet .court-of-blades .page .capitalise { - text-transform: capitalize; + text-transform: capitalize; } - .charsheet .court-of-blades .page .bordered { - border: 1px solid black; - border-collapse: collapse; + border: 1px solid black; + border-collapse: collapse; } - .charsheet .court-of-blades .page .border-bold-left { - border-left: solid 3px black; + border-left: solid 3px black; } - .charsheet .court-of-blades .page .border-bold-top { - border-top: solid 3px black; + border-top: solid 3px black; } - .charsheet .court-of-blades .page .border-bold-right { - border-right: solid 3px black; + border-right: solid 3px black; } - .charsheet .court-of-blades .page .border-bold-bottom { - border-bottom: solid 3px black; + border-bottom: solid 3px black; } - .charsheet .court-of-blades .page .bg-light { - background-color: lightgray; - z-index: 2; + background-color: lightgray; + z-index: 2; } - .charsheet .court-of-blades .page .bg-med { - background-color: #999999; - z-index: 0; + background-color: #999999; + z-index: 0; } - .charsheet .court-of-blades .page .bg-black { - background-color: black; - color: white; - z-index: 1; + background-color: black; + color: white; + z-index: 1; } - .charsheet .court-of-blades .page .bg-white { - background-color: white; - color: black; + background-color: white; + color: black; } - .charsheet .court-of-blades .page .notes { - height: 100%; + height: 100%; } - .charsheet .court-of-blades .page .titlebox-subtitle { - font-weight: 700; - font-size: 14px; - line-height: 18px; - font-style: italic; - text-align: center; + font-weight: 700; + font-size: 14px; + line-height: 18px; + font-style: italic; + text-align: center; } - .charsheet .court-of-blades .page .border-left { - border-left-style: solid; - border-left-color: black; - border-left-width: 1px; + border-left-style: solid; + border-left-color: black; + border-left-width: 1px; } - .charsheet .court-of-blades .page .border-right { - border-right-style: solid; - border-right-color: black; - border-right-width: 1px; + border-right-style: solid; + border-right-color: black; + border-right-width: 1px; } - .charsheet .court-of-blades .page .border-top { - border-top-style: solid; - border-top-color: black; - border-top-width: 1px; + border-top-style: solid; + border-top-color: black; + border-top-width: 1px; } - .charsheet .court-of-blades .page input[type=text].border-bottom, .charsheet .court-of-blades .page .border-bottom { - border-bottom-style: solid; - border-bottom-color: black; - border-bottom-width: 1px; + border-bottom-style: solid; + border-bottom-color: black; + border-bottom-width: 1px; } - .charsheet .court-of-blades .page .emphasis { - font-weight: bold; - font-size: 20px; - line-height: 22px; + font-weight: bold; + font-size: 20px; + line-height: 22px; } - .charsheet .court-of-blades .page .skillname { - background: #333333; - color: lightgray; - font-weight: 700; - vertical-align: middle; + background: #333333; + color: lightgray; + font-weight: 700; + vertical-align: middle; } - .charsheet .court-of-blades .page .heading { - font-size: 18px; - line-height: 20px; - font-weight: 700; + font-size: 18px; + line-height: 20px; + font-weight: 700; } - .charsheet .court-of-blades .page .logo-title { - left: 40px; - max-height: 50px; - z-index: 3; + left: 40px; + max-height: 50px; + z-index: 3; } - .charsheet .court-of-blades .page .titlebox-title { - font-size: 48px; - line-height: 61px; - font-weight: 700; - font-style: italic; - text-align: center; - padding: 8px 2px; + font-size: 48px; + line-height: 61px; + font-weight: 700; + font-style: italic; + text-align: center; + padding: 8px 2px; } - .charsheet .court-of-blades .page .full-width { - width: 100%; + width: 100%; } - .charsheet .court-of-blades .page .paramourname { - font-size: 20px; - line-height: 22px; - font-style: italic; - font-weight: bold; + font-size: 20px; + line-height: 22px; + font-style: italic; + font-weight: bold; } - .charsheet .court-of-blades .page .pcdetail { - vertical-align: bottom; - background: none; - min-height: 2em; - font-size: 20px; - line-height: 22px; - width: 100%; - padding-top: 8px; - border-bottom-style: solid; - border-bottom-color: black; - border-bottom-width: 1px; + vertical-align: bottom; + background: none; + min-height: 2em; + font-size: 20px; + line-height: 22px; + width: 100%; + padding-top: 8px; + border-bottom-style: solid; + border-bottom-color: black; + border-bottom-width: 1px; } - .charsheet .court-of-blades .page .stat-grid { - grid-column-gap: 1px; - grid-row-gap: 4px; + grid-column-gap: 1px; + grid-row-gap: 4px; } - .charsheet .court-of-blades .page .row-cb-holder { - margin-top: 1px; + margin-top: 1px; } - .charsheet .court-of-blades .page .xptriggers input { - width: 100%; + width: 100%; } - .charsheet .court-of-blades .page .item-boxes { - display: none; - align-items: center; + display: none; + align-items: center; } - .charsheet .court-of-blades .page .item-boxes input { - display: none; + display: none; } - -.charsheet .court-of-blades .page .item-show-size[value="0"]~input, -.charsheet .court-of-blades .page .item-show-size[value="0"]~.item-boxes, -.charsheet .court-of-blades .page .item-show-style[value="0"]~input, -.charsheet .court-of-blades .page .item-show-style[value="0"]~.item-boxes { - display: none; +.charsheet .court-of-blades .page .item-show-size[value="0"] ~ input, .charsheet .court-of-blades .page .item-show-size[value="0"] ~ .item-boxes, +.charsheet .court-of-blades .page .item-show-style[value="0"] ~ input, +.charsheet .court-of-blades .page .item-show-style[value="0"] ~ .item-boxes { + display: none; } - -.charsheet .court-of-blades .page .item-show-size[value="0"]~.item-style-selector, -.charsheet .court-of-blades .page .item-show-size[value="0"]~.item-size-selector, -.charsheet .court-of-blades .page .item-show-style[value="0"]~.item-style-selector, -.charsheet .court-of-blades .page .item-show-style[value="0"]~.item-size-selector { - display: flex; +.charsheet .court-of-blades .page .item-show-size[value="0"] ~ .item-style-selector, .charsheet .court-of-blades .page .item-show-size[value="0"] ~ .item-size-selector, +.charsheet .court-of-blades .page .item-show-style[value="0"] ~ .item-style-selector, +.charsheet .court-of-blades .page .item-show-style[value="0"] ~ .item-size-selector { + display: flex; } - -.charsheet .court-of-blades .page .item-show-size:not([value="0"])+.item-show-style:not([value="0"])~.item-name, -.charsheet .court-of-blades .page .item-show-size:not([value="0"])+.item-show-style:not([value="0"])~.item-boxes { - display: flex; +.charsheet .court-of-blades .page .item-show-size:not([value="0"]) + .item-show-style:not([value="0"]) ~ .item-name, .charsheet .court-of-blades .page .item-show-size:not([value="0"]) + .item-show-style:not([value="0"]) ~ .item-boxes { + display: flex; } - -.charsheet .court-of-blades .page .item-show-size:not([value="0"])+.item-show-style:not([value="0"])~.item-style-selector, -.charsheet .court-of-blades .page .item-show-size:not([value="0"])+.item-show-style:not([value="0"])~.item-size-selector { - display: none; +.charsheet .court-of-blades .page .item-show-size:not([value="0"]) + .item-show-style:not([value="0"]) ~ .item-style-selector, .charsheet .court-of-blades .page .item-show-size:not([value="0"]) + .item-show-style:not([value="0"]) ~ .item-size-selector { + display: none; } - -.charsheet .court-of-blades .page .item-list .item-show-size[value="1"]~.item-boxes input:nth-child(1) { - display: block; +.charsheet .court-of-blades .page .item-list .item-show-size[value="1"] ~ .item-boxes input:nth-child(1) { + display: block; } - -.charsheet .court-of-blades .page .item-list .item-show-size[value="2"]~.item-boxes input:nth-child(1), -.charsheet .court-of-blades .page .item-list .item-show-size[value="2"]~.item-boxes input:nth-child(2) { - display: block; +.charsheet .court-of-blades .page .item-list .item-show-size[value="2"] ~ .item-boxes input:nth-child(1), +.charsheet .court-of-blades .page .item-list .item-show-size[value="2"] ~ .item-boxes input:nth-child(2) { + display: block; } - -.charsheet .court-of-blades .page .item-list .item-show-size[value="3"]~.item-boxes input { - display: block; +.charsheet .court-of-blades .page .item-list .item-show-size[value="3"] ~ .item-boxes input { + display: block; } - -.charsheet .court-of-blades .page .item-list .item-show-style[value*=b]~.item-name { - font-weight: bold; +.charsheet .court-of-blades .page .item-list .item-show-style[value*=b] ~ .item-name { + font-weight: bold; } - -.charsheet .court-of-blades .page .item-list .item-show-style[value*=i]~.item-name { - font-style: italic; +.charsheet .court-of-blades .page .item-list .item-show-style[value*=i] ~ .item-name { + font-style: italic; } - .charsheet .court-of-blades .page .factionnotesheader { - margin-top: 50px; + margin-top: 50px; } - .charsheet .court-of-blades .page .factionnotesheader span { - min-height: 10em; + min-height: 10em; } - .charsheet .court-of-blades .page .majorfactionlist input[type=text] { - padding-left: 12px; + padding-left: 12px; } .charsheet .court-of-blades .page [class^=flex-], .charsheet .court-of-blades .page [class*=" flex-"] { - display: flex; - flex-direction: row; - flex-wrap: nowrap; + display: flex; + flex-direction: row; + flex-wrap: nowrap; } - .charsheet .court-of-blades .page .flex-vert { - flex-direction: column; + flex-direction: column; } - .charsheet .court-of-blades .page .flex-left { - justify-content: flex-start; + justify-content: flex-start; } - .charsheet .court-of-blades .page .flex-right { - justify-content: flex-end; + justify-content: flex-end; } - .charsheet .court-of-blades .page .flex-center { - justify-content: center; + justify-content: center; } - .charsheet .court-of-blades .page .flex-vert-center { - align-items: center; + align-items: center; } - .charsheet .court-of-blades .page .flex-vert-bottom { - align-items: flex-end; + align-items: flex-end; } - .charsheet .court-of-blades .page .flex-spaced { - justify-content: space-between; - align-content: space-between; + justify-content: space-between; + align-content: space-between; } - .charsheet .court-of-blades .page .flex-grow { - flex-grow: 4; + flex-grow: 4; } - /* || Various classes used for layout */ - .charsheet .court-of-blades .page abso { - position: absolute; + position: absolute; } - .charsheet .court-of-blades .page .rela { - position: relative; + position: relative; } - .charsheet .court-of-blades .page div.content { - height: max-content; - width: max-content; + height: max-content; + width: max-content; } - .charsheet .court-of-blades .page .center-item { - display: flex; - justify-content: center; - align-items: center; + display: flex; + justify-content: center; + align-items: center; } - .charsheet .court-of-blades .page .max-width { - width: 100%; + width: 100%; } - .charsheet .court-of-blades .page .offset-for-title { - /* 0.83 400*/ - top: -54px; - left: 31px; - position: relative; + /* 0.83 400*/ + top: -54px; + left: 31px; + position: relative; } - .charsheet .court-of-blades .page .offset-innerpanel-left { - width: 435px; + width: 435px; } - .charsheet .court-of-blades .page .offset-innerpanel-full { - width: 998px; + width: 998px; } - .charsheet .court-of-blades .page .offset-from-top { - position: relative; - top: 48px; + position: relative; + top: 48px; } - .charsheet .court-of-blades .page .clock-size-selector select { - width: min-content; + width: min-content; } - .charsheet .court-of-blades .page .top-box { - height: 87px; + height: 87px; } - .charsheet .court-of-blades .page .text-left { - text-align: left; + text-align: left; } - .charsheet .court-of-blades .page .text-center { - text-align: center; + text-align: center; } - .charsheet .court-of-blades .page .text-right { - text-align: right; + text-align: right; } - .charsheet .court-of-blades .page .vert-top { - vertical-align: top; + vertical-align: top; } - .charsheet .court-of-blades .page .vert-middle { - vertical-align: middle; + vertical-align: middle; } - .charsheet .court-of-blades .page .vert-bottom { - vertical-align: bottom; + vertical-align: bottom; } - .charsheet .court-of-blades .page .marg-left { - margin-left: 0.5em; + margin-left: 0.5em; } - .charsheet .court-of-blades .page .marg-right { - margin-right: 0.5em; + margin-right: 0.5em; } - .charsheet .court-of-blades .page .marg-top { - margin-top: 0.5em; + margin-top: 0.5em; } - .charsheet .court-of-blades .page .marg-bottom { - margin-bottom: 0.5em; + margin-bottom: 0.5em; } - .charsheet .court-of-blades .page .pad-left { - padding-left: 0.5em; + padding-left: 0.5em; } - .charsheet .court-of-blades .page .pad-right { - padding-right: 0.5em; + padding-right: 0.5em; } - .charsheet .court-of-blades .page .pad-top { - padding-top: 0.5em; + padding-top: 0.5em; } - .charsheet .court-of-blades .page .pad-bottom { - padding-bottom: 0.5em; + padding-bottom: 0.5em; } - .charsheet .court-of-blades .page .align-center { - align-self: center; + align-self: center; } - .charsheet .court-of-blades .page .align-start { - align-self: start; + align-self: start; } - .charsheet .court-of-blades .page .align-end { - align-self: end; + align-self: end; } - .charsheet .court-of-blades .page .align-baseline { - align-self: baseline; + align-self: baseline; } - .charsheet .court-of-blades .page .align-stretch { - align-self: stretch; + align-self: stretch; } - .charsheet .court-of-blades .page .justify-center { - justify-self: center; + justify-self: center; } - .charsheet .court-of-blades .page .justify-left { - justify-self: left; + justify-self: left; } - .charsheet .court-of-blades .page .justify-right { - justify-self: right; + justify-self: right; } - .charsheet .court-of-blades .page .justify-stretch { - justify-self: stretch; + justify-self: stretch; } .charsheet .court-of-blades .page .z--5 { - z-index: -5; + z-index: -5; } - .charsheet .court-of-blades .page .z--4 { - z-index: -4; + z-index: -4; } - .charsheet .court-of-blades .page .z--3 { - z-index: -3; + z-index: -3; } - .charsheet .court-of-blades .page .z--2 { - z-index: -2; + z-index: -2; } - .charsheet .court-of-blades .page .z--1 { - z-index: -1; + z-index: -1; } - .charsheet .court-of-blades .page .z-0 { - z-index: 0; + z-index: 0; } - .charsheet .court-of-blades .page .z-1 { - z-index: 1; + z-index: 1; } - .charsheet .court-of-blades .page .z-2 { - z-index: 2; + z-index: 2; } - .charsheet .court-of-blades .page .z-3 { - z-index: 3; + z-index: 3; } - .charsheet .court-of-blades .page .z-4 { - z-index: 4; + z-index: 4; } - .charsheet .court-of-blades .page .z-5 { - z-index: 5; + z-index: 5; } - /* || Classes for css-only tooltips. The element with the .tooltip-custom class is the container. The element with the .tooltip-custom-text class is the tooltip itself, and must be a child of the container. */ - .charsheet .court-of-blades .tooltip-custom { - display: inline-block; - opacity: 100%; - z-index: auto; + display: inline-block; + opacity: 100%; + z-index: auto; } - .charsheet .court-of-blades .tooltip-custom-text { - visibility: hidden; - background-color: black; - color: #fff; - min-width: 10em; - text-align: center; - padding: 5px; - border-radius: 6px; - position: absolute; - font-weight: normal; - font-style: normal; - z-index: 6; - transition: visibility 0s linear 1s; + visibility: hidden; + background-color: black; + color: #fff; + min-width: 10em; + text-align: center; + padding: 5px; + border-radius: 6px; + position: absolute; + font-weight: normal; + font-style: normal; + z-index: 6; + transition: visibility 0s linear 1s; } - .charsheet .court-of-blades .tooltip-expand { - position: absolute; + position: absolute; } - .charsheet .court-of-blades .tooltip-expand span { - visibility: hidden; - white-space: pre-wrap; - display: block; + visibility: hidden; + white-space: pre-wrap; + display: block; } - .charsheet .court-of-blades .tooltip-expand textarea { - position: absolute; - z-index: 1; - top: 0; - left: 0; - margin: 0; - overflow: hidden; - resize: none; - height: 100%; - width: 100%; - display: block; - box-sizing: border-box; - border-radius: 0; - box-shadow: none; - color: inherit; - font: inherit; + position: absolute; + z-index: 1; + top: 0; + left: 0; + margin: 0; + overflow: hidden; + resize: none; + height: 100%; + width: 100%; + display: block; + box-sizing: border-box; + border-radius: 0; + box-shadow: none; + color: inherit; + font: inherit; } - .charsheet .court-of-blades .tooltip-custom:hover .tooltip-custom-text, -.charsheet .court-of-blades .tooltip-custom:hover+.tooltip-custom-text, +.charsheet .court-of-blades .tooltip-custom:hover + .tooltip-custom-text, .charsheet .court-of-blades .tooltip-custom-text:hover { - visibility: visible; - transition: visibility 0s linear 0.5s; + visibility: visible; + transition: visibility 0s linear 0.5s; } .charsheet .court-of-blades { - min-width: 1056px; - max-width: 1056px; - width: fit-content; + min-width: 1056px; + max-width: 1056px; + width: fit-content; } - .charsheet .court-of-blades [class^=panel-], .charsheet .court-of-blades [class*=" panel-"] { - display: inline-block; + display: inline-block; } - .charsheet .court-of-blades .panel-left { - width: 475px; - min-width: 475px; + width: 475px; + min-width: 475px; } - .charsheet .court-of-blades .panel-centre { - width: 375px; - min-width: 375px; - margin-left: 2px; - margin-right: 10px; + width: 375px; + min-width: 375px; + margin-left: 2px; + margin-right: 10px; } - .charsheet .court-of-blades .panel-right { - max-width: 285px; - min-width: 190px; + max-width: 285px; + min-width: 190px; } - .charsheet .court-of-blades .page { - display: none; - flex-wrap: nowrap; - flex-direction: row; - width: 100%; - padding: 6px 4px 6px 4px; - border: 2px solid #333333; + display: none; + flex-wrap: nowrap; + flex-direction: row; + width: 100%; + padding: 6px 4px 6px 4px; + border: 2px solid #333333; } - .charsheet .court-of-blades .page.sheet-footer { - display: block; - border: none; - background: none; + display: block; + border: none; + background: none; } - -.charsheet .court-of-blades #page-selector[value="0"]~#page-pc, -.charsheet .court-of-blades #page-selector[value="1"]~#page-house, -.charsheet .court-of-blades #page-selector[value="2"]~#page-factions, -.charsheet .court-of-blades #page-selector[value="3"]~#page-gmturn, -.charsheet .court-of-blades #page-selector[value="4"]~#page-settings { - display: flex; +.charsheet .court-of-blades #page-selector[value="0"] ~ #page-pc, +.charsheet .court-of-blades #page-selector[value="1"] ~ #page-house, +.charsheet .court-of-blades #page-selector[value="2"] ~ #page-factions, +.charsheet .court-of-blades #page-selector[value="3"] ~ #page-gmturn, +.charsheet .court-of-blades #page-selector[value="4"] ~ #page-settings { + display: flex; } - /* || Base styles for shapes. */ - .charsheet .court-of-blades .page [class^=shape], .charsheet .court-of-blades .page [class*=" shape"] { - appearance: none; - display: inline-block; - position: relative; - margin: 1px; - padding: 1px; + appearance: none; + display: inline-block; + position: relative; + margin: 1px; + padding: 1px; } - .charsheet .court-of-blades .page input[class^=shape], .charsheet .court-of-blades .page input[class*=" shape"] { - cursor: pointer; + cursor: pointer; } - .charsheet .court-of-blades .page [class*=shape-].shape-hidden { - opacity: 0; - cursor: default; + opacity: 0; + cursor: default; } - /* || Basic shapes .shape-square-small @@ -1300,212 +1037,174 @@ .shape-diamond-med .shape-dot */ - - /* Squares/Diamonds */ - .charsheet .court-of-blades .page [class*=shape-square], .charsheet .court-of-blades .page [class*=shape-diamond] { - border: 2px solid black; + border: 2px solid black; } - .charsheet .court-of-blades .page [class*=shape-diamond] { - transform: rotate(45deg); + transform: rotate(45deg); } - .charsheet .court-of-blades .page .shape-square-small, .charsheet .court-of-blades .page .shape-diamond-small { - width: 2px; - height: 2px; + width: 2px; + height: 2px; } - .charsheet .court-of-blades .page .shape-square-med { - width: 10px; - height: 10px; + width: 10px; + height: 10px; } - .charsheet .court-of-blades .page .shape-diamond-med { - width: 10px; - height: 10px; + width: 10px; + height: 10px; } - .charsheet .court-of-blades .page .shape-diamond-big { - width: 14px; - height: 14px; + width: 14px; + height: 14px; } - /* Dots/Circles */ - .charsheet .court-of-blades .page [class^=shape-dot], .charsheet .court-of-blades .page [class*=" shape-dot"] { - border: 2px solid black; - border-radius: 50%; - width: 14px; - height: 14px; + border: 2px solid black; + border-radius: 50%; + width: 14px; + height: 14px; } - /* || Complex shapes utilising psuedo-elements */ - - /* Vertical divider */ - .charsheet .court-of-blades .page .shape-divider { - width: 0px; - height: 15px; + width: 0px; + height: 15px; } - .charsheet .court-of-blades .page .shape-divider:after { - content: ""; - width: 1px; - height: 27px; - background: none; - border-left: 1px solid black; - border-right: 1px solid black; - position: absolute; - top: 0px; - left: 0px; + content: ""; + width: 1px; + height: 27px; + background: none; + border-left: 1px solid black; + border-right: 1px solid black; + position: absolute; + top: 0px; + left: 0px; } - /* Circle with a cross through it */ - .charsheet .court-of-blades .page .shape-cross { - width: 9px; - height: 9px; - border: 1px solid black; - border-radius: 50%; - background-color: white; + width: 9px; + height: 9px; + border: 1px solid black; + border-radius: 50%; + background-color: white; } - .charsheet .court-of-blades .page .shape-cross:before, .charsheet .court-of-blades .page .shape-cross:after { - content: ""; - position: absolute; - height: 1px; - width: 9px; - top: 3px; - left: -1px; - background-color: black; + content: ""; + position: absolute; + height: 1px; + width: 9px; + top: 3px; + left: -1px; + background-color: black; } - .charsheet .court-of-blades .page .shape-cross:before { - transform: rotate(45deg); + transform: rotate(45deg); } - .charsheet .court-of-blades .page .shape-cross:after { - transform: rotate(-45deg); + transform: rotate(-45deg); } - /* Horizontal line connecting one simple shape to another to its left. */ - .charsheet .court-of-blades .page [class^=shape-link]:before, .charsheet .court-of-blades .page [class*=" shape-link"]:before { - content: ""; - display: none; - position: absolute; - z-index: -1; - width: 20px; - height: 5px; - background-color: black; + content: ""; + display: none; + position: absolute; + z-index: -1; + width: 20px; + height: 5px; + background-color: black; } - .charsheet .court-of-blades .page .shape-link-left::before { - display: inline-block; - left: -20px; - top: 2px; + display: inline-block; + left: -20px; + top: 2px; } - /* Arrows */ - .charsheet .court-of-blades .page [class^=shape-arrow], .charsheet .court-of-blades .page [class*=" shape-arrow"] { - width: 10px; - height: 10px; - border-left: 5px solid transparent; - border-right: 5px solid transparent; - background: none; - padding: 0; - margin: 2px; + width: 10px; + height: 10px; + border-left: 5px solid transparent; + border-right: 5px solid transparent; + background: none; + padding: 0; + margin: 2px; } - .charsheet .court-of-blades .page [class^=shape-arrow]:after, .charsheet .court-of-blades .page [class*=" shape-arrow"]:after { - content: ""; - width: 0; - height: 0; - border-left: 8px solid transparent; - border-right: 8px solid transparent; - position: absolute; - z-index: -1; + content: ""; + width: 0; + height: 0; + border-left: 8px solid transparent; + border-right: 8px solid transparent; + position: absolute; + z-index: -1; } - /* Down arrows */ - .charsheet .court-of-blades .page .shape-arrowdown { - border-top: 10px solid black; + border-top: 10px solid black; } - .charsheet .court-of-blades .page .shape-arrowdown:after { - border-top: 15px solid black; - top: -11.5px; - left: -8px; + border-top: 15px solid black; + top: -11.5px; + left: -8px; } - /* Up arrows */ - .charsheet .court-of-blades .page .shape-arrowup { - border-bottom: 10px solid black; + border-bottom: 10px solid black; } - .charsheet .court-of-blades .page .shape-arrowup:after { - border-bottom: 15px solid black; - top: -3.5px; - left: -8px; + border-bottom: 15px solid black; + top: -3.5px; + left: -8px; } - /* Hearts */ - .charsheet .court-of-blades .page .shape-heart { - background-color: gray; - display: inline-block; - height: 10px; - margin: 0 5px; - position: relative; - top: 0; - transform: rotate(-45deg); - width: 10px; + background-color: gray; + display: inline-block; + height: 10px; + margin: 0 5px; + position: relative; + top: 0; + transform: rotate(-45deg); + width: 10px; } - .charsheet .court-of-blades .page .shape-heart:before, .charsheet .court-of-blades .page .shape-heart:after { - content: ""; - position: absolute; - background-color: gray; - border-radius: 50%; - height: 10px; - width: 10px; + content: ""; + position: absolute; + background-color: gray; + border-radius: 50%; + height: 10px; + width: 10px; } - .charsheet .court-of-blades .page .shape-heart:before { - top: -5px; - left: 0; + top: -5px; + left: 0; } - .charsheet .court-of-blades .page .shape-heart:after { - left: 5px; - top: 0; + left: 5px; + top: 0; } - /* || Classes for trackers. .tracker Enables the tracker behaviour @@ -1514,1028 +1213,854 @@ .tracked-light Radio buttons are dark by default and light when checked .tracked-red Radio buttons are light by default and red when checked */ - .charsheet .court-of-blades .page .tracker { - z-index: 3; - vertical-align: middle; - position: relative; - flex-shrink: 0; + z-index: 3; + vertical-align: middle; + position: relative; + flex-shrink: 0; } - .charsheet .court-of-blades .page .tracker input { - vertical-align: middle; - margin: 2px; + vertical-align: middle; + margin: 2px; } - .charsheet .court-of-blades .page .tracker input[class*=-big] { - margin: 4px; + margin: 4px; } - .charsheet .court-of-blades .page .tracker input.shape-heart { - margin: 4px; + margin: 4px; } - .charsheet .court-of-blades .page .tracker.tracked-dark input:not(.track-zero) { - background: #333333; - border-color: black; + background: #333333; + border-color: black; } - .charsheet .court-of-blades .page .tracker.tracked-dark input:not(.track-zero):before, .charsheet .court-of-blades .page .tracker.tracked-dark input:not(.track-zero):after { - background: #333333; + background: #333333; } - -.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked~input[type=radio]:not(.track-zero) { - background: #EEEEEE; +.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked ~ input[type=radio]:not(.track-zero) { + background: #EEEEEE; } - -.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked~input[type=radio]:not(.track-zero):after, -.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked~input[type=radio]:not(.track-zero):before { - background: #EEEEEE; +.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked ~ input[type=radio]:not(.track-zero):after, +.charsheet .court-of-blades .page .tracker.tracked-dark input[type=radio]:checked ~ input[type=radio]:not(.track-zero):before { + background: #EEEEEE; } - -.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked~input[type=radio]:not(.track-zero):after, -.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked~input[type=radio]:not(.track-zero):before { - background: #333333; +.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked ~ input[type=radio]:not(.track-zero):after, +.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked ~ input[type=radio]:not(.track-zero):before { + background: #333333; } - .charsheet .court-of-blades .page .tracker.tracked-light input:not(.track-zero) { - background: #EEEEEE; + background: #EEEEEE; } - .charsheet .court-of-blades .page .tracker.tracked-light input:not(.track-zero):before, .charsheet .court-of-blades .page .tracker.tracked-light input:not(.track-zero):after { - background: #EEEEEE; + background: #EEEEEE; } - -.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked~input[type=radio]:not(.track-zero) { - background: #333333; +.charsheet .court-of-blades .page .tracker.tracked-light input[type=radio]:checked ~ input[type=radio]:not(.track-zero) { + background: #333333; } - -.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked~input[type=radio]:not(.track-zero):after, -.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked~input[type=radio]:not(.track-zero):before { - background: #EEEEEE; +.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked ~ input[type=radio]:not(.track-zero):after, +.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked ~ input[type=radio]:not(.track-zero):before { + background: #EEEEEE; } - .charsheet .court-of-blades .page .tracker.tracked-red input:not(.track-zero) { - background: red; + background: red; } - .charsheet .court-of-blades .page .tracker.tracked-red input:not(.track-zero):before, .charsheet .court-of-blades .page .tracker.tracked-red input:not(.track-zero):after { - background: red; + background: red; } - -.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked~input[type=radio]:not(.track-zero) { - background: #EEEEEE; +.charsheet .court-of-blades .page .tracker.tracked-red input[type=radio]:checked ~ input[type=radio]:not(.track-zero) { + background: #EEEEEE; } - /* || Classes modifying the behaviour of shapes representing radio buttons and checkboxes. */ - .charsheet .court-of-blades .page .checked-hidden:checked { - opacity: 0; + opacity: 0; } - .charsheet .court-of-blades .page .checked-red:checked:not([class*=shape-arrow]) { - background: red; + background: red; } - -.charsheet .court-of-blades .page .checked-red.shape-heart:checked:before, -.charsheet .court-of-blades .page .checked-red.shape-heart:checked:after { - background: red; +.charsheet .court-of-blades .page .checked-red.shape-heart:checked:before, .charsheet .court-of-blades .page .checked-red.shape-heart:checked:after { + background: red; } - .charsheet .court-of-blades .page .checked-red[class*=shape-arrow]:checked { - border-top-color: red; - border-bottom-color: red; - background: none; + border-top-color: red; + border-bottom-color: red; + background: none; } - .charsheet .court-of-blades .page .checked-light:not([class*=shape-arrow]) { - background: #333333; + background: #333333; } - .charsheet .court-of-blades .page .checked-light:checked:not([class*=shape-arrow]) { - background: #EEEEEE; + background: #EEEEEE; } - -.charsheet .court-of-blades .page .checked-light.shape-heart:checked:before, -.charsheet .court-of-blades .page .checked-light.shape-heart:checked:after { - background: #EEEEEE; +.charsheet .court-of-blades .page .checked-light.shape-heart:checked:before, .charsheet .court-of-blades .page .checked-light.shape-heart:checked:after { + background: #EEEEEE; } - -.charsheet .court-of-blades .page .checked-light.shape-heart:before, -.charsheet .court-of-blades .page .checked-light.shape-heart:after { - background: #333333; +.charsheet .court-of-blades .page .checked-light.shape-heart:before, .charsheet .court-of-blades .page .checked-light.shape-heart:after { + background: #333333; } - .charsheet .court-of-blades .page .checked-light[class*=shape-arrow] { - border-top-color: #333333; - border-bottom-color: #333333; - background: none; + border-top-color: #333333; + border-bottom-color: #333333; + background: none; } - .charsheet .court-of-blades .page .checked-light[class*=shape-arrow]:checked { - border-top-color: #EEEEEE; - border-bottom-color: #EEEEEE; - background: none; + border-top-color: #EEEEEE; + border-bottom-color: #EEEEEE; + background: none; } - .charsheet .court-of-blades .page .checked-dark .checked-dark[class*=shape-arrow] { - border-top-color: #EEEEEE; - border-bottom-color: #EEEEEE; - background: none; + border-top-color: #EEEEEE; + border-bottom-color: #EEEEEE; + background: none; } - .charsheet .court-of-blades .page .checked-dark .checked-dark[class*=shape-arrow]:checked { - border-top-color: #333333; - border-bottom-color: #333333; - background: none; + border-top-color: #333333; + border-bottom-color: #333333; + background: none; } - .charsheet .court-of-blades .page .checked-dark .checked-dark.shape-heart:checked:before, .charsheet .court-of-blades .page .checked-dark .checked-dark.shape-heart:checked:after { - background: #333333; + background: #333333; } - .charsheet .court-of-blades .page .checked-dark .checked-dark.shape-heart:before, .charsheet .court-of-blades .page .checked-dark .checked-dark.shape-heart:after { - background: #EEEEEE; + background: #EEEEEE; } - .charsheet .court-of-blades .page .checked-dark .checked-dark:not([class*=shape-arrow]) { - background: #EEEEEE; + background: #EEEEEE; } - .charsheet .court-of-blades .page .checked-dark .checked-dark:checked:not([class*=shape-arrow]) { - background: #333333; + background: #333333; } - .charsheet .court-of-blades .page .unchecked-dark:not([class*=shape-arrow]) { - background: #333333; + background: #333333; } - .charsheet .court-of-blades .page .unchecked-dark[class*=shape-arrow] { - border-top-color: #333333; - border-bottom-color: #333333; + border-top-color: #333333; + border-bottom-color: #333333; } - -.charsheet .court-of-blades .page .unchecked-dark.shape-heart:before, -.charsheet .court-of-blades .page .unchecked-dark.shape-heart:after { - background: #333333; +.charsheet .court-of-blades .page .unchecked-dark.shape-heart:before, .charsheet .court-of-blades .page .unchecked-dark.shape-heart:after { + background: #333333; } - .charsheet .court-of-blades .page .unchecked-light:not([class*=shape-arrow]) { - background: #EEEEEE; + background: #EEEEEE; } - .charsheet .court-of-blades .page .unchecked-light[class*=shape-arrow] { - border-top-color: #EEEEEE; - border-bottom-color: #EEEEEE; + border-top-color: #EEEEEE; + border-bottom-color: #EEEEEE; } - -.charsheet .court-of-blades .page .unchecked-light.shape-heart:before, -.charsheet .court-of-blades .page .unchecked-light.shape-heart:after { - background: #EEEEEE; +.charsheet .court-of-blades .page .unchecked-light.shape-heart:before, .charsheet .court-of-blades .page .unchecked-light.shape-heart:after { + background: #EEEEEE; } - /* || Classes for the dynamic clocks */ - .charsheet .court-of-blades .page .flex-clocks { - display: block; + display: block; } - .charsheet .court-of-blades .page .flex-clocks .repcontainer { - width: auto; - display: flex; - flex-flow: row wrap; - justify-content: left; + width: auto; + display: flex; + flex-flow: row wrap; + justify-content: left; } - .charsheet .court-of-blades .page .clock-subcontainer { - padding: 4px; - width: fit-content; - height: fit-content; - display: grid; - grid-template-columns: 55px 120px; - z-index: 0; + padding: 4px; + width: fit-content; + height: fit-content; + display: grid; + grid-template-columns: 55px 120px; + z-index: 0; } - .charsheet .court-of-blades .page .clock-subcontainer .clock-label { - width: 100%; - height: 100%; - font-size: 14px; - text-align: center; - vertical-align: bottom; - border: 1px solid black; - background: white; - border-radius: 3px; - overflow-y: auto; - word-wrap: break-word; - resize: none; + width: 100%; + height: 100%; + font-size: 14px; + text-align: center; + vertical-align: bottom; + border: 1px solid black; + background: white; + border-radius: 3px; + overflow-y: auto; + word-wrap: break-word; + resize: none; } - .charsheet .court-of-blades .page .clock-container { - padding: 2px; - margin: 2px; - min-height: 50px; - min-width: 50px; - box-sizing: border-box; - position: relative; - justify-self: center; - z-index: 0; + padding: 2px; + margin: 2px; + min-height: 50px; + min-width: 50px; + box-sizing: border-box; + position: relative; + justify-self: center; + z-index: 0; } - .charsheet .court-of-blades .page .clock-container div { - display: none; + display: none; } - .charsheet .court-of-blades .page .clock-container input[type=radio] { - display: none; - cursor: pointer; + display: none; + cursor: pointer; } - .charsheet .court-of-blades .page .clock-container .clock-image { - background-color: none; - border: 3px solid black; - border-radius: 50%; - width: 44px; - height: 44px; - display: block; - position: absolute; - z-index: -1; + background-color: none; + border: 3px solid black; + border-radius: 50%; + width: 44px; + height: 44px; + display: block; + position: absolute; + z-index: -1; } -.charsheet .court-of-blades .page .clock-size-selector-controller:not([value="0"])~.clock-size-selector, -.charsheet .court-of-blades .page .clock-size-selector-controller[value="0"]~div textarea { - display: none; +.charsheet .court-of-blades .page .clock-size-selector-controller:not([value="0"]) ~ .clock-size-selector, +.charsheet .court-of-blades .page .clock-size-selector-controller[value="0"] ~ div textarea { + display: none; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="0"]~.clock-image { - border-style: none; +.charsheet .court-of-blades .page .clock-container .clock-size[value="0"] ~ .clock-image { + border-style: none; } - .charsheet .court-of-blades .page .clock-container .clock-selector, .charsheet .court-of-blades .page .clock-container .clock-image .clock-all, -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~.clock-2, -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~.clock-4, -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-6, -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-8, -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-10, -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-12 { - display: block; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ .clock-2, +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ .clock-4, +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-6, +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-8, +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-10, +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-12 { + display: block; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~div.clock-image, -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~div.clock-image, -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~div.clock-image, -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~div.clock-image, -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~div.clock-image, -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~div.clock-image { - background-color: white; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ div.clock-image, +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ div.clock-image, +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ div.clock-image, +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ div.clock-image, +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ div.clock-image, +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ div.clock-image { + background-color: white; } .charsheet .court-of-blades .page .clock-container .clock-progress.clock-zero { - height: 11px; - width: 11px; - margin-top: 1px; - margin-right: 2px; - position: absolute; - left: -8px; - top: -3px; - display: block; - z-index: 1; + height: 11px; + width: 11px; + margin-top: 1px; + margin-right: 2px; + position: absolute; + left: -8px; + top: -3px; + display: block; + z-index: 1; } - .charsheet .court-of-blades .page .clock-container input.clock-progress { - position: absolute; - opacity: 0; + position: absolute; + opacity: 0; } - .charsheet .court-of-blades .page .clock-container .clock-size[value=""], .charsheet .court-of-blades .page .clock-container .clock-size[value="0"] { - display: none; + display: none; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~input:not(.clock-zero) { - height: 20px; - width: 20px; - margin-top: 12px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ input:not(.clock-zero) { + height: 20px; + width: 20px; + margin-top: 12px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~input[value="1"] { - margin-left: 22px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ input[value="1"] { + margin-left: 22px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~input[value="2"] { - left: -1px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ input[value="2"] { + left: -1px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~input:not(.clock-zero) { - height: 17px; - width: 17px; - left: 3px; - top: 4px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ input:not(.clock-zero) { + height: 17px; + width: 17px; + left: 3px; + top: 4px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~input[value="1"] { - margin-left: 20px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ input[value="1"] { + margin-left: 20px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~input[value="2"] { - margin: 20px 0 0 20px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ input[value="2"] { + margin: 20px 0 0 20px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~input[value="3"] { - margin-top: 20px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ input[value="3"] { + margin-top: 20px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input:not(.clock-zero) { - height: 17px; - width: 14px; - left: 4px; - top: 3px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input:not(.clock-zero) { + height: 17px; + width: 14px; + left: 4px; + top: 3px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="1"] { - margin-left: 21px; - transform: rotate(30deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="1"] { + margin-left: 21px; + transform: rotate(30deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="2"] { - margin: 12px 0 0 25px; - transform: rotate(90deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="2"] { + margin: 12px 0 0 25px; + transform: rotate(90deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="3"] { - margin: 22px 0 0 21px; - transform: rotate(150deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="3"] { + margin: 22px 0 0 21px; + transform: rotate(150deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="4"] { - margin: 22px 0 0 8px; - transform: rotate(210deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="4"] { + margin: 22px 0 0 8px; + transform: rotate(210deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="5"] { - margin: 12px 0 0 1px; - transform: rotate(270deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="5"] { + margin: 12px 0 0 1px; + transform: rotate(270deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~input[value="6"] { - margin-left: 8px; - transform: rotate(330deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ input[value="6"] { + margin-left: 8px; + transform: rotate(330deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input:not(.clock-zero) { - height: 14px; - width: 11px; - top: 3px; - left: 4px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input:not(.clock-zero) { + height: 14px; + width: 11px; + top: 3px; + left: 4px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="1"] { - margin-left: 20px; - transform: rotate(22.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="1"] { + margin-left: 20px; + transform: rotate(22.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="2"] { - margin: 8px 0 0 26px; - transform: rotate(67.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="2"] { + margin: 8px 0 0 26px; + transform: rotate(67.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="3"] { - margin: 18px 0 0 26px; - transform: rotate(112.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="3"] { + margin: 18px 0 0 26px; + transform: rotate(112.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="4"] { - margin: 25px 0 0 20px; - transform: rotate(157.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="4"] { + margin: 25px 0 0 20px; + transform: rotate(157.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="5"] { - margin: 25px 0 0 9px; - transform: rotate(202.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="5"] { + margin: 25px 0 0 9px; + transform: rotate(202.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="6"] { - margin: 18px 0 0 2px; - transform: rotate(247.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="6"] { + margin: 18px 0 0 2px; + transform: rotate(247.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="7"] { - margin: 8px 0 0 2px; - transform: rotate(292.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="7"] { + margin: 8px 0 0 2px; + transform: rotate(292.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~input[value="8"] { - margin-left: 9px; - transform: rotate(337.5deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ input[value="8"] { + margin-left: 9px; + transform: rotate(337.5deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input:not(.clock-zero) { - height: 14px; - width: 10px; - left: 3.5px; - top: 3px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input:not(.clock-zero) { + height: 14px; + width: 10px; + left: 3.5px; + top: 3px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="1"] { - transform: rotate(18deg); - margin-left: 20px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="1"] { + transform: rotate(18deg); + margin-left: 20px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="2"] { - transform: rotate(54deg); - margin: 5px 0 0 27px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="2"] { + transform: rotate(54deg); + margin: 5px 0 0 27px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="3"] { - transform: rotate(90deg); - margin: 13px 0 0 30px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="3"] { + transform: rotate(90deg); + margin: 13px 0 0 30px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="4"] { - transform: rotate(126deg); - margin: 21px 0 0 27px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="4"] { + transform: rotate(126deg); + margin: 21px 0 0 27px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="5"] { - transform: rotate(162deg); - margin: 26px 0 0 20px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="5"] { + transform: rotate(162deg); + margin: 26px 0 0 20px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="6"] { - transform: rotate(198deg); - margin: 26px 0 0 12px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="6"] { + transform: rotate(198deg); + margin: 26px 0 0 12px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="7"] { - transform: rotate(234deg); - margin: 21px 0 0 5px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="7"] { + transform: rotate(234deg); + margin: 21px 0 0 5px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="8"] { - transform: rotate(270deg); - margin: 13px 0 0 1px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="8"] { + transform: rotate(270deg); + margin: 13px 0 0 1px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="9"] { - transform: rotate(306deg); - margin: 5px 0 0 5px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="9"] { + transform: rotate(306deg); + margin: 5px 0 0 5px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~input[value="10"] { - transform: rotate(342deg); - margin-left: 12px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ input[value="10"] { + transform: rotate(342deg); + margin-left: 12px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input:not(.clock-zero) { - height: 12px; - width: 8px; - top: 4px; - left: 4px; +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input:not(.clock-zero) { + height: 12px; + width: 8px; + top: 4px; + left: 4px; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="1"] { - margin-left: 20px; - transform: rotate(15deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="1"] { + margin-left: 20px; + transform: rotate(15deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="2"] { - margin: 4px 0 0 26px; - transform: rotate(45deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="2"] { + margin: 4px 0 0 26px; + transform: rotate(45deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="3"] { - margin: 10px 0 0 29px; - transform: rotate(75deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="3"] { + margin: 10px 0 0 29px; + transform: rotate(75deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="4"] { - margin: 18px 0 0 29px; - transform: rotate(105deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="4"] { + margin: 18px 0 0 29px; + transform: rotate(105deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="5"] { - margin: 24px 0 0 26px; - transform: rotate(135deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="5"] { + margin: 24px 0 0 26px; + transform: rotate(135deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="6"] { - margin: 28px 0 0 20px; - transform: rotate(165deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="6"] { + margin: 28px 0 0 20px; + transform: rotate(165deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="7"] { - margin: 28px 0 0 12px; - transform: rotate(195deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="7"] { + margin: 28px 0 0 12px; + transform: rotate(195deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="8"] { - margin: 24px 0 0 6px; - transform: rotate(225deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="8"] { + margin: 24px 0 0 6px; + transform: rotate(225deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="9"] { - margin: 18px 0 0 3px; - transform: rotate(255deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="9"] { + margin: 18px 0 0 3px; + transform: rotate(255deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="10"] { - margin: 10px 0 0 3px; - transform: rotate(295deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="10"] { + margin: 10px 0 0 3px; + transform: rotate(295deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="11"] { - margin: 4px 0 0 6px; - transform: rotate(315deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="11"] { + margin: 4px 0 0 6px; + transform: rotate(315deg); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~input[value="12"] { - margin-left: 12px; - transform: rotate(345deg); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ input[value="12"] { + margin-left: 12px; + transform: rotate(345deg); } - .charsheet .court-of-blades .page .clock-container .clock-zero { - position: absolute; - top: 37px; - left: -5px; + position: absolute; + top: 37px; + left: -5px; } - -.charsheet .court-of-blades .page .clock-container .clock-zero+span { - height: 11px; - width: 11px; - margin-top: 1px; - margin-right: 2px; - vertical-align: top; - border: 1px solid black; - background: white; - border-radius: 50%; - position: absolute; - left: -4px; - top: -4px; - display: block; +.charsheet .court-of-blades .page .clock-container .clock-zero + span { + height: 11px; + width: 11px; + margin-top: 1px; + margin-right: 2px; + vertical-align: top; + border: 1px solid black; + background: white; + border-radius: 50%; + position: absolute; + left: -4px; + top: -4px; + display: block; } - -.charsheet .court-of-blades .page .clock-container .clock-zero:checked+span { - display: none; +.charsheet .court-of-blades .page .clock-container .clock-zero:checked + span { + display: none; } - -.charsheet .court-of-blades .page .clock-container .clock-zero+span::before { - transform: translate(4px, -1px) rotate(45deg); +.charsheet .court-of-blades .page .clock-container .clock-zero + span::before { + transform: translate(4px, -1px) rotate(45deg); } - -.charsheet .court-of-blades .page .clock-container .clock-zero+span::after { - transform: translate(4px, -1px) rotate(-45deg); +.charsheet .court-of-blades .page .clock-container .clock-zero + span::after { + transform: translate(4px, -1px) rotate(-45deg); } - -.charsheet .court-of-blades .page .clock-container .clock-zero+span::before, -.charsheet .court-of-blades .page .clock-container .clock-zero+span::after { - position: absolute; - width: 1px; - content: ""; - left: 0px; - top: 0px; - background: black; - height: 11px; +.charsheet .court-of-blades .page .clock-container .clock-zero + span::before, .charsheet .court-of-blades .page .clock-container .clock-zero + span::after { + position: absolute; + width: 1px; + content: ""; + left: 0px; + top: 0px; + background: black; + height: 11px; } .charsheet .court-of-blades .page .clock-container div[class^=spoke], .charsheet .court-of-blades .page .clock-container div[class*=" stroke"] { - height: 44px; - width: 2px; - display: none; - background: black; - z-index: 1; - position: absolute; + height: 44px; + width: 2px; + display: none; + background: black; + z-index: 1; + position: absolute; } - .charsheet .court-of-blades .page .clock-container .spoke-0, .charsheet .court-of-blades .page .clock-container .spoke-0-half { - transform: translateX(21px); + transform: translateX(21px); } - .charsheet .court-of-blades .page .clock-container .spoke-30 { - transform: translateX(21px) rotate(30deg); + transform: translateX(21px) rotate(30deg); } - .charsheet .court-of-blades .page .clock-container .spoke-36 { - transform: translateX(21px) rotate(36deg); + transform: translateX(21px) rotate(36deg); } - .charsheet .court-of-blades .page .clock-container .spoke-45 { - transform: translateX(21px) rotate(45deg); + transform: translateX(21px) rotate(45deg); } - .charsheet .court-of-blades .page .clock-container .spoke-60 { - transform: translateX(21px) rotate(60deg); + transform: translateX(21px) rotate(60deg); } - .charsheet .court-of-blades .page .clock-container .spoke-72 { - transform: translateX(21px) rotate(72deg); + transform: translateX(21px) rotate(72deg); } - .charsheet .court-of-blades .page .clock-container .spoke-90 { - transform: translateX(21px) rotate(90deg); + transform: translateX(21px) rotate(90deg); } - .charsheet .court-of-blades .page .clock-container .spoke-108 { - transform: translateX(21px) rotate(108deg); + transform: translateX(21px) rotate(108deg); } - .charsheet .court-of-blades .page .clock-container .spoke-120 { - transform: translateX(21px) rotate(120deg); + transform: translateX(21px) rotate(120deg); } - .charsheet .court-of-blades .page .clock-container .spoke-135 { - transform: translateX(21px) rotate(135deg); + transform: translateX(21px) rotate(135deg); } - .charsheet .court-of-blades .page .clock-container .spoke-144 { - transform: translateX(21px) rotate(144deg); + transform: translateX(21px) rotate(144deg); } - .charsheet .court-of-blades .page .clock-container .spoke-150 { - transform: translateX(21px) rotate(150deg); + transform: translateX(21px) rotate(150deg); } -.charsheet .court-of-blades .page .clock-container .clock-progress[value="0"]:checked~.clock-image { - background: white; +.charsheet .court-of-blades .page .clock-container .clock-progress[value="0"]:checked ~ .clock-image { + background: white; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, transparent 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, transparent 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="2"]~.clock-progress[value="2"]:checked~.clock-image { - background-color: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="2"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-color: red; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~.clock-progress[value="2"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~.clock-progress[value="3"]:checked~.clock-image { - background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ .clock-progress[value="3"]:checked ~ .clock-image { + background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="4"]~.clock-progress[value="4"]:checked~.clock-image { - background: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="4"] ~ .clock-progress[value="4"]:checked ~ .clock-image { + background: red; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(150deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(150deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="2"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(210deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(210deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="3"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="3"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="4"]:checked~.clock-image { - background-image: linear-gradient(150deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="4"]:checked ~ .clock-image { + background-image: linear-gradient(150deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="5"]:checked~.clock-image { - background-image: linear-gradient(210deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="5"]:checked ~ .clock-image { + background-image: linear-gradient(210deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="6"]~.clock-progress[value="6"]:checked~.clock-image { - background: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="6"] ~ .clock-progress[value="6"]:checked ~ .clock-image { + background: red; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(135deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(135deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="2"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="3"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(225deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="3"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(225deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="4"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="4"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="5"]:checked~.clock-image { - background-image: linear-gradient(135deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="5"]:checked ~ .clock-image { + background-image: linear-gradient(135deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="6"]:checked~.clock-image { - background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="6"]:checked ~ .clock-image { + background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="7"]:checked~.clock-image { - background-image: linear-gradient(225deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="7"]:checked ~ .clock-image { + background-image: linear-gradient(225deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="8"]~.clock-progress[value="8"]:checked~.clock-image { - background: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="8"] ~ .clock-progress[value="8"]:checked ~ .clock-image { + background: red; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(126deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(126deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="2"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(162deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(162deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="3"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(198deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="3"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(198deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="4"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(234deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="4"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(234deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="5"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="5"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="6"]:checked~.clock-image { - background-image: linear-gradient(126deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="6"]:checked ~ .clock-image { + background-image: linear-gradient(126deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="7"]:checked~.clock-image { - background-image: linear-gradient(162deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="7"]:checked ~ .clock-image { + background-image: linear-gradient(162deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="8"]:checked~.clock-image { - background-image: linear-gradient(198deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="8"]:checked ~ .clock-image { + background-image: linear-gradient(198deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="9"]:checked~.clock-image { - background-image: linear-gradient(234deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="9"]:checked ~ .clock-image { + background-image: linear-gradient(234deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="10"]~.clock-progress[value="10"]:checked~.clock-image { - background: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="10"] ~ .clock-progress[value="10"]:checked ~ .clock-image { + background: red; } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="1"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(120deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="1"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(120deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="2"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(150deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="2"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(150deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="3"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="3"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(180deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="4"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(210deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="4"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(210deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="5"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(240deg, red 50%, white 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="5"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, transparent 50%), linear-gradient(240deg, red 50%, white 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="6"]:checked~.clock-image { - background-image: linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="6"]:checked ~ .clock-image { + background-image: linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="7"]:checked~.clock-image { - background-image: linear-gradient(120deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="7"]:checked ~ .clock-image { + background-image: linear-gradient(120deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="8"]:checked~.clock-image { - background-image: linear-gradient(150deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="8"]:checked ~ .clock-image { + background-image: linear-gradient(150deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="9"]:checked~.clock-image { - background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="9"]:checked ~ .clock-image { + background-image: linear-gradient(180deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="10"]:checked~.clock-image { - background-image: linear-gradient(210deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="10"]:checked ~ .clock-image { + background-image: linear-gradient(210deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="11"]:checked~.clock-image { - background-image: linear-gradient(240deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="11"]:checked ~ .clock-image { + background-image: linear-gradient(240deg, transparent 50%, red 50%), linear-gradient(90deg, white 50%, red 50%); } - -.charsheet .court-of-blades .page .clock-container .clock-size[value="12"]~.clock-progress[value="12"]:checked~.clock-image { - background: red; +.charsheet .court-of-blades .page .clock-container .clock-size[value="12"] ~ .clock-progress[value="12"]:checked ~ .clock-image { + background: red; } .charsheet .court-of-blades .page *[class^=visibility-], .charsheet .court-of-blades .page *[class*=" visibility-"] { - display: none; + display: none; } - -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-1, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-2, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-3, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-4, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-5, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-5, -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-2, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-2, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-3, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-2, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-3, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-4, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-2, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-3, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-4, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-5, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-1, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-2, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-3, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-4, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-5, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-6 { - display: block; +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-1, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-2, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-3, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-4, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-5, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-5, +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-2, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-2, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-3, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-2, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-3, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-4, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-2, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-3, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-4, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-5, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-1, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-2, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-3, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-4, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-5, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-6 { + display: block; } - -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-3.grid, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-4.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-5.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-5.grid, -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-3.grid, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-3.grid, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-4.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-3.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-4.grid, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-5.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-1.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-2.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-3.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-4.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-5.grid, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-6.grid { - display: grid; +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-3.grid, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-4.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-5.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-5.grid, +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-3.grid, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-3.grid, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-4.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-3.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-4.grid, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-5.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-1.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-2.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-3.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-4.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-5.grid, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-6.grid { + display: grid; } - -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-3[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-3[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-4[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-4[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-5[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-5[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-5[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-5[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-3[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-3[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-3[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-3[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-4[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-4[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-3[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-3[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-4[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-4[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-5[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-5[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-1[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-1[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-2[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-2[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-3[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-3[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-4[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-4[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-5[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-5[class*=" flex-"], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-6[class^=flex-], -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-6[class*=" flex-"] { - display: flex; +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-1[class^=flex-], .charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-3[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-3[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-4[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-4[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-5[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-5[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-5[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-5[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-3[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-3[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-3[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-3[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-4[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-4[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-3[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-3[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-4[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-4[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-5[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-5[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-1[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-1[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-2[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-2[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-3[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-3[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-4[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-4[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-5[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-5[class*=" flex-"], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-6[class^=flex-], +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-6[class*=" flex-"] { + display: flex; } - -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-3.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-4.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-5.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-5.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="1"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="2"]~.visibility-gte-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="3"]~.visibility-gte-3.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-3.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="4"]~.visibility-gte-4.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-3.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-4.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="5"]~.visibility-gte-5.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-1.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-2.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-3.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-4.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-5.tracker-box, -.charsheet .court-of-blades .page .visibility-control[value="6"]~.visibility-gte-6.tracker-box { - display: inline-block; +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-3.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-4.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-5.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-5.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="1"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="2"] ~ .visibility-gte-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="3"] ~ .visibility-gte-3.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-3.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="4"] ~ .visibility-gte-4.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-3.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-4.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="5"] ~ .visibility-gte-5.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-1.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-2.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-3.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-4.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-5.tracker-box, +.charsheet .court-of-blades .page .visibility-control[value="6"] ~ .visibility-gte-6.tracker-box { + display: inline-block; } .charsheet .court-of-blades .page .auto-expand { - position: relative; - cursor: text; - word-wrap: break-word; - min-height: 1em; + position: relative; + cursor: text; + word-wrap: break-word; + min-height: 1em; } - .charsheet .court-of-blades .page .auto-expand span { - visibility: hidden; - white-space: pre-wrap; - font: inherit; - display: block; + visibility: hidden; + white-space: pre-wrap; + font: inherit; + display: block; } - .charsheet .court-of-blades .page .auto-expand textarea { - position: absolute; - z-index: 1; - top: 0; - left: 0; - margin: 0; - overflow: hidden; - resize: none; - height: 100%; - width: 100%; - display: block; - box-sizing: border-box; - background: transparent; - border: none; - border-radius: 0; - box-shadow: none; - color: inherit; - font: inherit; + position: absolute; + z-index: 1; + top: 0; + left: 0; + margin: 0; + overflow: hidden; + resize: none; + height: 100%; + width: 100%; + display: block; + box-sizing: border-box; + background: transparent; + border: none; + border-radius: 0; + box-shadow: none; + color: inherit; + font: inherit; } .sheet-rolltemplate-cob-fortune { - text-align: center; - padding: 8px; + text-align: center; + padding: 8px; } - .sheet-rolltemplate-cob-fortune .sheet-lower { - padding: 8px 8px 0px 8px; + padding: 8px 8px 0px 8px; } .sheet-rolltemplate-cob-action .sheet-lower { - padding: 24px 8px 8px 8px; + padding: 24px 8px 8px 8px; } .sheet-rolltemplate-cob-resist, @@ -2543,73 +2068,89 @@ .sheet-rolltemplate-cob-action, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode, .sheet-rolltemplate-cob-fortune, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode { - background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Court%20Of%20Blades/Images/bg-web.png"); - height: max-content; - font-family: "EB Garamond", serif; - color: black; - display: block; - border: double black 5px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode, +.sheet-rolltemplate-cob-indulge, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Court%20Of%20Blades/Images/bg-web.png"); + height: max-content; + font-family: "EB Garamond", serif; + color: black; + display: block; + border: double black 5px; +} +.sheet-rolltemplate-cob-resist .sheet-b, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-b, +.sheet-rolltemplate-cob-action .sheet-b, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-b, +.sheet-rolltemplate-cob-fortune .sheet-b, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-b, +.sheet-rolltemplate-cob-indulge .sheet-b, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-b { + font-weight: bold; } - .sheet-rolltemplate-cob-resist .sheet-zerodice3, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-zerodice3, .sheet-rolltemplate-cob-action .sheet-zerodice3, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-zerodice3, .sheet-rolltemplate-cob-fortune .sheet-zerodice3, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-zerodice3 { - text-transform: uppercase; - text-indent: 3px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-zerodice3, +.sheet-rolltemplate-cob-indulge .sheet-zerodice3, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-zerodice3 { + text-transform: uppercase; + text-indent: 3px; } - .sheet-rolltemplate-cob-resist .sheet-template-container, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-template-container, .sheet-rolltemplate-cob-action .sheet-template-container, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-template-container, .sheet-rolltemplate-cob-fortune .sheet-template-container, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-template-container { - display: grid; - grid-template-columns: 1fr; - grid-template-rows: max-content 1fr; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-template-container, +.sheet-rolltemplate-cob-indulge .sheet-template-container, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-template-container { + display: grid; + grid-template-columns: 1fr; + grid-template-rows: max-content 1fr; } - .sheet-rolltemplate-cob-resist .sheet-name, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-name, .sheet-rolltemplate-cob-action .sheet-name, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-name, .sheet-rolltemplate-cob-fortune .sheet-name, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-name { - font-size: 14px; - font-weight: bold; - line-height: normal; - text-transform: capitalize; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-name, +.sheet-rolltemplate-cob-indulge .sheet-name, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-name { + font-size: 14px; + font-weight: bold; + line-height: normal; + text-transform: capitalize; } - .sheet-rolltemplate-cob-resist .sheet-stat, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-stat, .sheet-rolltemplate-cob-action .sheet-stat, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-stat, .sheet-rolltemplate-cob-fortune .sheet-stat, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-stat { - font-size: 26px; - line-height: normal; - text-transform: uppercase; - vertical-align: bottom; - font-weight: bold; - text-shadow: 1px 1px grey; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-stat, +.sheet-rolltemplate-cob-indulge .sheet-stat, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-stat { + font-size: 26px; + line-height: normal; + text-transform: uppercase; + vertical-align: bottom; + font-weight: bold; + text-shadow: 1px 1px grey; } - .sheet-rolltemplate-cob-resist .sheet-detail, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-detail, .sheet-rolltemplate-cob-action .sheet-detail, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-detail, .sheet-rolltemplate-cob-fortune .sheet-detail, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail { - display: grid; - grid-template-columns: 1fr 1fr; - margin-top: 16px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail, +.sheet-rolltemplate-cob-indulge .sheet-detail, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail { + display: grid; + grid-template-columns: 1fr 1fr; + margin-top: 16px; } - .sheet-rolltemplate-cob-resist .sheet-detail .sheet-effect, .sheet-rolltemplate-cob-resist .sheet-detail .sheet-position, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect, @@ -2621,12 +2162,15 @@ .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-effect, .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-position, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position { - display: grid; - grid-template-rows: 1fr 1fr; - grid-template-columns: auto; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-effect, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-position, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-position { + display: grid; + grid-template-rows: 1fr 1fr; + grid-template-columns: auto; } - .sheet-rolltemplate-cob-resist .sheet-detail .sheet-effect div:first-child, .sheet-rolltemplate-cob-resist .sheet-detail .sheet-position div:first-child, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:first-child, @@ -2638,13 +2182,16 @@ .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-effect div:first-child, .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-position div:first-child, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:first-child, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:first-child { - text-transform: uppercase; - font-size: 18px; - line-height: normal; - font-weight: bold; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:first-child, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-effect div:first-child, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-position div:first-child, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:first-child, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:first-child { + text-transform: uppercase; + font-size: 18px; + line-height: normal; + font-weight: bold; } - .sheet-rolltemplate-cob-resist .sheet-detail .sheet-effect div:last-child, .sheet-rolltemplate-cob-resist .sheet-detail .sheet-position div:last-child, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:last-child, @@ -2656,128 +2203,196 @@ .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-effect div:last-child, .sheet-rolltemplate-cob-fortune .sheet-detail .sheet-position div:last-child, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:last-child, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:last-child { - text-transform: capitalize; - line-height: normal; - font-size: 16px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:last-child, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-effect div:last-child, +.sheet-rolltemplate-cob-indulge .sheet-detail .sheet-position div:last-child, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-effect div:last-child, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-detail .sheet-position div:last-child { + text-transform: capitalize; + line-height: normal; + font-size: 16px; } - .sheet-rolltemplate-cob-resist .sheet-mask, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-mask, .sheet-rolltemplate-cob-action .sheet-mask, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-mask, .sheet-rolltemplate-cob-fortune .sheet-mask, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-mask { - max-height: 75px; - object-fit: contain; - margin-bottom: 8px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-mask, +.sheet-rolltemplate-cob-indulge .sheet-mask, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-mask { + max-height: 75px; + object-fit: contain; + margin-bottom: 8px; } - .sheet-rolltemplate-cob-resist .sheet-sword, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-sword, .sheet-rolltemplate-cob-action .sheet-sword, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-sword, .sheet-rolltemplate-cob-fortune .sheet-sword, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword { - -webkit-transform: scaleX(-1); - transform: scaleX(-1); - display: block; - position: absolute; - right: 16px; - width: 300px; - min-width: 300px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword, +.sheet-rolltemplate-cob-indulge .sheet-sword, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-sword { + -webkit-transform: scaleX(-1); + transform: scaleX(-1); + display: block; + position: absolute; + right: 16px; + width: 300px; + min-width: 300px; } - .sheet-rolltemplate-cob-resist .sheet-sword.sheet-zero, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-sword.sheet-zero, .sheet-rolltemplate-cob-action .sheet-sword.sheet-zero, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-sword.sheet-zero, .sheet-rolltemplate-cob-fortune .sheet-sword.sheet-zero, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword.sheet-zero { - bottom: 71px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword.sheet-zero, +.sheet-rolltemplate-cob-indulge .sheet-sword.sheet-zero, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-sword.sheet-zero { + bottom: 71px; } - .sheet-rolltemplate-cob-resist .sheet-sword.sheet-nonzero, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-sword.sheet-nonzero, .sheet-rolltemplate-cob-action .sheet-sword.sheet-nonzero, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-sword.sheet-nonzero, .sheet-rolltemplate-cob-fortune .sheet-sword.sheet-nonzero, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword.sheet-nonzero { - bottom: 54px; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-sword.sheet-nonzero, +.sheet-rolltemplate-cob-indulge .sheet-sword.sheet-nonzero, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-sword.sheet-nonzero { + bottom: 54px; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist .sheet-upper, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-indulge .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-upper, 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.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-lower, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist .sheet-lower, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge .sheet-lower, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-lower, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower, 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.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult { - font-size: 26px; - font-family: "EB Garamond", serif; - background: none; - border: none; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult { + font-size: 26px; + font-family: "EB Garamond", serif; + background: none; + border: none; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist .sheet-resist-desc, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist .sheet-resist-desc, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-indulge .sheet-resist-desc, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-resist-desc, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-resist-desc, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist .sheet-resist-desc, .sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge .sheet-resist-desc, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-resist-desc, .sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-resist-desc, +.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-resist .sheet-resist-desc, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-indulge .sheet-resist-desc, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist .sheet-resist-desc, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc { - padding: 8px; - margin-top: 16px; - background-color: rgba(0, 0, 0, 0.2); - border-top: 3px black solid; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode .sheet-resist-desc, +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge .sheet-resist-desc, 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+.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode .sheet-resist-desc { + padding: 8px; + margin-top: 16px; + background-color: rgba(0, 0, 0, 0.2); + border-top: 3px black solid; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-upper, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-upper, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper, @@ -2797,20 +2412,24 @@ .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper { - background-color: rgba(0, 0, 0, 0.2); - display: flex; - flex-direction: column; - flex-wrap: nowrap; - justify-content: space-between; - padding: 8px; - border-bottom: 3px black solid; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper { + background-color: rgba(0, 0, 0, 0.2); + display: flex; + flex-direction: column; + flex-wrap: nowrap; + justify-content: space-between; + padding: 8px; + border-bottom: 3px black solid; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-upper::after, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-upper::after, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper::after, @@ -2830,17 +2449,21 @@ .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper::after, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper::after, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after { - width: 200px; - height: 3px; - display: block; - background-color: black; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-upper::after, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-upper::after { + width: 200px; + height: 3px; + display: block; + background-color: black; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-lower, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-lower, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower, @@ -2860,18 +2483,22 @@ .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower { - display: flex; - flex-direction: column; - flex-wrap: nowrap; - justify-content: space-evenly; - z-index: 10; +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower { + display: flex; + flex-direction: column; + flex-wrap: nowrap; + justify-content: space-evenly; + z-index: 10; } - -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, -.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-resist.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, @@ -2891,9 +2518,17 @@ .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, .sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, -.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult { - font-size: 26px; - font-family: "EB Garamond", serif; - background: none; - border: none; -} \ No newline at end of file +.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-action.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune .sheet-lower .inlinerollresult, +.sheet-rolltemplate-cob-indulge.sheet-rolltemplate-darkmode.sheet-rolltemplate-cob-fortune.sheet-rolltemplate-darkmode .sheet-lower .inlinerollresult { + font-size: 26px; + font-family: "EB Garamond", serif; + background: none; + border: none; +} diff --git a/Court Of Blades/CourtOfBlades.html b/Court Of Blades/CourtOfBlades.html index abf638c5e7..9a6856f6f8 100644 --- a/Court Of Blades/CourtOfBlades.html +++ b/Court Of Blades/CourtOfBlades.html @@ -6,6 +6,7 @@ + - - - - - - - - - - + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + @@ -896,8 +897,10 @@ -
- +
@@ -1128,7 +1131,7 @@
-
@@ -2716,7 +2719,7 @@    (www.acoupleofdrakes.com).
-
 1.0.3
+
 1.1.0
@@ -2780,7 +2783,8 @@
- + +
@@ -2806,10 +2810,37 @@ + +
+
+
{{name}}
+
{{stat}}
+
+
+
+ {{^zerodice}} +
+ +
+
{{dice}}
+ {{/zerodice}} + {{#zerodice}} +
+
{{zerodice}}
+
+ {{/zerodice}} +
+
+
+ + +
+
+
@@ -485,7 +427,7 @@
{{#rollTotal() roll 20}} CRIT SUCCESS! ({{roll}})
- You succeed, and get really lucky! Optionally you can gamble with a high or low. Success means you double the effect. Fail means you just succeed. + You succeed, and get really lucky! Optionally you can gamble with a high or low. Success means you double the power. Fail means you just succeed. {{/rollTotal() roll 20}} {{#rollBetween() roll 2 19}} @@ -509,36 +451,11 @@
- - - - - - - - - - - -
- {{weaponname}} deals: -
-
-
- {{damage}} - {{#rollLess() damage mindmg}} - Damage cannot be below Ferocity: {{mindmg}} - {{/rollLess() damage mindmg}} -
- Subtract location DR -
-
- @@ -548,65 +465,48 @@ - -
- {{name}} attacks with {{weaponname}} + {{name}} attacks with {{atkname}} Difficulty: {{diff}}
- {{#rollTotal() roll 20}} + {{#rollWasCrit() roll}} CRIT SUCCESS! ({{roll}})
- Your attack auto hits, and double Dmg or Add stun. Optionally you can gamble with a high or low. Success means you double the effect. Fail means you just succeed. - {{/rollTotal() roll 20}} - - {{#rollBetween() roll 2 19}} - Compare {{total}} to target Def - {{/rollBetween() roll 2 19}} - - {{#rollTotal() roll 1}} - CRIT FAIL! ({{roll}})
- Your attack auto fails, succeed a "high or low" or you dorp your weapon or fall to the floor - {{/rollTotal() roll 1}} -
-
- - - - - - - - - - - diff --git a/Forge/Forge.jpg b/Forge/Forge.jpg index 6940e12b48..f7c2f46374 100644 Binary files a/Forge/Forge.jpg and b/Forge/Forge.jpg differ diff --git a/GURPS/translations/af.json b/GURPS/translations/af.json index 2335fa20b2..628969a985 100644 --- a/GURPS/translations/af.json +++ b/GURPS/translations/af.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/ca.json b/GURPS/translations/ca.json index 3a0163b14d..67251f8234 100644 --- a/GURPS/translations/ca.json +++ b/GURPS/translations/ca.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index 459f6ddb71..4d1ffbb87f 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/da.json b/GURPS/translations/da.json index e76168bb20..b1d3bcd57b 100644 --- a/GURPS/translations/da.json +++ b/GURPS/translations/da.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/de.json b/GURPS/translations/de.json index 27b0911568..179d19f3ce 100644 --- a/GURPS/translations/de.json +++ b/GURPS/translations/de.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/el.json b/GURPS/translations/el.json index 45a894a646..847467d56f 100644 --- a/GURPS/translations/el.json +++ b/GURPS/translations/el.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/en.json b/GURPS/translations/en.json index d589a2d1fe..9f5f719832 100644 --- a/GURPS/translations/en.json +++ b/GURPS/translations/en.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/es.json b/GURPS/translations/es.json index 6b53e7d749..89db77bcf0 100644 --- a/GURPS/translations/es.json +++ b/GURPS/translations/es.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/fi.json b/GURPS/translations/fi.json index 3a0163b14d..67251f8234 100644 --- a/GURPS/translations/fi.json +++ b/GURPS/translations/fi.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/fr.json b/GURPS/translations/fr.json index 76e85fc676..1dc7c4cdad 100644 --- a/GURPS/translations/fr.json +++ b/GURPS/translations/fr.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/he.json b/GURPS/translations/he.json index 562b28c448..7ee71cc9a6 100644 --- a/GURPS/translations/he.json +++ b/GURPS/translations/he.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/hu.json b/GURPS/translations/hu.json index 3a0163b14d..67251f8234 100644 --- a/GURPS/translations/hu.json +++ b/GURPS/translations/hu.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index bd4ef4e71d..360e4b2d18 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/ja.json b/GURPS/translations/ja.json index cf25512e7d..32a1a5d099 100644 --- a/GURPS/translations/ja.json +++ b/GURPS/translations/ja.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/ko.json b/GURPS/translations/ko.json index 45207bab26..52353b3996 100644 --- a/GURPS/translations/ko.json +++ b/GURPS/translations/ko.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/nl.json b/GURPS/translations/nl.json index 598d759b24..630274bc9c 100644 --- a/GURPS/translations/nl.json +++ b/GURPS/translations/nl.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/pb.json b/GURPS/translations/pb.json index 3a0163b14d..67251f8234 100644 --- a/GURPS/translations/pb.json +++ b/GURPS/translations/pb.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/pl.json b/GURPS/translations/pl.json index 7682068f2f..d2f43b5e30 100644 --- a/GURPS/translations/pl.json +++ b/GURPS/translations/pl.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/pt.json b/GURPS/translations/pt.json index 2e41d85998..23b3ae9622 100644 --- a/GURPS/translations/pt.json +++ b/GURPS/translations/pt.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/ru.json b/GURPS/translations/ru.json index d1293abbf1..2de2bed45c 100644 --- a/GURPS/translations/ru.json +++ b/GURPS/translations/ru.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json index 3a0163b14d..67251f8234 100644 --- a/GURPS/translations/sl.json +++ b/GURPS/translations/sl.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/sv.json b/GURPS/translations/sv.json index 2c1ffbbe50..510d29a80e 100644 --- a/GURPS/translations/sv.json +++ b/GURPS/translations/sv.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/tr.json b/GURPS/translations/tr.json index 57918fc8f3..dfb5283635 100644 --- a/GURPS/translations/tr.json +++ b/GURPS/translations/tr.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/uk.json b/GURPS/translations/uk.json index 1b8f3bf956..72b5d062da 100644 --- a/GURPS/translations/uk.json +++ b/GURPS/translations/uk.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/GURPS/translations/zh.json b/GURPS/translations/zh.json index 5928feaa70..004c327d74 100644 --- a/GURPS/translations/zh.json +++ b/GURPS/translations/zh.json @@ -1271,10 +1271,12 @@ "language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.", "tips-label": "Tips", "import-tips-description": "

After importing, compare your Roll20 sheet to GCA5 character sheet.

Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.

For GCA Roll20 Exporter Tool Version 1.0.1.9 or later, Rital Magic Spells will be added to the Grimoire with difficult set to T/H and points set to 0. The spell will also be added to the Techniques table with the actual character point cost.

GCA5 Export to Roll20. Update 1.0.1.10. Fixes bug so item inventory uses base cost and weight instead of total cost and weight.

", + "delete-repeating-tables-question": "Delete tables?", + "delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.", "attribute-stress": "Stress", - "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", + "attribute-stress-tooltip": "Stress level from GURPS Fourth Edition.pdf page 141-142.
On failed fright check, add -1 to Stress, on Critical Failure add -3!
GM could add Stress for other reasons besides failed fright checks.
Stress can be recovered by one for every ten minutes spent in mental relaxation.
GM may rule that certain indulgences can erase an extra point of Stress.
Important: If you go over the maximum stress level, apply the Stress to Derangement!", "abbreviation-derangement": "Derange", - "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", + "attribute-derangement-tooltip": "Derangement level represents long lasting mental harm described in GURPS Fourth Edition.pdf page 141-142.
When failing a Sanity-Blasting Fright Check, add -1 to Derangement, on Critical Failure add -3!
At the end of the day with no new stress or derangement a Will roll will erase -1 point of derangement.
+1 Will if treated by a therapist with Psychology (Clinical) or Physician (Psychiatric) at 12+.
A therapist can also roll their skill once per day to erase an additional -1 in Derangement.
Important: If you go over the maximum Derangement, the points should start going to new disadvantages!
You can keep the total in the row below.", "attribute-stress-derangement-penalty-tooltip": "The Fright Check Penalty, which is (Stress + Derangement)/2, rounded down against the player. H141
This penalty is automatically applied to the Fright Check attribute.
The penalty (modified by Fearlessness) could also affect self-control rolls, skills that demand a steady hand, and HT rolls to resist minor ailments, etc.", "attribute-stress-derangement-disadvantage-points-tooltip": "The amount of disadvantage points accrued due to derangement.
At a certain point, these points should be converted to permanent mental disadvantages!", "getting-started-label": "Getting Started", diff --git a/Girl By Moonlight/GBM-screenshot.png b/Girl By Moonlight/GBM-screenshot.png new file mode 100644 index 0000000000..69710ece3f Binary files /dev/null and b/Girl By Moonlight/GBM-screenshot.png differ diff --git a/Girl By Moonlight/GBM.css b/Girl By Moonlight/GBM.css new file mode 100644 index 0000000000..0983115858 --- /dev/null +++ b/Girl By Moonlight/GBM.css @@ -0,0 +1,3191 @@ +@import url("https://fonts.googleapis.com/css2?family=Kufam:ital,wght@0,400;0,700;1,400;1,700&family=Montserrat:ital,wght@0,400;0,700;1,400;1,700&display=swap"); +:root, .sheet-rolltemplate-GBM, .sheet-rolltemplate-chatshare { + --gbm-blue: #006784; + --gbm-blue-pale: #dee9ed; + --gbm-blue-dark: #00394c; + --gbm-pink: #a52868; + --gbm-pink-pale: #d6b8c2; + --gbm-pink-dark: #68083f; + --gbm-teal: #358a8d; + --gbm-teal-pale: #d6e7e8; + --gbm-teal-dark: #005f5f; + --gbm-purple: #564a6f; + --gbm-purple-pale: #d6d1d9; + --gbm-purple-dark: #261841; + --gbm-blue-shaded: var(--gbm-blue-pale); + --gbm-teal-shaded: var(--gbm-teal-pale); + --gbm-pink-shaded: var(--gbm-pink-pale); + --gbm-purple-shaded: var(--gbm-purple-pale); + --gbm-blue-text: var(--gbm-blue-dark); + --gbm-teal-text: var(--gbm-teal-dark); + --gbm-pink-text: var(--gbm-pink-dark); + --gbm-purple-text: var(--gbm-purple-dark); + --gbm-fg: var(--gbm-blue-text); + --gbm-bg: white; + font-family: Montserrat, sans-serif; + color: var(--gbm-fg); + background: var(--gbm-bg); +} + +.sheet-darkmode, .sheet-rolltemplate-GBM.sheet-rolltemplate-darkmode, .sheet-rolltemplate-chatshare.sheet-rolltemplate-darkmode { + --gbm-fg: var(--gbm-blue-pale); + --gbm-bg: #1f1f1f; + --gbm-blue-shaded: var(--gbm-blue-dark); + --gbm-teal-shaded: var(--gbm-teal-dark); + --gbm-pink-shaded: var(--gbm-pink-dark); + --gbm-purple-shaded: var(--gbm-purple-dark); + --gbm-blue-text: var(--gbm-blue-pale); + --gbm-teal-text: var(--gbm-teal-pale); + --gbm-pink-text: var(--gbm-pink-pale); + --gbm-purple-text: var(--gbm-purple-pale); + color: var(--gbm-fg); +} + +.repcontrol .btn, .itemcontrol .btn { + background: unset; + color: var(--gbm-fg); + background-color: var(--gbm-bg); + text-shadow: unset; + padding: 2px; + margin-top: 4px; + font-size: 12px; + line-height: 12px; +} + +.ui-dialog .charsheet { + font-family: Montserrat, sans-serif; + font-size: 16px; + color: var(--gbm-fg); + background-color: var(--gbm-bg); + line-height: unset; +} +.ui-dialog .charsheet p { + font-family: Montserrat, sans-serif; + font-size: 16px; + line-height: unset; +} + +.sheet-Playset-Sheets { + color: var(--gbm-purple-text); +} + +.sheet-rolltemplate-GBM { + background-color: var(--gbm-purple-shaded); + color: var(--gbm-purple-text); + line-height: unset; +} +.sheet-rolltemplate-GBM .sheet-Roll-Title { + line-height: 21px; + color: white; + background-color: var(--gbm-purple); + border-radius: 0px 12px 0px 0px; + font-size: 21px; + padding: 4px; +} +.sheet-rolltemplate-GBM .sheet-Roll-Title .sheet-Roll-Subtitle { + font-size: 16px; +} + +.sheet-rolltemplate-chatshare { + background-color: var(--gbm-blue-shaded); + color: var(--gbm-blue-text); + line-height: unset; +} +.sheet-rolltemplate-chatshare .sheet-Content { + padding: 4px; + line-height: calc( 16px + 4px ); +} +.sheet-rolltemplate-chatshare .sheet-Roll-Title { + line-height: 21px; + color: white; + background-color: var(--gbm-blue); + border-radius: 0px 12px 0px 0px; + font-size: 21px; + padding: 4px; +} +.sheet-rolltemplate-chatshare .sheet-Roll-Title .sheet-Roll-Subtitle { + font-size: 16px; +} + +.sheet-rolltemplate-GBM, .sheet-rolltemplate-chatshare { + font-family: Montserrat, sans-serif; + font-size: 16px; + border-radius: 0px 12px 12px 12px; + -webkit-box-shadow: 2px 2px 2px var(--gbm-purple); + box-shadow: 2px 2px 2px var(--gbm-purple); +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE, .sheet-rolltemplate-chatshare .sheet-Roll-PnE { + padding: 4px; + padding-bottom: 0px; + display: -ms-grid; + display: grid; + -ms-grid-columns: 1fr 1fr; + grid-template-columns: 1fr 1fr; +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Label-Position, .sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Position, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Label-Position, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Position { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Label-Effect, .sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Effect, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Label-Effect, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Effect { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Label-Position, .sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Label-Effect, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Label-Position, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Label-Effect { + font-size: 12px; + text-transform: uppercase; + font-weight: bold; +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Position-Risky, .sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Position-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Position-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Position-Controlled { + display: none; +} +.sheet-rolltemplate-GBM .sheet-Roll-PnE .sheet-Position-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-PnE .sheet-Position-Desperate { + padding-top: 4px; + display: block; + -ms-grid-column: 1; + -ms-grid-column-span: 2; + grid-column: 1/span 2; + text-align: center; + font-style: italic; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context b, .sheet-rolltemplate-chatshare .sheet-Roll-Context b { + font-weight: 700; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper { + padding-left: 4px; + padding-right: 4px; + padding-bottom: 4px; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper .sheet-Popped, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper .sheet-Popped { + display: none; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:hover .sheet-Popped, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:active .sheet-Popped, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:focus .sheet-Popped, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:hover .sheet-Popped, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:active .sheet-Popped, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:focus .sheet-Popped { + display: block; + padding: 4px; + margin-top: 4px; + border: 1px dotted white; + border-radius: 0px 0px 8px 8px; + line-height: calc( 16px + 4px ); +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:hover .sheet-Popped ul, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:active .sheet-Popped ul, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Popper:focus .sheet-Popped ul, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:hover .sheet-Popped ul, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:active .sheet-Popped ul, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Popper:focus .sheet-Popped ul { + margin-bottom: 0px; + padding-bottom: 0px; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Stars, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Stars, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Stars, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Stars, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Stars, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Risky, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Controlled, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Desperate, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Sun, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Moon, .sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Stars { + display: none; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Controlled, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Controlled ~ .sheet-Pick-Controlled { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Risky, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Risky ~ .sheet-Pick-Risky { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Desperate, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Desperate ~ .sheet-Pick-Desperate { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Sun, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Sun ~ .sheet-Pick-Sun { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Moon, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Moon ~ .sheet-Pick-Moon { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Stars, .sheet-rolltemplate-chatshare .sheet-Roll-Context .sheet-Picker-Stars ~ .sheet-Pick-Stars { + display: initial; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice { + text-align: center; + vertical-align: middle; + padding-top: 12px; + padding-bottom: 0px; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone { + padding-bottom: 6px; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .inlinerollresult, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .inlinerollresult { + display: inline-block; + color: white; + background-color: var(--gbm-blue); + border: 1px solid var(--gbm-blue-dark); + font-size: 36px; + height: 36px; + width: 36px; + line-height: 36px; + padding-top: 3px; + padding-bottom: 3px; + border-radius: 6px; + margin-left: 4px; + margin-right: 4px; + margin-bottom: 8px; + margin-top: 4px; + -webkit-box-shadow: 0px 4px 6px var(--gbm-blue); + box-shadow: 0px 4px 6px var(--gbm-blue); +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .inlinerollresult.fullcrit, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .inlinerollresult.fullcrit { + background-color: var(--gbm-pink); + -webkit-box-shadow: 0px 4px 12px var(--gbm-pink); + box-shadow: 0px 4px 12px var(--gbm-pink); + border: 1px solid white; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .inlinerollresult.fullcrit ~ .inlinerollresult.fullcrit, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .inlinerollresult.fullcrit ~ .inlinerollresult.fullcrit { + background-color: var(--gbm-pink); + -webkit-box-shadow: 0px 4px 12px var(--gbm-pink); + box-shadow: 0px 4px 12px var(--gbm-pink); + border: 3px double white; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .inlinerollresult.fullfail, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .inlinerollresult.fullfail { + background-color: black; + font-weight: bold; + border: 1px solid var(--gbm-purple); + -webkit-box-shadow: unset; + box-shadow: unset; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-SmallHead, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-SmallHead { + text-transform: uppercase; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Instruct, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Instruct { + font-style: italic; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Only-dice, .sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Only-transcenddice, .sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Only-zerodice, .sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Only-transcendzerodice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Only-dice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Only-transcenddice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Only-zerodice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Only-transcendzerodice { + display: none; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone-dice .sheet-Only-dice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone-dice .sheet-Only-dice { + display: block; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone-transcenddice .sheet-Only-transcenddice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone-transcenddice .sheet-Only-transcenddice { + display: block; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone-zerodice .sheet-Only-zerodice, .sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone-Zerodice .sheet-Only-zerodice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone-zerodice .sheet-Only-zerodice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone-Zerodice .sheet-Only-zerodice { + display: block; +} +.sheet-rolltemplate-GBM .sheet-Roll-Dice .sheet-Dicezone-transcendzerodice .sheet-Only-transcendzerodice, .sheet-rolltemplate-chatshare .sheet-Roll-Dice .sheet-Dicezone-transcendzerodice .sheet-Only-transcendzerodice { + display: block; +} +.sheet-rolltemplate-GBM .sheet-Properties, .sheet-rolltemplate-chatshare .sheet-Properties { + border: 1px solid red; + display: block; +} + +input[type=text] { + background: none; + border: none; + color: var(--gbm-fg); + padding: 2px; + padding-top: 0px; + font-size: 16px; + border-bottom: 1px dotted var(--gbm-fg); + margin-bottom: 3px; +} +input[type=text]:hover, input[type=text]:active, input[type=text]:focus { + background-color: var(--gbm-bg); +} + +textarea, select { + background: none; + border: none; + color: var(--gbm-fg); + font-size: 16px; + border-bottom: 1px dotted var(--gbm-fg); + padding: 2px; + padding-top: 0px; + padding-left: 0px; + margin-bottom: 3px; +} +textarea:hover, textarea:active, textarea:focus, select:hover, select:active, select:focus { + background-color: var(--gbm-bg); +} + +.sheet-preload { + opacity: 0; + position: absolute; +} + +.sheet-preload img { + width: 1px; + height: 1px; +} + +.sheet-Teal input[type=text], .sheet-Teal textarea, .sheet-Teal select { + color: var(--gbm-teal-text); + border-bottom: 1px dotted var(--gbm-teal-text); +} + +.sheet-Pink input[type=text], .sheet-Pink textarea, .sheet-Pink select { + color: var(--gbm-pink-text); + border-bottom: 1px dotted var(--gbm-pink-text); +} + +.sheet-Purple input[type=text], .sheet-Purple textarea, .sheet-Purple select { + color: var(--gbm-purple-text); + border-bottom: 1px dotted var(--gbm-purple-text); +} + +select { + height: auto; +} + +.sheet-bigname { + font-size: 28px; + margin-bottom: 8px; +} +.sheet-bigname span.sheet-Icon-Abyss, .sheet-bigname span.sheet-Icon-Dreams, .sheet-bigname span.sheet-Icon-Sky, .sheet-bigname span.sheet-Icon-Stars { + height: 36px; + width: 36px; +} + +input.sheet-HideNull[value=""] + *, input.sheet-HideNull[value="0"] + * { + display: none; +} + +.sheet-Pick { + display: none; +} + +div.sheet-Picked { + display: block; +} + +span.sheet-Picked { + display: inline; +} + +input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ div.sheet-Pick, input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ * div.sheet-Pick { + display: block; +} +input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ span.sheet-Pick, input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ * span.sheet-Pick { + display: inline; +} +input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ .sheet-Picked, input.sheet-Mode-Playbook[value=""] ~ input.sheet-Mode-Playset-Sheet[value=""] ~ * .sheet-Picked { + display: none; +} + +input.sheet-Mode-Playset ~ .sheet-Playset-Abyss, input.sheet-Mode-Playset ~ * .sheet-Playset-Abyss { + display: none; +} +input.sheet-Mode-Playset ~ .sheet-Playset-Sky, input.sheet-Mode-Playset ~ * .sheet-Playset-Sky { + display: none; +} +input.sheet-Mode-Playset ~ .sheet-Playset-Stars, input.sheet-Mode-Playset ~ * .sheet-Playset-Stars { + display: none; +} +input.sheet-Mode-Playset ~ .sheet-Playset-Dreams, input.sheet-Mode-Playset ~ * .sheet-Playset-Dreams { + display: none; +} +input.sheet-Mode-Playset ~ span.sheet-Playset-Selected, input.sheet-Mode-Playset ~ * span.sheet-Playset-Selected { + display: inline; +} +input.sheet-Mode-Playset ~ div.sheet-Playset-Selected, input.sheet-Mode-Playset ~ * div.sheet-Playset-Selected { + display: block; +} +input.sheet-Mode-Playset[value=""] ~ .sheet-Playset-Selected, input.sheet-Mode-Playset[value=""] ~ * .sheet-Playset-Selected { + display: none; +} +input.sheet-Mode-Playset[value=Abyss] ~ span.sheet-Playset-Abyss, input.sheet-Mode-Playset[value=Abyss] ~ * span.sheet-Playset-Abyss { + display: inline; +} +input.sheet-Mode-Playset[value=Abyss] ~ div.sheet-Playset-Abyss, input.sheet-Mode-Playset[value=Abyss] ~ * div.sheet-Playset-Abyss { + display: block; +} +input.sheet-Mode-Playset[value=Abyss] ~ div.sheet-Playset-Abyss.sheet-Characters, input.sheet-Mode-Playset[value=Abyss] ~ div.sheet-Playset-Abyss.sheet-Subsection, input.sheet-Mode-Playset[value=Abyss] ~ div.sheet-Playset-Abyss.sheet-Box-Header, input.sheet-Mode-Playset[value=Abyss] ~ * div.sheet-Playset-Abyss.sheet-Characters, input.sheet-Mode-Playset[value=Abyss] ~ * div.sheet-Playset-Abyss.sheet-Subsection, input.sheet-Mode-Playset[value=Abyss] ~ * div.sheet-Playset-Abyss.sheet-Box-Header { + display: -webkit-box; + display: -ms-flexbox; + display: flex; +} +input.sheet-Mode-Playset[value=Abyss] ~ .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Abyss.sheet-Characters, input.sheet-Mode-Playset[value=Abyss] ~ * .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Abyss.sheet-Characters { + -webkit-box-flex: 0; + -ms-flex-positive: 0; + flex-grow: 0; +} +input.sheet-Mode-Playset[value=Sky] ~ span.sheet-Playset-Sky, input.sheet-Mode-Playset[value=Sky] ~ * span.sheet-Playset-Sky { + display: inline; +} +input.sheet-Mode-Playset[value=Sky] ~ div.sheet-Playset-Sky, input.sheet-Mode-Playset[value=Sky] ~ * div.sheet-Playset-Sky { + display: block; +} +input.sheet-Mode-Playset[value=Sky] ~ div.sheet-Playset-Sky.sheet-Characters, input.sheet-Mode-Playset[value=Sky] ~ div.sheet-Playset-Sky.sheet-Subsection, input.sheet-Mode-Playset[value=Sky] ~ div.sheet-Playset-Sky.sheet-Box-Header, input.sheet-Mode-Playset[value=Sky] ~ * div.sheet-Playset-Sky.sheet-Characters, input.sheet-Mode-Playset[value=Sky] ~ * div.sheet-Playset-Sky.sheet-Subsection, input.sheet-Mode-Playset[value=Sky] ~ * div.sheet-Playset-Sky.sheet-Box-Header { + display: -webkit-box; + display: -ms-flexbox; + display: flex; +} +input.sheet-Mode-Playset[value=Sky] ~ .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Sky.sheet-Characters, input.sheet-Mode-Playset[value=Sky] ~ * .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Sky.sheet-Characters { + -webkit-box-flex: 0; + -ms-flex-positive: 0; + flex-grow: 0; +} +input.sheet-Mode-Playset[value=Stars] ~ span.sheet-Playset-Stars, input.sheet-Mode-Playset[value=Stars] ~ * span.sheet-Playset-Stars { + display: inline; +} +input.sheet-Mode-Playset[value=Stars] ~ div.sheet-Playset-Stars, input.sheet-Mode-Playset[value=Stars] ~ * div.sheet-Playset-Stars { + display: block; +} +input.sheet-Mode-Playset[value=Stars] ~ div.sheet-Playset-Stars.sheet-Characters, input.sheet-Mode-Playset[value=Stars] ~ div.sheet-Playset-Stars.sheet-Subsection, input.sheet-Mode-Playset[value=Stars] ~ div.sheet-Playset-Stars.sheet-Box-Header, input.sheet-Mode-Playset[value=Stars] ~ * div.sheet-Playset-Stars.sheet-Characters, input.sheet-Mode-Playset[value=Stars] ~ * div.sheet-Playset-Stars.sheet-Subsection, input.sheet-Mode-Playset[value=Stars] ~ * div.sheet-Playset-Stars.sheet-Box-Header { + display: -webkit-box; + display: -ms-flexbox; + display: flex; +} +input.sheet-Mode-Playset[value=Stars] ~ .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Stars.sheet-Characters, input.sheet-Mode-Playset[value=Stars] ~ * .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Stars.sheet-Characters { + -webkit-box-flex: 0; + -ms-flex-positive: 0; + flex-grow: 0; +} +input.sheet-Mode-Playset[value=Dreams] ~ span.sheet-Playset-Dreams, input.sheet-Mode-Playset[value=Dreams] ~ * span.sheet-Playset-Dreams { + display: inline; +} +input.sheet-Mode-Playset[value=Dreams] ~ div.sheet-Playset-Dreams, input.sheet-Mode-Playset[value=Dreams] ~ * div.sheet-Playset-Dreams { + display: block; +} +input.sheet-Mode-Playset[value=Dreams] ~ div.sheet-Playset-Dreams.sheet-Characters, input.sheet-Mode-Playset[value=Dreams] ~ div.sheet-Playset-Dreams.sheet-Subsection, input.sheet-Mode-Playset[value=Dreams] ~ div.sheet-Playset-Dreams.sheet-Box-Header, input.sheet-Mode-Playset[value=Dreams] ~ * div.sheet-Playset-Dreams.sheet-Characters, input.sheet-Mode-Playset[value=Dreams] ~ * div.sheet-Playset-Dreams.sheet-Subsection, input.sheet-Mode-Playset[value=Dreams] ~ * div.sheet-Playset-Dreams.sheet-Box-Header { + display: -webkit-box; + display: -ms-flexbox; + display: flex; +} +input.sheet-Mode-Playset[value=Dreams] ~ .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Dreams.sheet-Characters, input.sheet-Mode-Playset[value=Dreams] ~ * .sheet-shorten-on-one[value="1"] + div.sheet-Playset-Dreams.sheet-Characters { + -webkit-box-flex: 0; + -ms-flex-positive: 0; + flex-grow: 0; +} + +span.sheet-Icon-Abyss, span.sheet-Icon-Dreams, span.sheet-Icon-Sky, span.sheet-Icon-Stars { + height: 16px; + width: 16px; + vertical-align: middle; +} + +span.sheet-Icon-Abyss { + display: inline-block; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/playset-abyss.svg); +} + +span.sheet-Icon-Dreams { + display: inline-block; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/playset-dreams.svg); +} + +span.sheet-Icon-Sky { + display: inline-block; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/playset-sky.svg); +} + +span.sheet-Icon-Stars { + display: inline-block; + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/playset-stars.svg); +} + +input.sheet-Mode-Playset-Sheet ~ .sheet-Playset-Sheet-Protagonists, input.sheet-Mode-Playset-Sheet ~ * .sheet-Playset-Sheet-Protagonists { + display: none; +} +input.sheet-Mode-Playset-Sheet ~ .sheet-Playset-Sheet-Adversary, input.sheet-Mode-Playset-Sheet ~ * .sheet-Playset-Sheet-Adversary { + display: none; +} +input.sheet-Mode-Playset-Sheet ~ .sheet-Playset-Sheet-Reference, input.sheet-Mode-Playset-Sheet ~ * .sheet-Playset-Sheet-Reference { + display: none; +} +input.sheet-Mode-Playset-Sheet ~ .sheet-Playset-Sheet-Creation, input.sheet-Mode-Playset-Sheet ~ * .sheet-Playset-Sheet-Creation { + display: none; +} +input.sheet-Mode-Playset-Sheet ~ span.sheet-Playset-Sheet-Selected, input.sheet-Mode-Playset-Sheet ~ * span.sheet-Playset-Sheet-Selected { + display: inline; +} +input.sheet-Mode-Playset-Sheet ~ div.sheet-Playset-Sheet-Selected, input.sheet-Mode-Playset-Sheet ~ * div.sheet-Playset-Sheet-Selected { + display: block; +} +input.sheet-Mode-Playset-Sheet[value=""] ~ .sheet-Playset-Sheet-Selected, input.sheet-Mode-Playset-Sheet[value=""] ~ * .sheet-Playset-Sheet-Selected { + display: none; +} +input.sheet-Mode-Playset-Sheet[value=Protagonists] ~ span.sheet-Playset-Sheet-Protagonists, input.sheet-Mode-Playset-Sheet[value=Protagonists] ~ * span.sheet-Playset-Sheet-Protagonists { + display: inline; +} +input.sheet-Mode-Playset-Sheet[value=Protagonists] ~ div.sheet-Playset-Sheet-Protagonists, input.sheet-Mode-Playset-Sheet[value=Protagonists] ~ * div.sheet-Playset-Sheet-Protagonists { + display: block; +} +input.sheet-Mode-Playset-Sheet[value=Adversary] ~ span.sheet-Playset-Sheet-Adversary, input.sheet-Mode-Playset-Sheet[value=Adversary] ~ * span.sheet-Playset-Sheet-Adversary { + display: inline; +} +input.sheet-Mode-Playset-Sheet[value=Adversary] ~ div.sheet-Playset-Sheet-Adversary, input.sheet-Mode-Playset-Sheet[value=Adversary] ~ * div.sheet-Playset-Sheet-Adversary { + display: block; +} +input.sheet-Mode-Playset-Sheet[value=Reference] ~ span.sheet-Playset-Sheet-Reference, input.sheet-Mode-Playset-Sheet[value=Reference] ~ * span.sheet-Playset-Sheet-Reference { + display: inline; +} +input.sheet-Mode-Playset-Sheet[value=Reference] ~ div.sheet-Playset-Sheet-Reference, input.sheet-Mode-Playset-Sheet[value=Reference] ~ * div.sheet-Playset-Sheet-Reference { + display: block; +} +input.sheet-Mode-Playset-Sheet[value=Creation] ~ span.sheet-Playset-Sheet-Creation, input.sheet-Mode-Playset-Sheet[value=Creation] ~ * span.sheet-Playset-Sheet-Creation { + display: inline; +} +input.sheet-Mode-Playset-Sheet[value=Creation] ~ div.sheet-Playset-Sheet-Creation, input.sheet-Mode-Playset-Sheet[value=Creation] ~ * div.sheet-Playset-Sheet-Creation { + display: block; +} + +input.sheet-Mode-Playbook ~ .sheet-Playbook-Enigma, input.sheet-Mode-Playbook ~ * .sheet-Playbook-Enigma { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-Stranger, input.sheet-Mode-Playbook ~ * .sheet-Playbook-Stranger { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-TimeTraveller, input.sheet-Mode-Playbook ~ * .sheet-Playbook-TimeTraveller { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-Harmony, input.sheet-Mode-Playbook ~ * .sheet-Playbook-Harmony { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-Guardian, input.sheet-Mode-Playbook ~ * .sheet-Playbook-Guardian { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-Outsider, input.sheet-Mode-Playbook ~ * .sheet-Playbook-Outsider { + display: none; +} +input.sheet-Mode-Playbook ~ .sheet-Playbook-UnlikelyHero, input.sheet-Mode-Playbook ~ * .sheet-Playbook-UnlikelyHero { + display: none; +} +input.sheet-Mode-Playbook ~ span.sheet-Playbook-Selected, input.sheet-Mode-Playbook ~ * span.sheet-Playbook-Selected { + display: inline; +} +input.sheet-Mode-Playbook ~ div.sheet-Playbook-Selected, input.sheet-Mode-Playbook ~ * div.sheet-Playbook-Selected { + display: block; +} +input.sheet-Mode-Playbook[value=""] ~ .sheet-Playbook-Selected, input.sheet-Mode-Playbook[value=""] ~ * .sheet-Playbook-Selected { + display: none; +} +input.sheet-Mode-Playbook[value=Enigma] ~ span.sheet-Playbook-Enigma, input.sheet-Mode-Playbook[value=Enigma] ~ * span.sheet-Playbook-Enigma { + display: inline; +} +input.sheet-Mode-Playbook[value=Enigma] ~ div.sheet-Playbook-Enigma, input.sheet-Mode-Playbook[value=Enigma] ~ * div.sheet-Playbook-Enigma { + display: block; +} +input.sheet-Mode-Playbook[value=Stranger] ~ span.sheet-Playbook-Stranger, input.sheet-Mode-Playbook[value=Stranger] ~ * span.sheet-Playbook-Stranger { + display: inline; +} +input.sheet-Mode-Playbook[value=Stranger] ~ div.sheet-Playbook-Stranger, input.sheet-Mode-Playbook[value=Stranger] ~ * div.sheet-Playbook-Stranger { + display: block; +} +input.sheet-Mode-Playbook[value=TimeTraveller] ~ span.sheet-Playbook-TimeTraveller, input.sheet-Mode-Playbook[value=TimeTraveller] ~ * span.sheet-Playbook-TimeTraveller { + display: inline; +} +input.sheet-Mode-Playbook[value=TimeTraveller] ~ div.sheet-Playbook-TimeTraveller, input.sheet-Mode-Playbook[value=TimeTraveller] ~ * div.sheet-Playbook-TimeTraveller { + display: block; +} +input.sheet-Mode-Playbook[value=Harmony] ~ span.sheet-Playbook-Harmony, input.sheet-Mode-Playbook[value=Harmony] ~ * span.sheet-Playbook-Harmony { + display: inline; +} +input.sheet-Mode-Playbook[value=Harmony] ~ div.sheet-Playbook-Harmony, input.sheet-Mode-Playbook[value=Harmony] ~ * div.sheet-Playbook-Harmony { + display: block; +} +input.sheet-Mode-Playbook[value=Guardian] ~ span.sheet-Playbook-Guardian, input.sheet-Mode-Playbook[value=Guardian] ~ * span.sheet-Playbook-Guardian { + display: inline; +} +input.sheet-Mode-Playbook[value=Guardian] ~ div.sheet-Playbook-Guardian, input.sheet-Mode-Playbook[value=Guardian] ~ * div.sheet-Playbook-Guardian { + display: block; +} +input.sheet-Mode-Playbook[value=Outsider] ~ span.sheet-Playbook-Outsider, input.sheet-Mode-Playbook[value=Outsider] ~ * span.sheet-Playbook-Outsider { + display: inline; +} +input.sheet-Mode-Playbook[value=Outsider] ~ div.sheet-Playbook-Outsider, input.sheet-Mode-Playbook[value=Outsider] ~ * div.sheet-Playbook-Outsider { + display: block; +} +input.sheet-Mode-Playbook[value=UnlikelyHero] ~ span.sheet-Playbook-UnlikelyHero, input.sheet-Mode-Playbook[value=UnlikelyHero] ~ * span.sheet-Playbook-UnlikelyHero { + display: inline; +} +input.sheet-Mode-Playbook[value=UnlikelyHero] ~ div.sheet-Playbook-UnlikelyHero, input.sheet-Mode-Playbook[value=UnlikelyHero] ~ * div.sheet-Playbook-UnlikelyHero { + display: block; +} + +/* .sheet-Bio-Block + * display: grid + * grid-template-columns: 100px 1fr + * column-gap: 8px + * row-gap: 8px + * .sheet-Label, .sheet-Field, .sheet-Field-Wide + * vertical-align: top + * .sheet-Label + * grid-column-start: 1 + * font-weight: bold + * font-size: 10px + * text-align: right + * text-transform: uppercase + * .sheet-Field + * grid-column-start: 2 + * .sheet-Field-Wide + * grid-column: 1 / span 2 + * .sheet-Field, .sheet-Field-Wide + * .sheet-Prompt + * font-size: 12px + * font-style: italic + * text-align: right + * input[type='text'], select, textarea + * width: 100% + * textarea + * height: 50px + * margin-bottom: 0px */ +.sheet-Bio-Block .sheet-Label, .sheet-Bio-Block .sheet-Field, .sheet-Bio-Block .sheet-Field-Wide { + vertical-align: top; +} +.sheet-Bio-Block .sheet-Label { + font-weight: bold; + font-size: 10px; + text-align: left; + text-transform: uppercase; +} +.sheet-Bio-Block .sheet-Field, .sheet-Bio-Block .sheet-Field-Wide { + margin-bottom: 8px; +} +.sheet-Bio-Block .sheet-Field .sheet-Prompt, .sheet-Bio-Block .sheet-Field-Wide .sheet-Prompt { + font-size: 12px; + font-style: italic; + text-align: right; +} +.sheet-Bio-Block .sheet-Field input[type=text], .sheet-Bio-Block .sheet-Field select, .sheet-Bio-Block .sheet-Field textarea, .sheet-Bio-Block .sheet-Field-Wide input[type=text], .sheet-Bio-Block .sheet-Field-Wide select, .sheet-Bio-Block .sheet-Field-Wide textarea { + width: 100%; +} +.sheet-Bio-Block .sheet-Field textarea, .sheet-Bio-Block .sheet-Field-Wide textarea { + height: 50px; + margin-bottom: 0px; +} +.sheet-Bio-Block .sheet-Pick-Split { + display: -ms-grid; + display: grid; + -ms-grid-columns: 50% 8px 50%; + grid-template-columns: 50% 50%; + -webkit-column-gap: 8px; + -moz-column-gap: 8px; + column-gap: 8px; +} +.sheet-Bio-Block .sheet-Pick-Split .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Bio-Block .sheet-Pick-Split .sheet-Right { + -ms-grid-column: 2; + grid-column-start: 2; +} + +.sheet-Abilities-Block .sheet-Ability { + -ms-grid-column: 1; + grid-column-start: 1; + display: -ms-grid; + display: grid; + -webkit-column-gap: 4px; + -moz-column-gap: 4px; + column-gap: 4px; + -ms-grid-columns: 24px 4px 1fr; + grid-template-columns: 24px 1fr; +} +.sheet-Abilities-Block .sheet-Ability .sheet-Ability-Text { + -ms-grid-column: 2; + grid-column-start: 2; + margin-bottom: 6px; +} +.sheet-Abilities-Block .sheet-Ability .sheet-Ability-Text p { + margin-top: 6px; +} +.sheet-Abilities-Block .sheet-Ability .sheet-Ability-Text input[type=text], .sheet-Abilities-Block .sheet-Ability .sheet-Ability-Text select { + width: 100%; +} +.sheet-Abilities-Block .sheet-Ability .sheet-Ability-Selector { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Abilities-Block .sheet-Ability-Veteran-Header .sheet-Label { + text-transform: uppercase; + font-weight: bold; +} +.sheet-Abilities-Block .sheet-Ability-Veteran-Header .sheet-Instruction select { + width: 100%; +} + +.sheet-Blocks-Playbooks { + display: -ms-grid; + display: grid; + -ms-grid-columns: 30% 12px 40% 12px 30%; + grid-template-columns: 30% 40% 30%; + -webkit-column-gap: 12px; + -moz-column-gap: 12px; + column-gap: 12px; +} +.sheet-Blocks-Playbooks .sheet-Left, .sheet-Blocks-Playbooks .sheet-Mid, .sheet-Blocks-Playbooks .sheet-Right { + vertical-align: top; +} +.sheet-Blocks-Playbooks .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Blocks-Playbooks .sheet-Mid { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Blocks-Playbooks .sheet-Right { + -ms-grid-column: 3; + grid-column-start: 3; +} + +.sheet-Box { + background-color: var(--gbm-blue-shaded); + padding: 4px; + border-radius: 0px 12px 12px 12px; + margin-bottom: 8px; +} +.sheet-Box .sheet-Box-Header { + border: 0.5px solid var(--gbm-blue); + border-radius: 0px 12px 0px 0px; + margin-right: -4px; + margin-top: -4px; + margin-left: -4px; + margin-bottom: 4px; + padding-left: 4px; + font-size: 21px; + color: white; + background-color: var(--gbm-blue); + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-direction: row; + flex-direction: row; + -ms-flex-wrap: nowrap; + flex-wrap: nowrap; + -webkit-box-pack: justify; + -ms-flex-pack: justify; + justify-content: space-between; + -ms-flex-line-pack: center; + align-content: center; +} +.sheet-Box .sheet-Box-Header .sheet-Box-Header-Icons { + text-align: right; +} +.sheet-Box .sheet-Box-Header.sheet-Box-Subsection { + margin-top: 8px; + font-size: 16px; + border-radius: 0px 6px 0px 0px; +} +.sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-expand, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-collapse, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-edit, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-close, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-mark-off, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-mark-on, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-transcendent-off, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-transcendent-on { + padding-top: 3px; + padding-bottom: 0px; +} +.sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-expand:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-collapse:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-edit:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-close:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-mark-off:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-mark-on:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-transcendent-off:before, .sheet-Box .sheet-Box-Header.sheet-Box-Subsection .sheet-button-header-transcendent-on:before { + font-size: 16px; +} +.sheet-Box.sheet-Teal { + color: var(--gbm-teal-text); + background-color: var(--gbm-teal-shaded); +} +.sheet-Box.sheet-Teal .sheet-Box-Header { + border: 0.5px solid var(--gbm-teal); + background-color: var(--gbm-teal); +} +.sheet-Box.sheet-Pink { + color: var(--gbm-pink-text); + background-color: var(--gbm-pink-shaded); +} +.sheet-Box.sheet-Pink .sheet-Box-Header { + border: 0.5px solid var(--gbm-pink); + background-color: var(--gbm-pink); +} +.sheet-Box.sheet-Purple { + color: var(--gbm-purple-text); + background-color: var(--gbm-purple-shaded); +} +.sheet-Box.sheet-Purple .sheet-Box-Header { + border: 0.5px solid var(--gbm-purple); + background-color: var(--gbm-purple); +} + +.sheet-Box .sheet-Box-Header.sheet-Pink, .sheet-Box-Subsection.sheet-Pink { + border: 0.5px solid var(--gbm-pink); + background-color: var(--gbm-pink); +} +.sheet-Box .sheet-Box-Header.sheet-Purple, .sheet-Box-Subsection.sheet-Purple { + border: 0.5px solid var(--gbm-purple); + background-color: var(--gbm-purple); +} +.sheet-Box .sheet-Box-Header.sheet-Teal, .sheet-Box-Subsection.sheet-Teal { + border: 0.5px solid var(--gbm-teal); + background-color: var(--gbm-teal); +} +.sheet-Box .sheet-Box-Header.sheet-Blue, .sheet-Box-Subsection.sheet-Blue { + border: 0.5px solid var(--gbm-blue); + background-color: var(--gbm-blue); +} + +.sheet-Box .sheet-Content.sheet-Pink, .sheet-Box .sheet-Content.sheet-Purple, .sheet-Box .sheet-Content.sheet-Teal, .sheet-Box .sheet-Content.sheet-Blue { + margin-top: -4px; + margin-left: -4px; + margin-right: -4px; + margin-bottom: -4px; + padding-top: 4px; + padding-left: 4px; + padding-right: 4px; + padding-bottom: 2px; + border-radius: 0px 0px 12px 12px; +} +.sheet-Box .sheet-Content.sheet-Pink { + color: var(--gbm-pink-text); + background-color: var(--gbm-pink-shaded); +} +.sheet-Box .sheet-Content.sheet-Purple { + color: var(--gbm-purple-text); + background-color: var(--gbm-purple-shaded); +} +.sheet-Box .sheet-Content.sheet-Teal { + color: var(--gbm-teal-text); + background-color: var(--gbm-teal-shaded); +} +.sheet-Box .sheet-Content.sheet-Blue { + color: var(--gbm-blue-text); + background-color: var(--gbm-blue-shaded); +} + +/* Not currently in use but it looks cool, so keep this defintion around */ +.sheet-Lozenge-Label { + display: inline-block; + font-weight: bold; + color: var(--gbm-blue-pale); + background-color: var(--gbm-blue); + padding-left: 6px; + border-radius: 12px 0px 0px 12px; + border-right: 12px solid var(--gbm-blue-dark); + width: 120px; + font-size: 10px; +} + +.ui-dialog .tab-content .charsheet button[type=roll].sheet-buttonless, .ui-dialog .tab-content .charsheet button[type=action].sheet-buttonless { + border: none; + background: none; + font-weight: normal; + text-align: left; + padding: 0px; + margin: 0px; + margin-top: -1px; + margin-bottom: 4px; + vertical-align: baseline; + text-shadow: none; + color: inherit; + font-weight: inherit; + font-size: inherit; + border-radius: unset; + line-height: inherit; + -webkit-box-shadow: unset; + box-shadow: unset; +} +.ui-dialog .tab-content .charsheet button[type=roll].sheet-buttonless:before, .ui-dialog .tab-content .charsheet button[type=action].sheet-buttonless:before { + content: ""; +} +.ui-dialog .tab-content .charsheet button[type=roll].sheet-buttonless:hover, .ui-dialog .tab-content .charsheet button[type=action].sheet-buttonless:hover { + text-shadow: 0 0 8px white; +} +.ui-dialog .tab-content .charsheet button[type=roll].sheet-buttonless:active, .ui-dialog .tab-content .charsheet button[type=action].sheet-buttonless:active { + color: white; + text-shadow: 0 0 8px black; +} + +.ui-dialog .charsheet button.sheet-button-chatshare:before { + color: var(--gbm-fg); + font-family: "Pictos"; + font-size: 16px; + content: "f"; +} + +button.sheet-button-header-collapse:before { + font-family: "Pictos"; + font-size: 21px; + content: "J"; +} + +button.sheet-button-header-expand:before { + font-family: "Pictos"; + font-size: 21px; + content: "`"; +} + +button.sheet-button-header-edit:before { + font-family: "Pictos"; + font-size: 21px; + content: "p"; +} + +button.sheet-button-header-close:before { + font-family: "Pictos"; + font-size: 21px; + content: "D"; +} + +button.sheet-button-mark-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/mark-on.svg); + height: 16px; + width: 16px; +} + +button.sheet-button-mark-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/mark-off.svg); + height: 16px; + width: 16px; +} + +button.sheet-button-header-mark-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/mark-on.svg); + height: 21px; + width: 21px; +} + +button.sheet-button-header-mark-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/mark-off.svg); + height: 21px; + width: 21px; +} + +button.sheet-button-transcendent-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-on.svg); + height: 18px; + width: 18px; +} + +.sheet-darkmode button.sheet-button-transcendent-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-on-dark.svg); +} + +button.sheet-button-transcendent-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-off.svg); + height: 18px; + width: 18px; +} + +.sheet-darkmode button.sheet-button-transcendent-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-off-dark.svg); +} + +button.sheet-button-stress-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/stress-on.svg); + height: 16px; + width: 16px; +} + +button.sheet-button-stress-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/stress-off.svg); + height: 16px; + width: 16px; +} + +button.sheet-button-header-transcendent-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-on-dark.svg); +} + +.sheet-darkmode button.sheet-button-header-transcendent-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-on-dark.svg); +} + +button.sheet-button-header-transcendent-on, button.sheet-button-header-transcendent-on:before { + height: 23px; + width: 23px; + max-height: 23px; + max-width: 23px; +} + +button.sheet-button-header-transcendent-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-off-dark.svg); +} + +.sheet-darkmode button.sheet-button-header-transcendent-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-off-dark.svg); +} + +button.sheet-button-header-transcendent-off, button.sheet-button-header-transcendent-off:before { + height: 23px; + width: 23px; + max-height: 23px; + max-width: 23px; +} + +button.sheet-button-header-xp-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-mid-on.svg); + height: 21px; + width: 21px; +} + +button.sheet-button-header-xp-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-mid-off.svg); + height: 21px; + width: 21px; +} + +button.sheet-button-header-xp-on.sheet-xp-start:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-left-on.svg); +} + +button.sheet-button-header-xp-off.sheet-xp-start:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-left-off.svg); +} + +button.sheet-button-header-xp-on.sheet-xp-end:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-right-on.svg); +} + +button.sheet-button-header-xp-off.sheet-xp-end:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/xp-box-right-off.svg); +} + +button.sheet-button-plus:before { + font-family: "Pictos"; + font-size: 16px; + content: "+"; +} + +button.sheet-button-minus:before { + font-family: "Pictos"; + font-size: 16px; + content: "-"; +} + +.ui-dialog .charsheet .sheet-button-mark-on, .ui-dialog .charsheet .sheet-button-mark-off, .ui-dialog .charsheet .sheet-button-transcendent-on, .ui-dialog .charsheet .sheet-button-transcendent-off, .ui-dialog .charsheet .sheet-button-stress-on, .ui-dialog .charsheet .sheet-button-stress-off, .ui-dialog .charsheet .sheet-button-plus, .ui-dialog .charsheet .sheet-button-minus, .ui-dialog .charsheet .sheet-button-chatshare { + border: none; + background: none; + font-weight: normal; + text-align: left; + vertical-align: top; + padding-left: 0; + padding-right: 0; + text-shadow: unset; + -webkit-box-shadow: unset; + box-shadow: unset; + border-radius: unset; + margin: unset; + line-height: 16px; +} + +.sheet-button-header-expand, .sheet-button-header-collapse, .sheet-button-header-edit, .sheet-button-header-close, .sheet-button-header-mark-off, .sheet-button-header-mark-on, .sheet-button-header-transcendent-off, .sheet-button-header-transcendent-on, .sheet-button-header-xp-on, .sheet-button-header-xp-off { + border: none; + background: none; + font-weight: normal; + text-align: left; + padding-top: 7px; + padding-bottom: 7px; + padding-left: 0px; + vertical-align: top; +} +.sheet-button-header-expand:hover, .sheet-button-header-collapse:hover, .sheet-button-header-edit:hover, .sheet-button-header-close:hover, .sheet-button-header-mark-off:hover, .sheet-button-header-mark-on:hover, .sheet-button-header-transcendent-off:hover, .sheet-button-header-transcendent-on:hover, .sheet-button-header-xp-on:hover, .sheet-button-header-xp-off:hover { + text-shadow: 0 0 8px white; +} +.sheet-button-header-expand:focus, .sheet-button-header-collapse:focus, .sheet-button-header-edit:focus, .sheet-button-header-close:focus, .sheet-button-header-mark-off:focus, .sheet-button-header-mark-on:focus, .sheet-button-header-transcendent-off:focus, .sheet-button-header-transcendent-on:focus, .sheet-button-header-xp-on:focus, .sheet-button-header-xp-off:focus { + text-shadow: 0 0 8px black; +} + +.sheet-button-header-mark-off, .sheet-button-header-mark-on, .sheet-button-header-transcendent-off, .sheet-button-header-transcendent-on { + padding-right: 0px; +} + +.sheet-button-header-transcendent-off, .sheet-button-header-transcendent-on { + padding-top: 5px; + margin-right: -6px; +} + +.sheet-button-header-xp-on, .sheet-button-header-xp-off { + padding-right: 0px; + padding-left: 0px; + padding-bottom: 0px; + padding-top: 2px; +} + +.sheet-XP-Track { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-direction: row; + flex-direction: row; + -ms-flex-wrap: nowrap; + flex-wrap: nowrap; + -webkit-box-pack: end; + -ms-flex-pack: end; + justify-content: flex-end; + -ms-flex-line-pack: center; + align-content: center; + padding-right: 4px; +} + +.sheet-XP-Track-Label { + font-size: 10px; + text-align: center; + padding: 0px; + padding-bottom: 4px; + margin-top: -4px; + text-transform: uppercase; +} + +.sheet-hide-on-one[value="1"] + *, .sheet-hide-on-zero[value="0"] + *, .sheet-hide-on-empty[value=""] + * { + display: none; +} + +input.sheet-unused-toggle[value="1"] ~ input.sheet-hide-if-unused[value="0"] + *, +input.sheet-unused-toggle[value="1"] ~ * input.sheet-hide-if-unused[value="0"] + * { + display: none; +} + +.sheet-Stress-Track { + text-align: center; + height: 50px; + padding-top: 30px; + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-0.svg) no-repeat center center; + background-size: 60px; +} + +input.sheet-Stress-Total[value="0"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-0.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="1"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-1.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="2"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-2.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="3"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-3.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="4"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-4.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="5"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-5.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="6"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-6.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="7"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-7.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="8"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-8.svg) no-repeat center center; +} +input.sheet-Stress-Total[value="9"] ~ .sheet-Stress-Track { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/eclipse-9.svg) no-repeat center center; +} + +.sheet-Stress-Warning { + text-align: center; + font-weight: bold; + font-style: italic; +} + +.sheet-Transcendence-Track { + text-align: center; + height: 30px; + padding-top: 4px; +} + +.sheet-Transcendence-Warning { + text-align: center; + font-weight: bold; + font-style: italic; +} + +.sheet-Links-Block .sheet-Link { + display: -ms-grid; + display: grid; + -ms-grid-columns: 1fr 4px 120px; + grid-template-columns: 1fr 120px; + -webkit-column-gap: 4px; + -moz-column-gap: 4px; + column-gap: 4px; + margin-bottom: 4px; +} +.sheet-Links-Block .sheet-Link input[type=text], .sheet-Links-Block .sheet-Link select, .sheet-Links-Block .sheet-Link textarea { + width: 100%; +} +.sheet-Links-Block .sheet-Link .sheet-Who { + vertical-align: top; + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Links-Block .sheet-Link .sheet-Dots { + vertical-align: top; + -ms-grid-column: 2; + grid-column-start: 2; + text-align: right; +} + +.sheet-Stats-Block { + margin-top: -4px; + margin-bottom: -4px; + padding-top: 0px; +} +.sheet-Stats-Block .sheet-Stats-Row { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -ms-flex-wrap: nowrap; + flex-wrap: nowrap; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-direction: row; + flex-direction: row; + -ms-flex-flow: flex-start; + flex-flow: flex-start; + -ms-flex-line-pack: center; + align-content: center; + height: 30px; +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Connected { + background: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connector-stats-blue-vertical.svg) repeat-y center center; +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Dot, .sheet-Stats-Block .sheet-Stats-Row .sheet-Star { + width: 26px; + padding: 0px; + margin: 0px; + text-align: center; + font-size: 21px; + vertical-align: middle; +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Dot { + padding-top: 5px; +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Star { + padding-top: 4px; + background-color: var(--gbm-teal); +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Star button.sheet-button-transcendent-on:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-on-dark.svg); +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Star button.sheet-button-transcendent-off:before { + content: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/transcendent-off-dark.svg); +} +.sheet-Stats-Block .sheet-Stats-Row .sheet-Stat { + padding-left: 4px; + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + font-size: 21px; + vertical-align: middle; +} + +.sheet-Eclipse-Roll-Stripe, .sheet-Obligation-Roll-Stripe { + text-align: center; +} + +.sheet-Clock { + display: inline-block; + min-height: 40px; + min-width: 40px; + height: 40px; + width: 40px; + margin-bottom: 0px; + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/all-clocks.svg); + background-repeat: no-repeat; + background-size: 520px 200px; + background-clip: padding-box; +} + +input.sheet-Clock-Size[value="4"] + input.sheet-Clock-Ticks[value="0"] + .sheet-Clock { + background-position: top 0px left 0px; +} + +input.sheet-Clock-Size[value="4"] + input.sheet-Clock-Ticks[value="1"] + .sheet-Clock { + background-position: top 0px left -40px; +} + +input.sheet-Clock-Size[value="4"] + input.sheet-Clock-Ticks[value="2"] + .sheet-Clock { + background-position: top 0px left -80px; +} + +input.sheet-Clock-Size[value="4"] + input.sheet-Clock-Ticks[value="3"] + .sheet-Clock { + background-position: top 0px left -120px; +} + +input.sheet-Clock-Size[value="4"] + input.sheet-Clock-Ticks[value="4"] + .sheet-Clock { + background-position: top 0px left -160px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="0"] + .sheet-Clock { + background-position: top -40px left 0px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="1"] + .sheet-Clock { + background-position: top -40px left -40px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="2"] + .sheet-Clock { + background-position: top -40px left -80px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="3"] + .sheet-Clock { + background-position: top -40px left -120px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="4"] + .sheet-Clock { + background-position: top -40px left -160px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="5"] + .sheet-Clock { + background-position: top -40px left -200px; +} + +input.sheet-Clock-Size[value="6"] + input.sheet-Clock-Ticks[value="6"] + .sheet-Clock { + background-position: top -40px left -240px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="0"] + .sheet-Clock { + background-position: top -80px left 0px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="1"] + .sheet-Clock { + background-position: top -80px left -40px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="2"] + .sheet-Clock { + background-position: top -80px left -80px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="3"] + .sheet-Clock { + background-position: top -80px left -120px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="4"] + .sheet-Clock { + background-position: top -80px left -160px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="5"] + .sheet-Clock { + background-position: top -80px left -200px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="6"] + .sheet-Clock { + background-position: top -80px left -240px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="7"] + .sheet-Clock { + background-position: top -80px left -280px; +} + +input.sheet-Clock-Size[value="8"] + input.sheet-Clock-Ticks[value="8"] + .sheet-Clock { + background-position: top -80px left -320px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="0"] + .sheet-Clock { + background-position: top -120px left 0px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="1"] + .sheet-Clock { + background-position: top -120px left -40px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="2"] + .sheet-Clock { + background-position: top -120px left -80px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="3"] + .sheet-Clock { + background-position: top -120px left -120px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="4"] + .sheet-Clock { + background-position: top -120px left -160px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="5"] + .sheet-Clock { + background-position: top -120px left -200px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="6"] + .sheet-Clock { + background-position: top -120px left -240px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="7"] + .sheet-Clock { + background-position: top -120px left -280px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="8"] + .sheet-Clock { + background-position: top -120px left -320px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="9"] + .sheet-Clock { + background-position: top -120px left -360px; +} + +input.sheet-Clock-Size[value="10"] + input.sheet-Clock-Ticks[value="10"] + .sheet-Clock { + background-position: top -120px left -400px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="0"] + .sheet-Clock { + background-position: top -160px left 0px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="1"] + .sheet-Clock { + background-position: top -160px left -40px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="2"] + .sheet-Clock { + background-position: top -160px left -80px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="3"] + .sheet-Clock { + background-position: top -160px left -120px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="4"] + .sheet-Clock { + background-position: top -160px left -160px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="5"] + .sheet-Clock { + background-position: top -160px left -200px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="6"] + .sheet-Clock { + background-position: top -160px left -240px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="7"] + .sheet-Clock { + background-position: top -160px left -280px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="8"] + .sheet-Clock { + background-position: top -160px left -320px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="9"] + .sheet-Clock { + background-position: top -160px left -360px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="10"] + .sheet-Clock { + background-position: top -160px left -400px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="11"] + .sheet-Clock { + background-position: top -160px left -440px; +} + +input.sheet-Clock-Size[value="12"] + input.sheet-Clock-Ticks[value="12"] + .sheet-Clock { + background-position: top -160px left -480px; +} + +.sheet-Clock-Container { + display: -ms-grid; + display: grid; + -ms-grid-columns: 40px 8px 20px 8px 1fr; + grid-template-columns: 40px 20px 1fr; + -webkit-column-gap: 8px; + -moz-column-gap: 8px; + column-gap: 8px; + margin-bottom: 16px; +} +.sheet-Clock-Container .sheet-Clock { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Clock-Container .sheet-Clock-Controls { + margin-top: -3px; + -ms-grid-column: 2; + grid-column-start: 2; + display: -ms-grid; + display: grid; + -ms-grid-columns: 1fr; + grid-template-columns: 1fr; + row-gap: 0px; + vertical-align: top; +} +.sheet-Clock-Container .sheet-Clock-Controls button { + text-align: center; + vertical-align: top; + padding: 0px; + height: 20px; +} +.sheet-Clock-Container .sheet-Clock-Controls button:hover { + color: white; + text-shadow: -1px -1px 2px var(--gbm-blue), 1px -1px 2px var(--gbm-blue), -1px 1px 2px var(--gbm-blue), 1px 1px 2px var(--gbm-blue); +} +.sheet-Clock-Container .sheet-Clock-Controls button:active { + color: var(--gbm-blue); + text-shadow: -1px -1px 4px white, 1px -1px 4px white, -1px 1px 4px white, 1px 1px 4px white; +} +.sheet-Clock-Container .sheet-Clock-Fields { + -ms-grid-column: 3; + grid-column-start: 3; +} +.sheet-Clock-Container .sheet-Clock-Fields input, .sheet-Clock-Container .sheet-Clock-Fields select { + width: 100%; + height: auto; +} + +.sheet-Harm-Track .sheet-Level { + max-width: 30px; + width: 30px; + height: 30px; + vertical-align: middle; + text-align: center; + font-size: 20px; + background-color: var(--gbm-pink); + color: white; + border-radius: 15px; +} +.sheet-Harm-Track input.sheet-Harm { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + padding-right: 8px; + height: 40px; +} +.sheet-Harm-Track .sheet-Harm + .sheet-Harm { + border-left: 1px dotted var(--gbm-pink-text); +} +.sheet-Harm-Track .sheet-Cue { + max-width: 40px; + width: 40px; + font-style: italic; + vertical-align: middle; + text-align: center; + line-height: auto; + font-size: calc( 16px * .9 ); +} +.sheet-Harm-Track .sheet-Level-3, .sheet-Harm-Track .sheet-Level-2, .sheet-Harm-Track .sheet-Level-1 { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-flow: row nowrap; + flex-flow: row nowrap; + -webkit-box-pack: justify; + -ms-flex-pack: justify; + justify-content: space-between; + -webkit-box-align: center; + -ms-flex-align: center; + align-items: center; +} +.sheet-Harm-Track .sheet-Level-3 input { + width: calc(100% - 76px); +} +.sheet-Harm-Track .sheet-Level-2 input, .sheet-Harm-Track .sheet-Level-1 input { + width: calc(50% - 38px); +} + +.sheet-Harm-Auxiliary { + margin-top: 8px; + display: -ms-grid; + display: grid; + -ms-grid-columns: 100px 1fr; + grid-template-columns: 100px 1fr; +} +.sheet-Harm-Auxiliary .sheet-Clock-Title { + -ms-grid-column: 1; + grid-column-start: 1; + -ms-grid-row: 1; + grid-row-start: 1; + font-size: 12px; + text-transform: uppercase; + font-weight: bold; + text-align: left; + margin-bottom: 4px; +} +.sheet-Harm-Auxiliary .sheet-Armor { + -ms-grid-column: 2; + grid-column-start: 2; + -ms-grid-row: 1; + -ms-grid-row-span: 2; + grid-row: 1/span 2; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: space-evenly; + -ms-flex-pack: space-evenly; + justify-content: space-evenly; +} +.sheet-Harm-Auxiliary .sheet-Armor .sheet-Armor-Line { + background-color: var(--gbm-pink); + color: white; + display: -ms-grid; + display: grid; + -ms-grid-columns: 24px 1fr; + grid-template-columns: 24px 1fr; + margin-bottom: 8px; + padding-left: 8px; + border-radius: 16px; + padding-top: 4px; +} +.sheet-Harm-Auxiliary .sheet-Armor .sheet-Armor-Line + .sheet-Armor-Line { + margin-bottom: 0px; +} +.sheet-Harm-Auxiliary .sheet-Armor .sheet-Armor-Line .sheet-Armor-Button { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Harm-Auxiliary .sheet-Armor .sheet-Armor-Line .sheet-Label { + -ms-grid-column: 2; + grid-column-start: 2; + font-weight: bold; +} +.sheet-Harm-Auxiliary .sheet-Clock-Container { + margin-bottom: 0px; + -ms-grid-column: 1; + grid-column-start: 1; + -ms-grid-row: 2; + grid-row-start: 2; +} + +.sheet-Playset-Sheet-Creation-Blocks { + display: -ms-grid; + display: grid; + -ms-grid-columns: 1fr 12px 1fr; + grid-template-columns: 1fr 1fr; + -webkit-column-gap: 12px; + -moz-column-gap: 12px; + column-gap: 12px; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Left, .sheet-Playset-Sheet-Creation-Blocks .sheet-Mid, .sheet-Playset-Sheet-Creation-Blocks .sheet-Right { + vertical-align: top; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Right { + -ms-grid-column: 2; + grid-column-start: 2; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Right .sheet-Box { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Right .sheet-Notes { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Creation-Blocks .sheet-Right .sheet-Notes textarea { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-Prompt .sheet-Prompt-Instruction { + font-style: italic; +} +.sheet-Prompt .sheet-Prompt-Text { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-flow: row nowrap; + flex-flow: row nowrap; +} +.sheet-Prompt .sheet-Prompt-Text input[type=text], .sheet-Prompt .sheet-Prompt-Text textarea { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} +.sheet-Prompt .sheet-Prompt-Pick { + -ms-grid-column: 1; + grid-column-start: 1; + display: -ms-grid; + display: grid; + -webkit-column-gap: 4px; + -moz-column-gap: 4px; + column-gap: 4px; + -ms-grid-columns: 24px 4px 1fr; + grid-template-columns: 24px 1fr; +} +.sheet-Prompt .sheet-Prompt-Pick .sheet-Prompt-Content { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Prompt .sheet-Prompt-Pick .sheet-Prompt-Selector { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Prompt .sheet-Prompt-Pick .sheet-Prompt-Selector.sheet-Prompt-Bullet { + font-size: 36px; + text-align: right; + line-height: 18px; + margin-top: -2px; + padding-left: 4px; +} +.sheet-Prompt button.repcontrol_edit, .sheet-Prompt button.repcontrol_add { + padding: 2px; + margin-top: 4px; + font-size: 12px; + line-height: 12px; +} +.sheet-Prompt textarea { + height: calc( 4px + 2 * 16px ); + margin-bottom: 0px; +} + +.sheet-Playset-Sheet-Adversary-Blocks { + display: -ms-grid; + display: grid; + -ms-grid-columns: 40% 12px 30% 12px 30%; + grid-template-columns: 40% 30% 30%; + -webkit-column-gap: 12px; + -moz-column-gap: 12px; + column-gap: 12px; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Left, .sheet-Playset-Sheet-Adversary-Blocks .sheet-Mid, .sheet-Playset-Sheet-Adversary-Blocks .sheet-Right { + vertical-align: top; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Mid { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Right { + -ms-grid-column: 3; + grid-column-start: 3; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Right .sheet-Box { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Right .sheet-Notes { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Adversary-Blocks .sheet-Right .sheet-Notes textarea { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-Playset-Sheet-Protagonists-Blocks { + display: -ms-grid; + display: grid; + -ms-grid-columns: 30% 12px 40% 12px 30%; + grid-template-columns: 30% 40% 30%; + -webkit-column-gap: 12px; + -moz-column-gap: 12px; + column-gap: 12px; +} +.sheet-Playset-Sheet-Protagonists-Blocks .sheet-Left, .sheet-Playset-Sheet-Protagonists-Blocks .sheet-Mid, .sheet-Playset-Sheet-Protagonists-Blocks .sheet-Right { + vertical-align: top; +} +.sheet-Playset-Sheet-Protagonists-Blocks .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Playset-Sheet-Protagonists-Blocks .sheet-Mid { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Playset-Sheet-Protagonists-Blocks .sheet-Right { + -ms-grid-column: 3; + grid-column-start: 3; +} + +.sheet-Playset-Sheet-Reference-Blocks { + display: -ms-grid; + display: grid; + -ms-grid-columns: 30% 12px 70%; + grid-template-columns: 30% 70%; + -webkit-column-gap: 12px; + -moz-column-gap: 12px; + column-gap: 12px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Left, .sheet-Playset-Sheet-Reference-Blocks .sheet-Mid, .sheet-Playset-Sheet-Reference-Blocks .sheet-Right { + vertical-align: top; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Left { + -ms-grid-column: 1; + grid-column-start: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Right { + -ms-grid-column: 2; + grid-column-start: 2; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container { + display: -ms-grid; + display: grid; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-Box, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box { + margin-bottom: 0px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-Box .sheet-Box-Header .sheet-Box-Header-Icons, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box .sheet-Box-Header .sheet-Box-Header-Icons { + padding-right: 4px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-Box.sheet-Solid, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box.sheet-Solid { + background-color: var(--gbm-purple); + color: white; + vertical-align: middle; + text-align: center; + font-size: 21px; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -ms-flex-pack: distribute; + justify-content: space-around; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container { + -ms-grid-columns: 1fr 12px 1fr 12px 1fr; + grid-template-columns: 1fr 12px 1fr 12px 1fr; + -ms-grid-rows: 135px (12px 135px)[4]; + grid-template-rows: 135px repeat(4, 12px 135px); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(1) { + -ms-grid-row: 1; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(2) { + -ms-grid-row: 1; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(3) { + -ms-grid-row: 1; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(4) { + -ms-grid-row: 1; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(5) { + -ms-grid-row: 1; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(6) { + -ms-grid-row: 2; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(7) { + -ms-grid-row: 2; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(8) { + -ms-grid-row: 2; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(9) { + -ms-grid-row: 2; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(10) { + -ms-grid-row: 2; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(11) { + -ms-grid-row: 3; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(12) { + -ms-grid-row: 3; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(13) { + -ms-grid-row: 3; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(14) { + -ms-grid-row: 3; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(15) { + -ms-grid-row: 3; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(16) { + -ms-grid-row: 4; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(17) { + -ms-grid-row: 4; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(18) { + -ms-grid-row: 4; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(19) { + -ms-grid-row: 4; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(20) { + -ms-grid-row: 4; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(21) { + -ms-grid-row: 5; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(22) { + -ms-grid-row: 5; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(23) { + -ms-grid-row: 5; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(24) { + -ms-grid-row: 5; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container > *:nth-child(25) { + -ms-grid-row: 5; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-Room, .sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-Connection { + -ms-flex-item-align: stretch; + -ms-grid-row-align: stretch; + align-self: stretch; + -ms-grid-column-align: stretch; + justify-self: stretch; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-C1 { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-C2 { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-C3 { + -ms-grid-column: 3; + grid-column-start: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-C4 { + -ms-grid-column: 4; + grid-column-start: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-C5 { + -ms-grid-column: 5; + grid-column-start: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R1 { + -ms-grid-row: 1; + grid-row-start: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R2 { + -ms-grid-row: 2; + grid-row-start: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R3 { + -ms-grid-row: 3; + grid-row-start: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R4 { + -ms-grid-row: 4; + grid-row-start: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R5 { + -ms-grid-row: 5; + grid-row-start: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R6 { + -ms-grid-row: 6; + grid-row-start: 6; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R7 { + -ms-grid-row: 7; + grid-row-start: 7; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R8 { + -ms-grid-row: 8; + grid-row-start: 8; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container .sheet-R9 { + -ms-grid-row: 9; + grid-row-start: 9; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Hideout-Container input.sheet-Hideout-Activator[value="1"] + .sheet-Box { + -webkit-box-shadow: 2px 2px 0px var(--gbm-purple-text); + box-shadow: 2px 2px 0px var(--gbm-purple-text); + background-color: var(--gbm-purple); + color: white; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container { + -ms-grid-columns: 1fr 12px 1fr 12px 1fr; + grid-template-columns: 1fr 12px 1fr 12px 1fr; + -ms-grid-rows: 135px 12px 135px (12px 180px)[3]; + grid-template-rows: 135px 12px 135px repeat(3, 12px 180px); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(1) { + -ms-grid-row: 1; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(2) { + -ms-grid-row: 1; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(3) { + -ms-grid-row: 1; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(4) { + -ms-grid-row: 1; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(5) { + -ms-grid-row: 1; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(6) { + -ms-grid-row: 2; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(7) { + -ms-grid-row: 2; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(8) { + -ms-grid-row: 2; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(9) { + -ms-grid-row: 2; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(10) { + -ms-grid-row: 2; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(11) { + -ms-grid-row: 3; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(12) { + -ms-grid-row: 3; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(13) { + -ms-grid-row: 3; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(14) { + -ms-grid-row: 3; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(15) { + -ms-grid-row: 3; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(16) { + -ms-grid-row: 4; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(17) { + -ms-grid-row: 4; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(18) { + -ms-grid-row: 4; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(19) { + -ms-grid-row: 4; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(20) { + -ms-grid-row: 4; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(21) { + -ms-grid-row: 5; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(22) { + -ms-grid-row: 5; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(23) { + -ms-grid-row: 5; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(24) { + -ms-grid-row: 5; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(25) { + -ms-grid-row: 5; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(26) { + -ms-grid-row: 6; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(27) { + -ms-grid-row: 6; + -ms-grid-column: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(28) { + -ms-grid-row: 6; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(29) { + -ms-grid-row: 6; + -ms-grid-column: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container > *:nth-child(30) { + -ms-grid-row: 6; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Room, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Connection { + -ms-flex-item-align: stretch; + -ms-grid-row-align: stretch; + align-self: stretch; + -ms-grid-column-align: stretch; + justify-self: stretch; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-C1 { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-C2 { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-C3 { + -ms-grid-column: 3; + grid-column-start: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-C4 { + -ms-grid-column: 4; + grid-column-start: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-C5 { + -ms-grid-column: 5; + grid-column-start: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R1 { + -ms-grid-row: 1; + grid-row-start: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R2 { + -ms-grid-row: 2; + grid-row-start: 2; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R3 { + -ms-grid-row: 3; + grid-row-start: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R4 { + -ms-grid-row: 4; + grid-row-start: 4; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R5 { + -ms-grid-row: 5; + grid-row-start: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R6 { + -ms-grid-row: 6; + grid-row-start: 6; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R7 { + -ms-grid-row: 7; + grid-row-start: 7; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R8 { + -ms-grid-row: 8; + grid-row-start: 8; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R9 { + -ms-grid-row: 9; + grid-row-start: 9; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-R3-R5 { + -ms-grid-row: 3; + -ms-grid-row-span: 3; + grid-row: 3/span 3; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -ms-flex-pack: distribute; + justify-content: space-around; + text-align: center; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box { + background-color: var(--gbm-purple-dark); + border: 2px solid var(--gbm-purple); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box .sheet-Box-Header { + border-radius: 0px 11px 0px 0px; + white-space: nowrap; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Benefit { + padding-bottom: 4px; + padding-left: 5px; + padding-right: 5px; + padding-top: 1px; + margin-top: -5px; + margin-left: -4px; + margin-right: -4px; + color: white; + background-color: var(--gbm-purple); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Curse { + padding-top: 4px; + padding-left: 6px; + padding-right: 6px; + margin-left: -4px; + margin-right: -4px; + color: white; + background-color: var(--gbm-purple-dark); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container input.sheet-Cursed-Activator[value="1"] + .sheet-Box { + -webkit-box-shadow: 2px 2px 0px var(--gbm-purple-text); + box-shadow: 2px 2px 0px var(--gbm-purple-text); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container input.sheet-Cursed-Activator[value="1"] + .sheet-Box .sheet-Benefit, .sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container input.sheet-Cursed-Activator[value="1"] + .sheet-Box .sheet-Box-Header { + color: var(--gbm-purple-dark); + background-color: var(--gbm-purple-pale); +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container input.sheet-Cursed-Activator[value="1"] + .sheet-Box .sheet-Benefit { + margin-left: -3.5px; + margin-right: -3.5px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Cursed-Container .sheet-Box.sheet-Solid { + background-color: var(--gbm-purple-dark); +} +.sheet-Playset-Sheet-Reference-Blocks .repcontainer .sheet-Content { + margin-bottom: 8px; + margin-top: 8px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine { + display: -ms-grid; + display: grid; + -ms-grid-columns: 1fr 4px 60px 4px 60px; + grid-template-columns: 1fr 60px 60px; + -ms-grid-rows: 30px 4px 30; + grid-template-rows: 30px 30; + row-gap: 4px; + -webkit-column-gap: 4px; + -moz-column-gap: 4px; + column-gap: 4px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(1) { + -ms-grid-row: 1; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(2) { + -ms-grid-row: 1; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(3) { + -ms-grid-row: 1; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(4) { + -ms-grid-row: 3; + -ms-grid-column: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(5) { + -ms-grid-row: 3; + -ms-grid-column: 3; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine > *:nth-child(6) { + -ms-grid-row: 3; + -ms-grid-column: 5; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Label { + font-size: 12px; + text-transform: uppercase; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Name { + -ms-grid-column: 1; + grid-column-start: 1; + -ms-grid-row: 1; + grid-row-start: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-flow: row nowrap; + flex-flow: row nowrap; + padding-right: 8px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Name .sheet-Label { + padding-right: 8px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Name input[type=text] { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Strength { + -ms-grid-column: 2; + grid-column-start: 2; + -ms-grid-row: 1; + grid-row-start: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Strength .sheet-Label, .sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Strength .sheet-Track { + text-align: center; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Recovery { + -ms-grid-column: 3; + grid-column-start: 3; + -ms-grid-row: 1; + -ms-grid-row-span: 2; + grid-row: 1/span 2; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Recovery .sheet-Label, .sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Recovery .sheet-Container { + text-align: center; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Recovery .sheet-Container { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-flow: row nowrap; + flex-flow: row nowrap; + -webkit-box-pack: center; + -ms-flex-pack: center; + justify-content: center; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Impulses { + -ms-grid-column: 1; + -ms-grid-column-span: 2; + grid-column: 1/span 2; + -ms-grid-row: 2; + grid-row: 2; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: horizontal; + -webkit-box-direction: normal; + -ms-flex-flow: row nowrap; + flex-flow: row nowrap; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Impulses .sheet-Label { + display: inline-block; + padding-right: 8px; + width: 60px; +} +.sheet-Playset-Sheet-Reference-Blocks .sheet-Engine .sheet-Impulses input[type=text] { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-Characters { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: justify; + -ms-flex-pack: justify; + justify-content: space-between; +} +.sheet-Characters .sheet-Box { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Characters .sheet-Notes { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: start; + -ms-flex-pack: start; + justify-content: flex-start; +} +.sheet-Characters .sheet-Notes textarea { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; + height: 100%; +} +.sheet-Characters .sheet-hide-on-one[value="1"] + .sheet-Notes, .sheet-Characters .sheet-hide-on-one[value="1"] + div { + display: none; +} + +.sheet-Connection.sheet-TB { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-TB.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-LR { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-LR.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-TR { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-TR.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-TL { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-TL.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-TL-BR { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-TL-BR.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-BR { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-BR.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection.sheet-LB-RB { + background-image: url(https://raw.githubusercontent.com/fredhicks/ehp-roll20/master/Girl%20By%20Moonlight/icons/connection-LB-RB.svg); + background-position: center; + background-repeat: no-repeat; + background-size: 240px 240px; + background-clip: padding-box; +} +.sheet-Connection .sheet-Box.sheet-Solid { + background-color: var(--gbm-purple); + color: white; + vertical-align: middle; + text-align: center; + font-size: 21px; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -ms-flex-pack: distribute; + justify-content: space-around; +} + +.sheet-Flagship > .sheet-Box { + margin-right: -12px; +} +.sheet-Flagship > .sheet-Box .sheet-Box-Header { + display: -webkit-box; + display: -ms-flexbox; + display: flex; +} +.sheet-Flagship > .sheet-Box .sheet-Box-Header .sheet-Title { + -webkit-box-flex: 1; + -ms-flex-positive: 1; + flex-grow: 1; +} + +.sheet-Flagship-Container { + display: -ms-grid; + display: grid; + margin-bottom: 12px; + margin-right: 12px; + -ms-grid-columns: 16% (12px 16%)[5]; + grid-template-columns: 16% repeat(5, 12px 16%); + -ms-grid-rows: 96px 12px 144px 12px 126px; + grid-template-rows: 96px 12px 144px 12px 126px; +} + +.sheet-Flagship-Container > *:nth-child(1) { + -ms-grid-row: 1; + -ms-grid-column: 1; +} + +.sheet-Flagship-Container > *:nth-child(2) { + -ms-grid-row: 1; + -ms-grid-column: 2; +} + +.sheet-Flagship-Container > *:nth-child(3) { + -ms-grid-row: 1; + -ms-grid-column: 3; +} + +.sheet-Flagship-Container > *:nth-child(4) { + -ms-grid-row: 1; + -ms-grid-column: 4; +} + +.sheet-Flagship-Container > *:nth-child(5) { + -ms-grid-row: 1; + -ms-grid-column: 5; +} + +.sheet-Flagship-Container > *:nth-child(6) { + -ms-grid-row: 1; + -ms-grid-column: 6; +} + +.sheet-Flagship-Container > *:nth-child(7) { + -ms-grid-row: 2; + -ms-grid-column: 1; +} + +.sheet-Flagship-Container > *:nth-child(8) { + -ms-grid-row: 2; + -ms-grid-column: 2; +} + +.sheet-Flagship-Container > *:nth-child(9) { + -ms-grid-row: 2; + -ms-grid-column: 3; +} + +.sheet-Flagship-Container > *:nth-child(10) { + -ms-grid-row: 2; + -ms-grid-column: 4; +} + +.sheet-Flagship-Container > *:nth-child(11) { + -ms-grid-row: 2; + -ms-grid-column: 5; +} + +.sheet-Flagship-Container > *:nth-child(12) { + -ms-grid-row: 2; + -ms-grid-column: 6; +} + +.sheet-Flagship-Container > *:nth-child(13) { + -ms-grid-row: 3; + -ms-grid-column: 1; +} + +.sheet-Flagship-Container > *:nth-child(14) { + -ms-grid-row: 3; + -ms-grid-column: 2; +} + +.sheet-Flagship-Container > *:nth-child(15) { + -ms-grid-row: 3; + -ms-grid-column: 3; +} + +.sheet-Flagship-Container > *:nth-child(16) { + -ms-grid-row: 3; + -ms-grid-column: 4; +} + +.sheet-Flagship-Container > *:nth-child(17) { + -ms-grid-row: 3; + -ms-grid-column: 5; +} + +.sheet-Flagship-Container > *:nth-child(18) { + -ms-grid-row: 3; + -ms-grid-column: 6; +} + +.sheet-Flagship-Container > *:nth-child(19) { + -ms-grid-row: 4; + -ms-grid-column: 1; +} + +.sheet-Flagship-Container > *:nth-child(20) { + -ms-grid-row: 4; + -ms-grid-column: 2; +} + +.sheet-Flagship-Container > *:nth-child(21) { + -ms-grid-row: 4; + -ms-grid-column: 3; +} + +.sheet-Flagship-Container > *:nth-child(22) { + -ms-grid-row: 4; + -ms-grid-column: 4; +} + +.sheet-Flagship-Container > *:nth-child(23) { + -ms-grid-row: 4; + -ms-grid-column: 5; +} + +.sheet-Flagship-Container > *:nth-child(24) { + -ms-grid-row: 4; + -ms-grid-column: 6; +} + +.sheet-Flagship-Container > *:nth-child(25) { + -ms-grid-row: 5; + -ms-grid-column: 1; +} + +.sheet-Flagship-Container > *:nth-child(26) { + -ms-grid-row: 5; + -ms-grid-column: 2; +} + +.sheet-Flagship-Container > *:nth-child(27) { + -ms-grid-row: 5; + -ms-grid-column: 3; +} + +.sheet-Flagship-Container > *:nth-child(28) { + -ms-grid-row: 5; + -ms-grid-column: 4; +} + +.sheet-Flagship-Container > *:nth-child(29) { + -ms-grid-row: 5; + -ms-grid-column: 5; +} + +.sheet-Flagship-Container > *:nth-child(30) { + -ms-grid-row: 5; + -ms-grid-column: 6; +} +.sheet-Flagship-Container .sheet-Box { + margin-bottom: 0px; +} +.sheet-Flagship-Container .sheet-Box .sheet-Box-Header .sheet-Box-Header-Icons { + padding-right: 4px; + padding-top: 0px; + margin-top: -4px; +} +.sheet-Flagship-Container .sheet-Room .sheet-Box-Header { + font-size: 16px; +} +.sheet-Flagship-Container .sheet-Box.sheet-Solid { + background-color: var(--gbm-purple); + color: white; + vertical-align: middle; + text-align: center; + font-size: 21px; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -ms-flex-pack: distribute; + justify-content: space-around; +} +.sheet-Flagship-Container .sheet-Room, .sheet-Flagship-Container .sheet-Connection { + -ms-flex-item-align: stretch; + -ms-grid-row-align: stretch; + align-self: stretch; + -ms-grid-column-align: stretch; + justify-self: stretch; +} +.sheet-Flagship-Container .sheet-C1 { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Flagship-Container .sheet-C2 { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Flagship-Container .sheet-C3 { + -ms-grid-column: 3; + grid-column-start: 3; +} +.sheet-Flagship-Container .sheet-C4 { + -ms-grid-column: 4; + grid-column-start: 4; +} +.sheet-Flagship-Container .sheet-C5 { + -ms-grid-column: 5; + grid-column-start: 5; +} +.sheet-Flagship-Container .sheet-C6 { + -ms-grid-column: 6; + grid-column-start: 6; +} +.sheet-Flagship-Container .sheet-C7 { + -ms-grid-column: 7; + grid-column-start: 7; +} +.sheet-Flagship-Container .sheet-C8 { + -ms-grid-column: 8; + grid-column-start: 8; +} +.sheet-Flagship-Container .sheet-C9 { + -ms-grid-column: 9; + grid-column-start: 9; +} +.sheet-Flagship-Container .sheet-C10 { + -ms-grid-column: 10; + grid-column-start: 10; +} +.sheet-Flagship-Container .sheet-C11 { + -ms-grid-column: 11; + grid-column-start: 11; +} +.sheet-Flagship-Container .sheet-R1 { + -ms-grid-row: 1; + grid-row-start: 1; +} +.sheet-Flagship-Container .sheet-R2 { + -ms-grid-row: 2; + grid-row-start: 2; +} +.sheet-Flagship-Container .sheet-R3 { + -ms-grid-row: 3; + grid-row-start: 3; +} +.sheet-Flagship-Container .sheet-R4 { + -ms-grid-row: 4; + grid-row-start: 4; +} +.sheet-Flagship-Container .sheet-R5 { + -ms-grid-row: 5; + grid-row-start: 5; +} +.sheet-Flagship-Container .sheet-C5-C7 { + -ms-grid-column: 5; + -ms-grid-column-span: 3; + grid-column: 5/span 3; +} +.sheet-Flagship-Container .sheet-C9-C11 { + -ms-grid-column: 9; + -ms-grid-column-span: 3; + grid-column: 9/span 3; +} +.sheet-Flagship-Container input.sheet-Flagship-Activator[value="1"] + .sheet-Box { + -webkit-box-shadow: 2px 2px 0px var(--gbm-purple-text); + box-shadow: 2px 2px 0px var(--gbm-purple-text); + background-color: var(--gbm-purple); + color: white; +} +.sheet-Flagship-Container input.sheet-Flagship-Activator[value="1"] + .sheet-Box .sheet-Box-Header { + font-weight: 700; +} + +.sheet-Conspiracy-Container { + display: -ms-grid; + display: grid; + -ms-grid-columns: 18% (12px 18%)[4]; + grid-template-columns: 18% repeat(4, 12px 18%); + -ms-grid-rows: 186px (12px 186px)[4]; + grid-template-rows: 186px repeat(4, 12px 186px); +} + +.sheet-Conspiracy-Container > *:nth-child(1) { + -ms-grid-row: 1; + -ms-grid-column: 1; +} + +.sheet-Conspiracy-Container > *:nth-child(2) { + -ms-grid-row: 1; + -ms-grid-column: 2; +} + +.sheet-Conspiracy-Container > *:nth-child(3) { + -ms-grid-row: 1; + -ms-grid-column: 3; +} + +.sheet-Conspiracy-Container > *:nth-child(4) { + -ms-grid-row: 1; + -ms-grid-column: 4; +} + +.sheet-Conspiracy-Container > *:nth-child(5) { + -ms-grid-row: 1; + -ms-grid-column: 5; +} + +.sheet-Conspiracy-Container > *:nth-child(6) { + -ms-grid-row: 2; + -ms-grid-column: 1; +} + +.sheet-Conspiracy-Container > *:nth-child(7) { + -ms-grid-row: 2; + -ms-grid-column: 2; +} + +.sheet-Conspiracy-Container > *:nth-child(8) { + -ms-grid-row: 2; + -ms-grid-column: 3; +} + +.sheet-Conspiracy-Container > *:nth-child(9) { + -ms-grid-row: 2; + -ms-grid-column: 4; +} + +.sheet-Conspiracy-Container > *:nth-child(10) { + -ms-grid-row: 2; + -ms-grid-column: 5; +} + +.sheet-Conspiracy-Container > *:nth-child(11) { + -ms-grid-row: 3; + -ms-grid-column: 1; +} + +.sheet-Conspiracy-Container > *:nth-child(12) { + -ms-grid-row: 3; + -ms-grid-column: 2; +} + +.sheet-Conspiracy-Container > *:nth-child(13) { + -ms-grid-row: 3; + -ms-grid-column: 3; +} + +.sheet-Conspiracy-Container > *:nth-child(14) { + -ms-grid-row: 3; + -ms-grid-column: 4; +} + +.sheet-Conspiracy-Container > *:nth-child(15) { + -ms-grid-row: 3; + -ms-grid-column: 5; +} + +.sheet-Conspiracy-Container > *:nth-child(16) { + -ms-grid-row: 4; + -ms-grid-column: 1; +} + +.sheet-Conspiracy-Container > *:nth-child(17) { + -ms-grid-row: 4; + -ms-grid-column: 2; +} + +.sheet-Conspiracy-Container > *:nth-child(18) { + -ms-grid-row: 4; + -ms-grid-column: 3; +} + +.sheet-Conspiracy-Container > *:nth-child(19) { + -ms-grid-row: 4; + -ms-grid-column: 4; +} + +.sheet-Conspiracy-Container > *:nth-child(20) { + -ms-grid-row: 4; + -ms-grid-column: 5; +} + +.sheet-Conspiracy-Container > *:nth-child(21) { + -ms-grid-row: 5; + -ms-grid-column: 1; +} + +.sheet-Conspiracy-Container > *:nth-child(22) { + -ms-grid-row: 5; + -ms-grid-column: 2; +} + +.sheet-Conspiracy-Container > *:nth-child(23) { + -ms-grid-row: 5; + -ms-grid-column: 3; +} + +.sheet-Conspiracy-Container > *:nth-child(24) { + -ms-grid-row: 5; + -ms-grid-column: 4; +} + +.sheet-Conspiracy-Container > *:nth-child(25) { + -ms-grid-row: 5; + -ms-grid-column: 5; +} +.sheet-Conspiracy-Container .sheet-Box { + margin-bottom: 0px; +} +.sheet-Conspiracy-Container .sheet-Box .sheet-Box-Header { + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; +} +.sheet-Conspiracy-Container .sheet-Box .sheet-Box-Header > span + span { + font-size: 16px; + text-transform: uppercase; +} +.sheet-Conspiracy-Container .sheet-Box.sheet-Solid { + background-color: var(--gbm-purple-shaded); + color: var(--gbm-purple-text); + border: 2px solid var(--gbm-purple); + padding: 4px; + vertical-align: middle; + text-align: center; + font-size: 16px; + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -ms-flex-pack: distribute; + justify-content: space-around; +} +.sheet-Conspiracy-Container .sheet-Room, .sheet-Conspiracy-Container .sheet-Connection { + -ms-flex-item-align: stretch; + -ms-grid-row-align: stretch; + align-self: stretch; + -ms-grid-column-align: stretch; + justify-self: stretch; +} +.sheet-Conspiracy-Container .sheet-C1 { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Conspiracy-Container .sheet-C2 { + -ms-grid-column: 2; + grid-column-start: 2; +} +.sheet-Conspiracy-Container .sheet-C3 { + -ms-grid-column: 3; + grid-column-start: 3; +} +.sheet-Conspiracy-Container .sheet-C4 { + -ms-grid-column: 4; + grid-column-start: 4; +} +.sheet-Conspiracy-Container .sheet-C5 { + -ms-grid-column: 5; + grid-column-start: 5; +} +.sheet-Conspiracy-Container .sheet-C6 { + -ms-grid-column: 6; + grid-column-start: 6; +} +.sheet-Conspiracy-Container .sheet-C7 { + -ms-grid-column: 7; + grid-column-start: 7; +} +.sheet-Conspiracy-Container .sheet-C8 { + -ms-grid-column: 8; + grid-column-start: 8; +} +.sheet-Conspiracy-Container .sheet-C9 { + -ms-grid-column: 9; + grid-column-start: 9; +} +.sheet-Conspiracy-Container .sheet-R1 { + -ms-grid-row: 1; + grid-row-start: 1; +} +.sheet-Conspiracy-Container .sheet-R2 { + -ms-grid-row: 2; + grid-row-start: 2; +} +.sheet-Conspiracy-Container .sheet-R3 { + -ms-grid-row: 3; + grid-row-start: 3; +} +.sheet-Conspiracy-Container .sheet-R4 { + -ms-grid-row: 4; + grid-row-start: 4; +} +.sheet-Conspiracy-Container .sheet-R5 { + -ms-grid-row: 5; + grid-row-start: 5; +} +.sheet-Conspiracy-Container .sheet-R6 { + -ms-grid-row: 6; + grid-row-start: 6; +} +.sheet-Conspiracy-Container .sheet-R7 { + -ms-grid-row: 7; + grid-row-start: 7; +} +.sheet-Conspiracy-Container .sheet-R8 { + -ms-grid-row: 8; + grid-row-start: 8; +} +.sheet-Conspiracy-Container .sheet-R9 { + -ms-grid-row: 9; + grid-row-start: 9; +} +.sheet-Conspiracy-Container input[type=text] { + width: 100%; + font-weight: 700; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box { + -webkit-box-shadow: 2px 2px 0px var(--gbm-purple-text); + box-shadow: 2px 2px 0px var(--gbm-purple-text); + background-color: var(--gbm-purple); + color: white; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box input[type=text] { + color: white; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box input[type=text]:hover, .sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box input[type=text]:active, .sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box input[type=text]:focus { + background-color: black; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator + .sheet-Box .sheet-Confront-Line { + background-color: var(--gbm-purple-dark); +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box { + -webkit-box-shadow: unset; + box-shadow: unset; + background-color: var(--gbm-purple-shaded); + color: var(--gbm-purple-text); +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box input[type=text] { + color: black; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box input[type=text]:hover, .sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box input[type=text]:active, .sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box input[type=text]:focus { + background-color: white; +} +.sheet-Conspiracy-Container input.sheet-Conspiracy-Activator[value=""] + .sheet-Box .sheet-Confront-Line { + background-color: var(--gbm-purple); +} +.sheet-Conspiracy-Container input.sheet-Overseer-Activator[value="1"] + .sheet-Box { + -webkit-box-shadow: 2px 2px 0px var(--gbm-purple-text); + box-shadow: 2px 2px 0px var(--gbm-purple-text); + background-color: var(--gbm-purple); + color: white; +} +.sheet-Conspiracy-Container .sheet-Confront { + display: -webkit-box; + display: -ms-flexbox; + display: flex; + -webkit-box-orient: vertical; + -webkit-box-direction: normal; + -ms-flex-flow: column nowrap; + flex-flow: column nowrap; + -webkit-box-pack: space-evenly; + -ms-flex-pack: space-evenly; + justify-content: space-evenly; +} +.sheet-Conspiracy-Container .sheet-Confront .sheet-Confront-Line { + background-color: var(--gbm-purple); + color: white; + display: -ms-grid; + display: grid; + -ms-grid-columns: 24px 1fr; + grid-template-columns: 24px 1fr; + margin-bottom: 8px; + padding-left: 8px; + border-radius: 16px; + padding-top: 4px; +} +.sheet-Conspiracy-Container .sheet-Confront .sheet-Confront-Line + .sheet-Confront-Line { + margin-bottom: 0px; +} +.sheet-Conspiracy-Container .sheet-Confront .sheet-Confront-Line .sheet-Confront-Button { + -ms-grid-column: 1; + grid-column-start: 1; +} +.sheet-Conspiracy-Container .sheet-Confront .sheet-Confront-Line .sheet-Label { + -ms-grid-column: 2; + grid-column-start: 2; + font-weight: bold; +} \ No newline at end of file diff --git a/Girl By Moonlight/GBM.html b/Girl By Moonlight/GBM.html new file mode 100644 index 0000000000..01057c291e --- /dev/null +++ b/Girl By 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+
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+
+
+
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+
+
+
+
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+
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
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+
+
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+
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+
+
+
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+
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+
+
+
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+
+ +
+
+
+
+
+
+ + + + +
+
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+
+
+
+ + + + +
+
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+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
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+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+
+ +
+
Aquila, Libra, Corvus, Topaz, Sapphire, Caspian, Scorpio, Taurus, Crux, Aquarius, Gemini, Virgo, Lyra, Capricorn, Cygnus, Drake, Canis, Hydra, Auriga, Leo, Saggita, Carina, Cetus, Lynx, Wren, Hawk, Osprey, Faun, Spinel, Minnow, Lumina, Diamond, Charybdis, Castor, Talc, Oryxian, Silver, Tourmaline, Raven, Stella
+
Violet, Amber, Acajou, Alabaster, Amaranth, Sienna, Umber, Carmine, Lavender, Eton, Fallow, Flax, Icterine, Isobel, Jet, Midnight, Dawn, Dusk, Twilight, Sunrise, Orchid, Scarlet, Thistle, Verse, Puce, Cerulean, Steel, Ochre, Jonquil, Aurora, Gloam, Maize
+
Ace, Adnach, Alastor, Cass, Dagon, Eoligos, Ferug, Forcas, Hagith, Ipos, Malphas, Och, Ophiel, Rauym, Stygal, Nono, Stolas, Surgat, Uphir, Vetis, Zura, Van, Folken, Alen, Dilandau, Norna, Falin, Byrlir, Hildar, Lenneth, Silmeria, Surt, Raumur, Lalc, Himna, Unnar, Ulfsgin, Ofraun, Jokuls, Skrumnir, Pursa
+
Mol, Ryde, Turn, Boon, Nore, Stell, Fran, Vik, Love, Hen, Ann, Lane, Harp, Best, Jo, Puc, Sol, Case, Gunn, Hart, Deed, Len, Phyl, Kyo, Skip, Win, Char, Cat, Shay, Luce, Faye, Heff, Eve, Cross, Rip, Bog, Tif, Spice
+
+
+
+
+
+ + +
+
+
+
+
+
+ + + + +
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+
+ +
+
+
+
+
+
+
+
+
+
+
+ +
+
+
+ + + + +
+
+ +
+
+
+
+ +
+
+
+
+ +
+
+
+
+
+
+
+
+ + + + +
+
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+
+
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+
+
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+
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+
+
+
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+
+
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+
+
+
+
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+
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+
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+
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+
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+
+
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+
+
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+
+
+
+
+
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+
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+
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+
+
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+
+
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+
+
+
+
+
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+
+
+
+
+
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+
+
+
+
+
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+
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+
+
+
+
+
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+
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+
+
+
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+
+
+
+
+
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+
+
+
+
+
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+
+
+
+
+
+
+
+ + + + +
+
+ +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
+
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+
    +
  • 1-3: +
  • +
  • 4/5: +
  • +
  • 6: +
  • +
+
+
+
+
+ +
+
+
+ + + + +
+
+ +
+
Aquila, Libra, Corvus, Topaz, Sapphire, Caspian, Scorpio, Taurus, Crux, Aquarius, Gemini, Virgo, Lyra, Capricorn, Cygnus, Drake, Canis, Hydra, Auriga, Leo, Saggita, Carina, Cetus, Lynx, Wren, Hawk, Osprey, Faun, Spinel, Minnow, Lumina, Diamond, Charybdis, Castor, Talc, Oryxian, Silver, Tourmaline, Raven, Stella
+
Violet, Amber, Acajou, Alabaster, Amaranth, Sienna, Umber, Carmine, Lavender, Eton, Fallow, Flax, Icterine, Isobel, Jet, Midnight, Dawn, Dusk, Twilight, Sunrise, Orchid, Scarlet, Thistle, Verse, Puce, Cerulean, Steel, Ochre, Jonquil, Aurora, Gloam, Maize
+
Ace, Adnach, Alastor, Cass, Dagon, Eoligos, Ferug, Forcas, Hagith, Ipos, Malphas, Och, Ophiel, Rauym, Stygal, Nono, Stolas, Surgat, Uphir, Vetis, Zura, Van, Folken, Alen, Dilandau, Norna, Falin, Byrlir, Hildar, Lenneth, Silmeria, Surt, Raumur, Lalc, Himna, Unnar, Ulfsgin, Ofraun, Jokuls, Skrumnir, Pursa
+
Mol, Ryde, Turn, Boon, Nore, Stell, Fran, Vik, Love, Hen, Ann, Lane, Harp, Best, Jo, Puc, Sol, Case, Gunn, Hart, Deed, Len, Phyl, Kyo, Skip, Win, Char, Cat, Shay, Luce, Faye, Heff, Eve, Cross, Rip, Bog, Tif, Spice
+
+
+
+
+
+
+
+
+ +
+
+
+
+
+ + + + +
+
+
+
+
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ + + + +
+
+
+ +
+
+ + + +
+
+
+ + + + +
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+
+
+
+
+ +
+
+
+ + + + +
+
+
+
+
+ +
+
+
+ + + + +
+
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+ + \ No newline at end of file diff --git a/Girl By Moonlight/sheet.json b/Girl By Moonlight/sheet.json new file mode 100644 index 0000000000..36fc35e504 --- /dev/null +++ b/Girl By Moonlight/sheet.json @@ -0,0 +1,20 @@ +{ + "html": "GBM.html", + "css": "GBM.css", + "authors": "Fred Hicks", + "roll20userid": "881146", + "preview": "GBM-screenshot.png", + "legacy": false, + "instructions": "This is an official sheet created and maintained by Evil Hat. If you run into any issues with this sheet, have suggestions, or anything else, please reach out to Evil Hat at feedback@evilhat.com. We'd be happy to help.\n\nIf you're a sheet developer and looking to make changes to this sheet's code: please don't. We maintain an external copy as the authoritative source; problems that emerge with the sheet are our customer service problem, not yours. Changes you make are likely to be erased. So talk to us before making changes.", + "useroptions": [ + { + "attribute": "Playset", + "displayname": "Series Playset", + "displaytranslationkey": "Series Playset", + "type": "select", + "options": [ "Choose a Series Playset|0","At the Brink of the Abyss|Abyss", "Beneath a Rotting Sky|Sky", "On a Sea of Stars|Stars", "In a Maze of Dreams|Dreams" ], + "optiontranslationkeys": [ "Choose a Series Playset","At the Brink of the Abyss", "Beneath a Rotting Sky", "On a Sea of Stars", "In a Maze of Dreams" ], + "default": "0" + } + ] +} \ No newline at end of file diff --git a/Girl By Moonlight/translation.json b/Girl By Moonlight/translation.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translation.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
  • Critical: You do it with increased effect.
  • 6: You do it.
  • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
  • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
    • Critical: You do it with increased effect.
    • 6: You do it.
    • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
    • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
      • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
      • When you roll a critical on resistance, clear 1 stress.
      ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
    • 1-3: You are in eclipse.
    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
      • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
      • On a critical success, you get an additional downtime action.
      ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

      When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

      Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

      If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

      After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

      After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

      After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

      After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

      When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

      If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

      When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

      The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

      It prioritizes actions as follows:

      1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
      2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
      3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
      4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

        Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

        When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

        • 6: clear all stress and transcendence
        • 4/5: clear 6 stress and 2 transcendence
        • 1-3: clear 3 stress and 1 transcendence
        • critical success: also mark 4 ticks in recovery
        ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

        Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

        • The character with the higher result gains 3 links.
        • The character with the lower result gains 1 link.
        • If the results are tied, both players mark 1 additional stress and each gain 2 links.
        If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

        Investigate is replaced with make preparations.

        Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

        When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

        While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

        Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

        In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

        • If they share it with you, roll +1d.
        • If they hold themselves apart, mark xp.

        Roll a suitable action, the other player assigns links as they choose between your characters.

        • 6: 4 links
        • 4/5: 3 links
        • 1-3: 2 link
        • Critical success: 5 links
        ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
        • Successfully carried out a mission from the series’ list
        • Confront the world’s oppression, and comfort those who suffer
        • Explore the nature of the darkness, and redeem those who have fallen
        • Express the essential nature, origin, or destiny of the group
        ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
        • Successfully carried out a mission from the series’ list
        • Suffer the world’s oppression, and advance toward your tragic fate
        • Explore the nature of the Blight, and hunt your prey
        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
          • Successfully carried out a mission from the series’ list
          • Struggled with your place in the world, and protect the Last Bastion
          • Revealed the tragic history of the Bastion, Leviathans, and Engines
          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
            • Successfully carried out a mission from the series’ list
            • Delve into the Conspiracy’s maze, and give solace to dreamers
            • Explore the inner world of suspects, and face their demons
            • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

              When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

              If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

              Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

              Give adversity human faces, with motives that justify their antagonistic position.

              Think about what emotions or circumstances drove the antagonists to this action.

              Look for opportunities to show the protagonists the true nature of their adversaries.

              Show how, if circumstances were different, the antagonists might have been allies or friends.

              Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

              The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

              Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

              Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

              Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

              Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

              Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

              Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

              These figures should be relatable, tragic, and every bit a match for the protagonists.

              When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

              The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

              Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

              This series thrives on these challenging elements, and everyone is at the table to revel in them.

              Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

              Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

              While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

              If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

              The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

              Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

              The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

              The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

              Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

              The Leviathans’ goals and methods are strange, and ultimately unknowable.

              Offer only fragments of understanding.

              The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

              Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

              Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

              When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

              In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

              Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

              Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

              Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

              Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

              Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

              Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

              The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

              Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

              Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

              • Use smaller consequences to set up larger more severe consequences later.
              • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
              • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
              • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
              ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
              • Shift the evaluation of position towards more desperate actions.
              • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
              • Characters will often have less control over outcomes of their actions, especially desperate actions.
              ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
              • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
              • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
              • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
              • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
              ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
              • Keep the majority of the action in dreams grounded, and tangible.
              • Give extra weight to actions that play into the emotional fabric of the dream.
              • Reward actions that make use of the internal logic of the dream with better position or effect.
              • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
              ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
              • Be a fan of the other players
              • Address the characters
              • Address the players
              • Ask questions and build on the answers
              • Express consequences by way of the fiction first
              ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

              When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

              • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
              • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
              • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
              • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                Each Engine begins play with 3 strength. Engine strength is reduced when:

                • A character’s last transcendent action is used while piloting it
                • When a consequence affecting the engine goes unresisted
                • When its pilot falls into eclipse
                • As the cost from a poisoned promise
                • When a pilot suffers level 4 harm in it
                • When it is abandoned in the field

                When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                elegant, fierce, clever, powerful, bright, wise, brave, serene

                When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                • 1-3: You are in eclipse.
                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                • If sun was rolled, each other player advances their recovery clock by 2.
                • If moon was rolled, each other player recovers 2 stress.
                • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                  • You or linked protag recover 2 stress
                  • They ignore 1 harm tag
                  • Grant +1d to ally’s action
                  • Prevent their eclipse on a 4/5 result
                  ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                  • Play to find out what happens
                  • Be a fan of the other players
                  • Reveal your inner world
                  • Hold on, but lightly
                  • Keep hope in your heart
                  • See things through a queer lens
                  • Explore the darkness
                  ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                  • What does [X] intend to do?
                  • Who here is keeping secrets?
                  • Where can I find [X]?
                  • Where’s the vulnerability here?
                  • Where can I stay hidden?
                  • What does [X] really want?
                  ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                  • What is hidden here?
                  • Where can I gain an edge?
                  • What is the purpose of [X]?
                  • Who/what doesn’t belong here?
                  • What might happen if I [X]?
                  • Who/what here is isolated or alone?
                  ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                  • What do I remember about [X]?
                  • What really happen(s/ed) here?
                  • What defies the flow of time?
                  • What is already in motion here?
                  • What might happen if I [X]?
                  • What is different about [X] this time?
                  ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                  • Who here can best help me?
                  • What are you really feeling?
                  • Who here is at their limit?
                  • How are [X] and [Y] connected?
                  • Who here feels alone?
                  • What here is incomplete?
                  ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                  • What is most dangerous here?
                  • Who here is afraid?
                  • How can I help [X]?
                  • Who will my foes try to single out?
                  • Who here is willing to do violence?
                  • Who here is hurting?
                  ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                  • Where’s my rival, what are they doing?
                  • What are your secret pains?
                  • How can I gain an edge here?
                  • What’s the danger no one else sees?
                  • What’s really going on here?
                  • What here can be broken?
                  ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                  • What is most dangerous here?
                  • Who here is feeling [X]?
                  • What are you really feeling?
                  • Who here is strong or vulnerable?
                  • Where can I find beauty here?
                  • What are your unmet needs?
                  ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                  • 1-3: 1 question.
                  • 4-5: 1 question and 1 follow-up.
                  • 6: 2 questions and 1 follow-up.
                  • Critical: Improved effect, additional questions, or volunteered information.
                  ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                  For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                  • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                  • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                  • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                    • 1-3: 2 segments marked or links given
                    • 4/5: 3 segments marked or links given
                    • 6: 4 segments marked or links given
                    A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                    • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                    • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                    • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                    • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                    " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/af.json b/Girl By Moonlight/translations/af.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/af.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                    • Critical: You do it with increased effect.
                    • 6: You do it.
                    • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                    • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                      • Critical: You do it with increased effect.
                      • 6: You do it.
                      • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                      • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                        • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                        • When you roll a critical on resistance, clear 1 stress.
                        ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                      • 1-3: You are in eclipse.
                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                        • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                        • On a critical success, you get an additional downtime action.
                        ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                        When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                        Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                        If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                        After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                        After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                        After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                        After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                        When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                        If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                        When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                        The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                        It prioritizes actions as follows:

                        1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                        2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                        3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                        4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                          Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                          When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                          • 6: clear all stress and transcendence
                          • 4/5: clear 6 stress and 2 transcendence
                          • 1-3: clear 3 stress and 1 transcendence
                          • critical success: also mark 4 ticks in recovery
                          ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                          Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                          • The character with the higher result gains 3 links.
                          • The character with the lower result gains 1 link.
                          • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                          If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                          Investigate is replaced with make preparations.

                          Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                          When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                          While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                          Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                          In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                          • If they share it with you, roll +1d.
                          • If they hold themselves apart, mark xp.

                          Roll a suitable action, the other player assigns links as they choose between your characters.

                          • 6: 4 links
                          • 4/5: 3 links
                          • 1-3: 2 link
                          • Critical success: 5 links
                          ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                          • Successfully carried out a mission from the series’ list
                          • Confront the world’s oppression, and comfort those who suffer
                          • Explore the nature of the darkness, and redeem those who have fallen
                          • Express the essential nature, origin, or destiny of the group
                          ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                          • Successfully carried out a mission from the series’ list
                          • Suffer the world’s oppression, and advance toward your tragic fate
                          • Explore the nature of the Blight, and hunt your prey
                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                            • Successfully carried out a mission from the series’ list
                            • Struggled with your place in the world, and protect the Last Bastion
                            • Revealed the tragic history of the Bastion, Leviathans, and Engines
                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                              • Successfully carried out a mission from the series’ list
                              • Delve into the Conspiracy’s maze, and give solace to dreamers
                              • Explore the inner world of suspects, and face their demons
                              • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                Give adversity human faces, with motives that justify their antagonistic position.

                                Think about what emotions or circumstances drove the antagonists to this action.

                                Look for opportunities to show the protagonists the true nature of their adversaries.

                                Show how, if circumstances were different, the antagonists might have been allies or friends.

                                Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                These figures should be relatable, tragic, and every bit a match for the protagonists.

                                When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                Offer only fragments of understanding.

                                The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                • Use smaller consequences to set up larger more severe consequences later.
                                • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                • Shift the evaluation of position towards more desperate actions.
                                • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                • Keep the majority of the action in dreams grounded, and tangible.
                                • Give extra weight to actions that play into the emotional fabric of the dream.
                                • Reward actions that make use of the internal logic of the dream with better position or effect.
                                • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                • Be a fan of the other players
                                • Address the characters
                                • Address the players
                                • Ask questions and build on the answers
                                • Express consequences by way of the fiction first
                                ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                  Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                  Each Engine begins play with 3 strength. Engine strength is reduced when:

                                  • A character’s last transcendent action is used while piloting it
                                  • When a consequence affecting the engine goes unresisted
                                  • When its pilot falls into eclipse
                                  • As the cost from a poisoned promise
                                  • When a pilot suffers level 4 harm in it
                                  • When it is abandoned in the field

                                  When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                  Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                  elegant, fierce, clever, powerful, bright, wise, brave, serene

                                  When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                  cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                  When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                  • 1-3: You are in eclipse.
                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                  On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                  • If sun was rolled, each other player advances their recovery clock by 2.
                                  • If moon was rolled, each other player recovers 2 stress.
                                  • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                    • You or linked protag recover 2 stress
                                    • They ignore 1 harm tag
                                    • Grant +1d to ally’s action
                                    • Prevent their eclipse on a 4/5 result
                                    ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                    • Play to find out what happens
                                    • Be a fan of the other players
                                    • Reveal your inner world
                                    • Hold on, but lightly
                                    • Keep hope in your heart
                                    • See things through a queer lens
                                    • Explore the darkness
                                    ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                    • What does [X] intend to do?
                                    • Who here is keeping secrets?
                                    • Where can I find [X]?
                                    • Where’s the vulnerability here?
                                    • Where can I stay hidden?
                                    • What does [X] really want?
                                    ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                    • What is hidden here?
                                    • Where can I gain an edge?
                                    • What is the purpose of [X]?
                                    • Who/what doesn’t belong here?
                                    • What might happen if I [X]?
                                    • Who/what here is isolated or alone?
                                    ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                    • What do I remember about [X]?
                                    • What really happen(s/ed) here?
                                    • What defies the flow of time?
                                    • What is already in motion here?
                                    • What might happen if I [X]?
                                    • What is different about [X] this time?
                                    ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                    • Who here can best help me?
                                    • What are you really feeling?
                                    • Who here is at their limit?
                                    • How are [X] and [Y] connected?
                                    • Who here feels alone?
                                    • What here is incomplete?
                                    ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                    • What is most dangerous here?
                                    • Who here is afraid?
                                    • How can I help [X]?
                                    • Who will my foes try to single out?
                                    • Who here is willing to do violence?
                                    • Who here is hurting?
                                    ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                    • Where’s my rival, what are they doing?
                                    • What are your secret pains?
                                    • How can I gain an edge here?
                                    • What’s the danger no one else sees?
                                    • What’s really going on here?
                                    • What here can be broken?
                                    ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                    • What is most dangerous here?
                                    • Who here is feeling [X]?
                                    • What are you really feeling?
                                    • Who here is strong or vulnerable?
                                    • Where can I find beauty here?
                                    • What are your unmet needs?
                                    ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                    • 1-3: 1 question.
                                    • 4-5: 1 question and 1 follow-up.
                                    • 6: 2 questions and 1 follow-up.
                                    • Critical: Improved effect, additional questions, or volunteered information.
                                    ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                    For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                    • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                    • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                    • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                      • 1-3: 2 segments marked or links given
                                      • 4/5: 3 segments marked or links given
                                      • 6: 4 segments marked or links given
                                      A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                      • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                      • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                      • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                      • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                      " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/ca.json b/Girl By Moonlight/translations/ca.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/ca.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                      • Critical: You do it with increased effect.
                                      • 6: You do it.
                                      • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                      • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                        • Critical: You do it with increased effect.
                                        • 6: You do it.
                                        • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                        • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                          • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                          • When you roll a critical on resistance, clear 1 stress.
                                          ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                        • 1-3: You are in eclipse.
                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                          • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                          • On a critical success, you get an additional downtime action.
                                          ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                          When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                          Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                          If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                          After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                          After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                          After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                          After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                          When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                          If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                          When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                          The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                          It prioritizes actions as follows:

                                          1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                          2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                          3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                          4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                            Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                            When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                            • 6: clear all stress and transcendence
                                            • 4/5: clear 6 stress and 2 transcendence
                                            • 1-3: clear 3 stress and 1 transcendence
                                            • critical success: also mark 4 ticks in recovery
                                            ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                            Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                            • The character with the higher result gains 3 links.
                                            • The character with the lower result gains 1 link.
                                            • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                            If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                            Investigate is replaced with make preparations.

                                            Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                            When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                            While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                            Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                            In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                            • If they share it with you, roll +1d.
                                            • If they hold themselves apart, mark xp.

                                            Roll a suitable action, the other player assigns links as they choose between your characters.

                                            • 6: 4 links
                                            • 4/5: 3 links
                                            • 1-3: 2 link
                                            • Critical success: 5 links
                                            ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                            • Successfully carried out a mission from the series’ list
                                            • Confront the world’s oppression, and comfort those who suffer
                                            • Explore the nature of the darkness, and redeem those who have fallen
                                            • Express the essential nature, origin, or destiny of the group
                                            ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                            • Successfully carried out a mission from the series’ list
                                            • Suffer the world’s oppression, and advance toward your tragic fate
                                            • Explore the nature of the Blight, and hunt your prey
                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                              • Successfully carried out a mission from the series’ list
                                              • Struggled with your place in the world, and protect the Last Bastion
                                              • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                • Successfully carried out a mission from the series’ list
                                                • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                • Explore the inner world of suspects, and face their demons
                                                • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                  When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                  If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                  Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                  Give adversity human faces, with motives that justify their antagonistic position.

                                                  Think about what emotions or circumstances drove the antagonists to this action.

                                                  Look for opportunities to show the protagonists the true nature of their adversaries.

                                                  Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                  Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                  The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                  Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                  Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                  Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                  Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                  Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                  Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                  These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                  When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                  The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                  Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                  This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                  Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                  Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                  While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                  If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                  The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                  Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                  The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                  The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                  Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                  The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                  Offer only fragments of understanding.

                                                  The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                  Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                  Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                  When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                  In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                  Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                  Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                  Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                  Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                  Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                  Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                  The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                  Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                  Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                  • Use smaller consequences to set up larger more severe consequences later.
                                                  • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                  • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                  • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                  ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                  • Shift the evaluation of position towards more desperate actions.
                                                  • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                  • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                  ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                  • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                  • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                  • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                  • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                  ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                  • Keep the majority of the action in dreams grounded, and tangible.
                                                  • Give extra weight to actions that play into the emotional fabric of the dream.
                                                  • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                  • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                  ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                  • Be a fan of the other players
                                                  • Address the characters
                                                  • Address the players
                                                  • Ask questions and build on the answers
                                                  • Express consequences by way of the fiction first
                                                  ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                  When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                  • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                  • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                  • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                  • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                    Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                    Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                    • A character’s last transcendent action is used while piloting it
                                                    • When a consequence affecting the engine goes unresisted
                                                    • When its pilot falls into eclipse
                                                    • As the cost from a poisoned promise
                                                    • When a pilot suffers level 4 harm in it
                                                    • When it is abandoned in the field

                                                    When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                    Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                    elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                    When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                    cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                    When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                    • 1-3: You are in eclipse.
                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                    On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                    • If sun was rolled, each other player advances their recovery clock by 2.
                                                    • If moon was rolled, each other player recovers 2 stress.
                                                    • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                      • You or linked protag recover 2 stress
                                                      • They ignore 1 harm tag
                                                      • Grant +1d to ally’s action
                                                      • Prevent their eclipse on a 4/5 result
                                                      ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                      • Play to find out what happens
                                                      • Be a fan of the other players
                                                      • Reveal your inner world
                                                      • Hold on, but lightly
                                                      • Keep hope in your heart
                                                      • See things through a queer lens
                                                      • Explore the darkness
                                                      ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                      • What does [X] intend to do?
                                                      • Who here is keeping secrets?
                                                      • Where can I find [X]?
                                                      • Where’s the vulnerability here?
                                                      • Where can I stay hidden?
                                                      • What does [X] really want?
                                                      ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                      • What is hidden here?
                                                      • Where can I gain an edge?
                                                      • What is the purpose of [X]?
                                                      • Who/what doesn’t belong here?
                                                      • What might happen if I [X]?
                                                      • Who/what here is isolated or alone?
                                                      ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                      • What do I remember about [X]?
                                                      • What really happen(s/ed) here?
                                                      • What defies the flow of time?
                                                      • What is already in motion here?
                                                      • What might happen if I [X]?
                                                      • What is different about [X] this time?
                                                      ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                      • Who here can best help me?
                                                      • What are you really feeling?
                                                      • Who here is at their limit?
                                                      • How are [X] and [Y] connected?
                                                      • Who here feels alone?
                                                      • What here is incomplete?
                                                      ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                      • What is most dangerous here?
                                                      • Who here is afraid?
                                                      • How can I help [X]?
                                                      • Who will my foes try to single out?
                                                      • Who here is willing to do violence?
                                                      • Who here is hurting?
                                                      ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                      • Where’s my rival, what are they doing?
                                                      • What are your secret pains?
                                                      • How can I gain an edge here?
                                                      • What’s the danger no one else sees?
                                                      • What’s really going on here?
                                                      • What here can be broken?
                                                      ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                      • What is most dangerous here?
                                                      • Who here is feeling [X]?
                                                      • What are you really feeling?
                                                      • Who here is strong or vulnerable?
                                                      • Where can I find beauty here?
                                                      • What are your unmet needs?
                                                      ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                      • 1-3: 1 question.
                                                      • 4-5: 1 question and 1 follow-up.
                                                      • 6: 2 questions and 1 follow-up.
                                                      • Critical: Improved effect, additional questions, or volunteered information.
                                                      ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                      For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                      • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                      • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                      • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                        • 1-3: 2 segments marked or links given
                                                        • 4/5: 3 segments marked or links given
                                                        • 6: 4 segments marked or links given
                                                        A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                        • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                        • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                        • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                        • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                        " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/cs.json b/Girl By Moonlight/translations/cs.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/cs.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                        • Critical: You do it with increased effect.
                                                        • 6: You do it.
                                                        • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                        • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                          • Critical: You do it with increased effect.
                                                          • 6: You do it.
                                                          • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                          • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                            • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                            • When you roll a critical on resistance, clear 1 stress.
                                                            ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                          • 1-3: You are in eclipse.
                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                            • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                            • On a critical success, you get an additional downtime action.
                                                            ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                            When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                            Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                            If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                            After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                            After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                            After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                            After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                            When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                            If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                            When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                            The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                            It prioritizes actions as follows:

                                                            1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                            2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                            3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                            4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                              Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                              When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                              • 6: clear all stress and transcendence
                                                              • 4/5: clear 6 stress and 2 transcendence
                                                              • 1-3: clear 3 stress and 1 transcendence
                                                              • critical success: also mark 4 ticks in recovery
                                                              ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                              Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                              • The character with the higher result gains 3 links.
                                                              • The character with the lower result gains 1 link.
                                                              • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                              If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                              Investigate is replaced with make preparations.

                                                              Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                              When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                              While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                              Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                              In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                              • If they share it with you, roll +1d.
                                                              • If they hold themselves apart, mark xp.

                                                              Roll a suitable action, the other player assigns links as they choose between your characters.

                                                              • 6: 4 links
                                                              • 4/5: 3 links
                                                              • 1-3: 2 link
                                                              • Critical success: 5 links
                                                              ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                              • Successfully carried out a mission from the series’ list
                                                              • Confront the world’s oppression, and comfort those who suffer
                                                              • Explore the nature of the darkness, and redeem those who have fallen
                                                              • Express the essential nature, origin, or destiny of the group
                                                              ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                              • Successfully carried out a mission from the series’ list
                                                              • Suffer the world’s oppression, and advance toward your tragic fate
                                                              • Explore the nature of the Blight, and hunt your prey
                                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                • Successfully carried out a mission from the series’ list
                                                                • Struggled with your place in the world, and protect the Last Bastion
                                                                • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                  • Successfully carried out a mission from the series’ list
                                                                  • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                  • Explore the inner world of suspects, and face their demons
                                                                  • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                    When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                    If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                    Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                    Give adversity human faces, with motives that justify their antagonistic position.

                                                                    Think about what emotions or circumstances drove the antagonists to this action.

                                                                    Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                    Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                    Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                    The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                    Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                    Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                    Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                    Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                    Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                    Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                    These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                    When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                    The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                    Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                    This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                    Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                    Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                    While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                    If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                    The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                    Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                    The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                    The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                    Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                    The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                    Offer only fragments of understanding.

                                                                    The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                    Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                    Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                    When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                    In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                    Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                    Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                    Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                    Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                    Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                    Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                    The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                    Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                    Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                    • Use smaller consequences to set up larger more severe consequences later.
                                                                    • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                    • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                    • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                    ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                    • Shift the evaluation of position towards more desperate actions.
                                                                    • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                    • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                    ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                    • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                    • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                    • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                    • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                    ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                    • Keep the majority of the action in dreams grounded, and tangible.
                                                                    • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                    • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                    • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                    ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                    • Be a fan of the other players
                                                                    • Address the characters
                                                                    • Address the players
                                                                    • Ask questions and build on the answers
                                                                    • Express consequences by way of the fiction first
                                                                    ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                    When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                    • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                    • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                    • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                    • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                      Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                      Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                      • A character’s last transcendent action is used while piloting it
                                                                      • When a consequence affecting the engine goes unresisted
                                                                      • When its pilot falls into eclipse
                                                                      • As the cost from a poisoned promise
                                                                      • When a pilot suffers level 4 harm in it
                                                                      • When it is abandoned in the field

                                                                      When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                      Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                      elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                      When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                      cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                      When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                      • 1-3: You are in eclipse.
                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                      On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                      • If sun was rolled, each other player advances their recovery clock by 2.
                                                                      • If moon was rolled, each other player recovers 2 stress.
                                                                      • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                        • You or linked protag recover 2 stress
                                                                        • They ignore 1 harm tag
                                                                        • Grant +1d to ally’s action
                                                                        • Prevent their eclipse on a 4/5 result
                                                                        ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                        • Play to find out what happens
                                                                        • Be a fan of the other players
                                                                        • Reveal your inner world
                                                                        • Hold on, but lightly
                                                                        • Keep hope in your heart
                                                                        • See things through a queer lens
                                                                        • Explore the darkness
                                                                        ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                        • What does [X] intend to do?
                                                                        • Who here is keeping secrets?
                                                                        • Where can I find [X]?
                                                                        • Where’s the vulnerability here?
                                                                        • Where can I stay hidden?
                                                                        • What does [X] really want?
                                                                        ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                        • What is hidden here?
                                                                        • Where can I gain an edge?
                                                                        • What is the purpose of [X]?
                                                                        • Who/what doesn’t belong here?
                                                                        • What might happen if I [X]?
                                                                        • Who/what here is isolated or alone?
                                                                        ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                        • What do I remember about [X]?
                                                                        • What really happen(s/ed) here?
                                                                        • What defies the flow of time?
                                                                        • What is already in motion here?
                                                                        • What might happen if I [X]?
                                                                        • What is different about [X] this time?
                                                                        ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                        • Who here can best help me?
                                                                        • What are you really feeling?
                                                                        • Who here is at their limit?
                                                                        • How are [X] and [Y] connected?
                                                                        • Who here feels alone?
                                                                        • What here is incomplete?
                                                                        ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                        • What is most dangerous here?
                                                                        • Who here is afraid?
                                                                        • How can I help [X]?
                                                                        • Who will my foes try to single out?
                                                                        • Who here is willing to do violence?
                                                                        • Who here is hurting?
                                                                        ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                        • Where’s my rival, what are they doing?
                                                                        • What are your secret pains?
                                                                        • How can I gain an edge here?
                                                                        • What’s the danger no one else sees?
                                                                        • What’s really going on here?
                                                                        • What here can be broken?
                                                                        ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                        • What is most dangerous here?
                                                                        • Who here is feeling [X]?
                                                                        • What are you really feeling?
                                                                        • Who here is strong or vulnerable?
                                                                        • Where can I find beauty here?
                                                                        • What are your unmet needs?
                                                                        ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                        • 1-3: 1 question.
                                                                        • 4-5: 1 question and 1 follow-up.
                                                                        • 6: 2 questions and 1 follow-up.
                                                                        • Critical: Improved effect, additional questions, or volunteered information.
                                                                        ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                        For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                        • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                        • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                        • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                          • 1-3: 2 segments marked or links given
                                                                          • 4/5: 3 segments marked or links given
                                                                          • 6: 4 segments marked or links given
                                                                          A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                          • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                          • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                          • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                          • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                          " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/da.json b/Girl By Moonlight/translations/da.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/da.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                          • Critical: You do it with increased effect.
                                                                          • 6: You do it.
                                                                          • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                          • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                            • Critical: You do it with increased effect.
                                                                            • 6: You do it.
                                                                            • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                            • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                              • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                              • When you roll a critical on resistance, clear 1 stress.
                                                                              ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                            • 1-3: You are in eclipse.
                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                              • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                              • On a critical success, you get an additional downtime action.
                                                                              ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                              When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                              Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                              If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                              After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                              After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                              After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                              After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                              When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                              If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                              When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                              The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                              It prioritizes actions as follows:

                                                                              1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                              2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                              3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                              4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                • 6: clear all stress and transcendence
                                                                                • 4/5: clear 6 stress and 2 transcendence
                                                                                • 1-3: clear 3 stress and 1 transcendence
                                                                                • critical success: also mark 4 ticks in recovery
                                                                                ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                • The character with the higher result gains 3 links.
                                                                                • The character with the lower result gains 1 link.
                                                                                • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                Investigate is replaced with make preparations.

                                                                                Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                • If they share it with you, roll +1d.
                                                                                • If they hold themselves apart, mark xp.

                                                                                Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                • 6: 4 links
                                                                                • 4/5: 3 links
                                                                                • 1-3: 2 link
                                                                                • Critical success: 5 links
                                                                                ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                • Successfully carried out a mission from the series’ list
                                                                                • Confront the world’s oppression, and comfort those who suffer
                                                                                • Explore the nature of the darkness, and redeem those who have fallen
                                                                                • Express the essential nature, origin, or destiny of the group
                                                                                ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                • Successfully carried out a mission from the series’ list
                                                                                • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                • Explore the nature of the Blight, and hunt your prey
                                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                  • Successfully carried out a mission from the series’ list
                                                                                  • Struggled with your place in the world, and protect the Last Bastion
                                                                                  • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                    • Successfully carried out a mission from the series’ list
                                                                                    • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                    • Explore the inner world of suspects, and face their demons
                                                                                    • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                      When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                      If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                      Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                      Give adversity human faces, with motives that justify their antagonistic position.

                                                                                      Think about what emotions or circumstances drove the antagonists to this action.

                                                                                      Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                      Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                      Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                      The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                      Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                      Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                      Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                      Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                      Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                      Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                      These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                      When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                      The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                      Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                      This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                      Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                      Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                      While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                      If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                      The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                      Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                      The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                      The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                      Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                      The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                      Offer only fragments of understanding.

                                                                                      The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                      Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                      Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                      When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                      In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                      Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                      Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                      Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                      Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                      Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                      Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                      The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                      Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                      Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                      • Use smaller consequences to set up larger more severe consequences later.
                                                                                      • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                      • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                      • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                      ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                      • Shift the evaluation of position towards more desperate actions.
                                                                                      • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                      • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                      ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                      • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                      • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                      • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                      • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                      ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                      • Keep the majority of the action in dreams grounded, and tangible.
                                                                                      • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                      • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                      • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                      ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                      • Be a fan of the other players
                                                                                      • Address the characters
                                                                                      • Address the players
                                                                                      • Ask questions and build on the answers
                                                                                      • Express consequences by way of the fiction first
                                                                                      ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                      When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                      • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                      • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                      • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                      • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                        Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                        Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                        • A character’s last transcendent action is used while piloting it
                                                                                        • When a consequence affecting the engine goes unresisted
                                                                                        • When its pilot falls into eclipse
                                                                                        • As the cost from a poisoned promise
                                                                                        • When a pilot suffers level 4 harm in it
                                                                                        • When it is abandoned in the field

                                                                                        When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                        Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                        elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                        When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                        cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                        When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                        • 1-3: You are in eclipse.
                                                                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                        On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                        • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                        • If moon was rolled, each other player recovers 2 stress.
                                                                                        • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                          • You or linked protag recover 2 stress
                                                                                          • They ignore 1 harm tag
                                                                                          • Grant +1d to ally’s action
                                                                                          • Prevent their eclipse on a 4/5 result
                                                                                          ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                          • Play to find out what happens
                                                                                          • Be a fan of the other players
                                                                                          • Reveal your inner world
                                                                                          • Hold on, but lightly
                                                                                          • Keep hope in your heart
                                                                                          • See things through a queer lens
                                                                                          • Explore the darkness
                                                                                          ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                          • What does [X] intend to do?
                                                                                          • Who here is keeping secrets?
                                                                                          • Where can I find [X]?
                                                                                          • Where’s the vulnerability here?
                                                                                          • Where can I stay hidden?
                                                                                          • What does [X] really want?
                                                                                          ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                          • What is hidden here?
                                                                                          • Where can I gain an edge?
                                                                                          • What is the purpose of [X]?
                                                                                          • Who/what doesn’t belong here?
                                                                                          • What might happen if I [X]?
                                                                                          • Who/what here is isolated or alone?
                                                                                          ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                          • What do I remember about [X]?
                                                                                          • What really happen(s/ed) here?
                                                                                          • What defies the flow of time?
                                                                                          • What is already in motion here?
                                                                                          • What might happen if I [X]?
                                                                                          • What is different about [X] this time?
                                                                                          ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                          • Who here can best help me?
                                                                                          • What are you really feeling?
                                                                                          • Who here is at their limit?
                                                                                          • How are [X] and [Y] connected?
                                                                                          • Who here feels alone?
                                                                                          • What here is incomplete?
                                                                                          ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                          • What is most dangerous here?
                                                                                          • Who here is afraid?
                                                                                          • How can I help [X]?
                                                                                          • Who will my foes try to single out?
                                                                                          • Who here is willing to do violence?
                                                                                          • Who here is hurting?
                                                                                          ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                          • Where’s my rival, what are they doing?
                                                                                          • What are your secret pains?
                                                                                          • How can I gain an edge here?
                                                                                          • What’s the danger no one else sees?
                                                                                          • What’s really going on here?
                                                                                          • What here can be broken?
                                                                                          ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                          • What is most dangerous here?
                                                                                          • Who here is feeling [X]?
                                                                                          • What are you really feeling?
                                                                                          • Who here is strong or vulnerable?
                                                                                          • Where can I find beauty here?
                                                                                          • What are your unmet needs?
                                                                                          ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                          • 1-3: 1 question.
                                                                                          • 4-5: 1 question and 1 follow-up.
                                                                                          • 6: 2 questions and 1 follow-up.
                                                                                          • Critical: Improved effect, additional questions, or volunteered information.
                                                                                          ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                          For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                          • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                          • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                          • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                            • 1-3: 2 segments marked or links given
                                                                                            • 4/5: 3 segments marked or links given
                                                                                            • 6: 4 segments marked or links given
                                                                                            A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                            • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                            • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                            • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                            • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                            " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/de.json b/Girl By Moonlight/translations/de.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/de.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                            • Critical: You do it with increased effect.
                                                                                            • 6: You do it.
                                                                                            • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                            • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                              • Critical: You do it with increased effect.
                                                                                              • 6: You do it.
                                                                                              • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                              • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                • When you roll a critical on resistance, clear 1 stress.
                                                                                                ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                              • 1-3: You are in eclipse.
                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                • On a critical success, you get an additional downtime action.
                                                                                                ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                It prioritizes actions as follows:

                                                                                                1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                  Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                  When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                  • 6: clear all stress and transcendence
                                                                                                  • 4/5: clear 6 stress and 2 transcendence
                                                                                                  • 1-3: clear 3 stress and 1 transcendence
                                                                                                  • critical success: also mark 4 ticks in recovery
                                                                                                  ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                  Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                  • The character with the higher result gains 3 links.
                                                                                                  • The character with the lower result gains 1 link.
                                                                                                  • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                  If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                  Investigate is replaced with make preparations.

                                                                                                  Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                  When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                  While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                  Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                  In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                  • If they share it with you, roll +1d.
                                                                                                  • If they hold themselves apart, mark xp.

                                                                                                  Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                  • 6: 4 links
                                                                                                  • 4/5: 3 links
                                                                                                  • 1-3: 2 link
                                                                                                  • Critical success: 5 links
                                                                                                  ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                  • Confront the world’s oppression, and comfort those who suffer
                                                                                                  • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                  • Express the essential nature, origin, or destiny of the group
                                                                                                  ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                  • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                  • Explore the nature of the Blight, and hunt your prey
                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                    • Struggled with your place in the world, and protect the Last Bastion
                                                                                                    • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                      • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                      • Explore the inner world of suspects, and face their demons
                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                        When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                        If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                        Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                        Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                        Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                        Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                        Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                        Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                        The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                        Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                        Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                        Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                        Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                        Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                        Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                        These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                        When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                        The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                        Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                        This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                        Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                        Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                        While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                        If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                        The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                        Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                        The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                        The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                        Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                        The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                        Offer only fragments of understanding.

                                                                                                        The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                        Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                        Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                        When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                        In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                        Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                        Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                        Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                        Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                        Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                        Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                        The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                        Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                        Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                        • Use smaller consequences to set up larger more severe consequences later.
                                                                                                        • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                        • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                        • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                        ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                        • Shift the evaluation of position towards more desperate actions.
                                                                                                        • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                        • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                        ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                        • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                        • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                        • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                        • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                        ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                        • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                        • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                        • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                        • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                        ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                        • Be a fan of the other players
                                                                                                        • Address the characters
                                                                                                        • Address the players
                                                                                                        • Ask questions and build on the answers
                                                                                                        • Express consequences by way of the fiction first
                                                                                                        ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                        When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                        • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                        • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                        • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                        • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                          Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                          Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                          • A character’s last transcendent action is used while piloting it
                                                                                                          • When a consequence affecting the engine goes unresisted
                                                                                                          • When its pilot falls into eclipse
                                                                                                          • As the cost from a poisoned promise
                                                                                                          • When a pilot suffers level 4 harm in it
                                                                                                          • When it is abandoned in the field

                                                                                                          When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                          Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                          elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                          When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                          cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                          When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                          • 1-3: You are in eclipse.
                                                                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                          On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                          • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                          • If moon was rolled, each other player recovers 2 stress.
                                                                                                          • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                            • You or linked protag recover 2 stress
                                                                                                            • They ignore 1 harm tag
                                                                                                            • Grant +1d to ally’s action
                                                                                                            • Prevent their eclipse on a 4/5 result
                                                                                                            ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                            • Play to find out what happens
                                                                                                            • Be a fan of the other players
                                                                                                            • Reveal your inner world
                                                                                                            • Hold on, but lightly
                                                                                                            • Keep hope in your heart
                                                                                                            • See things through a queer lens
                                                                                                            • Explore the darkness
                                                                                                            ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                            • What does [X] intend to do?
                                                                                                            • Who here is keeping secrets?
                                                                                                            • Where can I find [X]?
                                                                                                            • Where’s the vulnerability here?
                                                                                                            • Where can I stay hidden?
                                                                                                            • What does [X] really want?
                                                                                                            ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                            • What is hidden here?
                                                                                                            • Where can I gain an edge?
                                                                                                            • What is the purpose of [X]?
                                                                                                            • Who/what doesn’t belong here?
                                                                                                            • What might happen if I [X]?
                                                                                                            • Who/what here is isolated or alone?
                                                                                                            ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                            • What do I remember about [X]?
                                                                                                            • What really happen(s/ed) here?
                                                                                                            • What defies the flow of time?
                                                                                                            • What is already in motion here?
                                                                                                            • What might happen if I [X]?
                                                                                                            • What is different about [X] this time?
                                                                                                            ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                            • Who here can best help me?
                                                                                                            • What are you really feeling?
                                                                                                            • Who here is at their limit?
                                                                                                            • How are [X] and [Y] connected?
                                                                                                            • Who here feels alone?
                                                                                                            • What here is incomplete?
                                                                                                            ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                            • What is most dangerous here?
                                                                                                            • Who here is afraid?
                                                                                                            • How can I help [X]?
                                                                                                            • Who will my foes try to single out?
                                                                                                            • Who here is willing to do violence?
                                                                                                            • Who here is hurting?
                                                                                                            ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                            • Where’s my rival, what are they doing?
                                                                                                            • What are your secret pains?
                                                                                                            • How can I gain an edge here?
                                                                                                            • What’s the danger no one else sees?
                                                                                                            • What’s really going on here?
                                                                                                            • What here can be broken?
                                                                                                            ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                            • What is most dangerous here?
                                                                                                            • Who here is feeling [X]?
                                                                                                            • What are you really feeling?
                                                                                                            • Who here is strong or vulnerable?
                                                                                                            • Where can I find beauty here?
                                                                                                            • What are your unmet needs?
                                                                                                            ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                            • 1-3: 1 question.
                                                                                                            • 4-5: 1 question and 1 follow-up.
                                                                                                            • 6: 2 questions and 1 follow-up.
                                                                                                            • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                            ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                            For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                            • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                            • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                            • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                              • 1-3: 2 segments marked or links given
                                                                                                              • 4/5: 3 segments marked or links given
                                                                                                              • 6: 4 segments marked or links given
                                                                                                              A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                              • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                              • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                              • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                              • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                              " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/el.json b/Girl By Moonlight/translations/el.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/el.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                              • Critical: You do it with increased effect.
                                                                                                              • 6: You do it.
                                                                                                              • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                              • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                • Critical: You do it with increased effect.
                                                                                                                • 6: You do it.
                                                                                                                • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                  • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                  • When you roll a critical on resistance, clear 1 stress.
                                                                                                                  ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                • 1-3: You are in eclipse.
                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                  • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                  • On a critical success, you get an additional downtime action.
                                                                                                                  ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                  When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                  Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                  If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                  After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                  After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                  After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                  After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                  When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                  If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                  When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                  The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                  It prioritizes actions as follows:

                                                                                                                  1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                  2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                  3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                  4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                    Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                    When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                    • 6: clear all stress and transcendence
                                                                                                                    • 4/5: clear 6 stress and 2 transcendence
                                                                                                                    • 1-3: clear 3 stress and 1 transcendence
                                                                                                                    • critical success: also mark 4 ticks in recovery
                                                                                                                    ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                    Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                    • The character with the higher result gains 3 links.
                                                                                                                    • The character with the lower result gains 1 link.
                                                                                                                    • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                    If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                    Investigate is replaced with make preparations.

                                                                                                                    Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                    When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                    While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                    Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                    In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                    • If they share it with you, roll +1d.
                                                                                                                    • If they hold themselves apart, mark xp.

                                                                                                                    Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                    • 6: 4 links
                                                                                                                    • 4/5: 3 links
                                                                                                                    • 1-3: 2 link
                                                                                                                    • Critical success: 5 links
                                                                                                                    ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                    • Confront the world’s oppression, and comfort those who suffer
                                                                                                                    • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                    • Express the essential nature, origin, or destiny of the group
                                                                                                                    ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                    • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                    • Explore the nature of the Blight, and hunt your prey
                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                      • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                      • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                        • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                        • Explore the inner world of suspects, and face their demons
                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                          When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                          If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                          Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                          Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                          Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                          Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                          Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                          Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                          The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                          Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                          Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                          Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                          Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                          Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                          Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                          These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                          When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                          The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                          Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                          This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                          Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                          Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                          While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                          If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                          The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                          Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                          The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                          The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                          Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                          The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                          Offer only fragments of understanding.

                                                                                                                          The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                          Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                          Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                          When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                          In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                          Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                          Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                          Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                          Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                          Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                          Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                          The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                          Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                          Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                          • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                          • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                          • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                          • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                          ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                          • Shift the evaluation of position towards more desperate actions.
                                                                                                                          • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                          • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                          ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                          • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                          • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                          • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                          • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                          ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                          • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                          • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                          • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                          • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                          ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                          • Be a fan of the other players
                                                                                                                          • Address the characters
                                                                                                                          • Address the players
                                                                                                                          • Ask questions and build on the answers
                                                                                                                          • Express consequences by way of the fiction first
                                                                                                                          ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                          When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                          • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                          • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                          • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                          • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                            Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                            Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                            • A character’s last transcendent action is used while piloting it
                                                                                                                            • When a consequence affecting the engine goes unresisted
                                                                                                                            • When its pilot falls into eclipse
                                                                                                                            • As the cost from a poisoned promise
                                                                                                                            • When a pilot suffers level 4 harm in it
                                                                                                                            • When it is abandoned in the field

                                                                                                                            When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                            Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                            elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                            When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                            cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                            When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                            • 1-3: You are in eclipse.
                                                                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                            On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                            • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                            • If moon was rolled, each other player recovers 2 stress.
                                                                                                                            • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                              • You or linked protag recover 2 stress
                                                                                                                              • They ignore 1 harm tag
                                                                                                                              • Grant +1d to ally’s action
                                                                                                                              • Prevent their eclipse on a 4/5 result
                                                                                                                              ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                              • Play to find out what happens
                                                                                                                              • Be a fan of the other players
                                                                                                                              • Reveal your inner world
                                                                                                                              • Hold on, but lightly
                                                                                                                              • Keep hope in your heart
                                                                                                                              • See things through a queer lens
                                                                                                                              • Explore the darkness
                                                                                                                              ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                              • What does [X] intend to do?
                                                                                                                              • Who here is keeping secrets?
                                                                                                                              • Where can I find [X]?
                                                                                                                              • Where’s the vulnerability here?
                                                                                                                              • Where can I stay hidden?
                                                                                                                              • What does [X] really want?
                                                                                                                              ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                              • What is hidden here?
                                                                                                                              • Where can I gain an edge?
                                                                                                                              • What is the purpose of [X]?
                                                                                                                              • Who/what doesn’t belong here?
                                                                                                                              • What might happen if I [X]?
                                                                                                                              • Who/what here is isolated or alone?
                                                                                                                              ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                              • What do I remember about [X]?
                                                                                                                              • What really happen(s/ed) here?
                                                                                                                              • What defies the flow of time?
                                                                                                                              • What is already in motion here?
                                                                                                                              • What might happen if I [X]?
                                                                                                                              • What is different about [X] this time?
                                                                                                                              ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                              • Who here can best help me?
                                                                                                                              • What are you really feeling?
                                                                                                                              • Who here is at their limit?
                                                                                                                              • How are [X] and [Y] connected?
                                                                                                                              • Who here feels alone?
                                                                                                                              • What here is incomplete?
                                                                                                                              ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                              • What is most dangerous here?
                                                                                                                              • Who here is afraid?
                                                                                                                              • How can I help [X]?
                                                                                                                              • Who will my foes try to single out?
                                                                                                                              • Who here is willing to do violence?
                                                                                                                              • Who here is hurting?
                                                                                                                              ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                              • Where’s my rival, what are they doing?
                                                                                                                              • What are your secret pains?
                                                                                                                              • How can I gain an edge here?
                                                                                                                              • What’s the danger no one else sees?
                                                                                                                              • What’s really going on here?
                                                                                                                              • What here can be broken?
                                                                                                                              ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                              • What is most dangerous here?
                                                                                                                              • Who here is feeling [X]?
                                                                                                                              • What are you really feeling?
                                                                                                                              • Who here is strong or vulnerable?
                                                                                                                              • Where can I find beauty here?
                                                                                                                              • What are your unmet needs?
                                                                                                                              ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                              • 1-3: 1 question.
                                                                                                                              • 4-5: 1 question and 1 follow-up.
                                                                                                                              • 6: 2 questions and 1 follow-up.
                                                                                                                              • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                              ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                              For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                              • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                              • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                              • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                • 1-3: 2 segments marked or links given
                                                                                                                                • 4/5: 3 segments marked or links given
                                                                                                                                • 6: 4 segments marked or links given
                                                                                                                                A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/en.json b/Girl By Moonlight/translations/en.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/en.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                • Critical: You do it with increased effect.
                                                                                                                                • 6: You do it.
                                                                                                                                • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                  • 6: You do it.
                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                  • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                    • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                    • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                    ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                    • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                    • On a critical success, you get an additional downtime action.
                                                                                                                                    ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                    When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                    Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                    If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                    After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                    After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                    After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                    After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                    When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                    If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                    When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                    The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                    It prioritizes actions as follows:

                                                                                                                                    1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                    2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                    3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                    4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                      Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                      When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                      • 6: clear all stress and transcendence
                                                                                                                                      • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                      • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                      • critical success: also mark 4 ticks in recovery
                                                                                                                                      ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                      Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                      • The character with the higher result gains 3 links.
                                                                                                                                      • The character with the lower result gains 1 link.
                                                                                                                                      • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                      If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                      Investigate is replaced with make preparations.

                                                                                                                                      Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                      When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                      While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                      Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                      In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                      • If they share it with you, roll +1d.
                                                                                                                                      • If they hold themselves apart, mark xp.

                                                                                                                                      Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                      • 6: 4 links
                                                                                                                                      • 4/5: 3 links
                                                                                                                                      • 1-3: 2 link
                                                                                                                                      • Critical success: 5 links
                                                                                                                                      ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                      • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                      • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                      • Express the essential nature, origin, or destiny of the group
                                                                                                                                      ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                      • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                      • Explore the nature of the Blight, and hunt your prey
                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                        • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                        • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                          • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                          • Explore the inner world of suspects, and face their demons
                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                            When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                            If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                            Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                            Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                            Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                            Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                            Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                            Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                            The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                            Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                            Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                            Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                            Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                            Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                            Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                            These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                            When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                            The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                            Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                            This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                            Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                            Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                            While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                            If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                            The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                            Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                            The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                            The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                            Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                            The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                            Offer only fragments of understanding.

                                                                                                                                            The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                            Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                            Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                            When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                            In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                            Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                            Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                            Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                            Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                            Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                            Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                            The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                            Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                            Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                            • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                            • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                            • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                            • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                            ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                            • Shift the evaluation of position towards more desperate actions.
                                                                                                                                            • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                            • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                            ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                            • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                            • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                            • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                            • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                            ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                            • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                            • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                            • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                            • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                            ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                            • Be a fan of the other players
                                                                                                                                            • Address the characters
                                                                                                                                            • Address the players
                                                                                                                                            • Ask questions and build on the answers
                                                                                                                                            • Express consequences by way of the fiction first
                                                                                                                                            ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                            When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                            • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                            • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                            • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                            • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                              Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                              Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                              • A character’s last transcendent action is used while piloting it
                                                                                                                                              • When a consequence affecting the engine goes unresisted
                                                                                                                                              • When its pilot falls into eclipse
                                                                                                                                              • As the cost from a poisoned promise
                                                                                                                                              • When a pilot suffers level 4 harm in it
                                                                                                                                              • When it is abandoned in the field

                                                                                                                                              When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                              Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                              elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                              When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                              cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                              When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                              • 1-3: You are in eclipse.
                                                                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                              On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                              • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                              • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                              • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                • You or linked protag recover 2 stress
                                                                                                                                                • They ignore 1 harm tag
                                                                                                                                                • Grant +1d to ally’s action
                                                                                                                                                • Prevent their eclipse on a 4/5 result
                                                                                                                                                ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                • Play to find out what happens
                                                                                                                                                • Be a fan of the other players
                                                                                                                                                • Reveal your inner world
                                                                                                                                                • Hold on, but lightly
                                                                                                                                                • Keep hope in your heart
                                                                                                                                                • See things through a queer lens
                                                                                                                                                • Explore the darkness
                                                                                                                                                ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                • What does [X] intend to do?
                                                                                                                                                • Who here is keeping secrets?
                                                                                                                                                • Where can I find [X]?
                                                                                                                                                • Where’s the vulnerability here?
                                                                                                                                                • Where can I stay hidden?
                                                                                                                                                • What does [X] really want?
                                                                                                                                                ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                • What is hidden here?
                                                                                                                                                • Where can I gain an edge?
                                                                                                                                                • What is the purpose of [X]?
                                                                                                                                                • Who/what doesn’t belong here?
                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                • Who/what here is isolated or alone?
                                                                                                                                                ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                • What do I remember about [X]?
                                                                                                                                                • What really happen(s/ed) here?
                                                                                                                                                • What defies the flow of time?
                                                                                                                                                • What is already in motion here?
                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                • What is different about [X] this time?
                                                                                                                                                ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                • Who here can best help me?
                                                                                                                                                • What are you really feeling?
                                                                                                                                                • Who here is at their limit?
                                                                                                                                                • How are [X] and [Y] connected?
                                                                                                                                                • Who here feels alone?
                                                                                                                                                • What here is incomplete?
                                                                                                                                                ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                • What is most dangerous here?
                                                                                                                                                • Who here is afraid?
                                                                                                                                                • How can I help [X]?
                                                                                                                                                • Who will my foes try to single out?
                                                                                                                                                • Who here is willing to do violence?
                                                                                                                                                • Who here is hurting?
                                                                                                                                                ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                • Where’s my rival, what are they doing?
                                                                                                                                                • What are your secret pains?
                                                                                                                                                • How can I gain an edge here?
                                                                                                                                                • What’s the danger no one else sees?
                                                                                                                                                • What’s really going on here?
                                                                                                                                                • What here can be broken?
                                                                                                                                                ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                • What is most dangerous here?
                                                                                                                                                • Who here is feeling [X]?
                                                                                                                                                • What are you really feeling?
                                                                                                                                                • Who here is strong or vulnerable?
                                                                                                                                                • Where can I find beauty here?
                                                                                                                                                • What are your unmet needs?
                                                                                                                                                ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                • 1-3: 1 question.
                                                                                                                                                • 4-5: 1 question and 1 follow-up.
                                                                                                                                                • 6: 2 questions and 1 follow-up.
                                                                                                                                                • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                  • 1-3: 2 segments marked or links given
                                                                                                                                                  • 4/5: 3 segments marked or links given
                                                                                                                                                  • 6: 4 segments marked or links given
                                                                                                                                                  A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                  • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                  • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                  • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                  • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                  " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/es.json b/Girl By Moonlight/translations/es.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/es.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                                  • 6: You do it.
                                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                  • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                    • 6: You do it.
                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                    • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                      • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                      • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                      ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                    • 1-3: You are in eclipse.
                                                                                                                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                      • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                      • On a critical success, you get an additional downtime action.
                                                                                                                                                      ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                      When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                      Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                      If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                      After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                      After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                      After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                      After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                      When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                      If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                      When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                      The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                      It prioritizes actions as follows:

                                                                                                                                                      1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                      2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                      3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                      4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                        Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                        When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                        • 6: clear all stress and transcendence
                                                                                                                                                        • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                        • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                        • critical success: also mark 4 ticks in recovery
                                                                                                                                                        ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                        Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                        • The character with the higher result gains 3 links.
                                                                                                                                                        • The character with the lower result gains 1 link.
                                                                                                                                                        • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                        If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                        Investigate is replaced with make preparations.

                                                                                                                                                        Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                        When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                        While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                        Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                        In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                        • If they share it with you, roll +1d.
                                                                                                                                                        • If they hold themselves apart, mark xp.

                                                                                                                                                        Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                        • 6: 4 links
                                                                                                                                                        • 4/5: 3 links
                                                                                                                                                        • 1-3: 2 link
                                                                                                                                                        • Critical success: 5 links
                                                                                                                                                        ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                        • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                        • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                        • Express the essential nature, origin, or destiny of the group
                                                                                                                                                        ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                        • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                        • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                          • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                          • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                            • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                            • Explore the inner world of suspects, and face their demons
                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                              When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                              If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                              Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                              Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                              Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                              Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                              Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                              Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                              The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                              Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                              Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                              Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                              Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                              Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                              Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                              These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                              When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                              The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                              Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                              This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                              Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                              Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                              While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                              If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                              The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                              Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                              The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                              The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                              Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                              The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                              Offer only fragments of understanding.

                                                                                                                                                              The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                              Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                              Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                              When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                              In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                              Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                              Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                              Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                              Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                              Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                              Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                              The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                              Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                              Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                              • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                              • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                              • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                              • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                              ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                              • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                              • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                              • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                              ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                              • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                              • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                              • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                              • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                              ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                              • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                              • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                              • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                              • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                              ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                              • Be a fan of the other players
                                                                                                                                                              • Address the characters
                                                                                                                                                              • Address the players
                                                                                                                                                              • Ask questions and build on the answers
                                                                                                                                                              • Express consequences by way of the fiction first
                                                                                                                                                              ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                              When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                              • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                              • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                              • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                              • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                • A character’s last transcendent action is used while piloting it
                                                                                                                                                                • When a consequence affecting the engine goes unresisted
                                                                                                                                                                • When its pilot falls into eclipse
                                                                                                                                                                • As the cost from a poisoned promise
                                                                                                                                                                • When a pilot suffers level 4 harm in it
                                                                                                                                                                • When it is abandoned in the field

                                                                                                                                                                When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                • 1-3: You are in eclipse.
                                                                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                  • You or linked protag recover 2 stress
                                                                                                                                                                  • They ignore 1 harm tag
                                                                                                                                                                  • Grant +1d to ally’s action
                                                                                                                                                                  • Prevent their eclipse on a 4/5 result
                                                                                                                                                                  ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                  • Play to find out what happens
                                                                                                                                                                  • Be a fan of the other players
                                                                                                                                                                  • Reveal your inner world
                                                                                                                                                                  • Hold on, but lightly
                                                                                                                                                                  • Keep hope in your heart
                                                                                                                                                                  • See things through a queer lens
                                                                                                                                                                  • Explore the darkness
                                                                                                                                                                  ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                  • What does [X] intend to do?
                                                                                                                                                                  • Who here is keeping secrets?
                                                                                                                                                                  • Where can I find [X]?
                                                                                                                                                                  • Where’s the vulnerability here?
                                                                                                                                                                  • Where can I stay hidden?
                                                                                                                                                                  • What does [X] really want?
                                                                                                                                                                  ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                  • What is hidden here?
                                                                                                                                                                  • Where can I gain an edge?
                                                                                                                                                                  • What is the purpose of [X]?
                                                                                                                                                                  • Who/what doesn’t belong here?
                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                  • Who/what here is isolated or alone?
                                                                                                                                                                  ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                  • What do I remember about [X]?
                                                                                                                                                                  • What really happen(s/ed) here?
                                                                                                                                                                  • What defies the flow of time?
                                                                                                                                                                  • What is already in motion here?
                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                  • What is different about [X] this time?
                                                                                                                                                                  ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                  • Who here can best help me?
                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                  • Who here is at their limit?
                                                                                                                                                                  • How are [X] and [Y] connected?
                                                                                                                                                                  • Who here feels alone?
                                                                                                                                                                  • What here is incomplete?
                                                                                                                                                                  ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                  • Who here is afraid?
                                                                                                                                                                  • How can I help [X]?
                                                                                                                                                                  • Who will my foes try to single out?
                                                                                                                                                                  • Who here is willing to do violence?
                                                                                                                                                                  • Who here is hurting?
                                                                                                                                                                  ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                  • Where’s my rival, what are they doing?
                                                                                                                                                                  • What are your secret pains?
                                                                                                                                                                  • How can I gain an edge here?
                                                                                                                                                                  • What’s the danger no one else sees?
                                                                                                                                                                  • What’s really going on here?
                                                                                                                                                                  • What here can be broken?
                                                                                                                                                                  ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                  • Who here is feeling [X]?
                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                  • Who here is strong or vulnerable?
                                                                                                                                                                  • Where can I find beauty here?
                                                                                                                                                                  • What are your unmet needs?
                                                                                                                                                                  ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                  • 1-3: 1 question.
                                                                                                                                                                  • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                  • 6: 2 questions and 1 follow-up.
                                                                                                                                                                  • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                  ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                  For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                  • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                  • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                  • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                    • 1-3: 2 segments marked or links given
                                                                                                                                                                    • 4/5: 3 segments marked or links given
                                                                                                                                                                    • 6: 4 segments marked or links given
                                                                                                                                                                    A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                    • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                    • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                    • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                    • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                    " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/fi.json b/Girl By Moonlight/translations/fi.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/fi.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                                    • 6: You do it.
                                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                    • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                      • Critical: You do it with increased effect.
                                                                                                                                                                      • 6: You do it.
                                                                                                                                                                      • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                      • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                        • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                        • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                        ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                      • 1-3: You are in eclipse.
                                                                                                                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                        • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                        • On a critical success, you get an additional downtime action.
                                                                                                                                                                        ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                        When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                        Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                        If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                        After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                        After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                        After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                        After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                        When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                        If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                        When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                        The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                        It prioritizes actions as follows:

                                                                                                                                                                        1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                        2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                        3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                        4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                          Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                          When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                          • 6: clear all stress and transcendence
                                                                                                                                                                          • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                          • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                          • critical success: also mark 4 ticks in recovery
                                                                                                                                                                          ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                          Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                          • The character with the higher result gains 3 links.
                                                                                                                                                                          • The character with the lower result gains 1 link.
                                                                                                                                                                          • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                          If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                          Investigate is replaced with make preparations.

                                                                                                                                                                          Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                          When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                          While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                          Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                          In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                          • If they share it with you, roll +1d.
                                                                                                                                                                          • If they hold themselves apart, mark xp.

                                                                                                                                                                          Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                          • 6: 4 links
                                                                                                                                                                          • 4/5: 3 links
                                                                                                                                                                          • 1-3: 2 link
                                                                                                                                                                          • Critical success: 5 links
                                                                                                                                                                          ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                          • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                          • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                          ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                          • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                          • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                            • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                            • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                              • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                              • Explore the inner world of suspects, and face their demons
                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                Offer only fragments of understanding.

                                                                                                                                                                                The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                • Be a fan of the other players
                                                                                                                                                                                • Address the characters
                                                                                                                                                                                • Address the players
                                                                                                                                                                                • Ask questions and build on the answers
                                                                                                                                                                                • Express consequences by way of the fiction first
                                                                                                                                                                                ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                  Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                  Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                  • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                  • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                  • When its pilot falls into eclipse
                                                                                                                                                                                  • As the cost from a poisoned promise
                                                                                                                                                                                  • When a pilot suffers level 4 harm in it
                                                                                                                                                                                  • When it is abandoned in the field

                                                                                                                                                                                  When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                  Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                  elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                  When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                  cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                  When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                  On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                  • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                  • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                  • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                    • You or linked protag recover 2 stress
                                                                                                                                                                                    • They ignore 1 harm tag
                                                                                                                                                                                    • Grant +1d to ally’s action
                                                                                                                                                                                    • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                    ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                    • Play to find out what happens
                                                                                                                                                                                    • Be a fan of the other players
                                                                                                                                                                                    • Reveal your inner world
                                                                                                                                                                                    • Hold on, but lightly
                                                                                                                                                                                    • Keep hope in your heart
                                                                                                                                                                                    • See things through a queer lens
                                                                                                                                                                                    • Explore the darkness
                                                                                                                                                                                    ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                    • What does [X] intend to do?
                                                                                                                                                                                    • Who here is keeping secrets?
                                                                                                                                                                                    • Where can I find [X]?
                                                                                                                                                                                    • Where’s the vulnerability here?
                                                                                                                                                                                    • Where can I stay hidden?
                                                                                                                                                                                    • What does [X] really want?
                                                                                                                                                                                    ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                    • What is hidden here?
                                                                                                                                                                                    • Where can I gain an edge?
                                                                                                                                                                                    • What is the purpose of [X]?
                                                                                                                                                                                    • Who/what doesn’t belong here?
                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                    • Who/what here is isolated or alone?
                                                                                                                                                                                    ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                    • What do I remember about [X]?
                                                                                                                                                                                    • What really happen(s/ed) here?
                                                                                                                                                                                    • What defies the flow of time?
                                                                                                                                                                                    • What is already in motion here?
                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                    • What is different about [X] this time?
                                                                                                                                                                                    ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                    • Who here can best help me?
                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                    • Who here is at their limit?
                                                                                                                                                                                    • How are [X] and [Y] connected?
                                                                                                                                                                                    • Who here feels alone?
                                                                                                                                                                                    • What here is incomplete?
                                                                                                                                                                                    ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                    • Who here is afraid?
                                                                                                                                                                                    • How can I help [X]?
                                                                                                                                                                                    • Who will my foes try to single out?
                                                                                                                                                                                    • Who here is willing to do violence?
                                                                                                                                                                                    • Who here is hurting?
                                                                                                                                                                                    ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                    • Where’s my rival, what are they doing?
                                                                                                                                                                                    • What are your secret pains?
                                                                                                                                                                                    • How can I gain an edge here?
                                                                                                                                                                                    • What’s the danger no one else sees?
                                                                                                                                                                                    • What’s really going on here?
                                                                                                                                                                                    • What here can be broken?
                                                                                                                                                                                    ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                    • Who here is feeling [X]?
                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                    • Who here is strong or vulnerable?
                                                                                                                                                                                    • Where can I find beauty here?
                                                                                                                                                                                    • What are your unmet needs?
                                                                                                                                                                                    ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                    • 1-3: 1 question.
                                                                                                                                                                                    • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                    • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                    • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                    ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                    For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                    • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                    • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                    • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                      • 1-3: 2 segments marked or links given
                                                                                                                                                                                      • 4/5: 3 segments marked or links given
                                                                                                                                                                                      • 6: 4 segments marked or links given
                                                                                                                                                                                      A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                      • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                      • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                      • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                      • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                      " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/fr.json b/Girl By Moonlight/translations/fr.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/fr.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                      • Critical: You do it with increased effect.
                                                                                                                                                                                      • 6: You do it.
                                                                                                                                                                                      • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                      • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                        • Critical: You do it with increased effect.
                                                                                                                                                                                        • 6: You do it.
                                                                                                                                                                                        • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                        • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                          • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                          • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                          ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                        • 1-3: You are in eclipse.
                                                                                                                                                                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                          • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                          • On a critical success, you get an additional downtime action.
                                                                                                                                                                                          ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                          When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                          Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                          If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                          After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                          After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                          After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                          After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                          When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                          If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                          When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                          The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                          It prioritizes actions as follows:

                                                                                                                                                                                          1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                          2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                          3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                          4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                            Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                            When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                            • 6: clear all stress and transcendence
                                                                                                                                                                                            • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                            • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                            • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                            ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                            Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                            • The character with the higher result gains 3 links.
                                                                                                                                                                                            • The character with the lower result gains 1 link.
                                                                                                                                                                                            • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                            If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                            Investigate is replaced with make preparations.

                                                                                                                                                                                            Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                            When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                            While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                            Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                            In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                            • If they share it with you, roll +1d.
                                                                                                                                                                                            • If they hold themselves apart, mark xp.

                                                                                                                                                                                            Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                            • 6: 4 links
                                                                                                                                                                                            • 4/5: 3 links
                                                                                                                                                                                            • 1-3: 2 link
                                                                                                                                                                                            • Critical success: 5 links
                                                                                                                                                                                            ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                            • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                            • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                            ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                            • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                            • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                              • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                              • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                  When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                  If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                  Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                  Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                  Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                  Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                  Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                  Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                  The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                  Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                  Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                  Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                  Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                  Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                  Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                  These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                  When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                  The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                  Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                  This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                  Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                  Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                  While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                  If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                  The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                  Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                  The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                  The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                  Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                  The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                  Offer only fragments of understanding.

                                                                                                                                                                                                  The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                  Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                  Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                  When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                  In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                  Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                  Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                  Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                  Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                  Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                  Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                  The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                  Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                  Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                  • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                  • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                  • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                  • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                  ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                  • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                  • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                  • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                  ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                  • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                  • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                  • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                  • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                  ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                  • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                  • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                  • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                  • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                  ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                  • Be a fan of the other players
                                                                                                                                                                                                  • Address the characters
                                                                                                                                                                                                  • Address the players
                                                                                                                                                                                                  • Ask questions and build on the answers
                                                                                                                                                                                                  • Express consequences by way of the fiction first
                                                                                                                                                                                                  ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                  When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                  • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                  • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                  • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                  • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                    Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                    Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                    • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                    • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                    • When its pilot falls into eclipse
                                                                                                                                                                                                    • As the cost from a poisoned promise
                                                                                                                                                                                                    • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                    • When it is abandoned in the field

                                                                                                                                                                                                    When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                    Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                    elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                    When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                    cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                    When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                    • 1-3: You are in eclipse.
                                                                                                                                                                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                    On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                    • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                    • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                    • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                      • You or linked protag recover 2 stress
                                                                                                                                                                                                      • They ignore 1 harm tag
                                                                                                                                                                                                      • Grant +1d to ally’s action
                                                                                                                                                                                                      • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                      ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                      • Play to find out what happens
                                                                                                                                                                                                      • Be a fan of the other players
                                                                                                                                                                                                      • Reveal your inner world
                                                                                                                                                                                                      • Hold on, but lightly
                                                                                                                                                                                                      • Keep hope in your heart
                                                                                                                                                                                                      • See things through a queer lens
                                                                                                                                                                                                      • Explore the darkness
                                                                                                                                                                                                      ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                      • What does [X] intend to do?
                                                                                                                                                                                                      • Who here is keeping secrets?
                                                                                                                                                                                                      • Where can I find [X]?
                                                                                                                                                                                                      • Where’s the vulnerability here?
                                                                                                                                                                                                      • Where can I stay hidden?
                                                                                                                                                                                                      • What does [X] really want?
                                                                                                                                                                                                      ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                      • What is hidden here?
                                                                                                                                                                                                      • Where can I gain an edge?
                                                                                                                                                                                                      • What is the purpose of [X]?
                                                                                                                                                                                                      • Who/what doesn’t belong here?
                                                                                                                                                                                                      • What might happen if I [X]?
                                                                                                                                                                                                      • Who/what here is isolated or alone?
                                                                                                                                                                                                      ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                      • What do I remember about [X]?
                                                                                                                                                                                                      • What really happen(s/ed) here?
                                                                                                                                                                                                      • What defies the flow of time?
                                                                                                                                                                                                      • What is already in motion here?
                                                                                                                                                                                                      • What might happen if I [X]?
                                                                                                                                                                                                      • What is different about [X] this time?
                                                                                                                                                                                                      ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                      • Who here can best help me?
                                                                                                                                                                                                      • What are you really feeling?
                                                                                                                                                                                                      • Who here is at their limit?
                                                                                                                                                                                                      • How are [X] and [Y] connected?
                                                                                                                                                                                                      • Who here feels alone?
                                                                                                                                                                                                      • What here is incomplete?
                                                                                                                                                                                                      ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                      • What is most dangerous here?
                                                                                                                                                                                                      • Who here is afraid?
                                                                                                                                                                                                      • How can I help [X]?
                                                                                                                                                                                                      • Who will my foes try to single out?
                                                                                                                                                                                                      • Who here is willing to do violence?
                                                                                                                                                                                                      • Who here is hurting?
                                                                                                                                                                                                      ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                      • Where’s my rival, what are they doing?
                                                                                                                                                                                                      • What are your secret pains?
                                                                                                                                                                                                      • How can I gain an edge here?
                                                                                                                                                                                                      • What’s the danger no one else sees?
                                                                                                                                                                                                      • What’s really going on here?
                                                                                                                                                                                                      • What here can be broken?
                                                                                                                                                                                                      ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                      • What is most dangerous here?
                                                                                                                                                                                                      • Who here is feeling [X]?
                                                                                                                                                                                                      • What are you really feeling?
                                                                                                                                                                                                      • Who here is strong or vulnerable?
                                                                                                                                                                                                      • Where can I find beauty here?
                                                                                                                                                                                                      • What are your unmet needs?
                                                                                                                                                                                                      ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                      • 1-3: 1 question.
                                                                                                                                                                                                      • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                      • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                      • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                      ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                      For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                      • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                      • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                      • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                        • 1-3: 2 segments marked or links given
                                                                                                                                                                                                        • 4/5: 3 segments marked or links given
                                                                                                                                                                                                        • 6: 4 segments marked or links given
                                                                                                                                                                                                        A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                        • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                        • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                        • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                        • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                        " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/he.json b/Girl By Moonlight/translations/he.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/he.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                        • Critical: You do it with increased effect.
                                                                                                                                                                                                        • 6: You do it.
                                                                                                                                                                                                        • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                        • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                          • Critical: You do it with increased effect.
                                                                                                                                                                                                          • 6: You do it.
                                                                                                                                                                                                          • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                          • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                            • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                            • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                            ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                          • 1-3: You are in eclipse.
                                                                                                                                                                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                            • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                            • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                            ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                            When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                            Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                            If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                            After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                            After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                            After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                            After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                            When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                            If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                            When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                            The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                            It prioritizes actions as follows:

                                                                                                                                                                                                            1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                            2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                            3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                            4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                              Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                              When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                              • 6: clear all stress and transcendence
                                                                                                                                                                                                              • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                              • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                              • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                              ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                              Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                              • The character with the higher result gains 3 links.
                                                                                                                                                                                                              • The character with the lower result gains 1 link.
                                                                                                                                                                                                              • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                              If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                              Investigate is replaced with make preparations.

                                                                                                                                                                                                              Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                              When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                              While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                              Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                              In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                              • If they share it with you, roll +1d.
                                                                                                                                                                                                              • If they hold themselves apart, mark xp.

                                                                                                                                                                                                              Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                              • 6: 4 links
                                                                                                                                                                                                              • 4/5: 3 links
                                                                                                                                                                                                              • 1-3: 2 link
                                                                                                                                                                                                              • Critical success: 5 links
                                                                                                                                                                                                              ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                              • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                              • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                              ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                              • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                              • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                  • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                  • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                    When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                    If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                    Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                    Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                    Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                    Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                    Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                    Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                    The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                    Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                    Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                    Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                    Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                    Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                    Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                    These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                    When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                    The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                    Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                    This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                    Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                    Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                    While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                    If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                    The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                    Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                    The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                    The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                    Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                    The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                    Offer only fragments of understanding.

                                                                                                                                                                                                                    The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                    Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                    Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                    When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                    In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                    Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                    Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                    Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                    Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                    Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                    Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                    The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                    Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                    Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                    • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                    • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                    • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                    • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                    ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                    • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                    • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                    • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                    ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                    • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                    • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                    • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                    • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                    ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                    • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                    • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                    • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                    • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                    ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                    • Be a fan of the other players
                                                                                                                                                                                                                    • Address the characters
                                                                                                                                                                                                                    • Address the players
                                                                                                                                                                                                                    • Ask questions and build on the answers
                                                                                                                                                                                                                    • Express consequences by way of the fiction first
                                                                                                                                                                                                                    ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                    When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                    • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                    • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                    • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                    • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                      Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                      Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                      • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                      • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                      • When its pilot falls into eclipse
                                                                                                                                                                                                                      • As the cost from a poisoned promise
                                                                                                                                                                                                                      • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                      • When it is abandoned in the field

                                                                                                                                                                                                                      When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                      Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                      elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                      When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                      cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                      When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                      • 1-3: You are in eclipse.
                                                                                                                                                                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                      On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                      • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                      • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                      • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                        • You or linked protag recover 2 stress
                                                                                                                                                                                                                        • They ignore 1 harm tag
                                                                                                                                                                                                                        • Grant +1d to ally’s action
                                                                                                                                                                                                                        • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                        ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                        • Play to find out what happens
                                                                                                                                                                                                                        • Be a fan of the other players
                                                                                                                                                                                                                        • Reveal your inner world
                                                                                                                                                                                                                        • Hold on, but lightly
                                                                                                                                                                                                                        • Keep hope in your heart
                                                                                                                                                                                                                        • See things through a queer lens
                                                                                                                                                                                                                        • Explore the darkness
                                                                                                                                                                                                                        ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                        • What does [X] intend to do?
                                                                                                                                                                                                                        • Who here is keeping secrets?
                                                                                                                                                                                                                        • Where can I find [X]?
                                                                                                                                                                                                                        • Where’s the vulnerability here?
                                                                                                                                                                                                                        • Where can I stay hidden?
                                                                                                                                                                                                                        • What does [X] really want?
                                                                                                                                                                                                                        ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                        • What is hidden here?
                                                                                                                                                                                                                        • Where can I gain an edge?
                                                                                                                                                                                                                        • What is the purpose of [X]?
                                                                                                                                                                                                                        • Who/what doesn’t belong here?
                                                                                                                                                                                                                        • What might happen if I [X]?
                                                                                                                                                                                                                        • Who/what here is isolated or alone?
                                                                                                                                                                                                                        ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                        • What do I remember about [X]?
                                                                                                                                                                                                                        • What really happen(s/ed) here?
                                                                                                                                                                                                                        • What defies the flow of time?
                                                                                                                                                                                                                        • What is already in motion here?
                                                                                                                                                                                                                        • What might happen if I [X]?
                                                                                                                                                                                                                        • What is different about [X] this time?
                                                                                                                                                                                                                        ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                        • Who here can best help me?
                                                                                                                                                                                                                        • What are you really feeling?
                                                                                                                                                                                                                        • Who here is at their limit?
                                                                                                                                                                                                                        • How are [X] and [Y] connected?
                                                                                                                                                                                                                        • Who here feels alone?
                                                                                                                                                                                                                        • What here is incomplete?
                                                                                                                                                                                                                        ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                        • What is most dangerous here?
                                                                                                                                                                                                                        • Who here is afraid?
                                                                                                                                                                                                                        • How can I help [X]?
                                                                                                                                                                                                                        • Who will my foes try to single out?
                                                                                                                                                                                                                        • Who here is willing to do violence?
                                                                                                                                                                                                                        • Who here is hurting?
                                                                                                                                                                                                                        ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                        • Where’s my rival, what are they doing?
                                                                                                                                                                                                                        • What are your secret pains?
                                                                                                                                                                                                                        • How can I gain an edge here?
                                                                                                                                                                                                                        • What’s the danger no one else sees?
                                                                                                                                                                                                                        • What’s really going on here?
                                                                                                                                                                                                                        • What here can be broken?
                                                                                                                                                                                                                        ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                        • What is most dangerous here?
                                                                                                                                                                                                                        • Who here is feeling [X]?
                                                                                                                                                                                                                        • What are you really feeling?
                                                                                                                                                                                                                        • Who here is strong or vulnerable?
                                                                                                                                                                                                                        • Where can I find beauty here?
                                                                                                                                                                                                                        • What are your unmet needs?
                                                                                                                                                                                                                        ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                        • 1-3: 1 question.
                                                                                                                                                                                                                        • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                        • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                        • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                        ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                        For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                        • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                        • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                        • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                          • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                          • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                          • 6: 4 segments marked or links given
                                                                                                                                                                                                                          A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                          • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                          • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                          • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                          • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                          " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/hu.json b/Girl By Moonlight/translations/hu.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/hu.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                          • Critical: You do it with increased effect.
                                                                                                                                                                                                                          • 6: You do it.
                                                                                                                                                                                                                          • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                          • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                            • Critical: You do it with increased effect.
                                                                                                                                                                                                                            • 6: You do it.
                                                                                                                                                                                                                            • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                            • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                              • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                              • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                              ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                            • 1-3: You are in eclipse.
                                                                                                                                                                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                              • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                              • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                              ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                              When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                              Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                              If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                              After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                              After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                              After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                              After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                              When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                              If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                              When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                              The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                              It prioritizes actions as follows:

                                                                                                                                                                                                                              1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                              2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                              3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                              4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                • 6: clear all stress and transcendence
                                                                                                                                                                                                                                • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                Investigate is replaced with make preparations.

                                                                                                                                                                                                                                Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                • If they share it with you, roll +1d.
                                                                                                                                                                                                                                • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                • 6: 4 links
                                                                                                                                                                                                                                • 4/5: 3 links
                                                                                                                                                                                                                                • 1-3: 2 link
                                                                                                                                                                                                                                • Critical success: 5 links
                                                                                                                                                                                                                                ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                  • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                  • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                    • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                    • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                      When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                      If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                      Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                      Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                      Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                      Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                      Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                      Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                      The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                      Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                      Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                      Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                      Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                      Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                      Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                      These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                      When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                      The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                      Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                      This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                      Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                      Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                      While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                      If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                      The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                      Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                      The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                      The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                      Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                      The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                      Offer only fragments of understanding.

                                                                                                                                                                                                                                      The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                      Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                      Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                      When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                      In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                      Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                      Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                      Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                      Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                      Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                      Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                      The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                      Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                      Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                      • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                      • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                      • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                      • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                      ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                      • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                      • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                      • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                      ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                      • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                      • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                      • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                      • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                      ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                      • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                      • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                      • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                      • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                      ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                      • Be a fan of the other players
                                                                                                                                                                                                                                      • Address the characters
                                                                                                                                                                                                                                      • Address the players
                                                                                                                                                                                                                                      • Ask questions and build on the answers
                                                                                                                                                                                                                                      • Express consequences by way of the fiction first
                                                                                                                                                                                                                                      ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                      When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                      • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                      • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                      • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                      • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                        Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                        Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                        • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                        • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                        • When its pilot falls into eclipse
                                                                                                                                                                                                                                        • As the cost from a poisoned promise
                                                                                                                                                                                                                                        • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                        • When it is abandoned in the field

                                                                                                                                                                                                                                        When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                        Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                        elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                        When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                        cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                        When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                        • 1-3: You are in eclipse.
                                                                                                                                                                                                                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                        On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                        • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                        • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                        • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                          • You or linked protag recover 2 stress
                                                                                                                                                                                                                                          • They ignore 1 harm tag
                                                                                                                                                                                                                                          • Grant +1d to ally’s action
                                                                                                                                                                                                                                          • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                          ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                          • Play to find out what happens
                                                                                                                                                                                                                                          • Be a fan of the other players
                                                                                                                                                                                                                                          • Reveal your inner world
                                                                                                                                                                                                                                          • Hold on, but lightly
                                                                                                                                                                                                                                          • Keep hope in your heart
                                                                                                                                                                                                                                          • See things through a queer lens
                                                                                                                                                                                                                                          • Explore the darkness
                                                                                                                                                                                                                                          ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                          • What does [X] intend to do?
                                                                                                                                                                                                                                          • Who here is keeping secrets?
                                                                                                                                                                                                                                          • Where can I find [X]?
                                                                                                                                                                                                                                          • Where’s the vulnerability here?
                                                                                                                                                                                                                                          • Where can I stay hidden?
                                                                                                                                                                                                                                          • What does [X] really want?
                                                                                                                                                                                                                                          ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                          • What is hidden here?
                                                                                                                                                                                                                                          • Where can I gain an edge?
                                                                                                                                                                                                                                          • What is the purpose of [X]?
                                                                                                                                                                                                                                          • Who/what doesn’t belong here?
                                                                                                                                                                                                                                          • What might happen if I [X]?
                                                                                                                                                                                                                                          • Who/what here is isolated or alone?
                                                                                                                                                                                                                                          ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                          • What do I remember about [X]?
                                                                                                                                                                                                                                          • What really happen(s/ed) here?
                                                                                                                                                                                                                                          • What defies the flow of time?
                                                                                                                                                                                                                                          • What is already in motion here?
                                                                                                                                                                                                                                          • What might happen if I [X]?
                                                                                                                                                                                                                                          • What is different about [X] this time?
                                                                                                                                                                                                                                          ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                          • Who here can best help me?
                                                                                                                                                                                                                                          • What are you really feeling?
                                                                                                                                                                                                                                          • Who here is at their limit?
                                                                                                                                                                                                                                          • How are [X] and [Y] connected?
                                                                                                                                                                                                                                          • Who here feels alone?
                                                                                                                                                                                                                                          • What here is incomplete?
                                                                                                                                                                                                                                          ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                          • What is most dangerous here?
                                                                                                                                                                                                                                          • Who here is afraid?
                                                                                                                                                                                                                                          • How can I help [X]?
                                                                                                                                                                                                                                          • Who will my foes try to single out?
                                                                                                                                                                                                                                          • Who here is willing to do violence?
                                                                                                                                                                                                                                          • Who here is hurting?
                                                                                                                                                                                                                                          ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                          • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                          • What are your secret pains?
                                                                                                                                                                                                                                          • How can I gain an edge here?
                                                                                                                                                                                                                                          • What’s the danger no one else sees?
                                                                                                                                                                                                                                          • What’s really going on here?
                                                                                                                                                                                                                                          • What here can be broken?
                                                                                                                                                                                                                                          ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                          • What is most dangerous here?
                                                                                                                                                                                                                                          • Who here is feeling [X]?
                                                                                                                                                                                                                                          • What are you really feeling?
                                                                                                                                                                                                                                          • Who here is strong or vulnerable?
                                                                                                                                                                                                                                          • Where can I find beauty here?
                                                                                                                                                                                                                                          • What are your unmet needs?
                                                                                                                                                                                                                                          ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                          • 1-3: 1 question.
                                                                                                                                                                                                                                          • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                          • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                          • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                          ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                          For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                          • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                          • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                          • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                            • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                            • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                            • 6: 4 segments marked or links given
                                                                                                                                                                                                                                            A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                            • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                            • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                            • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                            • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                            " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/it.json b/Girl By Moonlight/translations/it.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/it.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                            • Critical: You do it with increased effect.
                                                                                                                                                                                                                                            • 6: You do it.
                                                                                                                                                                                                                                            • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                            • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                              • Critical: You do it with increased effect.
                                                                                                                                                                                                                                              • 6: You do it.
                                                                                                                                                                                                                                              • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                              • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                              • 1-3: You are in eclipse.
                                                                                                                                                                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                It prioritizes actions as follows:

                                                                                                                                                                                                                                                1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                  Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                  When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                  • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                  • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                  • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                  • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                  ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                  Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                  • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                  • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                  • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                  If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                  Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                  Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                  When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                  While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                  Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                  In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                  • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                  • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                  Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                  • 6: 4 links
                                                                                                                                                                                                                                                  • 4/5: 3 links
                                                                                                                                                                                                                                                  • 1-3: 2 link
                                                                                                                                                                                                                                                  • Critical success: 5 links
                                                                                                                                                                                                                                                  ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                  • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                  • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                  ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                  • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                  • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                    • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                    • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                      • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                      • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                        When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                        If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                        Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                        Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                        Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                        Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                        Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                        Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                        The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                        Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                        Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                        Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                        Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                        Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                        Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                        These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                        When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                        The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                        Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                        This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                        Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                        Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                        While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                        If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                        The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                        Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                        The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                        The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                        Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                        The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                        Offer only fragments of understanding.

                                                                                                                                                                                                                                                        The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                        Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                        Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                        When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                        In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                        Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                        Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                        Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                        Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                        Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                        Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                        The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                        Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                        Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                        • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                        • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                        • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                        • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                        ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                        • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                        • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                        • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                        ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                        • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                        • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                        • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                        • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                        ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                        • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                        • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                        • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                        • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                        ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                        • Be a fan of the other players
                                                                                                                                                                                                                                                        • Address the characters
                                                                                                                                                                                                                                                        • Address the players
                                                                                                                                                                                                                                                        • Ask questions and build on the answers
                                                                                                                                                                                                                                                        • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                        ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                        When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                        • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                        • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                        • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                        • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                          Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                          Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                          • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                          • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                          • When its pilot falls into eclipse
                                                                                                                                                                                                                                                          • As the cost from a poisoned promise
                                                                                                                                                                                                                                                          • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                          • When it is abandoned in the field

                                                                                                                                                                                                                                                          When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                          Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                          elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                          When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                          cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                          When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                          • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                          On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                          • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                          • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                          • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                            • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                            • They ignore 1 harm tag
                                                                                                                                                                                                                                                            • Grant +1d to ally’s action
                                                                                                                                                                                                                                                            • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                            ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                            • Play to find out what happens
                                                                                                                                                                                                                                                            • Be a fan of the other players
                                                                                                                                                                                                                                                            • Reveal your inner world
                                                                                                                                                                                                                                                            • Hold on, but lightly
                                                                                                                                                                                                                                                            • Keep hope in your heart
                                                                                                                                                                                                                                                            • See things through a queer lens
                                                                                                                                                                                                                                                            • Explore the darkness
                                                                                                                                                                                                                                                            ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                            • What does [X] intend to do?
                                                                                                                                                                                                                                                            • Who here is keeping secrets?
                                                                                                                                                                                                                                                            • Where can I find [X]?
                                                                                                                                                                                                                                                            • Where’s the vulnerability here?
                                                                                                                                                                                                                                                            • Where can I stay hidden?
                                                                                                                                                                                                                                                            • What does [X] really want?
                                                                                                                                                                                                                                                            ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                            • What is hidden here?
                                                                                                                                                                                                                                                            • Where can I gain an edge?
                                                                                                                                                                                                                                                            • What is the purpose of [X]?
                                                                                                                                                                                                                                                            • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                            • What might happen if I [X]?
                                                                                                                                                                                                                                                            • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                            ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                            • What do I remember about [X]?
                                                                                                                                                                                                                                                            • What really happen(s/ed) here?
                                                                                                                                                                                                                                                            • What defies the flow of time?
                                                                                                                                                                                                                                                            • What is already in motion here?
                                                                                                                                                                                                                                                            • What might happen if I [X]?
                                                                                                                                                                                                                                                            • What is different about [X] this time?
                                                                                                                                                                                                                                                            ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                            • Who here can best help me?
                                                                                                                                                                                                                                                            • What are you really feeling?
                                                                                                                                                                                                                                                            • Who here is at their limit?
                                                                                                                                                                                                                                                            • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                            • Who here feels alone?
                                                                                                                                                                                                                                                            • What here is incomplete?
                                                                                                                                                                                                                                                            ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                            • What is most dangerous here?
                                                                                                                                                                                                                                                            • Who here is afraid?
                                                                                                                                                                                                                                                            • How can I help [X]?
                                                                                                                                                                                                                                                            • Who will my foes try to single out?
                                                                                                                                                                                                                                                            • Who here is willing to do violence?
                                                                                                                                                                                                                                                            • Who here is hurting?
                                                                                                                                                                                                                                                            ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                            • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                            • What are your secret pains?
                                                                                                                                                                                                                                                            • How can I gain an edge here?
                                                                                                                                                                                                                                                            • What’s the danger no one else sees?
                                                                                                                                                                                                                                                            • What’s really going on here?
                                                                                                                                                                                                                                                            • What here can be broken?
                                                                                                                                                                                                                                                            ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                            • What is most dangerous here?
                                                                                                                                                                                                                                                            • Who here is feeling [X]?
                                                                                                                                                                                                                                                            • What are you really feeling?
                                                                                                                                                                                                                                                            • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                            • Where can I find beauty here?
                                                                                                                                                                                                                                                            • What are your unmet needs?
                                                                                                                                                                                                                                                            ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                            • 1-3: 1 question.
                                                                                                                                                                                                                                                            • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                            • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                            • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                            ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                            For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                            • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                            • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                            • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                              • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                              • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                              • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                              A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                              • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                              • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                              • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                              • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                              " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/ja.json b/Girl By Moonlight/translations/ja.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/ja.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                              • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                              • 6: You do it.
                                                                                                                                                                                                                                                              • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                              • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                • 6: You do it.
                                                                                                                                                                                                                                                                • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                  • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                  • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                  ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                  • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                  • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                  ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                  When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                  Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                  If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                  After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                  After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                  After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                  After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                  When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                  If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                  When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                  The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                  It prioritizes actions as follows:

                                                                                                                                                                                                                                                                  1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                  2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                  3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                  4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                    Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                    When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                    • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                    • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                    • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                    • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                    ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                    Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                    • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                    • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                    • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                    If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                    Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                    Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                    When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                    While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                    Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                    In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                    • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                    • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                    Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                    • 6: 4 links
                                                                                                                                                                                                                                                                    • 4/5: 3 links
                                                                                                                                                                                                                                                                    • 1-3: 2 link
                                                                                                                                                                                                                                                                    • Critical success: 5 links
                                                                                                                                                                                                                                                                    ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                    • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                    • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                    ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                    • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                    • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                      • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                      • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                        • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                        • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                          When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                          If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                          Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                          Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                          Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                          Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                          Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                          Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                          The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                          Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                          Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                          Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                          Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                          Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                          Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                          These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                          When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                          The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                          Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                          This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                          Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                          Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                          While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                          If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                          The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                          Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                          The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                          The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                          Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                          The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                          Offer only fragments of understanding.

                                                                                                                                                                                                                                                                          The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                          Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                          Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                          When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                          In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                          Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                          Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                          Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                          Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                          Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                          Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                          The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                          Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                          Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                          • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                          • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                          • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                          • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                          ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                          • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                          • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                          • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                          ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                          • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                          • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                          • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                          • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                          ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                          • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                          • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                          • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                          • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                          ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                          • Be a fan of the other players
                                                                                                                                                                                                                                                                          • Address the characters
                                                                                                                                                                                                                                                                          • Address the players
                                                                                                                                                                                                                                                                          • Ask questions and build on the answers
                                                                                                                                                                                                                                                                          • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                          ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                          When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                          • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                          • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                          • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                          • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                            Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                            Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                            • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                            • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                            • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                            • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                            • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                            • When it is abandoned in the field

                                                                                                                                                                                                                                                                            When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                            Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                            elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                            When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                            cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                            When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                            • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                            On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                            • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                            • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                            • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                              • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                              • They ignore 1 harm tag
                                                                                                                                                                                                                                                                              • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                              • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                              ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                              • Play to find out what happens
                                                                                                                                                                                                                                                                              • Be a fan of the other players
                                                                                                                                                                                                                                                                              • Reveal your inner world
                                                                                                                                                                                                                                                                              • Hold on, but lightly
                                                                                                                                                                                                                                                                              • Keep hope in your heart
                                                                                                                                                                                                                                                                              • See things through a queer lens
                                                                                                                                                                                                                                                                              • Explore the darkness
                                                                                                                                                                                                                                                                              ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                              • What does [X] intend to do?
                                                                                                                                                                                                                                                                              • Who here is keeping secrets?
                                                                                                                                                                                                                                                                              • Where can I find [X]?
                                                                                                                                                                                                                                                                              • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                              • Where can I stay hidden?
                                                                                                                                                                                                                                                                              • What does [X] really want?
                                                                                                                                                                                                                                                                              ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                              • What is hidden here?
                                                                                                                                                                                                                                                                              • Where can I gain an edge?
                                                                                                                                                                                                                                                                              • What is the purpose of [X]?
                                                                                                                                                                                                                                                                              • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                              • What might happen if I [X]?
                                                                                                                                                                                                                                                                              • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                              ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                              • What do I remember about [X]?
                                                                                                                                                                                                                                                                              • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                              • What defies the flow of time?
                                                                                                                                                                                                                                                                              • What is already in motion here?
                                                                                                                                                                                                                                                                              • What might happen if I [X]?
                                                                                                                                                                                                                                                                              • What is different about [X] this time?
                                                                                                                                                                                                                                                                              ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                              • Who here can best help me?
                                                                                                                                                                                                                                                                              • What are you really feeling?
                                                                                                                                                                                                                                                                              • Who here is at their limit?
                                                                                                                                                                                                                                                                              • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                              • Who here feels alone?
                                                                                                                                                                                                                                                                              • What here is incomplete?
                                                                                                                                                                                                                                                                              ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                              • What is most dangerous here?
                                                                                                                                                                                                                                                                              • Who here is afraid?
                                                                                                                                                                                                                                                                              • How can I help [X]?
                                                                                                                                                                                                                                                                              • Who will my foes try to single out?
                                                                                                                                                                                                                                                                              • Who here is willing to do violence?
                                                                                                                                                                                                                                                                              • Who here is hurting?
                                                                                                                                                                                                                                                                              ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                              • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                              • What are your secret pains?
                                                                                                                                                                                                                                                                              • How can I gain an edge here?
                                                                                                                                                                                                                                                                              • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                              • What’s really going on here?
                                                                                                                                                                                                                                                                              • What here can be broken?
                                                                                                                                                                                                                                                                              ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                              • What is most dangerous here?
                                                                                                                                                                                                                                                                              • Who here is feeling [X]?
                                                                                                                                                                                                                                                                              • What are you really feeling?
                                                                                                                                                                                                                                                                              • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                              • Where can I find beauty here?
                                                                                                                                                                                                                                                                              • What are your unmet needs?
                                                                                                                                                                                                                                                                              ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                              • 1-3: 1 question.
                                                                                                                                                                                                                                                                              • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                              • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                              • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                              ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                              For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                              • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                              • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                              • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/ko.json b/Girl By Moonlight/translations/ko.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/ko.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                • 6: You do it.
                                                                                                                                                                                                                                                                                • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                  • 6: You do it.
                                                                                                                                                                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                  • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                    • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                    • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                    ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                    • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                    • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                    ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                    When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                    Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                    If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                    After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                    After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                    After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                    After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                    When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                    If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                    When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                    The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                    It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                    1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                    2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                    3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                    4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                      Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                      When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                      • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                      • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                      • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                      • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                      ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                      Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                      • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                      • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                      • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                      If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                      Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                      Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                      When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                      While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                      Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                      In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                      • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                      • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                      Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                      • 6: 4 links
                                                                                                                                                                                                                                                                                      • 4/5: 3 links
                                                                                                                                                                                                                                                                                      • 1-3: 2 link
                                                                                                                                                                                                                                                                                      • Critical success: 5 links
                                                                                                                                                                                                                                                                                      ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                      • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                      • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                      ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                      • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                      • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                        • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                        • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                          • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                          • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                            When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                            If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                            Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                            Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                            Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                            Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                            Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                            Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                            The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                            Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                            Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                            Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                            Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                            Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                            Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                            These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                            When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                            The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                            Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                            This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                            Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                            Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                            While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                            If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                            The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                            Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                            The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                            The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                            Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                            The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                            Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                            The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                            Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                            Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                            When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                            In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                            Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                            Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                            Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                            Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                            Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                            Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                            The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                            Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                            Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                            • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                            • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                            • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                            • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                            ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                            • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                            • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                            • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                            ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                            • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                            • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                            • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                            • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                            ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                            • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                            • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                            • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                            • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                            ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                            • Be a fan of the other players
                                                                                                                                                                                                                                                                                            • Address the characters
                                                                                                                                                                                                                                                                                            • Address the players
                                                                                                                                                                                                                                                                                            • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                            • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                            ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                            When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                            • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                            • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                            • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                            • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                              Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                              Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                              • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                              • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                              • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                              • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                              • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                              • When it is abandoned in the field

                                                                                                                                                                                                                                                                                              When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                              Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                              elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                              When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                              cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                              When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                              • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                              On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                              • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                              • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                              • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                • Play to find out what happens
                                                                                                                                                                                                                                                                                                • Be a fan of the other players
                                                                                                                                                                                                                                                                                                • Reveal your inner world
                                                                                                                                                                                                                                                                                                • Hold on, but lightly
                                                                                                                                                                                                                                                                                                • Keep hope in your heart
                                                                                                                                                                                                                                                                                                • See things through a queer lens
                                                                                                                                                                                                                                                                                                • Explore the darkness
                                                                                                                                                                                                                                                                                                ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                • Where can I find [X]?
                                                                                                                                                                                                                                                                                                • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                • What does [X] really want?
                                                                                                                                                                                                                                                                                                ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                • What is hidden here?
                                                                                                                                                                                                                                                                                                • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                • What defies the flow of time?
                                                                                                                                                                                                                                                                                                • What is already in motion here?
                                                                                                                                                                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                • Who here can best help me?
                                                                                                                                                                                                                                                                                                • What are you really feeling?
                                                                                                                                                                                                                                                                                                • Who here is at their limit?
                                                                                                                                                                                                                                                                                                • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                • Who here feels alone?
                                                                                                                                                                                                                                                                                                • What here is incomplete?
                                                                                                                                                                                                                                                                                                ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                • What is most dangerous here?
                                                                                                                                                                                                                                                                                                • Who here is afraid?
                                                                                                                                                                                                                                                                                                • How can I help [X]?
                                                                                                                                                                                                                                                                                                • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                • Who here is hurting?
                                                                                                                                                                                                                                                                                                ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                • What are your secret pains?
                                                                                                                                                                                                                                                                                                • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                • What’s really going on here?
                                                                                                                                                                                                                                                                                                • What here can be broken?
                                                                                                                                                                                                                                                                                                ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                • What is most dangerous here?
                                                                                                                                                                                                                                                                                                • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                • What are you really feeling?
                                                                                                                                                                                                                                                                                                • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                • What are your unmet needs?
                                                                                                                                                                                                                                                                                                ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                  • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                  • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                  • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                  A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                  • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                  • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                  • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                  • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                  " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/nl.json b/Girl By Moonlight/translations/nl.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/nl.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                  • 6: You do it.
                                                                                                                                                                                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                  • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                    • 6: You do it.
                                                                                                                                                                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                    • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                      • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                      • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                      ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                    • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                      • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                      • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                      ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                      When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                      Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                      If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                      After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                      After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                      After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                      After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                      When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                      If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                      When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                      The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                      It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                      1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                      2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                      3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                      4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                        Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                        When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                        • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                        • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                        • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                        • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                        ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                        Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                        • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                        • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                        • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                        If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                        Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                        Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                        When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                        While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                        Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                        In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                        • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                        • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                        Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                        • 6: 4 links
                                                                                                                                                                                                                                                                                                        • 4/5: 3 links
                                                                                                                                                                                                                                                                                                        • 1-3: 2 link
                                                                                                                                                                                                                                                                                                        • Critical success: 5 links
                                                                                                                                                                                                                                                                                                        ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                        • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                        • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                        ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                        • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                        • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                          • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                          • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                            • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                            • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                              When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                              If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                              Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                              Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                              Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                              Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                              Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                              Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                              The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                              Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                              Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                              Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                              Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                              Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                              Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                              These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                              When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                              The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                              Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                              This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                              Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                              Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                              While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                              If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                              The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                              Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                              The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                              The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                              Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                              The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                              Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                              The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                              Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                              Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                              When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                              In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                              Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                              Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                              Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                              Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                              Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                              Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                              The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                              Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                              Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                              • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                              • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                              • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                              • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                              ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                              • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                              • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                              • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                              ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                              • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                              • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                              • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                              • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                              ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                              • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                              • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                              • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                              • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                              ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                              • Be a fan of the other players
                                                                                                                                                                                                                                                                                                              • Address the characters
                                                                                                                                                                                                                                                                                                              • Address the players
                                                                                                                                                                                                                                                                                                              • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                              • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                              ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                              When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                              • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                              • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                              • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                              • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                  • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                  • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                  • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                  • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                  ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                  • Play to find out what happens
                                                                                                                                                                                                                                                                                                                  • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                  • Reveal your inner world
                                                                                                                                                                                                                                                                                                                  • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                  • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                  • See things through a queer lens
                                                                                                                                                                                                                                                                                                                  • Explore the darkness
                                                                                                                                                                                                                                                                                                                  ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                  • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                  • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                  • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                  • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                  • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                  • What does [X] really want?
                                                                                                                                                                                                                                                                                                                  ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                  • What is hidden here?
                                                                                                                                                                                                                                                                                                                  • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                  • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                  • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                  • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                  ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                  • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                  • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                  • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                  • What is already in motion here?
                                                                                                                                                                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                  • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                  ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                  • Who here can best help me?
                                                                                                                                                                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                                                                                                                                                                  • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                  • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                  • Who here feels alone?
                                                                                                                                                                                                                                                                                                                  • What here is incomplete?
                                                                                                                                                                                                                                                                                                                  ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                  • Who here is afraid?
                                                                                                                                                                                                                                                                                                                  • How can I help [X]?
                                                                                                                                                                                                                                                                                                                  • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                  • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                  • Who here is hurting?
                                                                                                                                                                                                                                                                                                                  ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                  • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                  • What are your secret pains?
                                                                                                                                                                                                                                                                                                                  • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                  • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                  • What’s really going on here?
                                                                                                                                                                                                                                                                                                                  • What here can be broken?
                                                                                                                                                                                                                                                                                                                  ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                  • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                                                                                                                                                                  • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                  • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                  • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                  ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                  • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                  • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                  • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                  • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                  ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                  For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                  • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                  • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                  • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                    • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                    • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                    • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                    A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                    • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                    • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                    • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                    • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                    " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/pb.json b/Girl By Moonlight/translations/pb.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/pb.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                    • 6: You do it.
                                                                                                                                                                                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                    • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                      • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                      • 6: You do it.
                                                                                                                                                                                                                                                                                                                      • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                      • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                        • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                        • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                        ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                      • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                        • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                        • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                        ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                        When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                        Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                        If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                        After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                        After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                        After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                        After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                        When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                        If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                        When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                        The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                        It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                        1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                        2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                        3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                        4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                          Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                          When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                          • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                          • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                          • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                          • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                          ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                          Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                          • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                          • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                          • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                          If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                          Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                          Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                          When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                          While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                          Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                          In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                          • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                          • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                          Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                          • 6: 4 links
                                                                                                                                                                                                                                                                                                                          • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                          • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                          • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                          ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                          • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                          • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                          ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                          • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                          • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                            • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                            • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                              • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                              • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                • Address the characters
                                                                                                                                                                                                                                                                                                                                • Address the players
                                                                                                                                                                                                                                                                                                                                • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                  Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                  Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                  • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                  • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                  • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                  • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                  • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                  • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                  When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                  Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                  elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                  When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                  cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                  When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                  On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                  • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                  • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                  • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                    • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                    • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                    • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                    • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                    ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                    • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                    • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                    • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                    • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                    • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                    • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                    • Explore the darkness
                                                                                                                                                                                                                                                                                                                                    ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                    • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                    • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                    • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                    • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                    • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                    • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                    ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                    • What is hidden here?
                                                                                                                                                                                                                                                                                                                                    • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                    • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                    • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                    • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                    ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                    • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                    • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                    • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                    • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                    • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                    ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                    • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                    • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                    • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                    • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                    • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                    ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                    • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                    • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                    • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                    • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                    • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                    ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                    • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                    • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                    • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                    • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                    • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                    • What here can be broken?
                                                                                                                                                                                                                                                                                                                                    ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                    • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                    • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                    • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                    • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                    ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                    • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                    • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                    • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                    • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                    ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                    For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                    • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                    • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                    • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                      • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                      • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                      • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                      A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                      • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                      • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                      • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                      • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                      " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/pl.json b/Girl By Moonlight/translations/pl.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/pl.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                      • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                      • 6: You do it.
                                                                                                                                                                                                                                                                                                                                      • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                      • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                        • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                        • 6: You do it.
                                                                                                                                                                                                                                                                                                                                        • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                        • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                          • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                          • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                          ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                        • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                          • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                          • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                          ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                          When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                          Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                          If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                          After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                          After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                          After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                          After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                          When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                          If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                          When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                          The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                          It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                          1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                          2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                          3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                          4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                            Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                            When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                            • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                            • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                            • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                            • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                            ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                            Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                            • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                            • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                            • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                            If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                            Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                            Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                            When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                            While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                            Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                            In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                            • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                            • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                            Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                            • 6: 4 links
                                                                                                                                                                                                                                                                                                                                            • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                            • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                            • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                            ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                            • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                            • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                            ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                            • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                            • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                              • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                              • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                  When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                  If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                  Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                  Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                  Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                  Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                  Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                  Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                  The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                  Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                  Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                  Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                  Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                  Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                  Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                  These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                  When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                  The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                  Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                  This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                  Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                  Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                  While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                  If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                  The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                  Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                  The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                  The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                  Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                  The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                  Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                  The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                  Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                  Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                  When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                  In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                  Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                  Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                  Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                  Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                  Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                  Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                  The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                  Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                  Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                  • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                  • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                  • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                  • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                  ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                  • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                  • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                  • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                  ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                  • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                  • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                  • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                  • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                  ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                  • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                  • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                  • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                  • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                  ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                  • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                  • Address the characters
                                                                                                                                                                                                                                                                                                                                                  • Address the players
                                                                                                                                                                                                                                                                                                                                                  • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                  • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                  ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                  When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                  • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                  • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                  • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                  • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                    Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                    Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                    • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                    • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                    • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                    • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                    • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                    • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                    When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                    Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                    elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                    When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                    cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                    When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                    • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                    On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                    • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                    • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                    • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                      • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                      • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                      • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                      • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                      ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                      • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                      • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                      • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                      • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                      • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                      • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                      • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                      ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                      • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                      • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                      • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                      • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                      • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                      • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                      ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                      • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                      • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                      • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                      • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                      • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                      • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                      ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                      • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                      • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                      • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                      • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                      • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                      • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                      ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                      • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                      • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                      • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                      • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                      • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                      • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                      ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                      • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                      • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                      • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                      • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                      • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                      • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                      ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                      • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                      • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                      • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                      • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                      • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                      • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                      ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                      • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                      • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                      • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                      • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                      • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                      • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                      ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                      • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                      • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                      • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                      • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                      ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                      For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                      • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                      • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                      • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                        • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                        • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                        • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                        A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                        • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                        • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                        • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                        • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                        " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/pt.json b/Girl By Moonlight/translations/pt.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/pt.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                        • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                        • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                        • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                        • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                          • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                          • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                          • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                          • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                            • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                            • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                            ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                          • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                            • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                            • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                            ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                            When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                            Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                            If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                            After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                            After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                            After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                            After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                            When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                            If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                            When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                            The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                            It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                            1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                            2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                            3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                            4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                              Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                              When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                              • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                              • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                              • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                              • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                              ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                              Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                              • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                              • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                              • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                              If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                              Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                              Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                              When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                              While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                              Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                              In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                              • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                              • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                              Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                              • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                              • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                              • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                              • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                              ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                              • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                              • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                              ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                              • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                              • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                  • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                  • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                    When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                    If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                    Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                    Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                    Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                    Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                    Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                    Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                    The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                    Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                    Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                    Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                    Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                    Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                    Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                    These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                    When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                    The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                    Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                    This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                    Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                    Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                    While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                    If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                    The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                    Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                    The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                    The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                    Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                    The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                    Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                    The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                    Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                    Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                    When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                    In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                    Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                    Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                    Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                    Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                    Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                    Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                    The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                    Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                    Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                    • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                    • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                    • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                    • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                    ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                    • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                    • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                    • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                    ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                    • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                    • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                    • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                    • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                    ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                    • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                    • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                    • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                    • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                    ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                    • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                    • Address the characters
                                                                                                                                                                                                                                                                                                                                                                    • Address the players
                                                                                                                                                                                                                                                                                                                                                                    • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                    • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                    ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                    When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                    • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                    • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                    • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                    • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                      Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                      Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                      • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                      • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                      • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                      • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                      • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                      • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                      When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                      Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                      elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                      When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                      cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                      When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                      • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                      On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                      • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                      • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                      • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                        • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                        • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                        • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                        • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                        ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                        • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                        • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                        • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                        • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                        • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                        • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                        • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                        ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                        • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                        • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                        • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                        • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                        • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                        ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                        • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                        • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                        • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                        • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                        • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                        • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                        ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                        • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                        • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                        • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                        • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                        • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                        • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                        ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                        • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                        • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                        • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                        • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                        • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                        ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                        • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                        • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                        • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                        ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                        • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                        • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                        • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                        • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                        • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                        • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                        ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                        • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                        • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                        • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                        • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                        • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                        ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                        • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                        • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                        • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                        • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                        ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                        For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                        • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                        • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                        • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                          • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                          • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                          • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                          A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                          • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                          • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                          • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                          • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                          " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/ru.json b/Girl By Moonlight/translations/ru.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/ru.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                          • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                          • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                          • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                          • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                            • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                            • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                            • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                            • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                              • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                              • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                              ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                            • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                              • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                              • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                              ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                              When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                              Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                              If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                              After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                              After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                              After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                              After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                              When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                              If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                              When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                              The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                              It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                              1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                              2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                              3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                              4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                  • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                  • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                    • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                    • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                      When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                      If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                      Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                      Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                      Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                      Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                      Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                      Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                      The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                      Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                      Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                      Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                      Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                      Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                      Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                      These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                      When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                      The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                      Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                      This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                      Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                      Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                      While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                      If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                      The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                      Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                      The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                      The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                      Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                      The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                      Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                      The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                      Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                      Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                      When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                      In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                      Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                      Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                      Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                      Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                      Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                      Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                      The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                      Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                      Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                      • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                      • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                      • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                      • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                      ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                      • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                      • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                      • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                      ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                      • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                      • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                      • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                      • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                      ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                      • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                      • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                      • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                      • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                      ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                      • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                      • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                      • Address the players
                                                                                                                                                                                                                                                                                                                                                                                      • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                      • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                      ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                      When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                      • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                      • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                      • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                      • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                        Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                        Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                        • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                        • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                        • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                        • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                        • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                        • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                        When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                        Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                        elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                        When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                        cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                        When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                        • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                        • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                        • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                        On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                        • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                        • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                        • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                          • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                          • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                          • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                          • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                          ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                          • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                          • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                          • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                          • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                          • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                          • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                          • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                          ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                          • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                          • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                          • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                          • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                          • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                          • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                          • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                          • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                          • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                          • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                          • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                          • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                          • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                          • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                          • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                          • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                          • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                          • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                          • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                          • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                          • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                          • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                          • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                          • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                          • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                          • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                          • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                          • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                          • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                          ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                          • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                          • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                          • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                          • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                          ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                          For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                          • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                          • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                          • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                            • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                            • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                            • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                            A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                            • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                            • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                            • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                            • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                            " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/sl.json b/Girl By Moonlight/translations/sl.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/sl.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                                            • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                            • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                            • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                                            • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                                              • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                              • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                              • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                                                • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                                                • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                                                ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                                                • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                                                • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                                                ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                                                When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                                                Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                                                If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                                                After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                                                After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                                                After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                                                After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                                                When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                                                If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                                                When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                                                The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                                                It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                                                1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                                                2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                                                3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                                                4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                                  Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                  When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                                  • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                  • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                  Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                                  • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                                  • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                                  • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                                  If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                                  Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                                  Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                                  When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                                  While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                                  Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                                  In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                                  • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                                  • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                                  Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                                  • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                                  • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                                  ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                  • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                                  • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                  • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                  • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                                  • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                                  • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                    • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                                    • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                      • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                                      • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                        When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                                        If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                                        Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                                        Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                                        Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                                        Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                                        Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                        The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                                        Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                                        Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                                        Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                                        Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                                        These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                        When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                                        The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                                        Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                                        This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                                        Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                                        Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                                        While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                                        If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                                        The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                                        Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                                        The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                                        The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                                        Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                                        The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                                        Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                                        The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                                        Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                                        When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                                        In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                                        Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                                        Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                                        Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                                        Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                                        Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                                        The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                                        Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                        Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                                        • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                                        • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                                        • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                                        • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                                        • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                        • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                                        • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                        ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                                        • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                                        • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                                        • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                                        • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                                        • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                                        • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                                        • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                                        • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                                        • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                        • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                                        • Address the players
                                                                                                                                                                                                                                                                                                                                                                                                        • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                                        • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                                        When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                                        • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                                        • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                                        • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                                        • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                                          Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                                          Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                                          • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                                          • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                                          • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                                          • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                                          • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                                          • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                                          When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                                          Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                                          elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                                          When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                                          cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                                          When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                                          • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                          • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                          • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                                          On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                                          • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                                          • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                                          • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                                            • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                                            • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                                            • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                                            • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                                            • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                                            • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                            • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                                            • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                                            • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                                            • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                                            • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                                            • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                                            • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                                            • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                                            • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                                            • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                                            • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                                            • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                                            • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                                            • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                                            • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                            • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                                            • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                                            • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                                            • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                                            • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                            • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                                            • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                                            • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                                            • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                                            • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                            • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                            • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                                            ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                                            For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                                            • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                                            • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                                            • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                              • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                              • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                              A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                                              • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                                              • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                                              • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                                              • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                                              " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/sv.json b/Girl By Moonlight/translations/sv.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/sv.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                                                              • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                              • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                              • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                                                                  • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                                                                  • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                  • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                                                                  • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                                                                  When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                                                                  Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                                                                  If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                                                                  After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                                                                  After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                                                                  After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                                                                  After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                                                                  When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                                                                  If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                                                                  When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                  The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                                                                  It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                                                                  1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                                                                  2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                                                                  3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                                                                  4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                                                    Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                    When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                    • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                    Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                                                    • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                                                    • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                                                    • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                                                    If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                                                    Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                                                    Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                                                    When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                                                    While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                                                    Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                                                    In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                                                    • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                                                    • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                                                    Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                                                    • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                    • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                                                    • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                    • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                    • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                                                    • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                                                    • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                      • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                                                      • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                        • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                                                        • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                                                          If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                                                          Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                                                          Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                                                          Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                                                          Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                                                          Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                                                          Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                                                          Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                                                          Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                                                          Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                                                          These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                          When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                                                          Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                                                          Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                                                          Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                                                          If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                                                          The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                                                          Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                                                          The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                                                          Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                                                          Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                                                          The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                                                          Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                                                          In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                                                          Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                                                          Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                                                          Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                                                          Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                                                          Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                          Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                                                          • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                                                          • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                                                          • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                                                          • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                                                          • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                                                          • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                                                          • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                          • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                                                          • Address the players
                                                                                                                                                                                                                                                                                                                                                                                                                          • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                                                          • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                                                          When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                                                          • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                                                          • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                                                          • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                                                          • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                                                            Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                                                            Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                                                            • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                                                            • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                                                            • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                                                            • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                                                            • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                                                            • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                                                            When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                                                            Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                                                            elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                                                            When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                            cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                                                            When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                                                            • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                            • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                            • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                                                            On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                                                            • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                                                            • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                            • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                                                              • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                                                              • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                                                              • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                                                              • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                                                              • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                              • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                                                              • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                                                              • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                                                              • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                                                              • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                                                              • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                                                              • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                                                              • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                                                              • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                                                              • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                                                              • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                                                              • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                              • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                              • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                                                              For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                                                              • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                                                              • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                                                              • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                                                                • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                                                                • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                                                                • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                                                                " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/tr.json b/Girl By Moonlight/translations/tr.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/tr.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                    • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                    • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                    • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                    • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                                                                                    When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                                                                                    Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                                                                                    If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                                                                                    After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                                                                                    After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                                                                                    After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                                                                                    After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                                                                                    When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                                                                                    If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                    When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                    The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                    It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                                                                                    1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                                                                                    2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                                                                                    3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                                                                                    4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                      Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                      When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                                                                      • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                      • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                      • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                      • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                      Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                                                                      • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                      • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                                                                      • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                      If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                      Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                                                                      Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                      When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                                                                      While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                      Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                                                                      In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                                                                      • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                                                                      • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                                                                      Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                                                                      • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                                                                      • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                                                                      • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                                                                      • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                        • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                                                                        • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                          • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                                                                          • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                                                                            If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                                                                            These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                            When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                                                                            If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                                                                            The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                                                                            The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                                                                            The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                                                                            In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                            Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                            ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                            • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Address the players
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                                                                            • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                                                                            ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                            When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                            • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                                                                            • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                              Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                                                                              • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                                                                              • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                                                                              • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                                                                              • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                                                                              • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                                                                              • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                                                                              When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                                                                              Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                              elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                                                                              When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                              cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                                                                              When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                                                                              • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                              • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                              • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                                                                              On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                                                                              • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                                                                              • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                              • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                                                                                • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                                                                                • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                                                                                • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                                                                                • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                                                                                • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                                                                                • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                                                                                • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                  A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/uk.json b/Girl By Moonlight/translations/uk.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/uk.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                      • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                      • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                      The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                                                                                                      4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                        When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                        In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                                                                                        • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Address the players
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                                                                                              ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                              When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                              • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                                                                                                When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                                                                                                When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    " +} \ No newline at end of file diff --git a/Girl By Moonlight/translations/zh.json b/Girl By Moonlight/translations/zh.json new file mode 100644 index 0000000000..27bf48838c --- /dev/null +++ b/Girl By Moonlight/translations/zh.json @@ -0,0 +1,1095 @@ +{ + "Series Playset": "Series Playset", + "Choose a Series Playset": "(Choose a Series Playset)", + "Choose a Playset": "(Choose a Playset)", + "Select a Playbook": "(Select a Playbook)", + "Select a Sheet": "(Select a Sheet)", + "At the Brink of the Abyss": "At the Brink of the Abyss", + "Beneath a Rotting Sky": "Beneath a Rotting Sky", + "On a Sea of Stars": "On a Sea of Stars", + "In a Maze of Dreams": "In a Maze of Dreams", + "Protagonists": "Protagonists", + "Adversary": "Adversary", + "Reference": "Reference", + "Series Creation": "Series Creation", + "Position": "Position", + "Risky": "Risky", + "Controlled": "Controlled", + "Desperate": "Desperate", + "Fortune": "Fortune", + "Effect": "Effect", + "Standard": "Standard", + "Limited": "Limited", + "Great": "Great", + "Extreme": "Extreme", + "Zero": "Zero", + "Number of Dice": "Number of Dice", + "Bonus Dice": "Bonus Dice", + "Transcendent?": "Transcendent?", + "Yes": "Yes", + "No": "No", + "Roll-Describe-Sun": "Sun: Resist consequences from violence and fear.", + "Roll-Describe-Moon": "Moon: Resist consequences from despair and heartbreak.", + "Roll-Describe-Stars": "Stars: Resist consequences from panic and social pressure.", + "Roll-Describe-Analyze": "When you analyze, you search beyond the surface presentation of the world, and discover secrets. You might study an ancient book for information on magic rituals. You might discern a gap in your foe’s defences.", + "Roll-Describe-Conceal": "When you conceal, you hide your true intentions and feelings. You might pass unnoticed, as just another face in the crowd. You might choke down your true feelings and lie to someone.", + "Roll-Describe-Confess": "When you confess, you expose the inner world of your thoughts and feelings to another. You might reveal to someone that it was you who left anonymous gifts at their doorstep. You might admit to a friend that you were once a servant of the evil empress.", + "Roll-Describe-Defy": "When you defy, you muster your courage and face opposition head on. You might stand up to a bully, fixing them with a stern glare. You might unleash your mightiest attack against a dangerous foe.", + "Roll-Describe-Empathize": "When you empathize, you understand a person intuitively, and feel their emotions as if they were your own. You might listen to someone’s story, and gain an understanding of their perspective. You might touch a horrifying monster, and feel the frightened heart that beats within it.", + "Roll-Describe-Express": "When you express, you use words with an agenda in mind. You might teach someone a valuable lesson about friendship. You might convince a longtime rival to work with you for a time to solve a shared problem.", + "Roll-Describe-Flow": "When you flow, you move with grace and adapt to your circumstances. You might leap across a gap to reach safety. You might act in accordance with other’s expectations.", + "Roll-Describe-Forgive": "When you forgive, you show that you care for someone despite a mistake they have made. You might offer a chance for reconciliation to a friend that wronged you. You might embrace a monster that was once human, in the hopes that it might be human again someday.", + "Roll-Describe-Perceive": "When you perceive, you see the world as it presents itself, without judgement. You might observe someone and note their daily routine. You might see the beauty present in even the darkest and strangest corners of the world.", + "Share to chat": "Share to chat", + "Action Roll": "Action Roll", + "Resistance Roll": "Resistance Roll", + "Fortune Roll": "Fortune Roll", + "Eclipse Roll": "Eclipse Roll", + "Obligation Roll": "Obligation Roll", + "Make sure to mark XP!": "Make sure to mark XP!", + "Transcending!": "Transcending!", + "Zero dice!": "Zero dice!", + "Take the lower of the two.": "Take the lower of the two.", + "Controlled Position...": "Controlled Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4/5: You do it, but there's a consequence: you suffer harm, a complication occurs, you have reduced effect, or you end up in a desperate position.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: Things go badly: you suffer harm, a complication occurs, you end up in a desperate position, you lose this opportunity.", + "Risky Position...": "Risky Position...", + "Desperate Position...": "Desperate Position...", + "Critical: You do it with increased effect.6: You do it.4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Critical: You do it with increased effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 6: You do it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 4/5: You do it, but there's a consequence: you suffer severe harm, a serious complication occurs, or you have reduced effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 1-3: It’s the worst outcome. You suffer severe harm, a serious complication occurs, or you lose this opportunity for action.", + "Resistance Roll...": "Resistance Roll...", + "You reduce or avoid the consequence, and take 6 stress minus your highest die result.When you roll a critical on resistance, clear 1 stress.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • You reduce or avoid the consequence, and take 6 stress minus your highest die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • When you roll a critical on resistance, clear 1 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Eclipse Roll...": "Eclipse Roll...", + "1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.", + "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.": "Critical: Erase 1 spent segment of your transcendence track, and recover 5 stress.", + "If sun was rolled, each other player advances their recovery clock by two.": "If sun was rolled, each other player advances their recovery clock by two.", + "If moon was rolled, each other player recovers 2 stress.": "If moon was rolled, each other player recovers 2 stress.", + "If stars was rolled, each other player resets their armour and special armour uses.": "If stars was rolled, each other player resets their armour and special armour uses.", + "Obligation Roll...": "Obligation Roll...", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.On a critical success, you get an additional downtime action.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • On a critical success, you get an additional downtime action.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ", + "Sun: Your obligation involves scary people or circumstances, or is physically taxing.": "Sun: Your obligation involves scary people or circumstances, or is physically taxing.", + "Moon: Your obligation breaks your heart, and drives you to despair.": "Moon: Your obligation breaks your heart, and drives you to despair.", + "Stars: Your obligation puts you under social pressure, or sets off your anxiety.": "Stars: Your obligation puts you under social pressure, or sets off your anxiety.", + "Pick Your Sheet": "Pick Your Sheet", + "Playset": "Playset", + "Playbook": "Playbook", + "Enigma": "Enigma", + "Stranger": "Stranger", + "Time Traveller": "Time Traveller", + "Harmony": "Harmony", + "Guardian": "Guardian", + "Outsider": "Outsider", + "Unlikely Hero": "Unlikely Hero", + "or Playset Sheet": "or Playset Sheet", + "Adversary Sheet": "Adversary Sheet", + "Protagonists and Creation": "Protagonists and Creation", + "Reference and Map": "Reference and Map", + "Protagonists’ Sheet": "Protagonists’ Sheet", + "The Abyss": "The Abyss", + "The Conspiracy": "The Conspiracy", + "The Blight": "The Blight", + "The Void": "The Void", + "Series Reference": "Series Reference", + "Series Creation Workspace": "Series Creation Workspace", + "Prompts": "Prompts", + "What lies in the abyss?": "What lies in the abyss?", + "an eternity of pain": "an eternity of pain", + "an endless hungering": "an endless hungering", + "the poisoned heart of a world": "the poisoned heart of a world", + "a grand cosmic order": "a grand cosmic order", + "a cruel and ancient deity": "a cruel and ancient deity", + "a twisted reflection of our reality": "a twisted reflection of our reality", + "What is its agenda?": "What is its agenda?", + "to see its emptiness reflected in others": "to see its emptiness reflected in others", + "to sterilize and preserve": "to sterilize and preserve", + "to rule in glory": "to rule in glory", + "to propagate and thrive": "to propagate and thrive", + "to order the universe": "to order the universe", + "to exact retribution": "to exact retribution", + "Who are its harbingers?": "Who are its harbingers?", + "disgraced royalty": "disgraced royalty", + "interstellar invaders": "interstellar invaders", + "travellers from a dark future": "travellers from a dark future", + "a court of petty gods": "a court of petty gods", + "saints and their attendant priests": "saints and their attendant priests", + "the forces of a peerless general": "the forces of a peerless general", + "What is the mundane world?": "What is the mundane world?", + "Choose one or two.": "Choose one or two.", + "an ancient city": "an ancient city", + "authoritarian government": "authoritarian government", + "religious hierarchy": "religious hierarchy", + "class struggle": "class struggle", + "a rural community": "a rural community", + "a futuristic megacity": "a futuristic megacity", + "What is held to be sacred?": "What is held to be sacred?", + "order": "order", + "power": "power", + "tradition": "tradition", + "control": "control", + "edifices": "edifices", + "organizations": "organizations", + "achievement": "achievement", + "privilege": "privilege", + "What is considered profane?": "What is considered profane?", + "bodies": "bodies", + "love": "love", + "emotion": "emotion", + "gender": "gender", + "nature": "nature", + "community": "community", + "friendship": "friendship", + "tenderness": "tenderness", + "What is our magical origin?": "What is our magical origin?", + "reincarnations of interstellar royalty": "reincarnations of interstellar royalty", + "a magical world hidden within the mundane": "a magical world hidden within the mundane", + "a crossing of timelines": "a crossing of timelines", + "embodiments of the stars": "embodiments of the stars", + "defectors from the adversary": "defectors from the adversary", + "a heroic refutation of the Abyss": "a heroic refutation of the Abyss", + "What role do you play?": "What role do you play?", + "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.": "Each protagonist chooses one or two. Instruct each protagonist to select a playbook that reflects the roles they have chosen.", + "royal heir": "royal heir", + "loyal knight": "loyal knight", + "hopeful suitor": "hopeful suitor", + "secret lover": "secret lover", + "demanding mentor": "demanding mentor", + "forgotten child": "forgotten child", + "lowly servant": "lowly servant", + "enemy turned friend": "enemy turned friend", + "fledgling mystic": "fledgling mystic", + "What is our shared obligation?": "What is our shared obligation?", + "high-school": "high-school", + "day job": "day job", + "temple": "temple", + "royal court": "royal court", + "summer camp": "summer camp", + "family expectations": "family expectations", + "Our Hideout": "Our Hideout", + "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.": "How did we find it? What ritual grants us access to it? Choose one room to unlock on the series reference sheet.", + "an ancient temple": "an ancient temple", + "a majestic castle": "a majestic castle", + "a star chamber": "a star chamber", + "an overlooked place": "an overlooked place", + "a place between worlds": "a place between worlds", + "Transcendence": "Transcendence", + "What does it feel like to transcend?": "What does it feel like to transcend?", + "What aspect of it is shared by everyone?": "What aspect of it is shared by everyone?", + "What is different for each of us?": "What is different for each of us?", + "Your transcendence is an expression of your truest self. How?": "Your transcendence is an expression of your truest self. How?", + "Our Transgressions": "Our Transgressions", + "How do we transgress against that which is sacred?": "How do we transgress against that which is sacred?", + "How do we represent that which is profane?": "How do we represent that which is profane?", + "Ultimate Destiny": "Ultimate Destiny", + "What are we striving for?": "What are we striving for?", + "What calamity do we seek to prevent?": "What calamity do we seek to prevent?", + "What great change are we destined to bring?": "What great change are we destined to bring?", + "What blight is upon the world?": "What blight is upon the world?", + "an alien infestation": "an alien infestation", + "the rotting body of some dead god": "the rotting body of some dead god", + "a haze of otherworldly spores": "a haze of otherworldly spores", + "a mutagenic plague": "a mutagenic plague", + "an ancient curse": "an ancient curse", + "to harvest human emotions": "to harvest human emotions", + "to pervert our bodies": "to pervert our bodies", + "to secretly replace us": "to secretly replace us", + "to consume the world": "to consume the world", + "to poison our hearts": "to poison our hearts", + "to drive us all to despair": "to drive us all to despair", + "Who are its perpetrators?": "Who are its perpetrators?", + "an unknowable and ancient people": "an unknowable and ancient people", + "technicians and scienctists": "technicians and scienctists", + "heroes fallen to the blight": "heroes fallen to the blight", + "cultists and prophets": "cultists and prophets", + "heartless outsiders": "heartless outsiders", + "The Mundane World": "The Mundane World", + "a tangled metropolis": "a tangled metropolis", + "poverty and hardship": "poverty and hardship", + "wealth and affluence": "wealth and affluence", + "a society in ruins": "a society in ruins", + "a pristine and sterile world": "a pristine and sterile world", + "a city cut off from the world": "a city cut off from the world", + "What do its people hold sacred?": "What do its people hold sacred?", + "material things": "material things", + "hierarchies": "hierarchies", + "hatred": "hatred", + "ambition": "ambition", + "reason": "reason", + "suffering": "suffering", + "conflict": "conflict", + "What do they consider profane?": "What do they consider profane?", + "difference": "difference", + "sincerity": "sincerity", + "the past": "the past", + "generosity": "generosity", + "Who are we that hunt by night? What price did we pay for this power?": "Who are we that hunt by night? What price did we pay for this power?", + "duped into carrying the blight": "duped into carrying the blight", + "poison seeds blooming in our hearts": "poison seeds blooming in our hearts", + "test subjects in foul experiments": "test subjects in foul experiments", + "our own bodies made alien": "our own bodies made alien", + "banished from the mundane world": "banished from the mundane world", + "innocent hero": "innocent hero", + "best friend": "best friend", + "naive protector": "naive protector", + "embittered fighter": "embittered fighter", + "hapless dupe": "hapless dupe", + "weary veteran": "weary veteran", + "hopeless victim": "hopeless victim", + "an agent of dystopia": "an agent of dystopia", + "an unwitting traitor": "an unwitting traitor", + "What is our shared obligation? What traps us in this life?": "What is our shared obligation? What traps us in this life?", + "boarding school": "boarding school", + "internment camp": "internment camp", + "isolation ward": "isolation ward", + "government lab": "government lab", + "supporting dependants": "supporting dependants", + "maintaining appearances": "maintaining appearances", + "It offers hope of escape from our mundane lives. Why?": "It offers hope of escape from our mundane lives. Why?", + "What is our prey?": "What is our prey?", + "grotesque wildlife": "grotesque wildlife", + "former humans": "former humans", + "deadly spirits": "deadly spirits", + "living death": "living death", + "mouths and claws": "mouths and claws", + "venom and spines": "venom and spines", + "technology and flesh": "technology and flesh", + "feathers and eyes": "feathers and eyes", + "spores and haze": "spores and haze", + "Where do we hunt?": "Where do we hunt?", + "a derelict district": "a derelict district", + "a beautiful place": "a beautiful place", + "an underground network": "an underground network", + "a surreal place": "a surreal place", + "a dead place": "a dead place", + "Who else is hunting?": "Who else is hunting?", + "a rival crew of magical girls": "a rival crew of magical girls", + "blighted predators feeding on their own kind": "blighted predators feeding on their own kind", + "agents of the mundane world": "agents of the mundane world", + "noble heroes": "noble heroes", + "desperate survivors": "desperate survivors", + "naive victims": "naive victims", + "What is our tragic fate?": "What is our tragic fate?", + "How does it end? Why can we never win?": "How does it end? Why can we never win?", + "What will ultimately be our undoing?": "What will ultimately be our undoing?", + "Who will betray us, knowingly or otherwise?": "Who will betray us, knowingly or otherwise?", + "What lurks in the void?": "What lurks in the void?", + "a world of ghosts and demons": "a world of ghosts and demons", + "a storm of psychic energy": "a storm of psychic energy", + "ancient gods re-awoken": "ancient gods re-awoken", + "guardians of the natural order": "guardians of the natural order", + "a vast all consuming organism": "a vast all consuming organism", + "our basest fears made manifest": "our basest fears made manifest", + "What act of hubris brought doom upon us?": "What act of hubris brought doom upon us?", + "an ancient king shattered the gates of death": "an ancient king shattered the gates of death", + "our first attempt at interstellar travel": "our first attempt at interstellar travel", + "casting signals across all realities": "casting signals across all realities", + "meddling with the flow of time": "meddling with the flow of time", + "harnessing a forbidden source of power": "harnessing a forbidden source of power", + "trespassing in their domain": "trespassing in their domain", + "Why do the Leviathans come?": "Why do the Leviathans come?", + "to reclaim something we stole": "to reclaim something we stole", + "to consume minds and bodies": "to consume minds and bodies", + "to silence our civilization": "to silence our civilization", + "to entrap and contain us": "to entrap and contain us", + "to tear down our great works": "to tear down our great works", + "because we are in their path": "because we are in their path", + "What form do the Leviathans take?": "What form do the Leviathans take?", + "massive demonic sea monsters": "massive demonic sea monsters", + "space faring cephalopods": "space faring cephalopods", + "cyclopean mechanical horrors": "cyclopean mechanical horrors", + "a hive of colossal insectoid mutants": "a hive of colossal insectoid mutants", + "mountainous perversions of nature": "mountainous perversions of nature", + "blind-eyed subterranean abominations": "blind-eyed subterranean abominations", + "Where do we take shelter?": "Where do we take shelter?", + "an isolated city-state": "an isolated city-state", + "an ancient fortress": "an ancient fortress", + "quarantined and sealed": "quarantined and sealed", + "rebellion and strife": "rebellion and strife", + "law and order": "law and order", + "a mobile bunker": "a mobile bunker", + "strength": "strength", + "hierarchy": "hierarchy", + "obedience": "obedience", + "sacrifice": "sacrifice", + "What was humanity forced to give up?": "What was humanity forced to give up?", + "intimacy": "intimacy", + "growth": "growth", + "comfort": "comfort", + "hope": "hope", + "We pilot engines against the leviathans. What separates us from the masses?": "We pilot engines against the leviathans. What separates us from the masses?", + "doomed volunteers": "doomed volunteers", + "elevated by the authorities": "elevated by the authorities", + "vat-grown": "vat-grown", + "chosen by the engines": "chosen by the engines", + "changed by the leviathans": "changed by the leviathans", + "our drive and ambition": "our drive and ambition", + "ace pilot": "ace pilot", + "insubordinate rebel": "insubordinate rebel", + "weary mechanic": "weary mechanic", + "civilian": "civilian", + "troubled captain": "troubled captain", + "rejected candidate": "rejected candidate", + "press-ganged convict": "press-ganged convict", + "forbidden lover": "forbidden lover", + "naive idealist": "naive idealist", + "How do they keep us in line?": "How do they keep us in line?", + "Why can't we just leave?": "Why can't we just leave?", + "impossible quotas": "impossible quotas", + "spies & informants": "spies & informants", + "propaganda & lies": "propaganda & lies", + "drugs & addictions": "drugs & addictions", + "gilded cages": "gilded cages", + "threats & fear": "threats & fear", + "What is our reputation?": "What is our reputation?", + "What part of our reputation is deserved? What isn’t?": "What part of our reputation is deserved? What isn’t?", + "celebrated heroes": "celebrated heroes", + "figureheads for the authority": "figureheads for the authority", + "cursed warriors": "cursed warriors", + "cultural icons": "cultural icons", + "hopeless leviathan fodder": "hopeless leviathan fodder", + "monsters in our own right": "monsters in our own right", + "The Flagship": "The Flagship", + "the last leviathan hunter": "the last leviathan hunter", + "a floating fortress": "a floating fortress", + "a top of the line ship": "a top of the line ship", + "a former civilian vessel": "a former civilian vessel", + "a swarm of smaller ships": "a swarm of smaller ships", + "a sleek corvette": "a sleek corvette", + "What is the flagship’s name? What is its history?": "What is the flagship’s name? What is its history?", + "The Engines": "The Engines", + "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.": "Each player adds 1 engine to the hangar. Describe it, name it, and assign it 1 virtue and 1 impulse.", + "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?": "Engines are semi-sentient combat mechs, each unique from the others. They have identities, memories, and emotions of their own. Why can’t we build more? What do they yearn for? What names are they given? How does our transcendence affect them?", + "Your character is incompatible with the Engine you create, and cannot pilot it. Why?": "Your character is incompatible with the Engine you create, and cannot pilot it. Why?", + "Humanity gave it up, so why is it alive in us?": "Humanity gave it up, so why is it alive in us?", + "What hope do we have?": "What hope do we have?", + "What hope do we have against the Leviathans?": "What hope do we have against the Leviathans?", + "Who believes we have a chance? Who doesn’t?": "Who believes we have a chance? Who doesn’t?", + "What is the Conspiracy?": "What is the Conspiracy?", + "an ideology turned virus": "an ideology turned virus", + "a single dream that plagues the world": "a single dream that plagues the world", + "a toxic cultural movement": "a toxic cultural movement", + "history haunting the present": "history haunting the present", + "the pull of some alien mind": "the pull of some alien mind", + "What is its impulse?": "What is its impulse?", + "to re-shape our dreams": "to re-shape our dreams", + "to drive us to self destruction": "to drive us to self destruction", + "to make us shed our bodies": "to make us shed our bodies", + "to shatter the barrier between waking and dreaming": "to shatter the barrier between waking and dreaming", + "to instill an alien morality in us": "to instill an alien morality in us", + "to turn reality to farce": "to turn reality to farce", + "Who are its hosts?": "Who are its hosts?", + "a secret society": "a secret society", + "artists and luminaries": "artists and luminaries", + "a cabal of sorcerers": "a cabal of sorcerers", + "an online gestalt": "an online gestalt", + "a sentient dream": "a sentient dream", + "ghosts and echoes": "ghosts and echoes", + "By what vector does it infect us?": "By what vector does it infect us?", + "insular communities and coded language": "insular communities and coded language", + "hopes and desires": "hopes and desires", + "passions and conflict": "passions and conflict", + "fashion and ritual": "fashion and ritual", + "consumption and excess": "consumption and excess", + "a half forgotten song": "a half forgotten song", + "The waking world belongs to everyone and no one. What defines the waking world?": "The waking world belongs to everyone and no one. What defines the waking world?", + "looming spires": "looming spires", + "the press of bodies": "the press of bodies", + "criss-crossing wires": "criss-crossing wires", + "media saturation": "media saturation", + "protests and riots": "protests and riots", + "smog and haze": "smog and haze", + "What shapes our dreams?": "What shapes our dreams?", + "money": "money", + "work": "work", + "surveillance": "surveillance", + "possessions": "possessions", + "status": "status", + "sexuality": "sexuality", + "conformity": "conformity", + "What do we hide from others?": "What do we hide from others?", + "passion": "passion", + "emotions": "emotions", + "vulnerability": "vulnerability", + "authenticity": "authenticity", + "dissatisfaction": "dissatisfaction", + "We who breach the barrier of dreams: Why do we wander in other’s dreams?": "We who breach the barrier of dreams: Why do we wander in other’s dreams?", + "to uncover truths that others ignore": "to uncover truths that others ignore", + "to help those whom society has forsaken": "to help those whom society has forsaken", + "to escape the tedium of our day to day lives": "to escape the tedium of our day to day lives", + "to understand our waking lives": "to understand our waking lives", + "to banish the ghosts of our past": "to banish the ghosts of our past", + "to experience real intimacy": "to experience real intimacy", + "reformed conspirator": "reformed conspirator", + "disillusioned cynic": "disillusioned cynic", + "tragic genius": "tragic genius", + "weary caretaker": "weary caretaker", + "object of desire": "object of desire", + "oracle of the dream": "oracle of the dream", + "target of the Conspiracy": "target of the Conspiracy", + "How do we pass our days?": "How do we pass our days?", + "How does the world see us, if it notices us at all?": "How does the world see us, if it notices us at all?", + "mind numbing repetition": "mind numbing repetition", + "boredom and despair": "boredom and despair", + "isolation and detachment": "isolation and detachment", + "grueling dirty work": "grueling dirty work", + "fruitless labour": "fruitless labour", + "morally compromising jobs": "morally compromising jobs", + "The dream is a personal reflection of the waking world. What is the dream to you?": "The dream is a personal reflection of the waking world. What is the dream to you?", + "How do we know when we are in the dream?": "How do we know when we are in the dream?", + "How do we navigate the dream?": "How do we navigate the dream?", + "What unconcious tell accompanies each of us throughout the dream?": "What unconcious tell accompanies each of us throughout the dream?", + "What is your Avatar?": "What is your Avatar?", + "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.": "Your Avatar is a subconscious expression of your truest self. They live inside you, but have their own thoughts, emotions, and desires, and are alien to you. When you transcend, your Avatar manifests and takes possession of your body. Describe your Avatar, name it, and assign it 1 virtue and 2 desires from the series sheet.", + "How did you learn to manifest them?": "How did you learn to manifest them?", + "What terrible secrets are they hiding?": "What terrible secrets are they hiding?", + "What do they yearn for?": "What do they yearn for?", + "Why do you fear yours?": "Why do you fear yours?", + "How do we defy the dream’s form and order?": "How do we defy the dream’s form and order?", + "What truths can we share only with each other?": "What truths can we share only with each other?", + "What would happen if anyone found us out?": "What would happen if anyone found us out?", + "What comes at the dream’s end?": "What comes at the dream’s end?", + "What will be left of the waking world, should the Conspiracy devour the dream?": "What will be left of the waking world, should the Conspiracy devour the dream?", + "If our dreams were free of the Conspiracy, what might we wake up to find?": "If our dreams were free of the Conspiracy, what might we wake up to find?", + "Choose a name for the series that reflects these answers.": "Choose a name for the series that reflects these answers.", + "Notes": "Notes", + "Playset Sheet": "Playset Sheet", + "Series Abilities": "Series Abilities", + "By starlight": "By starlight", + "Each protagonist may add +1 action rating to forgive, empathize, or flow.": "Each protagonist may add +1 action rating to forgive, empathize, or flow.", + "Pure hearts": "Pure hearts", + "Gain +1d when you roll moon, or make a connection.": "Gain +1d when you roll moon, or make a connection.", + "Never alone": "Never alone", + "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.": "Protagonists may use teamwork regardless of the distance separating them. When you assist a teammate from afar, ask that player one question about their character from your gather info list.", + "Power of the moon": "Power of the moon", + "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.": "The protagonists holds on to hope until the very end, even in the face of utter despair. When rolling eclipse you may adjust your result by one level.", + "Shrine keepers": "Shrine keepers", + "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:": "The protagonists gain a new downtime activity: Maintain the sacred shrine. If one protagonist takes this activity, they all receive the shrine’s benefit until the end of the next mission. Choose a shrine power:", + "Fox Shrine": "Fox Shrine", + "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?": "The protagonists can always tell if someone is lying. Ask an extra follow up question whenever you gather info. What price does the fox demand?", + "Valkyrie Shrine": "Valkyrie Shrine", + "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?": "Once during the next mission, one protagonist may choose to ignore level 4 harm. They die, but return to life moments later. What did death feel like? Whose face did the Valkyrie wear?", + "Shrine of Eyes": "Shrine of Eyes", + "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?": "The protagonists count as being 1 tier higher on the investigation track. How does the shrine reveal secrets to those that maintain it?", + "Redemption": "Redemption", + "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.": "When determining dice for your engagement roll, if you answer yes to “Is this mission particularly noble or heroic?” all protagonists clear 1 stress. When you rescue an innocent or redeem an enemy, mark series xp.", + "Troubled hearts": "Troubled hearts", + "Each protagonist may add +1 action rating to confess, defy, or conceal.": "Each protagonist may add +1 action rating to confess, defy, or conceal.", + "Grim determination": "Grim determination", + "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.": "Gain +1d when you roll stars. When you take harm, recover stress equal to the level of the harm.", + "Bitter embrace": "Bitter embrace", + "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.": "When you accept a Poisoned Promise, gain +2d instead of +1d. Gain +1d to all action rolls made while in eclipse. When rolling eclipse take -1d.", + "Elusive": "Elusive", + "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.": "Gain +1d to all rolls made during fallout. When you advance the Blight track at the end of a mission, mark 1 less.", + "Gazing into the abyss": "Gazing into the abyss", + "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.": "Permanently fill the first 3 spaces of the Blight track. Gain +1d when you investigate, and mark xp.", + "Vengeful drive": "Vengeful drive", + "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.": "Gain +1d when you help a friend recover from physical harm. The protagonists have a magical awareness of the location of foes who have harmed them.", + "Night hunters": "Night hunters", + "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],": "When you set out on the hunt, take +1d to your engagement roll. When your mission involves staging an ambush, mark series xp.\t\t],", + "Academy trained": "Academy trained", + "Each protagonist may add +1 action rating to perceive, flow, or analyze.": "Each protagonist may add +1 action rating to perceive, flow, or analyze.", + "Esprit de corps": "Esprit de corps", + "Gain +1d when you roll sun, or help a friend recover.": "Gain +1d when you roll sun, or help a friend recover.", + "Sync ratio": "Sync ratio", + "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.": "When you receive an assist and your action succeeds, clear 1 stress. When you use a link to help an ally, they gain +2d instead of +1d.", + "High alert": "High alert", + "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.": "During downtime, the group gets additional downtime actions to distribute among its members equal to the current Leviathans track tier. These extra actions can only be used to make preparations.", + "Heroes of the people": "Heroes of the people", + "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.": "When your mission protects someone or something important, gain +1d to the engagement roll. When no innocents are harmed during the course of a mission, mark series xp.", + "On borrowed time": "On borrowed time", + "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?": "During downtime you may remove one segment from the Readiness track after a roll to improve the result level by one step. This cannot be used to make preparations. What is neglected or goes unfinished elsewhere?", + "Curiouser": "Curiouser", + "Each protagonist may add +1 action rating to forgive, express, or conceal.": "Each protagonist may add +1 action rating to forgive, express, or conceal.", + "Looking for answers": "Looking for answers", + "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.": "Gain +1d when you investigate. When a lead turns out to be a dead end, mark series xp.", + "Shared burden": "Shared burden", + "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.": "If you share an intimate moment that reveals your secrets or inner pains, clear 2 stress and your ally marks 1 stress. They ask you one question from their gather info list.", + "Another face in the crowd": "Another face in the crowd", + "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.": "Gain +1 effect when concealing yourself in a crowd. When you defer to the majority, mark xp.", + "Daydreamers": "Daydreamers", + "Gain +1d when rolling obligation.": "Gain +1d when rolling obligation.", + "Moment of crisis": "Moment of crisis", + "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.": "When factoring your engagement roll, if you answer yes to “Does this mission determine the fate of a friend?” gain +2d instead of +1d. Gain +1d when you help a friend recover from emotional harm.", + "Outside Influence": "Outside Influence", + "(choose from another source)": "(choose from another source)", + "By starlight (At the Brink of the Abyss)": "By starlight (At the Brink of the Abyss)", + "Pure hearts (At the Brink of the Abyss)": "Pure hearts (At the Brink of the Abyss)", + "Never alone (At the Brink of the Abyss)": "Never alone (At the Brink of the Abyss)", + "Power of the moon (At the Brink of the Abyss)": "Power of the moon (At the Brink of the Abyss)", + "Shrine keepers (At the Brink of the Abyss)": "Shrine keepers (At the Brink of the Abyss)", + "Redemption (At the Brink of the Abyss)": "Redemption (At the Brink of the Abyss)", + "Troubled hearts (Beneath a Rotting Sky)": "Troubled hearts (Beneath a Rotting Sky)", + "Grim determination (Beneath a Rotting Sky)": "Grim determination (Beneath a Rotting Sky)", + "Bitter embrace (Beneath a Rotting Sky)": "Bitter embrace (Beneath a Rotting Sky)", + "Elusive (Beneath a Rotting Sky)": "Elusive (Beneath a Rotting Sky)", + "Gazing into the abyss (Beneath a Rotting Sky)": "Gazing into the abyss (Beneath a Rotting Sky)", + "Vengeful drive (Beneath a Rotting Sky)": "Vengeful drive (Beneath a Rotting Sky)", + "Night hunters (Beneath a Rotting Sky)": "Night hunters (Beneath a Rotting Sky)", + "Academy trained (On a Sea of Stars)": "Academy trained (On a Sea of Stars)", + "Esprit de corps (On a Sea of Stars)": "Esprit de corps (On a Sea of Stars)", + "Sync ratio (On a Sea of Stars)": "Sync ratio (On a Sea of Stars)", + "High alert (On a Sea of Stars)": "High alert (On a Sea of Stars)", + "Heroes of the people (On a Sea of Stars)": "Heroes of the people (On a Sea of Stars)", + "On borrowed time (On a Sea of Stars)": "On borrowed time (On a Sea of Stars)", + "Curiouser (In a Maze of Dreams)": "Curiouser (In a Maze of Dreams)", + "Looking for answers (In a Maze of Dreams)": "Looking for answers (In a Maze of Dreams)", + "Shared burden (In a Maze of Dreams)": "Shared burden (In a Maze of Dreams)", + "Another face in the crowd (In a Maze of Dreams)": "Another face in the crowd (In a Maze of Dreams)", + "Daydreamers (In a Maze of Dreams)": "Daydreamers (In a Maze of Dreams)", + "Moment of crisis (In a Maze of Dreams)": "Moment of crisis (In a Maze of Dreams)", + "Transcendent Abilities": "Transcendent Abilities", + "When your actions align with your Avatar’s virtue, clear 1 stress.When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.": "When your actions align with your Avatar’s virtue, clear 1 stress.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        When your actions align with one of your Avatar’s impulses, or you accept a dark bargain based on its impulse, that action does not deplete your transcendence track, and you mark xp.", + "Hope is strength": "Hope is strength", + "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.": "Each protagonist marks a transcendent action dot in forgive, empathize, and flow.", + "Unshakable": "Unshakable", + "While transcended, each protagonist gets +1d to all resistance rolls.": "While transcended, each protagonist gets +1d to all resistance rolls.", + "Tireless": "Tireless", + "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.": "Your first and last action rolls made while transcended count as recovery rolls for you, in addition to their other effects. If you are still transcended at the end of a mission, mark 2 segments on your recovery clock.", + "Fighting in shadow": "Fighting in shadow", + "Each protagonist marks a transcendent action dot in confess, defy, and conceal.": "Each protagonist marks a transcendent action dot in confess, defy, and conceal.", + "I won’t allow it!": "I won’t allow it!", + "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?": "If you take fatal harm while transcended, you don’t die. When your transcendence ends, roll eclipse. If you succeed, you’re out of action for the remainder of the mission, but still alive. If you fail, whatever dark power held death at bay fades, and you die. Who catches you when you fall?", + "For the thrill": "For the thrill", + "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.": "Desperate rolls made while transcended also count as recovery rolls. While transcended count all controlled rolls as risky.", + "Plugged in": "Plugged in", + "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.": "Each protgonist marks a transcendent action dot in perceive, flow, and analyze.", + "Heavy gear": "Heavy gear", + "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.": "Harm of level 3 or lower is fully negated when you spend armour to resist it. You may spend your armour to improve your position for a single roll.", + "Eject!": "Eject!", + "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?": "When you suffer level 4 harm while transcended, you may choose to not take the harm, and instead immediately end your transcendence. What do you leave behind? Who gets left in a bad spot?", + "Lucid": "Lucid", + "Each protagonist marks a transcendent action dot in forgive, express, and conceal.": "Each protagonist marks a transcendent action dot in forgive, express, and conceal.", + "Dream logic": "Dream logic", + "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.": "When you trigger a flashback while transcended, you receive all applicable benefits of transcendence for any actions taken during that flashback.", + "Just a dream": "Just a dream", + "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.": "While you are transcended, others must speak to you truthfully, and you ask an additional follow up question when you gather info during an interrogation.", + "Hold back the nightmare": "Hold back the nightmare", + "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.": "While you are transcended, any eclipse roll result of 4/5 counts as a 6. While transcended and in eclipse, roll +1d on actions to frighten or upset others.", + "Missions": "Missions", + "Tier I": "Tier I", + "Cleansing:": "Cleansing:", + "Free a special person or place from the grip of the Abyss.": "Free a special person or place from the grip of the Abyss.", + "Face a creature of the Abyss:": "Face a creature of the Abyss:", + "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.": "A deadly creature has emerged to advance the Abyss’ agenda. Stop it.", + "The hunt:": "The hunt:", + "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.": "Locate your prey, best it, and claim its heart. Roll +1d when you devour blighted hearts after this mission.", + "Secure your hunting grounds:": "Secure your hunting grounds:", + "Patrol your territory and fend off other hunters that would take it from you.": "Patrol your territory and fend off other hunters that would take it from you.", + "Defend the last bastion": "Defend the last bastion", + "Fend off a Leviathan attack on the bastion.": "Fend off a Leviathan attack on the bastion.", + "Explore the ruined world:": "Explore the ruined world:", + "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.Gain +1d to the next engagement roll.": "Explore the world beyond the bastion, or within it, looking for information, solace, and hope.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Gain +1d to the next engagement roll.", + "Tier II": "Tier II", + "Seek answers:": "Seek answers:", + "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.": "Look for clues to the nature of the Abyss, or its intentions, in unexpected places. Investigation does not reduce by half after this mission.", + "Reclaim an object of power:": "Reclaim an object of power:", + "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.": "Retrieve a lost relic that relates to the group’s destiny. Unlock a related hideout option for free after successfully completing this mission.", + "Seek Answers:": "Seek Answers:", + "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.": "Look for clues to the nature of the Blight, or its intentions, in unexpected places. The investigation track does not reset after this mission.", + "Steal Power:": "Steal Power:", + "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.": "Use force or deception to claim an object of power. Roll +1d when you devour blighted hearts after this mission, and -1d when you roll fallout.", + "Hunt a Leviathan:": "Hunt a Leviathan:", + "Make a sortie on the flagship to pursue Leviathans in the wider world.": "Make a sortie on the flagship to pursue Leviathans in the wider world.", + "Recover a fallen engine:": "Recover a fallen engine:", + "Make a sortie on the flagship to secure an engine that was thought to be lost.If successful, create a new Engine.": "Make a sortie on the flagship to secure an engine that was thought to be lost.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        If successful, create a new Engine.", + "Tier III": "Tier III", + "Brave the Abyss:": "Brave the Abyss:", + "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.After this mission, the current season ends.": "Face the Abyss where it is strongest, in the hopes of disrupting its plans, and giving it pause.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        After this mission, the current season ends.", + "Drive back the Blight:": "Drive back the Blight:", + "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.After this mission, the season ends.": "Face the Blight where it is strongest, in the hopes of disrupting its progress, and delaying the world’s undoing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        After this mission, the season ends.", + "Stage a desperate counterattack:": "Stage a desperate counterattack:", + "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.After this mission, the season ends.": "Make a strike against the Leviathans that gives them pause, and buys a moment of peace for the bastion.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        After this mission, the season ends.", + "Tier IV": "Tier IV", + "Face Our Tragic Fate:": "Face Our Tragic Fate:", + "Fight a hopeless battle against impossible odds.After this mission the series ends.": "Fight a hopeless battle against impossible odds.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        After this mission the series ends.", + "Explore a suspect’s dream:": "Explore a suspect’s dream:", + "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.": "Enter the dream of a suspect in the Conspiracy seeking the truth of their involvement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        When a suspects involvement is unknown, the mission’s tier is equal to that of the lowest unfilled role in the Conspiracy map.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        If the group’s investigations have revealed a suspect’s involvement, the mission tier is equal to the suspect’s role tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        When a suspect’s complicity becomes clear, add them to the Conspiracy map in the appropriate position.", + "Confront a known conspirator:": "Confront a known conspirator:", + "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?": "Enter the dream of a known conspirator and confront them about their involvement. What judgement awaits them?", + "Investigation": "Investigation", + "Readiness": "Readiness", + "The Leviathans": "The Leviathans", + "The Last Bastion": "The Last Bastion", + "The Last Bastion Track": "The Last Bastion Track", + "The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.It prioritizes actions as follows:Pride: Work on a long term project for the flagship upgrade, if one is already under way.State of emergency: Make preparations if Leviathan track exceeds Readiness.Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        The Last Bastion track represents the state of the population of the Bastion. It starts play completely filled. At the beginning of downtime, the Bastion performs a number of downtime actions equal to the current Leviathan track tier (always at least 1), and rolls a number of dice equal to the current Bastion tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        It prioritizes actions as follows:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        1. Pride: Work on a long term project for the flagship upgrade, if one is already under way.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        2. State of emergency: Make preparations if Leviathan track exceeds Readiness.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        3. Patchwork: If Bastion track is depleted, repair Bastion track. Roll as make preparations, but apply result to Bastion track.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                        4. Complacency: Increase the adversary track. Roll as make preparations, but apply result to adversary track.", + "Series Rules": "Series Rules", + "Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Make a connection is replaced with have a disagreement. All abilities that apply to make a connection also apply to have a disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts.", + "Devour Blighted Hearts": "Devour Blighted Hearts", + "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:6: clear all stress and transcendence4/5: clear 6 stress and 2 transcendence1-3: clear 3 stress and 1 transcendencecritical success: also mark 4 ticks in recovery": "When you complete a mission, do not clear stress and transcendence as normal. To recover stress and transcendence the group must devour blighted hearts. During fallout, roll the mission’s tier and consult the following chart:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 6: clear all stress and transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 4/5: clear 6 stress and 2 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 1-3: clear 3 stress and 1 transcendence
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • critical success: also mark 4 ticks in recovery
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Have a disagreement": "Have a disagreement", + "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.The character with the higher result gains 3 links.The character with the lower result gains 1 link.If the results are tied, both players mark 1 additional stress and each gain 2 links.If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.": "When you have a disagreement, pick another protagonist and describe what sets off your conflict. Ask the other player “Is your heart in this fight?” then take a moment to play out the disagreement.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Each player marks 1 stress on their sheet, the player initiating the argument rolls an appropriate action, the other player rolls an attribute, as though they were resisting.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • The character with the higher result gains 3 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • The character with the lower result gains 1 link.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • If the results are tied, both players mark 1 additional stress and each gain 2 links.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          If a critical success is rolled, that player marks 1 additional link, and the other player marks 1 additional stress.", + "Investigate is replaced with make preparations.Pilots can bond with an Engine as a downtime activity.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Investigate is replaced with make preparations.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Pilots can bond with an Engine as a downtime activity.", + "Make Preparations": "Make Preparations", + "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.": "When you make preparations, describe how you are readying the Bastion for the next attack, and roll an appropriate action. Advance the Readiness track based on the result. Ask the director one or two questions from your gather info list.", + "Bond with an Engine": "Bond with an Engine", + "When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          When you bond with an Engine, you make a connection with it. Write the Engine’s name in the link section of your sheet and assign all links to it.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          While piloting that Engine during a mission, you may spend links with it to gain benefits, as though someone had spent a link with you.", + "Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Make a connection is replaced with share an intimate moment. All abilities relating to make a connection apply to share an intimate moment instead.", + "Share an Intimate Moment": "Share an Intimate Moment", + "In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”If they share it with you, roll +1d.If they hold themselves apart, mark xp.Roll a suitable action, the other player assigns links as they choose between your characters.6: 4 links4/5: 3 links1-3: 2 linkCritical success: 5 links": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          In downtime, you may share an intimate moment with another protagonist. Describe the circumstances of your encounter, and how you are vulnerable in this moment. Ask them “Do you share this moment, or hold yourself apart?”

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • If they share it with you, roll +1d.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • If they hold themselves apart, mark xp.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Roll a suitable action, the other player assigns links as they choose between your characters.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 6: 4 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 4/5: 3 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 1-3: 2 link
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Critical success: 5 links
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "XP": "XP", + "Gaining XP": "Gaining XP", + "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).": "At the end of each session, for each item below, mark 1xp (or 2xp if that item occurred multiple times).", + "Successfully carried out a mission from the series’ listConfront the world’s oppression, and comfort those who sufferExplore the nature of the darkness, and redeem those who have fallenExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Confront the world’s oppression, and comfort those who suffer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Explore the nature of the darkness, and redeem those who have fallen
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          ", + "Successfully carried out a mission from the series’ listSuffer the world’s oppression, and advance toward your tragic fateExplore the nature of the Blight, and hunt your preyExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Suffer the world’s oppression, and advance toward your tragic fate
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Explore the nature of the Blight, and hunt your prey
                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listStruggled with your place in the world, and protect the Last BastionRevealed the tragic history of the Bastion, Leviathans, and EnginesExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Struggled with your place in the world, and protect the Last Bastion
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Revealed the tragic history of the Bastion, Leviathans, and Engines
                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Express the essential nature, origin, or destiny of the group", + "Successfully carried out a mission from the series’ listDelve into the Conspiracy’s maze, and give solace to dreamersExplore the inner world of suspects, and face their demonsExpress the essential nature, origin, or destiny of the group": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Successfully carried out a mission from the series’ list
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Delve into the Conspiracy’s maze, and give solace to dreamers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Explore the inner world of suspects, and face their demons
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Express the essential nature, origin, or destiny of the group", + "Avatar Virtues": "Avatar Virtues", + "elegant, clever, brave, serene, bright, curious, playful, beautiful": "elegant, clever, brave, serene, bright, curious, playful, beautiful", + "Avatar Desires": "Avatar Desires", + "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth": "supremacy, apotheosis, adoration, intimacy, overthrow, control, scandal, agency, escape, prestige, indulgence, truth", + "Names": "Names", + "Series Agenda": "Series Agenda", + "Give monsters human hearts": "Give monsters human hearts", + "When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize. If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                When including monsters in your fiction, they should be driven by emotion that the protagonists can recognize.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                If they have human hearts, then monsters have hope of being reconciled, redeemed, or perhaps made human once more.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Use these monsters to show the nature of the Abyss, and to stand as a warning of the cost of failure for the protagonists.", + "Make adversaries, not villains": "Make adversaries, not villains", + "Give adversity human faces, with motives that justify their antagonistic position. Think about what emotions or circumstances drove the antagonists to this action. Look for opportunities to show the protagonists the true nature of their adversaries. Show how, if circumstances were different, the antagonists might have been allies or friends. Use these adversaries to tempt the protagonists with twisted reflections of their own goals.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Give adversity human faces, with motives that justify their antagonistic position.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Think about what emotions or circumstances drove the antagonists to this action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Look for opportunities to show the protagonists the true nature of their adversaries.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Show how, if circumstances were different, the antagonists might have been allies or friends.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Use these adversaries to tempt the protagonists with twisted reflections of their own goals.", + "Let the mundane world give voice to the Abyss": "Let the mundane world give voice to the Abyss", + "The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with. Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat. Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The Abyss is just as much part of the day to day mundane struggles of the protagonists, as it is responsible for the supernatural perils that they contend with.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Use mundane supporting characters to embody this. Their actions and words are humble, insidious reflections of the loftier and more obvious magical threat.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Magical and mundane troubles are rooted in the same themes, and carry the same gravity for the world and the protagonists.", + "Drive the virtuous to ruin": "Drive the virtuous to ruin", + "Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question. Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action. Exact a painful price for their virtue, and push them to betray their principles.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Whether it is the protagonists, or supporting characters, aim to put them in difficult positions that call their principles into question.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Give them dilemmas in which all solutions compromise them in some way. In the case of supporting characters, have them let the protagonists down, betray their confidence, or prove unable to uphold their words with action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Exact a painful price for their virtue, and push them to betray their principles.", + "Show them pieces of themselves in their adversaries": "Show them pieces of themselves in their adversaries", + "Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety. These figures should be relatable, tragic, and every bit a match for the protagonists. When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Adversity in this series should act as an ominous example of a twisted fate that the protagonists might suffer. Former friends who betrayed them, blighted heroes who ultimately fell short of their potential, and hopeful souls betrayed by their own naivety.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                These figures should be relatable, tragic, and every bit a match for the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                When facing defeat, these adversaries refuse redemption and opt for grim, fatalistic choices.", + "Entrap them in dystopia": "Entrap them in dystopia", + "The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The mundane world is profoundly broken and dysfunctional. It is almost openly complicit in the Blight’s agenda. Its efforts to save itself all serve only to hasten its unravelling.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Society’s institutions actively victimize people, communities close ranks and reject outsiders, and paranoia and scarcity leave people bereft of their basic needs.", + "Embrace dramatic irony, betrayal, and tragedy": "Embrace dramatic irony, betrayal, and tragedy", + "This series thrives on these challenging elements, and everyone is at the table to revel in them.Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.Give them opportunities to play into that fate, and trust the protagonists to be excited about it.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                This series thrives on these challenging elements, and everyone is at the table to revel in them.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Lean heavily into the answers given in the series set-up regarding the protagonists’ tragic fate.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Give them opportunities to play into that fate, and trust the protagonists to be excited about it.", + "The institutions of the Bastion are also monstrous": "The institutions of the Bastion are also monstrous", + "While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                While the Leviathans seek to destroy the Bastion from the outside, the institutions of the Bastion are rotting it from within.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                If ever the Leviathans are contained or under control, bring institutional pressure to bear instead.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The institutions of the Bastion make impossible demands of those who work in them, and turn otherwise good people into tools of oppression.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Rigid ranks and orders leave the institutions unable to adapt to changing circumstances, or be kind to anyone serving them.", + "Give the engines huge emotional landscapes": "Give the engines huge emotional landscapes", + "The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The Engines are not simply machines that do exactly as the pilots direct them to—they are sentient beings, with emotions at once familiar and vastly alien.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The Engines likely cannot communicate directly, but their hearts are an immense weight that the protagonists must bear. Often they must be convinced or cajoled to act at all, and their impulses may drive them to contrary actions.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Should the Engines ever lose hope, and give up the fight, humanity is doomed to extinction.", + "Make the Leviathans fundamentally alien": "Make the Leviathans fundamentally alien", + "The Leviathans’ goals and methods are strange, and ultimately unknowable.Offer only fragments of understanding.The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The Leviathans’ goals and methods are strange, and ultimately unknowable.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Offer only fragments of understanding.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The pilots might find ways to relate to them, but the Leviathans will not be reconciled with the Bastion’s institutions.", + "Entangle every character in the Conspiracy": "Entangle every character in the Conspiracy", + "Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Connect everyone to the conspiracy in some way. Think of direct connections, like membership in a secret society or perilous online delving, but also indirect connections, like having a friend who was changed by the Conspiracy, or an artist whose work the Conspiracy has co-opted.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Have traces of the Conspiracy appear in unexpected places and ways, infringing even on the protagonists’ most safe and private spaces.", + "Let the suspect’s inner worlds spill over": "Let the suspect’s inner worlds spill over", + "When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                When in the mundane world, show the suspects’ interior life through body language, what they say, and what they don’t say.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                In their dreams, their inner world spills forth, and exists concretely—as embodied symbols and manifested metaphors. A suspect’s dream shows their personal reflection of the broader tensions and themes at play in the story.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Incorporate visual motifs that are shared across the suspects, and use them to adorn each suspect’s personal memories and traumas.", + "Make suspects sympathetic in motivation, and appalling in their actions": "Make suspects sympathetic in motivation, and appalling in their actions", + "Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.Let us see the Conspiracy twisting their desires, and ultimately corrupting them.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Give suspects well intentioned or relatable reasons for getting involved in the Conspiracy. Then show how this leads to them doing unconscionable acts, in service to their hearts desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Let us see the Conspiracy twisting their desires, and ultimately corrupting them.", + "Bury them in everyday details": "Bury them in everyday details", + "Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Dreams are built out of mundane places and objects, but twisted and turned surreal. The mundane world, while seemingly ordered and sensible, is filled with dizzying human creations and constant activity.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Show how their attunement to dreams makes them sensitive to this immensity, even in the mundane world.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Build a labyrinth for the protagonists out of routine and pressure, make them feel tiny and alone.", + "Avatars are amoral alien egos": "Avatars are amoral alien egos", + "The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The protagonists’ Avatars are not strictly on their side. They are powerful, capricious, and exist to fulfill their own desires.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Their power comes at a cost, sometimes obvious, other times subtle and insidious, and always paid by the protagonists.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Lead them towards an inevitable reckoning: sooner or later, it must be decided who is truly in control.", + "Judgment Calls": "Judgment Calls", + "Use smaller consequences to set up larger more severe consequences later.By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Use smaller consequences to set up larger more severe consequences later.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • By finding clever approaches, or appealing to the hearts of their foes, even mundane characters may be able to act with standard effect against supernatural threats.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Transcended protagonists can achieve moments of total triumph, redeeming their foes, and making the world meaningfully better.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Reserve the brightest triumphs, and most sweeping successes for situations where the protagonists work together.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Shift the evaluation of position towards more desperate actions.Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.Characters will often have less control over outcomes of their actions, especially desperate actions.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Shift the evaluation of position towards more desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Resisting consequences should rarely if ever avoid them completely: wounds will leave scars, both physical and emotional.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Characters will often have less control over outcomes of their actions, especially desperate actions.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.Whenever something is damaged or lost, consider its effect on the pilots, or their engines.Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When the protagonists make mistakes, people die, buildings are ruined, and things are lost that cannot be recovered.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Whenever something is damaged or lost, consider its effect on the pilots, or their engines.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Should a protagonist find themselves acting against a Leviathan without their engine, the stakes will primarily be survival and escape.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • When the protagonists are piloting an Engine but not transcended, they will typically be outmatched, reacting and struggling to keep pace with the Leviathans.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Keep the majority of the action in dreams grounded, and tangible.Give extra weight to actions that play into the emotional fabric of the dream.Reward actions that make use of the internal logic of the dream with better position or effect.Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Keep the majority of the action in dreams grounded, and tangible.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Give extra weight to actions that play into the emotional fabric of the dream.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Reward actions that make use of the internal logic of the dream with better position or effect.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Breaking the dream’s logic, or directly confronting the dreamer’s psyche, leads to extreme consequences and outcomes, fraying the edges of the dream world.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Director Principles": "Director Principles", + "Be a fan of the other playersAddress the charactersAddress the playersAsk questions and build on the answersExpress consequences by way of the fiction first": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Address the characters
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Address the players
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Ask questions and build on the answers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Express consequences by way of the fiction first
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ", + "Fallout": "Fallout", + "An enemy acts against the group": "An enemy acts against the group", + "A friend needs urgent help": "A friend needs urgent help", + "Omens loom in the mundane world": "Omens loom in the mundane world", + "An enemy is embraced by the abyss": "An enemy is embraced by the abyss", + "Agents of the abyss stalk a friend": "Agents of the abyss stalk a friend", + "An obligation causes trouble for the group": "An obligation causes trouble for the group", + "The abyss advances its agenda": "The abyss advances its agenda", + "A friend succumbs to the abyss": "A friend succumbs to the abyss", + "An important place falls to the abyss": "An important place falls to the abyss", + "A dread power makes itself known": "A dread power makes itself known", + "An obligation becomes grotesque": "An obligation becomes grotesque", + "A friend asks a favour": "A friend asks a favour", + "An enemy is empowered by Blight": "An enemy is empowered by Blight", + "Agents of dystopia accost a protagonist": "Agents of dystopia accost a protagonist", + "A friend is taken by rival hunters": "A friend is taken by rival hunters", + "The Blight advances its agenda": "The Blight advances its agenda", + "Hunters stage an ambush": "Hunters stage an ambush", + "A friend is lost to the Blight": "A friend is lost to the Blight", + "Dissent spreads in the Bastion": "Dissent spreads in the Bastion", + "An engine is reassigned": "An engine is reassigned", + "Institutions pressure the pilots": "Institutions pressure the pilots", + "Strife breaks out in the Bastion": "Strife breaks out in the Bastion", + "An engine goes dormant": "An engine goes dormant", + "A pilot is reprimanded": "A pilot is reprimanded", + "A Leviathan infiltrates the Bastion": "A Leviathan infiltrates the Bastion", + "An engine breaks down": "An engine breaks down", + "The pilots are assigned an overseer": "The pilots are assigned an overseer", + "Additional Fallout Rules": "Additional Fallout Rules", + "When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                When the pilots pursue a mission that leaves the Bastion exposed, or internal strife and politics are left unchecked, roll the Readiness tier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • On a 6, the Bastion handles the trouble, and grows complacent, reduce Readiness by 1 after it drops by half at mission end.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • On a 4/5, the Bastion weathers the trouble. The Last Bastion track reduces by one. There is resentment of the pilots among the citizens.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • On a 1-3, it’s a disaster. The Bastion track reduces by 3, and the pilots must answer for it.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • On a critical success, the Bastion handles the trouble, and rallies around the cause, Readiness does not reduce during fallout.", + "An agent of the Conspiracy acts": "An agent of the Conspiracy acts", + "A suspect reveals their complicity": "A suspect reveals their complicity", + "A suspect lets slip a terrible secret": "A suspect lets slip a terrible secret", + "The Conspiracy acts on its agenda": "The Conspiracy acts on its agenda", + "A suspect is put in danger": "A suspect is put in danger", + "The dream bleeds into the waking world": "The dream bleeds into the waking world", + "The Conspiracy makes a suspect its host": "The Conspiracy makes a suspect its host", + "The dream claims a suspect": "The dream claims a suspect", + "A suspect weaponizes the dream": "A suspect weaponizes the dream", + "Flagship": "Flagship", + "Upgrade": "Upgrade", + "Observatory": "Observatory", + "+1d to engagement rolls for recover Engine and hunt Leviathan missions": "+1d to engagement rolls for recover Engine and hunt Leviathan missions", + "Launch Deck": "Launch Deck", + "Improved position when fighting on and around the flagship": "Improved position when fighting on and around the flagship", + "Forward Battery": "Forward Battery", + "Once per mission flagship assists an action with covering fire": "Once per mission flagship assists an action with covering fire", + "Extended Berths": "Extended Berths", + "Expand hangar to store 2 additional Engines": "Expand hangar to store 2 additional Engines", + "Command Bridge": "Command Bridge", + "Mess Hall": "Mess Hall", + "+1d to make a connection here": "+1d to make a connection here", + "Power Source": "Power Source", + "Unused engines mark 2 ticks in recovery during missions": "Unused engines mark 2 ticks in recovery during missions", + "Main Thrusters": "Main Thrusters", + "+1d to Last Bastion rolls when flagship is deployed in the field": "+1d to Last Bastion rolls when flagship is deployed in the field", + "Runabout": "Runabout", + "Once per mission rescue a stranded pilot or damaged Engine": "Once per mission rescue a stranded pilot or damaged Engine", + "Training Facility": "Training Facility", + "Spend downtime action to gain 2xp in sun": "Spend downtime action to gain 2xp in sun", + "Engineering": "Engineering", + "+1d to work on long term projects here": "+1d to work on long term projects here", + "Secondary Characters": "Secondary Characters", + "Creating Secondary Characters": "Creating Secondary Characters", + "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.": "Each protagonist creates one secondary character as normal, but the other character must be a member of the dystopian authorities, a rival hunter, or a former magical girl fallen to the Blight. These traitors were once trusted friends or allies, but betrayed you to forward their own interests.", + "Hideout": "Hideout", + "Lounge": "Lounge", + "Spend downtime activity to add 2xp to moon": "Spend downtime activity to add 2xp to moon", + "Library": "Library", + "Spend downtime activity to add 2xp to stars": "Spend downtime activity to add 2xp to stars", + "Practice Room": "Practice Room", + "Spend downtime activity to add 2xp to sun": "Spend downtime activity to add 2xp to sun", + "Healing Space": "Healing Space", + "+1d to recovery rolls during downtime": "+1d to recovery rolls during downtime", + "Purification Chamber": "Purification Chamber", + "+1d to engagement for tier I missions": "+1d to engagement for tier I missions", + "Garden": "Garden", + "Clear 1 stress after rolling obligation (unless in eclipse)": "Clear 1 stress after rolling obligation (unless in eclipse)", + "Mark 1 series transcendent ability": "Mark 1 series transcendent ability", + "Vault": "Vault", + "Contains an ancient artifact made to counter the Abyss": "Contains an ancient artifact made to counter the Abyss", + "Portal": "Portal", + "+1d to engagement rolls for tier II and tier III missions": "+1d to engagement rolls for tier II and tier III missions", + "Workshop": "Workshop", + "+1d to all project rolls that require tools or space": "+1d to all project rolls that require tools or space", + "Containment": "Containment", + "1 fewer mark to Abyss track during fallout": "1 fewer mark to Abyss track during fallout", + "Blight Infusion": "Blight Infusion", + "one protagonist may clear all stress and harm": "one protagonist may clear all stress and harm", + "a foe is given a ruinous new power": "a foe is given a ruinous new power", + "The Beginning": "The Beginning", + "Trading Fates": "Trading Fates", + "one protagonist escapes eclipse": "one protagonist escapes eclipse", + "a friend falls to the Blight": "a friend falls to the Blight", + "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.": "Once per episode, during obligation or downtime, the protagonists may choose one available fate. Start from the top and choose only fates connected to ‘the beginning’, or fates that have already been used.", + "Power Betrays": "Power Betrays", + "each protagonist and the series gain an advance": "each protagonist and the series gain an advance", + "a protagonist betrays us, knowingly or otherwise": "a protagonist betrays us, knowingly or otherwise", + "Misdirection": "Misdirection", + "reset Blight track, each protagonist takes +1 downtime": "reset Blight track, each protagonist takes +1 downtime", + "the Blight makes meaningful advances in its agenda": "the Blight makes meaningful advances in its agenda", + "Defy Fate": "Defy Fate", + "the director offers the group a sliver of hope": "the director offers the group a sliver of hope", + "the next mission must be ‘face our tragic fate’": "the next mission must be ‘face our tragic fate’", + "The Hangar": "The Hangar", + "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.": "You may start with up to six Engines. If you take the extended berths upgrade for the flagship, you may have up to eight Engines total.", + "Name": "Name", + "Strength": "Strength", + "Recovery": "Recovery", + "Virtue & Impulses": "Virtue & Impulses", + "Engine Rules": "Engine Rules", + "Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.Each Engine begins play with 3 strength. Engine strength is reduced when:A character’s last transcendent action is used while piloting itWhen a consequence affecting the engine goes unresistedWhen its pilot falls into eclipseAs the cost from a poisoned promiseWhen a pilot suffers level 4 harm in itWhen it is abandoned in the fieldWhen an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Each Engine has a hidden second impulse, sealed by a poisoned promise. During play, if a situation seems compelling, offer a poisoned promise that adds an impulse for an engine someone is piloting. The Engine permanently acquires that impulse.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Each Engine begins play with 3 strength. Engine strength is reduced when:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • A character’s last transcendent action is used while piloting it
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • When a consequence affecting the engine goes unresisted
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • When its pilot falls into eclipse
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • As the cost from a poisoned promise
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • When a pilot suffers level 4 harm in it
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • When it is abandoned in the field

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  When an Engine’s strength is completely depleted, it is non-functional and cannot be piloted. It can be retrieved and repaired, but its prospective pilot must bond with the Engine in downtime before it can return to action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engines have recovery clocks of their own, which advance when protagonists help them recover in downtime. When an Engine’s recovery track fills, it recovers 1 strength.", + "Engine Virtues": "Engine Virtues", + "elegant, fierce, clever, powerful, bright, wise, brave, sereneWhen a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  elegant, fierce, clever, powerful, bright, wise, brave, serene

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  When a pilot’s actions align with their engine’s virtue, the engine provides a bonus die.", + "Engine Impulses": "Engine Impulses", + "cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungryWhen a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  cursed, imperious, sentimental, lost, tormented, weary, lonely, ancient, principled, haunted, wounded, unfinished, morbid, calculating, feral, hungry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  When a pilot’s actions align with their engine’s impulse, or they accept a poisoned promise based on its impulse, they mark xp and that action does not deplete their transcendence track.", + "Suspects": "Suspects", + "Propagator": "Propagator", + "Fallout results are 1 level worse until all propagators are identified.": "Fallout results are 1 level worse until all propagators are identified.", + "Follower": "Follower", + "Foes are at +1 scale until all followers are identified.": "Foes are at +1 scale until all followers are identified.", + "Indoctrination: -1d to engagement until all are identified and overseer is confronted.": "Indoctrination: -1d to engagement until all are identified and overseer is confronted.", + "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.": "Acquisitions: The Conspiracy track advances by an additional 1 during fallout until all are identified and overseer is confronted.", + "Overseer": "Overseer", + "-1 effect against the host until at least 2 overseers are confronted.": "-1 effect against the host until at least 2 overseers are confronted.", + "Confronted": "Confronted", + "Host": "Host", + "Season ends after confronting the host in their dream.": "Season ends after confronting the host in their dream.", + "Surveillance: -1d to investigate until all are identified and overseer is confronted.": "Surveillance: -1d to investigate until all are identified and overseer is confronted.", + "Bio": "Bio", + "Mundane Name": "Mundane Name", + "a forgettable name — a puzzling name": "a forgettable name — a puzzling name", + "a confusing name — a model name": "a confusing name — a model name", + "an anachronistic name — a clever name": "an anachronistic name — a clever name", + "a lofty name — a romantic name": "a lofty name — a romantic name", + "a traditional name — a resolute name": "a traditional name — a resolute name", + "a fierce name — an arrogant name": "a fierce name — an arrogant name", + "an innocent name — a pretty name": "an innocent name — a pretty name", + "True Name": "True Name", + "a dashing name — an imperious name": "a dashing name — an imperious name", + "an alien name — an unnerving name": "an alien name — an unnerving name", + "an historic name — an ominous name": "an historic name — an ominous name", + "a musical name — a beautiful name": "a musical name — a beautiful name", + "a warrior name — an iconic name": "a warrior name — an iconic name", + "a rebellious name — a villainous name": "a rebellious name — a villainous name", + "a sacred name — a renowned name": "a sacred name — a renowned name", + "Role": "Role", + "Background": "Background", + "Obligation": "Obligation", + "Promises": "Promises", + "a secretive promise": "a secretive promise", + "a promise of growth": "a promise of growth", + "a forgotten promise": "a forgotten promise", + "a shared promise": "a shared promise", + "a promise of martyrdom": "a promise of martyrdom", + "a promise to your rival": "a promise to your rival", + "a naive promise": "a naive promise", + "an intimate promise": "an intimate promise", + "a misguided promise": "a misguided promise", + "a paradoxical promise": "a paradoxical promise", + "One promise must involve your fated person and their fate.": "One promise must involve your fated person and their fate.", + "two conflicting promises": "two conflicting promises", + "a protective promise": "a protective promise", + "a competitive promise": "a competitive promise", + "an impossible promise": "an impossible promise", + "Look": "Look", + "Stress": "Stress", + "in danger of eclipse!": "in danger of eclipse!", + "Sun": "Sun", + "Moon": "Moon", + "Stars": "Stars", + "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.1-3: You are in eclipse.4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:If sun was rolled, each other player advances their recovery clock by 2.If moon was rolled, each other player recovers 2 stress.If stars was rolled, each other player resets their armour and special armour uses.": "When you reach or exceed your stress limit, you roll for eclipse using your lowest attribute. While at your stress limit and not in eclipse, any additional stress you would take instead triggers another eclipse roll.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 1-3: You are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 4/5: Another protagonist can push themselves or spend a link to keep you from succumbing. If they do not, treat it as a 1-3 result and you are in eclipse.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 6: You hold on to hope, and stay in the struggle. The next time you take stress, roll for eclipse again.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  On a critical success, erase 1 spent segment of your transcendence track, and recover 5 stress. In addition, on a critical:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If sun was rolled, each other player advances their recovery clock by 2.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If moon was rolled, each other player recovers 2 stress.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • If stars was rolled, each other player resets their armour and special armour uses.", + "Eclipse": "Eclipse", + "When you eclipse—": "When you eclipse—", + "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!": "Who you really are clearly isn’t enough; only the mask is worthy of their love. You reject all aspects of your everyday self, and embrace the most superficial aspects of your persona. Give them what you know they want—effortless beauty, and extravagant drama!", + "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.": "No more wasting time with ‘friends’ or ‘feelings’, they just get in the way. It’s time to focus on something real and tangible, something that makes sense. You find a concrete, rational, and entirely impossible task to pursue to the exclusion of all else.", + "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.": "You’ve known all along that changing fate was impossible, yet here you are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You set aside caution for instinct, and pursue a direct course of action, heedless of consequence.", + "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.": "You are fractured. A sour note has shattered your harmony, and now there is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous. You are divided, and a difference of opinions keeps you separated.", + "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.": "Your shining example is not enough. This world is rotten to its core, corrupted by those too weak-willed to follow even the simplest rules. The slightest breach of your code must be met with uncompromising justice. Punish them until they repent.", + "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.": "Your friends are leeches and sycophants who will never wield real power. The strong do not owe the weak an explanation. Pursue your goals in the most violent and cruel manner you can. Doubly so if it would put your rival in their place.", + "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.": "You are not who they need you to be. You’re weak, useless, unworthy of their friendship. They have given so much to you, and in return you give them nothing. You throw yourself into danger, desperately seeking any way you might possibly be of use.", + "You escape eclipse": "You escape eclipse", + "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.": "when someone shows you the truth of their heart, and you reveal your identity to them. They add a promise about keeping your secret.", + "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.": "when someone works alongside you on your task, without judgement, and you let the task go incomplete and unresolved.", + "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.": "when your fated person defies your predictions and shows you they can alter the course of fate. Change either your fated person, their fate, or both.", + "when someone else mediates your dispute, and your halves are able to reconcile their differences.": "when someone else mediates your dispute, and your halves are able to reconcile their differences.", + "when someone shows you something pure and beautiful, and you set aside your crusade.": "when someone shows you something pure and beautiful, and you set aside your crusade.", + "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.": "when you see that your rival isn’t intimidated by you, and the two of you accomplish something together. You may choose a new rival.", + "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.": "only when someone engages you in a dialogue about your feelings, and shows you that they have felt the same.", + "transcendence ends": "transcendence ends", + "Harm": "Harm", + "need help": "need help", + "less effect": "less effect", + "Armor": "Armor", + "Special": "Special", + "Links": "Links", + "Spending Links": "Spending Links", + "Spend links on allies:You or linked protag recover 2 stressThey ignore 1 harm tagGrant +1d to ally’s actionPrevent their eclipse on a 4/5 result": "Spend links on allies:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • You or linked protag recover 2 stress
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • They ignore 1 harm tag
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Grant +1d to ally’s action
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Prevent their eclipse on a 4/5 result
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Player Agenda": "Player Agenda", + "Play to find out what happensBe a fan of the other playersReveal your inner worldHold on, but lightlyKeep hope in your heartSee things through a queer lensExplore the darkness": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Play to find out what happens
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Be a fan of the other players
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Reveal your inner world
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Hold on, but lightly
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Keep hope in your heart
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • See things through a queer lens
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Explore the darkness
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Playset & Playbook": "Playset & Playbook", + "Special Abilities": "Special Abilities", + "Behind the mask": "Behind the mask", + "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.": "Your transcendent and mundane selves lead separate lives, and no one knows that they are the same person. Your transcendent self wears a mask: describe it.", + "Working from the shadows": "Working from the shadows", + "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.": "When you secretly set up another character’s action, roll +1d. If they succeed, mark xp.", + "Phantom": "Phantom", + "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.": "You may expend your special armour to resist any consequence that would cause you to be detected or overlooked, or to immediately seize the attention of everyone present.", + "Shrouded in secrets": "Shrouded in secrets", + "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.": "No one can unmask you without your permission. Gain +1d when your mundane identity conceals your true purpose, or helps you escape notice.", + "Cover story": "Cover story", + "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?": "You may choose to take -1d to your obligation roll to fill any remaining segments of your recovery clock. What’s your cover story for your injuries?", + "Two steps ahead": "Two steps ahead", + "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.": "Two times per mission, you can assist a team mate without spending stress. Tell us how you prepared for this situation.", + "Stranger to kindness": "Stranger to kindness", + "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.": "You cannot make a connection, or help a friend recover in downtime. When you roll obligation, always roll stars. When you investigate, take +1d.", + "Oblivious": "Oblivious", + "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.": "You may expend your special armour to resist consequences of emotional trauma, or to be completely overlooked until you take a direct action.", + "Safe distance": "Safe distance", + "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.": "You can make a connection and help a friend recover by leaving anonymous gifts. When you do so, take +1d. If you watch them receive the gift, you can ask their player one question from their gather info list.", + "No sleep": "No sleep", + "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.": "During each downtime phase, you get two ticks to distribute among any long term project clocks. Whenever you complete a project, mark xp.", + "Things feel": "Things feel", + "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.": "You can empathize with non-human things as if they were people. If you use this to gather info, you may ask questions from any playbook currently in play.", + "Know it all": "Know it all", + "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture": "You have encyclopaedic knowledge on a topic. Take +1d when you gather info relating to the chosen topic. Take this ability again to choose an additional option. Available topics: plants and animals - magic rituals - engineering - ancient lore - pop culture", + "Fated": "Fated", + "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?": "You travelled through time to change another protagonist’s fate. What perilous fate are you here to prevent? Whose fate is it?", + "Dark omen": "Dark omen", + "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.": "When you use your impossible knowledge to persuade someone, gain +1 effect level. If a fate you warned of comes to pass, mark xp.", + "Saw it coming": "Saw it coming", + "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.": "You can expend your special armour to resist any consequence relating to surprise or misfortune, to be in two places at once, or perform some similar feat of time manipulation.", + "Oracle": "Oracle", + "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.": "You can perceive the myriad timelines leading from past to future. When you gather info, gain +1 effect level. If it relates to your fated person, take +1d as well.", + "My very best friend": "My very best friend", + "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.": "When you connect with your fated person, gain +1d. When they connect with you, mark +1 link.", + "Out of time": "Out of time", + "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.": "You are outside the regular flow of time, and injuries fade from you quickly. Permanently fill one segment of your recovery clock. Other players roll +1d to help you recover.", + "Rewind, return": "Rewind, return", + "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?": "You have been through this timeline at least once before. Flashbacks cost 1 less stress than normal. How did this go wrong the first time?", + "In harmony": "In harmony", + "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.": "You are a relationship, two people whose love has bound them into a single form and identity. Should you ever be separated, all actions you make are desperate until you are reunited. You roll +1d to gather info about relationships.", + "Split attention": "Split attention", + "You may take an additional action in each downtime phase.": "You may take an additional action in each downtime phase.", + "Inseparable": "Inseparable", + "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.": "You may expend your special armour to resist any consequence that would impact your relationships with others, or within yourself, or to magically appear from within your allies.", + "Synchronized": "Synchronized", + "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.": "When you are involved in a group action you may count multiple 6s from different rolls as a critical success. When leading, you take at most 1 stress regardless of the number of failed rolls during a group action.", + "Bonds of love": "Bonds of love", + "You start each downtime with 2 links with yourself.": "You start each downtime with 2 links with yourself.", + "Perfect pitch": "Perfect pitch", + "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.": "Your voice is polyphonic, and eerily beautiful. Your allies can always hear you speak, regardless of distance or other interference. When you sing to inspire your allies, or soothe the troubled hearts of foes, roll +1d.", + "Honour bound": "Honour bound", + "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.": "You live by a code. Your code forbids all but one of the following: violence, lying, admitting fault, asking for help. At the end of a mission, if you did not violate your code, mark xp. If none of the protagonists broke your code, also mark series xp.", + "Watchful": "Watchful", + "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.": "When you protect an ally, take +1d to your resistance roll. When you gather info to anticipate possible threats in the current situation, you gain +1 effect level.", + "You don’t have to feel it": "You don’t have to feel it", + "You reduce all penalties from harm by one level. Level 4 harm is still fatal.": "You reduce all penalties from harm by one level. Level 4 harm is still fatal.", + "Constant care": "Constant care", + "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.": "When you help a friend recover, you also recover based on your roll. When you gather info, you can always ask “Who here is hurting?” for free.", + "Here for you": "Here for you", + "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.": "You may expend your special armour to resist consequences suffered when you protect an ally, or to give +1d to someone else’s action.", + "Righteous": "Righteous", + "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.": "When you confront a deadly foe, they are humbled by your bravery. When you forgive a humbled foe, take +1d on your roll.", + "Something to prove": "Something to prove", + "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:": "Choose another protagonist to be your rival. You always have exactly one rival. Put their name here:", + "Reckless": "Reckless", + "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.": "When you make a desperate roll, you may choose to get +1d for the roll if you also take -1d to any resistance rolls against consequences from your actions.", + "Jaded": "Jaded", + "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.": "You may expend your special armour to resist any consequence of your rival’s actions, or to act before your rival does.", + "Pathetic!": "Pathetic!", + "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.": "When you gather info, you can always ask “Where’s my rival, what are they doing?” for free. If your rival is about to suffer fatal harm, or fall into eclipse, you can choose to be there and protect them, regardless of circumstances.", + "Old loyalties": "Old loyalties", + "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?": "The group’s adversaries are not immediately hostile towards you, and you can interact with them as peers. What role did you once serve among them?", + "Anything you do, I do better": "Anything you do, I do better", + "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.": "When you assist your rival, you grant them +2d and take 2 stress. If you refuse your rival’s help, or they refuse yours, mark xp.", + "Only mortal": "Only mortal", + "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.": "You cannot transcend, and you cannot have special armour. You get an additional action during downtime. You get +1d when rolling to make a connection. When only you can save one of your friends from fatal harm or severe consequence, and you do it, you can discard this ability and gain Hero’s destiny instead.", + "Hero’s destiny": "Hero’s destiny", + "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.": "You have embraced your heroic destiny. You gain increased effect when fighting your most powerful foes. Gain +1d when rolling eclipse. You may only transcend when an ally suffers consequences from an action. Immediately mark one transcendent ability on your playbook when you gain this ability.", + "Call out": "Call out", + "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.": "When you confront someone about their bad behaviour roll +1d. If they are unrepentant, mark xp.", + "Worth saving": "Worth saving", + "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.": "When you run foolishly into danger, and no one comes to help you, mark xp. Your allies roll +1d when they protect you from consequences.", + "Heartfelt": "Heartfelt", + "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.": "When gathering information about someone’s emotions, roll +1d, and you can always ask a player “what is your character really feeling?” for free.", + "Believe in me": "Believe in me", + "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.": "Links on your sheet, and links with you on other player’s sheets, may be spent to affect any character.", + "Veteran ability": "Veteran ability", + "(choose from any playbook)": "(choose from any playbook)", + "Working from the shadows (Enigma)": "Working from the shadows (Enigma)", + "Phantom (Enigma)": "Phantom (Enigma)", + "Shrouded in secrets (Enigma)": "Shrouded in secrets (Enigma)", + "Cover story (Enigma)": "Cover story (Enigma)", + "Two steps ahead (Enigma)": "Two steps ahead (Enigma)", + "Oblivious (Stranger)": "Oblivious (Stranger)", + "Safe distance (Stranger)": "Safe distance (Stranger)", + "No sleep (Stranger)": "No sleep (Stranger)", + "Things feel (Stranger)": "Things feel (Stranger)", + "Know it all (Stranger)": "Know it all (Stranger)", + "Dark omen (Time Traveller)": "Dark omen (Time Traveller)", + "Saw it coming (Time Traveller)": "Saw it coming (Time Traveller)", + "Oracle (Time Traveller)": "Oracle (Time Traveller)", + "My very best friend (Time Traveller)": "My very best friend (Time Traveller)", + "Out of time (Time Traveller)": "Out of time (Time Traveller)", + "Rewind, return (Time Traveller)": "Rewind, return (Time Traveller)", + "Split attention (Harmony)": "Split attention (Harmony)", + "Inseparable (Harmony)": "Inseparable (Harmony)", + "Synchronized (Harmony)": "Synchronized (Harmony)", + "Bonds of love (Harmony)": "Bonds of love (Harmony)", + "Perfect pitch (Harmony)": "Perfect pitch (Harmony)", + "Watchful (Guardian)": "Watchful (Guardian)", + "You don’t have to feel it (Guardian)": "You don’t have to feel it (Guardian)", + "Constant care (Guardian)": "Constant care (Guardian)", + "Here for you (Guardian)": "Here for you (Guardian)", + "Righteous (Guardian)": "Righteous (Guardian)", + "Reckless (Outsider)": "Reckless (Outsider)", + "Jaded (Outsider)": "Jaded (Outsider)", + "Pathetic! (Outsider)": "Pathetic! (Outsider)", + "Old loyalties (Outsider)": "Old loyalties (Outsider)", + "Anything you do, I do better (Outsider)": "Anything you do, I do better (Outsider)", + "Call out (Unlikely Hero)": "Call out (Unlikely Hero)", + "Worth saving (Unlikely Hero)": "Worth saving (Unlikely Hero)", + "Heartfelt (Unlikely Hero)": "Heartfelt (Unlikely Hero)", + "Believe in me (Unlikely Hero)": "Believe in me (Unlikely Hero)", + "The big reveal": "The big reveal", + "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.": "The moment you transcend, you may choose to immediately disappear, and may reappear at any time in the place of your choosing.", + "Watch this!": "Watch this!", + "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you": "When you push yourself choose one of the following additional benefits: Perform a superhuman feat of athletics - deliver a monologue without anyone interrupting you", + "Powerful friends": "Powerful friends", + "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.": "Once per mission you may flash back to a special downtime action, taken as your transcendent self. Shift the results of the roll up one step.", + "Ex machina": "Ex machina", + "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs": "When you push yourself, choose one of the following additional benefits: you compel non-human things around you to hinder or distract your foes - you compel the environment to change itself to suit your needs", + "Deeper understanding": "Deeper understanding", + "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.": "When you gather info, gain +1 effect. When a transcended ally acts on information you provide, they gain 1 link with you.", + "Here’s one I prepared earlier": "Here’s one I prepared earlier", + "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally": "Once per transcendence you may activate a flashback without spending stress to create a device that does one of the following: Allow for an escape - reveal unexpected information - create an opportunity for an ally", + "Clock stopper": "Clock stopper", + "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.": "If ever there is a question of who acts first, it’s you. Once per mission, when the director advances a clock, you may say “no” and the clock does not advance.", + "On the other side of time": "On the other side of time", + "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time": "When you push yourself choose one of the following additional benefits: You trade places with your fated person - you briefly remove an ally or foe from the flow of time", + "Lost cause": "Lost cause", + "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.": "Once per transcendence, when an ally suffers severe consequences, you may choose to abandon this timeline for a better one. Consequences they would have suffered are replaced by your suffering level 3 harm: Traveller’s despair. Your relationship to the person you save is different in this timeline, they will tell you how.", + "Powerful presence": "Powerful presence", + "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.": "When you transcend, your scale increases, and your effect level changes accordingly where size is a factor.", + "As one": "As one", + "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.": "When you lead a group action or receive an assist while transcended, you briefly incorporate others into your harmony. You may roll the highest action rating among all participants instead of your own action rating.", + "Beacon": "Beacon", + "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.": "Once per transcendence, you may uplift your allies with a speech, or song. When you do, it counts as spending a link on each ally that can hear you. They choose which link effect to use.", + "Indomitable": "Indomitable", + "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.": "You suffer at most 2 stress when resisting consequences, and get +1d when rolling eclipse.", + "How Dare You": "How Dare You", + "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.": "When you strike back against someone who has harmed one of your friends, gain +1 effect. If your action succeeds, you recover 1 stress.", + "Bolstering presence": "Bolstering presence", + "When you assist or set up a teammate, they mark 1 segment on their recovery clock.": "When you assist or set up a teammate, they mark 1 segment on their recovery clock.", + "Brutish": "Brutish", + "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.": "When you push yourself, choose one of the following additional benefits: perform a superhuman feat of physical force - destroy an obstacle between you and your rival.", + "This one’s mine!": "This one’s mine!", + "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.": "Once you engage a foe, neither of you may back down until one of you is defeated. While you are engaged with your foe, only your rival can assist you, and other foes will not interfere. Your rival may take your place at any time, but must finish what you started.", + "Relentless": "Relentless", + "While transcended, each other protagonist counts as your rival.": "While transcended, each other protagonist counts as your rival.", + "The big reveal (Enigma)": "The big reveal (Enigma)", + "Watch this! (Enigma)": "Watch this! (Enigma)", + "Powerful friends (Enigma)": "Powerful friends (Enigma)", + "Ex machina (Stranger)": "Ex machina (Stranger)", + "Deeper understanding (Stranger)": "Deeper understanding (Stranger)", + "Here’s one I prepared earlier (Stranger)": "Here’s one I prepared earlier (Stranger)", + "Clock stopper (Time Traveller)": "Clock stopper (Time Traveller)", + "On the other side of time (Time Traveller)": "On the other side of time (Time Traveller)", + "Lost cause (Time Traveller)": "Lost cause (Time Traveller)", + "Powerful presence (Harmony)": "Powerful presence (Harmony)", + "As one (Harmony)": "As one (Harmony)", + "Beacon (Harmony)": "Beacon (Harmony)", + "Indomitable (Guardian)": "Indomitable (Guardian)", + "How Dare You (Guardian)": "How Dare You (Guardian)", + "Bolstering presence (Guardian)": "Bolstering presence (Guardian)", + "Brutish (Outsider)": "Brutish (Outsider)", + "This one’s mine! (Outsider)": "This one’s mine! (Outsider)", + "Relentless (Outsider)": "Relentless (Outsider)", + "Clocks": "Clocks", + "Set clock size...": "Set clock size...", + "Defy": "Defy", + "Empathize": "Empathize", + "Express": "Express", + "Confess": "Confess", + "Forgive": "Forgive", + "Perceive": "Perceive", + "Analyze": "Analyze", + "Conceal": "Conceal", + "Flow": "Flow", + "Each time you make a desperate roll, mark 1xp in that action’s attribute.": "Each time you make a desperate roll, mark 1xp in that action’s attribute.", + "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.": "At the end of each session, for each item below, mark 1xp (in your playbook or attribute) or 2xp if that item occurred multiple times.", + "You addressed a challenge with": "You addressed a challenge with", + "mystery or ostentatious action": "mystery or ostentatious action", + "knowledge or subtlety": "knowledge or subtlety", + "foresight or revelation": "foresight or revelation", + "understanding or coordination": "understanding or coordination", + "kindness or self sacrifice": "kindness or self sacrifice", + "individual action or aggression": "individual action or aggression", + "compassion or honesty": "compassion or honesty", + "You expressed your beliefs, drives, role, or background": "You expressed your beliefs, drives, role, or background", + "You struggled with issues from your promises or obligation": "You struggled with issues from your promises or obligation", + "You embodied your Eclipse, or displayed the contents of your heart": "You embodied your Eclipse, or displayed the contents of your heart", + "Gather Info": "Gather Info", + "What does [X] intend to do?Who here is keeping secrets?Where can I find [X]?Where’s the vulnerability here?Where can I stay hidden?What does [X] really want?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What does [X] intend to do?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is keeping secrets?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where can I find [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where’s the vulnerability here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where can I stay hidden?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What does [X] really want?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "What is hidden here?Where can I gain an edge?What is the purpose of [X]?Who/what doesn’t belong here?What might happen if I [X]?Who/what here is isolated or alone?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is hidden here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where can I gain an edge?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is the purpose of [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who/what doesn’t belong here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who/what here is isolated or alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "What do I remember about [X]?What really happen(s/ed) here?What defies the flow of time?What is already in motion here?What might happen if I [X]?What is different about [X] this time?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What do I remember about [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What really happen(s/ed) here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What defies the flow of time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is already in motion here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What might happen if I [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is different about [X] this time?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Who here can best help me?What are you really feeling?Who here is at their limit?How are [X] and [Y] connected?Who here feels alone?What here is incomplete?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here can best help me?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is at their limit?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • How are [X] and [Y] connected?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here feels alone?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What here is incomplete?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "What is most dangerous here?Who here is afraid?How can I help [X]?Who will my foes try to single out?Who here is willing to do violence?Who here is hurting?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is afraid?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • How can I help [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who will my foes try to single out?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is willing to do violence?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is hurting?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "Where’s my rival, what are they doing?What are your secret pains?How can I gain an edge here?What’s the danger no one else sees?What’s really going on here?What here can be broken?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where’s my rival, what are they doing?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What are your secret pains?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • How can I gain an edge here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What’s the danger no one else sees?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What’s really going on here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What here can be broken?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "What is most dangerous here?Who here is feeling [X]?What are you really feeling?Who here is strong or vulnerable?Where can I find beauty here?What are your unmet needs?": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What is most dangerous here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is feeling [X]?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What are you really feeling?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Who here is strong or vulnerable?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Where can I find beauty here?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • What are your unmet needs?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "When you roll...1-3: 1 question.4-5: 1 question and 1 follow-up.6: 2 questions and 1 follow-up.Critical: Improved effect, additional questions, or volunteered information.": "When you roll...
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1-3: 1 question.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4-5: 1 question and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6: 2 questions and 1 follow-up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Critical: Improved effect, additional questions, or volunteered information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ", + "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.If moon is rolled, your obligation breaks your heart, and drives you to despair.If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.": "When you roll obligation, roll your lowest attribute, taking stress equal to 6 minus the die result. On a critical success, you get an additional downtime action.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    For any result, we narrate what this means for the characters. This might mean some dialogue, or moments of in-character play, or you might choose to narrate what happens to the characters. Use the attribute rolled as a guide for the ways in which the obligation affects your character:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • If sun is rolled, your obligation involves scary people or circumstances, or is physically taxing.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • If moon is rolled, your obligation breaks your heart, and drives you to despair.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • If stars is rolled, your obligation puts you under social pressure, or sets off your anxiety.", + "Downtime": "Downtime", + "Downtime action results that affect tracks, clocks, or links award them based on the following table:1-3: 2 segments marked or links given4/5: 3 segments marked or links given6: 4 segments marked or links givenA critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.": "Downtime action results that affect tracks, clocks, or links award them based on the following table:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 1-3: 2 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 4/5: 3 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • 6: 4 segments marked or links given
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      A critical success will have different results depending on the specific action, but generally results in 5 segments being marked plus an additional benefit.", + "Bonus Die": "Bonus Die", + "Push yourself (take 2 stress) or accept a Poisoned Promise": "Push yourself (take 2 stress) or accept a Poisoned Promise", + "Teamwork": "Teamwork", + "Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.": "
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Assist a teammate: Take 1 stress to give another player +1d. You might also suffer consequences from the roll. Only one person may assist a roll.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Lead a group action: Roll for each character who participates. The single best roll counts as the action result, which applies to every character that rolled. The leader marks 1 stress for each 1-3 result rolled by the group.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Protect a teammate: Face danger on behalf of a teammate. Step in to suffer a consequence in their place. You may roll to resist as normal, if you wish.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      • Set up a teammate: Set up another character with your action. If you achieve it, any team members who follow up get +1 effect or improved position.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      " +} \ No newline at end of file diff --git a/HarnMaster3/harnsheet.html b/HarnMaster3/harnsheet.html index f8bb4b91fb..90f38a120e 100644 --- a/HarnMaster3/harnsheet.html +++ b/HarnMaster3/harnsheet.html @@ -636,7 +636,7 @@
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      20230422 - Version 2.9.1

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Various layout adjustments for mobile web layout (note: not styling for mobile app, not enough documentation available to do that).

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      20230408 - Version 2.9

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      diff --git a/HarnMaster3/harnstyle.css b/HarnMaster3/harnstyle.css index 3c0a361db9..09712803c9 100644 --- a/HarnMaster3/harnstyle.css +++ b/HarnMaster3/harnstyle.css @@ -511,11 +511,15 @@ input[type="hidden"].showhorse[value="0"] ~ .inven-personal { .weapons-grid, .weapons-grid .repcontainer > .repitem { display: grid; - grid-template-columns: 8.5em 1em repeat(3, 2.2em) repeat(2, 2.7em) repeat(5, 2.2em) 2.7em 2.7em 2.3em 2.5em 2.3em 2.2em 1fr; + grid-template-columns: repeat(4, 2.1em) 1em repeat(3, 2.2em) repeat(2, 2.7em) repeat(5, 2.2em) 2.7em 2.7em 2.3em 2.5em 2.3em 2.2em 1fr; align-items: center; align-content: baseline; } +.weapon-label { + grid-column: span 4; +} + .missileweapons-grid, .missileweapons-grid .repcontainer > .repitem { display: grid; @@ -716,6 +720,7 @@ empty rule for notegrid, use this for additional styling if desired .charsheet .repcontainer, .charsheet .repcontrol { + display: grid; grid-column: 1/-1; } @@ -1498,6 +1503,29 @@ h1.tab-header { margin-right: 50px; } +/* adjust some styling for smaller screens */ +.skill-section-title { + padding: 0px; +} + +.charsheet label { + padding: 0.2em 3px; +} + +.ui-dialog .charsheet .attribs-grid input, .ui-dialog .charsheet .horseattribs-grid input { + padding: 0.18em 3px; +} + +.section-title-half { + grid-column: 1 / span 12; + display: flex; +} + +.ui-dialog .charsheet label, .ui-dialog .charsheet input, .ui-dialog .charsheet select { + height: auto; + padding: 0.2em 3px; +} + /* layout all content in one column */ .character-grid { @@ -1538,38 +1566,38 @@ h1.tab-header { } .combat { - grid-column: 1 / span 6; + grid-column: 1 / span 12; grid-row: 13; } .load { - grid-column: 7 / span 3; - grid-row: 13; + grid-column: 1 / span 6; + grid-row: 14; } .penalties { - grid-column: 10 / span 3; - grid-row: 13; + grid-column: 7 / span 6; + grid-row: 14; } .armorprotection { grid-column: span 12; - grid-row: 14; + grid-row: 15; } .injuries { grid-column: span 12; - grid-row: 15; + grid-row: 16; } .carriedweapons { grid-column: 1 / span 12; - grid-row: 16; + grid-row: 17; } .carriedmissileweapons { grid-column: 1 / span 12; - grid-row: 17; + grid-row: 18; } .magic { @@ -1578,7 +1606,7 @@ h1.tab-header { .piety { grid-column: 1 / span 12; - grid-row: 22; + grid-row: 24; } .basichorseinfo { @@ -1693,12 +1721,19 @@ h1.tab-header { .missileweapons-grid, .missileweapons-grid .repcontainer > .repitem { display: grid; - grid-template-columns: 7.5em 2.5em repeat(6, 2.2em) 1em 1fr; + grid-template-columns: 1fr repeat(12, 2.1em); align-items: center; align-content: baseline; font-size: 1em; } +.weapons-grid, .weapons-grid .repcontainer > .repitem { + grid-template-columns: repeat(12, 1fr); +} + +.weapon-note { + grid-column: 1 / span 12; +} .armorinvengrid, .armorinvengrid .repcontainer > .repitem { display: grid; @@ -1707,6 +1742,11 @@ h1.tab-header { align-content: baseline; } +.repitem > .width-2col { + /* adjust 2 column width for weapon notes in mobile view */ + grid-column: span 4; +} + .armourareawrapper, .mw-extraranges, .invensectionwrapper, @@ -1718,7 +1758,7 @@ h1.tab-header { } .magic-grid, .magic-grid .repcontainer > .repitem { - grid-template-columns: 1fr 20px 0.5fr repeat(3, 2em) 3em repeat(3, 2em) 2.2em; + grid-template-columns: 1fr 1fr 5px repeat(3, 1.8em) 3em repeat(3, 2em) 2em; margin-bottom: 1em; } @@ -1742,4 +1782,10 @@ h1.tab-header { margin: 0.5em 0; } +.ui-dialog .charsheet .repcontrol_edit, .ui-dialog .charsheet .repcontrol_add { + float: right; + height: auto; + padding: 1em 0px; +} + } \ No newline at end of file diff --git a/Kult Divinity Lost/translations/af.json b/Kult Divinity Lost/translations/af.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/af.json +++ b/Kult Divinity Lost/translations/af.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/ca.json b/Kult Divinity Lost/translations/ca.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/ca.json +++ b/Kult Divinity Lost/translations/ca.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/cs.json b/Kult Divinity Lost/translations/cs.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/cs.json +++ b/Kult Divinity Lost/translations/cs.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/da.json b/Kult Divinity Lost/translations/da.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/da.json +++ b/Kult Divinity Lost/translations/da.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/de.json b/Kult Divinity Lost/translations/de.json index 268f49c702..b3ef9065f5 100644 --- a/Kult Divinity Lost/translations/de.json +++ b/Kult Divinity Lost/translations/de.json @@ -1,7 +1,7 @@ { "pageone-u": "Seite 1", "pagetwo-u": "Seite 2", - "show-modifier-u": "Show modifier popup for rolls?", + "show-modifier-u": "Zeige Modifikator-Popup für Würfe?", "name-u": "Name", "archetype-u": "Archetyp", "occupation-u": "Beruf", @@ -27,10 +27,11 @@ "violence-mv-u": "Jemanden angreifen", "soul-u": "Seele", "soul-mv-u": "Die Illusion durchschauen", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dunkle Geheimnisse", "disadvantages-u": "Nachteile", "disadvantages-roll-u": "Wurf auf Nachteil", - "disadvantages-roll-gm-u": "Roll to GM", + "disadvantages-roll-gm-u": "Wurf an den SL", "advantages-u": "Vorteile", "advantages-roll-u": "Wurf auf Vorteil", "relations-u": "Beziehungen", diff --git a/Kult Divinity Lost/translations/el.json b/Kult Divinity Lost/translations/el.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/el.json +++ b/Kult Divinity Lost/translations/el.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/en.json b/Kult Divinity Lost/translations/en.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/en.json +++ b/Kult Divinity Lost/translations/en.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/es.json b/Kult Divinity Lost/translations/es.json index c0fb514302..dda0066954 100644 --- a/Kult Divinity Lost/translations/es.json +++ b/Kult Divinity Lost/translations/es.json @@ -27,6 +27,7 @@ "violence-mv-u": "Entablar combate", "soul-u": "Alma", "soul-mv-u": "Ver más allá de la ilusión", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Secretos inconfesables", "disadvantages-u": "Desventajas", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/fi.json b/Kult Divinity Lost/translations/fi.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/fi.json +++ b/Kult Divinity Lost/translations/fi.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/fr.json b/Kult Divinity Lost/translations/fr.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/fr.json +++ b/Kult Divinity Lost/translations/fr.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/he.json b/Kult Divinity Lost/translations/he.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/he.json +++ b/Kult Divinity Lost/translations/he.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/hu.json b/Kult Divinity Lost/translations/hu.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/hu.json +++ b/Kult Divinity Lost/translations/hu.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/it.json b/Kult Divinity Lost/translations/it.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/it.json +++ b/Kult Divinity Lost/translations/it.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/ja.json b/Kult Divinity Lost/translations/ja.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/ja.json +++ b/Kult Divinity Lost/translations/ja.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/ko.json b/Kult Divinity Lost/translations/ko.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/ko.json +++ b/Kult Divinity Lost/translations/ko.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/nl.json b/Kult Divinity Lost/translations/nl.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/nl.json +++ b/Kult Divinity Lost/translations/nl.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/pb.json b/Kult Divinity Lost/translations/pb.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/pb.json +++ b/Kult Divinity Lost/translations/pb.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/pl.json b/Kult Divinity Lost/translations/pl.json index c5ee4d21ea..9822d97ac7 100644 --- a/Kult Divinity Lost/translations/pl.json +++ b/Kult Divinity Lost/translations/pl.json @@ -27,6 +27,7 @@ "violence-mv-u": "Przystąp do walki", "soul-u": "Dusza", "soul-mv-u": "Przejrzyj Iluzję", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Mroczne Sekrety", "disadvantages-u": "Komplikacje", "disadvantages-roll-u": "Rzuć utrudnienie", diff --git a/Kult Divinity Lost/translations/pt.json b/Kult Divinity Lost/translations/pt.json index 4384a52320..c80374fc61 100644 --- a/Kult Divinity Lost/translations/pt.json +++ b/Kult Divinity Lost/translations/pt.json @@ -27,6 +27,7 @@ "violence-mv-u": "Participar do Combate", "soul-u": "Alma", "soul-mv-u": "Ver Através da Ilusão", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Segredos Sombrios", "disadvantages-u": "Desvantagens", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/ru.json b/Kult Divinity Lost/translations/ru.json index a04c6f6c8d..cfa7589b38 100644 --- a/Kult Divinity Lost/translations/ru.json +++ b/Kult Divinity Lost/translations/ru.json @@ -27,6 +27,7 @@ "violence-mv-u": "Вступить в Бой", "soul-u": "Душа", "soul-mv-u": "Видеть сквозь иллюзию", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Темные секреты", "disadvantages-u": "Недостатки", "disadvantages-roll-u": "Бросок с помехой", diff --git a/Kult Divinity Lost/translations/sl.json b/Kult Divinity Lost/translations/sl.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/sl.json +++ b/Kult Divinity Lost/translations/sl.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/sv.json b/Kult Divinity Lost/translations/sv.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/sv.json +++ b/Kult Divinity Lost/translations/sv.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/tr.json b/Kult Divinity Lost/translations/tr.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/tr.json +++ b/Kult Divinity Lost/translations/tr.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/uk.json b/Kult Divinity Lost/translations/uk.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/uk.json +++ b/Kult Divinity Lost/translations/uk.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Kult Divinity Lost/translations/zh.json b/Kult Divinity Lost/translations/zh.json index e2c6471735..3b0d390730 100644 --- a/Kult Divinity Lost/translations/zh.json +++ b/Kult Divinity Lost/translations/zh.json @@ -27,6 +27,7 @@ "violence-mv-u": "Engage in Combat", "soul-u": "Soul", "soul-mv-u": "See Through the Illusion", + "helphinder-mv-u": "Helping or Hindering", "darksecrets-u": "Dark Secrets", "disadvantages-u": "Disadvantages", "disadvantages-roll-u": "Roll Disadvantage", diff --git a/Liminal/liminal.css b/Liminal/liminal.css index 9d29558a8d..8b7e204830 100644 --- a/Liminal/liminal.css +++ b/Liminal/liminal.css @@ -1,14 +1,12 @@ /* Set the min-width so that when the window is resized the look will stay consistant */ .charsheet { - /*background-color: #8bb;*/ background-color:#9EBFBB; background-size: cover; width:825px; min-width:825px; min-height:400px; margin:0; - /*background-image: url('https://d1vzi28wh99zvq.cloudfront.net/images/4329/267203.jpg');*/ } /* Universal styling applied to all elements of these types */ @@ -54,6 +52,10 @@ "traits traits traits other other other" } +.charsheet .sheet-character label { + color:#333; +} + /* BASIC INFO */ .sheet-basicinfo { @@ -108,6 +110,7 @@ margin-top:-5px; font-weight: bold; font-size:1em; + max-width: 105px; } .sheet-skills input { display: inline-block; @@ -291,6 +294,10 @@ textarea { width:720px; } +.charsheet .sheet-crew label { + color:#333; +} + .sheet-crew-relationships h3 { padding-right:14px; } @@ -324,3 +331,82 @@ textarea { .sheet-crew-relationships textarea { height:60px; } + + +.charsheet .sheet-mods label { + color:#333; +} + + +/* ROLL TEMPLATE */ +.sheet-rolltemplate-liminal { + margin-left: -37px; +} +.withoutavatars .sheet-rolltemplate-liminal { + margin-left: -7px; +} + +.sheet-rolltemplate-liminal .sheet-container { + border: 1px solid; + border-color: #277F84; +} + +/* Header formatting - title and subtitle */ +.sheet-rolltemplate-liminal .sheet-header { + background-color: #277F84; + text-align: left; + color: white; + padding: 5px; +} +.sheet-rolltemplate-liminal .sheet-title { + font-size:1.1em; +} +.sheet-rolltemplate-liminal .sheet-subtitle { + font-size:.9em; +} + + +/* Allprops part */ +.sheet-rolltemplate-liminal .sheet-content { + display: grid; + background: #FFF; + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; +} +.sheet-rolltemplate-liminal .sheet-content > div { + padding: 5px; +} + +/* Left column */ +.sheet-rolltemplate-liminal .sheet-content .sheet-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} + +/* Empty rule, use this if you want to change the right column +.sheet-rolltemplate-liminal .sheet-value { +} +*/ + +/* Make even-numbered rows grey */ +.sheet-rolltemplate-liminal .sheet-content :nth-child(4n+3), +.sheet-rolltemplate-liminal .sheet-content :nth-child(4n) { + background:#EEE; +} + +/* Description field */ +.sheet-rolltemplate-liminal .sheet-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} + +/* set the inline roll result so it doesn't look awful in dark mode */ +.sheet-rolltemplate-liminal .sheet-container .inlinerollresult { + background-color:#DAE7E5; + border: 1px solid #333; + color:#black; +} diff --git a/Liminal/liminal.html b/Liminal/liminal.html index 5e68f30371..7766243faf 100644 --- a/Liminal/liminal.html +++ b/Liminal/liminal.html @@ -28,25 +28,25 @@

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + {{#title}}
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + diff --git a/Ordem Paranormal/ordemparanormal.png b/Ordem Paranormal/ordemparanormal.png new file mode 100644 index 0000000000..76157d4d12 Binary files /dev/null and b/Ordem Paranormal/ordemparanormal.png differ diff --git a/Ordem Paranormal/ordemparanormalLogo.png b/Ordem Paranormal/ordemparanormalLogo.png new file mode 100644 index 0000000000..347f2daa8d Binary files /dev/null and b/Ordem Paranormal/ordemparanormalLogo.png differ diff --git a/Ordem Paranormal/sheet.json b/Ordem Paranormal/sheet.json new file mode 100644 index 0000000000..9ad973f756 --- /dev/null +++ b/Ordem Paranormal/sheet.json @@ -0,0 +1,31 @@ +{ + "html": "ordemparanormal.html", + "css": "ordemparanormal.css", + "authors": "Rafael Figueiredo Zanetti", + "preview": "ordemparanormal.png", + "instructions": "Ficha de Ordem Paranormal desenvolvida pela Pixel Crítico em parceria com Jambo Editora.", + "legacy": true, + "printable": false, + "useroptions": [ + { + "attribute": "game_system", + "displayname": "Sistema de Jogo:", + "displaytranslationkey": "game-system:-u", + "type": "select", + "options": ["Ordem Paranormal"], + "optiontranslationkeys": ["ordemparanormal-nome"], + "description": "", + "descriptiontranslationkey": "" + }, + { + "attribute": "ficha_modificadores", + "displayname": "Modificadores Globais", + "displaytranslationkey": "globals-sheet-selector:-u", + "type": "checkbox", + "value": "1", + "checked": "checked", + "description": "Habilita o uso de Modificadores Globais.", + "descriptiontranslationkey": "globals-sheet-info" + } + ] +} diff --git a/Ordem Paranormal/translation.json b/Ordem Paranormal/translation.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translation.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/af.json b/Ordem Paranormal/translations/af.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/af.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/ca.json b/Ordem Paranormal/translations/ca.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/ca.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/cs.json b/Ordem Paranormal/translations/cs.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/cs.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/da.json b/Ordem Paranormal/translations/da.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/da.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/de.json b/Ordem Paranormal/translations/de.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/de.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/el.json b/Ordem Paranormal/translations/el.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/el.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/en.json b/Ordem Paranormal/translations/en.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/en.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/es.json b/Ordem Paranormal/translations/es.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/es.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/fi.json b/Ordem Paranormal/translations/fi.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/fi.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/fr.json b/Ordem Paranormal/translations/fr.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/fr.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/he.json b/Ordem Paranormal/translations/he.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/he.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/hu.json b/Ordem Paranormal/translations/hu.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/hu.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/it.json b/Ordem Paranormal/translations/it.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/it.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/ja.json b/Ordem Paranormal/translations/ja.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/ja.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/ko.json b/Ordem Paranormal/translations/ko.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/ko.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/nl.json b/Ordem Paranormal/translations/nl.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/nl.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/pb.json b/Ordem Paranormal/translations/pb.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/pb.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/pl.json b/Ordem Paranormal/translations/pl.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/pl.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/pt.json b/Ordem Paranormal/translations/pt.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/pt.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/ru.json b/Ordem Paranormal/translations/ru.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/ru.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/sl.json b/Ordem Paranormal/translations/sl.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/sl.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/sv.json b/Ordem Paranormal/translations/sv.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/sv.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/tr.json b/Ordem Paranormal/translations/tr.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/tr.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/uk.json b/Ordem Paranormal/translations/uk.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/uk.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/Ordem Paranormal/translations/zh.json b/Ordem Paranormal/translations/zh.json new file mode 100644 index 0000000000..b00519adf6 --- /dev/null +++ b/Ordem Paranormal/translations/zh.json @@ -0,0 +1,180 @@ +{ + "nome": "Nome do Personagem", + "jogador": "Jogador", + "trilha": "Trilha", + "afinidade": "Afinidade", + "origem": "Origem", + "patente": "Patente", + "pe_por_rodada": "PE / Rodada", + "classe_nivel": "Classe", + "mod_forca": "FOR", + "mod_agilidade": "AGI", + "mod_vigor": "VIG", + "mod_inteligencia": "INT", + "mod_presenca": "PRE", + "mod_carisma": "CAR", + "pontos_de_vida": "Pontos de Vida", + "pv_maximos": "Máximos", + "pv_atuais": "Atuais", + "Pv_temporarios": "Temporários", + "pontos_de_esforco": " Pontos de Esforço", + "pe_maximos": "Máximos", + "pe_atuais": "Atuais", + "pe_temporarios": "Temporários", + "pontos_de_sanidade": "Pontos de Sanidade", + "ps_maximos": "Máximos", + "ps_atuais": "Atuais", + "ps_temporarios": "Temporários", + "nome_do_ataque": "Nome do Ataque", + "bonus_ataque": "Bônus de Ataque", + "dano": "Dano", + "dano_extra": "Dano Extra", + "critico": "Crítico", + "descricao_macros": "Descrição / Macros", + "pericia_utilizada": "Perícia utilizada", + "tipo_de_dano": "Tipo de Dano", + "alcance": "Alcance", + "tipo_ataque": "Tipo do Ataque", + "ataque_municao": "Munições", + "forca": "Força", + "agilidade": "Agilidade", + "vigor": "Vigor", + "inteligencia": "Inteligência", + "presenca": "Presença", + "carisma": "Carisma", + "atributo_no_dano": "Atributo no Dano", + "passiva": "Passiva", + "bloqueio": "Bloqueio", + "esquiva": "Esquiva", + "reducao_de_dano": "Redução de dano", + "mod_agi_title": "Agilidade", + "bonus_protecao": "P & R", + "bonus_escudo": "Bônus de Escudo", + "bonus_defesa_outros": "Outros", + "def_des_no": "Não", + "def_des_yes": "Sim", + "atributo": "Atributo", + "total": "Total", + "protecao_resistencias": "Proteções & Resistências", + "protecao_resistencias_equip": "Proteções & Resistências (Equipamentos/Habilidades)", + "penalidade": "Penalidade", + "protecoes_descritivo": "Proteções (descritivo)", + "resistencias_descritivo": "Resistências (descritivo)", + "proeficiencia_outras_caracteristicas": "Proficiências e outras características", + "habilidades_poderes": "Habilidades e Poderes", + "rituais": "Rituais", + "primeiro_circulo": "1º Círculo", + "primeiro_custo": "1 PE", + "segundo_circulo": "2º Círculo", + "segundo_custo": "3 PE", + "terceiro_circulo": "3º Círculo", + "terceiro_custo": "6 PE", + "quarto_circulo": "4º Círculo", + "quarto_custo": "10 PE", + "quinto_circulo": "5º Círculo", + "quinto_custo": "15 PE", + "elemento_magia": "Elemento", + "cd_magia": "DT", + "execucao_magia": "Execução", + "alcance_magia": "Alcance", + "duracao_magia": "Duração", + "efeito_magia": "Efeito", + "resistencia_magia": "Resistência", + "descricao_magia": "Descrição", + "nex": "Nex", + "pontos_prestigio": "Pontos de prestígio", + "limite_credito": "Limite de crédito", + "escala_treino": "Escala de treino :", + "pericias": "Perícias", + "pericias_total": "Total", + "pericias_dados": "Dados", + "pericias_bonus": "Dados bônus", + "pericias_treino": "Treino", + "pericias_outros": "Outros", + "pericia_nao_treinado": "Não treinado", + "pericia_treinado": "Treinado", + "pericia_veterano": "Veterano", + "pericia_experiente": "Experiente", + "acrobacia": "Acrobacia", + "adestramento": "Adestramento", + "atletismo": "Atletismo", + "artes": "Artes", + "atualidades": "Atualidades", + "ciencias": "Ciências", + "conhecimento": "Conhecimento", + "medicina": "Medicina", + "diplomacia": "Diplomacia", + "enganacao": "Enganação", + "fortitude": "Fortitude", + "furtividade": "Furtividade", + "tatica": "Tática", + "iniciativa": "Iniciativa", + "intimidacao": "Intimidação", + "intuicao": "Intuição", + "investigacao": "Investigação", + "jogatina": "Jogatina", + "crime": "Crime", + "luta": "Luta", + "ocultismo": "Ocultismo", + "tecnologia": "Tecnologia", + "profissao": "Profissão", + "percepcao": "Percepção", + "pilotagem": "Pilotagem", + "pontaria": "Pontaria", + "reflexos": "Reflexos", + "religiao": "Religião", + "sobrevivencia": "Sobrevivência", + "vontade": "Vontade", + "penalidade_protecao": "Penalidade de Armadura", + "somente_treinada": "Somente Treinada", + "quantidade": "QTD.", + "equipamentos": "Equipamentos", + "peso": "Peso", + "categoria": "Categoria", + "carga": "Espaços:", + "anotacoes": "Anotações", + "espaco": "Espaços", + "climite": "E.Limite:", + "cmaxima": "E.Máxima:", + "extraslot": "E.Extra:", + "melhorDado": "Melhor Dado", + "piorDado": "Pior Dado", + "chanceDeErro": "Chance de Erro", + "fort": "Fort", + "refl": "Ref", + "von": "Von", + "deslocamento": "Deslocamento", + "melee": "Corpo a Corpo", + "distance": "À Distância", + "tesouro": "Tesouro:", + "menace_charactersheet": "Ficha Ameaça", + "player_charactersheet": "Ficha Jogador", + "global_charactersheet": "Modificadores Globais", + "player_eraseglobal": "Limpar Globais", + "menace-name": "Nome", + "menace-type": "Tipo(Criatura) Tamanho(Papel)", + "menace-perception": "Percepção da Criatura", + "menace-resistence": "Resistências da Criatura", + "rolagem": "Rolagem", + "global": "Globais", + "spam-attack": "Ataque", + "spam-damage": "Dano", + "spam-roll": "Rolagem", + "spam-skills": "Perícias", + "spam-defense": "Defesa", + "spam-armor": "Armadura", + "spam-shield": "Escudo", + "shovedefense": "-5 Defesa contra Ataques Corpo à Corpo. +5 de Defesa contra Ataques à Distância.", + "tipo_critico": "Crítico", + "dilacerante": "Dilacerante", + "lancinante": "Lancinante", + "dado_extra": "Dados Extra", + "medio": "Médio", + "minusculo": "Minúsculo", + "pequeno": "Pequeno", + "grande": "Grande", + "enorme": "Enorme", + "colossal": "Colossal", + "tamanho": "Tamanho", + "resistencias": "Resistências" +} diff --git a/PARANOIA 25th Anniversary Edition/package-lock.json b/PARANOIA 25th Anniversary Edition/package-lock.json index 5b4789ea2f..aa10cbd5d2 100644 --- a/PARANOIA 25th Anniversary Edition/package-lock.json +++ b/PARANOIA 25th Anniversary Edition/package-lock.json @@ -1,145 +1,5 @@ { "name": "Paranoia 25th Anniversary Edition character sheet for Roll20", "version": "1.0.0", - "lockfileVersion": 1, - "requires": true, - "dependencies": { - "a-sync-waterfall": { - "version": "1.0.1", - "resolved": 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"5.0.1", - "resolved": "https://registry.npmjs.org/to-regex-range/-/to-regex-range-5.0.1.tgz", - "integrity": "sha512-65P7iz6X5yEr1cwcgvQxbbIw7Uk3gOy5dIdtZ4rDveLqhrdJP+Li/Hx6tyK0NEb+2GCyneCMJiGqrADCSNk8sQ==", - "requires": { - "is-number": "^7.0.0" - } - } - } + "lockfileVersion": 1 } diff --git a/PARANOIA 25th Anniversary Edition/package.json b/PARANOIA 25th Anniversary Edition/package.json index ef6f1e383b..665661e6e1 100644 --- a/PARANOIA 25th Anniversary Edition/package.json +++ b/PARANOIA 25th Anniversary Edition/package.json @@ -10,6 +10,6 @@ "author": "Guillaume Fortin-Debigar�", "license": "MIT", "dependencies": { - "nunjucks": "^3.2.2" + "nunjucks": "^3.2.4" } } diff --git a/Paradigm's RWBY TTRPG V1.0/Paradigm's RWBY TTRPG.html b/Paradigm's RWBY TTRPG V1.0/Paradigm's RWBY TTRPG.html index 0be37a3c12..273cfce7b9 100644 --- a/Paradigm's RWBY TTRPG V1.0/Paradigm's RWBY TTRPG.html +++ b/Paradigm's RWBY TTRPG V1.0/Paradigm's RWBY TTRPG.html @@ -3,7 +3,10 @@ CREDITS Original Sheet created by Yui v./Kasenai3 Modified and adapted by Paradigm for Paradigm's RWBY TTRPG Feel free to improve upon the sheet or request features. Credit in comments please! -Last Update: 09/17/2022 +Last Update: 04/18/2023 + +04/18/2023 +Added Barrier as a modifier for Characters. 9/19/2022 Added the Aegis Weapon Form @@ -1832,7 +1835,7 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - /  + / 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      @@ -3293,6 +3296,17 @@ Updated Thrown Weapon Attack values based on V1.01 rule set.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Barrier +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + Use this to modify your maximum Barrier. + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Supplies diff --git a/Pathfinder Community/pathfinder_community.css b/Pathfinder Community/pathfinder_community.css index f095d1129a..cd522cfb06 100644 --- a/Pathfinder Community/pathfinder_community.css +++ b/Pathfinder Community/pathfinder_community.css @@ -1702,7 +1702,6 @@ also need 1 more level in selector or base css will override border */ .tab-content .charsheet .tab, .tab-content .charsheet label[role="menuitem"].tab { text-align: center; - display: inline-block; background: #4a6486; color: White; font-weight: bold; diff --git a/Pathfinder Community/pathfinder_community.html b/Pathfinder Community/pathfinder_community.html index f1cd052fef..274f987c9b 100644 --- a/Pathfinder Community/pathfinder_community.html +++ b/Pathfinder Community/pathfinder_community.html @@ -28,6 +28,8 @@ New Features and Updates
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      1. Fixed a bug with a Buff to CMD(type:Dodge) that applied the Dodge bonus to Flat Footed CMD.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      2. +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      3. Fixed a bug with all Skill tabs being shown regardless if the Unchained options state.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      4. Fixed which Menu Buttons should be displayed when Unchained Skills is enabled (ie Background/Adventure or Consolidated). Also updated the All menus chat output to match.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      @@ -15604,7 +15606,7 @@
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - \ No newline at end of file + \ No newline at end of file diff --git a/Pathfinder Community/translations/af.json b/Pathfinder Community/translations/af.json index 1d8ceb6e6b..3498ce5eef 100644 --- a/Pathfinder Community/translations/af.json +++ b/Pathfinder Community/translations/af.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frekwensie", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frekwensie", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Lig", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Lig", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Bladsye", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/ca.json b/Pathfinder Community/translations/ca.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/ca.json +++ b/Pathfinder Community/translations/ca.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/cs.json b/Pathfinder Community/translations/cs.json index 59771bf367..c9413d2957 100644 --- a/Pathfinder Community/translations/cs.json +++ b/Pathfinder Community/translations/cs.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1.", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1.", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2.", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2.", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3.", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3.", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4.", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5.", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4.", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6.", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5.", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6.", "7-ordinal": "7.", "8-ordinal": "8.", "9-ordinal": "9.", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Ne", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Ano", "abilities": "Abilities", - "ability": "Vlastnost", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Vlastnost", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Přidat", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Přidat", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Pokročilé", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Pokročilé", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Věk", "alchemical": "Alchemical", - "alignment": "Přesvědčení", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "Vše", + "alignment": "Přesvědčení", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack Add-in Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "Vše", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Střelivo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Zbroj", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "OČ", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "OČ", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor Type", + "armor": "Zbroj", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Útok", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Útoky", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Útok", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Útoky", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Pozadí", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Základní", - "base-attack-bonus": "Base Attack Bonus", + "background": "Pozadí", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Základní", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Základní", - "before-combat": "Before Combat", + "base": "Základní", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Triky", - "carried": "Neseno", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Neseno", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Vyvolání kouzla", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Vyvolání kouzla", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Kontrola", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Kontrola", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "šplhání", "close": "Zavřít", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Složky", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Stavy", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Stavy", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Odolnost", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Odolnost", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Obsah", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Deník", "core-rules": "Core Rule Options", + "core": "Deník", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "zranění", "damage-abbrv": "Zraň.", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "zranění", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Věk", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Váha", "devastating-infusion": "Devastating Infusion", - "dexterity": "Obratnost", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Obratnost", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "SO", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Neaktivní", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Doba trvání", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Vybavení", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Vybavení", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes:", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes:", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Stopy", "feet-abbrv": "ft.", + "feet": "Stopy", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "létání", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frekvence hraní", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frekvence hraní", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Pohlaví", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Seskupit", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Vlasy", + "group": "Seskupit", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Vlasy", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Léčení", "heal-conditions": "Heal Conditions", + "heal": "Léčení", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Výška", "help-translate": "Help Translate:", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Iniciativa", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Iniciativa", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Inteligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Inteligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Jazyky", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Úroveň", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Úroveň", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa", "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Makra", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Střední", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Na blízko", - "melee-attack": "Melee Attack", + "medium": "Střední", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Na blízko", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Jméno", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Příroda", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Nové", "new-features": "New Features and Updates", + "new": "Nové", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Ne", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Ne", + "No": "Ne", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Žádné", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Žádné", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Stránky", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "HRÁČ", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Připravené", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Připravené", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Rasa", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Rasa", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Dosah", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Na dálku", - "ranged-attack": "Ranged Attack", + "range": "Dosah", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Na dálku", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Dosah", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistances", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistances", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Hodit", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Hodit", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Zobrazit", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Zobrazit", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Velikost", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Malá", "size-tiny": "Drobná", - "skill": "Skill", + "size": "Velikost", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Dovednosti", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Kůže", + "skills-per-level": "Skill Ranks per level", + "skills": "Dovednosti", "skin-details": "Skin Details", + "skin": "Kůže", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Zdroj", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Zdroj", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Speciální", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Rychlost", + "special-qualities": "Special Qualities", + "special": "Speciální", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Rychlost", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Vyvolání kouzla", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Doba trvání", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Kouzla", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Kouzla", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Síla", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Síla", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Plavání", "swim-speed": "Plavání", + "swim": "Plavání", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Dočasné", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Celkem", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Celkem", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Typ", "type-or-sub-type": "Type/(sub-type)", + "type": "Typ", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Aktualizace", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Aktualizace", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Použití", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Použití", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Váha", "weight-abbrv": "Wt", + "weight": "Váha", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Moudrost", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Moudrost", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Ano", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Ano", + "Yes": "Ano", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/da.json b/Pathfinder Community/translations/da.json index f49e9268f2..8390649fc4 100644 --- a/Pathfinder Community/translations/da.json +++ b/Pathfinder Community/translations/da.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Nej", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Ja", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Basis", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Basis", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Basis", - "before-combat": "Before Combat", + "base": "Basis", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Luk", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Inaktiv", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Hyppighed", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Hyppighed", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Niveau", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Niveau", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Let", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Let", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Navn", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Ny", "new-features": "New Features and Updates", + "new": "Ny", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Nej", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Nej", + "No": "Nej", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Ingen", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Ingen", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Sider", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Nulstil", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Ja", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Ja", + "Yes": "Ja", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/de.json b/Pathfinder Community/translations/de.json index a3a8bc749e..bba83834fa 100644 --- a/Pathfinder Community/translations/de.json +++ b/Pathfinder Community/translations/de.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1.", - "1-ordinal-class": "1. Klasse", "1-ordinal-class-level": "1. Klassenstufe", + "1-ordinal-class": "1. Klasse", "1-ordinal-spellclass": "1. Zaubergrad", + "1-ordinal": "1.", "1-size-larger": "1 Kategorie größer", "1-size-smaller": "1 Kategorie kleiner", "10-ordinal": "10.", - "100-at-level-1": " Nutze max. TP für erste/n Stufe/TW", "100-at-level-1-title": "Verwende die maximalen Trefferpunkte auf der ersten Stufe. Dies ist der volksbezogene Trefferwürfel, wenn der Charakter Klassen- und volksbezogene Trefferwürfel hat", - "2-ordinal": "2.", - "2-ordinal-class": "2. Klasse", + "100-at-level-1": " Nutze max. TP für erste/n Stufe/TW", "2-ordinal-class-level": "2. Klassenstufe", + "2-ordinal-class": "2. Klasse", "2-ordinal-spellclass": "2. Zaubergrad", + "2-ordinal": "2.", "2-sizes-larger": "2 Kategorien größer", "2-sizes-smaller": "2 Kategorien kleiner", - "24-per-target": "Pro 24 Std/ Ziel", "24-per-target-abbrv": "Hex (1/24/Ziel)", - "3-ordinal": "3.", - "3-ordinal-class": "3. Klasse", + "24-per-target": "Pro 24 Std/ Ziel", "3-ordinal-class-level": "3. Klassenstufe", + "3-ordinal-class": "3. Klasse", "3-ordinal-spellclass": "3. Zaubergrad", + "3-ordinal": "3.", "3-sizes-larger": "3 Kategorien größer", "3-sizes-smaller": "3 Kategorien kleiner", - "4-ordinal": "4.", - "4-ordinal-class": "4. Klasse", "4-ordinal-class-level": "4. Klassenstufe", - "5-ordinal": "5.", - "5-ordinal-class": "5. Klasse", + "4-ordinal-class": "4. Klasse", + "4-ordinal": "4.", "5-ordinal-class-level": "5. Klassenstufe", - "6-ordinal": "6.", - "6-ordinal-class": "6. Klasse", + "5-ordinal-class": "5. Klasse", + "5-ordinal": "5.", "6-ordinal-class-level": "6. Klassenstufe", + "6-ordinal-class": "6. Klasse", + "6-ordinal": "6.", "7-ordinal": "7.", "8-ordinal": "8.", "9-ordinal": "9.", - "Ex": "AF", - "NPC-all": "NSC-Alle", - "No (Harmless)": "Nein (Harmlos)", - "No": "Nein", - "Sp": "ZF", - "Su": "ÜF", - "Yes (Harmless)": "Ja (Harmlos)", - "Yes": "Ja", "abilities": "Attribute", - "ability": "Attribut", "ability-attack-dropdowns": " Attribut- und Angriffstyp Dropdowns", - "ability-basis": "Attributsgrundwert", "ability-basis-desc": "SG-Attributsgrundwert: üblicherweise CH für zauberwirkende Fähigkeiten, KO für Gift, Odemwaffen oder andere Schadensfähigkeiten", + "ability-basis": "Attributsgrundwert", "ability-bonus": "Attributsbonus", - "ability-checks": "Attributswürfe", "ability-checks-abbrv": "Attrib. wurf", "ability-checks-calculation-abbrv": "Attributswurf berechnen", + "ability-checks": "Attributswürfe", "ability-damage-desc": "Pro zwei Punkte Schaden an einem Attribut erhältst du einen Malus von -1 auf die Fertigkeiten und Werte, die auf dem entsprechenden Attribut basieren. Gleicht oder übersteigt die Menge an Schaden den Attributswert, wirst du sofort bewusstlos", "ability-drain-desc": "Bei einem Attributsentzug wird der entsprechende Attributswert tatsächlich gesenkt. Modifiziere alle betroffenen Fertigkeiten und Werte. Es kann sein, dass du auf diese Weise Fertigkeitspunkte, Trefferpunkte und andere Boni verlierst", "ability-list-default-values": "Standard-Attributswerte", @@ -61,126 +49,133 @@ "ability-macros-current": "aktuelles Attributsmakro laden", "ability-menus": "Attributs-Menü", "ability-name": "Attributsname", - "ability-notes": " Attributwerte", "ability-notes-place": "Notizen zu kontextabhängigen Attributsboni hier eintragen", + "ability-notes": " Attributwerte", "ability-penalty-desc": "Attributsmali funktionieren wie ein Schaden an dem Attribut, sie können dich aber nicht ohnmächtig werden oder sterben lassen. Das bedeutet, dass die Mali deine Attributswerte nicht unter eins senken können", "ability-roll-template": "Attributswurfvorlage", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Attributswert", "ability-scores": "Attributswerte", "ability-skill-checks": "Attributs- & Fertigkeitswürfe", "ability-tracking": "Attributsverfolgung", - "ability-type": "Attributsart", "ability-type-title": "Wähle die Art des Attributs, falls anwendbar: AF(Außergewöhnlich), ZF(Zauberähnlich) oder ÜF(Übernatürlich)", + "ability-type": "Attributsart", + "ability": "Attribut", "above-head": "Über Kopf", "accessibility": "Barrierefreiheit", + "achievement": "Achievement", "acp-may-apply-title": "Rüstungsmalus könnte anfallen.", "acp-verysmall-abbrv": "RM", "acrobatics": "Akrobatik", - "add": "Hinzufügen", "add-class-levels": "Füge Klassenstufen hinzu", "add-custom-column": "Füge benutzerdefinierte Spalte hinzu", "add-hit-dice": "Füge Rassen/Monster-TW hinzu", - "add-note-to-roll": "Notiz zum Wurf hinzufügen", "add-note-to-roll-desc": "Zum Hinzufügen des Notiztextes als Kommentar unter einem Wurf, wähle die Wurfart. Verwende hierfür inhaltsabhängige Modifikatoren.", + "add-note-to-roll": "Notiz zum Wurf hinzufügen", "add-skill-bonus-macro": "Fertigkeitsbonus-Makro hinzufügen?", "add-template": "Schnelle Aktualisierung mit Charaktervorlage", + "add": "Hinzufügen", "additional-attack-macro-query-included-with-crits": "Zusätzliche/s Angriffs-Makro/Abfrage (bei krits einbezogen)", - "additional-damage": "Zusätzlicher Schaden", "additional-damage-macro-query-included-with-crits": "Zusätzliche/s Schadens-Makro/Abfrage (bei krits einbezogen)", "additional-damage-title": "Füge zusätzlichen, Präzisions- oder kritischen Schaden hinzu", + "additional-damage": "Zusätzlicher Schaden", "additional-modifier-or-macro": "Zusätzlicher Modifikator oder Macro, z.B. [[1W6]], [[2W20k1]], etc.", "adjust-damage-by-size": " Schaden basierend der Größe anpassen", - "advanced": "Erweitert", "advanced-class-guide": "Ausbauregeln VI: Klassen", - "adventure": "Abenteuer ", + "advanced": "Erweitert", "adventure-skills": "Abenteuerfertigkeiten", + "adventure": "Abenteuer ", "adventuring-gear-tool": "Abenteurerausrüstung oder Werkzeug", "age": "Alter", "alchemical": "Alchemistisch", - "alignment": "Gesinnung", "alignment-abbrv": "Ges.", "alignment-type-init": "init. Gesinnungstyp", - "all": "Alle", + "alignment": "Gesinnung", "all-abilities": "Alle Attribute", - "all-attacks": "Alle Angriffe", "all-attacks-insert-macro-attack": "Hinzufügen zum Angriffswurfmakro", - "all-attacks-insert-macro-cmb": "Hinzufügen zum KMB-Wurf-Makro", "all-attacks-insert-macro-cmb-damage": "Hinzufügen zum KMB-Schaden-Makro", + "all-attacks-insert-macro-cmb": "Hinzufügen zum KMB-Wurf-Makro", "all-attacks-insert-macro-damage": "Hinzufügen zum Schaden-Makro", - "all-attacks-insert-macro-melee": "Hinzufügen zum Nahkampfangriffs-Makro", "all-attacks-insert-macro-melee-damage": "Hinzufügen zu Nahkampfangriffs-Schaden-Makro", - "all-attacks-insert-macro-ranged": "Hinzufügen zu Fernangriffs-Makro", + "all-attacks-insert-macro-melee": "Hinzufügen zum Nahkampfangriffs-Makro", "all-attacks-insert-macro-ranged-damage": "Hinzufügen zu Fernangriffsschaden-Makro", + "all-attacks-insert-macro-ranged": "Hinzufügen zu Fernangriffs-Makro", "all-attacks-macro-insert-section": "Angriff 'Zum-Wurf-hinzufügen' Makro", - "all-checks": "Alles Überprüfen", + "all-attacks": "Alle Angriffe", "all-checks-calc": "Alle Würfe berechnen", + "all-checks": "Alles Überprüfen", "all-features-desc": "Funktionsliste enthält Spezialattribute, Spezialeigenschaften, Ruhmestaten, etc", "all-other-desc": "\"Sonstiges\" enthält alles, das nicht in anderen Tabs vorhanden ist", - "all-saves": "Alle Rettungswürfe", - "all-saves-macro": "\"Alle Rettungswürfe\"-Makro", "all-saves-macro-title": "@{all_saves-macro} | Effekt betrifft alle Rettungswürfe des Verteidigungsmenü-Button.", + "all-saves-macro": "\"Alle Rettungswürfe\"-Makro", + "all-saves": "Alle Rettungswürfe", "all-skills": "Alle Fertigkeiten", + "all": "Alle", "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut", "alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribut", "alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribut", - "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse", "alternate-favored-class-abbrv": "BK Alt.", + "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse", "always-show-domain-spells": " Immer als \"Domäne\" markierte Zauber im Zauberbuch-Menü anzeigen", "ammo": "Mun.", "ammunition": "Munition", - "announcements": "Ankündigungen:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Alte Ankündigungen", + "announcements-older-changes": "Older Changes", + "announcements": "Ankündigungen:", "apply-font-chatrolls": " Schriftart auf Chat-Würfe anwenden", "appraise": "Schätzen", "arcana": "Arkanes", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Rüstung", + "arial": "Arial", "armor-and-shield": "Rüstung und Schild", "armor-attributes": "Rüstungs-Attribute", "armor-calculation-abbrv": "Rüstung ber.", - "armor-check-penalty": "Rüstungsmalus", "armor-check-penalty-abbrv": "RM", - "armor-class": "Rüstungsklasse", - "armor-class-abbrv": "RK", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Rüstungsmalus", "armor-class-abbrv-default": "•RK", + "armor-class-abbrv": "RK", "armor-class-bonus": "RK-Bonus", "armor-class-calculation-abbrv": "RK ber.", + "armor-class": "Rüstungsklasse", "armor-default": "•Rüstung", - "armor-notes": " Rüstungs-Notizen", "armor-notes-place": "Hier Notizen für RK-Bonus eintragen.", + "armor-notes": " Rüstungs-Notizen", "armor-or-shield": "Rüstung oder Schild", "armor-penalties": "Rüstungsabzüge", - "armor-shield": "Rüstung/Schild", "armor-shield-bonus": "Rüstungs- oder Schildbonus auf Rüstungsklasse", "armor-shield-load-default": "•Rüstung, Schild & Gewicht", "armor-shield-name": "Rüstungs- oder Schildname", "armor-shield-only": "Nur Rüstung & Schild", + "armor-shield": "Rüstung/Schild", "armor-two": "Rüstung 2", "armor-type": "Rüstungs- oder Schildart", + "armor": "Rüstung", "artistry": "Kunstfertigkeit", "at-will": "Nach Belieben", "athletics": "Athletik", - "attack": "Angriff", - "attack-1": "Angriff 1", "attack-1-ordinal": "1. Angriff", + "attack-1": "Angriff 1", "attack-10-ordinal": "10. Angriff", - "attack-2": "Angriff 2", "attack-2-ordinal": "2. Angriff", - "attack-3": "Angriff 3", + "attack-2": "Angriff 2", "attack-3-ordinal": "3. Angriff", - "attack-4": "Angriff 4", + "attack-3": "Angriff 3", "attack-4-ordinal": "4. Angriff", - "attack-5": "Angriff 5", + "attack-4": "Angriff 4", "attack-5-ordinal": "5. Angriff", - "attack-6": "Angriff 6", + "attack-5": "Angriff 5", "attack-6-ordinal": "6. Angriff", - "attack-7": "Angriff 7", + "attack-6": "Angriff 6", "attack-7-ordinal": "7. Angriff", - "attack-8": "Angriff 8", + "attack-7": "Angriff 7", "attack-8-ordinal": "8. Angriff", - "attack-9": "Angriff 9", + "attack-8": "Angriff 8", "attack-9-ordinal": "9. Angriff", + "attack-9": "Angriff 9", "attack-and-combat-maneuver-bonuses": "Angriff- & Kampfmanöver-Bonus", "attack-and-damage": "Angriff & Schaden", "attack-bonus-dropdowns": " Angriffbonus Dropdown", @@ -190,84 +185,86 @@ "attack-macros-current": "Angriffmakro laden", "attack-modifier-abbrv": "Angriff Mod.", "attack-modifiers-abbrv": "Angriff Mods.", - "attack-notes": "Angriffnotizen", "attack-notes-place": "Hier Notizen für Angriffsbonus eintragen.", + "attack-notes": "Angriffnotizen", "attack-penalty": "Angriffshandicap", "attack-roll-template": "Angriffswurfvorlage ", - "attack-type": "Angriffstyp", "attack-type-abbrv": "ANG. Typ", - "attacks": "Angriffe", - "attacks-dmg-migrated": "Schadensmultiplikator", + "attack-type": "Angriffstyp", + "attack": "Angriff", "attacks-dmg-migrated-title": "Fortlaufend wiederholender Schadensmultiplikator. Nicht zurücknehmend.", + "attacks-dmg-migrated": "Schadensmultiplikator", "attacks-macros-migrated": "Angriffsmakro v.5", "attacks-macros2-migrated": "Angriffsmakro v.6", "attacks-macros64-migrated": "Angriffsmakro v.64", "attacks-migrated-title": "Wiederholendes Angriffsmakro migriert. Wenn eine Angriffswürfelvorlage nicht korrekt erscheint, löschen Sie den Makrotext und klicken Sie in ein anderes Feld, Das System wird den Makrotext auf den Standardwerte zurücksetzen. Wiederholen für iterative Angriff-Makros.", + "attacks": "Angriffe", "atwill": "beliebig", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc TW", "average-hit-point-abbrv": "Durchschn. TW", "azure": "Azurblau", - "background": "Hintergrund", "background-ranks-remaining": "Übrige Hintergrundreihenfolge", "background-skills": " Hintergrundfertigkeiten", "background-title": "Wähle Hintergrundbild.", - "base": "Basis", - "base-attack-bonus": "Grundangriffsbonus", + "background": "Hintergrund", "base-attack-bonus-abbrv": "GAB", + "base-attack-bonus": "Grundangriffsbonus", "base-attacks": "Grundangriffe", "base-level": "Grundstufe", "base-points-per-day": "Basis Punkte/Tag", "base-speed": "Basis", - "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Grundwerte", + "base-spells-per-day": "Basis
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Zauber/Tag", "base-statistics-place": "Hat die Kreatur Stärkungszauber oder andere aktive Effekte, die seine Werte verändern, werden hier die Basiswerte schnell zusammengefasst.", + "base-statistics": "Grundwerte", "base-value": "Grundwert", - "before-combat": "Vor dem Kampf", + "base": "Basis", "before-combat-place": "Vor dem Kampf: Liste aller benutzten Zauber und/oder Attribute. Diese könnten ander Zauber reflektieren.", + "before-combat": "Vor dem Kampf", "belt": "Gürtel", - "black": "Schwarz", + "betrayal": "Betrayal", "black-default": "•Schwarz", + "black": "Schwarz", "blank": "leer", - "blast": "Explosion", "blast-damage-abbrv": "Explosionsschaden", "blast-damage-modifier-abbrv": "modif. Explosionsschaden", + "blast": "Explosion", "bleed": " Blutung", "blinded": " Blind", "block-roll-template": "Blocktext-Würfelvorlage ", + "bloodhex": "Blood Hex", "bludgeoning": "Wucht", "blue": "Blau", "bluff": "Bluffen", "body": "Körper", - "bonus": "Bonus", "bonus-or-penalty": "Wähle anzuwendenen Bonus oder Abzug", "bonus-points": "Attributsbonus", "bonus-power-points-abbrv": "Bonus KP", "bonus-spells": "Bonuszauber", - "bonus-type": "Bonusart", "bonus-type-title": "Art des Bonus für Stapelzwecke. Behandeln Sie Rüstung, Schild, natürliche Rüstung als Boni (bei Bonus-Dropdown), nicht als 'Typ' des Bonus für RK.", + "bonus-type": "Bonusart", + "bonus": "Bonus", "brown": "Braun", - "buff": "Stärkungszauber", "buff-ability-checks-title": "Bonus auf Attributs-Check", "buff-ability-skill-checks": "Bonus auf Attribute & Fertigkeiten-Checks und Initiative", - "buff-aid": "Unterstützung", "buff-aid-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.", - "buff-air-barrier": "Luftbarriere", + "buff-aid": "Unterstützung", "buff-air-barrier-note": "Mit der 13. Stufe lässt diese Barriere Fernkampfangriffe mit Pfeilen, Strahlen usw., welche einen Angriffswurf erfordern, mit 50%iger Wahrscheinlichkeit scheitern.", - "buff-archons-aura": "Aura des Archonten", + "buff-air-barrier": "Luftbarriere", "buff-archons-aura-note": "`Wirkungsdauer: bis der Zaubernde erfolgreich getroffen wird.", + "buff-archons-aura": "Aura des Archonten", "buff-armor-class-title": "Bonus auf RK und KMB.", "buff-armor-title": "Bonus auf Rüstung", "buff-attack-title": "Bonus auf alle Angriffe", - "buff-bane": "Verderben", "buff-bane-note": "@{b2_val} Abzug auf RW gg. Furchteffekte.", + "buff-bane": "Verderben", "buff-battle-spirit": "Kampfgeist", - "buff-battle-ward": "Kampf Abwehr", "buff-battle-ward-note": "Das nächste Mal, wenn ein Feind einen Angriffswurf gegen das Ziel ausführt, gewährt die Abwehr einen @{b1_val} Ablenkungbonus auf die RK der Kreatur. Jeder weitere Angriff auf die Kreatur, verringert sich der Überläufer-Bonus um 1. ", - "buff-bless": "Segen", + "buff-battle-ward": "Kampf Abwehr", "buff-bless-note": "+@{b2_val} Moralbonus auf RW gg. Furchteffekte.", - "buff-blessing-of-fervor": "Segen des Eifers", + "buff-bless": "Segen", "buff-blessing-of-fervor-note": "Wähle den Geschwindigkeitsbonus +4 auf den Angriffs-/RK-/Reflex-Bonus oder andere Bonusse pro Runde.", + "buff-blessing-of-fervor": "Segen des Eifers", "buff-bone-ward": "Knochen Schutz", "buff-calculation": "Einfluss berechn.", "buff-caster-level-title": "Bonus auf Stufe des Zauberanwenders.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Abzug auf Charisma. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", "buff-charisma-title": "Bonus auf Attributswert Charisma.", "buff-cmd-title": "Bonus nur auf KMV.", + "buff-combat-expertise-note": "Bonus für RK. Malus für Nahkampf-Angriffe", "buff-combat-expertise": "Kampfreflexe ", - "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", "buff-combat-maneuver-bonus-title": "Bonus auf alle KMB-Angriffe", "buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt KMB' Angriffe", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Ort Weihen (falls Untot)", "buff-consecrate-note": "Bereich positiver fokussierter Energie +3. Verdoppelt sich wenn Gottheit oder Gleichgesinnt geweiht.", + "buff-consecrate": "Ort Weihen (falls Untot)", "buff-constitution-based-skills-penalty-title": "Abzug auf Konstitution basierende Fertigkeiten", "buff-constitution-based-skills-title": "Bonus auf Konstitution basierende Fertigkeiten", "buff-constitution-penalty-title": "Abzug auf Konstitution. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", "buff-constitution-title": "Bonus auf Attribut Konstitution.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Tiefe Verzweiflung", - "buff-curse": "Fluch", "buff-curse-note": "Wähle zwischen: -6 auf einen Attributswert oder Malus von - 4 auf Angriffe/RK/Fertigkeitswürfe oder alles wählen für 50% Chance für Handlungsaktion.", + "buff-curse": "Fluch", "buff-damage-melee-title": "Bonus auf Nahkampfschaden", "buff-damage-ranged-title": "Bonus auf Fernkampfschaden", "buff-damage-title": "Bonus auf jeden Angriffsschaden.", - "buff-deadly-aim": "Deadly Aim", - "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim-note": "Bonus auf Fernkampfschaden. Malus für Fernkampfangriffe", + "buff-deadly-aim": "Tödliche Zielgenauigkeit", "buff-death-knell": "Totenglocke", "buff-deflection-title": "Ablenkbonus auf RK", - "buff-desecrate": "Ort entweihen (falls Untot)", "buff-desecrate-note": "+3 RW gg. Energie. Verdoppelt bei gleicher Gottheit/ Entität.", + "buff-desecrate": "Ort entweihen (falls Untot)", "buff-dexterity-based-skills-penalty-title": "Abzug auf Geschicklichkeit basierende Fertigkeiten", "buff-dexterity-based-skills-title": "Bonus auf Geschicklichkeit basierende Fertigkeiten", "buff-dexterity-penalty-title": "Abzug auf Geschicklichkeit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", "buff-dexterity-title": "Bonus auf Attribut Geschicklichkeit.", "buff-divine-favor": "Göttliche Gunst", "buff-dodge-title": "Ausweichbonus auf RK", - "buff-elemental-overflow": "Elementarer Überlauf", "buff-elemental-overflow-note": "Chance, kritische Schadenseffekte oder hinterhältige Angriffe zu ignorieren", - "buff-enlarge-person": "Person vergrößern", + "buff-elemental-overflow": "Elementarer Überlauf", "buff-enlarge-person-note": "Bereichsvergrößerung, Größe x2, Gewicht x4.", + "buff-enlarge-person": "Person vergrößern", "buff-flat-footed-title": "Bonus: Auf dem falschen Fuß erwischt", "buff-fortitude-title": "Bonus Tapferkeits RW.", "buff-good-hope": "Gute Hoffnung", "buff-hampering-hex": "Behindernder Zauber", - "buff-haste": "Hast", "buff-haste-note": "Bei einer vollen Aktion kann ein weiterer zusätzlicher Angriff mit einer natürlichen oder einer hergestellten Waffe erfolgen. Alle Bewegungsmodi sind erhöht.", + "buff-haste": "Hast", "buff-heroism": "Heldenmut", "buff-initiative-title": "Bonus auf Initiative", - "buff-inspire-courage": "Lied des Mutes", "buff-inspire-courage-note": "+@{b2_val} Moralbonus auf Rettungswürfe gegen Bezaubern und Furcht.", + "buff-inspire-courage": "Lied des Mutes", "buff-inspire-greatness": "Lied der Größe", - "buff-inspired-rage": "Lied des Kampfrausches", "buff-inspired-rage-note": "**Lied des Kampfrausches**,Außer dem Skalden kann niemand, der von den Effekten dieses Liedes betroffen ist, charisma-, geschicklichkeits- oder intelligenzbasierende Fertigkeiten (außer Akrobatik, Einschüchtern, Fliegen und Reiten) und auch keine Fähigkeiten nutzen, die Konzentration erfordern.", + "buff-inspired-rage": "Lied des Kampfrausches", "buff-intelligence-based-skills-penalty-title": "Abzug auf Intelligenz basierende Fertigkeiten", "buff-intelligence-based-skills-title": "Bonus auf Intelligenz basierende Fertigkeiten", "buff-intelligence-penalty-title": "Abzug auf Intelligenz. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus nur auf 'alt. Nahkampf' Angriffswürfe", "buff-natural-title": "Bonus auf normal", "buff-notes": "Stärkungszauber Notizen", + "buff-power-attack-damage-title": "Bonus auf Nahkampf-Schaden. Der Schadensmultiplikator wird pro Angriff berechnet.", + "buff-power-attack-note": "Bonus auf Nahkampf-Schaden. Malus für Nahkampf-Angriffe", "buff-power-attack": "Heftiger Angriff", - "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", - "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Gebet", "buff-prayer-debuff": "Gebet (Debuff)", - "buff-rage": "Kampfrausch", + "buff-prayer": "Gebet", "buff-rage-note": "Der Barbar kann weder Fertigkeiten benutzen, die auf Geschicklichkeit, Intelligenz oder Charisma basieren (außer Akrobatik, Einschüchtern, Fliegen oder Reiten), noch Fähigkeiten die besonderer Ruhe und Konzentration bedürfen.", "buff-rage-unchained": "Kampfrausch (Ungerüstet)", + "buff-rage": "Kampfrausch", "buff-ranged-title": "Bonus auf alle Fernkampfangriffswürfe.", "buff-ranged2-title": "Bonus nur auf 'alt. Fernkampf' Angriffswürfe", - "buff-reduce-person": "Person verkleinern", "buff-reduce-person-note": "Verkleinerungswerte, Größe /2, Gewicht /4.", + "buff-reduce-person": "Person verkleinern", "buff-reflex-title": "Bonus auf Reflexwürfe.", "buff-saves-title": "Bonus auf Rettungswürfe", - "buff-shield": "Schild", "buff-shield-note": "hebt Magische Geschosse auf, die gegen dich gerichtet sind. Dieser Bonus gilt auch gegen körperlose Berührungsanangriffe, da es sich um einen Energieeffekt handelt.", "buff-shield-of-faith": "Schild des Glaubens", "buff-shield-title": "erhöhter Schildbonus auf RK", + "buff-shield": "Schild", "buff-size-title": "Bonus auf Größe, +1=eins größer, -1=eins kleiner", "buff-skill-checks-title": "Bonus auf alle Attributs- und Fertigkeitswürfe.", - "buff-slow": "Verlangsamen", "buff-slow-note": "Betrifft auch den Zustand: Wankend.", + "buff-slow": "Verlangsamen", "buff-speed-title": "Geschwindigkeitsbonus", "buff-spell-caster-level-title": "Bonus auf Zaubererstufe.", - "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Sternenstaub", + "buff-spell-dc-title": "Bonus auf SG Zauber\n> SG = Schwierigkeitsgrad <", "buff-stardust-note": " @{b1_val} Abzug auf sichtbasierte Warhrnehmungswürfe", + "buff-stardust": "Sternenstaub", "buff-strength-based-skills-penalty-title": "Abzug auf Stärke basierende Fertigkeiten", "buff-strength-based-skills-title": "Bonus auf Stärke basierende Fertigkeiten", "buff-strength-penalty-title": "Abzug auf Stärke. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "temporäre TP.", "buff-touch-title": "Bonus auf RK bei Berührungsangriffen.", "buff-type-title": "Der Tab erscheint unterhalb der Zeile. Für mehr Benutzerfreundlichkeit sind Stärkungszauber kategorisiert.", - "buff-ward": "Abwehr", "buff-ward-note": "Hält so lange an, bis die Kreatur getroffen wird oder ein RW misslingt", + "buff-ward": "Abwehr", "buff-will-title": "Bonus auf RW gg. Willen.", "buff-wisdom-based-skills-penalty-title": "Abzug auf Weisheit basierende Fähigkeiten", "buff-wisdom-based-skills-title": "Bonus uf Weisheit basierende Fähigkeiten", "buff-wisdom-penalty-title": "Abzug auf Weisheit. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik", "buff-wisdom-title": "Bonus auf Attribut Weisheit.", - "buffs": "Stärkungszauber", + "buff": "Stärkungszauber", "buffs-conditions-edit-section": "Setzen und editieren von Stärkungszauber und Zuständen", "buffs-conditions-section": "Stärkungszauber und Zustände", "buffs-conditions-status-section": "Stärkungszauber- und Zustandsbereich", - "buffs-migrated": "Stärkungszauber migriert", "buffs-migrated-title": "Stärkungszauber sind im Stärkungszauberbereich migriert. Kann nicht rückgängig gemacht werden.", + "buffs-migrated": "Stärkungszauber migriert", "buffs-set": "Setze Stärkungszauber", "buffs-showsect-cmd": "Klicken zur Erweiterung des Stärkungszauberbereich.", + "buffs": "Stärkungszauber", "burn": "Brennen", "burrow-speed": "Graben", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Schaltfläche", - "buttons-showsect-cmd": "Befehlsschaltflächen für den Chat anzeigen", "calculate-abbrv": "Kalk", - "calculation": "Kalkulation", "calculation-abbrv": "Kalk", + "calculation": "Kalkulation", + "campaign": "Campaign", "cannot-parse": "kann nicht aufgliedern", "cantrips": "Zaubertricks", - "carried": "getragen", - "carried-currency": "getragenes Geld", + "caravan": "Caravan", "carried-currency-title": "Die Last des getragenen Geldes wird auf die Gesamtbelastung des Charakters angerechnet.", + "carried-currency": "getragenes Geld", "carried-default": "•getragen", "carried-equipment": "Getragene Ausrüstung", "carried-not-worn": "getragen (nicht benutzt)", "carried-weight": "getragenes Gewicht", - "cast-defensive-bonus": "Konzentrationsbonus bei verteidigenden zaubern", + "carried": "getragen", "cast-defensive-bonus-abbrv": "zaubern Verteidigungsbonus", - "cast-defensively": "Defensive Zauber", + "cast-defensive-bonus": "Konzentrationsbonus bei verteidigenden zaubern", "cast-defensively-abbrv": "Def Zauber", "cast-defensively-check": "Defensiv-Zauber-Wurf", "cast-defensively-difficulty-class-abbrv": "SG def. Zauber", + "cast-defensively": "Defensive Zauber", "caster-class-level": "Zauberwirker Klasse und Stufe", - "caster-level": "Zaubererstufe", "caster-level-abbrv": "ZSt", "caster-level-basis-abbreviation": "ZSt basis", "caster-level-basis-explanation": "Rassen/Klassen-Basis ist Standard für Gesamtstufen des Charakters", "caster-level-calculation": "ZaubererSt berechn.", - "caster-level-check": "Zaubererstufe check", "caster-level-check-abbrv": "ZSt Check", "caster-level-check-abbrv2": "ZaubererSt Chk", "caster-level-check-notes": "ZaubererSt Chk Notizen", + "caster-level-check": "Zaubererstufe check", "caster-level-miscellaneous-abbrv": "ZSt versch.", "caster-level-miscellaneous-abbrv2": "ZaubererSt versch.", "caster-level-modifier-abbrv": "ZSt Mod", - "casting-time": "Zeitaufwand", + "caster-level": "Zaubererstufe", "casting-time-abbrv": "Zeitaufwand", + "casting-time": "Zeitaufwand", "casting-type": "Wirkungstyp", "category": "Kategorie", "celestial": "Himmlische Blutlinie", "challenge-rating-abbrv": "FR", - "char": "Charakter Details", + "channeling": "Channeling", "char-h-exp": "Charakterdetails erweitern", - "character-import": "Hero Lab Charakter Import", + "char": "Charakter Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Charakterstufe", + "character-import": "Hero Lab Charakter Import", "character-level-abbrv": "Charakterstufe", + "character-level": "Charakterstufe", "character-name": "Charaktername", - "charged": "Aufgeladen", "charged-magic": "Aufgeladener Magischer Gegenstand", "charged-magics": "Aufgeladene Magische Gegenstände", + "charged": "Aufgeladen", "charges": "Ladungen", - "charisma": "Charisma", - "charisma-abbrv": "CH", "charisma-abbrv-default": "•CH", + "charisma-abbrv": "CH", "charisma-calculation-abbrv": "CHA berech.", "charisma-calculation-skills-abbrv": "Cha Fertigkeiten berech.", - "charisma-penalized": "CHA Abzug", "charisma-penalized-title": "Charisma Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "charisma-penalized": "CHA Abzug", "charisma-skills-abbrv": "CHA Fertigkeiten", - "check": "Wurf", + "charisma": "Charisma", "check-calculation": "Wurf berechn.", + "check": "Wurf", "checks": "Würfe", "chest": "Brust", "chocolate-brown": "Schokoladenbraun", "choose-background": "Hintergrund auswählen", "circumstance": "Sachlage", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Klassenfertigkeiten / Überprüfe Rüstungsabzüge / Größenmod. / Zustandsabzüge", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Kl/RK/Gr/Zu", - "class": "Klasse", - "class-0": "0. Klasse", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Klassenfertigkeiten / Überprüfe Rüstungsabzüge / Größenmod. / Zustandsabzüge", "class-0-default": "•0. Klasse", "class-0-title": "Klasse 0: 1. Klasse", - "class-1": "1. Klasse", + "class-0": "0. Klasse", "class-1-title": "Klasse 1: 2. Klasse", - "class-2": "2. Klasse", + "class-1": "1. Klasse", "class-2-title": "Klasse 2: 3. Klasse", - "class-3": "3. Klasse", + "class-2": "2. Klasse", "class-3-title": "Klasse 3: 4. Klasse", - "class-4": "4. Klasse", + "class-3": "3. Klasse", "class-4-title": "Klasse 4: 5. Klasse", - "class-5": "5. Klasse", + "class-4": "4. Klasse", "class-5-title": "Klasse 5: 6. Klasse", + "class-5": "5. Klasse", "class-abilities": "Merkmale", "class-ability": "Klassenmerkmale", "class-and-level": "Klasse(n) und Stufe(n)", "class-bonus": "Klassenbonus", "class-features": "Klassenfähigkeiten", "class-hd": "Klassen TW", - "class-hit-points": "Klassen Trefferpunkte", "class-hit-points-abbrv": "Klassen TP", + "class-hit-points": "Klassen Trefferpunkte", "class-information": "Klasseninformationen", "class-level-abbrv": "KS", "class-name": "Klassenname", - "class-number": "Klasse #", "class-number-explanation": "Klassennummer, diese wird verwendet, wenn eine Klasse im Dropdown ausgewählt wird (kann nicht nach Namen ausgewählt werden)", + "class-number": "Klasse #", "class-power-points-abbrv": "Klassen PP", - "class-race": "Klasse und Rasse", "class-race-information-abbrv": "Klasse und Rasse Informationen", "class-race-xp": "Klasse, Rasse, Erfahrung", - "class-skill": "Klassenfähigkeiten", + "class-race": "Klasse und Rasse", "class-skill-abbrv": "KF", + "class-skill": "Klassenfähigkeiten", "class-skills-migrated": "Ankreuzfelder für Klassenfähigkeiten", + "class": "Klasse", "cleanup-old-attributes": "Alte Attribute bereinigen", "cleanup-old-spell-lists": "Alte Zauberliste bereinigen", "climb": "Klettern", "close": "Nah", "column-cmd": "In zwei Spalten aufteilen", - "combat-effects-migrated": "Kampfeffekte werden migriert", "combat-effects-migrated-title": "Angriffs- und Schadenseffekte sind zu Stärkungszaubern migirert worden. Kann nicht rückgängig gemacht werden.", + "combat-effects-migrated": "Kampfeffekte werden migriert", "combat-gear": "Kampfausrüstung", - "combat-maneuver": "Kampfmanöver", "combat-maneuver-bonus-abbrv": "KMB", "combat-maneuver-bonus-abbrv2": "alt. KMB", "combat-maneuver-bonus-calculation-abbrv": "KMB berechn.", "combat-maneuver-bonus-image": " KMB Image", - "combat-maneuver-bonus-notes": " KMB Notizen", "combat-maneuver-bonus-notes-place": "Notizen für KMB-Bonus hier eintragen", + "combat-maneuver-bonus-notes": " KMB Notizen", "combat-maneuver-bonus-only-abbrv": "KMB allein", "combat-maneuver-defense-abbrv": "KMV", "combat-maneuver-defense-calculation-abbrv": "KMV berechn.", "combat-maneuver-defense-ff-abbrv": "AdfFe KMV", - "combat-maneuver-defense-notes": "KMV Notizen", "combat-maneuver-defense-notes-place": "Notizen für KMV-Bonus hier eintragen.", + "combat-maneuver-defense-notes": "KMV Notizen", "combat-maneuver-notes-place": "Notizen für KMV-Bonus hier eintragen.", + "combat-maneuver": "Kampfmanöver", "combat-skills": "Kampffertigkeiten", + "combat": "Combat", "comic-sans": "Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "schnelles Hinzufügen eines Stärkungszaubers/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Kompakt Modus", "compendium-drag-drop-compatible": " Kompendium drag-n-drop kompatibel ", "compendium-drag-n-drop-desc": "Ziehen Sie Gegenstände, Zaubersprüche usw. aus dem Kompendium unten in eine leere Zeile, die Informationen werden automatisch eingefügt. Das Kompendium befindet sich auf dem kursiven i-Symbol oberhalb des Chats.", "competence": "Befähigung", "components": "Komponenten", - "composite": "Komposit", "composite-energy-blade": "zusammengesetzte-Energieklinge -zauber", "composite-energy-blast": "zusammengesetzte-Energieexplosion", "composite-physical-blade": "zusammengesetzte-physikalische-Klinge/Zauber", "composite-physical-blast": "zusammengesetzte-physikalische-Explosion", - "concentration": " Konzentration", + "composite": "Komposit", "concentration-abbrv": "Konz.", "concentration-bonus-desc": "Bonus auf Konzentrationswürfe = Zaubererstufe plus Attributswert", - "concentration-check": "Konzentrationswurf", "concentration-check-abbrv": "Konzentration", "concentration-check-notes": "Konzentrationswurf Notizen", + "concentration-check": "Konzentrationswurf", "concentration-label": "Konzentration", "concentration-miscellaneous-abbrv": "Konz. versch.", "concentration-modifier-abbrv": "Konz. Mod.", - "condition": "Zustand", + "concentration": " Konzentration", "condition-abbrv": "Zust.", "condition-bleed-title": "Eine Kreatur, die Schaden durch Blutverlust erleidet, nimmt zu Beginn ihres Zuges die angegebene Menge an Schaden. Blutungen können mit einem erfolgreichen Wurf auf Heilkunde (SG 15) oder mit Hilfe eines Zaubers gestoppt werden.", "condition-blinded-note": " -4 auf die meisten Fertigkeitswürfe, die auf Stärke oder Geschicklichkeit basieren. Alle Würfe und Handlungen, die von der Sehfähigkeit abhängen (wie etwa lesen und von der Sicht abhängige Würfe auf Wahrnehmung), misslingen automatisch.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 Abzug auf Rüstungsklasse", "condition-suffocating-title": "Misslingt ein Konstitutionswurf, beginnt der Charakter zu ersticken. In der ersten Runde wird man bewußtlos (0 Trefferpunkte). In der folgenden Runde erhält der Charakter 1 Schadenspunkt und stirbt. In der dritten Runde, Du bist ertrunken!", "condition-unconscious-title": "Bewusstlose Kreaturen sind KO geschlagen und hilflos. Bewusstlosigkeit wird entweder durch negative Trefferpunkte hervorgerufen (aber nicht mehr als es dem Konstitutionswert der Kreatur entspricht) oder wenn der nichttödliche Schaden die momentanen Trefferpunkte der Kreatur übersteigt.", - "conditions": "Zustände", + "condition": "Zustand", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Setze Zustände", "conditions-showsect-cmd": "Klicke um Zustandsbereich aufzuklappen", + "conditions": "Zustände", + "conduit": "Conduit", "config-header-image-info": "Kopfbilder sind kleine Pictogramme, die in der Kopfzeile von Würfelvorlagen erscheinen. Alle Makros auf dem Blatt beinhalten {{header_image=image attribute}} Jede Würfelvorlage verwendet ein eigenes Pictogramm, das mit den folgenden Optionen funktioniert, d.h. die Zauberwurfvorlage würde Folgendes verwenden {{header_image=@{header_image-pf_spell}}} Angriffsbilder können aus dem Abschnitt 'Optionen' jeder Waffe heraus gesetzt werden. Bewegen Sie den Mauszeiger unten über den Vorlagennamen, um die spezifischen Bildattribute zu erfahren. Sie können Bilder für jede Würfelvorlage ersetzen, indem Sie unten die URL-Spalte oder folgende Syntax verwenden {{header_image=[name](url)}} Für ein gutes Anzeigeerlebnis, sollten sie Bilder kleiner 32x32px sein", "config-roll-template-info1": "Würfelvorlagen, die im Pathfinder Charakterbogen eingebunden sind, verwenden eine Kombination aus HTML, CSS und Makrotexten, um die Ausgabe von Makros zu formatieren: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Syntax Würfelmakro-Vorlage: &{template:Vorlagenname} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Konfiguration", - "confirm-critical": "Krit bestätigen", - "confirm-critical-bonus": "Krit.Bonus betsätigen", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Krit.Bonus betsätigen", + "confirm-critical": "Krit bestätigen", "confirm-delete-ability": "Löschen aller Fähigkeiten bestätigen", "confirm-delete-attack": "Löschen aller Angriffe bestätigen", "confirm-delete-buff": "Löschen aller Stärkungszauber bestätigen", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Löschen aller orig. zauberähnlichen Fähigkeiten bestätigen", "confirm-delete-spells": "Löschen aller Zauber bestätigen", "confirm-delete-trait": "Löschen aller orig. Talente bestätigen", + "consolidated-skills": "Consolidated Skills", "consolidated": "Konsolidiert", "constant": "Konstant", - "constitution": "Konstitution", - "constitution-abbrv": "KON", "constitution-abbrv-default": "•KON", + "constitution-abbrv": "KON", "constitution-calculation-abbrv": "KON berechn.", "constitution-calculation-skills-abbrv": "KON Fähigkeiten berechn.", - "constitution-penalized": "KON Abzüge", "constitution-penalized-title": "Konstitutionsabzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "constitution-penalized": "KON Abzüge", "constitution-skills-abbrv": "KON Fähigkeiten", - "consumable": "Verbrauchbar", + "constitution": "Konstitution", "consumable-charge": "Verbrauchbar oder Gegenstand mit Ladungen/ Benutzungen", + "consumable": "Verbrauchbar", "consumables": "Verbrauchsgüter", "content": "Inhalt", - "copper-pieces": "Kupfermünze(n)", "copper-pieces-abbrv": " KM", + "copper-pieces": "Kupfermünze(n)", "copperplate": "Kupferplatte", "copy-duplicate-attrs": "Kopiere doppelte Felder", - "core": "Kerninfo", "core-rules": "Option für Kernregeln", + "core": "Kerninfo", "cowering": " Kauernd", "craft": "Handwerk", - "create": "Erstellen", - "create-attack": "Erstelle Angr.", "create-attack-entry": "Erstelle einen neuen Angriff basierend auf dieser Waffe", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Erstelle Angr.", "create-dual-wield": "Erstelle einen Zwei-Hand-Angriff mit Haupt- und Nebenhandwaffe", "create-macros": "Makros erstellen", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Erstellen", "crit-confirmation-bonus": "Kritischen Bonus bestätigen", - "critical": " Kritisch ", "critical-abbrv": "Krit", "critical-bonus-abbrv": "+Krit", "critical-confirm": "Krit bestätigen", "critical-damage": "Kritischer Schaden", "critical-title": "Malus von -3 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, auch auf RK und Zaubererstufe", + "critical": " Kritisch ", "cs-acrobatics": "Akrobatik", "cs-athletics": "Athlet", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Spielereinstellung zur Verfolgung der verbleibenden Trefferpunkte.", "current-load": "aktuelles Gewicht", "current-power-points-abbrv": "aktuelle PP", - "custom": "Benutzerdefiniert", "custom-attributes": "Benutzerdefinierte Attribute", "custom-category-desc": "Eigene Kategorien wie z.B. Zauberschulen oder anderes benutzerdefiniertes", "custom-crit-confirmation-bonus": "Benutzerdefinierter kritischer Bestätigungsbonus für diesen Angriff.", @@ -680,18 +684,18 @@ "custom-name": "Benutzerdef. Name", "custom-roll": "Benutzerdef. Wurf", "custom-rolls": "Benutzerdef. Würfe", - "custom-url": "Benutzerdef. URL", "custom-url-title": "Füge ein benutzerdefiniertes Header-Image mit der bereitgestellten URL hinzu.", + "custom-url": "Benutzerdef. URL", + "custom": "Benutzerdefiniert", "cyan": "Cyan", "d-hit-die": "W(Trefferwürfel)", - "damage": "Schaden", "damage-abbrv": "Schd", "damage-ability": "Schd Fähigkeit", "damage-blade-abbrv": "Nahkampfschaden", "damage-calculation-abbrv": "Nahkampfsch. brechn.", "damage-dice-affected-by-size": "Durch Größenmod. berücksichtigter Schadenswürfel", - "damage-macro": "Schadens-Makro", "damage-macro-desc": "Schadensmakro, Klammern müssen verwendet werden", + "damage-macro": "Schadens-Makro", "damage-melee-abbrv": "Nahkampfsch.", "damage-melee-calculation-abbrv": "Nahkampfsch. berechn.", "damage-modifier-abbrv": "Sch. Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Schadensreduzierung", "damage-resistance-abbrv": " SR", "damage-resistance-title": "Schadensreduzierung: Die Summe des zu ignorierenden Schadens und der Waffentyp, der die Fähigkeit negiert (z.B. 5/Silber).", - "damage-type": "Schadenstyp", "damage-type-abbrv": "Sch. Typ", "damage-type-or-description": "Sch. Typ / Beschreibung", "damage-type-title": "Hieb Stich Wucht anderes", + "damage-type": "Schadenstyp", + "damage": "Schaden", + "damnation": "Damnation", "dark-azure": "Dunkelazurblau", "dark-blue": "Dunkelblau", "dark-brown": "Dunkelbraun", @@ -725,55 +731,58 @@ "dazzled": " Geblendet", "dead": " Tot", "deafened": " Taub", - "debuff": "Schwächungszauber", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative Stärkungszauber gelten als Abzug", - "default": "Standard", + "debuff": "Schwächungszauber", "default-size": "Standardgröße", - "defense": "VERTEIDUGUNG", - "defense-notes": " Notizen zur Verteidigung", + "default": "Standard", "defense-notes-place": "Notizen zum Verteidigungsbonus hier eintragen.", + "defense-notes": " Notizen zur Verteidigung", "defense-options": "Verteidigungsoptionen", "defense-roll-template": "Verteidigungs-Würfelvorlage ", - "defense-statistics": "Verteidigungsstatistik", "defense-statistics-abbrv": "Verteidigungsstats", + "defense-statistics": "Verteidigungsstatistik", "defense-values-grid": "Verteidigungswert", + "defense": "VERTEIDUGUNG", "defenses": "Verteidigung", "defensive-abilities": "Verteidigungsfähigkeiten", "defensive-casting-bonus-abbrv": "Def Zauberbonus", "defensive-info": "Verteidigungs Info", "defensively": "Verteidigend", "deflect": "Ablenken", - "deflection": "Ablenkung", "deflection-calculation-abbrv": "Ablenkung berechn", + "deflection": "Ablenkung", "degenerate": "Degenerieren", "deity": "Gottheit", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Beschreibung", "details-age": "Alter", "details-deity": "Gottheit", @@ -783,48 +792,48 @@ "details-occupation": "Beruf", "details-weight": "Gewicht", "devastating-infusion": "verheerende Infusion", - "dexterity": "Geschicklichkeit", - "dexterity-abbrv": "GES", "dexterity-abbrv-default": "•GES", + "dexterity-abbrv": "GES", "dexterity-calculation-abbrv": "GES berechnen", "dexterity-calculation-skills-abbrv": "GES Fertigkeiten berechnen", - "dexterity-penalized": "GES Abzüge", "dexterity-penalized-title": "Geschicklichkeitssabzüge Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "dexterity-penalized": "GES Abzüge", "dexterity-skills-abbrv": "GES Fertigkeiten", - "dice": "Würfel", + "dexterity": "Geschicklichkeit", "dice-abbrv": "W
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Würfel", "die": "sterben", "difficulty-class-abbrv": "SG", "difficulty-class-calculation-desc": "10 + Attributsmodifikator + DC Basisstufe", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "SG Basis", "difficulty-class-effect-basis-desc": "Basis für die Berechnung der DC und Effekte, Standard ist die halbe Stufenanzahl/ Trefferwürfel", + "difficulty-class-effect-basis": "SG Basis", "difficulty-class-modifier-abbrv": "SG Mod", "diplomacy": "Diplomatie", "disable-calculations": "Berechnung ausschalten", "disable-device": "Mechanismus ausschalten", - "disabled": " Ausgeschaltet ", "disabled-at": " Deaktiviert bei ", "disabled-buffs": "Stärkungszauber ausschalten", "disabled-only": "Ausgeschaltet", "disabled-title": "Nicht bewusstlos, bis TP unter diesem Wert ist.", + "disabled": " Ausgeschaltet ", "disguise": "Verkleiden", - "display-advanced-macros": "Anzeige der erweiterten Würfelmakrofelder", "display-advanced-macros-title": "Erweiterte Felder zum Hinzufügen der Würfe anzeigen. Diese werden bei jedem W20 Wurf hinzugefügt. Wird beim Wurf ausgewertet, so dass Queries verwendet werden können. Jedes benötigt als Standard '0' und [[]]] um den Wurf.", - "display-advanced-options": " Anzeige der benutzerdefinierten Felder", + "display-advanced-macros": "Anzeige der erweiterten Würfelmakrofelder", "display-advanced-options-title": "Anzeige der zusätzlichen Felder für die erweiterte Anpassung, wie z.B. Spalten mit der Markierung 'Benutzerdefiniert'.", - "display-both-whispers": "Beide Würfelmenü-Buttons für Monster/ NSC anzeigen", + "display-advanced-options": " Anzeige der benutzerdefinierten Felder", "display-both-whispers-title": "Display both sets of menu buttons at top of page for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Beide Würfelmenü-Buttons für Monster/ NSC anzeigen", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": "Anzeigen von Würfelvorlagen zum anpassen", "display-macro-text-title": "Anzeigen Makrofelder für anzupassende Würfelvorlagen", + "display-macro-text": "Anzeigen von Würfelvorlagen zum anpassen", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Einstellungs- und Konfigurationsseite anzeigen", "display-spells-known": "Hier klicken um Spalten bekannter Zauber anzuzeigen", "do-not-show-again": "Nicht erneut anzeigen", "do-not-touch": "Verwende diesen Abschnitt nicht, es sei denn, du wurdest vom Sheet-Entwickler dazu aufgefordert", - "dodge": "Ausweichen", "dodge-calculation-abbrv": "Ausweichen berechnen", + "dodge": "Ausweichen", "domain-etc-type-example": "(Unter)Domäne/Schule/Blutlinie/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domänen / Unterdomänen / Blutlinien / Patron / Schulen", @@ -837,33 +846,32 @@ "drag-push": "Ziehen & drücken", "drain": "Abzug", "drowning": " Ertrinken", - "dual-wield": "Zweihand", "dual-wield-beta": "Zweihand (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Zweihand", "dungeoneering": "Gewölbekunde", "duration": "Wirkungsdauer", - "during-combat": "Während des Kampfes", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "Während des Kampfes", "dying": " Sterbend", "ecology": "ECOLOGIE", "edge": "Kante", - "edit-mode": "Bearb. Modus", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Bearb. Modus", "edit-time-custom-num-attributes": "Berechne benutzerdefinierte Attributszahlen während der Bearbeitung", "effect": "Effekt", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effektive Zauberstufe: Verwendung für Schwierigkeitsgrad- und Konzentrationswürfe", "effects-target": "Effekte/Ziel", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Autom. Trefferpunktkalkulation, Prestige- und Ruhmpunkte setzen", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Stärkungszauber einschalten", "enabled-chkbox": "Aktiv", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Mittlere oder schwere Traglast Abzüge können die Bewegungsgeschwindigkeit und den Geschicklichkeitsbonus auf die RK verringern", - "encumbrance": "Belastung", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Belastung auf Grundlage von", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Belastungsquelle", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energie", + "encumbrance": "Belastung", "energy-drained": " Lebenskraftverlust", + "energy": "Energie", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Baukunst", "enhance": "Erweitern", - "enhancement": "Erweiterung", "enhancement-abbrv": "Erweit.", "enhancement-bonus": "Erweiteter Bonus", + "enhancement": "Erweiterung", "ensure-macros-uptodate": "Stelle sicher, das Makros aktuell sind.", "entangled": " Verstrickt", "entropic": "Entropisch", "environment": "Ausstattung", "equation-macro-place": "#/Vergleichen", - "equipment": "Ausrüstung", "equipment-abbrv": "Ausstattung", "equipment-list": "Ausstattungsliste List", "equipment-type-abbrv": "Ausrüstungstyp", - "equipped": "Ausgerüstet", + "equipment": "Ausrüstung", "equipped-title": "Welche Rüstung und Schild sind ausgerüstet.", + "equipped": "Ausgerüstet", "error-delete-row": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.", "error-msg1": "FEHLER! Erst diese Zeile löschen bevor hier ein Gegenstand editiert werden kann.", "escape-artist": "Entfesselungskunst", "every-rounds-abbrv": "Jede n. Runde", "everyrounds": "Jede", + "Ex": "AF", "exhausted": " Erschöpft", "expand-all": "Alles erweitern", "expand-cmd": "Alle Zeilen sichern oder nicht.", @@ -910,109 +920,113 @@ "experience-current-place": "aktuelle Erfahrung", "experience-migrated": "Prestige/Heldenpunkt-Kennzeichen", "experience-next": "Nächste Stufe", - "experience-points": "Erfahrungspunkte", "experience-points-abbrv": "EP", + "experience-points": "Erfahrungspunkte", "extra-crit-abbrv": "Extra Krit. Schaden", - "extra-critical-damage": "Extra Krit. Schaden", "extra-critical-damage-title": "Extra Kritischen Schaden", - "extra-damage": "Extra Nichtkrit. Schaden", + "extra-critical-damage": "Extra Krit. Schaden", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Nichtkrit. Schaden", "extra-ranks": "Extra ranks", "extraordinary-abbrv": "AF", - "extraordinary-abilities": "Außergewöhnliche Fähigkeiten", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "AF", - "eyes": "Augen", + "extraordinary-abilities": "Außergewöhnliche Fähigkeiten", "eyes-details": "Augendetails", - "faction-notes": "Fraktions-Notizen", + "eyes": "Augen", "faction-notes-place": "Ruhm, Prestige und Fraktions-Notizen", + "faction-notes": "Fraktions-Notizen", + "faith": "Faith", "fame": "Ruhm", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fasziniert", - "fatigued": " Erschöpft", "fatigued-conditions": " Erschöpfungszustand", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Erschöpft", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Angst", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Angst (jede)", - "feat": "Heldentat", + "fear": " Angst", "feat-name": "Heldentatsname", - "feats": "Heldentaten", + "feat-type": "Feat Type", + "feat": "Heldentat", "feats-available": "Talente verfügbar", "feats-by-level": "Heldentaten pro Stufe", "feats-calculation": "Talente berechnen", + "feats": "Heldentaten", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Merkmale", - "feet": "Fuß", "feet-abbrv": "fuss", + "feet": "Fuß", "fiendish": "Teuflisch", "finesse": "Gewandtheit", - "flat-footed": " Auf dem falschen Fuß erwischt", "flat-footed-abbrv": "AdfFe RK", - "flat-footed-armor-class": "Auf dem falschen Fuß erwischt RK", "flat-footed-armor-class-abbrv": "Auf dem falschen Fuß erwischt", + "flat-footed-armor-class": "Auf dem falschen Fuß erwischt RK", "flat-footed-combat-maneuver-defense-abbrv": "AdfFe KMV", "flat-footed-only-calculation-abbrv": "nur AdfFe berechn.", "flat-footed-touch-abbrv": "AdfFe Berührung", + "flat-footed": " Auf dem falschen Fuß erwischt", "fly": "Fliegen", - "font": "Schriftart", "font-background": "Schriftart / Hintergrund", + "font": "Schriftart", "footer-aria": "Hilfreiche Links und Fußzeileninformation", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W, german translation PhilippH | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Fußzeileninformation", - "fortitude": "Zähigkeit", "fortitude-abbrv": "Zähig.", "fortitude-calculation-abbrv": "Zähig. berechn.", "fortitude-save": "RW Zähigkeit", + "fortitude": "Zähigkeit", "four-legged-abbrv": "Vierfüßig", - "frequency": "Frequenz", "frequency-abbrv": "Freq", "frequency-title": "Auswählen, wie oft diese Fähigkeit zur Verfügung steht.", + "frequency": "Frequenz", "full-caster-level-abbrv": "Stufe/TW", - "full-macro": "Vollmakro", "full-macro-place": "Makro/Rückfrage", - "gear": "Ausrüstung", + "full-macro": "Vollmakro", "gear-not-used-place": "nicht im Kampf benutzte Ausrüstung", "gear-or-tool": "Ausrüstung oder Gerät", "gear-tool": "Ausrüstung und Gerät", "gear-used-place": "im Kampf benutze Ausrüstung", + "gear": "Ausrüstung", "gender": "Geschlecht", "general": "General", "generic-roll-template": "Allgemeine Würfelvorlage ", "geography": "Geographie", "giant": "Riese", "global": "Global", - "gold": "Gold", - "gold-pieces": "Goldmünzen", "gold-pieces-abbrv": " GP", + "gold-pieces": "Goldmünzen", + "gold": "Gold", "graphpaper": "kariertes Papier", "grappled": " Ringend", - "grazed": " Gestreift ", "grazed-title": "-1 Abzug auf Angriffs- und Rettungswürfe, Fertigkeits und Attributswürfe, ebenfalls auf RK und Zaubererstufe", + "grazed": " Gestreift ", "green": "Grün", "grey": "Grau", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Gruppe", - "group-by-school": " nach Schule gruppieren", "group-by-school-desc": "Gruppiere Zauber im Zaubermenü nach Schule", + "group-by-school": " nach Schule gruppieren", "group-name": "Angriffsbuch Buttons nach Namen gruppieren", - "hair": "Haare", + "group": "Gruppe", "hair-details": "Haarbeschreibung", - "half-caster-level": "½ Zauberndenstufe", + "hair": "Haare", "half-caster-level-abbrv-selected": "•½ Stufe/TW", + "half-caster-level": "½ Zauberndenstufe", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 KON", "half-dexterity-abbrv": "1/2 GES", @@ -1023,20 +1037,20 @@ "handle-animal": "Mit Tieren umgehen", "hands": "Hände", "hardness-abbrv": "Hart", - "hd-not-bab": " Verwende TW für KMV anstatt GAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Verwende TW für KMV anstatt GAB", "head": "Kopf", "headband": "Kopfband", - "header-image": "Kopfzeilen Bild", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Kopfzeilen Bild", "heading-border-colors": "Heading background and outlines", - "heal": "Heilung", "heal-conditions": "Heilkonditionen", + "heal": "Heilung", "health-and-wounds": "Gesundheit und Wunden", "healthy": " Gesund", - "heavy": "Schwer", "heavy-armor": "schwere Rüstung", + "heavy": "Schwer", "height": "Größe", "help-translate": "beim Übersetzen helfen", "helpless": "Hilflos", @@ -1047,12 +1061,11 @@ "history": "Hintergrundgeschichte", "hit-dice-abbrv": "# TW", "hit-dice-desc": "Anzahl der Trefferwürfel", - "hit-die": "Trefferwurf", "hit-die-abbrv": "TW", "hit-die-desc": "Anzahl der Seiten des Trefferwürfels", + "hit-die": "Trefferwurf", "hit-point-adjustment-2-abbrv": "TP anpass2", "hit-point-misc-migrated": "Versch. TP-Feld", - "hit-points": "Trefferpunkte", "hit-points-abbrv": "TP", "hit-points-ability-title": "The Ability Score that contributes a bonus/Abzug to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "TP anpass1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Trefferpunkte", "homeland": "Heimatland", "horror-adventures": "Horror-Abenteuer", "how-encumbrance-affects-speed": "Wie wirkt sich die Belastung auf die Bewegungsgeschwindigkeit aus", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Belastung ignorieren", "immune": " Immune", - "immunities": " Immunitäten", "immunities-title": "Erhält keinen Schaden von folgenden Quellen. (z.B. Säure, Feuer, Lähmung)", - "improved": "Verbessert", + "immunities": " Immunitäten", "improved-title": "Improved Dual Wield check here if offhand attack gains iteratives", + "improved": "Verbessert", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Inklusive eines 5. Angriffs?", "include-fourth-attack": "Inklusive eines 4. Angriffs?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Körperlos", "influence": "Einfluss", "information-abbrv": "Info", - "inherent": "Angeboren", "inherent-abbrv": "Angeb", "inherent-bonus": "Angeborener Bonus", + "inherent": "Angeboren", "init-speed-full-macro": "Init and Speed Info Full Macro", - "init-speed-info": "Initiative und Bewegungsrate Info", "init-speed-info-abbrv": "Ini und Bewegungsrate Info", + "init-speed-info": "Initiative und Bewegungsrate Info", "init-speed-title": "%{init-speed-info} Initiativ- und Geschwindigkeitsinformationen posten.", - "initiative": "Inititative", - "initiative-abbrv": "Ini", "initiative-abbrv-caps": "INI", + "initiative-abbrv": "Ini", "initiative-and-speeds": "Initiative und Geschwindigkeit", "initiative-calculation-abbrv": "Ini berechnen", - "initiative-notes": " Initiative Notizen", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notizen", + "initiative": "Inititative", "insert-macro-attack": "Attack Insert Macro", "insert-macro-damage": "Damage Insert Macro", "insight": "Motiv erkennen", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligenz", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Berechnung", "intelligence-calculation-skills-abbrv": "Int Fertigkeiten berechnen", - "intelligence-penalized": "INT Abzüge", "intelligence-penalized-title": "Intelligenz Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "intelligence-penalized": "INT Abzüge", "intelligence-skills-abbrv": "INT Fertigkeiten", + "intelligence": "Intelligenz", "internal-buffer": "Interne Puffer", "intimidate": "Einschüchtern", "invalid": "Ungültig", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IST NSC", "is-npc-description": "Caharakterbogen ist ein NSC oder Monster", "is-v1": "Dies ist ein V1 Charakterbogen", - "item": "Gegenstand", "item-hit-points-abbrv": "TP", "item-list-default-values": "Items Default Values", "item-macros-current": "Ausrüstungsmakro als aktuelles setzen", "item-name": "Gegenstandsname", "item-tracking": "Item Tracking", + "item": "Gegenstand", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Gegenstände", - "iterative-attacks": "Wiederholende Angriffe", "iterative-attacks-abbrv": "Wiederholende Angr.", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Wiederholende Angriffe", "key-ability": "Schlüsselattribut", - "kinetic": "kinetisch", - "kinetic-blast": "Kinetische Explosion", "kinetic-blast-attack-damage-macros": "Explosions-Angriff- und Schadensmakros", "kinetic-blast-damage-abbrv": "Kinetischer Explosionssch.", + "kinetic-blast": "Kinetische Explosion", "kinetic-energy-blade": "Energieklinge -zauber", "kinetic-energy-blast": "Energieexplosion", "kinetic-physical-blade": "Physikalische Klinge/Zauber", "kinetic-physical-blast": "Physikalische-Explosion", - "kineticist": "Kinetisch", + "kinetic": "kinetisch", "kineticist-burn": "Kineticist Burn", - "knowledge": "Wissen", + "kineticist": "Kinetisch", "knowledge-arcana": "Wissen (Arkanes)", "knowledge-dungeoneering": "Wissen (Gewölbekunde)", "knowledge-engineering": "Wissen (Baukunst)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Wissen (Adel und Königshäuser)", "knowledge-planes": "Wissen (Die Ebenen)", "knowledge-religion": "Wissen (Religion)", + "knowledge": "Wissen", "known-or-special": "Wissen / Specialties", "languages": "Sprachen", - "legs": "Beine", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Stufe", + "legs": "Beine", "level-0-spells": "Zauberstufe 0", "level-1-ordinal": "1. Stufe", "level-1-spells": "Zauberstufe 1", @@ -1199,14 +1214,15 @@ "level-and-ability": "Stufen- und Zauberfähigkeiten", "level-basis": "Grundstufe", "level-current": "aktuelle Klassenstufe", - "level-hit-dice": "Stufe und Trefferwürfel", "level-hit-dice-abbrv": "Stufe/TW", - "lift": "Lift", + "level-hit-dice": "Stufe und Trefferwürfel", + "level": "Stufe", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "leicht", + "lift": "Lift", "light-armor": "leichte Rüstung", "light-brown": "Leicht-Braun", + "light": "leicht", "linguistics": "Sprachenkunde", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Liste", "load-only": "Load only", "loading": "Laden...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Lokal", "location": "Position", "location0": "Gegenstand wird getragen", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "verliere Geschicklichkeit auf RK.", "lucida": "Lucida Sans", "luck": "Glück", - "macro": "Makro", "macro-options": "Makro-Optionen", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Makro-Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Makro-Text", + "macro": "Makro", "macros": "Makros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses", "magic-item": "Magischer Gegenstand", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Meisterwerk", "masterwork-abbrv": "Mwk", + "masterwork": "Meisterwerk", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/Abzug & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Geschicklichkeit to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance 2x heavy, immobilized", - "medium": "Mittel", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "mittlere Rüstung", - "melee": "Nahkampf", - "melee-attack": "Nahkampfangriff", + "medium": "Mittel", "melee-attack-abbrv": "Nahkampfangriff", - "melee-attack-notes": "Nahkampfangriffsnotizen", "melee-attack-notes-place": "Notizen für den Nahkampfangriff hier eintragen.", + "melee-attack-notes": "Nahkampfangriffsnotizen", + "melee-attack": "Nahkampfangriff", "melee-calculation": "Melee Atk Calc", "melee-damage": "Nahkampfschaden", "melee-image": " Nahkampf Icon", "melee-notes": " Nahkampfangriffsnotiz", - "melee2": "alt. Nahkampf", + "melee": "Nahkampf", "melee2-attack": "alt. Nahkampfangriff", - "melee2-damage": "alt. Nahkampfschaden", "melee2-damage-abbrv": "alt. Nahkampfschaden", + "melee2-damage": "alt. Nahkampfschaden", + "melee2": "alt. Nahkampf", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper", - "merge": "Einfügen", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Einfügen", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migration", + "metamagic": "Meta Magic", "migrations-completed": "Migration ist fertig", + "migrations": "Migration", "minimize-all-cmd": "Minimiere / Maximiere alle Zeilen.", "minimize-cmd": "Minimiere Zeile", - "misc-skill": "Versch. Fertigkeiten", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Versch. Fertigkeiten", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Versch.", "miscellaneous-abbrv-default": "•Versch.", + "miscellaneous-abbrv": "Versch.", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Versch. Bonus", "miscellaneous-bonus-abbrv": "Versch. Bonus", + "miscellaneous-bonus": "Versch. Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Versch. Makro", "miscellaneous-skill-abbrv": "Versch. Fertigkeiten", "mode": "Modus", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Charakterbogen repräsentiert ein Monster oder NSC", "monster-or-non-player-character-abbrv": "Monster/NSC", + "monster-or-non-player-character": "Charakterbogen repräsentiert ein Monster oder NSC", "monster-or-pc-indicator": "Monster- oder Spielercharakterkennzeichen", "monster-race": "Monsterrasse", "monster-racial-hit-dice-abbrv": "Volks TP und Statistiken", "monster-rule": "Monster-Regel", + "monster-rules": "Traits/MRules", "monster-template": "Monster-Vorlage", - "morale": "Moral", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Moral", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Abenteuer in Hintergrund verschieben", "multiclass": "Multiklasse", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplikator", "multiplier-abbrv": "Mult", + "multiplier": "Multiplikator", "mythic-abilities": "Mythische Fähigkeiten", "mythic-ability-name": "Name mythische Merkmal/Fähigkeit", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythische Heldentatsname", "mythic-feats": "Mythische Heldentat", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythische Informationen", - "mythic-paragon": " Mythisch Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythischer Pfad", + "mythic-paragon": " Mythisch Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Pfadname", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythische Kraft", + "mythic-path": "Mythischer Pfad", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "aktuelle MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Stufe MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythische Kraft", "mythic-rating-abbrv": "MR", - "mythic-tier": "Stufe", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Stufe", + "mythic": "Mythic", "name": "Name", - "natural": "natürlich", - "natural-armor": "natürliche Rüstung", "natural-armor-abbrv": "Nat Rüstung", - "natural-attack": "natürlicher Angriff", + "natural-armor": "natürliche Rüstung", "natural-attack-secondary": "natürlicher Angriff (zweiter)", + "natural-attack": "natürlicher Angriff", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "natürlich", "nature": "Natur", "nauseated": " Übelkeit", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Nacken", "negative-number": "Use a negative number to indicate the Abzug", "neither": " Neither", - "new": "Neu", "new-features": "New Features and Updates", + "new": "Neu", "next-cast": "Next cast", "next-level": "Nächste Stufe", - "no": "Nein", + "No (Harmless)": "Nein (Harmlos)", "no-default": "•Nein", "no-harmless": "Nicht Harmlos", "no-skills-available": "keine verfügbaren Fertigkeiten", + "no": "Nein", + "No": "Nein", "nobility": "Adel/ Königshäuser", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NSC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NSC Talente", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check Abzug on attack rolls as well as on all Geschicklichkeit- and Strength-based ability and skill checks", - "none": "Nicht", "none-available": "nicht Verfügbar", "none-default": "•Nicht", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Nicht", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normale Größe", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "nicht getragen", - "notes": "Notizen", "notes-and-custom-attributes": "Notizen und Spezialattribute", - "npc": "NSC", + "notes": "Notizen", "npc-abilities": "NSC Attribute", "npc-ability-checks": "NSC Attributswurf", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NSC-Alle", "npc-aura-compendium-place": "Format flaming body, unholy aura (DC 26)", "npc-background": "NSC Hintergrund", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster Statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Nummer", + "npc": "NSC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H Angr.", "number-extra-attacks-title": "Number of offhand attacks 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H Angr.", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show", "number-hit-dice-abbrv": "# TW", "number-misc-skills-show": "Number of Misc skills to show", - "number-prepared": "# Vorbereitet", "number-prepared-abbrv": "# Links", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Benutzt", + "number-prepared": "# Vorbereitet", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Okkult", + "number-used": "# Benutzt", + "number": "Nummer", "occult-adventures": "Okkultes Abenteuer", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Okkult (anderes)", + "occult": "Okkult", "occupation": "Beruf", "off-ground": "Off Ground", "offense": "OFFENSIVE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Alt", + "offhand-penalty": "Off Pen", "old-school": "Oldschool, Baby!", + "old": "Alt", "olive": "Oliv", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x KON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STE", "one-and-a-half-wisdom-abbrv": "1.5x WEI", "opposed-combat-maneuver-bonus-abbrv": "KMB (gegensätzlich)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Optionen", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "RW Notizen anzeigen", "options-defenses-weak-title": "Schwächen anzeigen", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Konzentrationswurf ausführen", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Zauberschaden", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Zauberschaden", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Optionen", "orange": "Orange", "organization": "Organisation", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Sonstiges", - "other-1": "Sonstiges 1", "other-1-abbrv": "Sons. 1", - "other-2": "Sonstiges 2", + "other-1": "Sonstiges 1", "other-2-abbrv": "Sons. 2", - "other-currency": "Other Currency", + "other-2": "Sonstiges 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Sonstige Ausrüstung", - "other-items": "Sonstige Gegenstände", "other-items-2": "Sonstige Gegenstände 2", - "other-magic": "Sonstige Magie", + "other-items": "Sonstige Gegenstände", "other-magic-abbrv": "Magie", "other-magic-items": "Sonstige magische Gegenstände", + "other-magic": "Sonstige Magie", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Über", + "other": "Sonstiges", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Über", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Überladen", "overloaded-title": "While overloaded in this way, the character loses any Geschicklichkeit bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Überladen", "pages": "Seiten", + "panache": "Panache", "paralyzed": " Gelähmt", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Aufgliedern", - "path": "Pfad", "path-number": "Pfad #", + "path": "Pfad", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Abenteuer", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Aufführen", "performance": "Auftreten", "perlevel": "pro Stufe", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "pro Monat", "personal": "persönlich", "perweek": "pro Woche", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinummünzen", "platinum-pieces-abbrv": " PM", - "player-character": "Bogen ist für einen Spielercharakter", + "platinum-pieces": "Platinummünzen", "player-character-abbrv": "SC", + "player-character": "Bogen ist für einen Spielercharakter", "player-name": "Spielername", "points-per-day": "Punkte/Tag", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "Pfund", "pounds-title": "Gewicht in Pfund", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extraschaden", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Vorbereitet", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Vorbereitet", "prestige-points": "Prestige Punkte", "primary-attack": "Primärer Angriff", "profane": "Profan", "profession": "Beruf", - "proficiency": "Fertigkeit", "proficiency-abbrv": "Fert.", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Fertigkeit", "prone": " Liegend", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psi-Fokus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psi-Fokus", "psionic-information": "PSI-Informationen", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Menge", "questions-feedback": "Fragen/Feedback?", "quick-stats": "SCHNELLSTATISTIK", - "race": "Rasse", - "race-hd": "nur Rasse", "race-hd-default": "•nur Rasse", "race-hd-only": "nur TW", - "race-hit-points": "TP Rasse", + "race-hd": "nur Rasse", "race-hit-points-abbrv": "TP Rasse", + "race-hit-points": "TP Rasse", + "race": "Rasse", "racial-bonus": "Volk", "racial-modifiers": "Rassenmodifikator", "racial-trait-name": "Rassenmerkmalsname", "racial-traits": "Rassenmerkmal", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Reichweite", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Fernkampf", - "ranged-attack": "Fernkampfangriff", + "range": "Reichweite", "ranged-attack-abbrv": "Fern.-Ang.", - "ranged-attack-notes": "Fernkampfangriffsnotizen", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Fernkampfangriffsnotizen", + "ranged-attack": "Fernkampfangriff", "ranged-calculation": "Ranged Calc", "ranged-damage": "Fernkampf Schaden", "ranged-image": " Fernkampf Icon", "ranged-notes": " Fernkampfnotizen", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Fernkampf", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reichweite", + "reach": "Reach", "recalculate-abbrv": "Neuberechnen", "recalculate-cmd": "Neu berechnen", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Rot", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref berechnen", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Training erforderlich", "requires-training-abbrv": "ET", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Training erforderlich", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Bestimmt", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Wurf", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Wurf", "rolls": "Würfe", "rounds": "Runden", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Regel", "rule-category": "Category of rule this falls under", "rule-options": "Regeloptionen", - "run": "Rennen", + "rule": "Regel", "run-multiplier-abbrv": "Rennen Mult", + "run": "Rennen", "sacred": "Sacred", - "sanity": "Vernunft", "sanity-abbrv": "VERN", "sanity-beta": "Vernunft (BETA)", "sanity-damage": "Vernuftsschaden", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Willen Mod", "sanity-score": "Vernunftswert", "sanity-threshold": "Vernunftsschwellenwert", - "save": "Rettungswurf", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Vernunft", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "RW", "save-no-harmless": "Nicht Harmlos", - "save-notes": " RW Notizen", "save-notes-place": "Notizen für Rettungswurf Bonus bitte hier eintragen.", + "save-notes": " RW Notizen", "save-yes-harmless": "Ja Harmlos", + "save": "Rettungswurf", "saves": "RWs", "saving-throw": "Rettungswurf", "saving-throws": "Rettungswürfe", - "school": "Schule", "school-etc": "Schule, etc", - "score": "Wert", + "school": "Schule", "score-miscellaneous-abbrv": "Score Misc", + "score": "Wert", "script": "Skript", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "Siehe Text", "see_text": "Siehe Text", + "see-text": "Siehe Text", "segoe": "Segoe UI", "select-buffs": "Wähle Stärkungszauber", "select-class-or-manual-default": "•Wähle eine Klasse oder manuell eintragen", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Schild", "shield-calculation-abbrv": "Schild berechn.", "shield-default": "•Schild", "shield-one": "  Schild 1", "shield-two": "  Schild 2", - "short-description": "Kurze Beschreibung", + "shield": "Schild", "short-description-abbrv": "Kurzbeschr.", + "short-description": "Kurze Beschreibung", "shoulders": "Schulter", - "show-all-conditions": "ZEIGE ALLE ZUSTÄNDE", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "ZEIGE ALLE ZUSTÄNDE", "show-announcements": "Ankündigungen", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Zeige graphpaper als Hintergrund", - "show-in-menu": "Anzeigen", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Anzeigen", "show-more-fields": "Mehr Felder anzeigen", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Mehr Felder anzeigen", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " benutzte anzeigen", "show-uses-spell-desc": "Zeige # der benutzten Zauber pro Tag im Zaubermenü", + "show-uses": " benutzte anzeigen", "showsect-cmd": "Zum Erweitern klicken bitte", "sickened": " Kränkelnd", - "silver-pieces": "Silbermünzen", "silver-pieces-abbrv": " SM", + "silver-pieces": "Silbermünzen", "simple-template": "Verwende einfache Vorlage", - "size": "Größe", "size-calculation-abbrv": "Größe berechn.", "size-colossal": "Kolossal", "size-diminutive": "sehr klein", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Größen-Angriffsmodifikation", "size-small": "Klein", "size-tiny": "winzig", - "skill": "Fertigkeit", + "size": "Größe", "skill-bonus-macro": "Makro für Fertigkeitenbonus", "skill-calculation-speed": " Fertigkeit berechn. speed", - "skill-checks": "Fertigkeitenwurf", "skill-checks-abbrv": "Fertig.Wurf", "skill-checks-calculation-abbrv": "Fertigkeitenwurf brechn.", + "skill-checks": "Fertigkeitenwurf", "skill-macros-current": "Fertigkeitenmakro als aktuelles setzen", "skill-macros-migrated": "Fertigkeitenmakro", "skill-miscellaneous": "versch. Fertigkeit", - "skill-notes": "Fertigkeitennotizen", "skill-notes-place": "Notizen zum Fertigkeitenbonus hier eintragen.", + "skill-notes": "Fertigkeitennotizen", "skill-options": "Fertigkeitenoptionen", "skill-rank-totals": "Gesamt Fertigkeitsränge", "skill-ranks": "Fertigkeitsrang", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Fertigkeit ist untrainiert", - "skills": "Fertigkeiten", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Fertigkeit", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Haut", + "skills-per-level": "Skill Ranks per level", + "skills": "Fertigkeiten", "skin-details": "Haut-Details", + "skin": "Haut", "slashing": "Hieb", "sleight-of-hand": "Fingerfertigkeit", "slot": "Position", "slowed": "Verlangsamt", + "social": "Social", "society": "Gesellschaft", "song": "Musizieren", - "source": "Quelle", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Haupthand ID", "source-name": "Quellenname", "source-offhand": "Nebenhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Quelle", + "Sp": "ZF", "space-reach": "Space and Reach", - "special": "Spezial", - "special-abilities": "SPEZILLE ATTRIBUTE", + "space": "Space", "special-abilities-abbrv": "Spez.Attrib.", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPEZILLE ATTRIBUTE", "special-ability-name": "Spezialfähigkeitenname", - "special-attacks": "Spezialangriffe", "special-attacks-abbrv": "Spez. Angr.", - "special-defense": "Spezielle Verteidigung", + "special-attacks": "Spezialangriffe", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Spezielle Verteidigung", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Geschw.", + "special-qualities": "Special Qualities", + "special": "Spezial", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Geschw.", "speeds": "Speeds", - "spell": "Zauber", "spell-casting-time-place": "Zauberzeit", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Dauer", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Zauberstufe", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Zauberstufe", "spell-like-abbrv": "ZF", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Zauberähnliche Fähigkeiten", "spell-like-abilities-menu": "ZF", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Zauberliste", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Zauberresistenz", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Zauberresistenz", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Zauberbuch", + "spell": "Zauber", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Zauberbuch", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Zauberkunde", "spellpoints": "Zauberpunkte", "spellranges-migrated": "Zauberreichweiten", - "spells": "Zauber", "spells-known": "Bekannte Zauber", - "spells-migrated": "migrierte Zauber", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "migrierte Zauber", "spells-notes": "Notizen zu Zaubern", "spells-per-day": "Zauber / Tag", "spells-prepared": "vorbereitete Zauber", "spells-ranges": "Reichweite", + "spells": "Zauber", "sphere-power": "Spheres of Power", - "spontaneous": "Spontan", "spontaneous-spells-known": "(Spontan) vorbereitete Zauber", + "spontaneous": "Spontan", "stable": " Stabilisiert", "staggered": " Wankend", - "statistics": "STATISTIK", + "stare": "Stare", "statistics-rolls-abbrv": "Stat.Wurf", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTIK", "stealth": "Heimlichkeit", - "strength": "Stärke", - "strength-abbrv": "STE", + "story": "Story", "strength-abbrv-default": "•STE", + "strength-abbrv": "STE", "strength-bonus-abbrv": "STE Bonus", "strength-calculation-abbrv": "STE berechnen", "strength-calculation-skills-abbrv": "Ste Fähigkeiten berechnen", - "strength-penalized": "STE Abzüge", "strength-penalized-title": "Stärke Abzüge, Abzüge auf den Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "strength-penalized": "STE Abzüge", "strength-skills-abbrv": "STE Fertigkeiten", - "stunned": " Betäubt", + "strength": "Stärke", + "stunned": " Stunned", + "style": "Style", + "Su": "ÜF", "suffocating": " Erstickend", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "ÜF", - "supernatural-abilities": "Übernatürliche Fähigkeiten", "supernatural-abilities-menu": "ÜF", + "supernatural-abilities": "Übernatürliche Fähigkeiten", "survival": "Überleben", - "swim": "Schwimmen", "swim-speed": "Schwimmen", + "swim": "Schwimmen", "synchronize-class": "Sync Klasse", "tactics": "TAKTISCH", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Ziel", "targets-area-effect": "Ziel/Bereich/Effekt", "teal": "Blaugrün", + "teamwork": "Teamwork", "template": "Vorlage", - "temporary": "Temporär", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp TP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "aktuelle temporäre Trefferpunkte.", "temporary-hp-calculations": "Temp TP-Berechnung", - "threshold": "Schwellenwert", + "temporary": "Temporär", "threshold-miscellaneous-abbrv": "Schwellenwert Versch", + "threshold": "Schwellenwert", "title": "Titel/Spitzname", "toggle-background-skills": " Hintergrundfertigkeiten einschalten.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " hat dauerhaftes Talent", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Horror Abenteuer einschalten (BETA)", "toggle-horror-adventures-long": " Anzeigen/Einschalten Charakterbogeninhalte für Horror Abenteuer", + "toggle-horror-adventures": " Horror Abenteuer einschalten (BETA)", "toggle-mythic-adventures": " Anzeigen/Einschalten Charakterbogeninhalte für Mythische Abenteuer", "toggle-psionics": " Anzeigen/Einschalten Psioniker Charakterbogeninhalte", "toggle-unchained-skills": " Anzeigen/Einschalten Unchained Fähigkeiten", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Gesamt", "total-background-skill-ranks": "Gesamt Ränge der Hintergrundfähigkeiten", "total-feats": "Gesamte Talente", "total-listed": "Gesamtauflistung", "total-spells-manually": "Gesamt Zauber manuell", "total-weight-title": "Gesamtsumme des vom Charakter getragenen Gewichts", + "total": "Gesamt", "totals": "Summe:", - "touch": "Berührung", "touch-armor-class-abbrv": "Berührung", "touch-armor-class-calculation-abbrv": "Berührung brechn.", "touch-melee2": "alt. Berührung (alt. Nahkampf)", - "tower": "Turm", + "touch": "Berührung", "tower-shield": "Turmschild", - "trait": "Wesenszug", + "tower": "Turm", "trait-name": "Wesenszugname", - "traits": "Wesenszüge", + "trait-type": "Trait Type", + "trait": "Wesenszug", "traits-and-racial-traits": "Wesenszüge und Wesenszüge (Volk)", - "traits-monster-rules": "Wesenszüge/MRegeln", + "traits": "Wesenszüge", "treasure": "Schatz", "two-legged-default": "•Zweifüssig", "two-weapon": "Zwei Waffen", - "type": "Typ", "type-or-sub-type": "Typ/(sub-typ)", + "type": "Typ", "unarmed-strike": "Waffenloser Schlag", "uncanny-dodge-desc": " kein Verlust des GES-Bonus bei Auf dem falschen Fuß erwischt", "uncanny-dodge-title": "Wenn aktiviert, wird die RK nicht autom. angepasst, wenn eine Bedingung geprüft wird, die zu einem Verlust von GES an RK führt, mit Ausnahme von immobilisierenden Bedingungen.", "unconscious": " Bewusstlos", - "undead": "Untot", "undead-title": "Kreatur ist untot, verwende Charisma anstatt Konstitution für TP, Fertigkeiten und Fähigkeiten", + "undead": "Untot", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unbekannte Reichweite", - "unlock-defense-dropdowns": "Erlaube unterschiedliche Attributsmodifikatoren für RK und KMV", "unlock-defense-dropdowns-title": "Wenn aktiviert, kann für KMV andere Attribute im zweiten Dropdown-Menü verwendet werden als bei der RK. z.B. GES für RK und INT für KMV anstelle von GES oder WEI für beide.", - "untyped": "Undefiniert", + "unlock-defense-dropdowns": "Erlaube unterschiedliche Attributsmodifikatoren für RK und KMV", "untyped-default": "•Undefiniert", + "untyped": "Undefiniert", "upcoming-changes": "Kommende Änderungen", - "update": "Aktualisierung", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Aktualisiere akt. TP wenn sich max. TP verändert", "update-hp-when-max-changes-title": "Wenn sich die max. TP veränderen werden die akt. TP um den selben Wert angepasst", + "update-hp-when-max-changes": " Aktualisiere akt. TP wenn sich max. TP verändert", "update-spell-macros": "Aktualisiere Zaubermakro", "update-to-latest": "Aktualisiere alle Bögen auf die neueste Version", "update-weapons": "Aktualisieren von Doppelangriffen mit weiteren Abzügen oder verbessertem Zustand", + "update": "Aktualisierung", "url-link": "URL wird im Chat angezeigt", "use-buff-bonus-stacking": " Verwende stapelbare Bonus-Stärkungszauberarten", "use-class-features": " Verwende separate Klassenfertigkeitsliste", "use-dual-wield-beta": " Verwende Beidhändigkeit (BETA)", - "use-dwarf-encumbrance": " Verwende Belastungsregeln für Zwerge", "use-dwarf-encumbrance-title": "Verwende Belastungsregeln für Zwerge: Bewegungsrate wird nie durch Belastung oder Rüstung verändert", + "use-dwarf-encumbrance": " Verwende Belastungsregeln für Zwerge", "use-feats": " Verwende separate Talentliste", + "use-header-images": "Header-Bilder verwenden", "use-hero-points": " Verwende Heldenpunkte", "use-kineticist-burn": " Verwende kinetisches Verbrennen", "use-magic-device": "Magischen Gegenstand benutzen", @@ -2059,63 +2096,62 @@ "use-traits": " verwendet separate Eigenschaftenliste", "used": "benutzt", "user-defined": "Benutzerdefiniert", - "uses": "benutzen", "uses-attack-type": "Verwendet angegebene Angriffsart", "uses-per-day": "Verwendung/Tag", - "uses-spell-points": " benutzt Spruchpunkte", "uses-spell-points-title": "Charakter verwendet Spruchpunkte", - "uses-spells": " verwendet Zauber", + "uses-spell-points": " benutzt Spruchpunkte", "uses-spells-migrated": "verwendet Zauber Kennzeichnung", "uses-spells-title": "Charakter verwendet Zauber", + "uses-spells": " verwendet Zauber", + "uses": "benutzen", "v1": "Post v1", - "value": "Wert", "value-abbrv": "Wert", + "value": "Wert", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "gegen RK", "versus-combat-maneuver-bonus": "vs KMB", "versus-combat-maneuver-defense": "vs KMV", - "versus-flat-footed": "vs AdfFe", "versus-flat-footed-touch": "vs AdfFe Berührung", + "versus-flat-footed": "vs AdfFe", "versus-touch": "vs Berührung", "violet": "Violett", - "vision": "Sehen", "vision-details": "Sehen Details", "vision-senses": "Sehen/Sinne", "vision-title": "Dämmersicht('…sehen in Dämmerung zweimal besser.'), Dunkelsicht('…sehen in absoluter Dunkelheit'), etc.", - "weaknesses": " Schwächen", + "vision": "Sehen", "weaknesses-title": "Gegebenenfalls gelten abweichende Bedingungen. (z.B. Sonnenlicht kraftlos/gestaffelt).", - "weapon": "Waffe", + "weaknesses": " Schwächen", "weapon-attributes": "Waffen Attribute", "weapon-default": "•Waffe", "weapon-notes": "Waffen Notizen", + "weapon": "Waffe", + "weaponmastery": "Weapon Mastery", "weapons": "Waffen", - "weight": "Gewicht", "weight-abbrv": "Gw", + "weight": "Gewicht", "whisper-character-rolls": "SC Wurf: SL anflüstern oder an alle senden", "whisper-gm": "Wurf -> SL", "whisper-non-player-character-rolls": "NSC Wurf: SL anflüstern oder an alle senden", "whisper-rolls-title": "SL anflüstern oder an alle senden", "whisper-to-game-master": "SL anflüstern", "white": "Weiß", - "willpower": "Willen", "willpower-abbrv": "Wille", "willpower-calculation-abbrv": "Wille berechn.", - "willpower-save": "RW Willen", "willpower-save-abbrv": "RW Wille", - "wisdom": "Weisheit", - "wisdom-abbrv": "WEI", + "willpower-save": "RW Willen", + "willpower": "Willen", "wisdom-abbrv-default": "•WEI", + "wisdom-abbrv": "WEI", "wisdom-calculation-abbrv": "WEI Berechnung", "wisdom-calculation-skills-abbrv": "WEI Fertigkeiten berechnen", - "wisdom-penalized": "WEI Abzüge", "wisdom-penalized-title": "Weisheit Abzüge: Abzüge auf Attributswert betreffen nur den Modifikationswert. Für jeweils 2 Punkte Schaden erhälst du -1 Abzug auf Fertigkeiten und Statistik.", + "wisdom-penalized": "WEI Abzüge", "wisdom-skills-abbrv": "WEI Fertigkeiten", - "worn": "tragen", + "wisdom": "Weisheit", "worn-armor": "  getragene Rüstung", - "worn-equipment": "Getragene Ausrüstung", "worn-equipment-hardness-title": "Die Härte des Gegenstandes, die verhindert, dass er einen Trefferpunktschaden erleidet", "worn-equipment-hp-max-title": "maximale TP des Gegenstands", "worn-equipment-hp-title": "aktuelle TP des Gegenstands", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "z.Z. vom Charakter benutzte Ausrüstung", "worn-equipment-value-title": "das Gewicht der benutzten Ausrüstung in GM", "worn-equipment-weight-title": "Das Gewicht des Gegenstands", + "worn-equipment": "Getragene Ausrüstung", "worn-item-name": "Name benutzter Gegenstand", "worn-items": "benutzter Gegenstand", "worn-shield": "  benutzter Schild", + "worn": "tragen", "wound-threshold": "Verwundungsschwellenwert", - "wounded": " verwundet ", "wounded-title": "Malus von -2 auf Angriffs-, Rettungs-, Fertigkeits- und Attributswürfe, as well as to AC and caster level", + "wounded": " verwundet ", "wrist": "Handgelenk", "yellow": "gelb", - "yes": "Ja", + "Yes (Harmless)": "Ja (Harmlos)", "yes-default": "•Ja", - "yes-harmless": "Ja Harmlos", "yes-harmless-object": "Ja (Harmlos, Objekt)", + "yes-harmless": "Ja Harmlos", "yes-object": "Ja (Objekt)", "yes-or-custom": "Ja oder Benutzerdefiniert", + "yes": "Ja", + "Yes": "Ja", "young": "jung" } \ No newline at end of file diff --git a/Pathfinder Community/translations/el.json b/Pathfinder Community/translations/el.json index 11b8cb1ae6..9063a29dd5 100644 --- a/Pathfinder Community/translations/el.json +++ b/Pathfinder Community/translations/el.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Όχι", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Ναι", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Βασικό", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Βασικό", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Βασικό", - "before-combat": "Before Combat", + "base": "Βασικό", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Κλείσιμο", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Περιεχόμενο", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Ανενεργή", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Συχνότητα", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Συχνότητα", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Επίπεδο", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Επίπεδο", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Φωτισμός", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Φωτισμός", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Τροποποίηση", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Όνομα", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Νέο", "new-features": "New Features and Updates", + "new": "Νέο", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Όχι", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Όχι", + "No": "Όχι", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Καμία", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Καμία", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Σελίδες", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Ναι", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Ναι", + "Yes": "Ναι", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/en.json b/Pathfinder Community/translations/en.json index ae03794e5d..93c1a1a21b 100644 --- a/Pathfinder Community/translations/en.json +++ b/Pathfinder Community/translations/en.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/es.json b/Pathfinder Community/translations/es.json index 7685ea0d4a..103fa0588b 100644 --- a/Pathfinder Community/translations/es.json +++ b/Pathfinder Community/translations/es.json @@ -1,59 +1,47 @@ { - "use-header-images": "Usar imagen de encabezado", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1°", - "1-ordinal-class": "1ª Clase", "1-ordinal-class-level": "Nv. 1ª Clase", + "1-ordinal-class": "1ª Clase", "1-ordinal-spellclass": "1ª Clase Lanzador de Hechizos", + "1-ordinal": "1°", "1-size-larger": "1 categoria de tamaño mayor", "1-size-smaller": "1 categoria de tamaño menor", "10-ordinal": "10º", - "100-at-level-1": "Usar PV maximos en nivel 1", "100-at-level-1-title": "Utilizar máximos puntos de vida en el 1r nivel. Dados de vida raciales se consideran 'primero' si el personaje tiene a la vez dados de vida raciales y de clase", - "2-ordinal": "2°", - "2-ordinal-class": "2ª Clase", + "100-at-level-1": "Usar PV maximos en nivel 1", "2-ordinal-class-level": "Nv. 2ª Clase", + "2-ordinal-class": "2ª Clase", "2-ordinal-spellclass": "2ª Clase Lanzador de Hechizos", + "2-ordinal": "2°", "2-sizes-larger": "2 tallas mayor", "2-sizes-smaller": "2 tallas menor", - "24-per-target": "Por 24h por blanco", "24-per-target-abbrv": "Hex (1/24/blanco)", - "3-ordinal": "3°", - "3-ordinal-class": "3ª Clase", + "24-per-target": "Por 24h por blanco", "3-ordinal-class-level": "Nv. 3ª Clase", + "3-ordinal-class": "3ª Clase", "3-ordinal-spellclass": "3ª Clase Lanzador de Hechizos", + "3-ordinal": "3°", "3-sizes-larger": "3 tallas mayor", "3-sizes-smaller": "3 tallas menor", - "4-ordinal": "4°", - "4-ordinal-class": "4ª Clase", "4-ordinal-class-level": "Nv. 4ª Clase", - "5-ordinal": "5°", - "5-ordinal-class": "5ª Clase", + "4-ordinal-class": "4ª Clase", + "4-ordinal": "4°", "5-ordinal-class-level": "Nv. 5ª Clase", - "6-ordinal": "6°", - "6-ordinal-class": "6ª Clase", + "5-ordinal-class": "5ª Clase", + "5-ordinal": "5°", "6-ordinal-class-level": "Nv. 6ª Clase", + "6-ordinal-class": "6ª Clase", + "6-ordinal": "6°", "7-ordinal": "7º", "8-ordinal": "8°", "9-ordinal": "9°", - "Ex": "Ex", - "NPC-all": "Todos-PNJ", - "No (Harmless)": "No (Inocuo)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Sí (Inocuo)", - "Yes": "Sí", "abilities": "Habilidades", - "ability": "Característica", "ability-attack-dropdowns": "Desplegables de Característica y Tipo de Ataque", - "ability-basis": "Característica Base", "ability-basis-desc": "CD base de Característica: normalmente CAR para capacidad de lanzar Hechizos, CON para veneno, arma de aliento u otras habilidades de daño", + "ability-basis": "Característica Base", "ability-bonus": "Bonus de Característica", - "ability-checks": "Prueba de Característica", "ability-checks-abbrv": "Prueba Caract.", "ability-checks-calculation-abbrv": "Tirada de habilidad", + "ability-checks": "Prueba de Característica", "ability-damage-desc": "Cada 2 puntos de daño recibido a una característica, aplica un penalizador de -1 a las habilidades y campos dependientes de esa característica. En caso de que el daño de característica sufrido iguale o exceda tu valor de característica, cautamáticamente caes inconsciente", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Nombre de la habilidad", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Los penalizadores funcionan como el daño de característica, pero causan la muerte o inconsciencida del personaje. Los penalizadores nunca pueden reducir una característica a un valor inferior a 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Puntuaciones de Características", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Característica", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Añadir", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Añadir", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Daño extra", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Daño extra", "additional-modifier-or-macro": "Modificador adicional o macro, p.ej. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Avanzado", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Aventura ", + "advanced": "Avanzado", "adventure-skills": "Adventure Skills", + "adventure": "Aventura ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Edad", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Añade a la macro Tirada de ataque", - "all-attacks-insert-macro-cmb": "Añade a la macro Tirada BMC", "all-attacks-insert-macro-cmb-damage": "Añade a la macro Daño BMC", + "all-attacks-insert-macro-cmb": "Añade a la macro Tirada BMC", "all-attacks-insert-macro-damage": "Añade a la macro Daño", - "all-attacks-insert-macro-melee": "Añade a la macro Tirada de ataque a melé", "all-attacks-insert-macro-melee-damage": "Añade a la macro Daño a melé", - "all-attacks-insert-macro-ranged": "Añade a la macro Tirada de ataque a distancia", + "all-attacks-insert-macro-melee": "Añade a la macro Tirada de ataque a melé", "all-attacks-insert-macro-ranged-damage": "Añade a la macro Daño a distancia", + "all-attacks-insert-macro-ranged": "Añade a la macro Tirada de ataque a distancia", "all-attacks-macro-insert-section": "Macros de ataque 'Añade-a-las-tiradas'", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Munición", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Tasación", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Clase de armadura", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "Bonus CA", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Clase de armadura", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Penalización de Armadura", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Fondo", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Fondo", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Explosión", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Explosión", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Engañar", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Desventaja", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Desventaja", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Maldición", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Maldición", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bono a los chequeos de habilidades y características", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Quemar", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "VD", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Nombre del personaje", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CAR", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CAR", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Pecho", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Habilidades", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Cerrar", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constante", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Contenido", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Macro Daño", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Macro Daño", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Reducción de Daño", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Por defecto", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Por defecto", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Opciones de Defensa", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Desvío", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Desvío", "degenerate": "Degenerate", "deity": "Deidad", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deidad", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacia", "disable-calculations": "Disable Calculations", "disable-device": "Inutilizar Mecanismo", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Desactivado", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disfrazarse", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Esquiva", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Esquiva", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drenaje", "drowning": " Drowning", - "dual-wield": "Blandido doble", "dual-wield-beta": "Blandido doble (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Blandido doble", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Astucia", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Impedimento", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Impedimento", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Entorno", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipado", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipado", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escapismo", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Puntos de experiencia", "experience-points-abbrv": "XP", + "experience-points": "Puntos de experiencia", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fama", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Dotes", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Dotes", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "CA Flanqueado", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frecuencia", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frecuencia", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geografía", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Agrupar", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Agrupar", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Trato con Animales", "hands": "Hands", "hardness-abbrv": "Drza", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "No incluya una imagen de cabecera", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Sano/a ", - "heavy": "Pesado", "heavy-armor": "Heavy Armor", + "heavy": "Pesado", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Patria", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Inic.", "initiative-abbrv-caps": "INI", + "initiative-abbrv": "Inic.", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidar", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Nombre del objeto", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Cinética", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Cinética", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Nivel", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Despunte", + "level-hit-dice": "Level and Hit Dice", + "level": "Nivel", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Ligera", + "lift": "Despunte", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Ligera", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Ubicación", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Penalizador en mano principal por blandido boble", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Penalizador en mano principal por blandido boble", "maneuverability": "Maniobrabilidad", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Modo", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Como Moderador", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "RM", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Nombre", - "natural": "Natural", - "natural-armor": "Armadura Natural", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Armadura Natural", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Naturaleza", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Nuevo", "new-features": "New Features and Updates", + "new": "Nuevo", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Inocuo)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "No", + "No": "No", "nobility": "Nobileza", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Nada", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Daño No Letal", + "none": "Nada", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Daño No Letal", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "Todos-PNJ", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Penalizador en mano torpe por blandido doble", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Penalizador en mano torpe por blandido doble", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Opciones", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Opciones", "orange": "Orange", "organization": "Organización", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Otros Objetos", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Otros Objetos", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Páginas", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Vía", "path-number": "Path #", + "path": "Vía", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Interpretar", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Nombre del jugador", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Cant", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Rangos", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Rangos", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reiniciar", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resistencia", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Tenaz", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Tira", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Tira", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "COR", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Salvaciones", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "Escuela", "school-etc": "School, etc", - "score": "Score", + "school": "Escuela", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Mostrar", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Mostrar", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Descomunal", "size-diminutive": "Diminuto/a", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Pequeño", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Ralentizado", + "social": "Social", "society": "Society", "song": "Cantar", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Ataques Especiales", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Ataques Especiales", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Cualidades Especiales", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Cualidades Especiales", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Nombre Hechizo", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "PP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "PP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Resistencia a conjuros", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Conocimiento de Conjuros", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Plantilla", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Toque", "touch-armor-class-abbrv": "Toque", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Toque", "tower-shield": "Tower Shield", - "trait": "Característica", + "tower": "Tower", "trait-name": "Nombre de rasgo", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Característica", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Tesoro", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Tipo", "type-or-sub-type": "Type/(sub-type)", + "type": "Tipo", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "No Muerto", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "No Muerto", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Sin Tipo", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Sin Tipo", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Blandir dos armas (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Usar imagen de encabezado", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Usar Objeto Mágico", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Usado", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Notas de Armas", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "SAB", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "SAB", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Umbral de Heridas", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Sí", + "Yes (Harmless)": "Sí (Inocuo)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Sí", + "Yes": "Sí", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/fi.json b/Pathfinder Community/translations/fi.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/fi.json +++ b/Pathfinder Community/translations/fi.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/fr.json b/Pathfinder Community/translations/fr.json index d255eff1d0..d5c533dee9 100644 --- a/Pathfinder Community/translations/fr.json +++ b/Pathfinder Community/translations/fr.json @@ -1,59 +1,47 @@ { - "use-header-images": "Utiliser les images d'en-tête", - "conditions-list": "energy-drained,grappled,deafened,prone,blinded,staggered,dazzled,entangled,exhausted,stunned,fascinated,fatigued,sickened,dazed,disabled,pinned,unconscious,incorporeal,invisible,dead,dying,nauseated,paralyzed,petrified,flat-footed,cowering,bleed,helpless,fear-any,drowning,stable,suffocating", - "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,spellcraft,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,bluff,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-dungeoneering,knowledge-geography,knowledge-history,knowledge-engineering,knowledge-local,knowledge-arcana,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,disguise,diplomacy,stealth,handle-animal,ride,climb,sleight-of-hand,appraise,escape-artist,intimidate,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,swim,perception,heal,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,sense-motive,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,disable-device,survival,use-magic-device,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-spellcraft,cs-athletics,cs-stealth,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13,cs-finesse,cs-influence,cs-nature,cs-perception,cs-religion,cs-performance,cs-society,cs-survival", - "1-ordinal": "1er", - "1-ordinal-class": "Classe 1", "1-ordinal-class-level": "Niv. classe 1", + "1-ordinal-class": "Classe 1", "1-ordinal-spellclass": "Classe de lanceur de sorts 1", + "1-ordinal": "1er", "1-size-larger": "1 taille supérieure", "1-size-smaller": "1 taille inférieure", "10-ordinal": "10e", - "100-at-level-1": "PV max pour le premier level", "100-at-level-1-title": "PV max pour le premier niveau. Le dé de vie racial est considéré comme étant le \"premier\" si le personnage dispose de dés de vie raciaux et de classe.", - "2-ordinal": "2e", - "2-ordinal-class": "Classe 2", + "100-at-level-1": "PV max pour le premier level", "2-ordinal-class-level": "Niv. classe 2", + "2-ordinal-class": "Classe 2", "2-ordinal-spellclass": "Classe de lanceur de sorts 2", + "2-ordinal": "2e", "2-sizes-larger": "2 taille supérieure", "2-sizes-smaller": "2 taille inférieure", - "24-per-target": "Par 24h par cible", "24-per-target-abbrv": "Hex (1/24h/cible)", - "3-ordinal": "3e", - "3-ordinal-class": "Classe 3", + "24-per-target": "Par 24h par cible", "3-ordinal-class-level": "Niv. classe 3", + "3-ordinal-class": "Classe 3", "3-ordinal-spellclass": "Classe de lanceur de sorts 3", + "3-ordinal": "3e", "3-sizes-larger": "3 taille supérieure", "3-sizes-smaller": "3 taille inférieure", - "4-ordinal": "4e", - "4-ordinal-class": "Classe 4", "4-ordinal-class-level": "Niv. classe 4", - "5-ordinal": "5e", - "5-ordinal-class": "Classe 5", + "4-ordinal-class": "Classe 4", + "4-ordinal": "4e", "5-ordinal-class-level": "Niv. classe 5", - "6-ordinal": "6e", - "6-ordinal-class": "Classe 6", + "5-ordinal-class": "Classe 5", + "5-ordinal": "5e", "6-ordinal-class-level": "Niv. classe 6", + "6-ordinal-class": "Classe 6", + "6-ordinal": "6e", "7-ordinal": "7e", "8-ordinal": "8e", "9-ordinal": "9e", - "Ex": "Ext", - "NPC-all": "Tous-PNJ", - "No (Harmless)": "Non (inoffensif)", - "No": "Non", - "Sp": "Mag", - "Su": "Sur", - "Yes (Harmless)": "Oui (inoffensif)", - "Yes": "Oui", "abilities": "Capacités", - "ability": "Carac.", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Carac de base", "ability-basis-desc": "Caractéristique du DD : habituellement CHA pour les sorts, CON pour les poisons, souffles ou autres capacités de dégats", + "ability-basis": "Carac de base", "ability-bonus": "Bonus caractéristique", - "ability-checks": "Test caractéristique", "ability-checks-abbrv": "Test carac", "ability-checks-calculation-abbrv": "Calc test carac.", + "ability-checks": "Test caractéristique", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Valeur de caractéristique par défaut", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Menus de capacité", "ability-name": "Nom de la capacité", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Modèle de jet de capacité", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Valeur de carac", "ability-scores": "Valeurs de caractéristiques", "ability-skill-checks": "Jets de caractéristiques & compétences", "ability-tracking": "Suivi de caractéristique", - "ability-type": "Type de la capacité", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Type de la capacité", + "ability": "Carac.", "above-head": "Au-dessus de la tête", "accessibility": "Accessibilité", + "achievement": "Achievement", "acp-may-apply-title": "Un malus d'armure peut être appliqué.", "acp-verysmall-abbrv": "MCA", "acrobatics": "Acrobaties", - "add": "Ajouter", "add-class-levels": "Ajouter niveau de classe", "add-custom-column": "Ajouter une colonne personnalisée", "add-hit-dice": "Ajouter DV Raciaux / de monstre", - "add-note-to-roll": "Ajouter une note au jet", "add-note-to-roll-desc": "Pour ajouter une note comme commentaire sous un jet, sélectionnez le type de jet. Utilisez-le pour les modificateurs dépendant du contexte.", + "add-note-to-roll": "Ajouter une note au jet", "add-skill-bonus-macro": "Ajouter la macro de bonus de compétences ?", "add-template": "Mettre à jour rapidement le personnage avec l'archétype", + "add": "Ajouter", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Dégâts supplémentaires", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Ajouter des dégâts additionnels, de précision ou de critique supplémentaires", + "additional-damage": "Dégâts supplémentaires", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Ajuster les dégâts selon la taille", - "advanced": "Avancé", "advanced-class-guide": "Manuel des Classes Avancées", - "adventure": "Aventure", + "advanced": "Avancé", "adventure-skills": "Compétences d'Aventure", + "adventure": "Aventure", "adventuring-gear-tool": "Équipement ou Outils d'Aventure", "age": "Âge", "alchemical": "Alchimique", - "alignment": "Alignement", "alignment-abbrv": "Alignement", "alignment-type-init": "Align Type Init", - "all": "Tout", + "alignment": "Alignement", "all-abilities": "Toutes les capacités", - "all-attacks": "Toutes les attaques", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "Tous les tests", + "all-attacks": "Toutes les attaques", "all-checks-calc": "Tous les test calc", + "all-checks": "Tous les tests", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Divers comprend tout ce qui ne se trouve pas sous un autre onglet", - "all-saves": "Tous les jets de sauvegarde", - "all-saves-macro": "Macro pour tous les jets de sauvegarde", "all-saves-macro-title": "@{all_saves-macro} | N'affecte que le jet \"Tous les jets de sauvegarde\" du bouton du menu Défense.", + "all-saves-macro": "Macro pour tous les jets de sauvegarde", + "all-saves": "Tous les jets de sauvegarde", "all-skills": "Toutes les compétences", + "all": "Tout", "alternate-ability-cmb-desc": "Capacité alternative de manœuvre de combat", "alternate-ability-melee-desc": "Capacité alternative d'attaque en mêlée", "alternate-ability-ranged-desc": "Capacité alternative d'attaque à distance", - "alternate-favored-class": "Compteur de points de Classe de Prédilection alternatif", "alternate-favored-class-abbrv": "CP Alt", + "alternate-favored-class": "Compteur de points de Classe de Prédilection alternatif", "always-show-domain-spells": " Toujours afficher les sorts de domaine dans le menu du livre des sorts", "ammo": "Munitions", "ammunition": "Munition", - "announcements": "Annonces :", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Anciennes annonces", + "announcements-older-changes": "Older Changes", + "announcements": "Annonces :", "apply-font-chatrolls": " Appliquer la police aux jets dans le chat", "appraise": "Estimation", "arcana": "Art de la magie", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armure", + "arial": "Arial", "armor-and-shield": "Armure et bouclier", "armor-attributes": "Attributs de l'Armure", "armor-calculation-abbrv": "Armure calc", - "armor-check-penalty": "Malus d'Armure aux compétences", "armor-check-penalty-abbrv": "Malus Armure Comp. ", - "armor-class": "Classe d'armure", - "armor-class-abbrv": "CA", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Malus d'Armure aux compétences", "armor-class-abbrv-default": "CA", + "armor-class-abbrv": "CA", "armor-class-bonus": "Bonus de CA", "armor-class-calculation-abbrv": "CA Calc", + "armor-class": "Classe d'armure", "armor-default": "•armure", - "armor-notes": " Notes sur l'armure", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Notes sur l'armure", "armor-or-shield": "Armure ou bouclier", "armor-penalties": "Pénalités d’armure", - "armor-shield": "Armure/bouclier", "armor-shield-bonus": "Bonus CA Armure ou bouclier", "armor-shield-load-default": "Armure, bouclier & charge", "armor-shield-name": "Nom Armure ou bouclier", "armor-shield-only": "Armure & bouclier uniquement", + "armor-shield": "Armure/bouclier", "armor-two": "  Armor 2", "armor-type": "Type d'Armure ou de Bouclier", + "armor": "Armure", "artistry": "Art", "at-will": "À volonté", "athletics": "Athlétisme", - "attack": "Attaque", - "attack-1": "Attaque 1", "attack-1-ordinal": "1ère attaque", + "attack-1": "Attaque 1", "attack-10-ordinal": "10ème attaque", - "attack-2": "Attaque 2", "attack-2-ordinal": "2ème attaque", - "attack-3": "Attaque 3", + "attack-2": "Attaque 2", "attack-3-ordinal": "3ème attaque", - "attack-4": "Attaque 4", + "attack-3": "Attaque 3", "attack-4-ordinal": "4ème attaque", - "attack-5": "Attaque 5", + "attack-4": "Attaque 4", "attack-5-ordinal": "5ème attaque", - "attack-6": "Attaque 6", + "attack-5": "Attaque 5", "attack-6-ordinal": "6ème attaque", - "attack-7": "Attaque 7", + "attack-6": "Attaque 6", "attack-7-ordinal": "7ème attaque", - "attack-8": "Attaque 8", + "attack-7": "Attaque 7", "attack-8-ordinal": "8ème attaque", - "attack-9": "Attaque 9", + "attack-8": "Attaque 8", "attack-9-ordinal": "9ème attaque", + "attack-9": "Attaque 9", "attack-and-combat-maneuver-bonuses": "Bonus à l'Attaque et aux Manœuvres Offensives", "attack-and-damage": "Attaque / dégâts", "attack-bonus-dropdowns": " Liste déroulante pour les bonus des attaques", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Modificateur d'Attaque", "attack-modifiers-abbrv": "Mod. attaque", - "attack-notes": "Notes sur l'attaque", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Notes sur l'attaque", "attack-penalty": "Malus à l'attaque ", "attack-roll-template": "Template jet d'attaque ", - "attack-type": "Type d'attaque", "attack-type-abbrv": "ATK Type", - "attacks": "Attaques", - "attacks-dmg-migrated": "Migration du multiplicateur de dégâts", + "attack-type": "Type d'attaque", + "attack": "Attaque", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Migration du multiplicateur de dégâts", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attaques", "atwill": "À volonté", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Calcul auto. des PV", "average-hit-point-abbrv": "PV moy :", "azure": "Bleu clair", - "background": "Contexte", "background-ranks-remaining": "Rangs contextuels restants", "background-skills": "Compétences contextuelles", "background-title": "Choisit une image de fond.", - "base": "Base", - "base-attack-bonus": "Bonus de Base à l'Attaque", + "background": "Contexte", "base-attack-bonus-abbrv": "BBA", + "base-attack-bonus": "Bonus de Base à l'Attaque", "base-attacks": "Attaques de base", "base-level": "Niveau de base", "base-points-per-day": "Points/jour de base", "base-speed": "Vitesse de base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Valeurs de base", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Valeurs de base", "base-value": "Valeur de base", - "before-combat": "Avant le combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Avant le combat", "belt": "Ceinture ", - "black": "Noir", + "betrayal": "Betrayal", "black-default": "Noir", + "black": "Noir", "blank": "Vide", - "blast": "Explosion", "blast-damage-abbrv": "Dégâts d'explosion", "blast-damage-modifier-abbrv": "Mod Dég. Explosion", + "blast": "Explosion", "bleed": " Saignement", "blinded": " Aveuglé", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Contondant", "blue": "Bleu indigo", "bluff": "Bluff", "body": "Corps", - "bonus": "Bonus", "bonus-or-penalty": "Bonus ou pénalité à appliquer", "bonus-points": "Bonus caractéristique", "bonus-power-points-abbrv": "PP Bonus", "bonus-spells": "Sorts bonus", - "bonus-type": "Type de bonus", "bonus-type-title": "Types de bonus concernant leur cumul. Traitez Armure, Bouclier et Armure naturelle comme des bonus (sur le menu déroulant des bonus), et non 'types' de bonus à la CA.", + "bonus-type": "Type de bonus", + "bonus": "Bonus", "brown": "Marron", - "buff": "Altération", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus aux jets de Caractéristique, & de Compétence et d'Initiative", - "buff-aid": "Aide", "buff-aid-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.", - "buff-air-barrier": "Barrière de vent", + "buff-aid": "Aide", "buff-air-barrier-note": "Au niveau 13, cette barrière donne aux flèches, rayons et autres attaques à distance qui requièrent un jet d'attaque, 50% de chances de manquer leur cible.", - "buff-archons-aura": "Aura d'Archon", + "buff-air-barrier": "Barrière de vent", "buff-archons-aura-note": "dure jusqu'à ce qu'il touche avec succès le lanceur de sorts avec une attaque", + "buff-archons-aura": "Aura d'Archon", "buff-armor-class-title": "Bonus à la classe d’armure.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus à toutes les attaques", - "buff-bane": "Banissement", "buff-bane-note": "@{b2_val} pénalité aux jets de sauvegarde contre les effets de peur.", + "buff-bane": "Banissement", "buff-battle-spirit": "Esprit de bataille", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "La prochaine fois qu'un ennemi fait un jet d'attaque contre la cible, le protection s'active et donne un @{b1_val} bonus de parade à la CA à la créature protégée. A chaque fois que la créature est attaquée, le bonus à la parade diminue de 1.", - "buff-bless": "Bénédiction", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de peur.", - "buff-blessing-of-fervor": "Bénédiction de Ferveur", + "buff-bless": "Bénédiction", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Bénédiction de Ferveur", "buff-bone-ward": "Sceau des ossements", "buff-calculation": "Calcul des bonus", "buff-caster-level-title": "Bonus de niveau de lanceur de sorts.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Pénalité au charisme. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus au DMD", - "buff-combat-expertise": "Expertise de combat", "buff-combat-expertise-note": "Bonus à la CA. Pénalité aux attaques de mêlée", + "buff-combat-expertise": "Expertise de combat", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus aux jets d'attaque « BMO Alt » seulement", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consacrer (si mort-vivant)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consacrer (si mort-vivant)", "buff-constitution-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la constitution", "buff-constitution-based-skills-title": "Bonus aux jets de compétence basés sur la constitution", "buff-constitution-penalty-title": "Pénalité à la constitution. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Désespoir foudroyant", - "buff-curse": "Malédiction", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Malédiction", "buff-damage-melee-title": "Bonus aux dégâts en mêlée", "buff-damage-ranged-title": "Bonus aux dégâts à distance", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Bonus de parade à la CA", - "buff-desecrate": "Profaner (si mort-vivant)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Profaner (si mort-vivant)", "buff-dexterity-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la dextérité", "buff-dexterity-based-skills-title": "Bonus aux jets de compétence basés sur la dextérité", "buff-dexterity-penalty-title": "Pénalité à la dextérité. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Faveur divine", "buff-dodge-title": "Bonus d'Esquive à la CA", - "buff-elemental-overflow": "Bouillonnement Élémentaire", "buff-elemental-overflow-note": "chance d'ignorer les effets d'un coup critique ou d'une attaque sournoise", - "buff-enlarge-person": "Agrandissement", + "buff-elemental-overflow": "Bouillonnement Élémentaire", "buff-enlarge-person-note": "Allonge accrue, taille x2, poids x4.", + "buff-enlarge-person": "Agrandissement", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Espoir", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Rapidité", "buff-haste-note": "Lors d'une attaque à outrance, une créature rapide peut faire une attaque supplémentaire avec une arme naturelle ou fabriquée. La vitesse de tous les modes de mouvement augmente.", + "buff-haste": "Rapidité", "buff-heroism": "Héroïsme", "buff-initiative-title": "Bonus à l’Initiative", - "buff-inspire-courage": "Inspiration vaillante", "buff-inspire-courage-note": "+ @{b2_val} bonus de moral aux jets de sauvegarde contre les effets de charme et de peur.", + "buff-inspire-courage": "Inspiration vaillante", "buff-inspire-greatness": "Inspiration glorieuse", - "buff-inspired-rage": "Rage inspirée", "buff-inspired-rage-note": "**Rage inspirée**, Les alliés (autres que le scalde) ne peuvent pas utiliser de compétences basées sur le Charisme, la Dextérité ou l’Intelligence (sauf Acrobaties, Intimidation, Équitation et Vol) ni d’aptitude qui demande patience ou concentration.", + "buff-inspired-rage": "Rage inspirée", "buff-intelligence-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur l'intelligence", "buff-intelligence-based-skills-title": "Bonus aux jets de compétence basés sur l'intelligence", "buff-intelligence-penalty-title": "Pénalité à l'intelligence. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus aux jets d'attaque « Mêlée Alt » seulement", "buff-natural-title": "Bonus to natural", "buff-notes": "Notes sur les altérations", - "buff-power-attack": "Attaque en puissance", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prière", + "buff-power-attack": "Attaque en puissance", "buff-prayer-debuff": "Prière (Affaib.)", - "buff-rage": "Rage de berserker", + "buff-prayer": "Prière", "buff-rage-note": "Un barbare ne peut utiliser aucune compétence basée sur le Charisme, la Dextérité ou l'Intelligence (sauf Acrobaties, Équitation, Intimidation et Vol) ni aucune capacité qui requiert de la patience ou de la concentration.", "buff-rage-unchained": "Rage de berserker (Unchained)", + "buff-rage": "Rage de berserker", "buff-ranged-title": "Bonus aux jets d’attaque à distance.", "buff-ranged2-title": "Bonus aux jets d'attaque « Distance Alt » seulement", - "buff-reduce-person": "Rapetissement", "buff-reduce-person-note": "Allonge réduite, taille /2, poids /4.", + "buff-reduce-person": "Rapetissement", "buff-reflex-title": "Bonus aux jets de reflexe.", "buff-saves-title": "Bonus aux jets de sauvegarde", - "buff-shield": "Bouclier", "buff-shield-note": "Annule les attaque de projectile magique dirigées contre vous. Ce bonus s'applique contre les attaques de toucher intangible puisqu'il s'agit d'un effet de force.", "buff-shield-of-faith": "Bouclier de la foi", "buff-shield-title": "Bonus d'altération à la CA de bouclier", + "buff-shield": "Bouclier", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Lenteur", "buff-slow-note": "Applique également l'état préjudiciable \"Chancelant\".", + "buff-slow": "Lenteur", "buff-speed-title": "Bonus à la vitesse de déplacement", "buff-spell-caster-level-title": "Bonus de niveau de lanceur de sorts.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Poussière d'étoile", "buff-stardust-note": " @{b1_val} pénalité aux jets de perception basés sur la vue", + "buff-stardust": "Poussière d'étoile", "buff-strength-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la force", "buff-strength-based-skills-title": "Bonus aux jets de compétence basés sur la force", "buff-strength-penalty-title": "Pénalité à la force. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Points de Vie temporaires", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Dure jusqu'à ce que la créature ciblée soit frappée ou échoue à un jet de sauvegarde", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Pénalité aux jets de compétence basés sur la sagesse", "buff-wisdom-based-skills-title": "Bonus aux jets de compétence basés sur la sagesse", "buff-wisdom-penalty-title": "Pénalité à la sagesse. Pour chaque tranche de 2 points de dégâts que vous prenez, appliquez une pénalité de -1 aux compétences et statistiques associés", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Altérations", + "buff": "Altération", "buffs-conditions-edit-section": "Définir et modifier les altérations et états préjudiciables", "buffs-conditions-section": "Altérations et états", "buffs-conditions-status-section": "Altérations et états préjudiciables", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Gérer les altérations", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Altérations", "burn": "Brûlure", "burrow-speed": "Creusement", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Boutons", - "buttons-showsect-cmd": "Afficher les boutons de commande de capacité du fil de discussion", "calculate-abbrv": "Calc.", - "calculation": "Calcul", "calculation-abbrv": "Calc.", + "calculation": "Calcul", + "campaign": "Campaign", "cannot-parse": "Ne peu analyser", "cantrips": "Tours de magie", - "carried": "Transporté", - "carried-currency": "Monnaie Transportée", + "caravan": "Caravan", "carried-currency-title": "La quantité de monnaie transportée par le personnage contribue à la charge totale", + "carried-currency": "Monnaie Transportée", "carried-default": "Porté", "carried-equipment": "Equipement en votre Possession", "carried-not-worn": "Transporté (pas porté)", "carried-weight": "Poids Porté", - "cast-defensive-bonus": "Bonus de concentration d'incantation sur la défensive", + "carried": "Transporté", "cast-defensive-bonus-abbrv": "Bonus d'incant. sur la déf.", - "cast-defensively": "Incantation sur la défensive", + "cast-defensive-bonus": "Bonus de concentration d'incantation sur la défensive", "cast-defensively-abbrv": "Incant. sur la déf.", "cast-defensively-check": "Jet d'incantation sur la défensive", "cast-defensively-difficulty-class-abbrv": "Incant. sur la déf. DD", + "cast-defensively": "Incantation sur la défensive", "caster-class-level": "Classe et Niveau de Lanceur de Sorts", - "caster-level": "NLS", "caster-level-abbrv": "NLS", "caster-level-basis-abbreviation": "NLS de base", "caster-level-basis-explanation": "Race/classe de base calculé omme le niveau total du personnage par défaut", "caster-level-calculation": "NLS calc.", - "caster-level-check": "Test de NLS", "caster-level-check-abbrv": "Test de NLS", "caster-level-check-abbrv2": "Jet de NLS", "caster-level-check-notes": "Notes sur le test de NLS", + "caster-level-check": "Test de NLS", "caster-level-miscellaneous-abbrv": "Nls divers", "caster-level-miscellaneous-abbrv2": "Nls misc", "caster-level-modifier-abbrv": "Mod NLS", - "casting-time": "Temps d'incantation ", + "caster-level": "NLS", "casting-time-abbrv": "Temps d'Incantation", + "casting-time": "Temps d'incantation ", "casting-type": "Type d'Incantation: ", "category": "Catégorie", "celestial": "Céleste", "challenge-rating-abbrv": "FP", - "char": "Détails sur le personnage", + "channeling": "Channeling", "char-h-exp": "Afficher les détails de personnage", - "character-import": "Importer le personnage depuis HeroLab", + "char": "Détails sur le personnage", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Niveau de personnage", + "character-import": "Importer le personnage depuis HeroLab", "character-level-abbrv": "Niv personnage", + "character-level": "Niveau de personnage", "character-name": "Nom du personnage", - "charged": "Chargé", "charged-magic": "Objet magique chargé", "charged-magics": "Objets magiques chargés", + "charged": "Chargé", "charges": "Qty/ Chg", - "charisma": "Charisme", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "Calc. de Cha", "charisma-calculation-skills-abbrv": "Calc. Comp. de Cha", - "charisma-penalized": "Pénalité à la CHA", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "Pénalité à la CHA", "charisma-skills-abbrv": "Comp CHA", - "check": "Test ", + "charisma": "Charisme", "check-calculation": "Calc. de Comp.", + "check": "Test ", "checks": "Jets", "chest": "Poitrine", "chocolate-brown": "Noisette", "choose-background": "Fond d'écran", "circumstance": "Circonstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de compétence de classe / Pénalité d'armure / Pénalité de condition", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Classe", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de compétence de classe / Pénalité d'armure / Pénalité de condition", "class-0-default": "Classe 0", "class-0-title": "Classe 0 : 1ère classe", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Classe 1 : 2e classe", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Classe 2 : 3e classe", - "class-3": "Classe 3", + "class-2": "Class 2", "class-3-title": "Classe 3 : 4e classe", - "class-4": "Classe 4", + "class-3": "Classe 3", "class-4-title": "Classe 4 : 5e classe", - "class-5": "Classe 5", + "class-4": "Classe 4", "class-5-title": "Classe 5 : 6e classe", + "class-5": "Classe 5", "class-abilities": "Capacités", "class-ability": "Capacité de classe", "class-and-level": "Classe(s) et niveaux", "class-bonus": "Bonus de classe", "class-features": "Capacités de classe", "class-hd": "DV de classe", - "class-hit-points": "Points de vie de classe", "class-hit-points-abbrv": "PV de classe", + "class-hit-points": "Points de vie de classe", "class-information": "Information de classe", "class-level-abbrv": "NLS", "class-name": "Nom de classe", - "class-number": "Classe", "class-number-explanation": "Numéro de la classe, ce numéro est utilisé dans les listes déroulantes lorsque vous sélectionnez une classe (impossible de choisir par nom)", + "class-number": "Classe", "class-power-points-abbrv": "Class PP", - "class-race": "Classe et Race", "class-race-information-abbrv": "Information de Classe et Race", "class-race-xp": "Classe, Race, Expérience", - "class-skill": "Compétence de classe", + "class-race": "Classe et Race", "class-skill-abbrv": "CC", + "class-skill": "Compétence de classe", "class-skills-migrated": "Cases à cocher de compétence de classe", + "class": "Classe", "cleanup-old-attributes": "Nettoyer les vieux attributs", "cleanup-old-spell-lists": "Vider l'ancienne liste des sorts", "climb": "Escalade", "close": "Courte", "column-cmd": "Séparé en deux colonnes", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Équipement de combat", - "combat-maneuver": "Manœuvre Offensive", "combat-maneuver-bonus-abbrv": "BMO", "combat-maneuver-bonus-abbrv2": "BMO Alt", "combat-maneuver-bonus-calculation-abbrv": "BMO calc", "combat-maneuver-bonus-image": " Image BMO", - "combat-maneuver-bonus-notes": " Notes sur le BMO", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " Notes sur le BMO", "combat-maneuver-bonus-only-abbrv": "BMO Seulement", "combat-maneuver-defense-abbrv": "DMD", "combat-maneuver-defense-calculation-abbrv": "DMD Calc", "combat-maneuver-defense-ff-abbrv": "DMD PaD", - "combat-maneuver-defense-notes": "Notes sur le DMD", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "Notes sur le DMD", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Manœuvre Offensive", "combat-skills": "Compétences de combat", + "combat": "Combat", "comic-sans": "Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Ajouter rapidement des altérations communes.", + "common-buff": "Add a Common Buff", "compact-mode": "Mode Compact", "compendium-drag-drop-compatible": " Compatible avec le glisser-déposer depuis le Compendium (en anglais) ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Compétence", "components": "Composants", - "composite": "Composite", "composite-energy-blade": "Lame/Fouet d'énergie destructive composite", "composite-energy-blast": "Explosion d'énergie destructive composite", "composite-physical-blade": "Lame/Fouet physique composite", "composite-physical-blast": "Explosion physique composite", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus aux jets de concentratop = NLS + Mod de Caractéristique liée", - "concentration-check": "Jet de concentration", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Notes sur le jet de concentration", + "concentration-check": "Jet de concentration", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Divers", "concentration-modifier-abbrv": "Mod Conc", - "condition": "État Préj.", + "concentration": " Concentration", "condition-abbrv": "État", "condition-bleed-title": "Une créature prend les dommages écrits au début de son tour. Ils peuvent être stoppés par un jet de Premiers Secours DD15 ou un sort qui soigne des dégâts.", "condition-blinded-note": "Pénalité de -4 aux jets de Perception opposéd. Tous les jets et activités liés à la vision (comme lire ou des jets de Perception basés sur la vue) échouent automatiquement.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 à la CA, perd son éventuel bonus de DEX à la CA", "condition-suffocating-title": "Lorsque le personnage échoue à l'un de ces jets de Constitution, il commence à suffoquer. Au premier round, il tombe inconscient (0 pv). Au round suivant, il tombe à -1 pv et est mourant. Au troisième round, il suffoque.", "condition-unconscious-title": "Les créatures conscientes sont sans connaissance et sans défense. Un personnage sombre dans l’inconscience quand son total de points de vie tombe en dessous de 0 (mais pas plus que sa valeur de Constitution), mais aussi quand il encaisse plus de points de dégâts non-létaux qu’il lui reste de points de vie.", - "conditions": "États préjudiciables", + "condition": "État Préj.", + "conditions-list": "energy-drained,grappled,deafened,prone,blinded,staggered,dazzled,entangled,exhausted,stunned,fascinated,fatigued,sickened,dazed,disabled,pinned,unconscious,incorporeal,invisible,dead,dying,nauseated,paralyzed,petrified,flat-footed,cowering,bleed,helpless,fear-any,drowning,stable,suffocating", "conditions-set": "Gérer les états préjudiciables", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "États préjudiciables", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Confirmation de Critique", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Confirmation de Critique", "confirm-delete-ability": "Confirmer la suppression de toutes les Compétences", "confirm-delete-attack": "Confirmer la suppression de toutes les Attaques", "confirm-delete-buff": "Confirmer la suppression de toutes les altérations", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirmer la suppression de tous les pouvoirs magiques", "confirm-delete-spells": "Confirmer la suppression de tous les Sorts", "confirm-delete-trait": "Confirmer la suppression de tous les traits originaux", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidé", "constant": "Constante", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "Calc. de Con", "constitution-calculation-skills-abbrv": "Calc. Comp. de Con", - "constitution-penalized": "Pénalité à la CON", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "Pénalité à la CON", "constitution-skills-abbrv": "Comp CON", - "consumable": "Consommable", + "constitution": "Constitution", "consumable-charge": "Consommable ou objet à Charges ou Utilisations", + "consumable": "Consommable", "consumables": "Consommables", "content": "Contenu", - "copper-pieces": "Pièces de cuivre", "copper-pieces-abbrv": "PC", + "copper-pieces": "Pièces de cuivre", "copperplate": "Plaqué en cuivre", "copy-duplicate-attrs": "Copie des champs dupliqués", - "core": "Base", "core-rules": "Options de Règles de Base", + "core": "Base", "cowering": " Recroquevillé", "craft": "Artisanat", - "create": "Créer", - "create-attack": "Créer Att", "create-attack-entry": "Créer une nouvelle attaque basée sur cette arme", - "create-spell-attack-entry": "Créer une nouvelle attaque basée sur ce sort", + "create-attack": "Créer Att", "create-dual-wield": "Créer une attaque ambidextre en utilisant l'arme principale et l'arme secondaire sur la droite", "create-macros": "Créer Macros", + "create-spell-attack-entry": "Créer une nouvelle attaque basée sur ce sort", + "create": "Créer", "crit-confirmation-bonus": "Bonus à la confirmation de critiques", - "critical": "Grièvement blessé", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Confirmation de critique", "critical-damage": "Dégâts critiques", "critical-title": "Pénalité de -3 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts", + "critical": "Grièvement blessé", "cs-acrobatics": "Acrobaties", "cs-athletics": "Athlétisme", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Charge Actuelle", "current-power-points-abbrv": "PP actuels", - "custom": "Personnalisé", "custom-attributes": "Attributs personnalisés", "custom-category-desc": "Catégorie personnalisée comme école de sort ou autre chose défini par l'utilisateur", "custom-crit-confirmation-bonus": "Bonus de confirmation de critique personnalisé pour cette attaque", @@ -680,18 +684,18 @@ "custom-name": "Nom modifié", "custom-roll": "Jet modifié", "custom-rolls": "Jets modifiés", - "custom-url": "URL modifié", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "URL modifié", + "custom": "Personnalisé", "cyan": "Cyan", "d-hit-die": "DV", - "damage": "Dégâts", "damage-abbrv": "Dég", "damage-ability": "Cap. dégâts", "damage-blade-abbrv": "Dmg mêlée", "damage-calculation-abbrv": "Dég. mêlée calc", "damage-dice-affected-by-size": "Dés de dégâts touchées par les changements de taille", - "damage-macro": "Macro dégâts ", "damage-macro-desc": "Macro de dégâts, doit utiliser des crochets", + "damage-macro": "Macro dégâts ", "damage-melee-abbrv": "Dég. mêlée", "damage-melee-calculation-abbrv": "Dég. mêlée calc", "damage-modifier-abbrv": "Mods Dég.", @@ -703,10 +707,12 @@ "damage-reduction": "Réduction de Dégâts", "damage-resistance-abbrv": " RD", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Types de dégâts", "damage-type-abbrv": "Type Dég.", "damage-type-or-description": "Type dmg / Description", "damage-type-title": "Perçant Contondant Tranchant autre", + "damage-type": "Types de dégâts", + "damage": "Dégâts", + "damnation": "Damnation", "dark-azure": "Bleu ciel", "dark-blue": "Bleu foncé", "dark-brown": "Marron foncé", @@ -725,55 +731,58 @@ "dazzled": " Ébloui", "dead": " Mort", "deafened": " Assourdi", - "debuff": "Affaib.", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Les Affaiblissements comptent dans les pénalités", - "default": "Par défaut", + "debuff": "Affaib.", "default-size": "Taille par défaut", - "defense": "DÉFENSE", - "defense-notes": "Notes sur les défenses", + "default": "Par défaut", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": "Notes sur les défenses", "defense-options": "Options de Défense", "defense-roll-template": "Modèle de jet de défense ", - "defense-statistics": "Statistiques de défense", "defense-statistics-abbrv": "Stats de Défense", + "defense-statistics": "Statistiques de défense", "defense-values-grid": "Valeurs de Défense", + "defense": "DÉFENSE", "defenses": "Défenses", "defensive-abilities": "Capacités défensives", "defensive-casting-bonus-abbrv": "Bonus d'incant. sur la déf.", "defensive-info": "Infos sur le Défense", "defensively": "Sur la défensive", "deflect": "Parade", - "deflection": "Parade", "deflection-calculation-abbrv": "Parade calc", + "deflection": "Parade", "degenerate": "Dégénérer", "deity": "Divinité", - "delete-ability": "AVERTISSEMENT : SUPPRIMER TOUTES les capacités", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "AVERTISSEMENT : SUPPRIMER TOUTES les capacités", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "AVERTISSEMENT : SUPPRIMER TOUTES les attaques", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "AVERTISSEMENT : SUPPRIMER TOUTES les attaques", "delete-buff-must-confirm-next-checkbox": "Supprimer toutes les altérations. Vous devez confirmer votre choix en cochant la case.", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "Supprimer toutes les capacités de classe originale (confirmer en cochant la case)", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description ", "details-age": "Âge", "details-deity": "Divinité", @@ -783,48 +792,48 @@ "details-occupation": "Métier", "details-weight": "Poids", "devastating-infusion": "Déluge dévastateur", - "dexterity": "Dextérité", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Calc. Comp. de Dex", - "dexterity-penalized": "Pénalité à la DEX", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "Pénalité à la DEX", "dexterity-skills-abbrv": "Comp DEX", - "dice": "Dés", + "dexterity": "Dextérité", "dice-abbrv": "d ", + "dice": "Dés", "die": "Dé", "difficulty-class-abbrv": "DD", "difficulty-class-calculation-desc": "10 + Modificateur de caractéristique + niveau de base du DD", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DD de base", "difficulty-class-effect-basis-desc": "Base pour le calcul de DD et effets, par défault 1/2niveau /DV", + "difficulty-class-effect-basis": "DD de base", "difficulty-class-modifier-abbrv": "Mod DD", "diplomacy": "Diplomatie", "disable-calculations": "Désactiver les calculs", "disable-device": "Sabotage", - "disabled": "Hors de combat", "disabled-at": "Hors combat", "disabled-buffs": "Altérations inactives", "disabled-only": "Inactifs", "disabled-title": "Ne tombe pas inconscient tant que les PV sont supérieurs à cette valeur.", + "disabled": "Hors de combat", "disguise": "Déguisement", - "display-advanced-macros": "Afficher les champs de macro \"Ajouter au jet\"", "display-advanced-macros-title": "Afficher les champs de macro avancés pour ajouter une valeur à chaque lancer de dés. La macro est évaliée lors du jet ; des demandes peuvent être utilisées. Nécessite la valeur \"0\" par défaut, et [[]] autour des jets.", - "display-advanced-options": " Afficher les champs supplémentaires", + "display-advanced-macros": "Afficher les champs de macro \"Ajouter au jet\"", "display-advanced-options-title": "Afficher des champs supplémentaires pour la personnalisation avancée, tels que des colonnes marquées « définies par l’utilisateur ».", - "display-both-whispers": "Afficher les boutons pour monstres et PnJ", + "display-advanced-options": " Afficher les champs supplémentaires", "display-both-whispers-title": "Afficher les deux boutons de menu en haut de la page : Jets publics et Murmurer au MJ.", + "display-both-whispers": "Afficher les boutons pour monstres et PnJ", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": "Afficher les modèles de jets personnalisés", "display-macro-text-title": "Afficher les champs de macro pour personnaliser les modèles de jets.", + "display-macro-text": "Afficher les modèles de jets personnalisés", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Afficher la page de paramètres et configuration", "display-spells-known": "Cliquez ici pour afficher la colonne des sorts connus", "do-not-show-again": "Ne plus montrer", "do-not-touch": "N’utilisez pas cette section sauf indication contraire par les développeurs de la feuille", - "dodge": "Esquive", "dodge-calculation-abbrv": "Esquive calc", + "dodge": "Esquive", "domain-etc-type-example": "(Sous)-Domaine/École/Lignée/Familier de sorcière", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domaines / Sous-Domaines / Lignages / Familiers de Sorcière / Écoles", @@ -837,33 +846,32 @@ "drag-push": "Tirer & Pousser", "drain": "Absorp.", "drowning": " Se noie", - "dual-wield": "Combat à deux armes", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Combat à deux armes", "dungeoneering": "Exploration", "duration": "Durée ", - "during-combat": "Pendant le combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "Pendant le combat", "dying": " Mourant", "ecology": "ÉCOLOGIE", "edge": "Pro", - "edit-mode": "Mode Édition", "edit-mode-title": "Basculer en mode Édition (édition complète) ou en mode Compact (champs importants uniquement)", + "edit-mode": "Mode Édition", "edit-time-custom-num-attributes": "Évalue les attributs personnalisés numériques lors de l'édition", "effect": "Effet", "effective-caster-level": "Niveau de personnage/lanceur de sorts effectif: à utiliser pour des effets, si lanceur de sorts pour jets de NLS et concentration", "effective-spell-level": "Niveau de sort effectif: utilisé pour le degré de difficulté et les jets de concentration", "effects-target": "Effets/Cible", - "enable-pfs": " Utiliser les règles PFS (Pathfinder Society)", "enable-pfs-desc": "Active le calcul automatique des points de vie, de prestige et de renommée", + "enable-pfs": " Utiliser les règles PFS (Pathfinder Society)", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Permettre de faire 10 ou 20 ?", "enabled-buffs": "Altérations actives", "enabled-chkbox": "Activer", - "encumbered": "Encombré", "encumbered-abbrv": "Encomb.", "encumbered-title": "Une charge intermédiaire ou lourde peut limiter la vitesse et le bonus de Dex à la CA (sauf pour les nains)", - "encumbrance": "Encombrement", + "encumbered": "Encombré", "encumbrance-above-title": "Un personnage peut soulever au-dessus de sa tête un poids égal à sa charge maximale", "encumbrance-based-on": "Basé sur l'encombrement", "encumbrance-drag-push-title": "Un personnage peut généralement pousser ou tirer sur le sol un poids égal à 5 fois sa charge maximale", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Source de l'encombrement", "encumbrance-str-bonus-title": "Bonus à la valeur de Force pour la capacité de charge seulement", - "energy": "Energie", + "encumbrance": "Encombrement", "energy-drained": " Absorption d'énergie", + "energy": "Energie", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Ingénierie", "enhance": "Améliorer", - "enhancement": "Amélioration", "enhancement-abbrv": "Amél.", "enhancement-bonus": "Bonus d'Amélioration", + "enhancement": "Amélioration", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Enchevêtré", "entropic": "Entropique", "environment": "Environnement", "equation-macro-place": "#/Équation", - "equipment": "Équipement", "equipment-abbrv": "Équiper", "equipment-list": "Liste des équipements", "equipment-type-abbrv": "Type d'Équipement", - "equipped": "Équipé", + "equipment": "Équipement", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Équipé", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Évasion", "every-rounds-abbrv": "Tous les n rounds", "everyrounds": "Chaque", + "Ex": "Ext", "exhausted": " Épuisé", "expand-all": "Développer tout", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Expérience actuelle", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Niveau Suivant", - "experience-points": "Points d’Expérience", "experience-points-abbrv": "PX", + "experience-points": "Points d’Expérience", "extra-crit-abbrv": "Dégâts Crits supp", - "extra-critical-damage": "Dégâts Crits supp", "extra-critical-damage-title": "Dégâts Critiques Supplémentaires", - "extra-damage": "Dégâts Non-Crits supp", + "extra-critical-damage": "Dégâts Crits supp", "extra-damage-condition": "Dégâts supplémentaires conditionnels, en combattant à deux armes, éventration, etc", "extra-damage-or-attack-modifiers": "Dégâts supplémentaires ou modificateurs d'attaque", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Dégâts Non-Crits supp", "extra-ranks": "Rangs supplémentaires :", "extraordinary-abbrv": "Ext", - "extraordinary-abilities": "Pouvoirs Extraordinaires", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ext", - "eyes": "Yeux", + "extraordinary-abilities": "Pouvoirs Extraordinaires", "eyes-details": "Détails sur les Yeux", - "faction-notes": "Notes de faction", + "eyes": "Yeux", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Notes de faction", + "faith": "Faith", "fame": "Réputation", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fasciné", - "fatigued": " Fatigué", "fatigued-conditions": "États de fatigue", - "favored-class": "Classe(s) de prédilection", + "fatigued": " Fatigué", "favored-class-abbrv": "CP :", "favored-class-hit-points-abbrv": "PdV CdP", "favored-class-hit-points-title": "Points de Vie Classe de Prédilection", - "favored-class-skill": "Rang de compétence Classe de Prédilection", "favored-class-skill-abbrv": "Comp. CdP", - "fear": " Peur", + "favored-class-skill": "Rang de compétence Classe de Prédilection", + "favored-class": "Classe(s) de prédilection", "fear-any": " Secoué/Effrayé/Paniqué", - "feat": "Don", + "fear": " Peur", "feat-name": "Nom du Don", - "feats": "Dons", + "feat-type": "Feat Type", + "feat": "Don", "feats-available": "Dons disponibles", "feats-by-level": "Dons par niveau", "feats-calculation": "Calcul des dons", + "feats": "Dons", "feature-list-default-values": "Valeur par défaut des capacités", "feature-macros-v1": "Orig feature macros to v1", "features": "Fonctionnalités", - "feet": "Pieds", "feet-abbrv": "ft.", + "feet": "Pieds", "fiendish": "Diabolique", "finesse": "Finesse", - "flat-footed": " Pris au dépourvu", "flat-footed-abbrv": "CA PaD", - "flat-footed-armor-class": "Classe d'Armure Pris au Dépourvu", "flat-footed-armor-class-abbrv": "Pris au dépourvu", + "flat-footed-armor-class": "Classe d'Armure Pris au Dépourvu", "flat-footed-combat-maneuver-defense-abbrv": "DMD PaD", "flat-footed-only-calculation-abbrv": "Calc. seul. pris au dépourvu", "flat-footed-touch-abbrv": "Contact PaD", + "flat-footed": " Pris au dépourvu", "fly": "Vol", - "font": "Police", "font-background": "Police / Fond d'écran", + "font": "Police", "footer-aria": "Liens d'aide et notes de bas de page", "footer-info": "Fiche créée par Samuel Marino, avec la collaboration de Vince, Chris Buchholz, Magik, James W. | Dernière MàJ le ", - "footnote-macro-info": "Informations sur le champ de macro...", - "footnote-macro-info-title": "Types de champs de macro-texte utilisés sur la feuille.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types de champs de macro-texte utilisés sur la feuille.", + "footnote-macro-info": "Informations sur le champ de macro...", "footnotes-aria": "Notes de bas de page", - "fortitude": "Vigueur", "fortitude-abbrv": "Vigueur", "fortitude-calculation-abbrv": "Vig Calc", "fortitude-save": "Jet de Vigueur", + "fortitude": "Vigueur", "four-legged-abbrv": "Quad.", - "frequency": "Fréquence", "frequency-abbrv": "Fréq.", "frequency-title": "Select how often this ability is available.", + "frequency": "Fréquence", "full-caster-level-abbrv": "Niv/DV", - "full-macro": "Macro complète:", "full-macro-place": "Macro/requête", - "gear": "Équipement", + "full-macro": "Macro complète:", "gear-not-used-place": "Équipement inutilisé en combat", "gear-or-tool": "Équipement ou outil", "gear-tool": "Équipement et outils", "gear-used-place": "Équipement utilisé en combat", + "gear": "Équipement", "gender": "Sexe", "general": "General", "generic-roll-template": "Modèle de jet général ", "geography": "Géographie", "giant": "Géant", "global": "Global", - "gold": "Or", - "gold-pieces": "Pièces d’or", "gold-pieces-abbrv": "PO", + "gold-pieces": "Pièces d’or", + "gold": "Or", "graphpaper": "Quadrillage", "grappled": " Agrippé", - "grazed": " Égratigné", "grazed-title": "Pénalité de -1 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au Niveau de Lanceur de Sorts", + "grazed": " Égratigné", "green": "Vert", "grey": "Gris", + "grit": "Grit", "gritty-title": "Toutes les pénalités de blessures sont doublées.", - "group": "Grouper", - "group-by-school": " Par école de magie", "group-by-school-desc": "Rassembler les sorts par écoles de magie dans le menu", + "group-by-school": " Par école de magie", "group-name": "Regrouper par nom pour les boutons Attackbook", - "hair": "Cheveux", + "group": "Grouper", "hair-details": "Détails sur les Cheveux", - "half-caster-level": "½ Niveau de Lanceur de Sorts", + "hair": "Cheveux", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Niveau de Lanceur de Sorts", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Dressage", "hands": "Mains", "hardness-abbrv": "Solidité", - "hd-not-bab": " Utiliser les DV pour calculer le DMD (au lieu du BBA)", "hd-not-bab-title": "Si coché utilise le total de DV pas le BBA ni le BMO", + "hd-not-bab": " Utiliser les DV pour calculer le DMD (au lieu du BBA)", "head": "Tête", "headband": "Bandeau", - "header-image": "Image d’en-tête", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Image d’en-tête", "heading-border-colors": "Fond et contours de l'en-tête :", - "heal": "Premiers secours", "heal-conditions": "États préjudiciables", + "heal": "Premiers secours", "health-and-wounds": "Vie et Blessures", "healthy": " En bonne santé", - "heavy": "Lourd", "heavy-armor": "Armure Lourde", + "heavy": "Lourd", "height": "Taille", "help-translate": "Aider à traduire :", "helpless": " Sans défense", @@ -1047,12 +1061,11 @@ "history": "Histoire", "hit-dice-abbrv": "# DV", "hit-dice-desc": "Nombre de Dés de Vie à lancer", - "hit-die": "Dé de Vie", "hit-die-abbrv": "DV", "hit-die-desc": "Nombre de faces du Dé de Vie", + "hit-die": "Dé de Vie", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Champ de pv divers", - "hit-points": "Points de vie", "hit-points-abbrv": "PV", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Points de vie dus aux niveaux et dés de vie de classe", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Points de vie", "homeland": "Pays d’origine", "horror-adventures": "Aventures d'horreur", "how-encumbrance-affects-speed": "Comment l'encombrement affecte la vitesse", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignorer l'encombrement", "immune": " Immunisé", - "immunities": " Immunités", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Amélioré", + "immunities": " Immunités", "improved-title": "Science du Combat à Deux Armes: cliquer ici si la main secondaire gagne les attaques itératives", + "improved": "Amélioré", "in-special-abilities-section": "Dans la liste sous les capacités spéciales ci-dessous", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Inclure les notes et l'image aux jets d'attaque ? Les notes et l'image varient selon le type d'attaque.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Inclure une 5e attaque ?", "include-fourth-attack": "Inclure une 4e attaque ?", "include-info": "Inclure info?", - "include-information": "Inclure info?", "include-information-title": "Inclure ces attributs additionnels aux jets de sauvegarde?", + "include-information": "Inclure info?", "include-link-abilities": " Inclure le lien vers les attaques de capacité", "include-link-spells": " Inclure le lien vers les attaques de sort", "include-ninth-attack": "Inclure une 9e attaque ?", @@ -1100,20 +1114,20 @@ "incorporeal": " Intangible", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inné", "inherent-abbrv": "Inné", "inherent-bonus": "Bonus inné", + "inherent": "Inné", "init-speed-full-macro": "Macro complète Initiative et vitesses :", - "init-speed-info": "Infos initiative et vitesses", "init-speed-info-abbrv": "Init & Vitesse Info", + "init-speed-info": "Infos initiative et vitesses", "init-speed-title": "%{init-speed-info} Afficher les informations sur l'initiative et la vitesse.", - "initiative": "Initiative", - "initiative-abbrv": "Ini.", "initiative-abbrv-caps": "INI", + "initiative-abbrv": "Ini.", "initiative-and-speeds": "Initiative et Vitesses", "initiative-calculation-abbrv": "Calc. d'Ini", - "initiative-notes": " Notes sur l’Initiative", "initiative-notes-title": "Inclure les notes d'initiatives avec le jet.", + "initiative-notes": " Notes sur l’Initiative", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Intuition", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "Calc. d'Int", "intelligence-calculation-skills-abbrv": "Calc. Comp. d'Int", - "intelligence-penalized": "Pénalité à l'INT", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "Pénalité à l'INT", "intelligence-skills-abbrv": "Comp INT", + "intelligence": "Intelligence", "internal-buffer": "Réserve interne", "intimidate": "Intimidation", "invalid": "Bonus", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "est un PnJ", "is-npc-description": "Feuille de PNJ ou Monstre", "is-v1": "Feuille V1", - "item": "Objet", "item-hit-points-abbrv": "PV", "item-list-default-values": "Valeurs par défaut des objets", "item-macros-current": "Equipment macros to current", "item-name": "Nom de l'Objet", "item-tracking": "Suivi de l'Objet", + "item": "Objet", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Objets", - "iterative-attacks": "Attaques successives", "iterative-attacks-abbrv": "Attaques successives", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Attaques successives", "key-ability": "Caractéristique clé", - "kinetic": "Cinétique", - "kinetic-blast": "Explosion Cinétique", "kinetic-blast-attack-damage-macros": "Explosion cinétique et macros de dégâts", "kinetic-blast-damage-abbrv": "Dégâts d'Explosion Cinétique", + "kinetic-blast": "Explosion Cinétique", "kinetic-energy-blade": "Lame/Fouet d'énergie", "kinetic-energy-blast": "Explosion d'énergie destructive", "kinetic-physical-blade": "Lame/Fouet physique", "kinetic-physical-blast": "Explosion physique", - "kineticist": "Cinétiste", + "kinetic": "Cinétique", "kineticist-burn": "Brûlure de Cinétiste", - "knowledge": "Connaissances", + "kineticist": "Cinétiste", "knowledge-arcana": "Connaissances (Mystères)", "knowledge-dungeoneering": "Connaissances (Exploration)", "knowledge-engineering": "Connaissances (Ingénierie)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Connaissances (Noblesse)", "knowledge-planes": "Connaissances (Plans)", "knowledge-religion": "Connaissances (Religion)", + "knowledge": "Connaissances", "known-or-special": "Connu / Spécialités", "languages": "Langues", - "legs": "Jambes", "legs-title": "Nombre de jambes du personnage. Affecte sa capacité de charge. Vérifiez s'il utilise la capacité de charge d'un quadrupède.", - "level": "Niveau", + "legs": "Jambes", "level-0-spells": "Sorts de niveau 0", "level-1-ordinal": "1er niveau", "level-1-spells": "Sorts de niveau 1", @@ -1199,14 +1214,15 @@ "level-and-ability": "Niveau et capacité de lanceur de sorts", "level-basis": "Par niveau", "level-current": "Niveau actuel de la classe", - "level-hit-dice": "Niveau et Dés de Vie", "level-hit-dice-abbrv": "Niveau/DV", - "lift": "Soulever", + "level-hit-dice": "Niveau et Dés de Vie", + "level": "Niveau", "lift-levels": "Niveaux de soulèvement", "lift-modifiers": "Modificateur pour soulever", - "light": "Légère", + "lift": "Soulever", "light-armor": "Armure Légère", "light-brown": "Marron clair", + "light": "Légère", "linguistics": "Linguistique", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Listes", "load-only": "Charge seulement", "loading": "Chargement...", - "loads": "Charges", "loads-and-lift": "Charges et Soulever", + "loads": "Charges", "local": "Local", "location": "Emplacement", "location0": "Objet porté", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Chance", - "macro": "Macro", "macro-options": "Options de Macro", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Texte de Macro", "macro-text-advanced": "Macros 'Ajout-au-jet'", + "macro-text": "Texte de Macro", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Folies et effets", - "madnesses": "Folies :", "madnesses-and-effects": "Folies et effets", + "madnesses": "Folies :", "magic-item": "Objet Magique", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "Pén. M.P", + "mainhand-penalty": "Main Pen", "maneuverability": "Manœuvrabilité", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "↻ Recalcule manuel après analyse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "De Maître", "masterwork-abbrv": "Maître", + "masterwork": "De Maître", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max.", "maximum-ability-abbrv": "Dégâts Max de Caractéristique", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Encombrement maximum: 2x lourd, immobilisé", - "medium": "Moyenne", - "medium-abbrv": "Med", "medium-abbrv-default": "Moyenne", + "medium-abbrv": "Med", "medium-armor": "Armure Intermédiaire", - "melee": "Mêlée", - "melee-attack": "Attaque de Mêlée", + "medium": "Moyenne", "melee-attack-abbrv": "Atq de Mêlée", - "melee-attack-notes": "Notes sur les Attaques de Mêlée", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Notes sur les Attaques de Mêlée", + "melee-attack": "Attaque de Mêlée", "melee-calculation": "Atq de Mêlée Calc", "melee-damage": "Dégâts de Mêlée", "melee-image": " Image de Mêlée", "melee-notes": " Notes sur la mêlée", - "melee2": "Mêlée Alt", + "melee": "Mêlée", "melee2-attack": "Attaque de Mêlée Alt", - "melee2-damage": "Dégâts de Mêlée Alt", "melee2-damage-abbrv": "Dég. mêlée Alt", + "melee2-damage": "Dégâts de Mêlée Alt", + "melee2": "Mêlée Alt", "mental-modifiers-abbrv": "Mentaux", "mental-modifiers-total": "Total des 3 modificateurs de caractéristiques mentales", "menu-whisper": "Menu Chuchotement :", - "merge": "Fusion", + "menus": "Menus", "merge-buffs": "Copier les anciennes altérations dans la nouvelle liste", "merge-class-features": "Combiner les capacités de classe originales aux capacités", "merge-feats": "Combiner les dons originaux aux capacités", "merge-race-traits": "Combiner les traits raciaux originaux aux capacités", "merge-slas": "Combiner les pouvoirs magiques originaux aux capacités", "merge-traits": "Combiner les traits originaux aux capacités", - "metamagic": "Meta Magic", + "merge": "Fusion", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations effectuées ", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Réduire ligne", - "misc-skill": "Divers", "misc-skill-point-field": "Champ de pts de comp. divers", + "misc-skill": "Divers", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Divers", "miscellaneous-abbrv-default": "Divers", + "miscellaneous-abbrv": "Divers", "miscellaneous-attack-bonus-abbrv": "Bonus à l'ATT divers", - "miscellaneous-bonus": "Bonus divers", "miscellaneous-bonus-abbrv": "Bonus divers", + "miscellaneous-bonus": "Bonus divers", "miscellaneous-damage-bonus-abbrv": "Bonus dégât (divers)", "miscellaneous-macro-abbrv": "Macro divers", "miscellaneous-skill-abbrv": "Divers", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod.", - "monster-or-non-player-character": "La feuille représente un monstre ou un PnJ", "monster-or-non-player-character-abbrv": "Monstre / PnJ", + "monster-or-non-player-character": "La feuille représente un monstre ou un PnJ", "monster-or-pc-indicator": "Indicateur de monstre ou de personnage jouable", "monster-race": "Race de montre", "monster-racial-hit-dice-abbrv": "Stats et DV raciaux", "monster-rule": "Capacité de monstre", + "monster-rules": "Traits/MRules", "monster-template": "Modèle de monstre", - "morale": "Moral", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Moral", "more-info": "Plus d'info sur le wiki.", + "mount": "Mount", "move-adventure-to-background": "Déplacer l'aventure vers l'historique", "multiclass": "Multiclassage", "multiple-spellclasses": " A plusieurs classes de lanceur de sorts", - "multiplier": "Multiplicateur", "multiplier-abbrv": "Mult", + "multiplier": "Multiplicateur", "mythic-abilities": "Capacités mythiques", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "PV Bonus", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Nom du Don Mythique", "mythic-feats": "Dons mythiques", "mythic-hero-power": "Information de Héros Mythiques et Pouvoir Mythique", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Information Mythique", - "mythic-paragon": " Parangon Mythique", "mythic-paragon-title": "A le don Parangon Mythique", - "mythic-path": "Voie Mythique", + "mythic-paragon": " Parangon Mythique", "mythic-path-features-and-abilities": "Capacités et Particularités de la Voie Mythique", "mythic-path-name": "Nom de la Voie", "mythic-path-title": "Voie Mythique: Archimage, Champion, Filou, Hiérophante, Maréchal ou Protecteur", - "mythic-power": "Pouvoir Mythique", + "mythic-path": "Voie Mythique", "mythic-power-avail-title": "Quantité de pouvoir mythique que vous pouvez utiliser", "mythic-power-current": "PM actuels", "mythic-power-max-title": "Le montant maximal de pouvoir mythique que vous possédez", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Tout pouvoir mythique additionnel venant de capacités ou dons", "mythic-power-tier": "PM Niveaux", "mythic-power-tiers-title": "La quantité de pouvoir mythique que vous gagnez des niveaux mythiques", + "mythic-power": "Pouvoir Mythique", "mythic-rating-abbrv": "RM", - "mythic-tier": "Niveau", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Niveau", + "mythic": "Mythic", "name": "Nom", - "natural": "Naturelle", - "natural-armor": "Armure naturelle", "natural-armor-abbrv": "Armure Nat", - "natural-attack": "Attaque naturelle", + "natural-armor": "Armure naturelle", "natural-attack-secondary": "Attaque naturelle (Secondaire)", + "natural-attack": "Attaque naturelle", "natural-calculation-abbrv": "Armure naturelle calc", + "natural": "Naturelle", "nature": "Nature", "nauseated": " Nauséeux", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Cou", "negative-number": "Utiliser un nombre négatif pour indiquer la pénalité", "neither": " Ni", - "new": "Nouveau", "new-features": "Mises à jour et nouvelles fonctionnalités", + "new": "Nouveau", "next-cast": "Prochaine incantation", "next-level": "Niveau Suivant", - "no": "Non", + "No (Harmless)": "Non (inoffensif)", "no-default": "Non", "no-harmless": "Non (Inoffensif)", "no-skills-available": "No Skills Available", + "no": "Non", + "No": "Non", "nobility": "Noblesse", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "PNJ", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "Sorts de PNJ Classe 2", "non-player-character-feats": "Dons de PNJ", "non-proficient-armor-title": "Prendre la pénalité d'armure de l'armure (et/ou du bouclier) aux jets d'attaque ainsi qu'aux jets de caractéristique et de compétence basés sur la Force et la Dextérité", - "none": "Aucun", "none-available": "Aucun-e disponible", "none-default": "Aucune", - "nonlethal": "Non létaux", - "nonlethal-damage": "Dégâts non létaux", + "none": "Aucun", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Dégâts non létaux", + "nonlethal": "Non létaux", "normal-size": "Taille normale", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Non Transporté", - "notes": "Notes ", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "PNJ", + "notes": "Notes ", "npc-abilities": "Capacités de PNJ", "npc-ability-checks": "Tests de caractéristique de PNJ", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "Aventure de PNJ", "npc-all-saves": "Toutes sauvegardes de PNJ", "npc-all-skills": "Toutes compétences de PNJ", + "NPC-all": "Tous-PNJ", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "Historique de PNJ", - "npc-buttons": "Boutons PnJ", "npc-combat-skills": "Compétences de combat de PNJ", "npc-consolidated": "PNJ consolidé", "npc-defenses": "Défenses de PNJ", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format : type d'alignement (sous-type) + mod. d'INI", "npc-items": "Objets PNJ", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "Paramètres PNJ", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Nombre", + "npc": "PNJ", "number-cast": "#Cast", - "number-extra-attacks": "# Atks MnD", "number-extra-attacks-title": "Nombre d'attaques secondaires: 1 pour Combat à deux armes, 2 pour Science et 3 pour Supérieur", + "number-extra-attacks": "# Atks MnD", "number-fill-in-skills-show": "Compétences d'artisanat, de représentation et de profession :", "number-hit-dice-abbrv": "# DV", "number-misc-skills-show": "Compétences diverses :", - "number-prepared": "# Préparé", "number-prepared-abbrv": "# Restant", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Utilisé", + "number-prepared": "# Préparé", "number-used-title": "Indique le nombre de fois qu'un sort a été lancé aujourd'hui.", - "occult": "Occulte", + "number-used": "# Utilisé", + "number": "Nombre", "occult-adventures": "Aventures Occultes", "occult-kineticist": "Occulte (Cinétiste)", "occult-other": "Occulte (Autre)", + "occult": "Occulte", "occupation": "Métier", "off-ground": "Au-dessus du sol", "offense": "OFFENSIF", - "offhand-damage-multiplier": "Multiplicateur de force de la main non-directrice (ou autre attribut utilisé pour le dommage d'une attaque de main non-directrice). 0,5 par défaut; 1 pour Double frappe", "offhand-damage-multiplier-abbrv": "Mult. dég. MnD", + "offhand-damage-multiplier": "Multiplicateur de force de la main non-directrice (ou autre attribut utilisé pour le dommage d'une attaque de main non-directrice). 0,5 par défaut; 1 pour Double frappe", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "Pén. M.S", - "old": "Ancien", + "offhand-penalty": "Off Pen", "old-school": "Vieille école l'ami!", + "old": "Ancien", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "BMO (Opposé)", - "opposition": "Opposition", "opposition-school-example": "Coût double ou prohibé", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Montrer les Notes de Sauvegarde", "options-defenses-weak-title": "Montrer les Faiblesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Lancer un jet de Niveau de Lanceur de Sorts", "options-spell-caster-level-title": "Inclure le niveau de lanceur de sorts", "options-spell-casting-time-title": "Inclure le Temps d'Incantation", "options-spell-comp-title": "Inclure les Composants", "options-spell-concentration-chk-title": "Inclure un jet de concentration", "options-spell-concentration-title": "Inclure la valeur de concentration", - "options-spell-damage": " Dégâts des sorts", "options-spell-damage-title": "Inclure les dégâts des sorts", + "options-spell-damage": " Dégâts des sorts", "options-spell-dc-title": "Inclure DD", "options-spell-desc-title": "Inclure la Description", "options-spell-duration-title": "Inclure la durée", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Inclure le Jet d'Échec des Sorts", "options-spell-sr-title": "Inclure la Résistance à la Magie", "options-spell-target-title": "Inclure Cibles/Zone", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organisation", "original-abilities-menus": "Capacités originales", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Traits raciaux originaux", "original-spell-like-abilities-list": "Pouvoirs magiques originaux", "original-traits-list": "Traits originaux", - "other": "Autre", - "other-1": "Autre 1", "other-1-abbrv": "Aut 1", - "other-2": "Autre 2", + "other-1": "Autre 1", "other-2-abbrv": "Aut 2", - "other-currency": "Monnaie non Transportée", + "other-2": "Autre 2", "other-currency-title": "La quantité de monnaie qui n'est pas transportée par le personnage", + "other-currency": "Monnaie non Transportée", "other-gear": "Autre matériel", - "other-items": "Autres objets", "other-items-2": "Autres objets 2", - "other-magic": "Autre Magiques", + "other-items": "Autres objets", "other-magic-abbrv": "Magique", "other-magic-items": "Autres objets magiques", + "other-magic": "Autre Magiques", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Surplus", + "other": "Autre", "over-heavy-encumbrance-title": "Le personnage peut soulever le double de cette charge maximale mais, dans ce cas, il doit tenir son fardeau à bout de bras et n’avance que difficilement.", + "over": "Surplus", "overcome-spell-resistance-abbrv": "Passer la RM ", - "overloaded": " Surchargé", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Surchargé", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralysé", "parchment-1": "Parchemin 1", "parchment-2": "Parchemin 2", "parse": "Analyser", - "path": "Voie", "path-number": "Chemin #", + "path": "Voie", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Aventures mythiques", "pathfinder-psionics": "Pathfinder Psioniques", @@ -1558,8 +1584,8 @@ "perform": "Représentation", "performance": "Représentation", "perlevel": "Par niveau", - "permanent": "Permanent", "permanent-abbrv": "Perm.", + "permanent": "Permanent", "permonth": "Par mois", "personal": "Personnelle", "perweek": "Par semaine", @@ -1571,16 +1597,16 @@ "pink": "Rose", "pinned": " Immobilisé", "planes": "Plans", - "platinum-pieces": "Pièces de platine", "platinum-pieces-abbrv": "PP", - "player-character": "La fiche représente un Personnage Jouable", + "platinum-pieces": "Pièces de platine", "player-character-abbrv": "PJ", + "player-character": "La fiche représente un Personnage Jouable", "player-name": "Nom du joueur", "points-per-day": "Points/Jour", - "post-identification": " Voir l'ID", "post-identification-abbrv": " Voir l'ID", "post-identification-number": " Voir l'ID", "post-identification-numbers": " Voir les ID", + "post-identification": " Voir l'ID", "post-v1": "V 1.0", "pounds-abbrv": "kg", "pounds-title": "Poids (en unité utilisée)", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Dégâts supp", "precision-damage-title": "Dégâts supplémentaires ou de précision (pas ajouté aux dégâts critiques)", "precision-damage-type": "Type de dégâts supplémentaires", - "prepared": "Préparé", "prepared-manual": "Suivi Manuel Préparé", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Préparé", "prestige-points": "Points de prestige", "primary-attack": "Attaque principale", "profane": "Profane", "profession": "Profession", - "proficiency": "Formation", "proficiency-abbrv": "Form", "proficiency-title": "Formé à l'arme ou l'attaque", + "proficiency": "Formation", "prone": " À terre", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Focus psionique", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Focus psionique", "psionic-information": "Informations Psioniques", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qté", "questions-feedback": "Questions / Commentaires ?", "quick-stats": "STATS RAPIDES", - "race": "Race", - "race-hd": "Race seulement", "race-hd-default": "Race uniquement", "race-hd-only": "DV Seulement", - "race-hit-points": "Dv Raciaux", + "race-hd": "Race seulement", "race-hit-points-abbrv": "Pv raciaux", + "race-hit-points": "Dv Raciaux", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Modificateurs raciaux", "racial-trait-name": "Nom de Trait racial", "racial-traits": "Traits raciaux", + "racialfeat": "Racial Feat", "rake-rend-etc": "État - Pattes arrières, Éventration, etc.", - "range": "Portée ", - "range-custom": "# Portée", "range-custom-place": "# total ou # /niveau", - "range-in-feet": "Portée (m)", + "range-custom": "# Portée", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Portée (m)", "range-per-level-desc": "Nombre (pour « Par niveau » ou « Nombre »), ou desc de portée spéciale (« ligne » ou « cône »)", - "ranged": "Distance", - "ranged-attack": "Attaque à distance", + "range": "Portée ", "ranged-attack-abbrv": "Atq à Dist", - "ranged-attack-notes": "Notes sur les attaques à distance", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Notes sur les attaques à distance", + "ranged-attack": "Attaque à distance", "ranged-calculation": "Ranged Calc", "ranged-damage": "Dégâts à distance", "ranged-image": " Image à distance", "ranged-notes": " Notes sur les attaques à distance", "ranged-touch-ray": "Contact à distance / Rayon", "ranged-touch-ray2": "Alt Contact à distance / Rayon", - "ranged2": "Distance Alt", + "ranged": "Distance", "ranged2-attack": "Attaque à distance Alt", - "ranged2-damage": "Dégâts à distance Alt", "ranged2-damage-abbrv": "Dég. à Dist. Alt", + "ranged2-damage": "Dégâts à distance Alt", + "ranged2": "Distance Alt", "rangeddmg-ability-buffs": "Altérations aux dommages et jets", - "ranks": "Rangs", "ranks-remaining": "Rangs restants", - "reach": "Allonge", + "ranks": "Rangs", "reach-notes": "Notes sur la portée", "reach-small": "Portée", + "reach": "Allonge", "recalculate-abbrv": "Recalculer", "recalculate-cmd": "Recalculer la feuille", - "recalculate-hit-points": "Recalculer les PV et remettre au max", "recalculate-hit-points-title": "Recalculer les PV et PV temporaires, et remettre les PV actuels au max.", + "recalculate-hit-points": "Recalculer les PV et remettre au max", "recalculating": "Calcul en cours...", "red": "Rouge", - "reflex": "Réflexes", "reflex-abbrv": "Réflexes", "reflex-calculation-abbrv": "Calc. de Réf", "reflex-save": "Jet de Réflexes", + "reflex": "Réflexes", + "regional": "Regional", "religion": "Religion", "remove-giant": "Enlever géant", "remove-young": "Enlever jeune", - "requires-training": "Formation requise", "requires-training-abbrv": "FR", - "reset": "Réinit.", - "resistance": "Resistance", + "requires-training": "Formation requise", + "reset-hp": "Reset hp", "resistance-abbrv": "Résistance", - "resistances": "Résistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": "Résistances", "resolute": "Volonté", "ride": "Équitation", "ring-one": "Anneau 1", "ring-two": "Anneau 2", - "roll": "Jet", "roll-appearance": "Apparence du jet", "roll-configuration": "Configuration des jets", - "roll-template": "Modèle des jets", "roll-template-info": "Infos sur les modèles des jets", + "roll-template": "Modèle des jets", "roll-time-custom-attributes": "Évalue les attributs personnalisés lors du jet", "roll-time-custom-num-attributes": "Évalue les attributs personnalisés lors du jet", + "roll": "Jet", "rolls": "Jets", "rounds": "Tours", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "ID de la ligne pour les macros ", - "rule": "Catégorie", "rule-category": "Catégorie de cette capacité", "rule-options": "Options de règles", - "run": "Course", + "rule": "Catégorie", "run-multiplier-abbrv": "Mult Course", + "run": "Course", "sacred": "Sacré", - "sanity": "Santé mentale", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Dégâts à la santé mentale ", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Vol. Mod", "sanity-score": "Score de santé mentale ", "sanity-threshold": "Seuil de santé mentale ", - "save": "Sauvegarde", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Santé mentale", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "JdS ", "save-no-harmless": "Non (Inoffensif)", - "save-notes": " Notes de sauvegarde", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Notes de sauvegarde", "save-yes-harmless": "Oui (Inoffensif)", + "save": "Sauvegarde", "saves": "Sauvegardes", "saving-throw": " Jet de sauvegarde", "saving-throws": "Jets de sauvegarde", - "school": "École ", "school-etc": "École, etc", - "score": "Valeur", + "school": "École ", "score-miscellaneous-abbrv": "Score divers", + "score": "Valeur", "script": "Scripte", - "scroll-desc": "Barre de défil. pour les descriptions longues", "scroll-desc-title": "Ajoute une barre de défilement dans le chat pour les descriptions longues.", + "scroll-desc": "Barre de défil. pour les descriptions longues", "secondary-hit-die-abbrv": "DVie2", - "see-text": "Voir le texte", "see_text": "Voir le texte", + "see-text": "Voir le texte", "segoe": "Segoe UI", "select-buffs": "Sélectionner les altérations", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Configuration de la feuille", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "Aide sur le Wiki", - "shield": "Bouclier", "shield-calculation-abbrv": "Bouclier calc", "shield-default": "•Bouclier", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Courte Description", + "shield": "Bouclier", "short-description-abbrv": "Courte desc.", + "short-description": "Courte Description", "shoulders": "Épaules", - "show-all-conditions": "AFFICHER TOUS LES ÉTATS PRÉJUDICIABLES", "show-all-conditions-desc": "Afficher les états préjudiciables qui n'ont pas d'effet numérique sur les stats de la feuille.", + "show-all-conditions": "AFFICHER TOUS LES ÉTATS PRÉJUDICIABLES", "show-announcements": "Cocher pour révéler la rubrique Annonces", "show-arcane-reservoir-title": "Montrer la Réserve Arcanique dans le champ des Points de Sorts", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Afficher", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Afficher", "show-more-fields": "Afficher plus de champs", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Afficher plus de champs", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Nombre d'utilisations", "show-uses-spell-desc": "Afficher le nombre de sorts utilisés dans le menu", + "show-uses": " Nombre d'utilisations", "showsect-cmd": "Cliquez pour dérouler", "sickened": " Fiévreux", - "silver-pieces": "Pièces d’argent", "silver-pieces-abbrv": "PA", + "silver-pieces": "Pièces d’argent", "simple-template": "Utiliser le modèle simple", - "size": "Taille", "size-calculation-abbrv": "Taille calc", "size-colossal": "Colossale", "size-diminutive": "Minuscule", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Modificateur de la Taille à l'Attaque", "size-small": "Petit", "size-tiny": "Très petit", - "skill": "Compétence", + "size": "Taille", "skill-bonus-macro": "Macro de bonus de compétence", "skill-calculation-speed": "Vitesse de calcul des comp.", - "skill-checks": "Tests de compétence", "skill-checks-abbrv": "Test comp.", "skill-checks-calculation-abbrv": "Jet comp calc", + "skill-checks": "Tests de compétence", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Macros de compétences", "skill-miscellaneous": "Comp. diverses", - "skill-notes": "Notes sur les compétences", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Notes sur les compétences", "skill-options": "Options de compétences", "skill-rank-totals": "Total Rangs de compétences", "skill-ranks": "Rangs de compétences", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Menu déroulant des compétences : Faire 10", "skill-untrained": "Compétence non-entraînée", - "skills": "Compétences", - "skills-per-hit-die": "Rangs de compétence par dé de vie racial", + "skill": "Compétence", + "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,spellcraft,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,bluff,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-dungeoneering,knowledge-geography,knowledge-history,knowledge-engineering,knowledge-local,knowledge-arcana,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,disguise,diplomacy,stealth,handle-animal,ride,climb,sleight-of-hand,appraise,escape-artist,intimidate,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,swim,perception,heal,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,sense-motive,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,disable-device,survival,use-magic-device,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-spellcraft,cs-athletics,cs-stealth,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13,cs-finesse,cs-influence,cs-nature,cs-perception,cs-religion,cs-performance,cs-society,cs-survival", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Rangs de compétence par niveau", + "skills-per-hit-die": "Rangs de compétence par dé de vie racial", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Peau", + "skills-per-level": "Rangs de compétence par niveau", + "skills": "Compétences", "skin-details": "Détails sur la peau", + "skin": "Peau", "slashing": "Tranchant", "sleight-of-hand": "Escamotage", "slot": "Emplacement", "slowed": "Ralenti", + "social": "Social", "society": "Société", "song": "Chanson", - "source": "Source", - "source-ability": "ID de la capacité liée", "source-ability-placeholder": "ID de la capacité liée", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "ID de l'attaque liée", + "source-ability": "ID de la capacité liée", "source-attack-placeholder": "ID de l'attaque liée", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "ID de l'attaque liée", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Nom de la source", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source de la capacité - classe ou race", - "space": "Espace", + "source": "Source", + "Sp": "Mag", "space-reach": "Espace et Portée", - "special": "Spécial", - "special-abilities": "Capacités spéciales", + "space": "Espace", "special-abilities-abbrv": "Cap Spec", - "special-abilities-and-content": "Capacités spéciales et contenu", "special-abilities-and-content-place": "Format : Capacités spéciales (nouvelle ligne) Nom de capacité (Ext) : Description de capacité (nouvelle ligne) Description du monstre", + "special-abilities-and-content": "Capacités spéciales et contenu", + "special-abilities": "Capacités spéciales", "special-ability-name": "Nom de la capacité spéciale", - "special-attacks": "Attaques spéciales", "special-attacks-abbrv": "Atq Spec", - "special-defense": "Défenses spéciales", + "special-attacks": "Attaques spéciales", "special-defense-notes": "Défenses spéciales et notes", - "special-qualities": "Pouvoirs spéciaux", + "special-defense": "Défenses spéciales", "special-qualities-abbrv": "PS", "special-qualities-place": "Ajoutez ici tous les pouvoirs spéciaux, par ordre alphabétique.", - "speed": "Vitesse", + "special-qualities": "Pouvoirs spéciaux", + "special": "Spécial", "speed-base-title": "La vitesse de base du personnage", "speed-calculation-abbrv": "Vitesse calc", "speed-halved": " 1/2 Vitesse", @@ -1866,8 +1896,8 @@ "speed-run-title": "La distance maximale que le personnage peut parcourir en courant pendant votre tour, en ligne droite", "speed-space-reach": "Vitesse, espace et portée", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Vitesse", "speeds": "Vitesse de déplacement", - "spell": "Sorts", "spell-casting-time-place": "Temps d'Incantation", "spell-class-one": "Sort de classe 1", "spell-class-two": "Sort de classe 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domaine", "spell-duration": "Durée", - "spell-failure": "Risque d'échec des sorts", "spell-failure-chance": "contre chance d’échec de sort", "spell-failure-chk": "Jet d'échec du sort", - "spell-level": "Niveau du sort ", + "spell-failure": "Risque d'échec des sorts", "spell-level-abbrv": "Niveau du Sort", "spell-level-miscellaneous-abbrv": "Niveau du sort divers", "spell-level-miscellaneous-desc": "Niveau de sort et bonus au DD", + "spell-level": "Niveau du sort ", "spell-like-abbrv": "PM", - "spell-like-abilities": "Pouvoirs magiques", "spell-like-abilities-abbrv": "Pouv. mag.", "spell-like-abilities-class-zero": "Pouvoirs Magiques de classe 0", "spell-like-abilities-default": "•Pouvoirs Magiques", "spell-like-abilities-menu": "PM", "spell-like-abilities-option": "Pouvoirs Magiques", + "spell-like-abilities": "Pouvoirs magiques", "spell-lists": "Liste de sorts", "spell-macros-current": "Spell macros to current", "spell-migration": "Migration des sorts", "spell-mythic-chk": "Mythique", "spell-name": "Nom du Sort", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "P", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Bonus à la pénétration", "spell-penetration-bonus-label": "Bonus au jet de Nls pour la Pénétration", "spell-penetration-check": "Jet de Pénétration", "spell-penetration-modifier-abbrv": "Mod Pénétration", - "spell-points": "Système de Points de Sorts", "spell-points-abbrv": "PS", + "spell-points": "Système de Points de Sorts", "spell-range": "Range", "spell-resist-bonus-abbrv": "Bonus RM", - "spell-resistance": "RM ", "spell-resistance-abbrv": "RM", "spell-resistance-abbrv2": "Résistance à la magie", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "RM ", "spell-roll-options": "Options des sorts", "spell-roll-template": "Modèle de Jet de Sort ", "spell-school-place": "École de sort [descriptor]", "spell-targets-area-effect": "Cibles / Zone / Effet", "spell-tracking": "Suivi de sort", - "spellbook": "Grimoire", + "spell": "Sorts", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Grimoire", "spellcasting-ability": "Capacité à lancer des sorts", "spellcasting-classes": "Classes de lanceur de sorts", "spellclass-level-base": "Niveau de classe lanceuse de sorts, concentration, et stats de base", @@ -1926,43 +1957,47 @@ "spellcraft": "Art de la magie", "spellpoints": "Points de sorts", "spellranges-migrated": "Portée des sorts", - "spells": "Sorts", "spells-known": "Sorts connus", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Notes sur les sorts", "spells-per-day": "Sorts / jour", "spells-prepared": "Sorts préparés", "spells-ranges": "Portées de Sorts", + "spells": "Sorts", "sphere-power": "Sphères de Pouvoir", - "spontaneous": "Spontané", "spontaneous-spells-known": "(Spontané) Sorts connus", + "spontaneous": "Spontané", "stable": " Stable", "staggered": " Chancelant", - "statistics": "STATISTIQUES", + "stare": "Stare", "statistics-rolls-abbrv": "Jets de caractéristiques :", "statistics-rolls-title": "Stats de défense et autres futurs blocs de stats", + "statistics": "STATISTIQUES", "stealth": "Discrétion", - "strength": "Force", - "strength-abbrv": "FOR", + "story": "Story", "strength-abbrv-default": "FOR", + "strength-abbrv": "FOR", "strength-bonus-abbrv": "Bonus de FOR", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Calc. Comp. de For", - "strength-penalized": "Pénalité à la FOR", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "Pénalité à la FOR", "strength-skills-abbrv": "Comp FOR", - "stunned": "Étourdi", + "strength": "Force", + "stunned": " Stunned", + "style": "Style", + "Su": "Sur", "suffocating": " Suffocant", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Somme des champs « Utilisations » dans les rangées de sorts", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Sur", - "supernatural-abilities": "Capacités Surnaturelles", "supernatural-abilities-menu": "Sur", + "supernatural-abilities": "Capacités Surnaturelles", "survival": "Survie", - "swim": "Natation", "swim-speed": "Natation", + "swim": "Natation", "synchronize-class": "Sync. classe", "tactics": "TACTIQUES", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Cible", "targets-area-effect": "Cibles/Zone/Effet", "teal": "Turquoise", + "teamwork": "Teamwork", "template": "Modèle", - "temporary": "Temporaire", "temporary-abbrv": "Temp.", "temporary-hit-points-abbrv": "PV temp.", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "PV temporaires actuels", "temporary-hp-calculations": "Calcul PV temporaires", - "threshold": "Seuil", + "temporary": "Temporaire", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Seuil", "title": "Titre/Surnom", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Possède le don Endurance", "toggle-gritty-mode": "Mode difficile", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Utiliser les compétences Unchained", "toggle-wound-threshold": "Afficher les seuils de blessure", - "total": "Total", "total-background-skill-ranks": "Total rangs contextuels", "total-feats": "Total dons", "total-listed": "Total sorts", "total-spells-manually": "Total des sorts manuel", "total-weight-title": "Poids total transporté par le personnage", + "total": "Total", "totals": "Total :", - "touch": "Contact", "touch-armor-class-abbrv": "Contact", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Contact Alt (alt mêlée)", - "tower": "Tour", + "touch": "Contact", "tower-shield": "Pavois", - "trait": "Trait", + "tower": "Tour", "trait-name": "Nom du Trait", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits et traits raciaux", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Trésor", "two-legged-default": "•Bipedal", "two-weapon": "Deux armes", - "type": "Catégorie", "type-or-sub-type": "Type/(sous-type)", + "type": "Catégorie", "unarmed-strike": "Attaque à main nue", "uncanny-dodge-desc": " Ne pas perdre mod. DEX quand Pris au dépourvu", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Inconscient", - "undead": "Mort-vivant", "undead-title": "Créature morte-vivante. Utilise le charisme pour les PV, les capacités et les compétences, au lieu de la constitution.", + "undead": "Mort-vivant", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Portée inconnue", - "unlock-defense-dropdowns": "Utiliser des caractéristiques différentes pour la CA et le DMD", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Sans catégorie", + "unlock-defense-dropdowns": "Utiliser des caractéristiques différentes pour la CA et le DMD", "untyped-default": "•Sans catégorie", + "untyped": "Sans catégorie", "upcoming-changes": "Changements à venir", - "update": "Mise à jour", "update-attack-entry": "Mettre à jour l'attaque associée", - "update-hp-when-max-changes": " Mettre à jour les PV actuels lorsque les PV max changent", "update-hp-when-max-changes-title": "Lorsque les pv max changent, met à jour les points de vie actuels en ajoutant le même montant", + "update-hp-when-max-changes": " Mettre à jour les PV actuels lorsque les PV max changent", "update-spell-macros": "Mettre à jour les macros de sorts", "update-to-latest": "Mettre à jour toutes les fiches à la dernière version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Mise à jour", "url-link": "L'URL apparaîtra dans le chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Séparer la liste des capacités de classe", "use-dual-wield-beta": " Combat à deux armes (BETA)", - "use-dwarf-encumbrance": " Utiliser les règles d'encombrement pour nains", "use-dwarf-encumbrance-title": "Utiliser les règles d'encombrement pour Nains ; la vitesse de base n'est pas diminuée par la charge portée ou l'encombrement d'armure.", + "use-dwarf-encumbrance": " Utiliser les règles d'encombrement pour nains", "use-feats": " Séparer la liste des dons", + "use-header-images": "Utiliser les images d'en-tête", "use-hero-points": " Utiliser les points héroïques", "use-kineticist-burn": " Utiliser la Brûlure de Cinétiste", "use-magic-device": "Utilisation d'objets magiques", @@ -2059,63 +2096,62 @@ "use-traits": " Séparer la liste des traits", "used": "Utilisé", "user-defined": "Défini par l'Utilisateur", - "uses": "Utilisations", "uses-attack-type": "Utilise le type d'attaque indiqué", "uses-per-day": "Utilisations/Jour", - "uses-spell-points": " Utiliser le système de Points de sorts", "uses-spell-points-title": "Le personnage utilise les points de sorts", - "uses-spells": " Utilise des sorts", + "uses-spell-points": " Utiliser le système de Points de sorts", "uses-spells-migrated": "Utilise le drapeau des sorts", "uses-spells-title": "Le personnage a des sorts", + "uses-spells": " Utilise des sorts", + "uses": "Utilisations", "v1": "Post v1", - "value": "Valeur", "value-abbrv": "Val", + "value": "Valeur", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver.", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs CA", "versus-combat-maneuver-bonus": "vs BMO", "versus-combat-maneuver-defense": "vs DMD", - "versus-flat-footed": "vs PaD", "versus-flat-footed-touch": "vs Contact PaD", + "versus-flat-footed": "vs PaD", "versus-touch": "vs Contact", "violet": "Mauve", - "vision": "Vue", "vision-details": "Détails sur la Vue", "vision-senses": "Vue/Sens", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Vulnérabilités", + "vision": "Vue", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Arme", + "weaknesses": " Vulnérabilités", "weapon-attributes": "Attributs de l'Arme", "weapon-default": "•Arme", "weapon-notes": "Notes sur les armes", + "weapon": "Arme", + "weaponmastery": "Weapon Mastery", "weapons": "Armes", - "weight": "Poids", "weight-abbrv": "Poids", + "weight": "Poids", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Jet MJ", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Murmurer au MJ", "white": "Blanc", - "willpower": "Volonté", "willpower-abbrv": "Volonté", "willpower-calculation-abbrv": "Calc. de Vol", - "willpower-save": "Jet de Volonté", "willpower-save-abbrv": "Jet de Volonté", - "wisdom": "Sagesse", - "wisdom-abbrv": "SAG", + "willpower-save": "Jet de Volonté", + "willpower": "Volonté", "wisdom-abbrv-default": "SAG", + "wisdom-abbrv": "SAG", "wisdom-calculation-abbrv": "SAG Calc", "wisdom-calculation-skills-abbrv": "Calc. Comp. de Sag", - "wisdom-penalized": "Pénalité à la SAG", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "Pénalité à la SAG", "wisdom-skills-abbrv": "Comp SAG", - "worn": "Porté", + "wisdom": "Sagesse", "worn-armor": "  Armure portée", - "worn-equipment": "Equipement porté", "worn-equipment-hardness-title": "Solidité de l'objet qui l'empêche de subir des dégâts", "worn-equipment-hp-max-title": "Points de vie maximaux de l'objet", "worn-equipment-hp-title": "Points de vie actuels de l'objet", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "L’équipement porté actuellement par le personnage", "worn-equipment-value-title": "Valeur de l'objet en pièces d'or", "worn-equipment-weight-title": "Poids de l'objet", + "worn-equipment": "Equipement porté", "worn-item-name": "Nom de l'objet porté", "worn-items": "Equipement porté", "worn-shield": "Bouclier porté", + "worn": "Porté", "wound-threshold": "Seuil de blessure", - "wounded": " Blessé ", "wounded-title": "Pénalité de -2 aux jets d'attaque, de sauvegarde, de compétence et de caractéristique, ainsi qu'à la CA et au niveau de lanceur de sorts", + "wounded": " Blessé ", "wrist": "Poignet", "yellow": "Jaune", - "yes": "Oui", + "Yes (Harmless)": "Oui (inoffensif)", "yes-default": "Oui", - "yes-harmless": "Oui (Inoffensif)", "yes-harmless-object": "Oui (Inoffensif, Objet)", + "yes-harmless": "Oui (Inoffensif)", "yes-object": "Oui (Objet)", "yes-or-custom": "Oui ou Personnalisé", + "yes": "Oui", + "Yes": "Oui", "young": "Jeune" } \ No newline at end of file diff --git a/Pathfinder Community/translations/he.json b/Pathfinder Community/translations/he.json index 69a943bfaf..9f5fb31566 100644 --- a/Pathfinder Community/translations/he.json +++ b/Pathfinder Community/translations/he.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "הוסף", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "הוסף", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "תוכן", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "תדירות", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "תדירות", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "פקודות מאקרו", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "שם", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "עמודים", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/hu.json b/Pathfinder Community/translations/hu.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/hu.json +++ b/Pathfinder Community/translations/hu.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/it.json b/Pathfinder Community/translations/it.json index ef26bd5db6..9cb2e4e2a7 100644 --- a/Pathfinder Community/translations/it.json +++ b/Pathfinder Community/translations/it.json @@ -1,59 +1,47 @@ { - "use-header-images": "Usa immagine Header", - "conditions-list": "dazzled,blinded,cowering,fascinated,fatigued,drowning,deafened,staggered,exhausted,dazed,pinned,flat-footed,grappled,disabled,incorporeal,helpless,sickened,entangled,invisible,dying,dead,nauseated,paralyzed,fear-any,petrified,unconscious,prone,energy-drained,bleed,suffocating,stable,stunned", - "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,handle-animal,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,escape-artist,disguise,ride,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-geography,knowledge-engineering,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,knowledge-history,diplomacy,disable-device,stealth,heal,intimidate,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,sense-motive,linguistics,swim,perception,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,bluff,sleight-of-hand,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,spellcraft,climb,survival,use-magic-device,appraise,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-finesse,cs-acrobatics,cs-athletics,cs-stealth,cs-influence,cs-performance,cs-nature,cs-perception,cs-religion,cs-spellcraft,cs-society,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1°", - "1-ordinal-class": "1° Classe", "1-ordinal-class-level": "1° Classe Lvl", + "1-ordinal-class": "1° Classe", "1-ordinal-spellclass": "1° Classe Incantatore", + "1-ordinal": "1°", "1-size-larger": "1 taglia più grande", "1-size-smaller": "1 taglia più piccola", "10-ordinal": "10°", - "100-at-level-1": " Usa PF massimi per il primo livello/DV", "100-at-level-1-title": "Usa PF massimi per il primo livello. I Dadi Vita razziali sono considerati 'primi' se il personaggio ha sia Davi Vita razziali che di classe.", - "2-ordinal": "2°", - "2-ordinal-class": "2° Classe", + "100-at-level-1": " Usa PF massimi per il primo livello/DV", "2-ordinal-class-level": "2° Classe Lvl", + "2-ordinal-class": "2° Classe", "2-ordinal-spellclass": "2° Classe Incantatore", + "2-ordinal": "2°", "2-sizes-larger": "2 taglie più grandi", "2-sizes-smaller": "2 taglie più piccole", - "24-per-target": "24 ore per bersaglio", "24-per-target-abbrv": "Fattura (1/24/Bersaglio)", - "3-ordinal": "3°", - "3-ordinal-class": "3° Classe", + "24-per-target": "24 ore per bersaglio", "3-ordinal-class-level": "3° Classe lv1", + "3-ordinal-class": "3° Classe", "3-ordinal-spellclass": "3° Classe Incantatore", + "3-ordinal": "3°", "3-sizes-larger": "3 taglie più grandi", "3-sizes-smaller": "3 taglie più piccole", - "4-ordinal": "4°", - "4-ordinal-class": "4° Classe", "4-ordinal-class-level": "4° Classe lv1", - "5-ordinal": "5°", - "5-ordinal-class": "5° Classe", + "4-ordinal-class": "4° Classe", + "4-ordinal": "4°", "5-ordinal-class-level": "5° Classe lv1", - "6-ordinal": "6°", - "6-ordinal-class": "6° Classe", + "5-ordinal-class": "5° Classe", + "5-ordinal": "5°", "6-ordinal-class-level": "6° Classe lv1", + "6-ordinal-class": "6° Classe", + "6-ordinal": "6°", "7-ordinal": "7°", "8-ordinal": "8°", "9-ordinal": "9°", - "Ex": "Str", - "NPC-all": "Tutti-PNG", - "No (Harmless)": "No (Innoquo)", - "No": "NO", - "Sp": "Mag", - "Su": "Sop", - "Yes (Harmless)": "Si (Innoquo)", - "Yes": "Si", "abilities": "Capacità/Talenti", - "ability": "Caratteristica", "ability-attack-dropdowns": " Menù a discesa Caratteristica e Tipo Attacco", - "ability-basis": "Caratteristica Base", "ability-basis-desc": "CD per Caratteristica Base: di solito CAR per abilità da Incantatore, COS per veleno o altre abilità di danno", + "ability-basis": "Caratteristica Base", "ability-bonus": "Bonus di Caratteristica", - "ability-checks": "Prove di Caratteristica", "ability-checks-abbrv": "Caratt cntr", "ability-checks-calculation-abbrv": "Calc prova Caratt", + "ability-checks": "Prove di Caratteristica", "ability-damage-desc": "Per ogni 2 punti di danno che ricevi da una singola abilità, applica una penalità di -1 alle abilità e statistiche relative alla Caratteristica. Se l'ammontare di danno alla Caratteristica che subisci è uguale o superiore al tuo punteggio di Caratteristica effettivo, perdi immediatamente conoscenza.", "ability-drain-desc": "Il risucchio di caratteristica riduce il punteggio di caratteristica attuale. Modificate tutte le Abilità e le statistiche relative a quella caratteristica. Ciò potrebbe comportare una perdita di gradi d'Abilità, Punti Ferita ed altri bonus.", "ability-list-default-values": "Valori Base di Caratteristica", @@ -61,126 +49,133 @@ "ability-macros-current": "Macro di Caratteristica alla presente", "ability-menus": "Menù Caratteristiche", "ability-name": "Nome Caratteristica", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Le penalità funzionano proprio come danni alle Caratteristiche, ma non possono farti perdere conoscenza o ucciderti. Le penalità non possono ridurre il tuo punteggio Caratteristica a meno di 1.", "ability-roll-template": "Template Prova di Caratteristica", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Punteggio Caratteristiche", "ability-scores": "Punteggi Caratteristiche", "ability-skill-checks": "Caratteristica & Prove d'Abilità", "ability-tracking": "Tracciamento Caratteristica", - "ability-type": "Tipo di Caratteristica", "ability-type-title": "Scegli il tipo di abilità se applicabile. Str(Straordinaria), Mag(Capacità Magica), o Sop(Soprannaturale).", + "ability-type": "Tipo di Caratteristica", + "ability": "Caratteristica", "above-head": "Sopra la testa", "accessibility": "Accessibilità", + "achievement": "Achievement", "acp-may-apply-title": "Potrebbe essere applicata una penalità d'armatura.", "acp-verysmall-abbrv": "PA", "acrobatics": "Acrobazia", - "add": "Aggiungi", "add-class-levels": "Aggiungi livello di Classe", "add-custom-column": "Aggiungi Colonna Personalizzata", "add-hit-dice": "Aggiungi DV Razza/Mostro", - "add-note-to-roll": "Aggiungi nota al tiro", "add-note-to-roll-desc": "Per aggiungere note sotto ad un tiro, seleziona il tipo di tiro. Usa per aggiungere modifiche al danno o simili.", + "add-note-to-roll": "Aggiungi nota al tiro", "add-skill-bonus-macro": "Aggiungi Macro di bonus all'abilità?", "add-template": "Aggiorna rapidamente il personaggio con il modello", + "add": "Aggiungi", "additional-attack-macro-query-included-with-crits": "Macro/Query di attacco aggiuntivo (critici inclusi)", - "additional-damage": "Danno aggiuntivo", "additional-damage-macro-query-included-with-crits": "Macro di danno aggiuntivo (critici inclusi)", "additional-damage-title": "Aggiungi precisione o danno critico aggiuntivo", + "additional-damage": "Danno aggiuntivo", "additional-modifier-or-macro": "Modificatori addizionali o macro, es. [[1d6]], [[2d20k1]], ecc.", "adjust-damage-by-size": "Correggi il danno in base alla taglia", - "advanced": "Avanzato", "advanced-class-guide": "Guida delle Classi Avanzate", - "adventure": "Avventura", + "advanced": "Avanzato", "adventure-skills": "Abilità d'Avventura", + "adventure": "Avventura", "adventuring-gear-tool": "Oggetti d'avventura o attrezzi", "age": "Età", "alchemical": "Alchemico", - "alignment": "Allineamento", "alignment-abbrv": "Allin", "alignment-type-init": "Iniziali del tipo di Allineamento", - "all": "Tutti", + "alignment": "Allineamento", "all-abilities": "Tutte le capacità", - "all-attacks": "Tutti gli attacchi", "all-attacks-insert-macro-attack": "Aggiungi macro Attacco:", - "all-attacks-insert-macro-cmb": "Aggiungi macro BMC:", "all-attacks-insert-macro-cmb-damage": "Inserisci macro di danno del BMC:", + "all-attacks-insert-macro-cmb": "Aggiungi macro BMC:", "all-attacks-insert-macro-damage": "Aggiungi macro Danni:", - "all-attacks-insert-macro-melee": "Aggiungi macro Attacco Mischia:", "all-attacks-insert-macro-melee-damage": "Aggiungi macro Danno Mischia:", - "all-attacks-insert-macro-ranged": "Aggiungi macro Attacco Distanza:", + "all-attacks-insert-macro-melee": "Aggiungi macro Attacco Mischia:", "all-attacks-insert-macro-ranged-damage": "Aggiungi macro Danno Distanza:", + "all-attacks-insert-macro-ranged": "Aggiungi macro Attacco Distanza:", "all-attacks-macro-insert-section": "Tutte le macro di Attacco", - "all-checks": "Tutti le prove", + "all-attacks": "Tutti gli attacchi", "all-checks-calc": "Calcolo di tutti le prove", + "all-checks": "Tutti le prove", "all-features-desc": "L'elenco contiene Abilità Speciali, Qualità Speciali, Tratti, ecc", "all-other-desc": "Vario contiene qualsiasi cosa non contenuta in un'altra etichetta", - "all-saves": "Tutti i TS", - "all-saves-macro": "Macro: Tutti i TS", "all-saves-macro-title": "@{all_saves-macro} | Influenza solo l'opzione \"Tutti i Tiri Salvezza\" dal menu del tasto Difese", + "all-saves-macro": "Macro: Tutti i TS", + "all-saves": "Tutti i TS", "all-skills": "Tutte le Abilità", + "all": "Tutti", "alternate-ability-cmb-desc": "Caratteristica di Manovra in Combattimento alternativa", "alternate-ability-melee-desc": "Caratteristica di Attacco in Mischia alternativa", "alternate-ability-ranged-desc": "Caratteristica di Attacco a Distanza alternativa", - "alternate-favored-class": "Contatore di punti per la Classe Preferita alternativa", "alternate-favored-class-abbrv": "CP alt", + "alternate-favored-class": "Contatore di punti per la Classe Preferita alternativa", "always-show-domain-spells": "Mostra sempre gli incantesimi contrassegnati con 'dominio' nel Libro degli Incantesimi", "ammo": "Munizioni", "ammunition": "Munizioni", - "announcements": "Annunci:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Vecchi Annunci:", + "announcements-older-changes": "Older Changes", + "announcements": "Annunci:", "apply-font-chatrolls": "Applica il font ai tiri in chat", "appraise": "Valutare", "arcana": "Arcani", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armatura", + "arial": "Arial", "armor-and-shield": "Armatura e Scudo", "armor-attributes": "Attributi d'Armatura", "armor-calculation-abbrv": "Calcolo d'Armatura", - "armor-check-penalty": "Penalità d'Armatura", "armor-check-penalty-abbrv": "PA", - "armor-class": "Classe Armatura", - "armor-class-abbrv": "CA", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Penalità d'Armatura", "armor-class-abbrv-default": "•CA", + "armor-class-abbrv": "CA", "armor-class-bonus": "Bonus CA", "armor-class-calculation-abbrv": "Calc CA", + "armor-class": "Classe Armatura", "armor-default": "•Armor", - "armor-notes": "Note dell'Armatura", "armor-notes-place": "Aggiungi note per eventuali modifiche alla CA qui.", + "armor-notes": "Note dell'Armatura", "armor-or-shield": "Armatura o Scudo", "armor-penalties": "Penalità d'Armatura", - "armor-shield": "Armatura/Scudo", "armor-shield-bonus": "Bonus di Armatura o Scudo alla Classe Armatura", "armor-shield-load-default": "•Armatura, Scudo & Carico", "armor-shield-name": "Nome dell'Armatura o Scudo", "armor-shield-only": "Armatura & Scudo soltanto", + "armor-shield": "Armatura/Scudo", "armor-two": " Armatura 2", "armor-type": "Tipo di Armatura", + "armor": "Armatura", "artistry": "Artistica", "at-will": "A volontà", "athletics": "Atletica", - "attack": "Attacco", - "attack-1": "Attacco 1", "attack-1-ordinal": "1° Attacco", + "attack-1": "Attacco 1", "attack-10-ordinal": "10° Attacco", - "attack-2": "Attacco 2", "attack-2-ordinal": "2° Attacco", - "attack-3": "Attacco 3", + "attack-2": "Attacco 2", "attack-3-ordinal": "3° Attacco", - "attack-4": "Attacco 4", + "attack-3": "Attacco 3", "attack-4-ordinal": "4° Attacco", - "attack-5": "Attacco 5", + "attack-4": "Attacco 4", "attack-5-ordinal": "5° Attacco", - "attack-6": "Attacco 6", + "attack-5": "Attacco 5", "attack-6-ordinal": "6° Attacco", - "attack-7": "Attacco 7", + "attack-6": "Attacco 6", "attack-7-ordinal": "7° Attacco", - "attack-8": "Attacco 8", + "attack-7": "Attacco 7", "attack-8-ordinal": "8° Attacco", - "attack-9": "Attacco 9", + "attack-8": "Attacco 8", "attack-9-ordinal": "9° Attacco", + "attack-9": "Attacco 9", "attack-and-combat-maneuver-bonuses": "Bonus per l'Attacco e le Manovre in Combattimento", "attack-and-damage": "Attacco e Danno", "attack-bonus-dropdowns": "Bonus da Attacco in Picchiata", @@ -190,84 +185,86 @@ "attack-macros-current": "Macro d'attacco alla presente", "attack-modifier-abbrv": "Mod d'Attacco", "attack-modifiers-abbrv": "Mod d'Attacco", - "attack-notes": "Note d'Attacco", "attack-notes-place": "Aggiungi note riguardo bonus agli attacchi riguardanti il contesto qui.", + "attack-notes": "Note d'Attacco", "attack-penalty": "Penalità d'Attacco", "attack-roll-template": "Template dei Tiri per Colpire", - "attack-type": "Tipo Att.", "attack-type-abbrv": "Tipo ATT", - "attacks": "Attacchi", - "attacks-dmg-migrated": "Moltiplicatore di Danno", + "attack-type": "Tipo Att.", + "attack": "Attacco", "attacks-dmg-migrated-title": "Moltiplicatore di Danno Migrato da Attacco Ripetuto. Non è possibile migrare nuovamente.", + "attacks-dmg-migrated": "Moltiplicatore di Danno", "attacks-macros-migrated": "Macro d'Attacco v.5", "attacks-macros2-migrated": "Macro d'Attacco v.6", "attacks-macros64-migrated": "Macro d'Attacco v.64", "attacks-migrated-title": "Macro di Attacco Ripetuto Migrato. Se il lancio di un attacco non appare corretto, cancellare la macro e cliccare su un altro campo, il sistema resetterà la macro al valore predefinito per le macro di attacchi iterativi.", + "attacks": "Attacchi", "atwill": "A volontà", "aura": "Aura", "automatically-calculate-hit-points-abbrv": "Calcolo automatico PF", "average-hit-point-abbrv": "PF medi:", "azure": "Azzurro", - "background": "Background", "background-ranks-remaining": "Gradi del Background rimanenti", "background-skills": "Abilità di Background", "background-title": "Scegli un'immagine legata al Background.", - "base": "Base", - "base-attack-bonus": "Bonus di Attacco Base", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Bonus di Attacco Base", "base-attacks": "Attacchi base", "base-level": "Livello base", "base-points-per-day": "Punti base al giorno", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Statistiche Base", "base-statistics-place": "Se la creatura ha dei potenziamenti e altri effetti attivi che modificano le sue statistiche, le statistiche base dovrebbero essere riassunte rapidamente qui.", + "base-statistics": "Statistiche Base", "base-value": "Base", - "before-combat": "Prima del Combattimento", + "base": "Base", "before-combat-place": "Lista degli incantesimi e delle abilità usate prima del combattimento. Le tue statistiche dovrebbero riflettere queste abilità.", + "before-combat": "Prima del Combattimento", "belt": "Cintura", - "black": "Nero", + "betrayal": "Betrayal", "black-default": "•Nero", + "black": "Nero", "blank": "Nulla", - "blast": "Ondata", "blast-damage-abbrv": "Danno Ond", "blast-damage-modifier-abbrv": "Mod Danno Ond", + "blast": "Ondata", "bleed": "Sanguinante", "blinded": "Accecato", "block-roll-template": "Template Blocco di Testo ", + "bloodhex": "Blood Hex", "bludgeoning": "Randellando", "blue": "Blu", "bluff": "Raggirare", "body": "Corpo", - "bonus": "Bonus", "bonus-or-penalty": "Bonus o Penalità da applicare", "bonus-points": "Bonus Caratteristica", "bonus-power-points-abbrv": "PP Bonus", "bonus-spells": "Inc. Bonus", - "bonus-type": "Tipo di Bonus", "bonus-type-title": "Tipi di bonus da accumulare. Considerare l'armatura, lo scudo e l'armatura come bonus, non come bonus alla CA.", + "bonus-type": "Tipo di Bonus", + "bonus": "Bonus", "brown": "Marrone", - "buff": "Potenz", "buff-ability-checks-title": "Bonus alle prove di Caratteristica", "buff-ability-skill-checks": "Bonus alle Caratteristiche & Prove di Abilità e Iniziativa", - "buff-aid": "Soccorso", "buff-aid-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro gli effetti di paura.", - "buff-air-barrier": "Barriera d'Aria", + "buff-aid": "Soccorso", "buff-air-barrier-note": "Al 13° livello, questa barriera impone a raggi, frecce in arrivo ed altri attacchi a distanza di incorrere in una probabilità di fallire del 50% ai loro Tiri per Colpire.", - "buff-archons-aura": "Aura di Archon", + "buff-air-barrier": "Barriera d'Aria", "buff-archons-aura-note": "dura finché non si colpisce l'incantatore con un attacco", + "buff-archons-aura": "Aura di Archon", "buff-armor-class-title": "Bonus alla Classe Armatura.", "buff-armor-title": "Bonus all'Armatura", "buff-attack-title": "Bonus a tutti gli attacchi", - "buff-bane": "Rovina", "buff-bane-note": "@{b2_val} penalità per i tiri salvezza contro effetti di paura.", + "buff-bane": "Rovina", "buff-battle-spirit": "Spirito di Battaglia", - "buff-battle-ward": "Interdizione di Battaglia", "buff-battle-ward-note": "La prossima volta che un nemico tenta un Tiro per Colpire contro il bersaglio, lo scudo si attiva e garantisce @{b1_val} bonus da deviazione alla CA della creatura difesa. Per ogni volta successiva che la creatura difesa viene attaccata, il bonus da deviazione si riduce di 1.", - "buff-bless": "Benedizione", + "buff-battle-ward": "Interdizione di Battaglia", "buff-bless-note": "+@{b2_val} bonus morali ai Tiri Salvezza contro gli effetti di paura", - "buff-blessing-of-fervor": "Benedizione del Fervore", + "buff-bless": "Benedizione", "buff-blessing-of-fervor-note": "Scegli se ottenere un bonus di 4 alla Velocità, all'Attacco, alla CA, ai Riflessi o ad altro per round.", + "buff-blessing-of-fervor": "Benedizione del Fervore", "buff-bone-ward": "Interdizione d'Ossa", "buff-calculation": "Calc Potenz", "buff-caster-level-title": "Bonus al livello dell'incantatore", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalità al Carisma. Per ogni 2 punti di danno che subisci, applica una penalità di -1 ad abilità e statistiche.", "buff-charisma-title": "Bonus al punteggio di CARISMA", "buff-cmd-title": "Solo Bonus alla DMC", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus alle Manovre in Combattimento", "buff-combat-maneuver-bonus2-title": "Bonus agli attacchi basati sulla BMC soltanto", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consacra (se Non Morto)", "buff-consecrate-note": "La CD di Incanalare Energia aumenta di 3. Rappoddia (penalità incluse) se è presente un altare o una qualsiasi altra struttura legata alla divinità.", + "buff-consecrate": "Consacra (se Non Morto)", "buff-constitution-based-skills-penalty-title": "Penalità alle abilità basate su COSTITUZIONE", "buff-constitution-based-skills-title": "Bonus alle abilità basate su COSTITUZIONE", "buff-constitution-penalty-title": "Penalità alla COSTITUZIONE. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche", "buff-constitution-title": "Bonus al punteggio di COSTITUZIONE.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Disperazione Opprimente", - "buff-curse": "Scagliare Maledizione", "buff-curse-note": "Scegli se: infliggere un -6 ad una Caratteristica / un -4 ai Tiri per Colpire, Tiri Salvezza, prove d'Abilità e di Caratteristica / imporre al bersaglio di avere un 50% di possibilità di non compiere alcuna azione ad ogni turno.", + "buff-curse": "Scagliare Maledizione", "buff-damage-melee-title": "Bonus ai danni in mischia", "buff-damage-ranged-title": "Bonus ai danni a distanza", "buff-damage-title": "Bonus a tutti i tipi di danno.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Rintocco di Morte", "buff-deflection-title": "Bonus di deviazione alla CA", - "buff-desecrate": "Dissacrare (se Non Morto)", "buff-desecrate-note": "+3 ai Tiri Salvezza contro Incanalare Energia. Raddoppia se tutti i bonus se è presente un altare o una qualsiasi altra struttura legata alla divinità.", + "buff-desecrate": "Dissacrare (se Non Morto)", "buff-dexterity-based-skills-penalty-title": "Penalità alle abilità basate su DESTREZZA", "buff-dexterity-based-skills-title": "Bonus alle abilità basate su DESTREZZA", "buff-dexterity-penalty-title": "Penalità alla DESTREZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche", "buff-dexterity-title": "Bonus al punteggio di DESTREZZA.", "buff-divine-favor": "Favore Divino", "buff-dodge-title": "Bonus di schivata alla CA", - "buff-elemental-overflow": "Difesa Elementale", "buff-elemental-overflow-note": "possibilità di ignorare gli effetti di un colpo critico o un attacco furtivo", - "buff-enlarge-person": "Ingrandire Persone", + "buff-elemental-overflow": "Difesa Elementale", "buff-enlarge-person-note": "Portata aumentata, altezza x2, peso x4.", + "buff-enlarge-person": "Ingrandire Persone", "buff-flat-footed-title": "Bonus a Impreparato", "buff-fortitude-title": "Bonus ai Tiri Salvezza basati su Tempra.", "buff-good-hope": "Buone Speranze", "buff-hampering-hex": "Fattura Ostacolante", - "buff-haste": "Velocità", "buff-haste-note": "Quando si compie un'azione di attacco completo, una creatura velocizzata può compiere un attacco addizionale con un'arma naturale o manufatta. Tutti i tipi di movimento migliorano.", + "buff-haste": "Velocità", "buff-heroism": "Eroismo", "buff-initiative-title": "Bonus all'Iniziativa", - "buff-inspire-courage": "Ispirare Coraggio", "buff-inspire-courage-note": "+@{b2_val} bonus morale ai Tiri Salvezza contro charme ed effetti di paura.", + "buff-inspire-courage": "Ispirare Coraggio", "buff-inspire-greatness": "Ispirare Grandezza", - "buff-inspired-rage": "Inspirare Furia", "buff-inspired-rage-note": "**Ispirare Furia**, gli alleati influenzati (Bardo escluso) sono impossibilitati ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire e Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.", + "buff-inspired-rage": "Inspirare Furia", "buff-intelligence-based-skills-penalty-title": "Penalità alle abilità basate su INTELLIGENZA", "buff-intelligence-based-skills-title": "Bonus alle abilità basate su INTELLIGENZA", "buff-intelligence-penalty-title": "Penalità all'INTELLIGENZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus solo ai \"TxC in mischia Alt\"", "buff-natural-title": "Bonus al naturale", "buff-notes": "Note di Potenziamento", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Preghiera", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Preghiera (Debuff)", - "buff-rage": "Ira", + "buff-prayer": "Preghiera", "buff-rage-note": "Il Barbaro è impossibilitato ad usare abilità basata su CARISMA, DESTREZZA o INTELLIGENZA (a parte Acrobatica, Volare, Intimidire o Cavalcare) o qualsiasi altra abilità che richieda pazienza e/o concentrazione.", "buff-rage-unchained": "Ira (Scatenato)", + "buff-rage": "Ira", "buff-ranged-title": "Bonus a tutti i Tiri per Colpire con attacchi a distanza.", "buff-ranged2-title": "Bonus agli attacchi a distanza soltanto", - "buff-reduce-person": "Ridurre Persone", "buff-reduce-person-note": "Portata ridotta, altezza /2, peso /4.", + "buff-reduce-person": "Ridurre Persone", "buff-reflex-title": "Bonus ai Tiri Salvezza basati sui Riflessi.", "buff-saves-title": "Bonus ai Tiri Salvezza", - "buff-shield": "Scudo", "buff-shield-note": "Nega gli attacchi di Dardo Incantato diretti contro di voi. Questo bonus si applica anche agli attacchi di contatto incorporei, poiché è un effetto di forza.", "buff-shield-of-faith": "Scudo della Fede", "buff-shield-title": "Bonus allo scudo", + "buff-shield": "Scudo", "buff-size-title": "Bonus alla taglia", "buff-skill-checks-title": "Bonus alle prove d'Abilità o di Caratteristica.", - "buff-slow": "Lentezza", "buff-slow-note": "Applica inoltre la condizione *Barcollante*.", + "buff-slow": "Lentezza", "buff-speed-title": "Bonus alla velocità", "buff-spell-caster-level-title": "Bonus al livello da Incantatore.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Polvere di Stelle", "buff-stardust-note": "penalità di @{b1_val} alle prove di abilità di Percezione basate sulla vista", + "buff-stardust": "Polvere di Stelle", "buff-strength-based-skills-penalty-title": "Penalità alle abilità basate su FORZA", "buff-strength-based-skills-title": "Bonus alle abilità basate su FORZA", "buff-strength-penalty-title": "Penalità alla FORZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "punti ferita Temporanei.", "buff-touch-title": "Bonus alla Classe Armatura da Contatto.", "buff-type-title": "Cataloga i potenziamenti qui per la tua comodità.", - "buff-ward": "Interdizione", "buff-ward-note": "Dura finché la creatura difesa non viene colpita o fallisce un Tiro Salvezza", + "buff-ward": "Interdizione", "buff-will-title": "Bonus ai Tiri Salvezza basati sulla VOLONTA'.", "buff-wisdom-based-skills-penalty-title": "Bonus alle abilità basate su SAGGEZZA", "buff-wisdom-based-skills-title": "Bonus alle abilità basate su SAGGEZZA", "buff-wisdom-penalty-title": "Penalità alla SAGGEZZA. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche", "buff-wisdom-title": "Bonus al punteggio di SAGGEZZA.", - "buffs": "Potenziamenti", + "buff": "Potenz", "buffs-conditions-edit-section": "Imposta e setta Potenziamenti e Condizioni", "buffs-conditions-section": "Potenziamenti e Condizioni", "buffs-conditions-status-section": "Pannello dei Potenziamenti e delle Condizioni", - "buffs-migrated": "Potenziamenti spostati", "buffs-migrated-title": "Da Potenziamenti spostati alla sezione dei Potenziamenti ripetuti. Non può essere spostato nuovamente.", + "buffs-migrated": "Potenziamenti spostati", "buffs-set": "Imposta Potenziamenti", "buffs-showsect-cmd": "Clicca per espandere l'area di modifica dei potenziamenti.", + "buffs": "Potenziamenti", "burn": "Bruciare", "burrow-speed": "Scavare", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Pulsanti", - "buttons-showsect-cmd": "Mostra i comandi della chat", "calculate-abbrv": "Calc", - "calculation": "Calcolo", "calculation-abbrv": "Calc", + "calculation": "Calcolo", + "campaign": "Campaign", "cannot-parse": "Impossibile analizzare", "cantrips": "Trucchetti", - "carried": "Trasportato", - "carried-currency": "Denaro Trasportato", + "caravan": "Caravan", "carried-currency-title": "L'ammontare delle monete trasportate dal personaggio che influirà sul totale del peso totale", + "carried-currency": "Denaro Trasportato", "carried-default": "•Trasportato", "carried-equipment": "Equipaggiamento trasportato", "carried-not-worn": "Trasportato (non indossato)", "carried-weight": "Peso trasportato", - "cast-defensive-bonus": "Bonus di Concentrazione quando si lancia un incantesimi sulla difensiva", + "carried": "Trasportato", "cast-defensive-bonus-abbrv": "Lanc. Dif.", - "cast-defensively": "Lanciare sulla difensiva", + "cast-defensive-bonus": "Bonus di Concentrazione quando si lancia un incantesimi sulla difensiva", "cast-defensively-abbrv": "Dif Prep Inc", "cast-defensively-check": "Prova Prep Inc Dif", "cast-defensively-difficulty-class-abbrv": "CD Prep Inc Dif", + "cast-defensively": "Lanciare sulla difensiva", "caster-class-level": "Classe dell'Incantatore e livello", - "caster-level": "L.I.", "caster-level-abbrv": "LI", "caster-level-basis-abbreviation": "LI base", "caster-level-basis-explanation": "Razza/Classe base totale livello personaggio", "caster-level-calculation": "Calc Lv Incant", - "caster-level-check": "Liv. Incantatore", "caster-level-check-abbrv": "Prova LI", "caster-level-check-abbrv2": "Prova Lv Incant", "caster-level-check-notes": "Note Prova Lv Incant", + "caster-level-check": "Liv. Incantatore", "caster-level-miscellaneous-abbrv": "LI miste", "caster-level-miscellaneous-abbrv2": "Lv Incant miste", "caster-level-modifier-abbrv": "Mod LI", - "casting-time": "Tempo di lancio", + "caster-level": "L.I.", "casting-time-abbrv": "Temp Lanc Inc", + "casting-time": "Tempo di lancio", "casting-type": "Tipo di lancio: ", "category": "Categoria", "celestial": "Celestiale", "challenge-rating-abbrv": "GS", - "char": "Dettagli Personaggio", + "channeling": "Channeling", "char-h-exp": "Espandi dettagli del Personaggio", - "character-import": "Importa Personaggio da HeroLab", + "char": "Dettagli Personaggio", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Livello Personaggio", + "character-import": "Importa Personaggio da HeroLab", "character-level-abbrv": "Lv Person", + "character-level": "Livello Personaggio", "character-name": "Nome del Personaggio", - "charged": "A Carica", "charged-magic": "Oggetto magico a carica", "charged-magics": "Oggetti magici a carica", + "charged": "A Carica", "charges": "Qnt", - "charisma": "CARISMA", - "charisma-abbrv": "CAR", "charisma-abbrv-default": "•CAR", + "charisma-abbrv": "CAR", "charisma-calculation-abbrv": "Calc CAR", "charisma-calculation-skills-abbrv": "Calc Abil CAR", - "charisma-penalized": "Penalità CAR", "charisma-penalized-title": "Penalità al CARISMA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "charisma-penalized": "Penalità CAR", "charisma-skills-abbrv": "Abilità CAR", - "check": "Prova", + "charisma": "CARISMA", "check-calculation": "Calc Prova", + "check": "Prova", "checks": "Prove", "chest": "Petto", "chocolate-brown": "Cioccolato Marrone", "choose-background": "Scegli lo sfondo:", "circumstance": "Circostanze", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Abilità di Classe / Penalità d'Armatura / Mod Taglia / Penalità di Condizione", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/PA/Tg/Co", - "class": "Classe", - "class-0": "Classe 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus Abilità di Classe / Penalità d'Armatura / Mod Taglia / Penalità di Condizione", "class-0-default": "•Classe 0", "class-0-title": "Classe 0: 1° classe", - "class-1": "Classe 1", + "class-0": "Classe 0", "class-1-title": "Classe 1: 2° classe", - "class-2": "Classe 2", + "class-1": "Classe 1", "class-2-title": "Classe 2: 3° classe", - "class-3": "Classe 3", + "class-2": "Classe 2", "class-3-title": "Classe 3: 4° classe", - "class-4": "Classe 4", + "class-3": "Classe 3", "class-4-title": "Classe 4: 5° classe", - "class-5": "Classe 5", + "class-4": "Classe 4", "class-5-title": "Classe 5: 6° classe", + "class-5": "Classe 5", "class-abilities": "Caratteristiche", "class-ability": "Privilegi di Classe", "class-and-level": "Classe/i e livelli", "class-bonus": "Bonus di Classe", "class-features": "Privilegi di Classe", "class-hd": "DV di Classe", - "class-hit-points": "punti ferita di Classe", "class-hit-points-abbrv": "PF Class", + "class-hit-points": "punti ferita di Classe", "class-information": "Informazioni di Classe", "class-level-abbrv": "LC", "class-name": "Nome Classe", - "class-number": "Classe", "class-number-explanation": "Numero della Classe, selezionare il numero tra quelli disponibili nella lista (non inserire il nome)", + "class-number": "Classe", "class-power-points-abbrv": "PP Classe", - "class-race": "Classe e Razza", "class-race-information-abbrv": "Informazioni di Classe e Razza", "class-race-xp": "Classe, Razza, Esperienza", - "class-skill": "Abilità di Classe", + "class-race": "Classe e Razza", "class-skill-abbrv": "AC", + "class-skill": "Abilità di Classe", "class-skills-migrated": "Box Abilità di Classe", + "class": "Classe", "cleanup-old-attributes": "Pulizia vecchi attributi", "cleanup-old-spell-lists": "Pulizia vecchia lista incantesimi", "climb": "Scalare", "close": "Vicino", "column-cmd": "Dividi in due colonne", - "combat-effects-migrated": "Effetti in combattimento migrati", "combat-effects-migrated-title": "Effetti di attacco e danno spostati a Potenziamenti. Non possono essere spostati nuovamente.", + "combat-effects-migrated": "Effetti in combattimento migrati", "combat-gear": "Attrezzatura da combattimento", - "combat-maneuver": "Manovra in Combattimento", "combat-maneuver-bonus-abbrv": "BMC", "combat-maneuver-bonus-abbrv2": "BMC Alt", "combat-maneuver-bonus-calculation-abbrv": "Calc BMC", "combat-maneuver-bonus-image": "Immagine BMC", - "combat-maneuver-bonus-notes": "Note BMC", "combat-maneuver-bonus-notes-place": "Aggiungi note relative alla BMC qui.", + "combat-maneuver-bonus-notes": "Note BMC", "combat-maneuver-bonus-only-abbrv": "Solo BMC", "combat-maneuver-defense-abbrv": "DMC", "combat-maneuver-defense-calculation-abbrv": "Calc DMC", "combat-maneuver-defense-ff-abbrv": "DMC Imprep.", - "combat-maneuver-defense-notes": "Note DMC", "combat-maneuver-defense-notes-place": "Aggiungi note relative alla DMC qui.", + "combat-maneuver-defense-notes": "Note DMC", "combat-maneuver-notes-place": "Aggiungi note relative alla DMC qui.", + "combat-maneuver": "Manovra in Combattimento", "combat-skills": "Abilità di Combattimento", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Aggiungi velocemente Potenziamento/Malus comune.", + "common-buff": "Add a Common Buff", "compact-mode": "Modalità Compatta", "compendium-drag-drop-compatible": " E' possibile cliccare e trascinare direttamente dal compendio ", "compendium-drag-n-drop-desc": "Trascina oggetti, incantesimi, ecc. dal compendio in una riga sottostante per riempirla automaticamente con l'informazione desiderata. Il compendio è accessibile dall'icona con una 'i' in corsivo sopra la chat.", "competence": "Competenza", "components": "Componenti", - "composite": "Composito", "composite-energy-blade": "Lama/Frusta di Energia Composita", "composite-energy-blast": "Ondata di Energia Composita", "composite-physical-blade": "Lama/Frusta Fisica Composita", "composite-physical-blast": "Ondata Fisica Composita", - "concentration": " Concentrazione", + "composite": "Composito", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus ai Tiri di Concentrazione = livello dell'Incantatore + punteggio Caratteristica", - "concentration-check": "Concentrazione", "concentration-check-abbrv": "Concentrazione", "concentration-check-notes": "Note della Prova di Concentrazione", + "concentration-check": "Concentrazione", "concentration-label": "Concentrazione", "concentration-miscellaneous-abbrv": "Conc Varie", "concentration-modifier-abbrv": "Mod Conc", - "condition": "Condizione", + "concentration": " Concentrazione", "condition-abbrv": "Cond", "condition-bleed-title": "Una creatura subisce una certa quantità di danni all'inizio del suo turno. E' possibile terminare questo effetto con una prova di Guarire (CD 15) o tramite un incantesimo che curi la perdita di punti ferita.", "condition-blinded-note": "Penalità di -4 alle prove di Percezione contrapposte. Tutte le prove e le azioni legate alla visione (come ad esempio leggere e prove di Percezione basate sulla vista) falliscono automaticamente.", @@ -583,9 +584,12 @@ "condition-stunned-title": "Penalità di -2 alla Classe Armatura", "condition-suffocating-title": "Quando il personaggio fallisce una di queste prove di COS, inizia a soffocare. Nel primo round, perde conoscenza (0 punti ferita). Nel round seguente, scende a -1 punti ferita ed entra nella condizione Morente. Nel terzo round, soffoca.", "condition-unconscious-title": "Le creature prive di sensi sono abbattute e Indifese. La condizione può risultare dall’avere Punti Ferita negativi (ma non superiori al punteggio di Costituzione della creatura), oppure nel caso in cui i Danni Non Letali superino i Punti Ferita attuali.", - "conditions": "Condizioni", + "condition": "Condizione", + "conditions-list": "dazzled,blinded,cowering,fascinated,fatigued,drowning,deafened,staggered,exhausted,dazed,pinned,flat-footed,grappled,disabled,incorporeal,helpless,sickened,entangled,invisible,dying,dead,nauseated,paralyzed,fear-any,petrified,unconscious,prone,energy-drained,bleed,suffocating,stable,stunned", "conditions-set": "Imposta Condizioni", "conditions-showsect-cmd": "Clicca per espandere l'area di modifica delle Condizioni.", + "conditions": "Condizioni", + "conduit": "Conduit", "config-header-image-info": "Le immagini di testata sono icone che appaiono nella testata di ogni Template. Tutte le macro nella scheda includono {{header_image=image attribute}}. Ogni template ha un attributo immagine specifico che funziona con le opzioni sottostanti. Per es. il Template di lancio Incantesimi userà {{header_image=@{header_image-pf_spell}}} L'immagine per l'attacco può essere settato all'interno di ogni sezione \"Opzioni\" dell'arma. Posiziona il puntatore del mouse sopra il nome del template qui sotto per conoscere l'attributo immagine specifico. Puoi sostituire le immagini per ogni template di tiro usando la colonna URL sottostante o usando la sintassi \n {{header_image=[name](url)}}", "config-roll-template-info1": "I Template di tiro usano una combinazione di HTML, CSS e macro-text per formattare l'output mostrato in chat quando si effettua un lancio dalla scheda di Pathfinder: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Sintassi template nelle Macro: &{template:nome template} {{chiave=valore}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configurazione", - "confirm-critical": "Conferma Critico", - "confirm-critical-bonus": "Bonus Conferma Critico", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Bonus Conferma Critico", + "confirm-critical": "Conferma Critico", "confirm-delete-ability": "Confermi l'eliminazione di tutte le Abilità?", "confirm-delete-attack": "Confermi l'eliminazione di tutti gli Attacchi?", "confirm-delete-buff": "Confermi l'eliminazione di tutti i Potenziamenti?", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confermi l'eliminazione di tutte le Capacità Magiche?", "confirm-delete-spells": "Confermi l'eliminazione di tutti gli Incantesimi?", "confirm-delete-trait": "Confermi l'eliminazione di tutti i Tratti originali?", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidata", "constant": "Costante", - "constitution": "COSTITUZIONE", - "constitution-abbrv": "COS", "constitution-abbrv-default": "•COS", + "constitution-abbrv": "COS", "constitution-calculation-abbrv": "Calc COS", "constitution-calculation-skills-abbrv": "Calc Abil COS", - "constitution-penalized": "Penalità COS", "constitution-penalized-title": "Penalità alla COSTITUZIONE. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "constitution-penalized": "Penalità COS", "constitution-skills-abbrv": "Abil COS", - "consumable": "Consumabile", + "constitution": "COSTITUZIONE", "consumable-charge": "Consumabile o Oggetto con cariche o usi", + "consumable": "Consumabile", "consumables": "Consumabili", "content": "Contenuto", - "copper-pieces": "Monete di Rame", "copper-pieces-abbrv": " MR", + "copper-pieces": "Monete di Rame", "copperplate": "Piastra di rame", "copy-duplicate-attrs": "Copia campi duplicati", - "core": "Principale", "core-rules": "Opzioni Principale", + "core": "Principale", "cowering": "Accovacciato", "craft": "Artigianato", - "create": "Crea", - "create-attack": "Crea Attacco", "create-attack-entry": "Crea un nuovo attacco basato su quest'arma", - "create-spell-attack-entry": "Crea un nuovo attacco basato su questo incantesimo", + "create-attack": "Crea Attacco", "create-dual-wield": "Crea un attacco a due mani con un'arma nella mano principale ed una nella secondaria a destra", "create-macros": "Crea Macro", + "create-spell-attack-entry": "Crea un nuovo attacco basato su questo incantesimo", + "create": "Crea", "crit-confirmation-bonus": "Bonus Conferma Critico", - "critical": "Critico", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Conferma Critico", "critical-damage": "Danno Critico", "critical-title": "Penalità di -3 a tutti i Tiri per Colpire, Tiri Salvezza, prove d'Abilità e prove di Caratteristica, così come alla CA e al Livello Incantatore.", + "critical": "Critico", "cs-acrobatics": "Acrobazia", "cs-athletics": "Atletica", "cs-finesse": "Finezza", @@ -672,7 +677,6 @@ "current-hp-title": "Sistema personalizzabile che tiene conto dei punti ferita rimasti.", "current-load": "Carico attuale", "current-power-points-abbrv": "PP Attuali", - "custom": "Personalizza", "custom-attributes": "Attributi personalizzati", "custom-category-desc": "Categoria personalizzata, come ad esempio la Scuola Arcana o altre creabili dall'utente", "custom-crit-confirmation-bonus": "Bonus Conferma Critico personalizzato per questo attacco", @@ -680,18 +684,18 @@ "custom-name": "Nome personalizzato", "custom-roll": "Tiro personalizzato", "custom-rolls": "Tiri personalizzati", - "custom-url": "URL personalizzato", "custom-url-title": "Includi un'immagine Header usando un URL.", + "custom-url": "URL personalizzato", + "custom": "Personalizza", "cyan": "Ciano", "d-hit-die": "D.vita", - "damage": "Danno", "damage-abbrv": "Dann", "damage-ability": "Bonus di Car", "damage-blade-abbrv": "Danno in Mischia", "damage-calculation-abbrv": "Calc Dann Misch", "damage-dice-affected-by-size": "Danno di dado influenzato da cambi di taglia", - "damage-macro": "Macro di Danno", "damage-macro-desc": "Macro di danno, bisogna usare le parentesi", + "damage-macro": "Macro di Danno", "damage-melee-abbrv": "Danno Mischia", "damage-melee-calculation-abbrv": "Calc Dann Misch", "damage-modifier-abbrv": "Mod Dann", @@ -703,10 +707,12 @@ "damage-reduction": "Riduzione del Danno", "damage-resistance-abbrv": " RD", "damage-resistance-title": "Riduzione del Danno: l'ammontare del danno ignorato e il tipo di arma che nega la qualità. (es. 5/argento)", - "damage-type": "Tipo di danno", "damage-type-abbrv": "Tip Dann", "damage-type-or-description": "Tipo di danno / Descrizione", "damage-type-title": "Penetrante, Contundente, Tagliente, Altro", + "damage-type": "Tipo di danno", + "damage": "Danno", + "damnation": "Damnation", "dark-azure": "Azzurro Scuro", "dark-blue": "Blu Scuro", "dark-brown": "Marrone Scuro", @@ -725,55 +731,58 @@ "dazzled": " Abbagliato", "dead": " Morto", "deafened": " Assordato", - "debuff": "Malus", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "I Malus contano come penalità", - "default": "Di base", + "debuff": "Malus", "default-size": "Taglia di base", - "defense": "DIFESA", - "defense-notes": " Note di Difesa", + "default": "Di base", "defense-notes-place": "Metti qui le note relative ai bonus di Difesa legati al contesto.", + "defense-notes": " Note di Difesa", "defense-options": "Opzioni di Difesa", "defense-roll-template": "Template Difese", - "defense-statistics": "Statistiche di Difesa", "defense-statistics-abbrv": "Stat Dif", + "defense-statistics": "Statistiche di Difesa", "defense-values-grid": "Valori di Difesa", + "defense": "DIFESA", "defenses": "Difese", "defensive-abilities": "Abilità Difensive", "defensive-casting-bonus-abbrv": "Bonus Lancio sulla Dif.", "defensive-info": "Informazioni Difensive", "defensively": "Sulla Difensiva", "deflect": "Deviare", - "deflection": "Deviazione", "deflection-calculation-abbrv": "Calc Deviaz", + "deflection": "Deviazione", "degenerate": "Degenerato", "deity": "Divinità", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Descrizione", "details-age": "Età", "details-deity": "Divinità", @@ -783,48 +792,48 @@ "details-occupation": "Occupazione", "details-weight": "Peso", "devastating-infusion": "Infusione Devastante", - "dexterity": "DESTREZZA", - "dexterity-abbrv": "DES", "dexterity-abbrv-default": "•DES", + "dexterity-abbrv": "DES", "dexterity-calculation-abbrv": "Calc DES", "dexterity-calculation-skills-abbrv": "Calc Abil DES", - "dexterity-penalized": "Penalità DES", "dexterity-penalized-title": "Penalità alla DESTREZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "dexterity-penalized": "Penalità DES", "dexterity-skills-abbrv": "Abilità DES", - "dice": "# Dadi", + "dexterity": "DESTREZZA", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ", + "dice": "# Dadi", "die": "# Facce", "difficulty-class-abbrv": "CD", "difficulty-class-calculation-desc": "10 + Modificatore di Caratteristica + CD livello base", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "CD Base", "difficulty-class-effect-basis-desc": "Base per calcoli della CD ed effetti", + "difficulty-class-effect-basis": "CD Base", "difficulty-class-modifier-abbrv": "Mod CD", "diplomacy": "Diplomazia", "disable-calculations": "Disattiva Calcoli", "disable-device": "Disattivare Congegni", - "disabled": " Inabile", "disabled-at": " a Inabile ", "disabled-buffs": "Potenziamenti disattivati", "disabled-only": "Disattivo", "disabled-title": "Non si è Privi di Sensi finché i PF non scendono sotto questo valore.", + "disabled": " Inabile", "disguise": "Camuffare", - "display-advanced-macros": "Mostra i campi delle macro aggiuntive", "display-advanced-macros-title": "Mostra i campi avanzati da aggiungere ai tiri. Questi andranno aggiunti a qualsiasi tiro fatto con un d20. Ognuno richiede uno '0' di default e [[]] attorno ai tiri", - "display-advanced-options": "Mostra i campi dell'utente", + "display-advanced-macros": "Mostra i campi delle macro aggiuntive", "display-advanced-options-title": "Mostra campi extra per modifiche avanzate'", - "display-both-whispers": "Mostra entrambe menu pulsanti per PNG", + "display-advanced-options": "Mostra i campi dell'utente", "display-both-whispers-title": "Mostra in cima alla pagina i pulsanti relativi ai PG e ai PNG", + "display-both-whispers": "Mostra entrambe menu pulsanti per PNG", "display-cmb-2": "Mostra i tipi di attacco legati al BMC", - "display-macro-text": "Abilita personalizzazione dei tiri in chat", "display-macro-text-title": "Mostra i campi macro per personalizzare i tiri in chat", + "display-macro-text": "Abilita personalizzazione dei tiri in chat", "display-ranged-2": "Mostra i tipi di Attacchi a Distanza", "display-settings-config": "Mostra le Impostazioni e la pagina di Configurazione", "display-spells-known": "Clicca qui per mostrare la colonna con gli Incantesimi conosciuti", "do-not-show-again": "Non mostrare di nuovo", "do-not-touch": "Non usare questa sezione a meno che non sia espressamente indicato dai creatori della scheda", - "dodge": "Schivare", "dodge-calculation-abbrv": "Calc Schiv", + "dodge": "Schivare", "domain-etc-type-example": "(sotto)Dominio/Scuola/Stirpe/Patrono", "domain-spells-explanation": "Su un ibrido che usa un misto di incantesimi spontanei, questo permette al campo relativo al dominio di essere usato per indicare gli incantesimi spontanei sempre disponibili. Dominio può essere usato per Misteri, Spirit Magici, ecc", "domains": "Domini / Sotto-Domini / Stirpi / Patroni / Scuole", @@ -837,33 +846,32 @@ "drag-push": "Spingere o Trascinare", "drain": "Risucchio", "drowning": " Annegamento", - "dual-wield": "Combattere con due Armi", "dual-wield-beta": "Combattere con due Armi", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Combattere con due Armi", "dungeoneering": "Dungeon", "duration": "Durata", - "during-combat": "Durante il combattimento", "during-combat-place": "Elenca qui tutte le tattiche di combattimento, inclusi Incantesimi, Talenti, Oggetti Magici, ecc.", + "during-combat": "Durante il combattimento", "dying": " Morente", "ecology": "ECOLOGIA", "edge": "Bordo", - "edit-mode": "Modalità Estesa", "edit-mode-title": "Attiva la Modalità Estesa (tutti i campi visibli) o la Modalità Compatta (verranno visualizzati solo i campi più importanti).", + "edit-mode": "Modalità Estesa", "edit-time-custom-num-attributes": "Valutare in fase di modifica gli attributi personalizzati", "effect": "Effetto", "effective-caster-level": "Livello da Personaggio/Incantatore effettivo: usato per gli effetti", "effective-spell-level": "Livello dell'Incantesimo effettivo: usato per determinare la Classe Difficoltà e le prove di Concentrazione", "effects-target": "Effetto/Bersaglio", - "enable-pfs": " Imposta le impostazioni di configurazione PFS", "enable-pfs-desc": "Imposta l'auto-calcolo dei punti ferita, Prestigio e Fama", + "enable-pfs": " Imposta le impostazioni di configurazione PFS", "enable-skill-check-query-title": "Le prove di Abilità includono un opzione per Tirare, Prendere 10 o Prendere 20.", "enable-take-10-or-20-options": "Abilitare Prendere 10 o 20?", "enabled-buffs": "Potenziamenti abilitati", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Le penalità da ingombro medio o pesante possono limitare la velocità e il bonus di Destrezza alla CA", - "encumbrance": "Ingombro", + "encumbered": "Encumbered", "encumbrance-above-title": "Un personaggio può sollevare sopra la testa un peso fino al suo carico massimo", "encumbrance-based-on": "Basato sull'Ingombro", "encumbrance-drag-push-title": "Un personaggio in genere può spingere o trascinare sul terreno un peso fino a cinque volte il suo carico massimo", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "L'ammontare della taglia da moltiplicare al valore.", "encumbrance-source": "Fonte dell'Ingombro", "encumbrance-str-bonus-title": "Bonus al punteggio di FORZA soltanto per la capacità di carico", - "energy": "Energia", + "encumbrance": "Ingombro", "energy-drained": "Risucchio di Energia", + "energy": "Energia", "enforce-requires-training": "Imporre Richiede Addestramento?", "engineering": "Ingegneria", "enhance": "Accrescere", - "enhancement": "Incantamento", "enhancement-abbrv": "Incant", "enhancement-bonus": "Bonus da Incantamento", + "enhancement": "Incantamento", "ensure-macros-uptodate": "Assicurati che le macro siano aggiornate.", "entangled": "Intralciato", "entropic": "Entropica", "environment": "Ambiente", "equation-macro-place": "#/Equazione", - "equipment": "Equipaggiamento", "equipment-abbrv": "Equip", "equipment-list": "Lista Equipaggiamento", "equipment-type-abbrv": "Tipo Equip", - "equipped": "Equipaggiato", + "equipment": "Equipaggiamento", "equipped-title": "Seleziona quali armatura e scudo sono equipaggiati.", + "equipped": "Equipaggiato", "error-delete-row": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.", "error-msg1": "Errore! Devi cancellare questa riga prima di aggiungere oggetti in questa sezione.", "escape-artist": "Artista della Fuga", "every-rounds-abbrv": "Ogni Round", "everyrounds": "Ogni", + "Ex": "Str", "exhausted": " Esausto", "expand-all": "Espandi Tutti", "expand-cmd": "Blocca o Sblocca tutte le righe.", @@ -910,109 +920,113 @@ "experience-current-place": "Esperienza attuale", "experience-migrated": "Prestigio/ Pt Eroe", "experience-next": "Per il prossimo livello", - "experience-points": "Punti Esperienza", "experience-points-abbrv": "EXP", + "experience-points": "Punti Esperienza", "extra-crit-abbrv": "Danno Crit Extra", - "extra-critical-damage": "Danno Critico addizionale", "extra-critical-damage-title": "Danno Critico addizionale", - "extra-damage": "Danno Non-Critico addizionale", + "extra-critical-damage": "Danno Critico addizionale", "extra-damage-condition": "Danno addizionale quando si combatte con due armi", "extra-damage-or-attack-modifiers": "Danno addizionale o Modificatori di Attacco", "extra-damage-section": "Danno addizionale (non critico e critico soltanto)", + "extra-damage": "Danno Non-Critico addizionale", "extra-ranks": "Gradi extra:", "extraordinary-abbrv": "Str", - "extraordinary-abilities": "Capacità Straordinarie", "extraordinary-abilities-desc": "Le Capacità Straordinarie non sono magiche. Non sono, tuttavia, qualcosa che chiunque può attuare senza essersi prima allenato seriamente. Effetti o aree the sopprimono e/o negano la magia non hanno alcun effetto su queste particolari abilità.", "extraordinary-abilities-menu": "Str", - "eyes": "Occhi", + "extraordinary-abilities": "Capacità Straordinarie", "eyes-details": "Dettagli occhi", - "faction-notes": "Note Fazione", + "eyes": "Occhi", "faction-notes-place": "Fama, Prestigio, e note di Fazione", + "faction-notes": "Note Fazione", + "faith": "Faith", "fame": "Fama", + "family": "Family", "fantasy": "Fantasia", "fascinated": "Affascinato", - "fatigued": "Affaticato", "fatigued-conditions": "Condizioni Affaticato", - "favored-class": "Classe/i Preferita/e", + "fatigued": "Affaticato", "favored-class-abbrv": "CP:", "favored-class-hit-points-abbrv": "PF CP", "favored-class-hit-points-title": "PF della Classe Preferita", - "favored-class-skill": "Gradi d'Abilità della Classe Preferita.", "favored-class-skill-abbrv": "Abil CP", - "fear": "Paura", + "favored-class-skill": "Gradi d'Abilità della Classe Preferita.", + "favored-class": "Classe/i Preferita/e", "fear-any": "Paura (qualsiasi)", - "feat": "Talento", + "fear": "Paura", "feat-name": "Nome Talento", - "feats": "Talenti", + "feat-type": "Feat Type", + "feat": "Talento", "feats-available": "Talento Disponibile", "feats-by-level": "Talento per Livello", "feats-calculation": "Calcoli Talento", + "feats": "Talenti", "feature-list-default-values": "Valori predefiniti dei Privilegi", "feature-macros-v1": "Funz. macro a v1", "features": "Privilegi", - "feet": "Piedi", "feet-abbrv": "ft", + "feet": "Piedi", "fiendish": "Demoniaco", "finesse": "Finezza", - "flat-footed": "Impreparato", "flat-footed-abbrv": "CA Impreprarato", - "flat-footed-armor-class": "Classe Armatura da Impreparato", "flat-footed-armor-class-abbrv": "Impreparato", + "flat-footed-armor-class": "Classe Armatura da Impreparato", "flat-footed-combat-maneuver-defense-abbrv": "DMC Imprep.", "flat-footed-only-calculation-abbrv": "Calc. solo Imprep. ", "flat-footed-touch-abbrv": "Impreparato Contatto", + "flat-footed": "Impreparato", "fly": "Volare", - "font": "Font", "font-background": "Font / Sfondo", + "font": "Font", "footer-aria": "Link d'aiuto ed altre informazioni", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Note informative", - "fortitude": "Tempra", "fortitude-abbrv": "Tempra", "fortitude-calculation-abbrv": "Calc Temp", "fortitude-save": "Salvezza Tempra", + "fortitude": "Tempra", "four-legged-abbrv": "Quad", - "frequency": "Frequenza", "frequency-abbrv": "Freq", "frequency-title": "Ogni quanto questa abilità è disponibile.", + "frequency": "Frequenza", "full-caster-level-abbrv": "Lvl/DV", - "full-macro": "Macro Completa:", "full-macro-place": "Macro", - "gear": "Attrezzatura", + "full-macro": "Macro Completa:", "gear-not-used-place": "Attrezzatura non impiegata in combattimento", "gear-or-tool": "Attrezzatura o Attrezzo", "gear-tool": "Attrezzatura o Attrezzi", "gear-used-place": "Attrezzatura impiegata in combattimento", + "gear": "Attrezzatura", "gender": "Sesso", "general": "General", "generic-roll-template": "Template Generico", "geography": "Geografia", "giant": "Gigante", "global": "Globale", - "gold": "Oro", - "gold-pieces": "Monete d'Oro", "gold-pieces-abbrv": " MO", + "gold-pieces": "Monete d'Oro", + "gold": "Oro", "graphpaper": "Millimetrato", "grappled": "In Lotta", - "grazed": "Escoriato", "grazed-title": "Penalità di -1 a tutti i Tiri per Colpire, Tiri Salvezza, Prove d'Abilità e di Caratteristica, così come alla CA e al Livello Incantatore", + "grazed": "Escoriato", "green": "Verde", "grey": "Grigio", + "grit": "Grit", "gritty-title": "Tutte le penalità per ferimento sono raddoppiate.", - "group": "Gruppo", - "group-by-school": "Raggruppa per scuola", "group-by-school-desc": "Raggruppa gli Incantesimi per scuola nel menù degli Incantesimi", + "group-by-school": "Raggruppa per scuola", "group-name": "Gruppo per nome per pulsanti di attacco", - "hair": "Capelli", + "group": "Gruppo", "hair-details": "Dettagli dei capelli", - "half-caster-level": "½ Livello Incantatore", + "hair": "Capelli", "half-caster-level-abbrv-selected": "•½ Lvl/DV", + "half-caster-level": "½ Livello Incantatore", "half-charisma-abbrv": "1/2 CAR", "half-constitution-abbrv": "1/2 COS", "half-dexterity-abbrv": "1/2 DES", @@ -1023,20 +1037,20 @@ "handle-animal": "Addestrare Animali", "hands": "Mano", "hardness-abbrv": "Durezza", - "hd-not-bab": "Usa il Livello/DV per la DMC invece del BAB", "hd-not-bab-title": "Se selezionato usa i DV totali per la DMC anzichè il BAB", + "hd-not-bab": "Usa il Livello/DV per la DMC invece del BAB", "head": "Testa", "headband": "Capelli", - "header-image": "Immagine d'intestazione", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Non includere l'immagine header.", + "header-image": "Immagine d'intestazione", "heading-border-colors": "Colore intestazione e contorno", - "heal": "Guarire", "heal-conditions": "Condizioni di guarigione", + "heal": "Guarire", "health-and-wounds": "Ferite e Salute", "healthy": "In salute", - "heavy": "Pesante", "heavy-armor": "Armatura Pesante", + "heavy": "Pesante", "height": "Altezza", "help-translate": "Aiuto per tradurre:", "helpless": "Inerme", @@ -1047,12 +1061,11 @@ "history": "Storia", "hit-dice-abbrv": "# DV", "hit-dice-desc": "Numeri di Dadi Vita da lanciare", - "hit-die": "Dado Vita", "hit-die-abbrv": "DV", "hit-die-desc": "Numero di lati del Dado Vita", + "hit-die": "Dado Vita", "hit-point-adjustment-2-abbrv": "PF corr2", "hit-point-misc-migrated": "Campi vari PF", - "hit-points": "Punti Ferita", "hit-points-abbrv": "PF", "hit-points-ability-title": "Il punteggio della Caratteristica che influisce positivamente o negativamente sui punti ferita complessivi per livello.", "hit-points-adjustment-1-abbrv": "PF corr1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "punti ferita legati alla Classe e Dadi Vita", "hit-points-modifier-2-title": "Il valore prodotto dalla formula di PF corr2.", "hit-points-modifier-title": "Il Modificatore generato dal punteggio di Caratteristica scelto per correggere i punti ferita per livello.", + "hit-points": "Punti Ferita", "homeland": "Luogo d'origine", "horror-adventures": "Avventure dell'orrore", "how-encumbrance-affects-speed": "Come l'ingombro influisce sulla velocità", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignora l'Ingombro", "immune": " Immune", - "immunities": " Immunità", "immunities-title": "Non si prende danno dai seguenti tipi di danno. (es. acido, fuoco, paralisi)", - "improved": "Migliorato", + "immunities": " Immunità", "improved-title": "Combattere con due armi Migliorato: controlla qui se l'attacco dell'arma secondaria ottiene modifiche", + "improved": "Migliorato", "in-special-abilities-section": "In lista sotto Abilità Speciali", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Includere note o immagini ai Tiri per Colpire? Entrambe verranno incluse nel tipo di Attacco.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Includere un 5° attacco?", "include-fourth-attack": "Includere un 4° attacco?", "include-info": "Includere informazioni?", - "include-information": "Includere informazioni?", "include-information-title": "Includere questi attributi addizionali ai Tiri Salvezza?", + "include-information": "Includere informazioni?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Includere un 9° attacco?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeo", "influence": "Influenza", "information-abbrv": "Info", - "inherent": "Innato", "inherent-abbrv": "Iner", "inherent-bonus": "Bonus Innato", + "inherent": "Innato", "init-speed-full-macro": "Macro di Iniziativa e Velocità (info):", - "init-speed-info": "Iniziativa e Velocità (info)", "init-speed-info-abbrv": "Informazioni Iniziativa & Velocità", + "init-speed-info": "Iniziativa e Velocità (info)", "init-speed-title": "%{iniz-velocità-info} Informazioni riguardanti Iniziativa e Velocità.", - "initiative": "Iniziativa", - "initiative-abbrv": "Iniziativa", "initiative-abbrv-caps": "INIZIATIVA", + "initiative-abbrv": "Iniziativa", "initiative-and-speeds": "Iniziativa e Velocità", "initiative-calculation-abbrv": "Calc Iniz", - "initiative-notes": "Note di Iniziativa", "initiative-notes-title": "Includere note di Iniziativa nel tiro.", + "initiative-notes": "Note di Iniziativa", + "initiative": "Iniziativa", "insert-macro-attack": "Aggiungi Macro Attacco:", "insert-macro-damage": "Aggiungi Macro Danno:", "insight": "Intuizione", @@ -1121,14 +1135,14 @@ "instru-a-1": "I campi con un'etichetta causano la comparsa o la scomparsa di sezioni con lo stesso nome.", "instru-a-2": "Gli utenti Screenreader sono pregati di accendere la lettura degli attributi del titolo. Molte informazioni sono nei titoli.", "instru-a-3": "Gli utenti Screenreader dovrebbero espandere tutta la scheda per assicurarsi che tutto il contenuto sia visibile. E' il secondo campo in questa pagina.", - "intelligence": "INTELLIGENZA", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "Calc INT", "intelligence-calculation-skills-abbrv": "Calc Abil INT", - "intelligence-penalized": "Penalità INT", "intelligence-penalized-title": "Penalità all'INTELLIGENZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "intelligence-penalized": "Penalità INT", "intelligence-skills-abbrv": "Abilità INT", + "intelligence": "INTELLIGENZA", "internal-buffer": "Potenziatore interno", "intimidate": "Intimidire", "invalid": "Non valido", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "E' mostro o PNG", "is-npc-description": "La scheda è di un PNG o di un Mostro", "is-v1": "E' una scheda V1", - "item": "Oggetto", "item-hit-points-abbrv": "PF", "item-list-default-values": "Valori degli Oggetti predefiniti", "item-macros-current": "Macro di Equipaggiamento alla presente", "item-name": "Nome dell'Oggetto", "item-tracking": "Puntamento Oggetti", + "item": "Oggetto", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Oggetti", - "iterative-attacks": "Attacchi Iterativi", "iterative-attacks-abbrv": "Att. Iterativi", "iterative-attacks-title": "Aggiungi un attacco addizionale per quest'arma.", + "iterative-attacks": "Attacchi Iterativi", "key-ability": "Caratteristica Chiave", - "kinetic": "Cinetico", - "kinetic-blast": "Onda Cinetica", "kinetic-blast-attack-damage-macros": "Attacco a Ondata Cinetica e macro di danno", "kinetic-blast-damage-abbrv": "Danno da Ondata Cinetica", + "kinetic-blast": "Onda Cinetica", "kinetic-energy-blade": "Lama/Frusta di Energia", "kinetic-energy-blast": "Ondata di Energia", "kinetic-physical-blade": "Lama/Frusta Fisica", "kinetic-physical-blast": "Ondata Fisica", - "kineticist": "Cineta", + "kinetic": "Cinetico", "kineticist-burn": "Bruciare del Cineta", - "knowledge": "Conoscenze", + "kineticist": "Cineta", "knowledge-arcana": "Conoscenze (Arcana)", "knowledge-dungeoneering": "Conoscenze (Dungeon)", "knowledge-engineering": "Conoscenze (Ingegneria)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Conoscenze (Nobiltà)", "knowledge-planes": "Conoscenze (Piani)", "knowledge-religion": "Conoscenze (Religione)", + "knowledge": "Conoscenze", "known-or-special": "Conosciuta / Specialità", "languages": "Linguaggi", - "legs": "Gambe", "legs-title": "Il numero di zampe possedute personaggio che influenzano la capacità di carico (controllare se è possibile sfruttare la capacità di carico Quadrupede)", - "level": "Livello", + "legs": "Gambe", "level-0-spells": "Incantesimi di Livello 0", "level-1-ordinal": "1° Livello", "level-1-spells": "Incantesimi di Livello 1", @@ -1199,14 +1214,15 @@ "level-and-ability": "Livello e Caratteristica dell'Incantatore", "level-basis": "Basato sul livello", "level-current": "Livello di Classe attuale", - "level-hit-dice": "Livello e Dadi Vita", "level-hit-dice-abbrv": "Livello/DV", - "lift": "Sollevamento", + "level-hit-dice": "Livello e Dadi Vita", + "level": "Livello", "lift-levels": "Livelli di sollevamento", "lift-modifiers": "Modificatori di sollevamento", - "light": "Leggero", + "lift": "Sollevamento", "light-armor": "Armatura Leggera", "light-brown": "Marrone chiaro", + "light": "Leggero", "linguistics": "Linguistica", "link-hit-points-npc-to-pc": "Aggiorna @{NPC-hp} con @{hp} e vice versa", "link-hit-points-title": "Sincronizza @{NPC-PF} con @{PF} se si usa @{PF} per i punti ferita di NPC/Mostri.", @@ -1214,8 +1230,8 @@ "lists": "Liste", "load-only": "Solo Carico", "loading": "Caricamento...", - "loads": "Carichi", "loads-and-lift": "Carichi e sollevamento", + "loads": "Carichi", "local": "Locale", "location": "Posizione", "location0": "L'oggetto è trasportato", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Perdi DESTREZZA alla CA.", "lucida": "Lucida Sans", "luck": "Fortuna", - "macro": "Macro", "macro-options": "Opzioni di Macro", "macro-recalc-instructions": "Se stai avendo problemi con la lista o le macro legate alle abilità, togli la spunta dal quadrato sotto e clicca il pulsante 'ricalcola'.", - "macro-text": "Testo Macro", "macro-text-advanced": "Macro Aggiuntive:", + "macro-text": "Testo Macro", + "macro": "Macro", "macros": "Macro", "madness-and-effects": "Follia ed effetti", - "madnesses": "Follia:", "madnesses-and-effects": "Follia ed effetti", + "madnesses": "Follia:", "magic-item": "Oggetto Magico", + "magic": "Magic", "mainhand-id": "ID mano principale", - "mainhand-penalty": "Penalità mano principale", "mainhand-penalty-abbrv": "Pen Man Princ", + "mainhand-penalty": "Penalità mano principale", "maneuverability": "Manovrabilità", "manifester-levels": "Manifester Livelli", "manual-recalc-after-parse": "Ricalcolo ↻ Manuale dopo Elaborazione", "manual-recalc-for-high-cr": "Spunta per eseguire manualmente il ricalcolo al termine dell'elaborazione (consigliato per creature con un GS alto e molte abilità)", - "masterwork": "Perfetta", "masterwork-abbrv": "Perf", + "masterwork": "Perfetta", "max-hp-title": "Calcolato automaticamente usando i punti ferita di Classe, punti ferita di Classe Preferita (guardare la scheda relativa alle Classi), Bonus/Penalità alle Caratteristiche ed il Livello, PF Corr1, Mod2, Condizioni di Risucchio e punti ferita da Avventure Mitiche (se disponibili).", "maximum-abbrv": "Massimo", "maximum-ability-abbrv": "Dann Max Caratt", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Fonte DES Max", "maximum-dexterity-title": "La DESTREZZA massima alla CA è limitata dall'armatura o da un'ingombro.", "maximum-encumbrance-title": "Ingombro massimo: pesante x2, Immobilizzato", - "medium": "Medio", - "medium-abbrv": "Med", "medium-abbrv-default": "•Media", + "medium-abbrv": "Med", "medium-armor": "Armatura Media", - "melee": "In Mischia", - "melee-attack": "Attacco in Mischia", + "medium": "Medio", "melee-attack-abbrv": "Att Mischia", - "melee-attack-notes": "Note Att Mischia", "melee-attack-notes-place": "Metti note relative agli Attacchi in Mischia qui.", + "melee-attack-notes": "Note Att Mischia", + "melee-attack": "Attacco in Mischia", "melee-calculation": "Calc Att Mischia", "melee-damage": "Danno In Mischia", "melee-image": "Immagine in Mischia", "melee-notes": "Note sul Ravvicinato", - "melee2": "In Mischia Alt", + "melee": "In Mischia", "melee2-attack": "Attacco In Mischia Alt", - "melee2-damage": "Danno In Mischia Alt", "melee2-damage-abbrv": "Danno Mischia Alt", + "melee2-damage": "Danno In Mischia Alt", + "melee2": "In Mischia Alt", "mental-modifiers-abbrv": "Mentale", "mental-modifiers-total": "Totale di tutti e 3 i modificatori delle Caratteristiche Mentali", "menu-whisper": "Menu Sussurra:", - "merge": "Fondi", + "menus": "Menus", "merge-buffs": "Fondi la vecchia lista dei Potenziamenti con la nuova lista", "merge-class-features": "Fondi i Privilegi di Classe originali con le Abilità", "merge-feats": "Fondi i Talenti originali con le Abilità", "merge-race-traits": "Fondi i Tratti Razziali originali con le Abilità", "merge-slas": "Fondi le Capacità Magiche originali con le Abilità", "merge-traits": "Fondi i Talenti originali con le Abilità", - "metamagic": "Metamagia", + "merge": "Fondi", "metamagic-title": "Clicca per mostrare lo slot d'Incantesimo e differenziare lo slot dal livello d'Incantesimo", - "migrations": "Migrazioni", + "metamagic": "Metamagia", "migrations-completed": "Migrazioni completate", + "migrations": "Migrazioni", "minimize-all-cmd": "Minimizza / Massimizza tutte le righe.", "minimize-cmd": "Minimizza riga", - "misc-skill": "Abilità Varie", "misc-skill-point-field": "Campo punti abilità vari", + "misc-skill": "Abilità Varie", "misc-tracking": "Tracking Vario", - "miscellaneous-abbrv": "Vari", "miscellaneous-abbrv-default": "•Vari", + "miscellaneous-abbrv": "Vari", "miscellaneous-attack-bonus-abbrv": "Bonus di Attacco vari", - "miscellaneous-bonus": "Bonus vari", "miscellaneous-bonus-abbrv": "Bonus vari", + "miscellaneous-bonus": "Bonus vari", "miscellaneous-damage-bonus-abbrv": "Bonus di Danno vari", "miscellaneous-macro-abbrv": "Macro varie", "miscellaneous-skill-abbrv": "Abilità varie", "mode": "Modalità", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "La scheda rappresenta un mostro o un PNG", "monster-or-non-player-character-abbrv": "Mostro/PNG", + "monster-or-non-player-character": "La scheda rappresenta un mostro o un PNG", "monster-or-pc-indicator": "Indicatore di Mostro o Personaggio Giocante", "monster-race": "Razza del mostro", "monster-racial-hit-dice-abbrv": "DV Razziali e statistiche", "monster-rule": "Regole del Mostro", + "monster-rules": "Traits/MRules", "monster-template": "Modello Monster", - "morale": "Morale", + "monster": "Monster", "morale-place": "Elenca qui le Condizioni che la creatura ha quando fugge dal combattimento (se presente).", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Sposta da Avventura a Background", "multiclass": "Multiclassare", "multiple-spellclasses": "Ha Classi da Incantatore multiple", - "multiplier": "Moltiplicatore", "multiplier-abbrv": "Moltipl", + "multiplier": "Moltiplicatore", "mythic-abilities": "Caratteristiche Mitiche", "mythic-ability-name": "Nome di Caratteristica Mitica", "mythic-bonus-hit-points-abbrv": "PF Bonus", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Nome del Talento Mitico", "mythic-feats": "Talento Mitico", "mythic-hero-power": "Informazioni sull'Eroe Mitico e Potere Mitico", - "mythic-hit-points": "PF Mitici totali", "mythic-hit-points-title": "PF Bonus per categoria. Questo è sommato automaticamente ai PF Massimi", + "mythic-hit-points": "PF Mitici totali", "mythic-information": "Informazioni sul Mitico", - "mythic-paragon": "Esemplare Mitico", "mythic-paragon-title": "Ha un Talento da Esemplare Mitico", - "mythic-path": "Sentiero Mitico", + "mythic-paragon": "Esemplare Mitico", "mythic-path-features-and-abilities": "Privilegi e Caratteristiche legate al Sentiero Mitico", "mythic-path-name": "Nome del Sentiero", "mythic-path-title": "Sentiero Mitico: arcimago, campione, guardiano, gerofante, maresciallo o truffatore", - "mythic-power": "Potere Mitico", + "mythic-path": "Sentiero Mitico", "mythic-power-avail-title": "Quanto Potere Mitico sei in grado di usare", "mythic-power-current": "PM attuale", "mythic-power-max-title": "L'ammontare massimo di Potere Mitico che possiedi", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Qualsiasi potere mitico aggiuntivo che ottieni da caratteristiche o talenti", "mythic-power-tier": "Categoria PM", "mythic-power-tiers-title": "L'ammontare di Potere Mitico che ottieni dalle categorie", + "mythic-power": "Potere Mitico", "mythic-rating-abbrv": "VM", - "mythic-tier": "Categoria", "mythic-tier-title": "Categoria o grado Mitico. Le categorie Mitiche vanno da 1 a 10", + "mythic-tier": "Categoria", + "mythic": "Mythic", "name": "Nome", - "natural": "Naturale", - "natural-armor": "Armatura Naturale", "natural-armor-abbrv": "Arm Nat", - "natural-attack": "Attacco Naturale", + "natural-armor": "Armatura Naturale", "natural-attack-secondary": "Attacco Naturale (Secondario)", + "natural-attack": "Attacco Naturale", "natural-calculation-abbrv": "Calc Arm Nat", + "natural": "Naturale", "nature": "Natura", "nauseated": " Nauseato", "nav-main-desc": "La barra dei menù principale segue questo elemento (non è dentro la barra dei menù dell'elemento). Il punto del menù 'Tutti' mostra tutte le sezioni.", "neck": "Collo", "negative-number": "Usa un numero negativo per indicare la penalità", "neither": " Nessuno dei due", - "new": "Nuovo", "new-features": "Nuove Capacità e Aggiornamenti", + "new": "Nuovo", "next-cast": "Prossimo Lancio", "next-level": "Prossimo Livello", - "no": "No", + "No (Harmless)": "No (Innoquo)", "no-default": "•No", "no-harmless": "No (Innoquo)", "no-skills-available": "Nessuna Abilità disponibile", + "no": "No", + "No": "NO", "nobility": "Nobiltà", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "PNG", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "Incantesimi di Classe 2 del PNG", "non-player-character-feats": "Talenti del PNG", "non-proficient-armor-title": "Metti la penalità d'armatura (e/o di Scudo) ai Tiri per Colpire come fai con tutte le Prove di Abilità basate su DESTREZZA e FORZA", - "none": "Nessuno", "none-available": "Nessuno disponibile", "none-default": "•Nessuno", - "nonlethal": "Non Letale", - "nonlethal-damage": "Danno Non Letale", + "none": "Nessuno", "nonlethal-damage-title": "Sistema personalizzabile che tiene conto dei danni Non Letali. Il Personaggio è Barcollante se i danni Non Letali sono maggiori o uguali ai PF attuali e il campo sarà contornato di giallo.", + "nonlethal-damage": "Danno Non Letale", + "nonlethal": "Non Letale", "normal-size": "Taglia Normale", - "not-applicable": "Non Applicabile", - "not-applicable-abbrv": "Non Applicabile", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "Non Applicabile", + "not-applicable": "Non Applicabile", "not-carried": "Non trasportato", - "notes": "Note", "notes-and-custom-attributes": "Note e attributi personalizzati", - "npc": "PNG", + "notes": "Note", "npc-abilities": "Caratteristiche del PNG", "npc-ability-checks": "Prove Caratteristiche del PNG", "npc-ac-compendium-place": "Formato: CA nn, Contatto nn, Impreparato nn (+n DES, +n naturale, +n schivata)", "npc-adventure": "Avventura del PNG", "npc-all-saves": "Tutti i Tiri Salvezze del PNG", "npc-all-skills": "Tutte le Abilità del PNG", + "NPC-all": "Tutti-PNG", "npc-aura-compendium-place": "Formato: corpo infuocato, aura sacrilega (CD 26)", "npc-background": "Background del PNG", - "npc-buttons": "Pulsanti del PNG", "npc-combat-skills": "Abilità di combattimento del PNG", "npc-consolidated": "PNG Consolidato", "npc-defenses": "Difese del PNG", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Formato: Tipo di allineamento (sotto-tipo) + mod Iniz", "npc-items": "Oggetti del PNG", "npc-melee-attacks-text-place": "Attacchi in Mischia", + "npc-menus": "NPC Menus", "npc-migrated": "Impostazioni PNG", "npc-ranged-attacks-text-place": "Attacchi a Distanza", "npc-senses-compendium-place": "Formato: blindsense 6 m., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Importa pagina di manuale del Mostro", "npc-statblock-parse-instructions": "Trascina qui un mostro dal compendio o scrivi sotto i valori delle statistiche. Clicca poi il pulsante 'analizza'. La scheda si riempirà con tutti i valori delle statistiche e attacchi sottolineati.", "npc-statblock-textarea-instructions": "Per aree di testo multiple, incolla esattamente come appare nella sorgente.", - "number": "Numero", + "npc": "PNG", "number-cast": "#Lancio", - "number-extra-attacks": "# Att. 2a mano", "number-extra-attacks-title": "Numero di attacchi con arma secondaria: 1 per 'combattere con due armi', 2 = Migliorato, 3 = Superiore", + "number-extra-attacks": "# Att. 2a mano", "number-fill-in-skills-show": "Numero di Abilità di artigianato, intrattenimento o professione da mostrare:", "number-hit-dice-abbrv": "# DV", "number-misc-skills-show": "Numero di Abilità varie da mostrare:", - "number-prepared": "# Preparato", "number-prepared-abbrv": "# Prep", "number-prepared-title": "Indica il numero di Incantesimi preparati rimanenti.", - "number-used": "#Usato", + "number-prepared": "# Preparato", "number-used-title": "Indica il numero di volte in cui un incantesimo è stato lanciato oggi.", - "occult": "Occulto", + "number-used": "#Usato", + "number": "Numero", "occult-adventures": "Avventure Occulte", "occult-kineticist": "Occulto (Cineta)", "occult-other": "Occulto (Altro)", + "occult": "Occulto", "occupation": "Occupazione", "off-ground": "Dal terreno", "offense": "ATTACCO", - "offhand-damage-multiplier": "Moltiplicatore del bonus danno dell'arma secondaria da FORZA (o altra Caratteristica usata per i danni con arma secondaria). 1/2 di base, 1 per Doppio Taglio.", "offhand-damage-multiplier-abbrv": "molt danno 2a m. ", + "offhand-damage-multiplier": "Moltiplicatore del bonus danno dell'arma secondaria da FORZA (o altra Caratteristica usata per i danni con arma secondaria). 1/2 di base, 1 per Doppio Taglio.", "offhand-id": "Id o Nome Arma Secondaria", - "offhand-penalty": "Penalità arma secondaria", "offhand-penalty-abbrv": "Pen Arm Second", - "old": "Vecchia", + "offhand-penalty": "Penalità arma secondaria", "old-school": "Vecchia scuola, baby!", + "old": "Vecchia", "olive": "Oliva", "one-and-a-half-charisma-abbrv": "CAR x1.5", "one-and-a-half-constitution-abbrv": "COS x1.5", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "FOR x1.5", "one-and-a-half-wisdom-abbrv": "SAG x1.5", "opposed-combat-maneuver-bonus-abbrv": "BMC (Opposta)", - "opposition": "Opposizione", "opposition-school-example": "Costa il doppio o è proibito", - "options": "Opzioni", + "opposition": "Opposizione", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Usa template semplice per gli attacchi.", "options-attacks-attack-title": "Includi note d'attacco.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Mostra le note legate ai Tiri Salvezza", "options-defenses-weak-title": "Mostra le debolezze", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Tiro Prova livello Incantatore", "options-spell-caster-level-title": "Includi livello dell'Incantatore", "options-spell-casting-time-title": "Includi tempo di lancio", "options-spell-comp-title": "Includi le componenti", "options-spell-concentration-chk-title": "Tiro Prova Concentrazione", "options-spell-concentration-title": "Includi Concentrazione", - "options-spell-damage": "Danno dell'Incantesimo", "options-spell-damage-title": "Includi danno dell'Incantesimo", + "options-spell-damage": "Danno dell'Incantesimo", "options-spell-dc-title": "Includi CD", "options-spell-desc-title": "Includi descrizione", "options-spell-duration-title": "Includi durata", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Includi Prova di Fallimento Incantesimo", "options-spell-sr-title": "Includi resistenza agli Incantesimi", "options-spell-target-title": "Includi Bersagli/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Opzioni", "orange": "Arancione", "organization": "Organizzazione", "original-abilities-menus": "Caratt orig", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Tratti di Razza originali", "original-spell-like-abilities-list": "Capacità Magiche originali", "original-traits-list": "Tratti originali", - "other": "Altro", - "other-1": "Altro 1", "other-1-abbrv": "Altr 1", - "other-2": "Altro 2", + "other-1": "Altro 1", "other-2-abbrv": "Altr 2", - "other-currency": "Denaro Non Trasportato", + "other-2": "Altro 2", "other-currency-title": "L'ammontare delle monete non attualmente trasportate dal Personaggio", + "other-currency": "Denaro Non Trasportato", "other-gear": "Altra Attrezzatura", - "other-items": "Altri Oggetti", "other-items-2": "Altri Oggetti 2", - "other-magic": "Altra Magia", + "other-items": "Altri Oggetti", "other-magic-abbrv": "Magia", "other-magic-items": "Altri Oggetti Magici", + "other-magic": "Altra Magia", "other-spells-per-day-title": "Se Incantesimi/Giorno rappresenta gli Incantesimi preparati, usa questo per rendere gli Incantesimi/Giorno Spontanei, e viceversa.", - "over": "Oltre", + "other": "Altro", "over-heavy-encumbrance-title": "Un personaggio può sollevare dal terreno un peso fino al doppio del carico massimo, ma mentre è sovraccaricato in questo modo, il personaggio perde bonus Destrezza alla CA, può muoversi di un solo quadretto (come azione di round completo) e non può fare altro.", + "over": "Oltre", "overcome-spell-resistance-abbrv": "RI Sopraffatta", - "overloaded": " Sovraccaricato", "overloaded-title": "Finché è sovraccaricato in questo modo, il Personaggio perde qualsiasi bonus di DESTREZZA alla CA e può muoversi solamente di 1.5 m per round (vale come azione di round completa).", + "overloaded": " Sovraccaricato", "pages": "Pagine", + "panache": "Panache", "paralyzed": " Paralizzato", "parchment-1": "Pergamena 1", "parchment-2": "Pergamena 2", "parse": "Elabora", - "path": "Sentiero", "path-number": "Sentiero #", + "path": "Sentiero", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Avventure Mitiche", "pathfinder-psionics": "Pathfinder Psionici", @@ -1558,8 +1584,8 @@ "perform": "Intrattenere", "performance": "Esibizione", "perlevel": "Per Livello", - "permanent": "Permanente", "permanent-abbrv": "Perm", + "permanent": "Permanente", "permonth": "Al mese", "personal": "Personale", "perweek": "Alla settimana", @@ -1571,16 +1597,16 @@ "pink": "Rosa", "pinned": "Immobilizzato", "planes": "Piani", - "platinum-pieces": "Monete di Platino", "platinum-pieces-abbrv": " MP", - "player-character": "La scheda si riferisce al Personaggio di un Giocatore", + "platinum-pieces": "Monete di Platino", "player-character-abbrv": "PG", + "player-character": "La scheda si riferisce al Personaggio di un Giocatore", "player-name": "Nome del Giocatore", "points-per-day": "Punti/Giorno", - "post-identification": "Post ID", "post-identification-abbrv": "Post ID", "post-identification-number": "Post ID", "post-identification-numbers": "Post ID", + "post-identification": "Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Peso in chili", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Danno add.", "precision-damage-title": "Danno addizionale o da Precisione (non si aggiunge al danno Critico)", "precision-damage-type": "Tipo di danno addizionale", - "prepared": "Preparato", "prepared-manual": "Tracciamento manuale preparato", "prepared-spells-explanation": "Su Incantatori preparati, gli Incantesimi con un numero positivo sono da considerare 'preparati', gli Usi rappresentano il numero di lanci del suddetto Incantesimo rimasti.", + "prepared": "Preparato", "prestige-points": "Punti Prestigio", "primary-attack": "Attacco primario", "profane": "Profano", "profession": "Professione", - "proficiency": "Competenza", "proficiency-abbrv": "Comp", "proficiency-title": "Competenza con armi o attacchi", + "proficiency": "Competenza", "prone": "Prono", "psionic-ability-title": "Fonte del modificatore di Classe dell'abilità dello psionico.", - "psionic-focus": "Elemento Focalizzato cinetico", "psionic-focus-title": "Il mantenimento dell'elemento focalizzato del cineta.", + "psionic-focus": "Elemento Focalizzato cinetico", "psionic-information": "Informazione sul cineta", "psionic-manifester-level-and-power-points": "Livello e punti di potenza del cineta", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qnt", "questions-feedback": "Domande/Feedback?:", "quick-stats": "STATISTICHE VELOCI", - "race": "Razza", - "race-hd": "Razza soltanto", "race-hd-default": "•Razza soltanto", "race-hd-only": "Solo DV", - "race-hit-points": "punti ferita razziali", + "race-hd": "Razza soltanto", "race-hit-points-abbrv": "PF di razza", + "race-hit-points": "punti ferita razziali", + "race": "Razza", "racial-bonus": "Razziale", "racial-modifiers": "Modificatori razziali", "racial-trait-name": "Nome Tratto razziale", "racial-traits": "Tratti Razziali", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condizione", - "range": "Distanza", - "range-custom": "Distanza personalizzata", "range-custom-place": "Piano # o # /livello", - "range-in-feet": "Distanza(′)", + "range-custom": "Distanza personalizzata", "range-in-feet-long": "Distanza (ft.)", + "range-in-feet": "Distanza(′)", "range-per-level-desc": "Numero (come 'per livello' o 'Numero'), o descrizione speciale di portata ('linea' o 'cono')", - "ranged": "A distanza", - "ranged-attack": "Attacco a Distanza", + "range": "Distanza", "ranged-attack-abbrv": "Att Dist", - "ranged-attack-notes": "Note sugli attacchi a distanza", "ranged-attack-notes-place": "Metti le note riguardanti i bonus degli attacchi a distanza qui.", + "ranged-attack-notes": "Note sugli attacchi a distanza", + "ranged-attack": "Attacco a Distanza", "ranged-calculation": "Calc a Distanza", "ranged-damage": "Danno a distanza", "ranged-image": "Immagine 'a distanza'", "ranged-notes": "Note sulla distanza", "ranged-touch-ray": "Contatto a distanza / Raggio", "ranged-touch-ray2": "Contatto a distanza / Raggio Altern.", - "ranged2": "A distanza Alt", + "ranged": "A distanza", "ranged2-attack": "Attacco a distanza", - "ranged2-damage": "Danno a distanza", "ranged2-damage-abbrv": "Dann Dist", + "ranged2-damage": "Danno a distanza", + "ranged2": "A distanza Alt", "rangeddmg-ability-buffs": "Danno e Potenziamenti", - "ranks": "Gradi", "ranks-remaining": "Gradi rimanenti", - "reach": "Reach", + "ranks": "Gradi", "reach-notes": "Note sulla portata", "reach-small": "Portata", + "reach": "Reach", "recalculate-abbrv": "Ricalcola", "recalculate-cmd": "Ricalcola la scheda", - "recalculate-hit-points": "Ricalcola i PF e reimpostali al massimo.", "recalculate-hit-points-title": "Ricalcola i PF (Temporanei inclusi) e reimpostali al massimo.", + "recalculate-hit-points": "Ricalcola i PF e reimpostali al massimo.", "recalculating": "Ricalcolo...", "red": "Rosso", - "reflex": "Riflessi", "reflex-abbrv": "Riflessi", "reflex-calculation-abbrv": "Calc Rifl", "reflex-save": "Salvezza Riflessi", + "reflex": "Riflessi", + "regional": "Regional", "religion": "Religione", "remove-giant": "Rimuovi Gigante", "remove-young": "Rimuove Giovane", - "requires-training": "Richiede Addestramento", "requires-training-abbrv": "RA", - "reset": "Resetta", - "resistance": "Resistenze", + "requires-training": "Richiede Addestramento", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistenze", + "resistance": "Resistenze", "resistances-title": "Ignora alcuni dei danni del tipo indicato ogni volta che si subisce un danno di quel tipo specifico. (es. acido 10)", + "resistances": " Resistenze", "resolute": "Risoluto", "ride": "Cavalcare", "ring-one": "Anello 1:", "ring-two": "Anello 2:", - "roll": "Tira", "roll-appearance": "Forma tiro", "roll-configuration": "Configurazione tiro", - "roll-template": "Template di tiro", "roll-template-info": "Info Template di tiro", + "roll-template": "Template di tiro", "roll-time-custom-attributes": "Valutare gli attributi personalizzati nei momenti in cui si tira", "roll-time-custom-num-attributes": "Valutare gli attributi con numeri personalizzati nei momenti in cui si tira", + "roll": "Tira", "rolls": "Tiri", "rounds": "Rounds", "row-id-desc": "Riga ID per le macro sotto la sezione delle ID nella riga. Non appare in Modalità Compatta.", "row-identification-for-macros": "ID Riga per macro", - "rule": "Regola", "rule-category": "Categoria di regola in cui rientra", "rule-options": "Opzioni Regolamento", - "run": "Correre", + "rule": "Regola", "run-multiplier-abbrv": "Molt Cors", + "run": "Correre", "sacred": "Sacro", - "sanity": "Sanitá", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Danno Sanità", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Mod. Volontà", "sanity-score": "Punti Sanità Mentale", "sanity-threshold": "Soglia Sanità Mentale", - "save": "Salvezza", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanitá", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Salvezza", "save-no-harmless": "No Innoquo", - "save-notes": "Note sulla Salvezza", "save-notes-place": "Inserisci qui le note riguardanti i bonus dei Tiri Salvezza.", + "save-notes": "Note sulla Salvezza", "save-yes-harmless": "Sì Innoquo", + "save": "Salvezza", "saves": "Tiri Salvezza", "saving-throw": "Tiri Salvezza", "saving-throws": "Tiri Salvezza", - "school": "Scuola", "school-etc": "Scuola, ecc", - "score": "Punteggio", + "school": "Scuola", "score-miscellaneous-abbrv": "P. vari", + "score": "Punteggio", "script": "Script", - "scroll-desc": "Scroll Descrizioni lunghe", "scroll-desc-title": "Abilita scrolling testo lungo descrizioni in chat", + "scroll-desc": "Scroll Descrizioni lunghe", "secondary-hit-die-abbrv": "DV2", - "see-text": "Vedi testo", "see_text": "Vedi testo", + "see-text": "Vedi testo", "segoe": "Segoe UI", "select-buffs": "Seleziona Potenziamenti", "select-class-or-manual-default": "•Scegli Classe o inseriscila manualmente", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Scudo", "shield-calculation-abbrv": "Calc Scudo", "shield-default": "•Scudo", "shield-one": "Scudo 1", "shield-two": "Scudo 2", - "short-description": "Descrizione breve", + "shield": "Scudo", "short-description-abbrv": "Descr Brev", + "short-description": "Descrizione breve", "shoulders": "Spalle", - "show-all-conditions": "MOSTRA TUTTE LE CONDIZIONI", "show-all-conditions-desc": "Mostra le Condizioni che non influenzano con valori numerici le statistiche della scheda.", + "show-all-conditions": "MOSTRA TUTTE LE CONDIZIONI", "show-announcements": "Clicca per rivelare la sezione dedicata agli Annunci", "show-arcane-reservoir-title": "Mostra la scorta Arcana nel campo relativo ai punti Incantesimo", "show-graph-paper": "Mostra sfondo millimetrato", - "show-in-menu": "Mostra", "show-in-menu-title": "Clicca per mostrare un pulsante per questa scheda nel menù di comando appropriato.", + "show-in-menu": "Mostra", "show-more-fields": "Mostra più campi", "show-old-announcements": "Clicca per mostrare la sezione dedicata ai vecchi Annunci", - "show-onetime-columns": "Mostra colonne effimere", "show-onetime-columns-title": "Mostra colonna di Talento, Razza, Tratto, Classe e di 'Richiede Addestramento'.", + "show-onetime-columns": "Mostra colonne effimere", "show-onetime-fields": "Mostra più campi", "show-onetime-item-fields-title": "Mostra il tipo di equipaggiamento, durezza, PF, PF massimi ed il valore dell'oggetto", - "show-phrenic-spellpoint-pool": "Mostra Punti Incantesimo per Riserva Frenica o Trucco del Mesmerista", "show-phrenic-spellpoint-pool-title": "Mostra Riserva Frenica o Trucco del Mesmerista nel campo dei Punti Incantesimo", + "show-phrenic-spellpoint-pool": "Mostra Punti Incantesimo per Riserva Frenica o Trucco del Mesmerista", "show-skills": "Espandi per mostrare altre Abilità personalizzate", "show-spellpoint-arcane-reservoir": "Mostra Punti Incantesimo per la Scorta Arcana", - "show-uses": "Mostra usi", "show-uses-spell-desc": "Mostra # Incantesimi usati al giorno nel menù degli Incantesimi", + "show-uses": "Mostra usi", "showsect-cmd": "Clicca per espandere", "sickened": "Infermo", - "silver-pieces": "Monete d'Argento", "silver-pieces-abbrv": "MA", + "silver-pieces": "Monete d'Argento", "simple-template": "Usa Template Semplice", - "size": "Taglia", "size-calculation-abbrv": "Calc tagl", "size-colossal": "Colossale", "size-diminutive": "Minuta", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Modificatore di taglia al danno", "size-small": "Piccola", "size-tiny": "Minuscola", - "skill": "Abilità", + "size": "Taglia", "skill-bonus-macro": "Macro Bonus Abilità", "skill-calculation-speed": "Skill calc speed", - "skill-checks": "Prove d'Abilità", "skill-checks-abbrv": "Prov Abil", "skill-checks-calculation-abbrv": "Calc. Prova di Abilità", + "skill-checks": "Prove d'Abilità", "skill-macros-current": "Macros di Abilità alla presente", "skill-macros-migrated": "Macros Abilità", "skill-miscellaneous": "Abilità Varie", - "skill-notes": "Note Abilità", "skill-notes-place": "Aggiungi note riguardanti i bonus alle Abilità qui.", + "skill-notes": "Note Abilità", "skill-options": "Opzioni Abilità", "skill-rank-totals": "Gradi totali dell'Abilità", "skill-ranks": "Gradi d'Abilità", @@ -1810,54 +1837,57 @@ "skill-size-title": "Correzione di taglia all'Abilità. Doppia per Furtività.", "skill-take10-dropdown": "Prendere 10 dell'Abilità", "skill-untrained": "L'Abilità non è allenata", - "skills": "Abilità", - "skills-per-hit-die": "Gradi d'Abilità per punto ferita dovuto alla razza", + "skill": "Abilità", + "skills-list": "acrobatics,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,handle-animal,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,escape-artist,disguise,ride,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-geography,knowledge-engineering,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,knowledge-history,diplomacy,disable-device,stealth,heal,intimidate,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,sense-motive,linguistics,swim,perception,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,bluff,sleight-of-hand,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,spellcraft,climb,survival,use-magic-device,appraise,fly,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-finesse,cs-acrobatics,cs-athletics,cs-stealth,cs-influence,cs-performance,cs-nature,cs-perception,cs-religion,cs-spellcraft,cs-society,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Gradi d'Abilità per punto ferita dovuto alla razza", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Pelle", + "skills-per-level": "Skill Ranks per level", + "skills": "Abilità", "skin-details": "Dettagli della pelle", + "skin": "Pelle", "slashing": "Tagliente", "sleight-of-hand": "Rapidità di Mano", "slot": "Slot", "slowed": "Rallentato", + "social": "Social", "society": "Società", "song": "Canzone", - "source": "Fonte", - "source-ability": "ID Caratteristica legata", "source-ability-placeholder": "ID Caratteristica legata", "source-ability-title": "ID della Caratteristica dalla scheda delle Caratteristiche che, una volta cambiata, aggiornerà questo valore di attacco", - "source-attack": "ID Attacco legato", + "source-ability": "ID Caratteristica legata", "source-attack-placeholder": "ID Attacco legato", "source-attack-title": "ID dell'attacco dalla lista degli attacchi che, una volta cambiato, aggiornerà questo valore di attacco", - "source-item": "ID Oggetto legato", + "source-attack": "ID Attacco legato", "source-item-name": "Nome Oggetto legato", "source-item-placeholder": "ID Oggetto legato", "source-item-title": "ID dell'Oggetto dalla scheda dell'Inventario che, una volta cambiato, aggiornerà questo valore di attacco", + "source-item": "ID Oggetto legato", "source-mainhand": "ID Mano principale", "source-name": "Nome Fonte", "source-offhand": "ID Mano secondaria", - "source-spell": "ID Incantesimo legato", "source-spell-name": "Nome Incantesimo legato", "source-spell-placeholder": "ID Incantesimo legato", "source-spell-title": "ID dell'Incantesimo dalla scheda degli Incantesimi che, una volta cambiato, aggiornerà questo valore di attacco", + "source-spell": "ID Incantesimo legato", "source-title": "Fonte della Caratteristica - Classe o Razza", - "space": "Space", + "source": "Fonte", + "Sp": "Mag", "space-reach": "Spazio e Portata", - "special": "Speciale", - "special-abilities": "Abilità Speciali", + "space": "Space", "special-abilities-abbrv": "Abil Spec", - "special-abilities-and-content": "Abilità Speciali e contenuto", "special-abilities-and-content-place": "Formato: Abilità Speciale (nuova riga) Nome Abilità (Str): descrizione abilità (nuova riga) descrizione di mostro", + "special-abilities-and-content": "Abilità Speciali e contenuto", + "special-abilities": "Abilità Speciali", "special-ability-name": "Nome Abilità Speciale", - "special-attacks": "Attacchi Speciali", "special-attacks-abbrv": "Att Spec", - "special-defense": "Difese Speciali", + "special-attacks": "Attacchi Speciali", "special-defense-notes": "Difese Speciali e note", - "special-qualities": "Qualità Speciali", + "special-defense": "Difese Speciali", "special-qualities-abbrv": "QS", "special-qualities-place": "Aggiungi tutte le Qualità Speciali qui, ordinate in ordine alfabetico", - "speed": "Velocità", + "special-qualities": "Qualità Speciali", + "special": "Speciale", "speed-base-title": "La velocità base del Personaggio", "speed-calculation-abbrv": "Calc Vel", "speed-halved": "Velocità Dimezzata", @@ -1866,8 +1896,8 @@ "speed-run-title": "La distanza massima che il Personaggio può percorrere correndo in linea durante il turno", "speed-space-reach": "Velocità, Spazio e Portata", "speed-title": "La velocità modificata a causa dell'armatura e/o capacità di trasporto e carico", + "speed": "Velocità", "speeds": "Velocità", - "spell": "Incantesimo", "spell-casting-time-place": "Tempo di lancio", "spell-class-one": "Incantesimo di Classe 1", "spell-class-two": "Incantesimo di Classe 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Dominio", "spell-duration": "Durata", - "spell-failure": "Fall.Inc.", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Prova di Fallimento dell'Incantesimo", - "spell-level": "Livello dell'Incantesimo", + "spell-failure": "Fall.Inc.", "spell-level-abbrv": "Liv Incantesimo", "spell-level-miscellaneous-abbrv": "Liv Incantesimo vario", "spell-level-miscellaneous-desc": "Livello dell'Incantesimo e bonus alla CD", + "spell-level": "Livello dell'Incantesimo", "spell-like-abbrv": "Mag", - "spell-like-abilities": "Capacità Magiche", "spell-like-abilities-abbrv": "Cap Mag", "spell-like-abilities-class-zero": "Capacità Magiche di Classe 0", "spell-like-abilities-default": "•Capacità Magiche", "spell-like-abilities-menu": "Mag", "spell-like-abilities-option": "Capacità Magiche", + "spell-like-abilities": "Capacità Magiche", "spell-lists": "Lista degli Incantesimi", "spell-macros-current": "Macro Incantesimo alla presente", "spell-migration": "Migrazione Incantesimo", "spell-mythic-chk": "Mitico", "spell-name": "Nome Incantesimo", - "spell-penetration-abbrv": "PI", "spell-penetration-abbrv-short": "PI", + "spell-penetration-abbrv": "PI", "spell-penetration-bonus-abbrv": "Bonus Penetrazione", "spell-penetration-bonus-label": "Bonus Penetrazione alla Prova di livello Incantatore", "spell-penetration-check": "Prova di Penetrazione Magica", "spell-penetration-modifier-abbrv": "Mod Pen Mag", - "spell-points": "Punti Incantesimo", "spell-points-abbrv": "PI", + "spell-points": "Punti Incantesimo", "spell-range": "Area", "spell-resist-bonus-abbrv": "RI Bonus", - "spell-resistance": "Resistenza agli Incantesimi", "spell-resistance-abbrv": "RI", "spell-resistance-abbrv2": "Res Inc", "spell-resistance-title": "Resistenza agli Incantesimi: Evita gli effeti degli Incantesimi e delle Capacità Magiche che influiscono direttamente. Prova di Livello Incantatore contro la RI del bersaglio per negargli la resistenza.", + "spell-resistance": "Resistenza agli Incantesimi", "spell-roll-options": "Opzioni lancio Incantesimo", "spell-roll-template": "Template lancio Incantesimo", "spell-school-place": "Scuola Arcana [descrizione]", "spell-targets-area-effect": "Bersagli/ Area/ Effetto", "spell-tracking": "Tracciamento Incantesimi", - "spellbook": "Libro degli Incantesimi", + "spell": "Incantesimo", "spellbook-only-prepared-spells": "Mostra solamente gli Incantesimi preparati nel Libro degli Incantesimi", + "spellbook": "Libro degli Incantesimi", "spellcasting-ability": "Abilità di Incantamento", "spellcasting-classes": "Classi di Incantamento", "spellclass-level-base": "Livello della Classe Incantesimo, Concentrazione e statistiche base", @@ -1926,43 +1957,47 @@ "spellcraft": "Sapienza Magica", "spellpoints": "Punti Incantesimo", "spellranges-migrated": "Incantesimi a distanza", - "spells": "Incantesimi", "spells-known": "Incantesimi conosciuti", - "spells-migrated": "Incantesimi migrati", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Incantesimi migrati", "spells-notes": "Note sugli Incantesimi", "spells-per-day": "Incantesimi / Giorno", "spells-prepared": "Incantesimi preparati", "spells-ranges": "Portata degli Incantesimi", + "spells": "Incantesimi", "sphere-power": "Sfere di Potere", - "spontaneous": "Spontaneo", "spontaneous-spells-known": "(Spontaneo) Incantesimo conosciuto", + "spontaneous": "Spontaneo", "stable": "Stabile", "staggered": "Barcollante", - "statistics": "STATISTICHE", + "stare": "Stare", "statistics-rolls-abbrv": "Tiri Statistiche:", "statistics-rolls-title": "Statistiche di Difesa ed altre future statistiche di blocco", + "statistics": "STATISTICHE", "stealth": "Furtività", - "strength": "FORZA", - "strength-abbrv": "FOR", + "story": "Story", "strength-abbrv-default": "•FOR", + "strength-abbrv": "FOR", "strength-bonus-abbrv": "Bonus FOR", "strength-calculation-abbrv": "Calc STR", "strength-calculation-skills-abbrv": "Calc Abil FOR", - "strength-penalized": "Penalità FOR", "strength-penalized-title": "Penalità alla FORZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "strength-penalized": "Penalità FOR", "strength-skills-abbrv": "Abil FOR", - "stunned": "Stordito", + "strength": "FORZA", + "stunned": " Stunned", + "style": "Style", + "Su": "Sop", "suffocating": "Soffocato", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Somma dei campi 'Usi' nelle righe degli Incantesimi", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Sop", - "supernatural-abilities": "Capacità Soprannaturali", "supernatural-abilities-menu": "Sop", + "supernatural-abilities": "Capacità Soprannaturali", "survival": "Sopravvivenza", - "swim": "Nuotare", "swim-speed": "Nuotare", + "swim": "Nuotare", "synchronize-class": "Classe Sincronizzata", "tactics": "TATTICHE", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": "Bersaglio", "targets-area-effect": "Bersagli/Area/Effeto", "teal": "Turchese", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporanei", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "PF Temp", "temporary-hit-points-buff-title": "punti ferita temporanei che provengono da Potenziamenti attivi (guarda la scheda Principale).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Punti Ferita temporanei configurabili dal Giocatore che si aggiungono al valore totale dei PF temp.", "temporary-hit-points-title": "Punti Ferita temporanei attuali.", "temporary-hp-calculations": "Calcoli dei PF Temp", - "threshold": "Soglia", + "temporary": "Temporanei", "threshold-miscellaneous-abbrv": "Soglia vari", + "threshold": "Soglia", "title": "Titolo/Soprannome", "toggle-background-skills": "Abilità di Background", "toggle-buff": "Quando selezionato, questo buff è attivo e conterà ai fini del totale, che influenzerà quindi il resto della scheda. Inoltre, solo i buff visibili / selezionati conteranno per i totali", "toggle-consolidated-skills": " Abilità Cumulative", "toggle-endurance-feat": "Possiede Talento Resistenza", "toggle-gritty-mode": "Modalità realistica", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": "Mostra/Attiva oggetti della Scheda Personaggio \"Horror Adventures\"", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": "Mostra/Attiva oggetti della Scheda Personaggio \"Mythic Adventures\"", "toggle-psionics": "Mostra/Attiva oggetti della Scheda Personaggio Psionici", "toggle-unchained-skills": "Visualizza Sistema Abilità Rivisitato", "toggle-wound-threshold": "Visualizza soglie della ferita.", - "total": "Totale", "total-background-skill-ranks": "Gradi d'Abilità di Background", "total-feats": "Talenti totali", "total-listed": "Totale in lista", "total-spells-manually": "Total Incantesimi manualmente", "total-weight-title": "Peso totale trasportato dal Personaggio", + "total": "Totale", "totals": "Totali:", - "touch": "Contatto", "touch-armor-class-abbrv": "Contatto", "touch-armor-class-calculation-abbrv": "Calc Contatt", "touch-melee2": "Contatto Alt (in mischia)", - "tower": "Torre", + "touch": "Contatto", "tower-shield": "Scudo Torre", - "trait": "Tratto", + "tower": "Torre", "trait-name": "Nome del Tratto", - "traits": "Tratti", + "trait-type": "Trait Type", + "trait": "Tratto", "traits-and-racial-traits": "Tratti e Tratti razziali", - "traits-monster-rules": "Tratti/RegoleM", + "traits": "Tratti", "treasure": "Tesoro", "two-legged-default": "•Bipede", "two-weapon": "Due Armi", - "type": "Tipo", "type-or-sub-type": "Tipo/(sotto-tipo)", + "type": "Tipo", "unarmed-strike": "Attacco disarmato", "uncanny-dodge-desc": "Non perdere DES quando sei Impreparato", "uncanny-dodge-title": "Se spuntata, la CA non si correggerà in automatico quando si ottiene una Condizione che causa la perdita di DES dalla CA, eccetto per le condizioni di immobilità.", "unconscious": "Privo di Sensi", - "undead": "Non Morto", "undead-title": "La creatura è Non Morta, usa il CARISMA per: Punti Ferita, Caratteristiche e Abilità invece della COSTITUZIONE", + "undead": "Non Morto", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Portata sconosciuta", - "unlock-defense-dropdowns": "Permetti alla CA e alla DMC di usare punteggi di Caratteristica differenti", "unlock-defense-dropdowns-title": "Se spuntata, la DMC potrebbe usare una Caratteristica differente dalla CA nel secondo menù a discesa. Per esempio, la DES per la CA e l'INT per la DMC, invece di DES o SAG per entrambe.", - "untyped": "Senza tipo", + "unlock-defense-dropdowns": "Permetti alla CA e alla DMC di usare punteggi di Caratteristica differenti", "untyped-default": "•Senza tipo", + "untyped": "Senza tipo", "upcoming-changes": "Cambiamenti in arrivo", - "update": "Aggiorna", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": "Aggiorna i PF attuali quando i PF massimi cambiano", "update-hp-when-max-changes-title": "Quando i PF massimi cambiano, aggiorna i Punti Ferita attuali con lo stesso ammontare", + "update-hp-when-max-changes": "Aggiorna i PF attuali quando i PF massimi cambiano", "update-spell-macros": "Aggiorna macro degli Incantesimi", "update-to-latest": "Aggiorna tutte le schede all'ultima versione", "update-weapons": "Aggiorna il combattimento con due armi con nuove penalità o miglioramenti", + "update": "Aggiorna", "url-link": "L'URL apparirà in chat", "use-buff-bonus-stacking": "Usa i tipi di Potenziamento e le regole di accumulo dei bonus.", "use-class-features": "Usa la lista di Privilegi di Classe separata", "use-dual-wield-beta": "Abilita Combattimento con due Armi", - "use-dwarf-encumbrance": "Usa le regole da ingombro nanico", "use-dwarf-encumbrance-title": "Usa le regole da ingombro nanico: la velocità base non è ridotta dal carico o dall'ingombro dell'armatura", + "use-dwarf-encumbrance": "Usa le regole da ingombro nanico", "use-feats": "Usa la lista dei Talenti separata", + "use-header-images": "Usa immagine Header", "use-hero-points": "Usa Punti Eroe", "use-kineticist-burn": "Usa Ustione Cinetica", "use-magic-device": "Utilizzare Congegni Magici", @@ -2059,63 +2096,62 @@ "use-traits": "Usa la lista di Talenti separata", "used": "Usato", "user-defined": "Definito dall'Utente", - "uses": "Usi", "uses-attack-type": "Usa il tipo di attacco indicato", "uses-per-day": "Usi/Giorno", - "uses-spell-points": "Usi Punti Incantesimo", "uses-spell-points-title": "Il Personaggio usa Punti Incantesimo", - "uses-spells": "Usi Incantesimi", + "uses-spell-points": "Usi Punti Incantesimo", "uses-spells-migrated": "Usi Incantesimi flag", "uses-spells-title": "Il Personaggio possiede degli Incantesimi", + "uses-spells": "Usi Incantesimi", + "uses": "Usi", "v1": "Post v1", - "value": "Valore", "value-abbrv": "Val", + "value": "Valore", "verdana": " Open Sans", - "version": "Versione", "version-abbrv": "Ver", + "version": "Versione", "versus-abbrv": "Vs.", "versus-armor-class": "vs CA", "versus-combat-maneuver-bonus": "vs BMC", "versus-combat-maneuver-defense": "vs DMC", - "versus-flat-footed": "vs Imprep", "versus-flat-footed-touch": "vs Imprep Contatto", + "versus-flat-footed": "vs Imprep", "versus-touch": "vs Contatto", "violet": "Violetto", - "vision": "Visione", "vision-details": "Dettagli di Visione", "vision-senses": "Visione/Sensi", "vision-title": "Visione Crepuscolare('...vedi lontano il doppio del normale in condizioni di scarsa luminosità.'), Scurovisione('...riesci a vedere anche in assenza di luce'), ecc.", - "weaknesses": "Debolezze", + "vision": "Visione", "weaknesses-title": "Potrebbero sorgere Condizioni avverse dove applicabili. (es. impotenza alla luce del Sole/Barcollante)", - "weapon": "Arma", + "weaknesses": "Debolezze", "weapon-attributes": "Attributi dell'arma", "weapon-default": "•Arma", "weapon-notes": "Note dell'arma", + "weapon": "Arma", + "weaponmastery": "Weapon Mastery", "weapons": "Armi", - "weight": "Peso", "weight-abbrv": "Peso", + "weight": "Peso", "whisper-character-rolls": "Tiri PG: sussura al GM o scrivi pubblicamente", "whisper-gm": "Tiro: GM", "whisper-non-player-character-rolls": "Tiri PNG: ", "whisper-rolls-title": "Sussura al GM o scrivi pubblicamente", "whisper-to-game-master": "Sussurra al GM", "white": "Non Applicabile", - "willpower": "Volontà", "willpower-abbrv": "Volontà", "willpower-calculation-abbrv": "Calc Vol", - "willpower-save": "Salvezza Volontà", "willpower-save-abbrv": "TS Vol", - "wisdom": "SAGGEZZA", - "wisdom-abbrv": "SAG", + "willpower-save": "Salvezza Volontà", + "willpower": "Volontà", "wisdom-abbrv-default": "•SAG", + "wisdom-abbrv": "SAG", "wisdom-calculation-abbrv": "Calc SAG", "wisdom-calculation-skills-abbrv": "Calc Abil SAG", - "wisdom-penalized": "Penalità SAG", "wisdom-penalized-title": "Penalità alla SAGGEZZA. Le penalità al punteggio di Caratteristica influenzano solo il modificatore, non il punteggio in sè. Per ogni 2 punti di danno che ricevi, applica una penalità di -1 alle abilità e alle statistiche.", + "wisdom-penalized": "Penalità SAG", "wisdom-skills-abbrv": "Abil SAG", - "worn": "Indosso", + "wisdom": "SAGGEZZA", "worn-armor": "Armatura indossata", - "worn-equipment": "Equipaggiamento sul corpo", "worn-equipment-hardness-title": "La durezza dell'oggetto che aiuta ad impedirgli di subire danni", "worn-equipment-hp-max-title": "I Punti Ferita massimi dell'Oggetto", "worn-equipment-hp-title": "I Punti Ferita attuali dell'Oggetto", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "L'equipaggiamento attualmente indossato dal Personaggio", "worn-equipment-value-title": "Il valore dell'oggetto in Monete d'Oro", "worn-equipment-weight-title": "Il peso dell'oggetto", + "worn-equipment": "Equipaggiamento sul corpo", "worn-item-name": "Nome dell'oggetto indossato", "worn-items": "Oggetti indossati", "worn-shield": "Scudo equipaggiato", + "worn": "Indosso", "wound-threshold": "Soglia della ferita", - "wounded": "Ferito", "wounded-title": "Penalità di -2 a tutti i Tiri per Colpire, ai Tiri Salvezza, alle prove di Abilità e di Caratteristica, nonché alla CA e al livello Incantatore", + "wounded": "Ferito", "wrist": "Polso", "yellow": "Giallo", - "yes": "Si", + "Yes (Harmless)": "Si (Innoquo)", "yes-default": "•Si", - "yes-harmless": "Sì (Innoquo)", "yes-harmless-object": "Si (Innoquo, Oggetto)", + "yes-harmless": "Sì (Innoquo)", "yes-object": "Si (Oggetto)", "yes-or-custom": "Si o personalizzato", + "yes": "Si", + "Yes": "Si", "young": "Giovane" } \ No newline at end of file diff --git a/Pathfinder Community/translations/ja.json b/Pathfinder Community/translations/ja.json index 72f05ff9b2..1c9814deb1 100644 --- a/Pathfinder Community/translations/ja.json +++ b/Pathfinder Community/translations/ja.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "無し", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "有り", "abilities": "Abilities", - "ability": "能力値", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "能力値", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "軽業", - "add": "追加", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "追加", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "詳細", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "詳細", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "年齢", "alchemical": "Alchemical", - "alignment": "属性", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "全て", + "alignment": "属性", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "全て", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "矢弾", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "秘術", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "鎧", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "鎧", "artistry": "Artistry", "at-will": "At Will", "athletics": "運動", - "attack": "攻撃", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "攻撃", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "攻撃", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "攻撃", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "背景色", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "基本", - "base-attack-bonus": "Base Attack Bonus", + "background": "背景色", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "基本", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "基本", - "before-combat": "Before Combat", + "base": "基本", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "ボーナス", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "ボーナス", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "激怒", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "激怒", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "盾", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "盾", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "地中", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "初級呪文", - "carried": "所持", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "所持", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "魅力", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "判定", + "charisma": "魅力", "check-calculation": "Check Calc", + "check": "判定", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "クラス", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "クラス", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "登坂", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "構成要素", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "集中", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "集中", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "集中", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "状態異常", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "状態異常", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "耐久力", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "耐久力", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "メイン", "core-rules": "Core Rule Options", + "core": "メイン", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "CRI", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "軽業", "cs-athletics": "運動", "cs-finesse": "妙技", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "カスタム", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "カスタム", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "ダメージ", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "ダメージ", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "年齢", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "重量", "devastating-infusion": "Devastating Infusion", - "dexterity": "敏捷力", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "ダイス", + "dexterity": "敏捷力", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "ダイス", "die": "ダイス", "difficulty-class-abbrv": "難易度", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "無効", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "継続時間", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "効果", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "装備", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "装備", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "目の色", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "目の色", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "特徴", - "feet": "フィート", "feet-abbrv": "ft.", + "feet": "フィート", "fiendish": "Fiendish", "finesse": "妙技", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "飛行", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "頻度", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "頻度", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "性別", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "グループ化", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "髪の毛", + "group": "グループ化", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "髪の毛", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "回復", "heal-conditions": "Heal Conditions", + "heal": "回復", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "重装鎧", + "heavy": "Heavy", "height": "身長", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "歴史", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "イニシアチブ", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "イニシアチブ", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "看破", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "知力", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "知力", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "言語", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "ユーザレベル", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "ユーザレベル", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "軽装鎧", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "マクロ", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "最大", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "中(デフォルト)", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "中装鎧", - "melee": "近接", - "melee-attack": "Melee Attack", + "medium": "中(デフォルト)", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "近接", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "その他", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "その他", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "倍率", "multiplier-abbrv": "Mult", + "multiplier": "倍率", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "アイテム名", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "自然", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "新", "new-features": "New Features and Updates", + "new": "新", "next-cast": "Next cast", "next-level": "Next Level", - "no": "無し", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "無し", + "No": "無し", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "無し", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "無し", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "その他", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "その他", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "ページ", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "芸能", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "準備", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "準備", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "習熟", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "種族", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "種族", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "距離", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "遠隔", - "ranged-attack": "Ranged Attack", + "range": "距離", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "遠隔", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "間合い", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "宗教", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "ロール", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "ロール", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "セーヴ", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "セーヴ", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "盾", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "盾", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "表示", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "表示", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "サイズ", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "小", "size-tiny": "超小型", - "skill": "技能", + "size": "サイズ", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "技能", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "技能", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "肌", + "skills-per-level": "Skill Ranks per level", + "skills": "技能", "skin-details": "Skin Details", + "skin": "肌", "slashing": "Slashing", "sleight-of-hand": "手先の早業", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "ソース", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "ソース", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "特殊", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "速度", + "special-qualities": "Special Qualities", + "special": "特殊", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "速度", "speeds": "Speeds", - "spell": "呪文", "spell-casting-time-place": "発動時間", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "継続時間", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "呪文", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "呪文", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "呪文", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "隠密", - "strength": "筋力", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "筋力", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "生存", - "swim": "水泳", "swim-speed": "水泳", + "swim": "水泳", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "一時", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "合計", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "合計", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "特性", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "特性", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "種類", "type-or-sub-type": "Type/(sub-type)", + "type": "種類", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "使用回数", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "使用回数", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "重量", "weight-abbrv": "Wt", + "weight": "重量", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "判断力", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "判断力", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "有り", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "有り", + "Yes": "有り", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/ko.json b/Pathfinder Community/translations/ko.json index 7012ff59a0..f9c7614646 100644 --- a/Pathfinder Community/translations/ko.json +++ b/Pathfinder Community/translations/ko.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "아니오", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "예", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "능력 이름", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "추가", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "추가", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "고급", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "고급", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "배경", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "베이스", - "base-attack-bonus": "Base Attack Bonus", + "background": "배경", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "베이스", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "베이스", - "before-combat": "Before Combat", + "base": "베이스", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "가까운", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "건강", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "건강", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "내용", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "공예", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "직업", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "민첩", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "민첩", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "비활성화", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "피로", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "예리", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "장비", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "플레이 빈도", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "플레이 빈도", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "그룹", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "그룹", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "손", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "머리", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "체력", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "체력", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "신원", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "지능", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "지능", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "지식", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "지식", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "레벨", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "레벨", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "빛", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "빛", "linguistics": "언어학", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "매크로", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "중화질", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "중화질", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "모", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "이름", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "자연", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "새로운 내용", "new-features": "New Features and Updates", + "new": "새로운 내용", "next-cast": "Next cast", "next-level": "Next Level", - "no": "아니오", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "아니오", + "No": "아니오", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "없음", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "없음", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "신비학", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "신비학", "occupation": "직업", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "페이지", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "핵심 영기", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "전문분야", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "승마", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "굴림", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "굴림", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "이성", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "이성", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "보이기", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "보이기", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "작음", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "근력", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "근력", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "총", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "총", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "종류", "type-or-sub-type": "Type/(sub-type)", + "type": "종류", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "언데드", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "언데드", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "업데이트", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "업데이트", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "무기", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "무기", + "weaponmastery": "Weapon Mastery", "weapons": "무기", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "예", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "예", + "Yes": "예", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/nl.json b/Pathfinder Community/translations/nl.json index b79e36918e..5b7435c668 100644 --- a/Pathfinder Community/translations/nl.json +++ b/Pathfinder Community/translations/nl.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Nee", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Ja", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Basis", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Basis", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Basis", - "before-combat": "Before Combat", + "base": "Basis", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Uitgeschakeld", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequentie", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frequentie", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Licht", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Licht", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Naam", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Nieuw", "new-features": "New Features and Updates", + "new": "Nieuw", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Nee", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Nee", + "No": "Nee", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Geen", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Geen", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Pagina's", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Ja", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Ja", + "Yes": "Ja", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/pb.json b/Pathfinder Community/translations/pb.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/pb.json +++ b/Pathfinder Community/translations/pb.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/pl.json b/Pathfinder Community/translations/pl.json index 458122f982..3a42399771 100644 --- a/Pathfinder Community/translations/pl.json +++ b/Pathfinder Community/translations/pl.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Nie", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Tak", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Dodaj", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Dodaj", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Zaawansowane", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Zaawansowane", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Kary za noszenie zbroi", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Tło", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Bazowy", - "base-attack-bonus": "Base Attack Bonus", + "background": "Tło", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Bazowy", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Bazowy", - "before-combat": "Before Combat", + "base": "Bazowy", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Zamknij", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Zawartość", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frekwencja", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frekwencja", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Grupuj", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Grupuj", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Inic", "initiative-abbrv-caps": "INIC", + "initiative-abbrv": "Inic", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Nogi", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Poziom", + "legs": "Nogi", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Poziom", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Światło", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Światło", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Ładowanie", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Makra", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Średni", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Średni", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Nazwa", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Natura", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Nowy", "new-features": "New Features and Updates", + "new": "Nowy", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Nie", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "Nie", + "No": "Nie", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Brak", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Brak", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Strony", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Resetuj", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Rzuć", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Rzuć", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Pokaż", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Pokaż", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Mały", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Suma", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Suma", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Typ", "type-or-sub-type": "Type/(sub-type)", + "type": "Typ", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Zaktualizuj", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Zaktualizuj", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Tak", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Tak", + "Yes": "Tak", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/pt.json b/Pathfinder Community/translations/pt.json index 388d3ef9e1..9323034280 100644 --- a/Pathfinder Community/translations/pt.json +++ b/Pathfinder Community/translations/pt.json @@ -1,59 +1,47 @@ { - "use-header-images": "Usar imagens de cabeçalho", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1º", - "1-ordinal-class": "1ª Classe", "1-ordinal-class-level": "1º lvl de Classe", + "1-ordinal-class": "1ª Classe", "1-ordinal-spellclass": "1ª Classe de Conjuração", + "1-ordinal": "1º", "1-size-larger": "1 tamanho maior", "1-size-smaller": "1 tamanho menor", "10-ordinal": "10º", - "100-at-level-1": " Usar PV máximo no primeiro nível/DD", "100-at-level-1-title": "Usar pontos máximos de vida no primeiro nível. Dados de vida raciais são considerados primeiro se o personagem tem ambos dados de vida raciais e de classe.", - "2-ordinal": "2º", - "2-ordinal-class": "2ª Classe", + "100-at-level-1": " Usar PV máximo no primeiro nível/DD", "2-ordinal-class-level": "2º Level de Classe", + "2-ordinal-class": "2ª Classe", "2-ordinal-spellclass": "2ª Classe de Conjuração", + "2-ordinal": "2º", "2-sizes-larger": "2 tamanhos maior", "2-sizes-smaller": "2 tamanhos menor", - "24-per-target": "Por 24h por alvo", "24-per-target-abbrv": "Encantamento (1 vez/24h/alvo)", - "3-ordinal": "3º", - "3-ordinal-class": "3ª Classe", + "24-per-target": "Por 24h por alvo", "3-ordinal-class-level": "Nv. 3ª Classe", + "3-ordinal-class": "3ª Classe", "3-ordinal-spellclass": "3ª Classe de Conjuração", + "3-ordinal": "3º", "3-sizes-larger": "3 tamanhos maior", "3-sizes-smaller": "3 tamanhos menor", - "4-ordinal": "4º", - "4-ordinal-class": "4ª Classe", "4-ordinal-class-level": "Nv. 4ª Classe", - "5-ordinal": "5º", - "5-ordinal-class": "5ª Classe", + "4-ordinal-class": "4ª Classe", + "4-ordinal": "4º", "5-ordinal-class-level": "Nv. 5ª Classe", - "6-ordinal": "6º", - "6-ordinal-class": "6ª Classe", + "5-ordinal-class": "5ª Classe", + "5-ordinal": "5º", "6-ordinal-class-level": "Nv. 6ª Classe", + "6-ordinal-class": "6ª Classe", + "6-ordinal": "6º", "7-ordinal": "7º", "8-ordinal": "8º", "9-ordinal": "9º", - "Ex": "ExtOrd", - "NPC-all": "PNJ-todos", - "No (Harmless)": "Não (inofensivo)", - "No": "Não", - "Sp": "Mag", - "Su": "SbrNat", - "Yes (Harmless)": "Sim (Inofensivo)", - "Yes": "Sim", "abilities": "Habilidades", - "ability": "Habilidade", "ability-attack-dropdowns": "Menu de Habilidade e Tipos de Ataque", - "ability-basis": "Habilidade Base", "ability-basis-desc": "CD Habilidade base: normalmente CAR para habilidade de Conjuração, CON para veneno, sopro nocivo, ou outras habilidades de dano", + "ability-basis": "Habilidade Base", "ability-bonus": "Bonus de Habilidade", - "ability-checks": "Testes de Habilidade", "ability-checks-abbrv": "Teste Hab", "ability-checks-calculation-abbrv": "Cálc teste Hab", + "ability-checks": "Testes de Habilidade", "ability-damage-desc": "Para cada 2 pontos de dano aplicados a uma habilidade, aplicar uma penalidade de –1 para perícias e estatísticas listadas junto à habilidade em questão. Se o dano levado for maior ou igual aos seus pontos de habilidade, você cairá inconsciente de imediato.", "ability-drain-desc": "Esgotamento de habilidade reduz o escore dela. Modifique todas as perícias e estatísticas relacionadas a esta habilidade. Isso pode fazê--lo perder pontos de perícia, pontos de vida e outros bônus.", "ability-list-default-values": "Valores padrão das Habilidades", @@ -61,126 +49,133 @@ "ability-macros-current": "Macros de Habilidade para atual", "ability-menus": "Menus de Habilidade", "ability-name": "Nome da Habilidade", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalidades funcionam como dano de habilidade, mas não podem deixá-lo inconsciente ou matá-lo. Penalidades não podem reduzir seus pontos de habilidade para menos que 1.", "ability-roll-template": "Template de Rolagem de Habilidade", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Pontos de Habilidade", "ability-scores": "Pontos de Habilidade", "ability-skill-checks": "Habilidade & Testes de Perícia", "ability-tracking": "Monitoramento de Habilidade", - "ability-type": "Tipo de Habilidade", "ability-type-title": "Selecione o tipo de habilidade, caso aplicável. ExtOrd(Extraordinário), Mag(Habilidade de Magia), ou SbrNat(Sobrenatural).", + "ability-type": "Tipo de Habilidade", + "ability": "Habilidade", "above-head": "Sobre a cabeça", "accessibility": "Acessibilidade", + "achievement": "Achievement", "acp-may-apply-title": "Penalidade para Teste de Armadura pode ser aplicada.", "acp-verysmall-abbrv": "PTA", "acrobatics": "Acrobacia", - "add": "Adicionar", "add-class-levels": "Adicionar Níveis de Classe", "add-custom-column": "Adicionar Coluna Personalizada", "add-hit-dice": "Adicionar DV para Raça/Monstro", - "add-note-to-roll": "Adicionar nota à rolagem", "add-note-to-roll-desc": "Para adicionar nota textual ao final de uma rolagem, selecione o tipo de rolagem. Use para modificadores dependentes de conteúdo.", + "add-note-to-roll": "Adicionar nota à rolagem", "add-skill-bonus-macro": "Adicionar macro para Bônus de Perícia?", "add-template": "Atualizar personagem rapidamente com template.", + "add": "Adicionar", "additional-attack-macro-query-included-with-crits": "Macro/Query de Ataque Adicional (críticos incluídos)", - "additional-damage": "Dano Extra", "additional-damage-macro-query-included-with-crits": "Macro/Query de Dano Adicional (críticos incluídos)", "additional-damage-title": "Acrescente danos de precisão ou danos críticos extras", + "additional-damage": "Dano Extra", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": "Ajustar dano baseado no tamanho", - "advanced": "Avançado", "advanced-class-guide": "Guia de Classe Avançado", - "adventure": "Aventura ", + "advanced": "Avançado", "adventure-skills": "Perícias de Aventura", + "adventure": "Aventura ", "adventuring-gear-tool": "Equipamentos ou Ferramentas de Aventura", "age": "Idade", "alchemical": "Alquímico", - "alignment": "Alinhamento", "alignment-abbrv": "Tendência", "alignment-type-init": "Tipo de Tendência Inicial", - "all": "Tudo", + "alignment": "Alinhamento", "all-abilities": "Todas Habilidades", - "all-attacks": "Todos Ataques", "all-attacks-insert-macro-attack": "Macro de Inserção de Ataque Global:", - "all-attacks-insert-macro-cmb": "Macro de Inserção de Ataque BMC:", "all-attacks-insert-macro-cmb-damage": "Macro de Inserção de Dano BMC:", + "all-attacks-insert-macro-cmb": "Macro de Inserção de Ataque BMC:", "all-attacks-insert-macro-damage": "Macro de Inserção de Dano Global:", - "all-attacks-insert-macro-melee": "Macro de Inserção de Ataque Corpo a Corpo:", "all-attacks-insert-macro-melee-damage": "Macro de Inserção de Dano de Corpo a Corpo:", - "all-attacks-insert-macro-ranged": "Macro de Inserção de Ataque à Distância:", + "all-attacks-insert-macro-melee": "Macro de Inserção de Ataque Corpo a Corpo:", "all-attacks-insert-macro-ranged-damage": "Macro de Inserção de Dano à Distância:", + "all-attacks-insert-macro-ranged": "Macro de Inserção de Ataque à Distância:", "all-attacks-macro-insert-section": "Todas Macros de Ataque", - "all-checks": "Todos os Testes", + "all-attacks": "Todos Ataques", "all-checks-calc": "Todos os cálculos de testes", + "all-checks": "Todos os Testes", "all-features-desc": "Lista de Características contém Habilidades Especiais, Qualidades Especiais, Proezas, etc", "all-other-desc": "Diversos inclui tudo que não pôde ser encontrado em outras abas", - "all-saves": "Todos Registros Salvos", - "all-saves-macro": "Macro Todos Registros Salvos", "all-saves-macro-title": "@{all_saves-macro} | Afeta apenas a rolagem para Todos Registros Salvos do botão do Menu de Defesas.", + "all-saves-macro": "Macro Todos Registros Salvos", + "all-saves": "Todos Registros Salvos", "all-skills": "Todas as Perícias", + "all": "Tudo", "alternate-ability-cmb-desc": "Habilidade alternativa de manobra de combate", "alternate-ability-melee-desc": "Habilidade alternativa de ataque corpo a corpo", "alternate-ability-ranged-desc": "Habilidade alternativa de ataque à distância", - "alternate-favored-class": "Contador de pontos de Classe Favorecida alternativa", "alternate-favored-class-abbrv": "CF Alt", + "alternate-favored-class": "Contador de pontos de Classe Favorecida alternativa", "always-show-domain-spells": " Sempre mostrar magias marcadas como \"domínio\" no menu do livro de magias", "ammo": "Munição", "ammunition": "Munição", - "announcements": "Anúncios:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Anúncios antigos:", + "announcements-older-changes": "Older Changes", + "announcements": "Anúncios:", "apply-font-chatrolls": " Aplicar fonte às rolagens do chat", "appraise": "Avaliação", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armadura", + "arial": "Arial", "armor-and-shield": "Armadura e Escudo", "armor-attributes": "Atributos de Armadura", "armor-calculation-abbrv": "Calc Armadura", - "armor-check-penalty": "Penalidade do Teste de Armadura", "armor-check-penalty-abbrv": "PTA", - "armor-class": "Classe de Armadura", - "armor-class-abbrv": "CA", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Penalidade do Teste de Armadura", "armor-class-abbrv-default": "•CA", + "armor-class-abbrv": "CA", "armor-class-bonus": "Bônus CA", "armor-class-calculation-abbrv": "Cálc CA", + "armor-class": "Classe de Armadura", "armor-default": "•Armadura", - "armor-notes": " Notas da Armadura", "armor-notes-place": "Colocar notas sobre bônus de CA sensíveis ao contexto aqui.", + "armor-notes": " Notas da Armadura", "armor-or-shield": "Armadura ou Escudo", "armor-penalties": "Penalidade de Armadura", - "armor-shield": "Armadura/escudo", "armor-shield-bonus": "Bônus de Armadura ou Escudo à Classe de Armadura", "armor-shield-load-default": "•Armadura, Escudo & Carga", "armor-shield-name": "Nome do Escudo ou Armadura", "armor-shield-only": "Armadura & Escudo apenas", + "armor-shield": "Armadura/escudo", "armor-two": "  Armadura 2", "armor-type": "Tipo de Armadura", + "armor": "Armadura", "artistry": "Talento", "at-will": "À vontade", "athletics": "Atletismo", - "attack": "Ataque", - "attack-1": "Ataque 1", "attack-1-ordinal": "1º Ataque", + "attack-1": "Ataque 1", "attack-10-ordinal": "10º Ataque", - "attack-2": "Ataque 2", "attack-2-ordinal": "2º Ataque", - "attack-3": "Ataque 3", + "attack-2": "Ataque 2", "attack-3-ordinal": "3º Ataque", - "attack-4": "Ataque 4", + "attack-3": "Ataque 3", "attack-4-ordinal": "4º Ataque", - "attack-5": "Ataque 5", + "attack-4": "Ataque 4", "attack-5-ordinal": "5º Ataque", - "attack-6": "Ataque 6", + "attack-5": "Ataque 5", "attack-6-ordinal": "6º Ataque", - "attack-7": "Ataque 7", + "attack-6": "Ataque 6", "attack-7-ordinal": "7º Ataque", - "attack-8": "Ataque 8", + "attack-7": "Ataque 7", "attack-8-ordinal": "8º Ataque", - "attack-9": "Ataque 9", + "attack-8": "Ataque 8", "attack-9-ordinal": "9º Ataque", + "attack-9": "Ataque 9", "attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate", "attack-and-damage": "Ataque e Dano", "attack-bonus-dropdowns": "Dropdowns de bônus de Ataque", @@ -190,84 +185,86 @@ "attack-macros-current": "Macros de ataque para atual", "attack-modifier-abbrv": "Modificador de Ataque", "attack-modifiers-abbrv": "Modificadores de Ataque", - "attack-notes": "Notas do Ataque", "attack-notes-place": "Colocar notas sobre bônus de ataque sensíveis ao contexto aqui.", + "attack-notes": "Notas do Ataque", "attack-penalty": "Penalidade de Ataque", "attack-roll-template": "Template de Rolagem de Ataque", - "attack-type": "Tipo de Ataque", "attack-type-abbrv": "ATQ Type", - "attacks": "Ataques", - "attacks-dmg-migrated": "Multiplicador de Dano Migrado", + "attack-type": "Tipo de Ataque", + "attack": "Ataque", "attacks-dmg-migrated-title": "Multiplicador de dano de Ataque Repetitivo migrado. Não pode ser defeito.", + "attacks-dmg-migrated": "Multiplicador de Dano Migrado", "attacks-macros-migrated": "Macro de Ataque v.5", "attacks-macros2-migrated": "Macro de Ataque v.6", "attacks-macros64-migrated": "Macro de Ataque v.64", "attacks-migrated-title": "Macros de Ataques Repetitivos migrado. Se a rolagem de um ataque não aparece corretamente, apague o texto da macro e clique em um outro campo. O sistema reiniciará o texto da macro. Repita para macros de ataque iterativas.", + "attacks": "Ataques", "atwill": "À vontade", "aura": "Aura", "automatically-calculate-hit-points-abbrv": "Auto-calcular PV", "average-hit-point-abbrv": "PV médio", "azure": "Azul-celeste", - "background": "Base", "background-ranks-remaining": "Ranks de Base Restantes", "background-skills": "Perícias de Base", "background-title": "Choose a background image.", - "base": "Básica:", - "base-attack-bonus": "Bônus Básico de Ataque", + "background": "Base", "base-attack-bonus-abbrv": "BBA", + "base-attack-bonus": "Bônus Básico de Ataque", "base-attacks": "Ataques Básicos", "base-level": "Nível Básico", "base-points-per-day": "Pontos/Dia Básicos", "base-speed": "Básica:", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Estatísticas Básicas", "base-statistics-place": "Se a criatura tem buffs e outros efeitos ativos que modifiquem as suas estatísticas, as estatísticas base devem ser resumidas aqui.", + "base-statistics": "Estatísticas Básicas", "base-value": "Básica:", - "before-combat": "Antes do Combate", + "base": "Básica:", "before-combat-place": "Lista quaisquer magias e/ou habilidade usadas antes do combate. Suas estatísticas devem refletir estas magias.", + "before-combat": "Antes do Combate", "belt": "Cinto", - "black": "Preto", + "betrayal": "Betrayal", "black-default": "•Preto", + "black": "Preto", "blank": "Em branco", - "blast": "Explosão", "blast-damage-abbrv": "Dano de Explosão", "blast-damage-modifier-abbrv": "Modificador de Dano de Explosão", + "blast": "Explosão", "bleed": "Sangramento", "blinded": " Cegado", "block-roll-template": "Template de Bloco de Texto", + "bloodhex": "Blood Hex", "bludgeoning": "Espancamento", "blue": "Azul", "bluff": "Blefar", "body": "Corpo", - "bonus": "Bônus", "bonus-or-penalty": "O bônus ou penalidade a ser aplicado", "bonus-points": "Bônus de Habilidade", "bonus-power-points-abbrv": "Bônus de PP", "bonus-spells": "Magias Bônus", - "bonus-type": "Tipo de Bônus", "bonus-type-title": "Tipo de bônus para agrupamento. Considerar armadura, escudo e armadura natural como bônus (no dropdown de bônus), não \"tipo\" de bônus de CA.", + "bonus-type": "Tipo de Bônus", + "bonus": "Bônus", "brown": "Marrom", - "buff": "Melhora", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bônus para Habilidade & Teste de Perícia e Iniciativa", - "buff-aid": "Ajuda", "buff-aid-note": "+@{b2_val} bônus de moral em testes de resistência contra efeitos de medo.", - "buff-air-barrier": "Barreira de Ar", + "buff-aid": "Ajuda", "buff-air-barrier-note": "No nível 13, esta barreira causa às flechas, raios, e outros ataques à distância que requerem rolagem de ataque, uma chance de erro de 50%.", - "buff-archons-aura": "Aura de Archon", + "buff-air-barrier": "Barreira de Ar", "buff-archons-aura-note": "dura até que o conjurador seja atingido com um ataque", + "buff-archons-aura": "Aura de Archon", "buff-armor-class-title": "Bônus para classe da armadura.", "buff-armor-title": "Bônus para armadura", "buff-attack-title": "Bônus para todos ataques", - "buff-bane": "Perdição", "buff-bane-note": "@{b2_val} penalidade em testes de resistência contra efeitos de medo.", + "buff-bane": "Perdição", "buff-battle-spirit": "Espírito de Batalha", - "buff-battle-ward": "Proteção de Batalha", "buff-battle-ward-note": "A próxima vez que um inimigo realizar um ataque contra o alvo, a proteção é ativada e dá um bônus de desvio de @{b1_val} à CA da criatura protegida. A cada ataque seguinte à criatura protegida, o bônus de desvio reduz em 1.", - "buff-bless": "Abençoar", + "buff-battle-ward": "Proteção de Batalha", "buff-bless-note": "+@{b2_val} de bônus moral em testes de resistência contra efeitos de medo.", - "buff-blessing-of-fervor": "Bênção do Fervor", + "buff-bless": "Abençoar", "buff-blessing-of-fervor-note": "Escolher bônus de velocidade testando buff 4, ou bônus de Ataque/CA/Reflexo, ou outros bônus por rodada.", + "buff-blessing-of-fervor": "Bênção do Fervor", "buff-bone-ward": "Proteção de Ossos", "buff-calculation": "Cálculo de Buff", "buff-caster-level-title": "Bônus ao nível do conjurador.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalidade à Carisma. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.", "buff-charisma-title": "Bônus à habilidade de Carisma", "buff-cmd-title": "Bônus à defesa de manobras de combate.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bônus ao bônus de manobras de combate", "buff-combat-maneuver-bonus2-title": "Bônus aos ataques \"Alt BMC\" apenas", "buff-cond-damage-mods": "Modificadores de Dano Buff/Cond", - "buff-consecrate": "Consagrar (caso morto-vivo)", "buff-consecrate-note": "Energia canalizada por CDs aumenta em 3. Duplica isso e todas penalidades caso haja um altar.", + "buff-consecrate": "Consagrar (caso morto-vivo)", "buff-constitution-based-skills-penalty-title": "Penalidade às perícias baseadas em Constituição", "buff-constitution-based-skills-title": "Bônus a Perícias baseadas em Constituição", "buff-constitution-penalty-title": "Penalidade à Constituição. A cada 2 pontos de dano que você receber, aplique uma penalidade de -1 a perícias e estatísticas", "buff-constitution-title": "Bônus à habilidade de Constituição", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Desespero Esmagador", - "buff-curse": "Maldição", "buff-curse-note": "Você precisa ativar/desativar -6 de qualquer habilidade, ou -4 em Ataques/Testes, ou desmarcar tudo por 50% de chance de agir normalmente.", + "buff-curse": "Maldição", "buff-damage-melee-title": "Bônus ao dano corpo a corpo", "buff-damage-ranged-title": "Bônus ao dano à distância", "buff-damage-title": "Bônus ao dano de todos os tipos de ataque", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Cunho da Morte", "buff-deflection-title": "Bônus de Desvio à CA", - "buff-desecrate": "Profanar (caso morto-vivo)", "buff-desecrate-note": "+3 em testes vs canalização de energia. Duplicar todos bônus caso haja altar.", + "buff-desecrate": "Profanar (caso morto-vivo)", "buff-dexterity-based-skills-penalty-title": "Penalidade às perícias baseadas em Destreza", "buff-dexterity-based-skills-title": "Bônus a Perícias baseadas em Destreza", "buff-dexterity-penalty-title": "Penalidade À Destreza. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Favor Divino", "buff-dodge-title": "Bônus de esquiva à CA", - "buff-elemental-overflow": "Transbordo Elemental", "buff-elemental-overflow-note": "chance de ignorar os efeitos de um golpe crítico ou ataque furtivo", - "buff-enlarge-person": "Aumentar Pessoa", + "buff-elemental-overflow": "Transbordo Elemental", "buff-enlarge-person-note": "Alcance aumentado, altura x2, peso x4.", + "buff-enlarge-person": "Aumentar Pessoa", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Boa Esperança", "buff-hampering-hex": "Feitiço Perturbador", - "buff-haste": "Pressa", "buff-haste-note": "Ao fazer uma ação de ataque completa, uma criatura rápida pode fazer um ataque extra com uma arma natural ou manufaturada. Todos os modos de movimento aumentam.", + "buff-haste": "Pressa", "buff-heroism": "Heroísmo", "buff-initiative-title": "Bônus à Iniciativa", - "buff-inspire-courage": "Inspirar Coragem", "buff-inspire-courage-note": "+@{b2_val} de bônus de moral em testes de resistência contra efeitos de encanto ou medo.", + "buff-inspire-courage": "Inspirar Coragem", "buff-inspire-greatness": "Inspirar Grandeza", - "buff-inspired-rage": "Inspirar Fúria", "buff-inspired-rage-note": "**Fúria Inspirada**, aliados além do bardo não podem usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.", + "buff-inspired-rage": "Inspirar Fúria", "buff-intelligence-based-skills-penalty-title": "Penalidade às perícias baseadas em Inteligência", "buff-intelligence-based-skills-title": "Bônus a perícias baseadas em Inteligência", "buff-intelligence-penalty-title": "Penalidade à Inteligência. A cada 2 pontos de dano recebidos, aplique uma penalidade de -1 a perícias e estatísticas", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bônus às rolagens de ataque 'Alt Corpo a Corpo' apenas", "buff-natural-title": "Bonus to natural", "buff-notes": "Notas da Melhora", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Oração", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Oração (Piora)", - "buff-rage": "Fúria", + "buff-prayer": "Oração", "buff-rage-note": "Um bárbaro não pode usar nenhuma perícia baseada em Carisma, Destreza ou Inteligência (exceto Acrobacia, Voo, Intimidação, e Montaria) ou qualquer habilidade que requeira paciência ou concentração.", "buff-rage-unchained": "Fúria (Desenfreada)", + "buff-rage": "Fúria", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bônus às rolagens de ataque 'Alt à Distância' apenas", - "buff-reduce-person": "Diminuir Pessoa", "buff-reduce-person-note": "Alcance reduzido, altura /2, peso /4.", + "buff-reduce-person": "Diminuir Pessoa", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bônus em testes de resistência", - "buff-shield": "Escudo", "buff-shield-note": "Nega ataques de mísseis mágicos direcionados a vocês. Este bônus aplica-se contra ataques de toque incorpóreo, pois é um efeito de força.", "buff-shield-of-faith": "Escudo da Fé", "buff-shield-title": "Bonus to shield", + "buff-shield": "Escudo", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Lentidão", "buff-slow-note": "Também aplica a condição \"Cambaleando\".", + "buff-slow": "Lentidão", "buff-speed-title": "Bônus à velocidade", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Pó Estelar", "buff-stardust-note": " @{b1_val} de penalidade aos testes de visão baseados em Percepção", + "buff-stardust": "Pó Estelar", "buff-strength-based-skills-penalty-title": "Penalidade às perícias baseadas em Força", "buff-strength-based-skills-title": "Bônus às perícias baseadas em Força", "buff-strength-penalty-title": "Penalidade à Força. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Pontos de vida temporários.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Aba sob a qual esta linha aparecerá. Categorize buffs por conveniência do usuário.", - "buff-ward": "Proteção", "buff-ward-note": "Dura até que a criatura protegida seja atingida ou falhe um teste de resistência", + "buff-ward": "Proteção", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalidade às perícias baseadas em Sabedoria", "buff-wisdom-based-skills-title": "Bônus às perícias baseadas em Sabedoria", "buff-wisdom-penalty-title": "Penalidade à Sabedoria. A cada 2 pontos de dano que você leva, aplique uma penalidade de -1 às perícias e estatísticas.", "buff-wisdom-title": "Bônus aos pontos da habilidade de Sabedoria.", - "buffs": "Melhoras", + "buff": "Melhora", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrados", "buffs-migrated-title": "Buffs migrados para a seção de Buffs repetidos. Não pode ser desfeito.", + "buffs-migrated": "Buffs Migrados", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Clique para expandir a área de edição de buffs.", + "buffs": "Melhoras", "burn": "Queimar", "burrow-speed": "Toca", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Botões", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Cálculo", - "calculation": "Cálculo", "calculation-abbrv": "Calcular", + "calculation": "Cálculo", + "campaign": "Campaign", "cannot-parse": "Não pôde ser analisado", "cantrips": "Truques", - "carried": "Carregados", - "carried-currency": "Moeda carregada", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Moeda carregada", "carried-default": "•Carregado", "carried-equipment": "Equipamento Carregado", "carried-not-worn": "Carregado (não sendo usado)", "carried-weight": "Peso carregado", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carregados", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Conjurar Defensivamente", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Conjurar Defensivamente", "caster-class-level": "Nível e classe de Conjuração", - "caster-level": "Caster-Level", "caster-level-abbrv": "NC", "caster-level-basis-abbreviation": "NC básico", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Nvl Conjurador Cálc", - "caster-level-check": "Teste Conjurador RM", "caster-level-check-abbrv": "Teste de NC", "caster-level-check-abbrv2": "Teste Nvl Conjurador", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Teste Conjurador RM", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Tipo de conjuração:", "category": "Categoria", "celestial": "Celestial", "challenge-rating-abbrv": "ND", - "char": "Características do Personagem", + "channeling": "Channeling", "char-h-exp": "Expandir Detalhes do Personagem", - "character-import": "Importar Personagem do HeroLab", + "char": "Características do Personagem", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Nível do Personagem", + "character-import": "Importar Personagem do HeroLab", "character-level-abbrv": "Nvl do Personagem", + "character-level": "Nível do Personagem", "character-name": "Nome do Personagem", - "charged": "Carregado", "charged-magic": "Item Mágico Carregado", "charged-magics": "Itens Mágicos Carregados", + "charged": "Carregado", "charges": "Qty/ Chg", - "charisma": "Carisma", - "charisma-abbrv": "CAR", "charisma-abbrv-default": "•CAR", + "charisma-abbrv": "CAR", "charisma-calculation-abbrv": "Cálc CAR", "charisma-calculation-skills-abbrv": "Cálc perícias CAR", - "charisma-penalized": "CAR Penalizado", "charisma-penalized-title": "Carisma Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "charisma-penalized": "CAR Penalizado", "charisma-skills-abbrv": "Perícias CAR", - "check": "Resultado", + "charisma": "Carisma", "check-calculation": "Cálc Teste", + "check": "Resultado", "checks": "Testes", "chest": "Peitoral", "chocolate-brown": "Marrom chocolate", "choose-background": "Escolha o plano de fundo:", "circumstance": "Circunstância", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de Perícia por Classe / Penalidade de Armadura / Mod Tamanho / Penalidade por Condições", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "CL/CA/Tam/Co", - "class": "Classe", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Bonus de Perícia por Classe / Penalidade de Armadura / Mod Tamanho / Penalidade por Condições", "class-0-default": "•Classe 0", "class-0-title": "Classe 0: 1ª classe", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Classe 1: 2ª classe", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Classe 2: 3ª classe", - "class-3": "3ª Classe", + "class-2": "Class 2", "class-3-title": "Classe 3: 4ª classe", - "class-4": "4ª Classe", + "class-3": "3ª Classe", "class-4-title": "Classe 4: 5ª classe", - "class-5": "5ª Classe", + "class-4": "4ª Classe", "class-5-title": "Classe 5: 6ª classe", + "class-5": "5ª Classe", "class-abilities": "Habilidades", "class-ability": "Habilidade de Classe", "class-and-level": "Classe(s) e níveis", "class-bonus": "Bônus de Classe", "class-features": "Características de Classe", "class-hd": "DV de Classe", - "class-hit-points": "Pontos de Vida de Classe", "class-hit-points-abbrv": "classe pv", + "class-hit-points": "Pontos de Vida de Classe", "class-information": "Informação de Classe", "class-level-abbrv": "NC", "class-name": "Nome da Classe", - "class-number": "Class", "class-number-explanation": "Número da classe: este número é usado em dropdowns ao selecionar uma classe (não pode criar seleção por nome)", + "class-number": "Class", "class-power-points-abbrv": "PP da Classe", - "class-race": "Classe e Raça", "class-race-information-abbrv": "Informações de Classe e Raça", "class-race-xp": "Classe, Raça e Experiência", - "class-skill": "Perícia de Classe", + "class-race": "Classe e Raça", "class-skill-abbrv": "CP", + "class-skill": "Perícia de Classe", "class-skills-migrated": "Class skill checkboxes", + "class": "Classe", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Escalar", "close": "Fechar", "column-cmd": "Dividir em duas colunas", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Efeitos de ataque e dano migrados para Buffs. Não pode ser desfeito.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Equipamento de Combate", - "combat-maneuver": "Manobra de Combate", "combat-maneuver-bonus-abbrv": "BMC", "combat-maneuver-bonus-abbrv2": "BMC Alt", "combat-maneuver-bonus-calculation-abbrv": "Cálc BMC", "combat-maneuver-bonus-image": "Imagem BMC", - "combat-maneuver-bonus-notes": " Notas BMC", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " Notas BMC", "combat-maneuver-bonus-only-abbrv": "Apenas BMC", "combat-maneuver-defense-abbrv": "DMC", "combat-maneuver-defense-calculation-abbrv": "Cálc DMC", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "Nodas da DMC", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "Nodas da DMC", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Manobra de Combate", "combat-skills": "Perícias de combate", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Modo Compacto", "compendium-drag-drop-compatible": " Compatível com arrastar-e-soltar ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competência", "components": "Componentes", - "composite": "Composto", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentração", + "composite": "Composto", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Teste Concentração", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Teste Concentração", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condição", + "concentration": " Concentração", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 de penalidade em testes de Percepção por oponentes. Todos os testes e atividades que dependem de visão (como ler e testes de Percepção baseados em visão) falham automaticamente.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 de penalidade à Classe da Armadura", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condição", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Definir Condições", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "Cálc CON", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constituição Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Mat. Consumo", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Mat. Consumo", "consumables": "Materiais de consumo", "content": "Conteúdo", - "copper-pieces": "Peças de Cobre", "copper-pieces-abbrv": "PC", + "copper-pieces": "Peças de Cobre", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Início", "core-rules": "Core Rule Options", + "core": "Início", "cowering": " Agachado", "craft": "Ofícios", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Criar Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 de penalidade em rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador", + "critical": " Critical ", "cs-acrobatics": "Acrobacia", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Carga Atual", "current-power-points-abbrv": "Current PP", - "custom": "Personalizado", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Nome Personalizado", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Personalizado", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Dano", "damage-abbrv": "Dano", "damage-ability": "Dano de Atrb", "damage-blade-abbrv": "Dano corpo-a-corpo", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Macro de Dano", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Macro de Dano", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Redução de Dano", "damage-resistance-abbrv": " RD", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Tipo de Dano", "damage-type-abbrv": "Tipo de Dano", "damage-type-or-description": "Tipo Dano/ Descrição", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Tipo de Dano", + "damage": "Dano", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Ofuscado", "dead": " Dead", "deafened": " Surdo", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Padrão", + "debuff": "Debuff", "default-size": "Tamanho Padrão", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Padrão", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Opções de Defesa", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Mod. de Deflexão", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Mod. de Deflexão", "degenerate": "Degenerate", "deity": "Divindade", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Descrição", "details-age": "Idade", "details-deity": "Divindade", @@ -783,48 +792,48 @@ "details-occupation": "Ocupação", "details-weight": "Peso", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DES", "dexterity-abbrv-default": "•DES", + "dexterity-abbrv": "DES", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Destreza Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "CD", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacia", "disable-calculations": "Disable Calculations", "disable-device": "Operar Mecanismo", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Desativado", "disabled-title": "Consciente enquanto o PV está abaixo deste valor.", + "disabled": " Disabled ", "disguise": "Disfarce", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Não mostrar novamente", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Esquiva", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Esquiva", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Arrastar ou puxar", "drain": "Dreno", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Exploração", "duration": "Duração", - "during-combat": "During Combat", "during-combat-place": "Lista todas as táticas de combate aqui, incluindo magias, proezas e itens de uso mágico.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Moral", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Efeitos/alvo", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Nível da Carga", + "encumbered": "Encumbered", "encumbrance-above-title": "Um personagem pode levantar tanto quanto seu máximo de carga sobre a cabeça dele", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Nível da Carga", "energy-drained": " Energia Drenada", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engenharia", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Bonus de Encantamento", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Enredado", "entropic": "Entropic", "environment": "Ambiente", "equation-macro-place": "#/Equação", - "equipment": "Equipamento", "equipment-abbrv": "Equipamento", "equipment-list": "Lista de Equipamentos", "equipment-type-abbrv": "Tipo de Equipamento", - "equipped": "Equipado", + "equipment": "Equipamento", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipado", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Arte da Fuga", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "ExtOrd", "exhausted": " Esgotado", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Experiência atual", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Pontos de Experiência", "experience-points-abbrv": "XP", + "experience-points": "Pontos de Experiência", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Modificadores de ataque ou dano extra", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Pts Extras:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Olhos", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Detalhes de olhos", - "faction-notes": "Faction Notes", + "eyes": "Olhos", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fama", + "family": "Family", "fantasy": "Fantasia", "fascinated": " Fascinated", - "fatigued": " Fatigado", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicar Classe(s) Favorita", + "fatigued": " Fatigado", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "PV da CF", "favored-class-hit-points-title": "PV da Classe Favorecida", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicar Classe(s) Favorita", "fear-any": " Medo (qualquer)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Talentos", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Talentos", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Pés", "feet-abbrv": "ft.", + "feet": "Pés", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Desprevenido", "flat-footed-abbrv": "Surpresa", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Desprevenido", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Desprevenido", "fly": "Voo", - "font": "Fonte", "font-background": "Fonte / Plano de Fundo", + "font": "Fonte", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Informações de notas de rodapé", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Bonus Fortitude", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequência", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frequência", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/consulta", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Sexo", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geografia", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Peças de Ouro", "gold-pieces-abbrv": "PO", + "gold-pieces": "Peças de Ouro", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Agarrado", - "grazed": " Grazed ", "grazed-title": "-1 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Grupo", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Cabelo", + "group": "Grupo", "hair-details": "Detalhes do cabelo", - "half-caster-level": "½ Caster Level", + "hair": "Cabelo", "half-caster-level-abbrv-selected": "•½ Nvl/DV", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Adestrar Animais", "hands": "Mãos", "hardness-abbrv": "Durabilidade", - "hd-not-bab": " Usar DV para DMC ao invés de BBA", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Usar DV para DMC ao invés de BBA", "head": "Cabeça", "headband": "Bandana", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Cura", "heal-conditions": "Condições de saúde", + "heal": "Cura", "health-and-wounds": "Saúde e Danos", "healthy": " Healthy", - "heavy": "Pesada", "heavy-armor": "Heavy Armor", + "heavy": "Pesada", "height": "Height", "help-translate": "Ajude a traduzir", "helpless": " Indefeso", @@ -1047,12 +1061,11 @@ "history": "História", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "DV", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "PV adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Pontos de Vida", "hit-points-abbrv": "PV", "hit-points-ability-title": "Os Pontos de Habilidade que contribuem com bônus/penalidade aos pontos de vida gerais do personagem por nível.", "hit-points-adjustment-1-abbrv": "PV adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "O valor produzido pela fórmula de PV adj2.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Pontos de Vida", "homeland": "Terra Natal", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Sobrecarga", "immune": " Immune", - "immunities": " Imunidade", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Imunidade", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Incluir informação?", - "include-information": "Incluir informação?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Incluir informação?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Iniciativa", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIC.", + "initiative-abbrv": "Init", "initiative-and-speeds": "Iniciativa e velocidade", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Notas de iniciativa", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Notas de iniciativa", + "initiative": "Iniciativa", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Inteligência Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidação", "invalid": "Inválido", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "PV", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Nome do Item", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Conhecimento", + "kineticist": "Kineticist", "knowledge-arcana": "Conhecimento (arcano)", "knowledge-dungeoneering": "Conhecimento (exploração)", "knowledge-engineering": "Conhecimento (engenharia)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Conhecimento (nobreza)", "knowledge-planes": "Conhecimento (planos)", "knowledge-religion": "Conhecimento (religião)", + "knowledge": "Conhecimento", "known-or-special": "Known / Specialties", "languages": "Idiomas", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Nível", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Level atual da Classe", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Levantar peso", + "level-hit-dice": "Level and Hit Dice", + "level": "Nível", "lift-levels": "Lift Levels", "lift-modifiers": "Modificador de carga", - "light": "Leve", + "lift": "Levantar peso", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Leve", "linguistics": "Linguística", "link-hit-points-npc-to-pc": "Alterar @{NPC-hp} com a ficha aberta altera @{hp} e vice versa", "link-hit-points-title": "Sincroniza @{NPC-HP} a @{HP} se usar @{HP} para pontos de dano do pnj/monstro.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Carga", "loads-and-lift": "Loads and Lift", + "loads": "Carga", "local": "Local", "location": "Localização", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Opções de macro", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Texto de macro", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Texto de macro", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Capacidade de Manobra", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automaticamente calculado usando pontos de dano da Classe, pontos de dano da Classe Favorecida (veja a aba de Classes), bônus/penalidade de Habilidade & Nível, PV Adj1, Mod2, condição Exaurido e pontos de dano de Aventuras Míticas (se acionado).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Sobrecarga máxima: 2x pesado, imobilizado", - "medium": "Média", - "medium-abbrv": "Med", "medium-abbrv-default": "Médio", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Corpo-a-Corpo", - "melee-attack": "Melee Attack", + "medium": "Média", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Notas de ataque corpo a corpo", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Notas de ataque corpo a corpo", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Notas Corpo a Corpo", - "melee2": "Alt Melee", + "melee": "Corpo-a-Corpo", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Outros", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Outros", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Outros", "mode": "Modo", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Modificar", - "monster-or-non-player-character": "A ficha representa um Monstro ou PdM", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "A ficha representa um Monstro ou PdM", "monster-or-pc-indicator": "Indicador de Monstro ou Personagem do Jogador", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "PV Bônus", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "PV Mítico Total", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "PV Mítico Total", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "RM", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Nome", - "natural": "Natural", - "natural-armor": "Armadura Natural", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Armadura Natural", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Natureza", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Pescoço", "negative-number": "Use um número negativo para indicar a penalidade", "neither": " Nenhum", - "new": "Novo", "new-features": "New Features and Updates", + "new": "Novo", "next-cast": "Next cast", "next-level": "Próximo nível", - "no": "Não", + "No (Harmless)": "Não (inofensivo)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Não", + "No": "Não", "nobility": "Nobreza", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Nenhum", "none-available": "No Skills Available", "none-default": "•Nenhum", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Dano por Contusão", + "none": "Nenhum", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Dano por Contusão", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Não Carregado", - "notes": "Notas", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "PDM", + "notes": "Notas", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "PNJ-todos", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "PDM", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Ocupação", "off-ground": "Erguer do chão", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Velho", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Velho", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x SAB", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organização", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Outros", - "other-1": "Outros 1", "other-1-abbrv": "Out 1", - "other-2": "Outros 2", + "other-1": "Outros 1", "other-2-abbrv": "Out 2", - "other-currency": "Moedas Guardadas em outro local", + "other-2": "Outros 2", "other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento", + "other-currency": "Moedas Guardadas em outro local", "other-gear": "Outros Equipamentos", - "other-items": "Outros itens", "other-items-2": "Outros itens 2", - "other-magic": "Outras Magias", + "other-items": "Outros itens", "other-magic-abbrv": "Magia", "other-magic-items": "Outros itens mágicos", + "other-magic": "Outras Magias", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Outros", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Páginas", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Aventuras Místicas de Pathfinder", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Disfarce", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Imobilizado", "planes": "Planes", - "platinum-pieces": "Peças de Platina", "platinum-pieces-abbrv": " PP", - "player-character": "A ficha representa um Personagem do Jogador", + "platinum-pieces": "Peças de Platina", "player-character-abbrv": "PC", + "player-character": "A ficha representa um Personagem do Jogador", "player-name": "Nome do Jogador", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Dano Extra", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Tipo de Dano Extra", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profissão", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Caído", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qtd", "questions-feedback": "Perguntas/comentários?", "quick-stats": "QUICK STATS", - "race": "Raça", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Raça", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Alcance", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "À Distância", - "ranged-attack": "Ranged Attack", + "range": "Alcance", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Notas de ataque à distância", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Notas de ataque à distância", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "À Distância", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Grad.", "ranks-remaining": "Graduações sobrando", - "reach": "Reach", + "ranks": "Grad.", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Bonus Reflexo", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religião", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requer Treino", "requires-training-abbrv": "RT", - "reset": "Resetar", - "resistance": "Resistance", + "requires-training": "Requer Treino", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Montaria", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Rolar", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Informação do Modelo de Rolagem", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Rolar", "rolls": "Jogadas", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Correr", + "rule": "Rule", "run-multiplier-abbrv": "Mult Corrida", + "run": "Correr", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Teste", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Teste", "saves": "Resistências", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "Escola", "school-etc": "School, etc", - "score": "Pontuação", + "school": "Escola", "score-miscellaneous-abbrv": "Score Misc", + "score": "Pontuação", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Escudo", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Descrição breve", + "shield": "Escudo", "short-description-abbrv": "Desc. breve", + "short-description": "Descrição breve", "shoulders": "Ombros", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Mostrar", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Mostrar", "show-more-fields": "Mostrar mais campos", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Mostra proeza, raça, peculiaridade, e classe e requere colunas de treinamento.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Mostrar mais campos", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Clique para expandir", "sickened": " Enojado", - "silver-pieces": "Peças de Prata", "silver-pieces-abbrv": "PP", + "silver-pieces": "Peças de Prata", "simple-template": "Use Simple Template", - "size": "Tamanho", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutivo", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Pequeno", "size-tiny": "Minúsculo", - "skill": "Perícias", + "size": "Tamanho", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Notas de Perícia", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Notas de Perícia", "skill-options": "Opções de Perícia", "skill-rank-totals": "Pontos de Perícias Totais", "skill-ranks": "Graduações de Perícia", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Perícia não treinada", - "skills": "Perícias", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Perícias", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Pele", + "skills-per-level": "Skill Ranks per level", + "skills": "Perícias", "skin-details": "Detalhes de pele", + "skin": "Pele", "slashing": "Slashing", "sleight-of-hand": "Prestidigitação", "slot": "Local", "slowed": "Lento", + "social": "Social", "society": "Society", "song": "Cantar", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID da habilidade da lista de Habilidades que, quando mudada, atualiza este registro de ataque", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "ID do Item Vinculado para", + "source-attack": "Linked attack ID", "source-item-name": "Nome do Item Vinculado", "source-item-placeholder": "ID do Item Vinculado", "source-item-title": "ID do Item da aba de Inventário que, quando mudado, atualiza este registro de ataque", + "source-item": "ID do Item Vinculado para", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "ID da Magia Vinculada para", "source-spell-name": "Nome da Magia Vinculada", "source-spell-placeholder": "ID da Magia Vinculada", "source-spell-title": "ID da Magia da aba de Magias que, quando mudado, atualiza este registro de ataque", + "source-spell": "ID da Magia Vinculada para", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Mag", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Ataques Especiais", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Defesas Especiais", + "special-attacks": "Ataques Especiais", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Qualidades Especiais", + "special-defense": "Defesas Especiais", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Deslocamento", + "special-qualities": "Qualidades Especiais", + "special": "Special", "speed-base-title": "A velocidade base do personagem", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "A distância máxima que o personagem pode correr em linha reta durante um turno", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Deslocamento", "speeds": "Velocidade", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Falha de Magia", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Nível da Magia", + "spell-failure": "Falha de Magia", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Nível da Magia", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Nome da Magia", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "PP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "PP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Resistência a Magia", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Resistência a Magia", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Resistência a Magia", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Habilidade de Conjuração", "spellcasting-classes": "Classes de Conjuração", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Artes Mágicas", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Magias", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Notas de Magia", "spells-per-day": "Magias/Dia", "spells-prepared": "Spells Prepared", "spells-ranges": "Alcance da Magia", + "spells": "Magias", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Furtividade", - "strength": "Força", - "strength-abbrv": "FOR", + "story": "Story", "strength-abbrv-default": "•FOR", + "strength-abbrv": "FOR", "strength-bonus-abbrv": "Bonus FOR", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Força Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Atordoado", + "strength": "Força", + "stunned": " Stunned", + "style": "Style", + "Su": "SbrNat", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Sobrevivência", - "swim": "Natação", "swim-speed": "Swim", + "swim": "Natação", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Pontos de vida temporários que vêm de Buffs ativos (veja aba Central).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Pontos de vida temporários configuráveis pelo jogador, adicionados ao valor total de PV Temporário", "temporary-hit-points-title": "Pontos de vida temporários atuais", "temporary-hp-calculations": "Cálculo temporário de PV", - "threshold": "Limite", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Limite", "title": "Título/Apelido", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "Quando marcado, esta melhora é ativada e contará pelos totais, o que afetará o resto da ficha. Além disso, apenas as melhoras visíveis/selecionadas contarão pelos totais.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Toque", "touch-armor-class-abbrv": "Toque", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Toque", "tower-shield": "Tower Shield", - "trait": "Atributo", + "tower": "Tower", "trait-name": "Nome do Traço", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Atributo", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Tesouro", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Tipo", "type-or-sub-type": "Tipo(sub-tipo)", + "type": "Tipo", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Morto-Vivo", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Morto-Vivo", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Atualização", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Atualizar todas as fichas para a última versão", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Atualização", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Usar imagens de cabeçalho", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Usar instrumento mágico", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "Definidos pelo usuário", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Valor", "value-abbrv": "Val", + "value": "Valor", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs CA", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Detalhes de visão", "vision-senses": "Visão/sentidos", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Fraquezas", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Arma", + "weaknesses": " Fraquezas", "weapon-attributes": "Atributos de arma", "weapon-default": "•Arma", "weapon-notes": "Notas de arma", + "weapon": "Arma", + "weaponmastery": "Weapon Mastery", "weapons": "Armas", - "weight": "Peso", "weight-abbrv": "Peso", + "weight": "Peso", "whisper-character-rolls": "Rolagem PJ: Sussurrar ao Mestre ou compartilhar publicamente", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "Rolagem PNJ: Sussurrar ao Mestre ou compartilhar publicamente", "whisper-rolls-title": "Sussurrar ao Mestre ou transmitir publicamente", "whisper-to-game-master": "Sussurrar ao Mestre", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Von", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Sabedoria", - "wisdom-abbrv": "SAB", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•SAB", + "wisdom-abbrv": "SAB", "wisdom-calculation-abbrv": "Cálc SAB", "wisdom-calculation-skills-abbrv": "Cálc perícias SAB", - "wisdom-penalized": "SAB Penalizada", "wisdom-penalized-title": "Sabedoria Penalizada. Penalidades aos pontos de habilidade apenas mudam o modificador, não os pontos em si. A cada 2 pontos de dano ou penalidade a uma habilidade, aplique uma penalidade de –1 às perícias e estatísticas relacionadas.", + "wisdom-penalized": "SAB Penalizada", "wisdom-skills-abbrv": "Perícias de SAB ", - "worn": "Em uso", + "wisdom": "Sabedoria", "worn-armor": "  Worn Armor", - "worn-equipment": "Equipamento usado", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "Pontos de Vida máximo do item", "worn-equipment-hp-title": "Pontos de Vida atual do item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "Equipamento atualmente utilizado pelo personagem", "worn-equipment-value-title": "O valor do item medido em peças de ouro", "worn-equipment-weight-title": "O peso do item", + "worn-equipment": "Equipamento usado", "worn-item-name": "Nome do item equipado", "worn-items": "Itens em uso", "worn-shield": "  Worn Shield", + "worn": "Em uso", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 de penalidade em todas as rolagens de ataque, testes de resistência, testes de perícia, e testes de habilidade, assim como à CA e ao nível de conjurador", + "wounded": " Wounded ", "wrist": "Pulso", "yellow": "Yellow", - "yes": "Sim", + "Yes (Harmless)": "Sim (Inofensivo)", "yes-default": "•Sim", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Sim", + "Yes": "Sim", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/ru.json b/Pathfinder Community/translations/ru.json index 6035d289db..821d30dbb6 100644 --- a/Pathfinder Community/translations/ru.json +++ b/Pathfinder Community/translations/ru.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics,bluff,ride,perception,survival,diplomacy,handle-animal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-nobility,knowledge-geography,knowledge-engineering,knowledge-history,knowledge-local,knowledge-arcana,knowledge-planes,knowledge-dungeoneering,knowledge-nature,knowledge-religion,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,escape-artist,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,use-magic-device,spellcraft,climb,heal,sleight-of-hand,disguise,disable-device,appraise,swim,fly,sense-motive,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,stealth,linguistics,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "I", - "1-ordinal-class": "1-й Класс", "1-ordinal-class-level": "Ур. 1-го класса", + "1-ordinal-class": "1-й Класс", "1-ordinal-spellclass": "1-й класс заклинателя", + "1-ordinal": "I", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "II", - "2-ordinal-class": "2-й Класс", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "Ур. 2-го класса", + "2-ordinal-class": "2-й Класс", "2-ordinal-spellclass": "2-й класс заклинателя", + "2-ordinal": "II", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Наговор (1/24/цель)", - "3-ordinal": "III", - "3-ordinal-class": "3-й Класс", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "Ур. 3-го класса", + "3-ordinal-class": "3-й Класс", "3-ordinal-spellclass": "3-й класс заклинателя", + "3-ordinal": "III", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "IV", - "4-ordinal-class": "4-й Класс", "4-ordinal-class-level": "Ур. 4-го класса", - "5-ordinal": "V", - "5-ordinal-class": "5-й Класс", + "4-ordinal-class": "4-й Класс", + "4-ordinal": "IV", "5-ordinal-class-level": "Ур. 5-го класса", - "6-ordinal": "VI", - "6-ordinal-class": "6-й Класс", + "5-ordinal-class": "5-й Класс", + "5-ordinal": "V", "6-ordinal-class-level": "Ур. 6-го класса", + "6-ordinal-class": "6-й Класс", + "6-ordinal": "VI", "7-ordinal": "VII", "8-ordinal": "VIII", "9-ordinal": "IX", - "Ex": "Экс", - "NPC-all": "NPC-All", - "No (Harmless)": "Нет (безвредно)", - "No": "Нет", - "Sp": "Пс", - "Su": "Св", - "Yes (Harmless)": "Да (безвредно)", - "Yes": "Да", "abilities": "Способности", - "ability": "Хар-ка", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Бонус хар-ки", - "ability-checks": "Проверки хар-к", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Проверки хар-к", "ability-damage-desc": "За каждые 2 пункта урона, полученных одной характеристикой, вы получаете штраф -1 к навыкам и параметрам, зависящим от соответствующей характеристики. Если количество полученного урона характеристике равно или превышает её значение, вы немедленно теряете сознание.", "ability-drain-desc": "Потеря характеристик уменьшает фактическое их значение. Измените все навыки и параметры, зависящие от соответствующей характеристики. Это может привести к потере пунктов навыков, пунктов здоровья и других бонусов.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Значения Характеристик", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Выберите тип способности, если есть. Экс (Экстраординарная), Пс (Псевдозаклинание), или Св (Сверхъестественная).", + "ability-type": "Ability Type", + "ability": "Хар-ка", "above-head": "Над головой", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Акробатика", - "add": "Добавить", "add-class-levels": "Добавить уровни класса", "add-custom-column": "Add Custom Column", "add-hit-dice": "Добавить КЗ народа", - "add-note-to-roll": "Примечание к броску", "add-note-to-roll-desc": "Для добавления текста примечания внизу броска выберите тип броска. Используется для обусловленных модификаторов.", + "add-note-to-roll": "Примечание к броску", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Добавить", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Доп. урон", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Доп. урон", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Усиленный", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Усиленный", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Походное снаряжение и инструменты", "age": "Возраст", "alchemical": "Алхимический", - "alignment": "Мировоззрение", "alignment-abbrv": "Мировоззрение", "alignment-type-init": "Align Type Init", - "all": "Всё", + "alignment": "Мировоззрение", "all-abilities": "Все способности", - "all-attacks": "Все атаки", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "Все атаки", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "Все испытания", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "Все испытания", "all-skills": "Все навыки", + "all": "Всё", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Счётчик альтернативных бонусов предпочитаемых классов", "alternate-favored-class-abbrv": "Альт. ПК", + "alternate-favored-class": "Счётчик альтернативных бонусов предпочитаемых классов", "always-show-domain-spells": " Всегда показывать заклинания сфер в меню списка заклинаний", "ammo": "Боепр.", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Оценка", "arcana": "Магия", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Броня", + "arial": "Arial", "armor-and-shield": "Броня и Щиты", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ШзД", - "armor-class": "Класс брони", - "armor-class-abbrv": "КБ", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•КБ", + "armor-class-abbrv": "КБ", "armor-class-bonus": "Бонус КБ", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Класс брони", "armor-default": "•Armor", - "armor-notes": " Примечания к броне", "armor-notes-place": "Оставьте примечания об обусловленных бонусах к КБ", + "armor-notes": " Примечания к броне", "armor-or-shield": "Броня или щит", "armor-penalties": "Штрафы брони", - "armor-shield": "Броня/Щит", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Название брони или щита", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Броня/Щит", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Броня", "artistry": "Artistry", "at-will": "По желанию", "athletics": "Атлетика", - "attack": "Атака", - "attack-1": "Атака 1", "attack-1-ordinal": "1-я атака", + "attack-1": "Атака 1", "attack-10-ordinal": "10-я атака", - "attack-2": "Атака 2", "attack-2-ordinal": "2-я атака", - "attack-3": "Атака 3", + "attack-2": "Атака 2", "attack-3-ordinal": "3-я атака", - "attack-4": "Атака 4", + "attack-3": "Атака 3", "attack-4-ordinal": "4-я атака", - "attack-5": "Атака 5", + "attack-4": "Атака 4", "attack-5-ordinal": "5-я атака", - "attack-6": "Атака 6", + "attack-5": "Атака 5", "attack-6-ordinal": "6-я атака", - "attack-7": "Атака 7", + "attack-6": "Атака 6", "attack-7-ordinal": "7-я атака", - "attack-8": "Атака 8", + "attack-7": "Атака 7", "attack-8-ordinal": "8-я атака", - "attack-9": "Атака 9", + "attack-8": "Атака 8", "attack-9-ordinal": "9-я атака", + "attack-9": "Атака 9", "attack-and-combat-maneuver-bonuses": "Модификаторы атак и боевых манёвров", "attack-and-damage": "Атака и урон", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Мод. атаки", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Прим. к атакам", "attack-notes-place": "Оставьте примечания об обусловленных бонусах к атакам", + "attack-notes": "Прим. к атакам", "attack-penalty": "Штраф к атаке", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Тип атаки", "attack-type-abbrv": "ATK Type", - "attacks": "Атаки", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Тип атаки", + "attack": "Атака", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Атаки", "atwill": "По желанию", "aura": "Аура", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Фон", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Базовый", - "base-attack-bonus": "Базовый Модификатор Атаки", + "background": "Фон", "base-attack-bonus-abbrv": "БМА", + "base-attack-bonus": "Базовый Модификатор Атаки", "base-attacks": "Базовые атаки", "base-level": "Базовый уровень", "base-points-per-day": "Base Points/Day", "base-speed": "Базовый", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Базовый", - "before-combat": "Before Combat", + "base": "Базовый", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Пояс", - "black": "Чёрные", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Чёрные", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Кровотечение", "blinded": " Слепота", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Голубые", "bluff": "Блеф", "body": "Одежда", - "bonus": "Бонус", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Бонус хар-ки", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Бонусные заклинания", - "bonus-type": "Тип бонуса", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Тип бонуса", + "bonus": "Бонус", "brown": "Карие", - "buff": "Бонус", "buff-ability-checks-title": "Бонус к проверкам характеристик и инициативе", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Помощь", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Помощь", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Бонус к классу брони и ЗБМ", "buff-armor-title": "Усиление бонуса брони к КБ", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Благословение", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Благословение", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Расчёт бонуса", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Мод. урона от эффектов", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Досягаемость увеличена, рост х2, масса х4", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "При совершении полной атаки ускоренное существо может совершить одну дополнительную атаку одним искуственным или естественным оружием. Все способы движения ускоряются.", + "buff-haste": "Haste", "buff-heroism": "Героизм", "buff-initiative-title": "Бонус к инициативе", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Усиление бонуса естественной брони к КБ", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Ярость", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Ярость", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Досягаемость уменьшена, рост /2, масса /4", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Щит", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Усиление бонуса щита к КБ", + "buff-shield": "Щит", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Бонус к проверкам навыков", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Бонус к скорости", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Временные пункты здоровья", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Бонусы", + "buff": "Бонус", "buffs-conditions-edit-section": "Установка и редактирование бонусов и состояний", "buffs-conditions-section": "Бонусы и состояния", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Настройка бонусов", "buffs-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования бонусов", + "buffs": "Бонусы", "burn": "Burn", "burrow-speed": "Рытьё", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Кнопки", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Фокусы/Молитвы", - "carried": "На себе", - "carried-currency": "Деньги при себе", + "caravan": "Caravan", "carried-currency-title": "Число монет, носимых персонажем, прибавляемых к общей нагрузке", + "carried-currency": "Деньги при себе", "carried-default": "•На себе", "carried-equipment": "Снаряжение на себе", "carried-not-worn": "Carried (not worn)", "carried-weight": "Носимая масса", - "cast-defensive-bonus": "Бонус к концентрации при оборонительном сотворении", + "carried": "На себе", "cast-defensive-bonus-abbrv": "Бонус оборон. сотв.", - "cast-defensively": "Оборон. сотв.", + "cast-defensive-bonus": "Бонус к концентрации при оборонительном сотворении", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Оборон. сотв.", "caster-class-level": "Класс и уровень заклинателя", - "caster-level": " Уровень Заклинателя", "caster-level-abbrv": "УЗ", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Проверка УЗ", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Примечания к проверкам УЗ", + "caster-level-check": "Проверка УЗ", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "Мод. УЗ", - "casting-time": "Время сотворения", + "caster-level": " Уровень Заклинателя", "casting-time-abbrv": "Время сотворения", + "casting-time": "Время сотворения", "casting-type": "Тип сотворения:", "category": "Категория", "celestial": "Celestial", "challenge-rating-abbrv": "КО", - "char": "Персонаж", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Персонаж", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Имя Персонажа", - "charged": "Заряженное", "charged-magic": "Заряженный магический предмет", "charged-magics": "Заряженные магические предметы", + "charged": "Заряженное", "charges": "Заряды", - "charisma": "Харизма", - "charisma-abbrv": "ХАР", "charisma-abbrv-default": "•ХАР", + "charisma-abbrv": "ХАР", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Проверка", + "charisma": "Харизма", "check-calculation": "Check Calc", + "check": "Проверка", "checks": "Checks", "chest": "Торс", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Ситуативный", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Класс", - "class-0": "0-й Класс", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1-й Класс", + "class-0": "0-й Класс", "class-1-title": "Class 1: 2nd class", - "class-2": "2-й Класс", + "class-1": "1-й Класс", "class-2-title": "Class 2: 3rd class", - "class-3": "3-й Класс", + "class-2": "2-й Класс", "class-3-title": "Class 3: 4th class", - "class-4": "4-й Класс", + "class-3": "3-й Класс", "class-4-title": "Class 4: 5th class", - "class-5": "5-й Класс", + "class-4": "4-й Класс", "class-5-title": "Class 5: 6th class", + "class-5": "5-й Класс", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Класс(ы) и уровни", "class-bonus": "Классовый бонус", "class-features": "Особ-сти класса", "class-hd": "КЗ класса", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "ПЗ класса", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "Ур. кл.", "class-name": "Название класса", - "class-number": "Класс #", "class-number-explanation": "Номер класса, этот номер используется в выпадающих списках при выборе класса (нельзя сделать выбор по имени)", + "class-number": "Класс #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Информация о классах и народе", "class-race-xp": "Классы, народ, опыт", - "class-skill": "Классовый навык", + "class-race": "Class and Race", "class-skill-abbrv": "Кл.", + "class-skill": "Классовый навык", "class-skills-migrated": "Class skill checkboxes", + "class": "Класс", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Лазание", "close": "Ближняя", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Боевой манёвр", "combat-maneuver-bonus-abbrv": "МБМ", "combat-maneuver-bonus-abbrv2": "Альт. МБМ", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": "Прим. к МБМ", "combat-maneuver-bonus-notes-place": "Оставьте примечания об обусловленных бонусах к МБМ", + "combat-maneuver-bonus-notes": "Прим. к МБМ", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "ЗБМ", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "ЗБМ врспл.", - "combat-maneuver-defense-notes": "Примечания к ЗБМ", "combat-maneuver-defense-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ", + "combat-maneuver-defense-notes": "Примечания к ЗБМ", "combat-maneuver-notes-place": "Оставьте примечания об обусловленных бонусах к ЗБМ", + "combat-maneuver": "Боевой манёвр", "combat-skills": "Боевые Навыки", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Добавить стандартный бонус", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Добавить стандартный бонус", "compact-mode": "Компактный режим", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Мастерство", "components": "Компоненты", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Концентрация", + "composite": "Composite", "concentration-abbrv": "Конц", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Бросок концентрации", "concentration-check-abbrv": "Концентрация", "concentration-check-notes": "Примечания к проверкам концентрации", + "concentration-check": "Бросок концентрации", "concentration-label": "Концентрация", "concentration-miscellaneous-abbrv": "Мод. конц.", "concentration-modifier-abbrv": "Мод. конц.", - "condition": "Состояние", + "concentration": " Концентрация", "condition-abbrv": "Сост-я", "condition-bleed-title": "Существо получает указанный урон в начале своего хода. Останавливается проверкой Лечения СЛ 15 или заклинанием, исцеляющим урон ПЗ.", "condition-blinded-note": "Штраф -4 ко встречным проверкам Внимания. Все проверки и действия, зависящие от видимости (такие как чтение и проверки Внимания, основанные на зрении) автоматичеки проваливаются.", @@ -583,9 +584,12 @@ "condition-stunned-title": "Штраф -2 к классу брони и потеря бонуса Ловкости к КБ (если есть)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Состояния", + "condition": "Состояние", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Состояния", "conditions-showsect-cmd": "Нажмите, чтобы раскрыть область редактирования состояний", + "conditions": "Состояния", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Настройки", - "confirm-critical": "Подтв. крита", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Подтв. крита", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Постоянно", - "constitution": "Выносливость", - "constitution-abbrv": "ВЫН", "constitution-abbrv-default": "•ВЫН", + "constitution-abbrv": "ВЫН", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Расходники", + "constitution": "Выносливость", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Расходники", "consumables": "Расходники", "content": "Содержание", - "copper-pieces": "Медные монеты", "copper-pieces-abbrv": "ММ", + "copper-pieces": "Медные монеты", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Главная", "core-rules": "Core Rule Options", + "core": "Главная", "cowering": " Оцепенение", "craft": "Ремесло", - "create": "Create", - "create-attack": "Создать атаку", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Создать атаку", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Бонус к подтверждению критических ударов", - "critical": "Критически", "critical-abbrv": "Крит", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Подтв. крита", "critical-damage": "Крит. урон", "critical-title": "Штраф -3 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя", + "critical": "Критически", "cs-acrobatics": "Акробатика", "cs-athletics": "Атлетика", "cs-finesse": "Фехтовальное", @@ -672,7 +677,6 @@ "current-hp-title": "Регулируемый игроком счётчик оставшихся пунктов здоровья", "current-load": "Текущая нагрузка", "current-power-points-abbrv": "Current PP", - "custom": "Особый", "custom-attributes": "Custom attributes", "custom-category-desc": "Категория, такая как школа магии или другое.", "custom-crit-confirmation-bonus": "Настраиваемый бонус к подтверждению критического удара для этой атаки", @@ -680,18 +684,18 @@ "custom-name": "Произвольное название", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Особый", "cyan": "Cyan", "d-hit-die": "d(КЗ)", - "damage": "Урон", "damage-abbrv": "Урон", "damage-ability": "Хар-ка урона", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Мод. урона", @@ -703,10 +707,12 @@ "damage-reduction": "Снижение урона", "damage-resistance-abbrv": " СУ", "damage-resistance-title": "Снижение урона: количество игнорируемого урона и разновидность оружия, обходящего эту особенность (например, 5/серебро)", - "damage-type": "Тип урона", "damage-type-abbrv": "Тип урона", "damage-type-or-description": "Тип урона / Описание", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Тип урона", + "damage": "Урон", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Растерянность", "dead": " Смерть", "deafened": " Глухота", - "debuff": "Штрафы", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Штрафы", "default-size": "Исходный размер", - "defense": "DEFENSE", - "defense-notes": "Примечания к защите", + "default": "Default", "defense-notes-place": "Оставьте примечания об обусловленных бонусах защиты", + "defense-notes": "Примечания к защите", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Параметры защиты", "defense-statistics-abbrv": "Пар-ры защиты", + "defense-statistics": "Параметры защиты", "defense-values-grid": "Показатели защиты", + "defense": "DEFENSE", "defenses": "Защита", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Отр.", - "deflection": "Отражение", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Отражение", "degenerate": "Degenerate", "deity": "Божество", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Описание", "details-age": "Возраст", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Занятие", "details-weight": "Масса", "devastating-infusion": "Devastating Infusion", - "dexterity": "Ловкость", - "dexterity-abbrv": "ЛВК", "dexterity-abbrv-default": "•ЛВК", + "dexterity-abbrv": "ЛВК", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Кости", + "dexterity": "Ловкость", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Кости", "die": "Кость", "difficulty-class-abbrv": "СЛ", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "Мод. СЛ", "diplomacy": "Дипломатия", "disable-calculations": "Disable Calculations", "disable-device": "Механика", - "disabled": " Едва жив", "disabled-at": " Едва жив ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Отключено", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Едва жив", "disguise": "Маскировка", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Отобразить страницу настроек", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Уклонение", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Уклонение", "domain-etc-type-example": "(Под)сфера/Школа/Наследие/Покровитель", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Сферы / Подсферы / Наследия / Покровители / Школы", @@ -837,33 +846,32 @@ "drag-push": "Тянуть/толкать", "drain": "Потеря", "drowning": " Тонет", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Подземелья", "duration": "Длительность", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " При смерти", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Режим редактирования", "edit-mode-title": "Переключить на расширенный режим (полное редактирование) или компактный режим (только важные поля).", + "edit-mode": "Режим редактирования", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Эффекты", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Цели/Эффект", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Использовать взятие 10 или 20 или настроить?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Включено", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Нагрузка", + "encumbered": "Encumbered", "encumbrance-above-title": "Персонаж может поднять над головой массу, равную его максимальной нагрузке", "encumbrance-based-on": "Нагрузка зависит от", "encumbrance-drag-push-title": "Персонаж обычно способен тянуть или толкать по земле массу, в пять раз превышеющую его максимальную нагрузку", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Нагрузка", "energy-drained": " Отриц. уровни", + "energy": "Energy", "enforce-requires-training": "Неприменимые неизученные не появляются в списке?", "engineering": "Инженерия", "enhance": "Усил.", - "enhancement": "Усиление", "enhancement-abbrv": "Усил.", "enhancement-bonus": "Бонус усиления", + "enhancement": "Усиление", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Опутывание", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Снаряжение", "equipment-abbrv": "Снаряж.", "equipment-list": "Список снаряжения", "equipment-type-abbrv": "Тип снаряжения", - "equipped": "Equipped", + "equipment": "Снаряжение", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Изворотливость", "every-rounds-abbrv": "Каждые n рнд", "everyrounds": "Каждые", + "Ex": "Экс", "exhausted": " Бессилие", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Текущий опыт", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Следующий уровень", - "experience-points": "Experience Points", "experience-points-abbrv": "Опыт", + "experience-points": "Experience Points", "extra-crit-abbrv": "Доп. крит. урон", - "extra-critical-damage": "Доп. крит. урон", "extra-critical-damage-title": "Дополнительный критический урон", - "extra-damage": "Доп. некрит. урон", + "extra-critical-damage": "Доп. крит. урон", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Дополнительные модификаторы урона или атаки", "extra-damage-section": "Доп. урон (не умножается при крите)", + "extra-damage": "Доп. некрит. урон", "extra-ranks": "Дополнительные пункты:", "extraordinary-abbrv": "Экс", - "extraordinary-abilities": "Экстраординарные способности", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Экс", - "eyes": "Глаза", + "extraordinary-abilities": "Экстраординарные способности", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Глаза", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Завороженность", - "fatigued": " Утомление", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Предпочитаемый(ые) класс(ы)", + "fatigued": " Утомление", "favored-class-abbrv": "ПК:", "favored-class-hit-points-abbrv": "ПЗ ПК", "favored-class-hit-points-title": "ПЗ за предпочитаемые классы", - "favored-class-skill": "Пункты навыков за предпочитаемые классы", "favored-class-skill-abbrv": "п. нав. ПК", - "fear": " Fear", + "favored-class-skill": "Пункты навыков за предпочитаемые классы", + "favored-class": "Предпочитаемый(ые) класс(ы)", "fear-any": " Ужас", - "feat": "Черты", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Черты", + "feat-type": "Feat Type", + "feat": "Черты", "feats-available": "Доступно черт", "feats-by-level": "Черты за уровень", "feats-calculation": "Расчёт черт", + "feats": "Черты", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Особенности", - "feet": "Ноги", "feet-abbrv": "фт.", + "feet": "Ноги", "fiendish": "Fiendish", "finesse": "Фехтовальное", - "flat-footed": " Врасплох", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Класс брони врасплох", "flat-footed-armor-class-abbrv": "Врасплох", + "flat-footed-armor-class": "Класс брони врасплох", "flat-footed-combat-maneuver-defense-abbrv": "ЗБМ врспл.", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Врасплох", "fly": "Полёт", - "font": "Font", "font-background": "Шрифт / Фон", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Стойкость", "fortitude-abbrv": "Стойкость", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Испытание Стойкости", + "fortitude": "Стойкость", "four-legged-abbrv": "4 ноги", - "frequency": "Частота", "frequency-abbrv": "Част.", "frequency-title": "Выберите, как часто можно применять способность", + "frequency": "Частота", "full-caster-level-abbrv": "Ур./КЗ", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Инструмент", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Снаряжение или инструмент", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Инструмент", "gender": "Пол", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "География", "giant": "Giant", "global": "Global", - "gold": "Золотистые", - "gold-pieces": "Золотые монеты", "gold-pieces-abbrv": "ЗМ", + "gold-pieces": "Золотые монеты", + "gold": "Золотистые", "graphpaper": "Graph-paper", "grappled": " Захват", - "grazed": "Серьёзно", "grazed-title": "Штраф -1 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя", + "grazed": "Серьёзно", "green": "Зелёные", "grey": "Серые", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Группа", - "group-by-school": " Разбить по школам", "group-by-school-desc": "Разбить заклинания по школам в меню заклинаний", + "group-by-school": " Разбить по школам", "group-name": "Group by name for attackbook buttons", - "hair": "Волосы", + "group": "Группа", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Волосы", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Дрессировка", "hands": "Руки", "hardness-abbrv": "Твёрд.", - "hd-not-bab": " Использовать уровень/КЗ для ЗБМ вместо БМА", "hd-not-bab-title": "Если отмечено, то для ЗБМ используется число КЗ вместо БМА", + "hd-not-bab": " Использовать уровень/КЗ для ЗБМ вместо БМА", "head": "Голова", "headband": "Лоб", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Лечение", "heal-conditions": "Исцеляющие состояния", + "heal": "Лечение", "health-and-wounds": "Здоровье и ранения", "healthy": " Здоров", - "heavy": "Тяжёлая", "heavy-armor": "Тяжелая броня", + "heavy": "Тяжёлая", "height": "Рост", "help-translate": "Help Translate:", "helpless": " Беспомощность", @@ -1047,12 +1061,11 @@ "history": "История", "hit-dice-abbrv": "# КЗ", "hit-dice-desc": "Число бросаемых костей здоровья", - "hit-die": "Кость здоровья", "hit-die-abbrv": "КЗ", "hit-die-desc": "Число граней кости здоровья", + "hit-die": "Кость здоровья", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Пункты здоровья", "hit-points-abbrv": "ПЗ", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Пункты здоровья", "homeland": "Родина", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "Как нагрузка влияет на скорость", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Игнор. нагрузки", "immune": " Иммун.", - "immunities": " Невосприимчивости", "immunities-title": "Не наносится урон от указанных источников (напр., кислота, огонь, паралич)", - "improved": "Improved", + "immunities": " Невосприимчивости", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Включить примечания или изображения при бросках атаки? Примечания и изображения будут привязаны к типу атаки.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Включить 5-ю атаку?", "include-fourth-attack": "Включить 4-ю атаку?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Включить 9-ю атаку?", @@ -1100,20 +1114,20 @@ "incorporeal": " Бестелесность", "influence": "Влияние", "information-abbrv": "Info", - "inherent": "Врождённый", "inherent-abbrv": "Врожд.", "inherent-bonus": "Врождённый бонус", + "inherent": "Врождённый", "init-speed-full-macro": "Инициатива и скорость", - "init-speed-info": "Инициатива и скорость", "init-speed-info-abbrv": "Инициатива и скорость", + "init-speed-info": "Инициатива и скорость", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Инициатива", - "initiative-abbrv": "Иниц", "initiative-abbrv-caps": "ИНИЦ", + "initiative-abbrv": "Иниц", "initiative-and-speeds": "Инициатива и скорость", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Примечания к инициативе", "initiative-notes-title": "Включить примечание к инициативе в бросок", + "initiative-notes": " Примечания к инициативе", + "initiative": "Инициатива", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Интуитивный", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Интеллект", - "intelligence-abbrv": "ИНТ", "intelligence-abbrv-default": "•ИНТ", + "intelligence-abbrv": "ИНТ", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Интеллект", "internal-buffer": "Internal Buffer", "intimidate": "Запугивание", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Предмет", "item-hit-points-abbrv": "ПЗ", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Предмет", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Вещи", - "iterative-attacks": "Итеративные атаки", "iterative-attacks-abbrv": "Итеративные атаки", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Итеративные атаки", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Знание", + "kineticist": "Kineticist", "knowledge-arcana": "Знание (Магия)", "knowledge-dungeoneering": "Знание (Подземелья)", "knowledge-engineering": "Знание (Инженерия)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Знание (Высший свет)", "knowledge-planes": "Знание (Планы)", "knowledge-religion": "Знание (Религия)", + "knowledge": "Знание", "known-or-special": "Известное / Специализации", "languages": "Языки", - "legs": "Legs", "legs-title": "Количество ног персонажа. Влияет на грузоподъёмность. Отметьте, если нужно рассчитывать грузоподъёмность как для четырёхногого существа.", - "level": "Уровень", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Уровень и характеристика заклинателя", "level-basis": "Зав-сть от уровня", "level-current": "Уровень класса", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Уровень/КЗ", - "lift": "Поднятие", + "level-hit-dice": "Level and Hit Dice", + "level": "Уровень", "lift-levels": "Lift Levels", "lift-modifiers": "Модификаторы нагрузки", - "light": "Лёгкая", + "lift": "Поднятие", "light-armor": "Лёгкая броня", "light-brown": "Light Brown", + "light": "Лёгкая", "linguistics": "Языкознание", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Нагрузка и поднятие", + "loads": "Loads", "local": "Краеведение", "location": "Категория", "location0": "Вещь при себе", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Удача", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Макросы", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Манёвренность", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Иск.", + "masterwork": "Masterwork", "max-hp-title": "Автоматически рассчитывается с учётом ПЗ классов, ПЗ за предпочитаемые классы (см. таблицу классов), бонусов/штрафов характеристик и уровня, прочих модификаторов, вытягивания жизни и ПЗ Мифических Приключений (если включено).", "maximum-abbrv": "Макс", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Максимальный бонус ЛВК к КБ, ограниченный бронёй или нагрузкой", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Средняя", - "medium-abbrv": "Med", "medium-abbrv-default": "•Средний", + "medium-abbrv": "Med", "medium-armor": "Средняя броня", - "melee": "Ближняя", - "melee-attack": "Ближняя атака", + "medium": "Средняя", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Примечания к ближ. атакам", "melee-attack-notes-place": "Оставьте примечания об обусловленных бонусах к ближним атакам", + "melee-attack-notes": "Примечания к ближ. атакам", + "melee-attack": "Ближняя атака", "melee-calculation": "Melee Atk Calc", "melee-damage": "Ближний урон", "melee-image": " Melee Image", "melee-notes": "Прим. к ББ", - "melee2": "Альт. ближ.", + "melee": "Ближняя", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Альт. ближ.", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Метамагия", + "merge": "Merge", "metamagic-title": "Нажмите для отображения поля ячейки заклинания, ятобы отличить ячейку от круга заклинания", - "migrations": "Migrations", + "metamagic": "Метамагия", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Свернуть/развернуть все строки", "minimize-cmd": "Свернуть строку", - "misc-skill": "Прочие навыки", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Прочие навыки", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Прочее", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Прочее", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Прочие бонусы", "miscellaneous-bonus-abbrv": "Прочие бонусы", + "miscellaneous-bonus": "Прочие бонусы", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Прочие навыки", "mode": "Режим", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Мод.", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "КЗ и параметры народа", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Боевой дух", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Боевой дух", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Есть несколько классов заклинателей", - "multiplier": "Множитель", "multiplier-abbrv": "Множ.", + "multiplier": "Множитель", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Доп. ПЗ", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Название", - "natural": "Ест.", - "natural-armor": "Естественная броня", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Естественная броня", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Ест.", "nature": "Природа", "nauseated": " Тошнота", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Шея", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Новое", "new-features": "New Features and Updates", + "new": "Новое", "next-cast": "след. сотв.", "next-level": "Следующий уровень", - "no": "Нет", + "No (Harmless)": "Нет (безвредно)", "no-default": "•No", "no-harmless": "Нет (безвредно)", "no-skills-available": "No Skills Available", + "no": "Нет", + "No": "Нет", "nobility": "Высший свет", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "НИП", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Применение штрафа за доспехи от брони (и/или щита) к атакам так же как ко всем проверкам навыков и характеристик, основанных на Силе и Ловкости.", - "none": "Нет", "none-available": "No Skills Available", "none-default": "•Нет", - "nonlethal": "Несмертельный", - "nonlethal-damage": "Несмерт. урон", + "none": "Нет", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Несмерт. урон", + "nonlethal": "Несмертельный", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Прим.", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "НИП", + "notes": "Прим.", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Число", + "npc": "НИП", "number-cast": "# Сотв.", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Число отображаемых навыков ремесла, профессий и исполнения:", "number-hit-dice-abbrv": "# КЗ", "number-misc-skills-show": "Число отображаемых прочих навыков:", - "number-prepared": "# Подг.", "number-prepared-abbrv": "# Ост.", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Подг.", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Число", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Занятие", "off-ground": "От земли", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Оливковые", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Запрещённое", "opposition-school-example": "Занимет две ячейки или запрещено", - "options": "Options", + "opposition": "Запрещённое", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Включить примечания к атакам", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Включить время сотворения", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Сделать бросок концентрации", "options-spell-concentration-title": "Включить концентрацию", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Включить бросок на провал заклинания", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Другое", - "other-1": "Другое 1", "other-1-abbrv": "Др. 1", - "other-2": "Другое 2", + "other-1": "Другое 1", "other-2-abbrv": "Др. 2", - "other-currency": "Деньги не с собой", + "other-2": "Другое 2", "other-currency-title": "Число монет, не носимых персонажем в данный момент", + "other-currency": "Деньги не с собой", "other-gear": "Other Gear", - "other-items": "Другие предметы", "other-items-2": "Другие предметы 2", - "other-magic": "Разное магическое", + "other-items": "Другие предметы", "other-magic-abbrv": "Магическое", "other-magic-items": "Другие волшебные предметы", + "other-magic": "Разное магическое", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Перегруз", + "other": "Другое", "over-heavy-encumbrance-title": "Персонаж способен оторвать от земли массу, вдвое превышающую его максимальную нагрузку, но может только еле плестись с ней", + "over": "Перегруз", "overcome-spell-resistance-abbrv": "Преодоление УкМ", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Страницы", + "panache": "Panache", "paralyzed": " Паралич", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Исполнение", "performance": "Исполнение", "perlevel": "За уровень", - "permanent": "Постоянный", "permanent-abbrv": "Пост.", + "permanent": "Постоянный", "permonth": "В месяц", "personal": "На себя", "perweek": "В неделю", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Обездвиживание", "planes": "Планы", - "platinum-pieces": "Платиновые монеты", "platinum-pieces-abbrv": "ПМ", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Платиновые монеты", "player-character-abbrv": "ПМ", + "player-character": "Sheet represents a Player Character", "player-name": "Имя Игрока", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Доп. урон", "precision-damage-title": "Дополнительный урон или урон за точность (не прибавляется к критическому урону)", "precision-damage-type": "Тип доп. урона", - "prepared": "Подготовленное", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Подготовленное", "prestige-points": "Prestige Points", "primary-attack": "Первичная атака", "profane": "Нечестивый", "profession": "Профессия", - "proficiency": "Proficiency", "proficiency-abbrv": "Обращ", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Распластан", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Кол-во", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Народ", - "race-hd": "Только народ", "race-hd-default": "•Только народ", "race-hd-only": "Только КЗ", - "race-hit-points": "Race Hit Points", + "race-hd": "Только народ", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Народ", "racial-bonus": "Народ", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Особенности народа", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Дистанция", - "range-custom": "Произвольное #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Произвольное #", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Число (для \"За уровень\" или \"Число\"), или особое описание дистанции (\"линия\" или \"конус\")", - "ranged": "Дистанц.", - "ranged-attack": "Ranged Attack", + "range": "Дистанция", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Примечания к дист. атакам", "ranged-attack-notes-place": "Оставьте примечания об обусловленных бонусах к дистанционным атакам", + "ranged-attack-notes": "Примечания к дист. атакам", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Дистанционный урон", "ranged-image": " Ranged Image", "ranged-notes": "Прим. к ДБ", "ranged-touch-ray": "Дист. касанием / Луч", "ranged-touch-ray2": "Альт. дист. касанием / Луч", - "ranged2": "Альт. дист.", + "ranged": "Дистанц.", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Альт. дистанционный урон", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Альт. дистанционный урон", + "ranged2": "Альт. дист.", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Пункты", "ranks-remaining": "Осталось пунктов", - "reach": "Досягаемость", + "ranks": "Пункты", "reach-notes": "Прим. к досягаемости", "reach-small": "Дист.", + "reach": "Досягаемость", "recalculate-abbrv": "Пересч.", "recalculate-cmd": "Пересчитать бланк", - "recalculate-hit-points": "Пересчитать ПЗ и сбросить до максимума", "recalculate-hit-points-title": "Пересчитать ПЗ и врем. ПЗ и установить текущие ПЗ на максимум", + "recalculate-hit-points": "Пересчитать ПЗ и сбросить до максимума", "recalculating": "Recalculating...", "red": "Красные", - "reflex": "Реакция", "reflex-abbrv": "Реакция", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Испытание Реакции", + "reflex": "Реакция", + "regional": "Regional", "religion": "Религия", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Требует изучения", "requires-training-abbrv": "ТИ", - "reset": "Сброс", - "resistance": " Устойчивость", + "requires-training": "Требует изучения", + "reset-hp": "Reset hp", "resistance-abbrv": "Сопр.", - "resistances": " Устойчивости", + "resistance": " Устойчивость", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Устойчивости", "resolute": "Resolute", "ride": "Верховая езда", "ring-one": "Кольцо 1", "ring-two": "Кольцо 2", - "roll": "Бросок", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Бросок", "rolls": "Броски", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Правило", "rule-category": "Под какую категорию правил попадает", "rule-options": "Rule Options", - "run": "Бег", + "rule": "Правило", "run-multiplier-abbrv": "Run Mult", + "run": "Бег", "sacred": "Сакральный", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Испытание", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Эффект испытания", "save-no-harmless": "Нет (безвредно)", - "save-notes": " Save Notes", "save-notes-place": "Оставьте примечания об обусловленных бонусах к испытаниям", + "save-notes": " Save Notes", "save-yes-harmless": "Да (безвредно)", + "save": "Испытание", "saves": "Saves", "saving-throw": " Испытание", "saving-throws": "Испытания", - "school": "Школа", "school-etc": "School, etc", - "score": "Score", + "school": "Школа", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "См. текст", "see_text": "См. текст", + "see-text": "См. текст", "segoe": "Segoe UI", "select-buffs": "Выбор бонусов", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Настройки бланка", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Щит", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Краткое описание", + "shield": "Щит", "short-description-abbrv": "Краткое описание", + "short-description": "Краткое описание", "shoulders": "Плечи", - "show-all-conditions": "ПОКАЗАТЬ ВСЕ СОСТОЯНИЯ", "show-all-conditions-desc": "Показать состояния, на оказывающие влияния на числовые параметры бланка.", + "show-all-conditions": "ПОКАЗАТЬ ВСЕ СОСТОЯНИЯ", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Показать", "show-in-menu-title": "Нажмите, чтобы в соответствующем командном меню отображалась кнопка для этой строки.", + "show-in-menu": "Показать", "show-more-fields": "Отобразить больше полей", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Отобразить больше полей", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": "Показать применения", "show-uses-spell-desc": "Показать # заклинаний, использованных за день, в меню заклинаний", + "show-uses": "Показать применения", "showsect-cmd": "Нажмите, чтобы развернуть", "sickened": " Дезориентация", - "silver-pieces": "Серебряные монеты", "silver-pieces-abbrv": "СМ", + "silver-pieces": "Серебряные монеты", "simple-template": "Use Simple Template", - "size": "Размер", "size-calculation-abbrv": "Size calc", "size-colossal": "Колоссальный", "size-diminutive": "Миниатюрный", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Модификатор размера к атаке", "size-small": "Небольшой", "size-tiny": "Маленький", - "skill": "Навык", + "size": "Размер", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Примечания к навыкам", "skill-notes-place": "Оставьте примечания об обусловленных бонусах к навыкам", + "skill-notes": "Примечания к навыкам", "skill-options": "Настройки навыков", "skill-rank-totals": "Число пунктов навыков", "skill-ranks": "Пункты навыков", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Навык не освоен", - "skills": "Навыки", - "skills-per-hit-die": "Пункты навыков за кость здоровья от народа", + "skill": "Навык", + "skills-list": "acrobatics,bluff,ride,perception,survival,diplomacy,handle-animal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-nobility,knowledge-geography,knowledge-engineering,knowledge-history,knowledge-local,knowledge-arcana,knowledge-planes,knowledge-dungeoneering,knowledge-nature,knowledge-religion,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,escape-artist,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,use-magic-device,spellcraft,climb,heal,sleight-of-hand,disguise,disable-device,appraise,swim,fly,sense-motive,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,stealth,linguistics,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Пункты навыков за уровень", + "skills-per-hit-die": "Пункты навыков за кость здоровья от народа", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Кожа", + "skills-per-level": "Пункты навыков за уровень", + "skills": "Навыки", "skin-details": "Skin Details", + "skin": "Кожа", "slashing": "Рубящий", "sleight-of-hand": "Ловкость рук", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Общество", "song": "Песня", - "source": "Источник", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Название источника", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Пространство", + "source": "Источник", + "Sp": "Пс", "space-reach": "Пространство и досягаемость", - "special": "Особое", - "special-abilities": "Особые способности", + "space": "Пространство", "special-abilities-abbrv": "Спецспос.", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Особые способности", "special-ability-name": "Special Ability Name", - "special-attacks": "Особые атаки", "special-attacks-abbrv": "Спецатаки", - "special-defense": "Особая защита", + "special-attacks": "Особые атаки", "special-defense-notes": "Особая защита и примечания", - "special-qualities": "Особые качества", + "special-defense": "Особая защита", "special-qualities-abbrv": "ОК", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Скорость", + "special-qualities": "Особые качества", + "special": "Особое", "speed-base-title": "Базовая скорость персонажа", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "Максимальная дистанция, которую может пробежать персонаж по прямой в течение хода", "speed-space-reach": "Скорость, пространство и досягаемость", "speed-title": "Изменённая от нагрузки скорость", + "speed": "Скорость", "speeds": "Скорость", - "spell": "Заклинание", "spell-casting-time-place": "Время сотворения", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Сфера", "spell-duration": "Длительность", - "spell-failure": "Провал закл.", "spell-failure-chance": "vs шанс провала", "spell-failure-chk": "Бросок на провал", - "spell-level": "Круг заклинания", + "spell-failure": "Провал закл.", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Круг заклинания", "spell-like-abbrv": "Пс", - "spell-like-abilities": "Псевдозаклинания", "spell-like-abilities-abbrv": "Псевдозак.", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Псевдозаклинания", "spell-like-abilities-menu": "Пс", "spell-like-abilities-option": "Псевдозаклинания", + "spell-like-abilities": "Псевдозаклинания", "spell-lists": "Список заклинаний", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Название заклинания", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "ПМ", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Бонус преодол. магии", "spell-penetration-bonus-label": "Бонус к проверке УЗ от преодолевающей магии", "spell-penetration-check": "Преодоление УкМ", "spell-penetration-modifier-abbrv": "Мод. преодол. магии", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "Бонус к УкМ", - "spell-resistance": "Устойчивость к магии", "spell-resistance-abbrv": "УкМ", "spell-resistance-abbrv2": "Уст-сть к магии", "spell-resistance-title": "Устойчивость к магии: отменяет эффекты заклинаний и псевдозаклинаний, воздействующих на неё. Проверка уровня заклинателя против УкМ позволяет преодолеть защиту.", + "spell-resistance": "Устойчивость к магии", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Цели/ Область/ Эффект", "spell-tracking": "Spell Tracking", - "spellbook": "Заклинания", + "spell": "Заклинание", "spellbook-only-prepared-spells": " Показывать только подготовленные заклинания в меню", + "spellbook": "Заклинания", "spellcasting-ability": "Заклинательная характеристика", "spellcasting-classes": "Классы заклинателей", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Колдовство", "spellpoints": "Spellpoints", "spellranges-migrated": "Дистанции заклинаний", - "spells": "Закл.", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Примечания к заклинаниям", "spells-per-day": "Заклинаний/День", "spells-prepared": "Spells Prepared", "spells-ranges": "Дистанции заклинаний", + "spells": "Закл.", "sphere-power": "Spheres of Power", - "spontaneous": "Спонтанное", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Спонтанное", "stable": " Стабилизирован", "staggered": " Ошеломление", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Скрытность", - "strength": "Сила", - "strength-abbrv": "СИЛ", + "story": "Story", "strength-abbrv-default": "•СИЛ", + "strength-abbrv": "СИЛ", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Шок", + "strength": "Сила", + "stunned": " Stunned", + "style": "Style", + "Su": "Св", "suffocating": " Удушье", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Св", - "supernatural-abilities": "Сверхъестественные способности", "supernatural-abilities-menu": "Св", + "supernatural-abilities": "Сверхъестественные способности", "survival": "Выживание", - "swim": "Плавание", "swim-speed": "Плавание", + "swim": "Плавание", "synchronize-class": "Соотв. класс", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Цель", "targets-area-effect": "Цели/Область/Эффект", "teal": "Бирюзовые", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Врм.", "temporary-hit-points-abbrv": "Врем. ПЗ", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Расчёт временных ПЗ", - "threshold": "Порог", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Порог", "title": "Титул/Прозвище", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Есть черта \"Двужильный\"", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Отобразить степени ранений", - "total": "Всего", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Всего черт", "total-listed": "Total Listed", "total-spells-manually": "Запас заклинаний вручную", "total-weight-title": "Суммарная масса, носимая персонажем", + "total": "Всего", "totals": "Totals:", - "touch": "Касание", "touch-armor-class-abbrv": "Касание", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Альт. касание (альт. ББ)", - "tower": "Tower", + "touch": "Касание", "tower-shield": "Tower Shield", - "trait": "Штрих", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Штрихи", + "trait-type": "Trait Type", + "trait": "Штрих", "traits-and-racial-traits": "Штрихи и особенности народа", - "traits-monster-rules": "Traits/MRules", + "traits": "Штрихи", "treasure": "Сокровища", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Тип", "type-or-sub-type": "Тип/(подтип)", + "type": "Тип", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Не терять ЛВК, когда застигнут врасплох", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Без сознания", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Неизв. дист.", - "unlock-defense-dropdowns": "Разрешить использовать разные характеристики для КБ и МБМ", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Без типа", + "unlock-defense-dropdowns": "Разрешить использовать разные характеристики для КБ и МБМ", "untyped-default": "•Без типа", + "untyped": "Без типа", "upcoming-changes": "Upcoming Changes", - "update": "Обновить", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Обновлять текущ. ПЗ, когда меняется макс. ПЗ", "update-hp-when-max-changes-title": "Когда меняется максимальное число ПЗ, меняет текущие ПЗ на то же число", + "update-hp-when-max-changes": " Обновлять текущ. ПЗ, когда меняется макс. ПЗ", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Обновить", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Использовать отдельный список особенностей класса", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Использует правила нагрузки дварфов", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Использует правила нагрузки дварфов", "use-feats": " Использовать отдельный список черт", + "use-header-images": "Use header images", "use-hero-points": " Использовать пункты героя", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Использов Магич Устройств", @@ -2059,63 +2096,62 @@ "use-traits": " Использовать отдельный список штрихов", "used": "Used", "user-defined": "User Defined", - "uses": "Исп.", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Использует заклинания", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Использует заклинания", + "uses": "Исп.", "v1": "Post v1", - "value": "Стоимость", "value-abbrv": "Знач.", + "value": "Стоимость", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs КБ", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Касание", "violet": "Фиолетовые", - "vision": "Vision", "vision-details": "Особ-сти воспр-я", "vision-senses": "Видение/Чувства", "vision-title": "@{vision} Сумеречное зрение (видение вдвое дальше обычного при низком освещении), ночное зрение (видение совсем без источников освещения), и т.д.", - "weaknesses": " Уязвимости", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Оружие", + "weaknesses": " Уязвимости", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Оружие", "weapon-notes": "Заметки оружия", + "weapon": "Оружие", + "weaponmastery": "Weapon Mastery", "weapons": "Оружие", - "weight": "Масса", "weight-abbrv": "Масса", + "weight": "Масса", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Воля", "willpower-abbrv": "Воля", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Испытание Воли", "willpower-save-abbrv": "Испытание Воли", - "wisdom": "Мудрость", - "wisdom-abbrv": "МДР", + "willpower-save": "Испытание Воли", + "willpower": "Воля", "wisdom-abbrv-default": "•МДР", + "wisdom-abbrv": "МДР", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Надетое", + "wisdom": "Мудрость", "worn-armor": "  Worn Armor", - "worn-equipment": "Надетое снаряжение", "worn-equipment-hardness-title": "Твёрдость предмета, предотвращающая часть урона", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "Текущие пункты прочности предмета", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "Снаряжение, надетое персонажем", "worn-equipment-value-title": "Стоимость предмета в золотых монетах", "worn-equipment-weight-title": "Масса предмета", + "worn-equipment": "Надетое снаряжение", "worn-item-name": "Worn Item Name", "worn-items": "Надетые вещи", "worn-shield": "  Worn Shield", + "worn": "Надетое", "wound-threshold": "Степень ранений", - "wounded": "Тяжело", "wounded-title": "Штраф -2 ко всем атакам, испытаниям, проверкам навыков и характеристик, а также к КБ и уровню заклинателя", + "wounded": "Тяжело", "wrist": "Предплечья", "yellow": "Жёлтые", - "yes": "Да", + "Yes (Harmless)": "Да (безвредно)", "yes-default": "•Да", - "yes-harmless": "Да (безвредно)", "yes-harmless-object": "Да (безвредно, предмет)", + "yes-harmless": "Да (безвредно)", "yes-object": "Да (предмет)", "yes-or-custom": "Yes or Custom", + "yes": "Да", + "Yes": "Да", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/sl.json b/Pathfinder Community/translations/sl.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/sl.json +++ b/Pathfinder Community/translations/sl.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/sv.json b/Pathfinder Community/translations/sv.json index 37ad9a9d26..e162680c89 100644 --- a/Pathfinder Community/translations/sv.json +++ b/Pathfinder Community/translations/sv.json @@ -1,59 +1,47 @@ { - "use-header-images": "Använd bilder i tabellhuvud", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Nej", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Ja", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Lägg till", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Lägg till", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Grund", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Grund", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Grund", - "before-combat": "Before Combat", + "base": "Grund", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Stäng", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Innehåll", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Inaktiv", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frekvens", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Frekvens", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Föremålets namn", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Nivå", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Nivå", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Ljus", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Ljus", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Makron", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medel", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medel", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Namn", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "Ny", "new-features": "New Features and Updates", + "new": "Ny", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Nej", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Nej", + "No": "Nej", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "Inga", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "Inga", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Sidor", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Återställ", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Viljestark", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Slå", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Slå", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Visa", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Visa", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Liten", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Särdragets namn", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Använd bilder i tabellhuvud", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Ja", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Ja", + "Yes": "Ja", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/tr.json b/Pathfinder Community/translations/tr.json index 763e190938..e93bf1dfa2 100644 --- a/Pathfinder Community/translations/tr.json +++ b/Pathfinder Community/translations/tr.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "Hayır", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Evet", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious.", "ability-drain-desc": "Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability. This might cause you to lose skill points, hit points, and other bonuses.", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die. Penalties cannot decrease your ability score to less than 1.", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Dmg", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Dmg", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", - "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", + "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-damage": "Global Damage Insert Macro:", - "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-melee-damage": "Melee Damage Insert Macro:", - "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", + "all-attacks-insert-macro-melee": "Melee Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", + "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements:", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "  Armor 2", "armor-type": "Armor Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack and Damage", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": "Background Skills", "background-title": "Choose a background image.", - "base": "Temel", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Temel", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", + "base-statistics": "Base Statistics", "base-value": "Temel", - "before-combat": "Before Combat", + "base": "Temel", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level.", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to constitution ability score.", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage.", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to dexterity ability score.", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed", "buff-fortitude-title": "Bonus to fortitude saving throws.", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Bonus to natural", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls.", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws.", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Bonus to shield", + "buff-shield": "Shield", "buff-size-title": "Bonus to size", "buff-skill-checks-title": "Bonus to all skill and ability checks.", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level.", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points.", "buff-touch-title": "Bonus to touch attack armor class.", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws.", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to wisdom ability score.", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area.", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": "Caster-Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Caster Level Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Caster Level Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Cast Time", + "caster-level": "Caster-Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Cast Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Qty/ Chg", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "Class 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "Class 1", + "class-0": "Class 0", "class-1-title": "Class 1: 2nd class", - "class-2": "Class 2", + "class-1": "Class 1", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "Class 2", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here.", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here.", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information. Compendium is at the italic i icon above the chat.", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area.", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates. All macros on the sheet include {{header_image=image attriubute}}. Each roll template has a specific image attribute that works with the options below. i.e. The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section. Hover over the template names below to learn the specific image attributes. You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}}", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros. Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": " CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining.", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL.", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "d(hitdie)", - "damage": "Damage", "damage-abbrv": "DMG", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": " Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here.", + "defense-notes": " Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled ", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Etkisiz", "disabled-title": "Not unconscious until HP is under this value.", + "disabled": " Disabled ", "disguise": "Disguise", - "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls. These will add to any 1d20 roll. Evaluated at roll-time, so queries may be used. Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined fields", + "display-advanced-macros": "Display Advanced roll-time macro fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": "Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": "Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield (BETA)", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use.", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only).", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20.", "enable-take-10-or-20-options": "Enable Take 10 or 20 options?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size. Number of legs are accounted for.", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Enforce Requires Training?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date.", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped.", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows.", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (non critical and critical only)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Indicate Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC HP", "favored-class-hit-points-title": "Favored Class HP", - "favored-class-skill": "Favored Class Skill Ranks.", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks.", + "favored-class": "Indicate Favored Class(es)", "fear-any": " Fear (any)", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft.", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Sıklık: ", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available.", + "frequency": "Sıklık: ", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": " GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl/HD", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image.", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate:", "helpless": "Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HDie", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "HP adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "HP", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level.", "hit-points-adjustment-1-abbrv": "HP adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the HP adj2 formula.", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level.", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources. (e.g. acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type.", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll.", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "Attack Insert Macro:", "insert-macro-damage": "Damage Insert Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "IS NPC", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon.", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Işık", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Işık", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Editing NPC HP updates PC HP", "link-hit-points-title": "Syncs @{NPC-HP} to @{HP} if using @{HP} for npc/monster hit points.", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading...", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC.", "lucida": "Lucida Sans", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button.", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Main Pen", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, HP Adj1, Mod2, Drained condition and Mythic Adventures hit points (if enabled).", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max Dex Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumberance.", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here.", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Meta Magic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Meta Magic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows.", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Misc Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Misc Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any.", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "Total Mythic HP", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank. Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "İsim", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "Hayır", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No Harmless", "no-skills-available": "No Skills Available", + "no": "Hayır", + "No": "Hayır", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "No Skills Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage. Character is staggered if nonlethal damage >= current hp, field will outline in yellow.", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "NA", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "NA", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Notes and custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks from compendium", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks from compendium", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below. Then hit the parse button. The parser will populate the sheet with the underlying stats and attacks.", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source. Keep newlines in input.", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "# Prepared", "number-prepared-abbrv": "# Left", "number-prepared-title": "Indicates the number of prepared spells remaining.", - "number-used": "# Used", + "number-prepared": "# Prepared", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "# Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks.", "options-attacks-attack-title": "Include Attack notes.", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Other Currency", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Other Currency", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).", + "overloaded": " Overloaded", "pages": "Sayfalar", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": " PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "lbs.", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source.", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus.", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level.", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?:", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom Range", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom Range", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here.", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Ranged Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculate-hit-points-title": "Recalculate HP and Temp HP and set current HP to max.", + "recalculate-hit-points": "Recalculate HP and reset to max.", "recalculating": "Recalculating...", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": "Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": " Resistances", + "resistance": "Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind. (e.g. acid 10)", + "resistances": " Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1:", "ring-two": "Ring 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity (BETA)", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here.", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": "Saving Throws", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu.", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns.", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value.", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": " SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here.", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills. Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "SPECIAL ABILITIES", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "SPECIAL ABILITIES", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Add all special qualities here, listed alphabetically", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to armor and/or carry capacity & load", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Failure", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Failure", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "Spell-like", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "SP", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "SP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it. Caster Level check vs SR to negate resistance.", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": "Show only prepared spells in spellbook", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "Spells Notes", "spells-per-day": "Spells / Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", + "strength": "Strength", "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp HP", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab).", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp HP value.", "temporary-hit-points-title": "Current Temporary hit points.", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Enable Background Skills.", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet. Also, only the visible/selected buffs will count towards the totals.", "toggle-consolidated-skills": " Enable Consolidated Skills.", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures (BETA)", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds.", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total Listed", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Bipedal", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions.", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses. For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both.", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield (BETA)", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "Low-light vision('...see twice as far as normal in dim light.'), Darkvision('...see with no light source at all'), etc.", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable. (e.g. sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls: Whisper to GM or broadcast publicly", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: Whisper to GM or broadcast publicly", "whisper-rolls-title": "Whisper to GM or broadcast publicly", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Willpower", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Willpower Save", "willpower-save-abbrv": "Willpower Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Willpower Save", + "willpower": "Willpower", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "  Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "  Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Evet", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes Harmless", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes Harmless", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Evet", + "Yes": "Evet", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/uk.json b/Pathfinder Community/translations/uk.json index a291bf9b85..5b084542ec 100644 --- a/Pathfinder Community/translations/uk.json +++ b/Pathfinder Community/translations/uk.json @@ -1,59 +1,47 @@ { - "use-header-images": "Use header images", - "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", - "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class": "1st Class", "1-ordinal-spellclass": "1st Spellcasting Class", + "1-ordinal": "1st", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", "100-at-level-1-title": "Use max hit points for first level Racial hit dice are considered 'first' if character has both racial and class hit dice", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", + "100-at-level-1": " Use max hp for first level/HD", "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class": "2nd Class", "2-ordinal-spellclass": "2nd Spellcasting Class", + "2-ordinal": "2nd", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", + "24-per-target": "Per 24hrs per target", "3-ordinal-class-level": "3rd Class Lvl", + "3-ordinal-class": "3rd Class", "3-ordinal-spellclass": "3rd Spellcasting Class", + "3-ordinal": "3rd", "3-sizes-larger": "3 sz larger", "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", + "4-ordinal-class": "4th Class", + "4-ordinal": "4th", "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", + "5-ordinal-class": "5th Class", + "5-ordinal": "5th", "6-ordinal-class-level": "6th Class Lvl", + "6-ordinal-class": "6th Class", + "6-ordinal": "6th", "7-ordinal": "7th", "8-ordinal": "8th", "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", "abilities": "Abilities", - "ability": "Ability", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", + "ability-basis": "Ability Basis", "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", + "ability-checks": "Ability Checks", "ability-damage-desc": "For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious", "ability-drain-desc": "Ability drain actually reduces the relevant ability score Modify all skills and statistics related to that ability This might cause you to lose skill points, hit points, and other bonuses", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "Ability Menus", "ability-name": "Ability Name", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "Penalties function just like ability damage, but they cannot cause you to fall unconscious or die Penalties cannot decrease your ability score to less than 1", "ability-roll-template": "Ability Roll Template", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "Ability Score", "ability-scores": "Ability Scores", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", "ability-type-title": "Select the type of ability if applicable Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural)", + "ability-type": "Ability Type", + "ability": "Ability", "above-head": "Above Head", "accessibility": "Accessibility", + "achievement": "Achievement", "acp-may-apply-title": "Armor Check Penalty may apply.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobatics", - "add": "Add", "add-class-levels": "Add Class Levels", "add-custom-column": "Add Custom Column", "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", + "add-note-to-roll": "Add note to roll", "add-skill-bonus-macro": "Add Skill Bonus Macro?", "add-template": "Quickly update character with template", + "add": "Add", "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", - "additional-damage": "Extra Damage", "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage": "Extra Damage", "additional-modifier-or-macro": "Additional modifier or macro, eg [[1d6]], [[2d20k1]], etc", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", "advanced-class-guide": "Advanced Class Guide", - "adventure": "Adventure ", + "advanced": "Advanced", "adventure-skills": "Adventure Skills", + "adventure": "Adventure ", "adventuring-gear-tool": "Adventuring Gear or Tool", "age": "Age", "alchemical": "Alchemical", - "alignment": "Alignment", "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", - "all": "All", + "alignment": "Alignment", "all-abilities": "All Abilities", - "all-attacks": "All Attacks", "all-attacks-insert-macro-attack": "Add to Attack Roll macro", - "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-cmb-damage": "Add to CMB Dmg macro", + "all-attacks-insert-macro-cmb": "Add to CMB Roll macro", "all-attacks-insert-macro-damage": "Add to Dmg macro", - "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-melee-damage": "Add to Melee Dmg macro", - "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", + "all-attacks-insert-macro-melee": "Add to Melee Attack Roll macro", "all-attacks-insert-macro-ranged-damage": "Add to Ranged Dmg macro", + "all-attacks-insert-macro-ranged": "Add to Ranged Attack Roll macro", "all-attacks-macro-insert-section": "Attack 'Add-to-roll' Macros", - "all-checks": "All Checks", + "all-attacks": "All Attacks", "all-checks-calc": "All checks calc", + "all-checks": "All Checks", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", + "all-saves-macro": "All Saves Macro", + "all-saves": "All Saves", "all-skills": "All Skills", + "all": "All", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", "alternate-favored-class-abbrv": "FC Alt", + "alternate-favored-class": "Alternate Favored Class point counter", "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", "ammo": "Ammo", "ammunition": "Ammunition", - "announcements": "Announcements:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "Old Announcements", + "announcements-older-changes": "Older Changes", + "announcements": "Announcements:", "apply-font-chatrolls": " Apply font to chat rolls", "appraise": "Appraise", "arcana": "Arcana", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "Armor", + "arial": "Arial", "armor-and-shield": "Armor and Shield", "armor-attributes": "Armor Attributes", "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "Armor Check Penalty", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC Bonus", "armor-class-calculation-abbrv": "AC Calc", + "armor-class": "Armor Class", "armor-default": "•Armor", - "armor-notes": " Armor Notes", "armor-notes-place": "Put notes about context-sensitive AC bonuses here", + "armor-notes": " Armor Notes", "armor-or-shield": "Armor or Shield", "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", "armor-shield-load-default": "•Armor, Shield & Load", "armor-shield-name": "Armor or Shield Name", "armor-shield-only": "Armor & Shield only", + "armor-shield": "Armor/Shield", "armor-two": "Armor 2", "armor-type": "Armor or Shield Type", + "armor": "Armor", "artistry": "Artistry", "at-will": "At Will", "athletics": "Athletics", - "attack": "Attack", - "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", + "attack-1": "Attack 1", "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", + "attack-2": "Attack 2", "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", + "attack-3": "Attack 3", "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", + "attack-4": "Attack 4", "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", + "attack-5": "Attack 5", "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", + "attack-6": "Attack 6", "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", + "attack-7": "Attack 7", "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", + "attack-8": "Attack 8", "attack-9-ordinal": "9th Attack", + "attack-9": "Attack 9", "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", "attack-and-damage": "Attack & dmg", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "Attack Mod", "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here", + "attack-notes": "Attack Notes", "attack-penalty": "Attack penalty", "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", "attack-type-abbrv": "Atk Type", - "attacks": "Attacks", - "attacks-dmg-migrated": "Dmg Multiplier", + "attack-type": "Attack Type", + "attack": "Attack", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated", + "attacks-dmg-migrated": "Dmg Multiplier", "attacks-macros-migrated": "Attack Macro v5", "attacks-macros2-migrated": "Attack Macro v6", "attacks-macros64-migrated": "Attack Macro v64", "attacks-migrated-title": "Repeating Attack macros migrated If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults Repeat for iterative attacks macros", + "attacks": "Attacks", "atwill": "At Will", "aura": "Aura", "automatically-calculate-hit-points-abbrv": " Auto-calc hp", "average-hit-point-abbrv": "Avg hp:", "azure": "Azure", - "background": "Background", "background-ranks-remaining": "Background Ranks Remaining", "background-skills": " Background Skills", "background-title": "Choose a background image", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", + "background": "Background", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "Base Attack Bonus", "base-attacks": "Base Attacks", "base-level": "Base Level", "base-points-per-day": "Base Points/Day", "base-speed": "Base", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here", + "base-statistics": "Base Statistics", "base-value": "Base", - "before-combat": "Before Combat", + "base": "Base", "before-combat-place": "List any spells and/or abilities used before combat His stats should reflect these spells", + "before-combat": "Before Combat", "belt": "Belt", - "black": "Black", + "betrayal": "Betrayal", "black-default": "•Black", + "black": "Black", "blank": "Blank", - "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", + "blast": "Blast", "bleed": " Bleed", "blinded": " Blinded", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "Bludgeoning", "blue": "Blue", "bluff": "Bluff", "body": "Body", - "bonus": "Bonus", "bonus-or-penalty": "The bonus or penalty to apply", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "Bonus Type", + "bonus": "Bonus", "brown": "Brown", - "buff": "Buff", "buff-ability-checks-title": "Bonus to ability checks and initiative", "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", + "buff-aid": "Aid", "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", + "buff-air-barrier": "Air Barrier", "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-archons-aura": "Archon's Aura", "buff-armor-class-title": "Bonus to armor class and CMD", "buff-armor-title": "Enhancement to armor bonus to AC", "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", + "buff-bane": "Bane", "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", + "buff-battle-ward": "Battle Ward", "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", + "buff-bless": "Bless", "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", + "buff-blessing-of-fervor": "Blessing of Fervor", "buff-bone-ward": "Bone Ward", "buff-calculation": "Buff calc", "buff-caster-level-title": "Bonus to spell caster level", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-charisma-title": "Bonus to Charisma ability score", "buff-cmd-title": "Bonus to CMD only", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "Bonus to all CMB attacks", "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", "buff-cond-damage-mods": "Buff/Cond Damage Mods", - "buff-consecrate": "Consecrate (if undead)", "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", + "buff-consecrate": "Consecrate (if undead)", "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", "buff-constitution-based-skills-title": "Bonus to constitution based skills", "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-constitution-title": "Bonus to Constitution ability score", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", + "buff-curse": "Curse", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", "buff-damage-title": "Bonus to all attack damage", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "Death Knell", "buff-deflection-title": "Deflection bonus to AC", - "buff-desecrate": "Desecrate (if undead)", "buff-desecrate-note": "+3 to save vs channel energy. Double all bonuses if alter present.", + "buff-desecrate": "Desecrate (if undead)", "buff-dexterity-based-skills-penalty-title": "Penalty to dexterity based skills", "buff-dexterity-based-skills-title": "Bonus to dexterity based skills", "buff-dexterity-penalty-title": "Penalty to dexterity. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-dexterity-title": "Bonus to Dexterity ability score", "buff-divine-favor": "Divine Favor", "buff-dodge-title": "Dodge bonus to AC", - "buff-elemental-overflow": "Elemental Overflow", "buff-elemental-overflow-note": "chance to ignore the effects of a critical hit or sneak attack", - "buff-enlarge-person": "Enlarge Person", + "buff-elemental-overflow": "Elemental Overflow", "buff-enlarge-person-note": "Reach increased, height x2, weight x4.", + "buff-enlarge-person": "Enlarge Person", "buff-flat-footed-title": "Bonus to flat-footed AC only", "buff-fortitude-title": "Bonus to fortitude saving throws", "buff-good-hope": "Good Hope", "buff-hampering-hex": "Hampering Hex", - "buff-haste": "Haste", "buff-haste-note": "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All modes of movement increase.", + "buff-haste": "Haste", "buff-heroism": "Heroism", "buff-initiative-title": "Bonus to initiative", - "buff-inspire-courage": "Inspire Courage", "buff-inspire-courage-note": "+@{b2_val} morale bonus on saving throws against charm and fear effects.", + "buff-inspire-courage": "Inspire Courage", "buff-inspire-greatness": "Inspire Greatness", - "buff-inspired-rage": "Inspired Rage", "buff-inspired-rage-note": "**Inspired Rage**, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", + "buff-inspired-rage": "Inspired Rage", "buff-intelligence-based-skills-penalty-title": "Penalty to intelligence based skills", "buff-intelligence-based-skills-title": "Bonus to intelligence based skills", "buff-intelligence-penalty-title": "Penalty to intelligence. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -336,33 +333,33 @@ "buff-melee2-title": "Bonus to 'Alt Melee' attack rolls only", "buff-natural-title": "Enhancement to natural armor bonus to AC", "buff-notes": "Buff Notes", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "Prayer", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "Prayer (Debuff)", - "buff-rage": "Rage", + "buff-prayer": "Prayer", "buff-rage-note": "A barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.", "buff-rage-unchained": "Rage (Unchained)", + "buff-rage": "Rage", "buff-ranged-title": "Bonus to all ranged attack rolls", "buff-ranged2-title": "Bonus to 'Alt Ranged' attack rolls only", - "buff-reduce-person": "Reduce Person", "buff-reduce-person-note": "Reach decreased, height /2, weight /4.", + "buff-reduce-person": "Reduce Person", "buff-reflex-title": "Bonus to reflex saving throws", "buff-saves-title": "Bonus to saving throws", - "buff-shield": "Shield", "buff-shield-note": "Negates magic missile attacks directed at you. This bonus applies against incorporeal touch attacks, since it is a force effect.", "buff-shield-of-faith": "Shield of Faith", "buff-shield-title": "Enhancement to shield bonus to AC", + "buff-shield": "Shield", "buff-size-title": "Bonus to size, +1=one size larger, -1=one size smaller", "buff-skill-checks-title": "Bonus to skill checks", - "buff-slow": "Slow", "buff-slow-note": "Also apply *Staggered* condition.", + "buff-slow": "Slow", "buff-speed-title": "Bonus to speed", "buff-spell-caster-level-title": "Bonus to spell caster level", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "Stardust", "buff-stardust-note": " @{b1_val} penalty to sight based perception checks", + "buff-stardust": "Stardust", "buff-strength-based-skills-penalty-title": "Penalty to strength based skills", "buff-strength-based-skills-title": "Bonus to strength based skills", "buff-strength-penalty-title": "Penalty to strength. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "Temporary hit points", "buff-touch-title": "Bonus to touch AC class only", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "Ward", "buff-ward-note": "Lasts until the warded creature is hit or fails a saving throw", + "buff-ward": "Ward", "buff-will-title": "Bonus to will saving throws", "buff-wisdom-based-skills-penalty-title": "Penalty to wisdom based skills", "buff-wisdom-based-skills-title": "Bonus to wisdom based skills", "buff-wisdom-penalty-title": "Penalty to wisdom. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", "buff-wisdom-title": "Bonus to Wisdom ability score", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "Set and edit buffs and conditions", "buffs-conditions-section": "Buffs and Conditions", "buffs-conditions-status-section": "Buff and Condition status panels", - "buffs-migrated": "Buffs", "buffs-migrated-title": "Buffs migrated to Buffs repeating section Cannot be remigrated", + "buffs-migrated": "Buffs", "buffs-set": "Set Buffs", "buffs-showsect-cmd": "Click to expand buff edit area", + "buffs": "Buffs", "burn": "Burn", "burrow-speed": "Burrow", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "Buttons", - "buttons-showsect-cmd": "Show chat ability command buttons", "calculate-abbrv": "Calc", - "calculation": "Calculation", "calculation-abbrv": "Calc", + "calculation": "Calculation", + "campaign": "Campaign", "cannot-parse": "Cannot parse", "cantrips": "Cantrips", - "carried": "Carried", - "carried-currency": "Carried Currency", + "caravan": "Caravan", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", + "carried-currency": "Carried Currency", "carried-default": "•Carried", "carried-equipment": "Carried Equipment", "carried-not-worn": "Carried (not worn)", "carried-weight": "Carried Weight", - "cast-defensive-bonus": "Concentration Bonus when casting defensively", + "carried": "Carried", "cast-defensive-bonus-abbrv": "Cast Def Bonus", - "cast-defensively": "Cast Defensively", + "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensively-abbrv": "Cast Def", "cast-defensively-check": "Cast Defensively Check", "cast-defensively-difficulty-class-abbrv": "Cast Def DC", + "cast-defensively": "Cast Defensively", "caster-class-level": "Spellcasting class and level", - "caster-level": " Caster Level", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL basis", "caster-level-basis-explanation": "Race/class basis defaults to total character level", "caster-level-calculation": "Caster Lvl Calc", - "caster-level-check": "Casterlevel Check", "caster-level-check-abbrv": "CL Check", "caster-level-check-abbrv2": "Casterlvl Chk", "caster-level-check-notes": "Caster-level Check notes", + "caster-level-check": "Casterlevel Check", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL Mod", - "casting-time": "Casting Time", + "caster-level": " Caster Level", "casting-time-abbrv": "Cast Time", + "casting-time": "Casting Time", "casting-type": "Casting Type: ", "category": "Category", "celestial": "Celestial", "challenge-rating-abbrv": "CR", - "char": "Character Details", + "channeling": "Channeling", "char-h-exp": "Expand Character Details", - "character-import": "HeroLab Character Import", + "char": "Character Details", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "Character Level", + "character-import": "HeroLab Character Import", "character-level-abbrv": "Character lvl", + "character-level": "Character Level", "character-name": "Character Name", - "charged": "Charged", "charged-magic": "Charged Magic Item", "charged-magics": "Charged Magic Items", + "charged": "Charged", "charges": "Charges", - "charisma": "Charisma", - "charisma-abbrv": "CHA", "charisma-abbrv-default": "•CHA", + "charisma-abbrv": "CHA", "charisma-calculation-abbrv": "CHA Calc", "charisma-calculation-skills-abbrv": "Cha skills calc", - "charisma-penalized": "CHA Penalized", "charisma-penalized-title": "Charisma Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "charisma-penalized": "CHA Penalized", "charisma-skills-abbrv": "CHA skills", - "check": "Check", + "charisma": "Charisma", "check-calculation": "Check Calc", + "check": "Check", "checks": "Checks", "chest": "Chest", "chocolate-brown": "Chocolate Brown", "choose-background": "Choose Background:", "circumstance": "Circumstance", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "Class", - "class-0": "0th Class", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "Class Skill Bonus / Armor check penalty / Size mod / Condition penalty", "class-0-default": "•0th Class", "class-0-title": "Class 0: 1st class", - "class-1": "1st Class", + "class-0": "0th Class", "class-1-title": "Class 1: 2nd class", - "class-2": "2nd Class", + "class-1": "1st Class", "class-2-title": "Class 2: 3rd class", - "class-3": "3rd Class", + "class-2": "2nd Class", "class-3-title": "Class 3: 4th class", - "class-4": "4th Class", + "class-3": "3rd Class", "class-4-title": "Class 4: 5th class", - "class-5": "5th Class", + "class-4": "4th Class", "class-5-title": "Class 5: 6th class", + "class-5": "5th Class", "class-abilities": "Abilities", "class-ability": "Class Ability", "class-and-level": "Class(es) and levels", "class-bonus": "Class Bonus", "class-features": "Class Features", "class-hd": "Class HD", - "class-hit-points": "Class Hit Points", "class-hit-points-abbrv": "Class hp", + "class-hit-points": "Class Hit Points", "class-information": "Class Information", "class-level-abbrv": "CL", "class-name": "Class Name", - "class-number": "Class #", "class-number-explanation": "Class number, this number used in dropdowns when selecting class (cannot create select by name)", + "class-number": "Class #", "class-power-points-abbrv": "Class PP", - "class-race": "Class and Race", "class-race-information-abbrv": "Class and Race Information", "class-race-xp": "Class, Race, Experience", - "class-skill": "Class Skill", + "class-race": "Class and Race", "class-skill-abbrv": "CS", + "class-skill": "Class Skill", "class-skills-migrated": "Class skill checkboxes", + "class": "Class", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "Cleanup old spell lists", "climb": "Climb", "close": "Close", "column-cmd": "Split into two columns", - "combat-effects-migrated": "Combat Effects", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs Cannot be remigrated", + "combat-effects-migrated": "Combat Effects", "combat-gear": "Combat Gear", - "combat-maneuver": "Combat Maneuver", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "Alt CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB calc", "combat-maneuver-bonus-image": " CMB Image", - "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-notes-place": "Put notes about context-sensitive CMB bonuses here", + "combat-maneuver-bonus-notes": " CMB Notes", "combat-maneuver-bonus-only-abbrv": "CMB Only", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD Calc", "combat-maneuver-defense-ff-abbrv": "FF CMD", - "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-defense-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver-defense-notes": "CMD Notes", "combat-maneuver-notes-place": "Put notes about context-sensitive CMD bonuses here", + "combat-maneuver": "Combat Maneuver", "combat-skills": "Combat Skills", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "Quickly add common buff/debuff.", + "common-buff": "Add a Common Buff", "compact-mode": "Compact Mode", "compendium-drag-drop-compatible": " Compendium drag-n-drop compatible ", "compendium-drag-n-drop-desc": "Drag items, spells, etc from the compendium to an empty row below to auto populate the information Compendium is at the italic i icon above the chat", "competence": "Competence", "components": "Components", - "composite": "Composite", "composite-energy-blade": "Composite energy blade/whip", "composite-energy-blast": "Composite energy blast", "composite-physical-blade": "Composite physical blade/whip", "composite-physical-blast": "Composite physical blast", - "concentration": " Concentration", + "composite": "Composite", "concentration-abbrv": "Conc", "concentration-bonus-desc": "Bonus to concentration rolls = caster level plus ability score", - "concentration-check": "Concentration Check", "concentration-check-abbrv": "Concentration", "concentration-check-notes": "Concentration Check notes", + "concentration-check": "Concentration Check", "concentration-label": "Concentration", "concentration-miscellaneous-abbrv": "Conc Misc", "concentration-modifier-abbrv": "Conc Mod", - "condition": "Condition", + "concentration": " Concentration", "condition-abbrv": "Cond", "condition-bleed-title": "A creature takes the listed amount of damage at the beginning of its turn. Stopped by DC 15 Heal check or spell that cures hp damage.", "condition-blinded-note": "–4 penalty on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail.", @@ -583,9 +584,12 @@ "condition-stunned-title": "-2 penalty to Armor Class, and loses Dexterity bonus to AC (if any)", "condition-suffocating-title": "When the character fails one of these CON checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.", "condition-unconscious-title": "Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature’s CON score), or from nonlethal damage in excess of current hit points.", - "conditions": "Conditions", + "condition": "Condition", + "conditions-list": "bleed,blinded,cowering,dazed,dazzled,dead,deafened,disabled,drowning,dying,energy-drained,entangled,exhausted,fascinated,fatigued,flat-footed,grappled,helpless,incorporeal,invisible,nauseated,paralyzed,petrified,pinned,prone,fear-any,sickened,stable,staggered,stunned,suffocating,unconscious", "conditions-set": "Set Conditions", "conditions-showsect-cmd": "Click to expand condition edit area", + "conditions": "Conditions", + "conduit": "Conduit", "config-header-image-info": "Header images are iconic images that appear in the header of roll templates All macros on the sheet include {{header_image=image attribute}} Each roll template has a specific image attribute that works with the options below ie The Spells roll template would use {{header_image=@{header_image-pf_spell}}} Attack images can be set from within each weapon's \"Options\" section Hover over the template names below to learn the specific image attributes You can substitute images for any roll template by using the URL column below or using the syntax {{header_image=[name](url)}} For best results, try to keep header images under 32x32px", "config-roll-template-info1": "Roll templates use a combination of predetermined HTML, CSS, and macro-text to format the output of macros Roll templates included in the Pathfinder sheet: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "Macro roll template syntax: &{template:roll template name} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "Configuration", - "confirm-critical": "Crit Confirm", - "confirm-critical-bonus": "Crit Confirmation Bonus", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirmation Bonus", + "confirm-critical": "Crit Confirm", "confirm-delete-ability": "Confirm deletion of all Abilities", "confirm-delete-attack": "Confirm deletion of all Attacks", "confirm-delete-buff": "Confirm deletion of all Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "Confirm deletion of all Orig Spell-like Abilities", "confirm-delete-spells": "Confirm deletion of all Spells", "confirm-delete-trait": "Confirm deletion of all Orig Traits", + "consolidated-skills": "Consolidated Skills", "consolidated": "Consolidated", "constant": "Constant", - "constitution": "Constitution", - "constitution-abbrv": "CON", "constitution-abbrv-default": "•CON", + "constitution-abbrv": "CON", "constitution-calculation-abbrv": "CON Calc", "constitution-calculation-skills-abbrv": "Con skills calc", - "constitution-penalized": "CON Penalized", "constitution-penalized-title": "Constitution Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "constitution-penalized": "CON Penalized", "constitution-skills-abbrv": "CON skills", - "consumable": "Consumable", + "constitution": "Constitution", "consumable-charge": "Consumable or Item with Charges or Uses", + "consumable": "Consumable", "consumables": "Consumables", "content": "Content", - "copper-pieces": "Copper pieces", "copper-pieces-abbrv": "CP", + "copper-pieces": "Copper pieces", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "Core", "core-rules": "Core Rule Options", + "core": "Core", "cowering": " Cowering", "craft": "Craft", - "create": "Create", - "create-attack": "Create Atk", "create-attack-entry": "Create a new attack based on this weapon", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "Create Atk", "create-dual-wield": "Create dual wield attack using mainhand weapon and offhand weapon at right", "create-macros": "Create Macros", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "Critical confirmation bonus", - "critical": " Critical ", "critical-abbrv": "Crit", "critical-bonus-abbrv": "+Crit", "critical-confirm": "Crit Confirm", "critical-damage": "Crit Damage", "critical-title": "-3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "critical": " Critical ", "cs-acrobatics": "Acrobatics", "cs-athletics": "Athletics", "cs-finesse": "Finesse", @@ -672,7 +677,6 @@ "current-hp-title": "Player adjustable hit tracking of current hit points remaining", "current-load": "Current Load", "current-power-points-abbrv": "Current PP", - "custom": "Custom", "custom-attributes": "Custom attributes", "custom-category-desc": "Custom category such as spell school or other user defined", "custom-crit-confirmation-bonus": "Custom critical confirmation bonus for this attack", @@ -680,18 +684,18 @@ "custom-name": "Custom Name", "custom-roll": "Custom Roll", "custom-rolls": "Custom Rolls", - "custom-url": "Custom URL", "custom-url-title": "Include a custom header image using the provided URL", + "custom-url": "Custom URL", + "custom": "Custom", "cyan": "Cyan", "d-hit-die": "hitdie", - "damage": "Damage", "damage-abbrv": "Dmg", "damage-ability": "Dmg Ability", "damage-blade-abbrv": "Melee Dmg", "damage-calculation-abbrv": "Melee Dmg Calc", "damage-dice-affected-by-size": "Damage dice affected by size changes", - "damage-macro": "Damage Macro", "damage-macro-desc": "Damage macro, must use brackets", + "damage-macro": "Damage Macro", "damage-melee-abbrv": "Melee dmg", "damage-melee-calculation-abbrv": "Melee dmg calc", "damage-modifier-abbrv": "Dmg Mods", @@ -703,10 +707,12 @@ "damage-reduction": "Damage Reduction", "damage-resistance-abbrv": " DR", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability (eg 5/silver)", - "damage-type": "Damage Type", "damage-type-abbrv": "Dmg Type", "damage-type-or-description": "Dmg type / Description", "damage-type-title": "Pierce Blunt Slash other", + "damage-type": "Damage Type", + "damage": "Damage", + "damnation": "Damnation", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", "dark-brown": "Dark Brown", @@ -725,55 +731,58 @@ "dazzled": " Dazzled", "dead": " Dead", "deafened": " Deafened", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "Negative buffs count as penalties", - "default": "Default", + "debuff": "Debuff", "default-size": "Default Size", - "defense": "DEFENSE", - "defense-notes": "Defense Notes", + "default": "Default", "defense-notes-place": "Put notes about context-sensitive defense bonuses here", + "defense-notes": "Defense Notes", "defense-options": "Defense Options", "defense-roll-template": "Defense Roll Template ", - "defense-statistics": "Defense Statistics", "defense-statistics-abbrv": "Defense Stats", + "defense-statistics": "Defense Statistics", "defense-values-grid": "Defense Values", + "defense": "DEFENSE", "defenses": "Defenses", "defensive-abilities": "Defensive Abilities", "defensive-casting-bonus-abbrv": "Def Cast Bonus", "defensive-info": "Defensive Info", "defensively": "Defensively", "deflect": "Deflect", - "deflection": "Deflection", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "Deflection", "degenerate": "Degenerate", "deity": "Deity", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "Description", "details-age": "Age", "details-deity": "Deity", @@ -783,48 +792,48 @@ "details-occupation": "Occupation", "details-weight": "Weight", "devastating-infusion": "Devastating Infusion", - "dexterity": "Dexterity", - "dexterity-abbrv": "DEX", "dexterity-abbrv-default": "•DEX", + "dexterity-abbrv": "DEX", "dexterity-calculation-abbrv": "DEX Calc", "dexterity-calculation-skills-abbrv": "Dex skills calc", - "dexterity-penalized": "DEX Penalized", "dexterity-penalized-title": "Dexterity Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "dexterity-penalized": "DEX Penalized", "dexterity-skills-abbrv": "DEX skills", - "dice": "Dice", + "dexterity": "Dexterity", "dice-abbrv": "d", + "dice": "Dice", "die": "Die", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + Ability score modifier + DC basis level", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC Basis", "difficulty-class-effect-basis-desc": "Base for calculation of DC and effects, defaults to one half level / hit dice", + "difficulty-class-effect-basis": "DC Basis", "difficulty-class-modifier-abbrv": "DC Mod", "diplomacy": "Diplomacy", "disable-calculations": "Disable Calculations", "disable-device": "Disable Device", - "disabled": " Disabled", "disabled-at": " Disabled at ", "disabled-buffs": "Disabled Buffs", "disabled-only": "Disabled", "disabled-title": "Not unconscious until hp is under this value", + "disabled": " Disabled", "disguise": "Disguise", - "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-macros-title": "Display Advanced fields to add to rolls These will add to any 1d20 roll Evaluated at roll-time, so queries may be used Each requires '0' as default, and [[]] around rolls", - "display-advanced-options": " Display user defined and misc fields", + "display-advanced-macros": " Display 'add-to-roll' rolltime fields", "display-advanced-options-title": "Display extra fields for advanced customization, such as columns marked 'user defined'", - "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", + "display-advanced-options": " Display user defined and misc fields", "display-both-whispers-title": "Display both sets of menu buttons at top of page: for PC-Whisper and NPC-Whisper", + "display-both-whispers": "Show both roll menu buttons for Monsters/NPCs", "display-cmb-2": " Display Alt CMB attack type", - "display-macro-text": " Display roll templates for customization", "display-macro-text-title": "Display macro fields for customizing roll template rolls", + "display-macro-text": " Display roll templates for customization", "display-ranged-2": " Display Alt Ranged attack type", "display-settings-config": "Display settings and configuration page", "display-spells-known": "Click this to display spells known column", "do-not-show-again": "Do not show again", "do-not-touch": "Do not use this section unless instructed to by sheet developers", - "dodge": "Dodge", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "Dodge", "domain-etc-type-example": "(Sub)Domain/School/Bloodline/Patron", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available Domain can be used for Mysteries, Spirit Magic, etc", "domains": "Domains / SubDomains / Bloodlines / Patrons / Schools", @@ -837,33 +846,32 @@ "drag-push": "Drag & Push", "drain": "Drain", "drowning": " Drowning", - "dual-wield": "Dual Wield", "dual-wield-beta": "Dual Wield", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "Dual Wield", "dungeoneering": "Dungeoneering", "duration": "Duration", - "during-combat": "During Combat", "during-combat-place": "List all combat tactics here, including spell, feat, and magic item use", + "during-combat": "During Combat", "dying": " Dying", "ecology": "ECOLOGY", "edge": "Edge", - "edit-mode": "Edit Mode", "edit-mode-title": "Toggle Expanded mode(full editing) or Compact mode(important fields only)", + "edit-mode": "Edit Mode", "edit-time-custom-num-attributes": "Evaluate at edit time custom number attributes", "effect": "Effect", "effective-caster-level": "Effective Caster/character Level: use for effects, if Sp then for caster level checks and concentration", "effective-spell-level": "Effective spell level: use for difficulty class and concentration checks", "effects-target": "Effects/Target", - "enable-pfs": " Set to PFS config settings", "enable-pfs-desc": "Sets hit points autocalc, prestige and fame points", + "enable-pfs": " Set to PFS config settings", "enable-skill-check-query-title": "Skill Checks will include an option to Roll, Take 10, or Take 20", "enable-take-10-or-20-options": "Use Take 10 or 20 or custom?", "enabled-buffs": "Enabled Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "Medium or heavy encumbrance penalties may limit speed and dexterity bonus to AC", - "encumbrance": "Encumbrance", + "encumbered": "Encumbered", "encumbrance-above-title": "A character can lift as much as his maximum load over his head", "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "The amount that load values will be multiplied for size Number of legs are accounted for", "encumbrance-source": "Encumbrance Source", "encumbrance-str-bonus-title": "Bonus to Strength score for carrying capacity only", - "energy": "Energy", + "encumbrance": "Encumbrance", "energy-drained": " Energy Drain", + "energy": "Energy", "enforce-requires-training": "Unusable untrained not appear in menu?", "engineering": "Engineering", "enhance": "Enhance", - "enhancement": "Enhancement", "enhancement-abbrv": "Enh", "enhancement-bonus": "Enhancement Bonus", + "enhancement": "Enhancement", "ensure-macros-uptodate": "Ensure macros are up to date", "entangled": " Entangled", "entropic": "Entropic", "environment": "Environment", "equation-macro-place": "#/Equation", - "equipment": "Equipment", "equipment-abbrv": "Equip", "equipment-list": "Equipment List", "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment": "Equipment", "equipped-title": "Select which armor and shield are equipped", + "equipped": "Equipped", "error-delete-row": "Error! You must delete this row before editing any items in this section", "error-msg1": "Error! You must delete this row before editing any items in this section", "escape-artist": "Escape Artist", "every-rounds-abbrv": "Every n rnds", "everyrounds": "Every", + "Ex": "Ex", "exhausted": " Exhausted", "expand-all": "Expand All", "expand-cmd": "Lock or unlock all rows", @@ -910,109 +920,113 @@ "experience-current-place": "Current Experience", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "Next Level", - "experience-points": "Experience Points", "experience-points-abbrv": "XP", + "experience-points": "Experience Points", "extra-crit-abbrv": "Extra Crit Dmg", - "extra-critical-damage": "Extra Crit Dmg", "extra-critical-damage-title": "Extra Critical Damage", - "extra-damage": "Extra Non-Crit Dmg", + "extra-critical-damage": "Extra Crit Dmg", "extra-damage-condition": "Extra damage condition when dual wielding: Rake, Rend, etc", "extra-damage-or-attack-modifiers": "Extra Damage or Attack Modifiers", "extra-damage-section": "Extra Damage (not multiplied on crit)", + "extra-damage": "Extra Non-Crit Dmg", "extra-ranks": "Extra ranks:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "Extraordinary Abilities", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical They are, however, not something that just anyone can do or even learn to do without extensive training Effects or areas that suppress or negate magic have no effect on extraordinary abilities", "extraordinary-abilities-menu": "Ex", - "eyes": "Eyes", + "extraordinary-abilities": "Extraordinary Abilities", "eyes-details": "Eyes Details", - "faction-notes": "Faction Notes", + "eyes": "Eyes", "faction-notes-place": "Fame, Prestige, and Faction Notes", + "faction-notes": "Faction Notes", + "faith": "Faith", "fame": "Fame", + "family": "Family", "fantasy": "Fantasy (Papyrus)", "fascinated": " Fascinated", - "fatigued": " Fatigued", "fatigued-conditions": " Fatigued Conditions", - "favored-class": "Favored Class(es)", + "fatigued": " Fatigued", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "FC hp", "favored-class-hit-points-title": "Favored Class hp", - "favored-class-skill": "Favored Class Skill Ranks", "favored-class-skill-abbrv": "FC Skill", - "fear": " Fear", + "favored-class-skill": "Favored Class Skill Ranks", + "favored-class": "Favored Class(es)", "fear-any": " Shaken/Frightened/Panicked", - "feat": "Feat", + "fear": " Fear", "feat-name": "Feat Name", - "feats": "Feats", + "feat-type": "Feat Type", + "feat": "Feat", "feats-available": "Feats Available", "feats-by-level": "Feats by Level", "feats-calculation": "Feat Calculations", + "feats": "Feats", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "Features", - "feet": "Feet", "feet-abbrv": "ft", + "feet": "Feet", "fiendish": "Fiendish", "finesse": "Finesse", - "flat-footed": " Flat-Footed", "flat-footed-abbrv": "FF AC", - "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-armor-class-abbrv": "Flat-Footed", + "flat-footed-armor-class": "Flat-Footed Armor Class", "flat-footed-combat-maneuver-defense-abbrv": "FF CMD", "flat-footed-only-calculation-abbrv": "Flat-foot only calc", "flat-footed-touch-abbrv": "FF Touch", + "flat-footed": " Flat-Footed", "fly": "Fly", - "font": "Font", "font-background": "Font / Background", + "font": "Font", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W | Last updated:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "(a) Evaluated at edit time. Must evaluate to number. No queries or rolls. Extended Expressions allowed. Must use ID number to refer to row value. Can refer to (a) expressions or number attributes only.", "footnote-b": "(b) Evaluated at roll time. May output string or number. Queries and rolls allowed. Must put [[brackets]] around rolls. Can refer to (a),(b),(c) expressions.", "footnote-c": "(c) Evaluated at roll time. Must evaluate to number. Queries and rolls allowed. [[Brackets]] automatically placed around expression. Can refer to (a) or (c) expressions or number attributes only (or (b) if it evaluates to a number).", "footnote-d": "(d) The actual roll. Sent to chat. Evaluated at roll time. Can refer to any of above.", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "Fortitude", "fortitude-abbrv": "Fort", "fortitude-calculation-abbrv": "Fort Calc", "fortitude-save": "Fortitude Save", + "fortitude": "Fortitude", "four-legged-abbrv": "Quad", - "frequency": "Frequency", "frequency-abbrv": "Freq", "frequency-title": "Select how often this ability is available", + "frequency": "Frequency", "full-caster-level-abbrv": "Lvl/HD", - "full-macro": "Full Macro:", "full-macro-place": "Macro/Query", - "gear": "Gear", + "full-macro": "Full Macro:", "gear-not-used-place": "Gear not used in combat", "gear-or-tool": "Gear or Tool", "gear-tool": "Gear and tools", "gear-used-place": "Gear used in combat", + "gear": "Gear", "gender": "Gender", "general": "General", "generic-roll-template": "Generic Roll Template ", "geography": "Geography", "giant": "Giant", "global": "Global", - "gold": "Gold", - "gold-pieces": "Gold pieces", "gold-pieces-abbrv": "GP", + "gold-pieces": "Gold pieces", + "gold": "Gold", "graphpaper": "Graph-paper", "grappled": " Grappled", - "grazed": " Grazed ", "grazed-title": "-1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "grazed": " Grazed ", "green": "Green", "grey": "Grey", + "grit": "Grit", "gritty-title": "All wound penalties are doubled.", - "group": "Group", - "group-by-school": " Group by school", "group-by-school-desc": "Group spells by school in spells menu", + "group-by-school": " Group by school", "group-name": "Group by name for attackbook buttons", - "hair": "Hair", + "group": "Group", "hair-details": "Hair Details", - "half-caster-level": "½ Caster Level", + "hair": "Hair", "half-caster-level-abbrv-selected": "•½ Lvl", + "half-caster-level": "½ Caster Level", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "Handle Animal", "hands": "Hands", "hardness-abbrv": "Hard", - "hd-not-bab": " Use Level/HD for CMD instead of BAB", "hd-not-bab-title": "If checked use total HD not BAB for CMD", + "hd-not-bab": " Use Level/HD for CMD instead of BAB", "head": "Head", "headband": "Headband", - "header-image": "Header Image", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "Do not include a header image", + "header-image": "Header Image", "heading-border-colors": "Heading background and outlines:", - "heal": "Heal", "heal-conditions": "Heal Conditions", + "heal": "Heal", "health-and-wounds": "Health and Wounds", "healthy": " Healthy ", - "heavy": "Heavy", "heavy-armor": "Heavy Armor", + "heavy": "Heavy", "height": "Height", "help-translate": "Help Translate", "helpless": " Helpless", @@ -1047,12 +1061,11 @@ "history": "History", "hit-dice-abbrv": "# HD", "hit-dice-desc": "Number of Hit Dice to roll", - "hit-die": "Hit Die", "hit-die-abbrv": "HD", "hit-die-desc": "Number of Sides of Hit Die", + "hit-die": "Hit Die", "hit-point-adjustment-2-abbrv": "hp adj2", "hit-point-misc-migrated": "Misc hp field", - "hit-points": "Hit Points", "hit-points-abbrv": "hp", "hit-points-ability-title": "The Ability Score that contributes a bonus/penalty to the overall character hit points by level", "hit-points-adjustment-1-abbrv": "hp adj1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "Hit points due to class levels and hit dice", "hit-points-modifier-2-title": "The value produced by the hp adj2 formula", "hit-points-modifier-title": "The modifier that comes from the Ability Score chosen to adjust hit points per level", + "hit-points": "Hit Points", "homeland": "Homeland", "horror-adventures": "Horror Adventures", "how-encumbrance-affects-speed": "How encumbrance affects speed", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "Ignore Encumbrance", "immune": " Immune", - "immunities": " Immunities", "immunities-title": "Takes no damage from listed sources (eg acid, fire, paralysis)", - "improved": "Improved", + "immunities": " Immunities", "improved-title": "Improved Dual Wield: check here if offhand attack gains iteratives", + "improved": "Improved", "in-special-abilities-section": "In list under Special Abilities below", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "Include notes or images in attack rolls? Notes and image will be mapped to attack type", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "Include a 5th attack?", "include-fourth-attack": "Include a 4th attack?", "include-info": "Include info?", - "include-information": "Include info?", "include-information-title": "Include these additional attributes with saving throws?", + "include-information": "Include info?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "Include a 9th attack?", @@ -1100,20 +1114,20 @@ "incorporeal": " Incorporeal", "influence": "Influence", "information-abbrv": "Info", - "inherent": "Inherent", "inherent-abbrv": "Inhr", "inherent-bonus": "Inherent Bonus", + "inherent": "Inherent", "init-speed-full-macro": "Init and Speed Info Full Macro:", - "init-speed-info": "Initiative and Speed Info", "init-speed-info-abbrv": "Init & Speed Info", + "init-speed-info": "Initiative and Speed Info", "init-speed-title": "%{init-speed-info} Post initiative and speed information.", - "initiative": "Initiative", - "initiative-abbrv": "Init", "initiative-abbrv-caps": "INIT", + "initiative-abbrv": "Init", "initiative-and-speeds": "Initiative and Speeds", "initiative-calculation-abbrv": "Init calc", - "initiative-notes": " Initiative Notes", "initiative-notes-title": "Include initiative notes with roll", + "initiative-notes": " Initiative Notes", + "initiative": "Initiative", "insert-macro-attack": "'Add to Attack' Macro:", "insert-macro-damage": "'Add to Damage' Macro:", "insight": "Insight", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden", "instru-a-2": "Screenreader users please turn on reading of Title attributes A lot of information is still in the titles", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader It is the second checkbox on this page", - "intelligence": "Intelligence", - "intelligence-abbrv": "INT", "intelligence-abbrv-default": "•INT", + "intelligence-abbrv": "INT", "intelligence-calculation-abbrv": "INT Calc", "intelligence-calculation-skills-abbrv": "Int skills calc", - "intelligence-penalized": "INT Penalized", "intelligence-penalized-title": "Intelligence Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "intelligence-penalized": "INT Penalized", "intelligence-skills-abbrv": "INT skills", + "intelligence": "Intelligence", "internal-buffer": "Internal Buffer", "intimidate": "Intimidate", "invalid": "Invalid", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": " Is NPC or monster", "is-npc-description": "Sheet is an NPC or Monster", "is-v1": "Is a V1 sheet", - "item": "Item", "item-hit-points-abbrv": "hp", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "Item Name", "item-tracking": "Item Tracking", + "item": "Item", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "Items", - "iterative-attacks": "Iterative Attacks", "iterative-attacks-abbrv": "Iterative Atks", "iterative-attacks-title": "Add additional attacks for this weapon", + "iterative-attacks": "Iterative Attacks", "key-ability": "Key Ability", - "kinetic": "Kinetic", - "kinetic-blast": "Kinetic Blast", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-blast-damage-abbrv": "Kinetic Blast Dmg", + "kinetic-blast": "Kinetic Blast", "kinetic-energy-blade": "Energy blade/whip", "kinetic-energy-blast": "Energy blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-physical-blast": "Physical blast", - "kineticist": "Kineticist", + "kinetic": "Kinetic", "kineticist-burn": "Kineticist Burn", - "knowledge": "Knowledge", + "kineticist": "Kineticist", "knowledge-arcana": "Knowledge (Arcana)", "knowledge-dungeoneering": "Knowledge (Dungeoneering)", "knowledge-engineering": "Knowledge (Engineering)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "Knowledge (Nobility)", "knowledge-planes": "Knowledge (Planes)", "knowledge-religion": "Knowledge (Religion)", + "knowledge": "Knowledge", "known-or-special": "Known / Specialties", "languages": "Languages", - "legs": "Legs", "legs-title": "How many legs the character has Affects carrying capacity Check if it should use quadruped carrying capacity", - "level": "Level", + "legs": "Legs", "level-0-spells": "Level 0 Spells", "level-1-ordinal": "1st Level", "level-1-spells": "Level 1 Spells", @@ -1199,14 +1214,15 @@ "level-and-ability": "Level and Caster Ability", "level-basis": "Level Basis", "level-current": "Current Class Level", - "level-hit-dice": "Level and Hit Dice", "level-hit-dice-abbrv": "Level/HD", - "lift": "Lift", + "level-hit-dice": "Level and Hit Dice", + "level": "Level", "lift-levels": "Lift Levels", "lift-modifiers": "Lift Modifiers", - "light": "Light", + "lift": "Lift", "light-armor": "Light Armor", "light-brown": "Light Brown", + "light": "Light", "linguistics": "Linguistics", "link-hit-points-npc-to-pc": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", "link-hit-points-title": "Updating @{NPC-hp} with sheet open updates @{hp} and vice versa", @@ -1214,8 +1230,8 @@ "lists": "Lists", "load-only": "Load only", "loading": "Loading", - "loads": "Loads", "loads-and-lift": "Loads and Lift", + "loads": "Loads", "local": "Local", "location": "Location", "location0": "Item is Carried", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "Lose Dexterity to AC", "lucida": "Lucida Sans Unicode", "luck": "Luck", - "macro": "Macro", "macro-options": "Macro Options", "macro-recalc-instructions": "If you are having problems with list or skill macros, uncheck the appropriate box below and hit the recalc button", - "macro-text": "Macro Text", "macro-text-advanced": "'Add-to-roll' Macros", + "macro-text": "Macro Text", + "macro": "Macro", "macros": "Macros", "madness-and-effects": "Madnesses and effects", - "madnesses": "Madnesses:", "madnesses-and-effects": "Madnesses and effects", + "madnesses": "Madnesses:", "magic-item": "Magic Item", + "magic": "Magic", "mainhand-id": "Mainhand Id or Name", - "mainhand-penalty": "Mainhand penalty when dual wielding", "mainhand-penalty-abbrv": "M.H. Pen", + "mainhand-penalty": "Mainhand penalty when dual wielding", "maneuverability": "Maneuverability", "manifester-levels": "Manifester Levels", "manual-recalc-after-parse": "Manual ↻ Recalc after Parse", "manual-recalc-for-high-cr": "Check to manually hit recalc after parse is complete (Recommended for high CR creatures with many abilities)", - "masterwork": "Masterwork", "masterwork-abbrv": "Mwk", + "masterwork": "Masterwork", "max-hp-title": "Automatically calculated using Class hit points, Favored Class hit points (see Classes tab), Ability bonus/penalty & Level, misc mod, Drained condition and Mythic Adventures hit points (if enabled)", "maximum-abbrv": "Max", "maximum-ability-abbrv": "Max Ability Dmg", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "Max DEX Source", "maximum-dexterity-title": "Maximum Dexterity to AC limited due to armor or encumbrance", "maximum-encumbrance-title": "Maximum encumbrance: 2x heavy, immobilized", - "medium": "Medium", - "medium-abbrv": "Med", "medium-abbrv-default": "•Medium", + "medium-abbrv": "Med", "medium-armor": "Medium Armor", - "melee": "Melee", - "melee-attack": "Melee Attack", + "medium": "Medium", "melee-attack-abbrv": "Melee Atk", - "melee-attack-notes": "Melee Attack Notes", "melee-attack-notes-place": "Put notes about context-sensitive Melee Attack bonuses here", + "melee-attack-notes": "Melee Attack Notes", + "melee-attack": "Melee Attack", "melee-calculation": "Melee Atk Calc", "melee-damage": "Melee damage", "melee-image": " Melee Image", "melee-notes": " Melee Notes", - "melee2": "Alt Melee", + "melee": "Melee", "melee2-attack": "Alt Melee Attack", - "melee2-damage": "Alt Melee damage", "melee2-damage-abbrv": "Alt Melee dmg", + "melee2-damage": "Alt Melee damage", + "melee2": "Alt Melee", "mental-modifiers-abbrv": "Mental", "mental-modifiers-total": "Total of all 3 mental ability modifiers", "menu-whisper": "Menu Whisper:", - "merge": "Merge", + "menus": "Menus", "merge-buffs": "Copy old buffs list into new buffs list", "merge-class-features": "Merge Orig Class Features into Abilities", "merge-feats": "Merge Orig Feats into Abilities", "merge-race-traits": "Merge Orig Racial Traits into Abilities", "merge-slas": "Merge Orig Spell-like Abilities into Abilities", "merge-traits": "Merge Orig Traits into Abilities", - "metamagic": "Metamagic", + "merge": "Merge", "metamagic-title": "Click to show spell slot field to differentiate slot from spell level", - "migrations": "Migrations", + "metamagic": "Metamagic", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "Minimize / Maximize all rows", "minimize-cmd": "Minimize row", - "misc-skill": "Misc Skill", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "Misc Skill", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "Misc", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "Misc", "miscellaneous-attack-bonus-abbrv": "Misc Atk Bonus", - "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-bonus-abbrv": "Misc Bonus", + "miscellaneous-bonus": "Miscellaneous Bonus", "miscellaneous-damage-bonus-abbrv": "Misc Dmg Bonus", "miscellaneous-macro-abbrv": "Misc Macro", "miscellaneous-skill-abbrv": "Misc Skill", "mode": "Mode", "modifier-2-abbrv": "Mod2", "modifier-abbrv": "Mod", - "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-non-player-character-abbrv": "Monster/NPC", + "monster-or-non-player-character": "Sheet represents a Monster or NPC", "monster-or-pc-indicator": "Monster or Player Character indicator", "monster-race": "Monster Race", "monster-racial-hit-dice-abbrv": "Racial HD and stats", "monster-rule": "Monster Rule", + "monster-rules": "Traits/MRules", "monster-template": "Monster Template", - "morale": "Morale", + "monster": "Monster", "morale-place": "List here under what condition the creature flees combat, if any", + "morale": "Morale", "more-info": "More info on the wiki.", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "Multiclass", "multiple-spellclasses": " Has multiple spellcasting classes", - "multiplier": "Multiplier", "multiplier-abbrv": "Mult", + "multiplier": "Multiplier", "mythic-abilities": "Mythic Abilities", "mythic-ability-name": "Mythic Feature/Ability Name", "mythic-bonus-hit-points-abbrv": "Bonus hp", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "Mythic Feat Name", "mythic-feats": "Mythic Feats", "mythic-hero-power": "Mythic Hero Information and Mythic Power", - "mythic-hit-points": "Total Mythic hp", "mythic-hit-points-title": "Bonus hp x Tier This is automatically added to Max hp", + "mythic-hit-points": "Total Mythic hp", "mythic-information": "Mythic Information", - "mythic-paragon": " Mythic Paragon", "mythic-paragon-title": "Has Mythic Paragon feat", - "mythic-path": "Mythic Path", + "mythic-paragon": " Mythic Paragon", "mythic-path-features-and-abilities": "Mythic Path Features and Abilities", "mythic-path-name": "Path Name", "mythic-path-title": "Mythic Path: archmage, champion, guardian, hierophant, marshal, or trickster", - "mythic-power": "Mythic Power", + "mythic-path": "Mythic Path", "mythic-power-avail-title": "How much mythic power you have available to use", "mythic-power-current": "Current MP", "mythic-power-max-title": "The maximum amount of mythic power you have", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "Any additional mythic power you gain from abilities or feats", "mythic-power-tier": "Tier MP", "mythic-power-tiers-title": "The amount of mythic power you gain from tiers", + "mythic-power": "Mythic Power", "mythic-rating-abbrv": "MR", - "mythic-tier": "Tier", "mythic-tier-title": "Mythic tier or rank Mythic tiers range from 1 to 10", + "mythic-tier": "Tier", + "mythic": "Mythic", "name": "Name", - "natural": "Natural", - "natural-armor": "Natural Armor", "natural-armor-abbrv": "Nat Armor", - "natural-attack": "Natural Attack", + "natural-armor": "Natural Armor", "natural-attack-secondary": "Natural Attack (Secondary)", + "natural-attack": "Natural Attack", "natural-calculation-abbrv": "Natural Armor calc", + "natural": "Natural", "nature": "Nature", "nauseated": " Nauseated", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element) Menuitem 'all' displays all sections", "neck": "Neck", "negative-number": "Use a negative number to indicate the penalty", "neither": " Neither", - "new": "New", "new-features": "New Features and Updates", + "new": "New", "next-cast": "Next cast", "next-level": "Next Level", - "no": "No", + "No (Harmless)": "No (Harmless)", "no-default": "•No", "no-harmless": "No (Harmless)", "no-skills-available": "None Available", + "no": "No", + "No": "No", "nobility": "Nobility", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC Class 2 Spells", "non-player-character-feats": "NPC Feats", "non-proficient-armor-title": "Take the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks", - "none": "None", "none-available": "None Available", "none-default": "•None", - "nonlethal": "Nonlethal", - "nonlethal-damage": "Nonlethal Damage", + "none": "None", "nonlethal-damage-title": "Player adjustable tracking of non-lethal damage Character is staggered if nonlethal damage >= current hp, field will outline in yellow", + "nonlethal-damage": "Nonlethal Damage", + "nonlethal": "Nonlethal", "normal-size": "Normal Size", - "not-applicable": "N/A", - "not-applicable-abbrv": "N/A", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "N/A", + "not-applicable": "N/A", "not-carried": "Not Carried", - "notes": "Notes", "notes-and-custom-attributes": "Custom attributes", - "npc": "NPC", + "notes": "Notes", "npc-abilities": "NPC Abilities", "npc-ability-checks": "NPC Ability Checks", "npc-ac-compendium-place": "Format: AC nn, touch nn, flat-footed nn (+n DEX, +n natural, +n size, +n dodge)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC All Saves", "npc-all-skills": "NPC All Skills", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "Format: flaming body, unholy aura (DC 26)", "npc-background": "NPC Background", - "npc-buttons": "NPC Buttons", "npc-combat-skills": "NPC Combat Skills", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC Defenses", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "Format: Alignment Type (Subtype) +Init mod", "npc-items": "NPC Items", "npc-melee-attacks-text-place": "Melee attacks", + "npc-menus": "NPC Menus", "npc-migrated": "NPC Settings", "npc-ranged-attacks-text-place": "Ranged attacks", "npc-senses-compendium-place": "Format: blindsense 20 ft, low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "Monster statblock import", "npc-statblock-parse-instructions": "Drag a monster from the compendium here, or type in the statblock values below Then hit the parse button The parser will populate the sheet with the underlying stats and attacks", "npc-statblock-textarea-instructions": "For multiline textareas, paste in exactly as appears in source Keep newlines in input", - "number": "Number", + "npc": "NPC", "number-cast": "#Cast", - "number-extra-attacks": "# O.H. Atks", "number-extra-attacks-title": "Number of offhand attacks: 1 for Two Weapon Fighting, 2 = Improved, 3 = Greater", + "number-extra-attacks": "# O.H. Atks", "number-fill-in-skills-show": "Number of craft, perform, profession skills to show:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "Number of Misc skills to show:", - "number-prepared": "#Prep", "number-prepared-abbrv": "#Left", "number-prepared-title": "Indicates the number of prepared spells remaining", - "number-used": "#Used", + "number-prepared": "#Prep", "number-used-title": "Indicates the number of times a spell has been cast today.", - "occult": "Occult", + "number-used": "#Used", + "number": "Number", "occult-adventures": "Occult Adventures", "occult-kineticist": "Occult (Kineticist)", "occult-other": "Occult (Other)", + "occult": "Occult", "occupation": "Occupation", "off-ground": "Off Ground", "offense": "OFFENSE", - "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-damage-multiplier-abbrv": "O.H. dmg mult", + "offhand-damage-multiplier": "Offhand strength(or whatever ability is used for damage of an offhand attack) damage multiplier. ie 1/2 default, 1 for Double Slice", "offhand-id": "Offhand Id or Name", - "offhand-penalty": "Offhand penalty when dual wielding", "offhand-penalty-abbrv": "O.H. Pen", - "old": "Old", + "offhand-penalty": "Offhand penalty when dual wielding", "old-school": "Old School, baby!", + "old": "Old", "olive": "Olive", "one-and-a-half-charisma-abbrv": "15x CHA", "one-and-a-half-constitution-abbrv": "15x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "15x STR", "one-and-a-half-wisdom-abbrv": "15x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB (Opposed)", - "opposition": "Opposition", "opposition-school-example": "Cost double or prohibited", - "options": "Options", + "opposition": "Opposition", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "Use simple accessible template for attacks", "options-attacks-attack-title": "Include Attack notes", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "Show Save Notes", "options-defenses-weak-title": "Show Weaknesses", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "Roll Caster Level Check", "options-spell-caster-level-title": "Include Caster Level", "options-spell-casting-time-title": "Include Casting Time", "options-spell-comp-title": "Include Components", "options-spell-concentration-chk-title": "Roll Concentration Check", "options-spell-concentration-title": "Include Concentration", - "options-spell-damage": " Spell Damage", "options-spell-damage-title": "Include Spell Damage", + "options-spell-damage": " Spell Damage", "options-spell-dc-title": "Include DC", "options-spell-desc-title": "Include Description", "options-spell-duration-title": "Include Duration", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "Include Spell Failure Check", "options-spell-sr-title": "Include Spell Resistance", "options-spell-target-title": "Include Targets/Area", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "Options", "orange": "Orange", "organization": "Organization", "original-abilities-menus": "Orig Abilities", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", "other-1-abbrv": "Oth 1", - "other-2": "Other 2", + "other-1": "Other 1", "other-2-abbrv": "Oth 2", - "other-currency": "Currency Not Carried", + "other-2": "Other 2", "other-currency-title": "The amount of currency not actively carried by the character", + "other-currency": "Currency Not Carried", "other-gear": "Other Gear", - "other-items": "Other Items", "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items": "Other Items", "other-magic-abbrv": "Magic", "other-magic-items": "Other Magic Items", + "other-magic": "Other Magic", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day Or vice-versa", - "over": "Over", + "other": "Other", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it", + "over": "Over", "overcome-spell-resistance-abbrv": "Overcome SR", - "overloaded": " Overloaded", "overloaded-title": "While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)", + "overloaded": " Overloaded", "pages": "Pages", + "panache": "Panache", "paralyzed": " Paralyzed", "parchment-1": "Parchment 1", "parchment-2": "Parchment 2", "parse": "Parse", - "path": "Path", "path-number": "Path #", + "path": "Path", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Mythic Adventures", "pathfinder-psionics": "Pathfinder Psionics", @@ -1558,8 +1584,8 @@ "perform": "Perform", "performance": "Performance", "perlevel": "Per Level", - "permanent": "Permanent", "permanent-abbrv": "Perm", + "permanent": "Permanent", "permonth": "Per month", "personal": "Personal", "perweek": "Per week", @@ -1571,16 +1597,16 @@ "pink": "Pink", "pinned": " Pinned", "planes": "Planes", - "platinum-pieces": "Platinum pieces", "platinum-pieces-abbrv": "PP", - "player-character": "Sheet represents a Player Character", + "platinum-pieces": "Platinum pieces", "player-character-abbrv": "PC", + "player-character": "Sheet represents a Player Character", "player-name": "Player Name", "points-per-day": "Points/Day", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 10", "pounds-abbrv": "lbs", "pounds-title": "Weight in pounds", @@ -1591,20 +1617,20 @@ "precision-abbrv": "Extra Dmg", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", "precision-damage-type": "Extra Damage type", - "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left", + "prepared": "Prepared", "prestige-points": "Prestige Points", "primary-attack": "Primary Attack", "profane": "Profane", "profession": "Profession", - "proficiency": "Proficiency", "proficiency-abbrv": "Prof", "proficiency-title": "Proficient with weapon or attack", + "proficiency": "Proficiency", "prone": " Prone", "psionic-ability-title": "The psionic class key ability modifier source", - "psionic-focus": " Psionic Focus", "psionic-focus-title": "Is maintaining psionic focus", + "psionic-focus": " Psionic Focus", "psionic-information": "Psionic Information", "psionic-manifester-level-and-power-points": "Psionic Manifester Level and Power Points", "psionic-manifester-levels-title": "The total adjusted manifester level", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "Qty", "questions-feedback": "Questions/Feedback?", "quick-stats": "QUICK STATS", - "race": "Race", - "race-hd": "Race only", "race-hd-default": "•Race only", "race-hd-only": "HD Only", - "race-hit-points": "Race Hit Points", + "race-hd": "Race only", "race-hit-points-abbrv": "Race hp", + "race-hit-points": "Race Hit Points", + "race": "Race", "racial-bonus": "Racial", "racial-modifiers": "Racial Modifiers", "racial-trait-name": "Racial Trait Name", "racial-traits": "Racial Traits", + "racialfeat": "Racial Feat", "rake-rend-etc": "Condition - Rake, Rend, etc", - "range": "Range", - "range-custom": "Custom #", "range-custom-place": "Flat # or # /level", - "range-in-feet": "Range(′)", + "range-custom": "Custom #", "range-in-feet-long": "Range (ft)", + "range-in-feet": "Range(′)", "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", - "ranged": "Ranged", - "ranged-attack": "Ranged Attack", + "range": "Range", "ranged-attack-abbrv": "Rng Atk", - "ranged-attack-notes": "Ranged Attack Notes", "ranged-attack-notes-place": "Put notes about context-sensitive Ranged Attack bonuses here", + "ranged-attack-notes": "Ranged Attack Notes", + "ranged-attack": "Ranged Attack", "ranged-calculation": "Rng Atk Calc", "ranged-damage": "Ranged damage", "ranged-image": " Ranged Image", "ranged-notes": " Ranged Notes", "ranged-touch-ray": "Ranged Touch / Ray", "ranged-touch-ray2": "Alt Ranged Touch / Ray", - "ranged2": "Alt Ranged", + "ranged": "Ranged", "ranged2-attack": "Alt Ranged Attack", - "ranged2-damage": "Alt Ranged damage", "ranged2-damage-abbrv": "Alt Ranged dmg", + "ranged2-damage": "Alt Ranged damage", + "ranged2": "Alt Ranged", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "Ranks", "ranks-remaining": "Ranks Remaining", - "reach": "Reach", + "ranks": "Ranks", "reach-notes": "Reach Notes", "reach-small": "Reach", + "reach": "Reach", "recalculate-abbrv": "Recalc", "recalculate-cmd": "Recalculate Sheet", - "recalculate-hit-points": "Recalculate hp and reset to max", "recalculate-hit-points-title": "Recalculate hp and Temp hp and set current hp to max", + "recalculate-hit-points": "Recalculate hp and reset to max", "recalculating": "Recalculating", "red": "Red", - "reflex": "Reflex", "reflex-abbrv": "Ref", "reflex-calculation-abbrv": "Ref Calc", "reflex-save": "Reflex Save", + "reflex": "Reflex", + "regional": "Regional", "religion": "Religion", "remove-giant": "Remove Giant", "remove-young": "Remove Young", - "requires-training": "Requires Training", "requires-training-abbrv": "RT", - "reset": "Reset", - "resistance": " Resistance", + "requires-training": "Requires Training", + "reset-hp": "Reset hp", "resistance-abbrv": "Resist", - "resistances": "Resistances", + "resistance": " Resistance", "resistances-title": "Ignores some damage of the indicated type each time it takes damage of that kind (eg acid 10)", + "resistances": "Resistances", "resolute": "Resolute", "ride": "Ride", "ring-one": "Ring 1", "ring-two": "Ring 2", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "Roll Configuration", - "roll-template": "Roll Template", "roll-template-info": "Roll Template Info", + "roll-template": "Roll Template", "roll-time-custom-attributes": "Evaluate at roll time custom attributes", "roll-time-custom-num-attributes": "Evaluate at roll time custom number attributes", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "Row ID for macros", - "rule": "Rule", "rule-category": "Category of rule this falls under", "rule-options": "Rule Options", - "run": "Run", + "rule": "Rule", "run-multiplier-abbrv": "Run Mult", + "run": "Run", "sacred": "Sacred", - "sanity": "Sanity", "sanity-abbrv": "SAN", "sanity-beta": "Sanity", "sanity-damage": "Sanity Damage", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "Sanity Score", "sanity-threshold": "Sanity Threshold", - "save": "Save", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "Sanity", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "Save Effect", "save-no-harmless": "No Harmless", - "save-notes": " Save Notes", "save-notes-place": "Put notes about context-sensitive Saving Throw bonuses here", + "save-notes": " Save Notes", "save-yes-harmless": "Yes Harmless", + "save": "Save", "saves": "Saves", "saving-throw": " Saving Throw", "saving-throws": "Saving Throws", - "school": "School", "school-etc": "School, etc", - "score": "Score", + "school": "School", "score-miscellaneous-abbrv": "Score Misc", + "score": "Score", "script": "Script", - "scroll-desc": "Scroll long Descriptions", "scroll-desc-title": "Scroll long descriptions in roll templates.", + "scroll-desc": "Scroll long Descriptions", "secondary-hit-die-abbrv": "HDie2", - "see-text": "See text", "see_text": "See Text", + "see-text": "See text", "segoe": "Segoe UI Unicode", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class from grid or enter other manually", @@ -1749,39 +1777,38 @@ "sheets-configuration": "Sheet Configuration", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "KNOWN ISSUES / Wiki HOW TO Guide", - "shield": "Shield", "shield-calculation-abbrv": "Shield calc", "shield-default": "•Shield", "shield-one": "Shield 1", "shield-two": "Shield 2", - "short-description": "Short Description", + "shield": "Shield", "short-description-abbrv": "Short Desc", + "short-description": "Short Description", "shoulders": "Shoulders", - "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", + "show-all-conditions": "SHOW ALL CONDITIONS", "show-announcements": "Check to reveal Announcements section", "show-arcane-reservoir-title": "Show Arcane Reservoir in spell point field", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "Show", "show-in-menu-title": "Click to display a button for this row in the appropriate command menu", + "show-in-menu": "Show", "show-more-fields": "Show more fields", "show-old-announcements": "Check to reveal Old Announcements section", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "Show feat, race, trait, and class and requires training columns", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "Show more fields", "show-onetime-item-fields-title": "Show item equipment type, hardness, item-hp, item-hp|max, and value", - "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-phrenic-spellpoint-pool-title": "Show Phrenic Pool or Mesmerist Tricks in spell point field", + "show-phrenic-spellpoint-pool": " Show Spell Points for Phrenic Pool or Mesmerist Tricks", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " Show Spell Points for Arcane Reservoir", - "show-uses": " Show uses", "show-uses-spell-desc": "Show # spells used per day in spells menu", + "show-uses": " Show uses", "showsect-cmd": "Click to expand", "sickened": " Sickened", - "silver-pieces": "Silver pieces", "silver-pieces-abbrv": "SP", + "silver-pieces": "Silver pieces", "simple-template": "Use Simple Template", - "size": "Size", "size-calculation-abbrv": "Size calc", "size-colossal": "Colossal", "size-diminutive": "Diminutive", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "Attack Size Modifier", "size-small": "Small", "size-tiny": "Tiny", - "skill": "Skill", + "size": "Size", "skill-bonus-macro": "Skill Bonus Macro", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "Skill Checks", "skill-checks-abbrv": "Skll chk", "skill-checks-calculation-abbrv": "Skill check calc", + "skill-checks": "Skill Checks", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "Skill Macros", "skill-miscellaneous": "Skill Misc", - "skill-notes": "Skill Notes", "skill-notes-place": "Put notes about context-sensitive Skill bonuses here", + "skill-notes": "Skill Notes", "skill-options": "Skill Options", "skill-rank-totals": "Skill Rank Totals", "skill-ranks": "Skill Ranks", @@ -1810,54 +1837,57 @@ "skill-size-title": "Size adjustment for skills Double for stealth", "skill-take10-dropdown": "Skill take 10 dropdown", "skill-untrained": "Skill is untrained", - "skills": "Skills", - "skills-per-hit-die": "Skill Ranks per hit die due to race", + "skill": "Skill", + "skills-list": "acrobatics,appraise,artistry,artistry-00,artistry-01,artistry-02,artistry-03,artistry-04,artistry-05,artistry-06,artistry-07,artistry-08,artistry-09,artistry-10,artistry-11,artistry-12,artistry-13,bluff,climb,craft,craft-00,craft-01,craft-02,craft-03,craft-04,craft-05,craft-06,craft-07,craft-08,craft-09,craft-10,craft-11,craft-12,craft-13,diplomacy,disable-device,disguise,escape-artist,fly,handle-animal,heal,intimidate,knowledge,knowledge-00,knowledge-01,knowledge-02,knowledge-03,knowledge-arcana,knowledge-dungeoneering,knowledge-engineering,knowledge-geography,knowledge-history,knowledge-local,knowledge-nature,knowledge-nobility,knowledge-planes,knowledge-religion,linguistics,lore,lore-00,lore-01,lore-02,lore-03,lore-04,lore-05,lore-06,lore-07,lore-08,lore-09,lore-10,lore-11,lore-12,lore-13,perception,perform,perform-00,perform-01,perform-02,perform-03,perform-04,perform-05,perform-06,perform-07,perform-08,perform-09,perform-10,perform-11,perform-12,perform-13,profession,profession-00,profession-01,profession-02,profession-03,profession-04,profession-05,profession-06,profession-07,profession-08,profession-09,profession-10,profession-11,profession-12,profession-13,ride,sense-motive,sleight-of-hand,spellcraft,stealth,survival,swim,use-magic-device,miscellaneous,miscellaneous-00,miscellaneous-01,miscellaneous-02,miscellaneous-03,miscellaneous-04,miscellaneous-05,miscellaneous-06,miscellaneous-07,miscellaneous-08,miscellaneous-09,miscellaneous-10,miscellaneous-11,miscellaneous-12,miscellaneous-13,cs-acrobatics,cs-athletics,cs-finesse,cs-influence,cs-nature,cs-perception,cs-performance,cs-religion,cs-society,cs-spellcraft,cs-stealth,cs-survival,cs-miscellaneous,cs-miscellaneous-00,cs-miscellaneous-01,cs-miscellaneous-02,cs-miscellaneous-03,cs-miscellaneous-04,cs-miscellaneous-05,cs-miscellaneous-06,cs-miscellaneous-07,cs-miscellaneous-08,cs-miscellaneous-09,cs-miscellaneous-10,cs-miscellaneous-11,cs-miscellaneous-12,cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "Skill Ranks per hit die due to race", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "Skin", + "skills-per-level": "Skill Ranks per level", + "skills": "Skills", "skin-details": "Skin Details", + "skin": "Skin", "slashing": "Slashing", "sleight-of-hand": "Sleight of Hand", "slot": "Slot", "slowed": "Slowed", + "social": "Social", "society": "Society", "song": "Song", - "source": "Source", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the Abilities list that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked item name", "source-item-placeholder": "Linked item ID", "source-item-title": "ID of the item from the equipment list that, when changed, updates this attack entry", + "source-item": "Linked item ID for", "source-mainhand": "Mainhand ID", "source-name": "Source Name", "source-offhand": "Offhand ID", - "source-spell": "Linked spell ID for", "source-spell-name": "Linked spell name", "source-spell-placeholder": "Linked spell ID", "source-spell-title": "ID of the spell from the Spells list that, when changed, updates this attack entry", + "source-spell": "Linked spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "Source", + "Sp": "Sp", "space-reach": "Space and Reach", - "special": "Special", - "special-abilities": "Special Abilities", + "space": "Space", "special-abilities-abbrv": "Spec Abil", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "Format: Special Abilities (newline) Ability Name (Ex): ability description (newline) description of monster", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "Special Abilities", "special-ability-name": "Special Ability Name", - "special-attacks": "Special Attacks", "special-attacks-abbrv": "Spec Atk", - "special-defense": "Special Defenses", + "special-attacks": "Special Attacks", "special-defense-notes": "Special Defenses and Notes", - "special-qualities": "Special Qualities", + "special-defense": "Special Defenses", "special-qualities-abbrv": "SQ", "special-qualities-place": "Special qualities moved to abilities list for monsters parsed after v100", - "speed": "Speed", + "special-qualities": "Special Qualities", + "special": "Special", "speed-base-title": "The base speed for the character", "speed-calculation-abbrv": "Speed calc", "speed-halved": " Speed Halved", @@ -1866,8 +1896,8 @@ "speed-run-title": "The maximum distance that the character can run in a straight line during your turn", "speed-space-reach": "Speed, Space and Reach", "speed-title": "The modified speed due to encumbrance", + "speed": "Speed", "speeds": "Speeds", - "spell": "Spell", "spell-casting-time-place": "Casting Time", "spell-class-one": "Spell Class 1", "spell-class-two": "Spell Class 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "Domain", "spell-duration": "Duration", - "spell-failure": "Spell Fail", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "Spell Failure Check", - "spell-level": "Spell Level", + "spell-failure": "Spell Fail", "spell-level-abbrv": "Spell lvl", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "Spell level and DC bonus", + "spell-level": "Spell Level", "spell-like-abbrv": "Sp", - "spell-like-abilities": "Spell-Like Abilities", "spell-like-abilities-abbrv": "SLAs", "spell-like-abilities-class-zero": "Spell Like Abilities Class 0", "spell-like-abilities-default": "•Spell-like Abilities", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "Spell Like Abilities", + "spell-like-abilities": "Spell-Like Abilities", "spell-lists": "Spell List", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", - "spell-penetration-abbrv": "Spell Pen", "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv": "Spell Pen", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", "spell-penetration-modifier-abbrv": "Spell Pen Mod", - "spell-points": "Spell Points", "spell-points-abbrv": "SP", + "spell-points": "Spell Points", "spell-range": "Spell Range", "spell-resist-bonus-abbrv": "SR Bonus", - "spell-resistance": "Spell Resistance", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "Spell Resist", "spell-resistance-title": "Spell Resistance: Avoids the effects of spells and spell-like abilities that directly affect it Caster Level check vs SR to negate resistance", + "spell-resistance": "Spell Resistance", "spell-roll-options": "Spell Roll Options", "spell-roll-template": "Spell Roll Template ", "spell-school-place": "Spell School [descriptor]", "spell-targets-area-effect": "Targets/ Area/ Effect", "spell-tracking": "Spell Tracking", - "spellbook": "Spellbook", + "spell": "Spell", "spellbook-only-prepared-spells": " Show only prepared spells in spellbook menu", + "spellbook": "Spellbook", "spellcasting-ability": "Spellcasting Ability", "spellcasting-classes": "Spellcasting Classes", "spellclass-level-base": "Spellclass level, concentration, and base stats", @@ -1926,43 +1957,47 @@ "spellcraft": "Spellcraft", "spellpoints": "Spellpoints", "spellranges-migrated": "Spell Ranges", - "spells": "Spells", "spells-known": "Spells Known", - "spells-migrated": "Spells", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells", "spells-notes": "Spells Notes", "spells-per-day": "Spells/Day", "spells-prepared": "Spells Prepared", "spells-ranges": "Spell Ranges", + "spells": "Spells", "sphere-power": "Spheres of Power", - "spontaneous": "Spontaneous", "spontaneous-spells-known": "(Spontaneous) Spells Known", + "spontaneous": "Spontaneous", "stable": " Stable", "staggered": " Staggered", - "statistics": "STATISTICS", + "stare": "Stare", "statistics-rolls-abbrv": "Stats rolls:", "statistics-rolls-title": "Defense stats and other future stat blocks", + "statistics": "STATISTICS", "stealth": "Stealth", - "strength": "Strength", - "strength-abbrv": "STR", + "story": "Story", "strength-abbrv-default": "•STR", + "strength-abbrv": "STR", "strength-bonus-abbrv": "STR Bonus", "strength-calculation-abbrv": "STR Calc", "strength-calculation-skills-abbrv": "Str skills calc", - "strength-penalized": "STR Penalized", "strength-penalized-title": "Strength Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "strength-penalized": "STR Penalized", "strength-skills-abbrv": "STR skills", - "stunned": "Stunned", + "strength": "Strength", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " Suffocating", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "Supernatural Abilities", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "Supernatural Abilities", "survival": "Survival", - "swim": "Swim", "swim-speed": "Swim", + "swim": "Swim", "synchronize-class": "Sync Class", "tactics": "TACTICS", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " Target", "targets-area-effect": "Targets/Area/Effect", "teal": "Teal", + "teamwork": "Teamwork", "template": "Template", - "temporary": "Temporary", "temporary-abbrv": "Temp", "temporary-hit-points-abbrv": "Temp hp", "temporary-hit-points-buff-title": "Temporary hit points that come from active Buffs (see Core tab)", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "Player configurable temporary hit points that add to the total Temp hp value", "temporary-hit-points-title": "Current Temporary hit points", "temporary-hp-calculations": "Temp hp calculations", - "threshold": "Threshold", + "temporary": "Temporary", "threshold-miscellaneous-abbrv": "Threshold Misc", + "threshold": "Threshold", "title": "Title/Nickname", "toggle-background-skills": " Background Skills", "toggle-buff": "When checked, this buff is active and will count towards the totals, which will then affect the rest of the sheet Also, only the visible/selected buffs will count towards the totals", "toggle-consolidated-skills": " Consolidated Skills", "toggle-endurance-feat": " Has Endurance Feat", "toggle-gritty-mode": " Gritty Mode", - "toggle-horror-adventures": " Enable Horror Adventures", "toggle-horror-adventures-long": " Display/Enable Horror Adventures Character Sheet Items", + "toggle-horror-adventures": " Enable Horror Adventures", "toggle-mythic-adventures": " Display/Enable Mythic Adventures Character Sheet Items", "toggle-psionics": " Display/Enable Psionics Character Sheet Items", "toggle-unchained-skills": " Display/Enable Unchained Skills", "toggle-wound-threshold": " Display Wound Thresholds", - "total": "Total", "total-background-skill-ranks": "Total Background Skill Ranks", "total-feats": "Total Feats", "total-listed": "Total spells", "total-spells-manually": "Total spells manually", "total-weight-title": "Total weight carried by character", + "total": "Total", "totals": "Totals:", - "touch": "Touch", "touch-armor-class-abbrv": "Touch", "touch-armor-class-calculation-abbrv": "Touch Calc", "touch-melee2": "Alt Touch (alt melee)", - "tower": "Tower", + "touch": "Touch", "tower-shield": "Tower Shield", - "trait": "Trait", + "tower": "Tower", "trait-name": "Trait Name", - "traits": "Traits", + "trait-type": "Trait Type", + "trait": "Trait", "traits-and-racial-traits": "Traits and Racial Traits", - "traits-monster-rules": "Traits/MRules", + "traits": "Traits", "treasure": "Treasure", "two-legged-default": "•Biped", "two-weapon": "Two Weapon", - "type": "Type", "type-or-sub-type": "Type/(sub-type)", + "type": "Type", "unarmed-strike": "Unarmed Strike", "uncanny-dodge-desc": " Do not lose DEX when Flat-Footed", "uncanny-dodge-title": "If checked, AC will not auto adjust when a condition is checked that causes loss of DEX to AC, except for immobilizing conditions", "unconscious": " Unconscious", - "undead": "Undead", "undead-title": "Creature is undead, uses Charisma for hit points, abilities, skills instead of Constitution", + "undead": "Undead", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "unlock-defense-dropdowns-title": "If checked, CMD could use different ability in 2nd dropdown than AC uses For instance, DEX for AC and INT for CMD, instead of DEX or WIS for both", - "untyped": "Untyped", + "unlock-defense-dropdowns": "Allow AC and CMD to use different ability scores", "untyped-default": "•Untyped", + "untyped": "Untyped", "upcoming-changes": "Upcoming Changes", - "update": "Update", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-hp-when-max-changes-title": "When max hp changes, updates current hit points by same amount", + "update-hp-when-max-changes": " Update curr HP when max HP changes", "update-spell-macros": "Update spell macros", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update existing dual wield attacks with new penalties or improved state", + "update": "Update", "url-link": "URL will appear in chat", "use-buff-bonus-stacking": " Use buff bonus types and stacking", "use-class-features": " Use Separate Class Features List", "use-dual-wield-beta": " Use Dual Wield", - "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-dwarf-encumbrance-title": "Use Dwarf encumbrance rules: base speed not lowered due to load or armor encumbrance", + "use-dwarf-encumbrance": " Uses dwarf encumbrance rules", "use-feats": " Use Separate Feats List", + "use-header-images": "Use header images", "use-hero-points": " Use Hero Points", "use-kineticist-burn": " Use Kineticist Burn", "use-magic-device": "Use Magic Device", @@ -2059,63 +2096,62 @@ "use-traits": " Use Separate Traits List", "used": "Used", "user-defined": "User Defined", - "uses": "Uses", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "Uses/Day", - "uses-spell-points": " Uses Spell Points", "uses-spell-points-title": "Character uses spell points", - "uses-spells": " Uses Spells", + "uses-spell-points": " Uses Spell Points", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "Character has spells", + "uses-spells": " Uses Spells", + "uses": "Uses", "v1": "Post v1", - "value": "Value", "value-abbrv": "Val", + "value": "Value", "verdana": " Open Sans", - "version": "Version", "version-abbrv": "Ver", + "version": "Version", "versus-abbrv": "Vs", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF Touch", + "versus-flat-footed": "vs FF", "versus-touch": "vs Touch", "violet": "Violet", - "vision": "Vision", "vision-details": "Vision Details", "vision-senses": "Vision/Senses", "vision-title": "@{vision} Low-light vision('see twice as far as normal in dim light'), Darkvision('see with no light source at all'), etc", - "weaknesses": " Weaknesses", + "vision": "Vision", "weaknesses-title": "Adverse conditions may apply if applicable (eg sunlight powerlessness/staggered)", - "weapon": "Weapon", + "weaknesses": " Weaknesses", "weapon-attributes": "Weapon Attributes", "weapon-default": "•Weapon", "weapon-notes": "Weapon Notes", + "weapon": "Weapon", + "weaponmastery": "Weapon Mastery", "weapons": "Weapons", - "weight": "Weight", "weight-abbrv": "Wt", + "weight": "Weight", "whisper-character-rolls": "PC rolls:", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls:", "whisper-rolls-title": "GM or Public", "whisper-to-game-master": "Whisper GM", "white": "White", - "willpower": "Will", "willpower-abbrv": "Will", "willpower-calculation-abbrv": "Will Calc", - "willpower-save": "Will Save", "willpower-save-abbrv": "Will Save", - "wisdom": "Wisdom", - "wisdom-abbrv": "WIS", + "willpower-save": "Will Save", + "willpower": "Will", "wisdom-abbrv-default": "•WIS", + "wisdom-abbrv": "WIS", "wisdom-calculation-abbrv": "WIS Calc", "wisdom-calculation-skills-abbrv": "Wis skills calc", - "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized Penalties to ability scores only change the modifier, not the score itself For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics", + "wisdom-penalized": "WIS Penalized", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "wisdom": "Wisdom", "worn-armor": "Worn Armor", - "worn-equipment": "Worn Equipment", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", "worn-equipment-hp-max-title": "The maximum possible hit points of the item", "worn-equipment-hp-title": "The current hit points of the item", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "The equipment currently worn by the character", "worn-equipment-value-title": "The value of the item measured in gold pieces", "worn-equipment-weight-title": "The weight of the item", + "worn-equipment": "Worn Equipment", "worn-item-name": "Worn Item Name", "worn-items": "Worn Items", "worn-shield": "Worn Shield", + "worn": "Worn", "wound-threshold": "Wound Threshold", - "wounded": " Wounded ", "wounded-title": "-2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level", + "wounded": " Wounded ", "wrist": "Wrist", "yellow": "Yellow", - "yes": "Yes", + "Yes (Harmless)": "Yes (Harmless)", "yes-default": "•Yes", - "yes-harmless": "Yes (Harmless)", "yes-harmless-object": "Yes (Harmless, Object)", + "yes-harmless": "Yes (Harmless)", "yes-object": "Yes (Object)", "yes-or-custom": "Yes or Custom", + "yes": "Yes", + "Yes": "Yes", "young": "Young" } \ No newline at end of file diff --git a/Pathfinder Community/translations/zh.json b/Pathfinder Community/translations/zh.json index 9a1f1c687f..6eb8b0d4ab 100644 --- a/Pathfinder Community/translations/zh.json +++ b/Pathfinder Community/translations/zh.json @@ -1,59 +1,47 @@ { - "use-header-images": "使用header圖示", - "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", - "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", - "1-ordinal": "1級", - "1-ordinal-class": "第一職業", "1-ordinal-class-level": "第一職業等級", + "1-ordinal-class": "第一職業", "1-ordinal-spellclass": "第一施法職業", + "1-ordinal": "1級", "1-size-larger": "大一級體型", "1-size-smaller": "小一級體型", "10-ordinal": "10th", - "100-at-level-1": " 在第一個等級/HD時使用最大生命值", "100-at-level-1-title": "在第一級時取滿生命值。如果角色同時擁有種族與職業生命骰,種族生命骰視為第一。", - "2-ordinal": "2級", - "2-ordinal-class": "第二職業", + "100-at-level-1": " 在第一個等級/HD時使用最大生命值", "2-ordinal-class-level": "第二職業等級", + "2-ordinal-class": "第二職業", "2-ordinal-spellclass": "第二施法職業", + "2-ordinal": "2級", "2-sizes-larger": "大兩級體型", "2-sizes-smaller": "小兩級體型", - "24-per-target": "每個目標24 小時內生效一次", "24-per-target-abbrv": "巫術 (1次/24hr/同一目標)", - "3-ordinal": "3級", - "3-ordinal-class": "第三職業", + "24-per-target": "每個目標24 小時內生效一次", "3-ordinal-class-level": "第三職業等級", + "3-ordinal-class": "第三職業", "3-ordinal-spellclass": "第三施法職業", + "3-ordinal": "3級", "3-sizes-larger": "大三級體型", "3-sizes-smaller": "小三級體型", - "4-ordinal": "4級", - "4-ordinal-class": "第四職業", "4-ordinal-class-level": "第四職業等級", - "5-ordinal": "5級", - "5-ordinal-class": "第五職業", + "4-ordinal-class": "第四職業", + "4-ordinal": "4級", "5-ordinal-class-level": "第五職業等級", - "6-ordinal": "6級", - "6-ordinal-class": "第六職業", + "5-ordinal-class": "第五職業", + "5-ordinal": "5級", "6-ordinal-class-level": "第六職業等級", + "6-ordinal-class": "第六職業", + "6-ordinal": "6級", "7-ordinal": "7級", "8-ordinal": "8級", "9-ordinal": "9級", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "無(無害)", - "No": "否", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "有(無害)", - "Yes": "是", "abilities": "能力", - "ability": "屬性", "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", "ability-basis-desc": "DC 能力基底: 通常施法能力為魅力,毒素、噴吐武器或其他傷害能力為體質。", + "ability-basis": "Ability Basis", "ability-bonus": "屬性加值", - "ability-checks": "屬性檢定", "ability-checks-abbrv": "屬性檢定", "ability-checks-calculation-abbrv": "屬性檢定 計算式", + "ability-checks": "屬性檢定", "ability-damage-desc": "單項屬性值每受到2點傷害,基於此屬性的技能和相關數據即-1。若你受到的屬性傷害總值達到或超過了你的屬性值,你將立即陷入昏迷。", "ability-drain-desc": "屬性吸取會確實地降低對應屬性值。調整基於該屬性的所有技能和數據。這可能將令你失去技能點數、生命值與其他的加值。", "ability-list-default-values": "Abilities default values", @@ -61,126 +49,133 @@ "ability-macros-current": "Ability macros to current", "ability-menus": "能力選單", "ability-name": "能力名稱", - "ability-notes": " Ability Notes", "ability-notes-place": "Put notes about context-sensitive Ability bonuses here", + "ability-notes": " Ability Notes", "ability-penalty-desc": "屬性減值作用如同屬性傷害,但不會因其而陷入昏迷或死亡。事實上,屬性減值不會令你的屬性低於1點。", "ability-roll-template": "能力擲骰模版", + "ability-score-increase-abbrv": "ASI", + "ability-score-increase-bonus": "Ability score increase. Every 4th level (4, 8, 12, etc.) increase one ability score by +1.", "ability-score": "屬性值", "ability-scores": "屬性值", "ability-skill-checks": "屬性 & 技能檢定", "ability-tracking": "能力次數", - "ability-type": "Ability Type", "ability-type-title": "選擇適用的能力類型。Ex(特異能力)、Sp(類法術能力) 或Su(超自然能力)。", + "ability-type": "Ability Type", + "ability": "屬性", "above-head": "舉過頭頂", "accessibility": "親近性", + "achievement": "Achievement", "acp-may-apply-title": "應用防具檢定減值", "acp-verysmall-abbrv": "ACP", "acrobatics": "特技", - "add": "添加", "add-class-levels": "增加職業等級", "add-custom-column": "Add Custom Column", "add-hit-dice": "增加種族/怪物生命骰", - "add-note-to-roll": "在擲骰中填加註記", "add-note-to-roll-desc": "在擲骰底部添加註記文字,請選擇擲骰類型。用於需要說明文字的修正值。", + "add-note-to-roll": "在擲骰中填加註記", "add-skill-bonus-macro": "增加技能加值巨集?", "add-template": "快速套用模版至角色上", + "add": "添加", "additional-attack-macro-query-included-with-crits": "額外攻擊加值的巨集/下拉選單(query)(影響重擊)", - "additional-damage": "額外傷害", "additional-damage-macro-query-included-with-crits": "額外傷害加值的巨集/下拉選單(query)(影響重擊)", "additional-damage-title": "填加額外、精準或額外重擊傷害", + "additional-damage": "額外傷害", "additional-modifier-or-macro": "額外的修正值或巨集,例如 [[1d6]],[[2d20k1]]等等。", "adjust-damage-by-size": " 根據體型調整傷害", - "advanced": "進階", "advanced-class-guide": "進化職業手冊", - "adventure": "冒險技能", + "advanced": "進階", "adventure-skills": "冒險技能", + "adventure": "冒險技能", "adventuring-gear-tool": "冒險裝備或工具", "age": "年齡", "alchemical": "煉金", - "alignment": "陣營", "alignment-abbrv": "陣營", "alignment-type-init": "陣營 類型 先攻", - "all": "全部", + "alignment": "陣營", "all-abilities": "所有能力", - "all-attacks": "所有攻擊選單", "all-attacks-insert-macro-attack": "增加到攻擊檢定的巨集", - "all-attacks-insert-macro-cmb": "增加到CMB檢定的巨集", "all-attacks-insert-macro-cmb-damage": "增加到CMB傷害的巨集", + "all-attacks-insert-macro-cmb": "增加到CMB檢定的巨集", "all-attacks-insert-macro-damage": "增加到傷害的巨集", - "all-attacks-insert-macro-melee": "增加到近戰攻擊檢定的巨集", "all-attacks-insert-macro-melee-damage": "增加到近戰傷害的巨集", - "all-attacks-insert-macro-ranged": "增加到遠程攻擊檢定的巨集", + "all-attacks-insert-macro-melee": "增加到近戰攻擊檢定的巨集", "all-attacks-insert-macro-ranged-damage": "增加到遠程傷害的巨集", + "all-attacks-insert-macro-ranged": "增加到遠程攻擊檢定的巨集", "all-attacks-macro-insert-section": "攻擊填加巨集", - "all-checks": "所有屬性與技能檢定", + "all-attacks": "所有攻擊選單", "all-checks-calc": "所有屬性與技能檢定 計算式", + "all-checks": "所有屬性與技能檢定", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "雜項,包括在其他分類下找不到的項目", - "all-saves": "所有豁免", - "all-saves-macro": "所有豁免的巨集", "all-saves-macro-title": "@{all_saves-macro} | 只影響防禦選單按鈕中的所有豁免", + "all-saves-macro": "所有豁免的巨集", + "all-saves": "所有豁免", "all-skills": "所有技能選單", + "all": "全部", "alternate-ability-cmb-desc": "替代屬性戰技", "alternate-ability-melee-desc": "替代屬性近戰攻擊", "alternate-ability-ranged-desc": "替代屬性遠程攻擊", - "alternate-favored-class": "替代性可選天賦職業獎勵", "alternate-favored-class-abbrv": "可選天賦", + "alternate-favored-class": "替代性可選天賦職業獎勵", "always-show-domain-spells": " 在法術書選單中永遠顯示標記為'領域'的法術", "ammo": "彈藥", "ammunition": "彈藥", - "announcements": "更新公告:", + "animalcompanion": "Animal Companion", + "animalfamiliar": "Animal Familiar", "announcements-old": "過去更新公告", + "announcements-older-changes": "Older Changes", + "announcements": "更新公告:", "apply-font-chatrolls": " 將字型應用到擲頭結果", "appraise": "估價", "arcana": "奧秘", - "arial": "Arial", "arial-default": "•Noto Sans/Sans-serif", - "armor": "護甲", + "arial": "Arial", "armor-and-shield": "盔甲與盾牌", "armor-attributes": "盔甲屬性", "armor-calculation-abbrv": "護甲 計算式", - "armor-check-penalty": "防具檢定減值", "armor-check-penalty-abbrv": "ACP", - "armor-class": "防護等級", - "armor-class-abbrv": "AC", + "armor-check-penalty-title": "Armor Check Penalty: Dex/Str-based skills may be affected by Armor/Shield and Encumbrance.", + "armor-check-penalty": "防具檢定減值", "armor-class-abbrv-default": "•AC", + "armor-class-abbrv": "AC", "armor-class-bonus": "AC加值", "armor-class-calculation-abbrv": "AC 計算式", + "armor-class": "防護等級", "armor-default": "•盔甲", - "armor-notes": " 防具註記", "armor-notes-place": "在這輸入有關條件AC加值的註記", + "armor-notes": " 防具註記", "armor-or-shield": "盔甲或盾牌", "armor-penalties": "防具減值", - "armor-shield": "盔甲/盾牌", "armor-shield-bonus": "防護等級的盔甲或盾牌加值", "armor-shield-load-default": "•盔甲、盾牌與負載", "armor-shield-name": "盔甲或盾牌的名稱", "armor-shield-only": "只有盔甲與盾牌", + "armor-shield": "盔甲/盾牌", "armor-two": "盔甲 2", "armor-type": "盔甲類型", + "armor": "護甲", "artistry": "Artistry", "at-will": "隨意", "athletics": "運動", - "attack": "攻擊", - "attack-1": "攻擊 1", "attack-1-ordinal": "第一攻擊", + "attack-1": "攻擊 1", "attack-10-ordinal": "第十攻擊", - "attack-2": "攻擊 2", "attack-2-ordinal": "第二攻擊", - "attack-3": "攻擊 3", + "attack-2": "攻擊 2", "attack-3-ordinal": "第三攻擊", - "attack-4": "攻擊 4", + "attack-3": "攻擊 3", "attack-4-ordinal": "第四攻擊", - "attack-5": "攻擊 5", + "attack-4": "攻擊 4", "attack-5-ordinal": "第五攻擊", - "attack-6": "攻擊 6", + "attack-5": "攻擊 5", "attack-6-ordinal": "第六攻擊", - "attack-7": "攻擊 7", + "attack-6": "攻擊 6", "attack-7-ordinal": "第七攻擊", - "attack-8": "攻擊 8", + "attack-7": "攻擊 7", "attack-8-ordinal": "第八攻擊", - "attack-9": "攻擊 9", + "attack-8": "攻擊 8", "attack-9-ordinal": "第九攻擊", + "attack-9": "攻擊 9", "attack-and-combat-maneuver-bonuses": "攻擊與戰技加值", "attack-and-damage": "攻擊與傷害", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -190,84 +185,86 @@ "attack-macros-current": "Attack macros to current", "attack-modifier-abbrv": "攻擊修正", "attack-modifiers-abbrv": "攻擊修正", - "attack-notes": "攻擊註記", "attack-notes-place": "在這輸入有關條件攻擊加值的註記", + "attack-notes": "攻擊註記", "attack-penalty": "攻擊減值", "attack-roll-template": "攻擊擲骰模版 ", - "attack-type": "攻擊類型", "attack-type-abbrv": "攻擊類型", - "attacks": "攻擊", - "attacks-dmg-migrated": "Damage Multiplier Migrated", + "attack-type": "攻擊類型", + "attack": "攻擊", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", + "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", + "attacks": "攻擊", "atwill": "隨意", "aura": "靈光", "automatically-calculate-hit-points-abbrv": " 自動計算HP", "average-hit-point-abbrv": "平均hp:", "azure": "天藍色", - "background": "背景技能", "background-ranks-remaining": "剩餘背景技能點", "background-skills": "背景技能", "background-title": "選擇角色卡的背景圖片。", - "base": "基本", - "base-attack-bonus": "基本攻擊加值", + "background": "背景技能", "base-attack-bonus-abbrv": "BAB", + "base-attack-bonus": "基本攻擊加值", "base-attacks": "基本攻擊", "base-level": "基本等級", "base-points-per-day": "基本每日魔力值", "base-speed": "基本", "base-spells-per-day": "Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spells/Day", - "base-statistics": "基本數據", "base-statistics-place": "如果該生物有增益與其他啟動的效果,會修改他的數據的話,他的基本數據應該在此簡短總結。", + "base-statistics": "基本數據", "base-value": "基本", - "before-combat": "戰鬥前", + "base": "基本", "before-combat-place": "在這列出在戰鬥前使用的任何法術或能力,他的數據應該反映出這些。", + "before-combat": "戰鬥前", "belt": "腰帶", - "black": "黑色", + "betrayal": "Betrayal", "black-default": "•黑色", + "black": "黑色", "blank": "空白", - "blast": "念襲", "blast-damage-abbrv": "念襲傷害", "blast-damage-modifier-abbrv": "念襲傷害調整值", + "blast": "念襲", "bleed": " 流血", "blinded": " 目盲", "block-roll-template": "Block Text Roll Template ", + "bloodhex": "Blood Hex", "bludgeoning": "鈍擊", "blue": "藍色", "bluff": "唬騙", "body": "軀體", - "bonus": "加值", "bonus-or-penalty": "生效的加值或減值", "bonus-points": "屬性額外魔力值", "bonus-power-points-abbrv": "獎勵PP", "bonus-spells": "獎勵法術", - "bonus-type": "加值種類", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", + "bonus-type": "加值種類", + "bonus": "加值", "brown": "棕色", - "buff": "Buff", "buff-ability-checks-title": "屬性檢定的加值", "buff-ability-skill-checks": "屬性 & 技能檢定與先攻", - "buff-aid": "援助術", "buff-aid-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值", - "buff-air-barrier": "大氣之盾", + "buff-aid": "援助術", "buff-air-barrier-note": "13級時,此護盾可以使箭矢、射線以及其他遠程攻擊在對你進行攻擊時承受50%的失手率。", - "buff-archons-aura": "亞空靈氣", + "buff-air-barrier": "大氣之盾", "buff-archons-aura-note": "持續到它成功的攻擊命中施法者為止", + "buff-archons-aura": "亞空靈氣", "buff-armor-class-title": "AC與CMD的加值", "buff-armor-title": "護甲AC的加值", "buff-attack-title": "所有攻擊的加值", - "buff-bane": "絕望術", "buff-bane-note": "對抗恐懼效果的豁免檢定受到@{b2_val} 減值", + "buff-bane": "絕望術", "buff-battle-spirit": "戰鬥精魂", - "buff-battle-ward": "戰鬥結界", "buff-battle-ward-note": "目標下一次被攻擊時,結界被觸發給予目標AC+@{b1_val} 偏斜加值。觸發之後每次目標被攻擊,結界給予的AC偏斜加值都會降低1點。", - "buff-bless": "祝福術", + "buff-battle-ward": "戰鬥結界", "buff-bless-note": "對抗恐懼效果的豁免檢定提供+@{b2_val} 士氣加值", - "buff-blessing-of-fervor": "熱情祝福", + "buff-bless": "祝福術", "buff-blessing-of-fervor-note": "打勾buff 4來選擇速度加值,buff 1~3為攻擊/AC/反射加值,取消buff 1~4為選擇其他好處(每輪選一次)。", + "buff-blessing-of-fervor": "熱情祝福", "buff-bone-ward": "骸骨結界", "buff-calculation": "Buff 計算式", "buff-caster-level-title": "施法者等級的加值", @@ -276,53 +273,53 @@ "buff-charisma-penalty-title": "魅力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", "buff-charisma-title": "魅力屬性值的加值", "buff-cmd-title": "CMD的加值", - "buff-combat-expertise": "Combat Expertise", "buff-combat-expertise-note": "Bonus to AC. Penalty to Melee attacks", + "buff-combat-expertise": "Combat Expertise", "buff-combat-maneuver-bonus-title": "CMB的加值", "buff-combat-maneuver-bonus2-title": "限定替代CMB攻擊的加值", "buff-cond-damage-mods": "\nBuff/狀態的傷害調整值", - "buff-consecrate": "祝聖術(不死生物)", "buff-consecrate-note": "引導正能量的DC獲得+3神聖加值。有祭壇類似物存在時,所有減值與DC加倍。", + "buff-consecrate": "祝聖術(不死生物)", "buff-constitution-based-skills-penalty-title": "基於體質的技能的減值", "buff-constitution-based-skills-title": "基於體質的技能的加值", "buff-constitution-penalty-title": "體質減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", "buff-constitution-title": "體質屬性值的加值", "buff-critical-confirm-title": "Bonus to all Critical Confirm checks", "buff-crushing-despair": "極度絕望", - "buff-curse": "降咒", "buff-curse-note": "打勾buff 1是一項屬性值-6,打勾buff 2是 攻擊/豁免/屬性/技能檢定受到-4減值,都不打勾是50%機率無法行動。", + "buff-curse": "降咒", "buff-damage-melee-title": "近戰傷害的加值", "buff-damage-ranged-title": "遠程傷害的加值", "buff-damage-title": "所有攻擊的傷害的加值", - "buff-deadly-aim": "Deadly Aim", "buff-deadly-aim-note": "Bonus to ranged damage. Penalty to ranged attack", + "buff-deadly-aim": "Deadly Aim", "buff-death-knell": "死亡喪鐘", "buff-deflection-title": "AC的偏斜加值", - "buff-desecrate": "褻瀆術(不死生物)", "buff-desecrate-note": "引導能量的DC獲得+3加值。有祭壇類似物存在時,所有好處加倍。", + "buff-desecrate": "褻瀆術(不死生物)", "buff-dexterity-based-skills-penalty-title": "基於敏捷的技能的減值", "buff-dexterity-based-skills-title": "基於敏捷的技能的加值", "buff-dexterity-penalty-title": "敏捷減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", "buff-dexterity-title": "敏捷屬性值的加值", "buff-divine-favor": "神恩", "buff-dodge-title": "AC的閃避加值", - "buff-elemental-overflow": "元素滿溢", "buff-elemental-overflow-note": "機率免受重擊或偷襲的效果", - "buff-enlarge-person": "變巨術", + "buff-elemental-overflow": "元素滿溢", "buff-enlarge-person-note": "觸及增加,身高x2,體重x8。", + "buff-enlarge-person": "變巨術", "buff-flat-footed-title": "措手不及AC的加值", "buff-fortitude-title": "強韌豁免檢定的加值", "buff-good-hope": "強大希望", "buff-hampering-hex": "束縛巫咒", - "buff-haste": "加速術", "buff-haste-note": "在進行全力攻擊時,加速後的生物可以進行一次額外的攻擊,該次攻擊可以使用天生武器或人造武器進行。所有移動方式的速度均會增加。", + "buff-haste": "加速術", "buff-heroism": "英雄氣概", "buff-initiative-title": "先攻的加值", - "buff-inspire-courage": "激發勇氣", "buff-inspire-courage-note": "在對抗魅惑和恐懼效果的豁免檢定有+{b2_val} 士氣加值", + "buff-inspire-courage": "激發勇氣", "buff-inspire-greatness": "提振戰力", - "buff-inspired-rage": "激發狂暴", "buff-inspired-rage-note": "**激發狂暴**,受到影響的盟友(除歌者自己以外) 不能使用任何基於魅力、敏捷,或者智力的技能(除了平衡、逃脫、威嚇,以及騎術),也不能使用任何需要耐心或需要集中精神的能力。", + "buff-inspired-rage": "激發狂暴", "buff-intelligence-based-skills-penalty-title": "基於智力的技能的減值", "buff-intelligence-based-skills-title": "基於智力的技能的加值", "buff-intelligence-penalty-title": "智力減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", @@ -336,33 +333,33 @@ "buff-melee2-title": "限定替代近戰攻擊檢定的加值", "buff-natural-title": "天防AC的加值", "buff-notes": "增益註記", - "buff-power-attack": "Power Attack", "buff-power-attack-damage-title": "Bonus to Melee damage. Damage multiplier is handled per Attack.", "buff-power-attack-note": "Bonus to Melee damage. Penalty to Melee attack", - "buff-prayer": "祈禱術", + "buff-power-attack": "Power Attack", "buff-prayer-debuff": "祈禱術(Debuff)", - "buff-rage": "狂暴", + "buff-prayer": "祈禱術", "buff-rage-note": "野蠻人不能使用任何基於魅力、敏捷,或者智力的技能(除了特技、飛行、威嚇和騎術),不能使用專注,也不能使用任何需要耐心或需要集中精神的能力。", "buff-rage-unchained": "狂暴 (Unchained)", + "buff-rage": "狂暴", "buff-ranged-title": "所有遠程攻擊檢定的加值", "buff-ranged2-title": "限定替代遠程攻擊檢定的加值", - "buff-reduce-person": "縮小術", "buff-reduce-person-note": "觸及減少,身高/2,體重/8。", + "buff-reduce-person": "縮小術", "buff-reflex-title": "反射豁免檢定的加值", "buff-saves-title": "豁免檢定的加值", - "buff-shield": "護盾術", "buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。", "buff-shield-of-faith": "虔誠護盾", "buff-shield-title": "盾牌AC的加值", + "buff-shield": "護盾術", "buff-size-title": "體型的改變", "buff-skill-checks-title": "技能檢定的加值", - "buff-slow": "緩慢術", "buff-slow-note": "還會遭受到*恍惚*狀態。", + "buff-slow": "緩慢術", "buff-speed-title": "速度的加值", "buff-spell-caster-level-title": "施法者等級的加值", "buff-spell-dc-title": "Bonus to spell DC", - "buff-stardust": "星夜塵沙", "buff-stardust-note": " 基於視力的察覺檢定都會獲得@{b1_val} 減值", + "buff-stardust": "星夜塵沙", "buff-strength-based-skills-penalty-title": "基於力量的技能的減值", "buff-strength-based-skills-title": "基於力量的技能的加值", "buff-strength-penalty-title": "力量減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", @@ -370,170 +367,174 @@ "buff-temp-hp-title": "臨時生命值", "buff-touch-title": "接觸AC的加值", "buff-type-title": "Tab this row will appear under. Categorize buffs for user convenience.", - "buff-ward": "守護(巫術)", "buff-ward-note": "直到其守護的生物被攻擊命中或在豁免檢定中失敗", + "buff-ward": "守護(巫術)", "buff-will-title": "意志豁免檢定的加值", "buff-wisdom-based-skills-penalty-title": "基於感知的技能的減值", "buff-wisdom-based-skills-title": "基於感知的技能的加值", "buff-wisdom-penalty-title": "感知減值。每受到2點傷害,基於此屬性的技能和相關數據即-1。", "buff-wisdom-title": "感知屬性值的加值", - "buffs": "Buffs", + "buff": "Buff", "buffs-conditions-edit-section": "設定與編輯buffs和負面狀態", "buffs-conditions-section": "Buffs和狀態", "buffs-conditions-status-section": "Buffs和狀態面板", - "buffs-migrated": "Buffs Migrated", "buffs-migrated-title": "Buffs migrated to Buffs repeating section. Cannot be remigrated.", + "buffs-migrated": "Buffs Migrated", "buffs-set": "設定Buffs", "buffs-showsect-cmd": "點擊來展開buff編輯區域", + "buffs": "Buffs", "burn": "超載", "burrow-speed": "掘地", + "menus-showsect-cmd": "Show chat ability command buttons", "buttons": "選單按鈕", - "buttons-showsect-cmd": "在聊天室中顯示命令按鈕", "calculate-abbrv": "Calc", - "calculation": "計算式", "calculation-abbrv": "計算式", + "calculation": "計算式", + "campaign": "Campaign", "cannot-parse": "無法描述", "cantrips": "戲法", - "carried": "攜帶的", - "carried-currency": "攜帶的貨幣", + "caravan": "Caravan", "carried-currency-title": "角色攜帶在身上會影響負重的貨幣", + "carried-currency": "攜帶的貨幣", "carried-default": "•攜帶", "carried-equipment": "攜帶的裝備", "carried-not-worn": "攜帶 (未穿著)", "carried-weight": "攜帶的重量", - "cast-defensive-bonus": "防禦式施法時的專注加值", + "carried": "攜帶的", "cast-defensive-bonus-abbrv": "防禦式施法加值", - "cast-defensively": "防禦式施法", + "cast-defensive-bonus": "防禦式施法時的專注加值", "cast-defensively-abbrv": "防禦式施法", "cast-defensively-check": "防禦式施法檢定", "cast-defensively-difficulty-class-abbrv": "防禦式施法DC", + "cast-defensively": "防禦式施法", "caster-class-level": "施法職業與等級", - "caster-level": " 施法者等級", "caster-level-abbrv": "CL", "caster-level-basis-abbreviation": "CL基底", "caster-level-basis-explanation": "種族/職業基底預設為總角色等級", "caster-level-calculation": "施法者等級 計算式", - "caster-level-check": "施法者等級檢定", "caster-level-check-abbrv": "CL檢定", "caster-level-check-abbrv2": "施法者等級檢定", "caster-level-check-notes": "施法者等級檢定註記", + "caster-level-check": "施法者等級檢定", "caster-level-miscellaneous-abbrv": "Cl misc", "caster-level-miscellaneous-abbrv2": "Caster lvl misc", "caster-level-modifier-abbrv": "CL修正值", - "casting-time": "施法時間", + "caster-level": " 施法者等級", "casting-time-abbrv": "施法時間", + "casting-time": "施法時間", "casting-type": "施法類型: ", "category": "分類", "celestial": "天界", "challenge-rating-abbrv": "CR", - "char": "角色細節", + "channeling": "Channeling", "char-h-exp": "展開角色細節", - "character-import": "HeroLab 角色匯入", + "char": "角色細節", "character-import-desc": "

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hero Lab XML Import

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Used to import characters from Hero Lab via XML files
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #1(preferred)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Download and install Leigh M.'s Hero Lab Pathfinder Exporter plug-in for Hero Lab (Use link below. To install you must double-click the .hl file while Hero Lab is NOT running). Note: there have been reports of this plug-in causing the Mac OS X version of Hero Lab to crash when attempting to save using it; if you experience this, you will have to use the second method.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: From Hero Lab, open the File menu and choose 'Save Custom Output'.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Select 'Roll20 Pathfinder' and 'Current Hero Only', then click Output.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Open the HTM file in a plain-text editor such as Notepad or Notepad++ and copy the entire contents.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 5: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 6: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Method #2
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 1: Save the character as an XML file in Hero Lab (File -> Save Custom Output)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 2: Open the XML file in a plain-text editor. Copy and paste the contents into www.ConvertJSON.com (XML to JSON converter linked below). Paste into the left window labeled 'Xml Data', click 'Convert XML to JSON' to convert the the XML file to JSON, then copy the text from the right window.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 3: Paste the JSON into the text field directly below these instructions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Step 4: Click outside of the textarea to parse. If the import was successful, the textarea will clear with no errors.", - "character-level": "角色等級", + "character-import": "HeroLab 角色匯入", "character-level-abbrv": "角色等級", + "character-level": "角色等級", "character-name": "角色姓名", - "charged": "充能物品", "charged-magic": "充能魔法物品", "charged-magics": "充能魔法物品", + "charged": "充能物品", "charges": "數量/充能", - "charisma": "魅力", - "charisma-abbrv": "魅力", "charisma-abbrv-default": "•魅力", + "charisma-abbrv": "魅力", "charisma-calculation-abbrv": "魅力技能 計算式", "charisma-calculation-skills-abbrv": "魅力技能 計算式", - "charisma-penalized": "魅力減值", "charisma-penalized-title": "魅力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "charisma-penalized": "魅力減值", "charisma-skills-abbrv": "魅力技能", - "check": "檢定", + "charisma": "魅力", "check-calculation": "檢定 計算式", + "check": "檢定", "checks": "檢定", "chest": "胸部", "chocolate-brown": "巧克力棕", "choose-background": "選擇背景:", "circumstance": "環境", - "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "本職技能加值 / 防具檢定減值 / 體型修正 / 狀態減值", "class skill-bonus|armor-check-penalty|size-mod|condition-penalty-abbrv": "Cl/Ac/Sz/Co", - "class": "職業", - "class-0": "職業 0", + "class skill-bonus|armor-check-penalty|size-mod|condition-penalty": "本職技能加值 / 防具檢定減值 / 體型修正 / 狀態減值", "class-0-default": "•職業 0", "class-0-title": "職業0: 第一個職業", - "class-1": "職業 1", + "class-0": "職業 0", "class-1-title": "職業1: 第二個職業", - "class-2": "職業 2", + "class-1": "職業 1", "class-2-title": "職業2: 第三個職業", - "class-3": "第三職業", + "class-2": "職業 2", "class-3-title": "職業3: 第四個職業", - "class-4": "第四職業", + "class-3": "第三職業", "class-4-title": "職業4: 第五個職業", - "class-5": "第五職業", + "class-4": "第四職業", "class-5-title": "職業5: 第六個職業", + "class-5": "第五職業", "class-abilities": "屬性", "class-ability": "職業能力", "class-and-level": "職業與等級", "class-bonus": "職業獎勵", "class-features": "職業能力", "class-hd": "職業HD", - "class-hit-points": "職業生命值", "class-hit-points-abbrv": "職業hp", + "class-hit-points": "職業生命值", "class-information": "職業資訊", "class-level-abbrv": "CL", "class-name": "職業名稱", - "class-number": "職業", "class-number-explanation": "職業數字, 此數字用在選擇職業的下拉式表單 (cannot create select by name)", + "class-number": "職業", "class-power-points-abbrv": "職業PP", - "class-race": "職業與種族", "class-race-information-abbrv": "職業與種族資訊", "class-race-xp": "職業、種族、經驗值", - "class-skill": "本職", + "class-race": "職業與種族", "class-skill-abbrv": "CS", + "class-skill": "本職", "class-skills-migrated": "Class skill checkboxes", + "class": "職業", "cleanup-old-attributes": "Cleanup old attributes", "cleanup-old-spell-lists": "清理舊的法術列表", "climb": "攀爬", "close": "近距", "column-cmd": "分成兩行", - "combat-effects-migrated": "Combat Effects Migrated", "combat-effects-migrated-title": "Attack and damage effects migrated to Buffs. Cannot be remigrated.", + "combat-effects-migrated": "Combat Effects Migrated", "combat-gear": "戰鬥裝備", - "combat-maneuver": "戰技", "combat-maneuver-bonus-abbrv": "CMB", "combat-maneuver-bonus-abbrv2": "替代CMB", "combat-maneuver-bonus-calculation-abbrv": "CMB 計算式", "combat-maneuver-bonus-image": " CMB圖示", - "combat-maneuver-bonus-notes": " CMB註記", "combat-maneuver-bonus-notes-place": "在這輸入有關條件CMB加值的註記", + "combat-maneuver-bonus-notes": " CMB註記", "combat-maneuver-bonus-only-abbrv": "CMB", "combat-maneuver-defense-abbrv": "CMD", "combat-maneuver-defense-calculation-abbrv": "CMD 計算式", "combat-maneuver-defense-ff-abbrv": "措手不及CMD", - "combat-maneuver-defense-notes": "CMD註記", "combat-maneuver-defense-notes-place": "在這輸入有關條件CMD加值的註記", + "combat-maneuver-defense-notes": "CMD註記", "combat-maneuver-notes-place": "在這輸入有關條件CMD加值的註記", + "combat-maneuver": "戰技", "combat-skills": "戰鬥技能", + "combat": "Combat", "comic-sans": " Comic Sans", - "common-buff": "Add a Common Buff", "common-buff-title": "快速填加常用buff/debuff", + "common-buff": "Add a Common Buff", "compact-mode": "簡潔模式", "compendium-drag-drop-compatible": " 相容於compendium拖動嵌入功能 ", "compendium-drag-n-drop-desc": "從compendium上拖動物品、法術等項目到下面空白的欄位中,會自動填寫相關資訊。compendium可點選聊天室上方的i字圖案打開。(如果沒看見i字圖案,請GM到遊戲設定裡開啟。)", "competence": "表現", "components": "成分", - "composite": "複合", "composite-energy-blade": "複合能量念刃/念鞭", "composite-energy-blast": "複合能量念襲", "composite-physical-blade": "複合物理念刃/念鞭", "composite-physical-blast": "複合物理念襲", - "concentration": " 專注", + "composite": "複合", "concentration-abbrv": "專注", "concentration-bonus-desc": "專注加值 = 施法者等級加施法屬性修正值", - "concentration-check": "專注檢定", "concentration-check-abbrv": "專注", "concentration-check-notes": "專注檢定註記", + "concentration-check": "專注檢定", "concentration-label": "專注", "concentration-miscellaneous-abbrv": "其他專注加值", "concentration-modifier-abbrv": "Conc Mod", - "condition": "狀態", + "concentration": " 專注", "condition-abbrv": "狀態", "condition-bleed-title": "受到出血傷害的生物在其行動輪開始時受到列出的傷害值。出血可以被DC為15的醫療技能檢定、或任何能夠治療生命值傷害的法術所終止。", "condition-blinded-note": "在對抗的察覺檢定上受到-4減值。所有依賴於視覺的檢定和行為(譬如閱讀,和基於視覺的察覺檢定) 自動失敗。", @@ -583,9 +584,12 @@ "condition-stunned-title": "AC受到-2減值", "condition-suffocating-title": "角色一旦體質檢定失敗,那麼他便開始窒息。第一輪將處於癱瘓狀態 (HP降至0)。接下來的一輪其HP將降低到-1並處於瀕死狀態。到第3輪時角色將會窒息而死。", "condition-unconscious-title": "昏迷的生物被擊倒並陷入無助狀態。若角色當前HP為負值(但未超過生物體質屬性值的負值),或所受非致命傷害超過其當前HP,則該生物陷入昏迷。", - "conditions": "狀態", + "condition": "狀態", + "conditions-list": "bleed, blinded, cowering, dazed, dazzled, dead, deafened, disabled, drowning, dying, energy-drained, entangled, exhausted, fascinated, fatigued, flat-footed, grappled, helpless, incorporeal, invisible, nauseated, paralyzed, petrified, pinned, prone, fear-any, sickened, stable, staggered, stunned, suffocating, unconscious", "conditions-set": "設定負面狀態", "conditions-showsect-cmd": "點擊來展開負面狀態編輯區域", + "conditions": "狀態", + "conduit": "Conduit", "config-header-image-info": "Header圖示是在擲骰模版首行顯示的標誌圖案。在角色卡上所有的巨集都會包含{{header_image=image attriubute}}。每個擲骰模版都有特定的圖示屬性,在下列選項中列出。例如 法術擲骰模版會使用{{header_image=@{header_image-pf_spell}}},攻擊圖示可以在每個武器的\"選項\"部分設定。把滑鼠游標在模版名稱上面停留,可以得知該圖示的屬性。你可以使用下列的網址(URL)欄來替換任何擲骰模版的圖式,或使用{{header_image=[name](url)}}字串。", "config-roll-template-info1": "擲骰模版使用準備好的HTML,CSS與巨集文字的組合來形成巨集的輸出結果。在Pathfinder角色卡中的擲骰模版有下列: pf_spell, pf_attack, pf_defense, pf_generic, and pf_block", "config-roll-template-info2": "巨集擲骰模版語法(Macro roll template syntax): &{template:擲骰模版名稱(roll template name)} {{key=value}}", @@ -601,9 +605,9 @@ "config-update-spell-macros-info1": "這是舊的法術ID到新法術ID的映射,用於升級巨集。", "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and WARNING: DELETE ALL the old spell lists to eliminate old redundant attributes and possibly speed up your sheet\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells\n\t\t\t\t\t", "configuration": "設定", - "confirm-critical": "重擊確認", - "confirm-critical-bonus": "Crit Confirm", "confirm-critical-bonus-abbrv": "+Conf", + "confirm-critical-bonus": "Crit Confirm", + "confirm-critical": "重擊確認", "confirm-delete-ability": "確認刪除所有的能力", "confirm-delete-attack": "確認刪除所有的攻擊", "confirm-delete-buff": "確認刪除所有的Buffs", @@ -616,41 +620,42 @@ "confirm-delete-spell-like-abilities": "確認刪除所有的舊版類法術能力", "confirm-delete-spells": "確認刪除所有的法術", "confirm-delete-trait": "確認刪除所有的舊版背景特性", + "consolidated-skills": "Consolidated Skills", "consolidated": "合併", "constant": "常駐", - "constitution": "體質", - "constitution-abbrv": "體質", "constitution-abbrv-default": "•體質", + "constitution-abbrv": "體質", "constitution-calculation-abbrv": "體質 計算式", "constitution-calculation-skills-abbrv": "體質技能 計算式", - "constitution-penalized": "體質減值", "constitution-penalized-title": "體質減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "constitution-penalized": "體質減值", "constitution-skills-abbrv": "體質技能", - "consumable": "消耗品", + "constitution": "體質", "consumable-charge": "有充能或使用次數的消耗品或物品。", + "consumable": "消耗品", "consumables": "消耗品", "content": "內容", - "copper-pieces": "銅幣", "copper-pieces-abbrv": " CP", + "copper-pieces": "銅幣", "copperplate": "Copperplate", "copy-duplicate-attrs": "Copy duplicate fields", - "core": "核心", "core-rules": "核心規則選項", + "core": "核心", "cowering": " 畏縮", "craft": "工藝", - "create": "Create", - "create-attack": "創造攻擊", "create-attack-entry": "根據此武器創造新攻擊項目", - "create-spell-attack-entry": "Create a new attack based on this spell", + "create-attack": "創造攻擊", "create-dual-wield": "使用右邊的主手武器與副手武器創造雙持武器攻擊", "create-macros": "創造巨集", + "create-spell-attack-entry": "Create a new attack based on this spell", + "create": "Create", "crit-confirmation-bonus": "重擊確認加值", - "critical": " 重傷 ", "critical-abbrv": "重擊", "critical-bonus-abbrv": "+Crit", "critical-confirm": "重擊確認", "critical-damage": "重擊傷害", "critical-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-3減值,在AC與施法者等級上也是", + "critical": " 重傷 ", "cs-acrobatics": "特技", "cs-athletics": "運動", "cs-finesse": "靈巧", @@ -672,7 +677,6 @@ "current-hp-title": "玩家可在此調整剩餘的當前生命值", "current-load": "當前負重", "current-power-points-abbrv": "當前PP", - "custom": "自定義", "custom-attributes": "自定義變數", "custom-category-desc": "自訂類別,如法術學派或其他使用者定義的", "custom-crit-confirmation-bonus": "此攻擊的自定義重擊確認加值", @@ -680,18 +684,18 @@ "custom-name": "自定義名稱", "custom-roll": "自定義擲骰", "custom-rolls": "自定義擲骰", - "custom-url": "自定義網址", "custom-url-title": "使用提供的網址添加自定義header圖式", + "custom-url": "自定義網址", + "custom": "自定義", "cyan": "青色", "d-hit-die": "d(hitdie)", - "damage": "傷害", "damage-abbrv": "傷害", "damage-ability": "傷害屬性", "damage-blade-abbrv": "近戰傷害", "damage-calculation-abbrv": "近戰傷害 計算式", "damage-dice-affected-by-size": "傷害骰會受體型變化影響", - "damage-macro": "傷害巨集", "damage-macro-desc": "傷害巨集,必須使用括號。", + "damage-macro": "傷害巨集", "damage-melee-abbrv": "近戰傷害", "damage-melee-calculation-abbrv": "近戰傷害 計算式", "damage-modifier-abbrv": "傷害修正", @@ -703,10 +707,12 @@ "damage-reduction": "傷害減免", "damage-resistance-abbrv": " DR", "damage-resistance-title": "傷害減免(DR): 從傷害中無視的數值與可無視此能力的傷害類型(例如5/銀)", - "damage-type": "傷害類型", "damage-type-abbrv": "傷害類型", "damage-type-or-description": "傷害類型 / 描述", "damage-type-title": "穿刺 鈍擊 揮砍 其他", + "damage-type": "傷害類型", + "damage": "傷害", + "damnation": "Damnation", "dark-azure": "深藍色", "dark-blue": "深藍色", "dark-brown": "深棕色", @@ -725,55 +731,58 @@ "dazzled": " 目眩", "dead": " 死亡", "deafened": " 耳聾", - "debuff": "Debuff", + "death-threshold-title": "Death threshold calculation. Normally this is -@{CON}", + "death-threshold-total-title": "Point at which character death occurs.", + "death-threshold": "Death Threshold", "debuff-title": "負面buffs算做減值", - "default": "預設", + "debuff": "Debuff", "default-size": "預設體型", - "defense": "防禦", - "defense-notes": "防禦註記", + "default": "預設", "defense-notes-place": "在這輸入有關條件防禦加值的註記", + "defense-notes": "防禦註記", "defense-options": "防禦選項", "defense-roll-template": "防禦擲骰模版 ", - "defense-statistics": "防禦能力統計", "defense-statistics-abbrv": "防禦能力統計", + "defense-statistics": "防禦能力統計", "defense-values-grid": "防禦數值", + "defense": "防禦", "defenses": "防禦", "defensive-abilities": "防禦能力", "defensive-casting-bonus-abbrv": "防禦式施法加值", "defensive-info": "防禦資訊", "defensively": "Defensively", "deflect": "偏斜", - "deflection": "偏斜", "deflection-calculation-abbrv": "Deflection calc", + "deflection": "偏斜", "degenerate": "退化(進階的相反)", "deity": "信仰", - "delete-ability": "WARNING: DELETE ALL Abilities", "delete-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Abilities, must confirm action using next checkbox", + "delete-ability": "WARNING: DELETE ALL Abilities", "delete-all-old-rows-are-you-sure": " WARNING: DELETE ALL buffs in old list, are you sure?", "delete-all-rows-are-you-sure": " WARNING: DELETE ALL rows, are you sure?", - "delete-attack": "WARNING: DELETE ALL Attacks", "delete-attack-must-confirm-next-checkbox": "WARNING: DELETE ALL Attacks, must confirm action using next checkbox", - "delete-buff": "WARNING: DELETE ALL Buffs", + "delete-attack": "WARNING: DELETE ALL Attacks", "delete-buff-must-confirm-next-checkbox": "WARNING: DELETE ALL Buffs, must confirm action using next checkbox", - "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", + "delete-buff": "WARNING: DELETE ALL Buffs", "delete-class-feature-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Class Features, must confirm action using next checkbox", - "delete-feat": "WARNING: DELETE ALL Orig Feats", + "delete-class-feature": "WARNING: DELETE ALL Orig Class Features", "delete-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Feats, must confirm action using next checkbox", - "delete-item": "WARNING: DELETE ALL Items", + "delete-feat": "WARNING: DELETE ALL Orig Feats", "delete-item-must-confirm-next-checkbox": "WARNING: DELETE ALL Items, must confirm action using next checkbox", - "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", + "delete-item": "WARNING: DELETE ALL Items", "delete-mythic-ability-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Abilities, must confirm action using next checkbox", - "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", + "delete-mythic-ability": "WARNING: DELETE ALL Mythic Abilities", "delete-mythic-feat-must-confirm-next-checkbox": "WARNING: DELETE ALL Mythic Feats, must confirm action using next checkbox", + "delete-mythic-feat": "WARNING: DELETE ALL Mythic Feats", "delete-old-buff-list": "WARNING: DELETE ALL buffs from the OLD list", - "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-race-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Racial Traits, must confirm action using next checkbox", - "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", + "delete-race-trait": "WARNING: DELETE ALL Orig Racial Traits", "delete-spell-like-abilities-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Spell-like Abilities, must confirm action using next checkbox", - "delete-spells": "WARNING: DELETE ALL Spells", + "delete-spell-like-abilities": "WARNING: DELETE ALL Orig Spell-like Abilities", "delete-spells-must-confirm-next-checkbox": "WARNING: DELETE ALL Spells, must confirm action using next checkbox", - "delete-trait": "WARNING: DELETE ALL Orig Traits", + "delete-spells": "WARNING: DELETE ALL Spells", "delete-trait-must-confirm-next-checkbox": "WARNING: DELETE ALL Orig Traits, must confirm action using next checkbox", + "delete-trait": "WARNING: DELETE ALL Orig Traits", "description": "描述", "details-age": "年齡", "details-deity": "信仰", @@ -783,48 +792,48 @@ "details-occupation": "工作(或專業)", "details-weight": "體重", "devastating-infusion": "毀滅注能", - "dexterity": "敏捷", - "dexterity-abbrv": "敏捷", "dexterity-abbrv-default": "•敏捷", + "dexterity-abbrv": "敏捷", "dexterity-calculation-abbrv": "敏捷 計算式", "dexterity-calculation-skills-abbrv": "敏捷技能 計算式", - "dexterity-penalized": "敏捷減值", "dexterity-penalized-title": "敏捷減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "dexterity-penalized": "敏捷減值", "dexterity-skills-abbrv": "敏捷技能", - "dice": "骰數", + "dexterity": "敏捷", "dice-abbrv": "d", + "dice": "骰數", "die": "骰面", "difficulty-class-abbrv": "DC", "difficulty-class-calculation-desc": "10 + 屬性修正值 + DC基底等級", "difficulty-class-defensively-abbrv": "Def. DC", - "difficulty-class-effect-basis": "DC基底", "difficulty-class-effect-basis-desc": "DC與效果計算的基底,預設為1/2等級或生命骰", + "difficulty-class-effect-basis": "DC基底", "difficulty-class-modifier-abbrv": "DC修正值", "diplomacy": "交涉", "disable-calculations": "Disable Calculations", "disable-device": "解除裝置", - "disabled": " 癱瘓 ", "disabled-at": " 癱瘓 ", "disabled-buffs": "禁用Buffs", "disabled-only": "關閉", "disabled-title": "HP低於此數字會會陷入昏迷", + "disabled": " 癱瘓 ", "disguise": "易容", - "display-advanced-macros": "顯示進階攻擊巨集欄位", "display-advanced-macros-title": "顯示會增加到擲骰中的進階欄位。這些會用在任何的1d20擲骰上。在擲骰時才進行計算,因此可使用下拉選單(query)。預設值為0,並需用[[]] 包圍住計算式。", - "display-advanced-options": " 顯示用戶定義欄位", + "display-advanced-macros": "顯示進階攻擊巨集欄位", "display-advanced-options-title": "顯示進階自定義用的進階欄位,例如標記為用戶定義的欄。", - "display-both-whispers": "對怪物/NPCs同時顯示兩組擲骰選單按鈕", + "display-advanced-options": " 顯示用戶定義欄位", "display-both-whispers-title": "在頁面頂部顯示兩組選單按鈕:PC-Whisper和NPC-Whisper", + "display-both-whispers": "對怪物/NPCs同時顯示兩組擲骰選單按鈕", "display-cmb-2": "顯示替代戰技攻擊類型", - "display-macro-text": " 顯示擲骰模版以自定義", "display-macro-text-title": "顯示巨集欄位來自定義擲骰模版的擲骰", + "display-macro-text": " 顯示擲骰模版以自定義", "display-ranged-2": "顯示替代遠程攻擊類型", "display-settings-config": "顯示設定和配置頁面", "display-spells-known": "勾選以顯示已知法術欄", "do-not-show-again": "不要再顯示", "do-not-touch": "除非有角色卡開發者的指示,否則請勿使用此部分", - "dodge": "閃避", "dodge-calculation-abbrv": "Dodge calc", + "dodge": "閃避", "domain-etc-type-example": "領(子)域/學派/血統/庇護主", "domain-spells-explanation": "On hybrid that use a mix of prepared and spontaneous spells, this allows the domain checkbox to be used to indicate spontaneous spells that are always available. Domain can be used for Mysteries, Spirit Magic, etc", "domains": "領域 / 子域 / 血統 / 庇護主 / 學派", @@ -837,33 +846,32 @@ "drag-push": "拖動或推行", "drain": "屬性吸取", "drowning": " 溺水", - "dual-wield": "雙持", "dual-wield-beta": "雙持武器", "dual-wield-instructions": "Paste the Names (if unique) or Row ID For Macros of the mainhand and offhand weapons into the fields below. Set mainhand other values, then press Create.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      When penalties, or the number of offhand attacks or damage change, update value here and press Update.", + "dual-wield": "雙持", "dungeoneering": "地城", "duration": "持續時間", - "during-combat": "戰鬥中", "during-combat-place": "在這列出所有的戰鬥戰術,包括法術、專長與魔法物品使用。", + "during-combat": "戰鬥中", "dying": " 瀕死", "ecology": "生態", "edge": "理智邊緣", - "edit-mode": "編輯模式", "edit-mode-title": "切換擴展模式(完整編輯) 或簡潔模式(僅顯示重要欄位)", + "edit-mode": "編輯模式", "edit-time-custom-num-attributes": "在編輯時決定結果的自定義數字變數", "effect": "效果", "effective-caster-level": "有效施法者/角色等級: 使用在效果上,如果是Sp則使用在施法者等級檢定與專注上", "effective-spell-level": "有效法術等級: 使用在DC與專注檢定上", "effects-target": "效果/目標", - "enable-pfs": " 設定為 PFS 配置設定", "enable-pfs-desc": "設置自動計算生命值,名譽與聲望點數", + "enable-pfs": " 設定為 PFS 配置設定", "enable-skill-check-query-title": "技能檢定會包括擲骰、取10或取20的選項", "enable-take-10-or-20-options": "啟用取10或取20的選項?", "enabled-buffs": "啟用Buffs", "enabled-chkbox": "Enable", - "encumbered": "Encumbered", "encumbered-abbrv": "Encum", "encumbered-title": "中載或重載的減值可能會限制速度與AC上的敏捷加值", - "encumbrance": "負重", + "encumbered": "Encumbered", "encumbrance-above-title": "角色可以把重量不超過最大負重的東西舉過頭頂", "encumbrance-based-on": "負重基於", "encumbrance-drag-push-title": "角色在一般情況下可以推動或拖行5倍於最大負重的物品", @@ -878,30 +886,32 @@ "encumbrance-size-multiplier-title": "體型增加的倍率,腳的數量的影響也已計入", "encumbrance-source": "負重來源", "encumbrance-str-bonus-title": "只增加負重的力量加值", - "energy": "能量", + "encumbrance": "負重", "energy-drained": " 能量吸取", + "energy": "能量", "enforce-requires-training": "強制技能需受訓?", "engineering": "工程", "enhance": "Enhance", - "enhancement": "增強", "enhancement-abbrv": "增強", "enhancement-bonus": "增強加值", + "enhancement": "增強", "ensure-macros-uptodate": "確保巨集更新到最新", "entangled": " 糾纏", "entropic": "熵化", "environment": "環境", "equation-macro-place": "#/計算式", - "equipment": "裝備", "equipment-abbrv": "裝備", "equipment-list": "裝備清單", "equipment-type-abbrv": "裝備種類", - "equipped": "裝備", + "equipment": "裝備", "equipped-title": "選擇哪項盔甲與盾牌為裝備的", + "equipped": "裝備", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", "escape-artist": "逃脫", "every-rounds-abbrv": "每n輪", "everyrounds": "每幾輪", + "Ex": "Ex", "exhausted": " 力竭", "expand-all": "展開所有欄位", "expand-cmd": "鎖定或解除鎖定所有列", @@ -910,109 +920,113 @@ "experience-current-place": "當前經驗值", "experience-migrated": "Prestige/ Hero Pt flag", "experience-next": "下一等級", - "experience-points": "經驗值", "experience-points-abbrv": "XP", + "experience-points": "經驗值", "extra-crit-abbrv": "額外重擊傷害", - "extra-critical-damage": "額外重擊傷害", "extra-critical-damage-title": "額外重擊傷害", - "extra-damage": "額外非重擊傷害", + "extra-critical-damage": "額外重擊傷害", "extra-damage-condition": "雙持時的額外傷害情況: 耙抓、撕裂、雙武器撕裂等等", "extra-damage-or-attack-modifiers": "額外傷害或攻擊修正值", "extra-damage-section": "額外傷害 (不受重擊倍率影響)", + "extra-damage": "額外非重擊傷害", "extra-ranks": "額外技能點:", "extraordinary-abbrv": "Ex", - "extraordinary-abilities": "特異能力", "extraordinary-abilities-desc": "Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.", "extraordinary-abilities-menu": "Ex", - "eyes": "眼睛", + "extraordinary-abilities": "特異能力", "eyes-details": "瞳色細節", - "faction-notes": "勢力註記", + "eyes": "眼睛", "faction-notes-place": "名譽、聲望與勢力註記", + "faction-notes": "勢力註記", + "faith": "Faith", "fame": "名譽", + "family": "Family", "fantasy": "Fantasy", "fascinated": " 迷魂", - "fatigued": " 疲乏", "fatigued-conditions": " 疲乏狀態", - "favored-class": "天賦職業", + "fatigued": " 疲乏", "favored-class-abbrv": "FC:", "favored-class-hit-points-abbrv": "天賦HP", "favored-class-hit-points-title": "天賦職業HP", - "favored-class-skill": "天賦職業技能點", "favored-class-skill-abbrv": "天賦技能點", - "fear": " 恐懼", + "favored-class-skill": "天賦職業技能點", + "favored-class": "天賦職業", "fear-any": " 恐懼 (任意)", - "feat": "專長", + "fear": " 恐懼", "feat-name": "專長", - "feats": "專長", + "feat-type": "Feat Type", + "feat": "專長", "feats-available": "可用專長數", "feats-by-level": "由等級獲得的專長", "feats-calculation": "專長計算", + "feats": "專長", "feature-list-default-values": "Features default values", "feature-macros-v1": "Orig feature macros to v1", "features": "能力", - "feet": "腳部", "feet-abbrv": "ft.", + "feet": "腳部", "fiendish": "煉獄", "finesse": "靈巧", - "flat-footed": " 措手不及", "flat-footed-abbrv": "措手不及AC", - "flat-footed-armor-class": "措手不及防護等級", "flat-footed-armor-class-abbrv": "措手不及", + "flat-footed-armor-class": "措手不及防護等級", "flat-footed-combat-maneuver-defense-abbrv": "措手不及CMD", "flat-footed-only-calculation-abbrv": "措手不及AC 計算式", "flat-footed-touch-abbrv": "措手不及接觸", + "flat-footed": " 措手不及", "fly": "飛行", - "font": "字型", "font-background": "字型(僅影響英文) / 背景", + "font": "字型", "footer-aria": "Help links and footer information", "footer-info": "Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. 正體中文翻譯:白貓| 最後更新:", - "footnote-macro-info": "Macro Field Info...", - "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", "footnote-a": "⒜ 在編輯時決定結果,結果必須為數字。不行使用下拉選單(queries)。可使用Extended Expressions(見goo. gl/jBwQa3)。\"", "footnote-b": "⒝ 在擲骰時才決定結果。可使用下拉式選單(queries)。必須使用[[括號]] 包住式子。", "footnote-c": "⒞ 在擲骰時才決定結果。可使用下拉式選單(queries)。結果必須為數字。不須使用[[括號]] 包住式子。", "footnote-d": "⒟ 發送到擲骰模版中。", + "footnote-macro-info-title": "Types of macro-text fields used on the sheet.", + "footnote-macro-info": "Macro Field Info...", "footnotes-aria": "Footnotes information", - "fortitude": "強韌", "fortitude-abbrv": "強韌", "fortitude-calculation-abbrv": "強韌 計算式", "fortitude-save": "強韌豁免", + "fortitude": "強韌", "four-legged-abbrv": "四足", - "frequency": "頻率", "frequency-abbrv": "頻率", "frequency-title": "選擇此能力多久可用一次", + "frequency": "頻率", "full-caster-level-abbrv": "等級/HD", - "full-macro": "完整巨集:", "full-macro-place": "巨集/下拉選單(Query)", - "gear": "裝備", + "full-macro": "完整巨集:", "gear-not-used-place": "不在戰鬥中使用的裝備", "gear-or-tool": "裝備或工具", "gear-tool": "裝備和工具", "gear-used-place": "在戰鬥中使用的裝備", + "gear": "裝備", "gender": "性別", "general": "General", "generic-roll-template": "通用擲骰模版 ", "geography": "地理", "giant": "巨化", "global": "Global", - "gold": "金色", - "gold-pieces": "金幣", "gold-pieces-abbrv": " GP", + "gold-pieces": "金幣", + "gold": "金色", "graphpaper": "方格紙", "grappled": " 擒抱", - "grazed": " 擦傷 ", "grazed-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-1減值,在AC與施法者等級上也是", + "grazed": " 擦傷 ", "green": "綠色", "grey": "灰色", + "grit": "Grit", "gritty-title": "所有傷害臨界的罰值加倍。", - "group": "群組", - "group-by-school": " 依照學派分組", "group-by-school-desc": "在法術選單裡依照學派分組法術", + "group-by-school": " 依照學派分組", "group-name": "在攻擊選單按鈕中按名稱分組", - "hair": "髮色", + "group": "群組", "hair-details": "髮色細節", - "half-caster-level": "½ 施法者等級", + "hair": "髮色", "half-caster-level-abbrv-selected": "•½ 等級/HD", + "half-caster-level": "½ 施法者等級", "half-charisma-abbrv": "1/2 CHA", "half-constitution-abbrv": "1/2 CON", "half-dexterity-abbrv": "1/2 DEX", @@ -1023,20 +1037,20 @@ "handle-animal": "馴養動物", "hands": "手部", "hardness-abbrv": "硬度", - "hd-not-bab": " 使用HD替代BAB來決定CMD", "hd-not-bab-title": "如果勾選則使用總HD,而非BAB或CMD", + "hd-not-bab": " 使用HD替代BAB來決定CMD", "head": "頭部", "headband": "頭帶", - "header-image": "Header圖式", "header-image-default": "Include the default header image on roll templates.(NOTE: setting can be overridden by Simple roll templates which do not display header images.)", "header-image-none": "不包含header圖示", + "header-image": "Header圖式", "heading-border-colors": "擲骰模版的顏色:", - "heal": "醫療", "heal-conditions": "治癒能力", + "heal": "醫療", "health-and-wounds": "健康與傷口", "healthy": " 健康 ", - "heavy": "重", "heavy-armor": "重甲", + "heavy": "重", "height": "身高", "help-translate": "幫助翻譯", "helpless": " 無助", @@ -1047,12 +1061,11 @@ "history": "歷史", "hit-dice-abbrv": "# HD", "hit-dice-desc": "生命骰數量", - "hit-die": "生命骰", "hit-die-abbrv": "生命骰", "hit-die-desc": "生命骰的面數", + "hit-die": "生命骰", "hit-point-adjustment-2-abbrv": "HP調整2", "hit-point-misc-migrated": "其他HP欄位", - "hit-points": "生命值", "hit-points-abbrv": "HP", "hit-points-ability-title": "決定每等級生命值的屬性", "hit-points-adjustment-1-abbrv": "HP調整1", @@ -1062,6 +1075,7 @@ "hit-points-due-to-hit-dice-title": "根據職業等級與生命骰所得的生命值", "hit-points-modifier-2-title": "根據HP調整2的公式所產生的數值", "hit-points-modifier-title": "決定每等級生命值的屬性的修正值", + "hit-points": "生命值", "homeland": "故鄉", "horror-adventures": "懼怖冒險", "how-encumbrance-affects-speed": "負重如何影響速度", @@ -1069,10 +1083,10 @@ "identification-abbrv": "ID", "ignore-encumbrance": "忽略負重", "immune": " Immune", - "immunities": " 免疫", "immunities-title": "無視來自此類來源的傷害與效果(例如 強酸,火焰,麻痺)", - "improved": "Improved", + "immunities": " 免疫", "improved-title": "精通雙持: 如果副手獲得多次攻擊則勾選", + "improved": "Improved", "in-special-abilities-section": "在下面的特殊能力列表中", "include-ability-notes": "Include Ability Notes in roll", "include-attack-notes": "在攻擊檢定中包含註記或header圖式? 註記和header圖式會與攻擊類型匹配", @@ -1083,8 +1097,8 @@ "include-fifth-attack": "包含第五次攻擊?", "include-fourth-attack": "包含第四次攻擊?", "include-info": "包含的資訊?", - "include-information": "包含的資訊?", "include-information-title": "在豁免檢定中包含哪些額外資訊?", + "include-information": "包含的資訊?", "include-link-abilities": " Include link to Ability Attacks", "include-link-spells": " Include link to Spell Attacks", "include-ninth-attack": "包含第九次攻擊?", @@ -1100,20 +1114,20 @@ "incorporeal": " 虛體", "influence": "影響", "information-abbrv": "資訊", - "inherent": "內在", "inherent-abbrv": "內在", "inherent-bonus": "內在加值", + "inherent": "內在", "init-speed-full-macro": "先攻與速度資訊的完整巨集:", - "init-speed-info": "先攻與速度資訊", "init-speed-info-abbrv": "先攻 & 速度資訊", + "init-speed-info": "先攻與速度資訊", "init-speed-title": "%{init-speed-info} 顯示先攻與速度資訊。", - "initiative": "先攻", - "initiative-abbrv": "先攻", "initiative-abbrv-caps": "先攻", + "initiative-abbrv": "先攻", "initiative-and-speeds": "先攻與速度", "initiative-calculation-abbrv": "先攻 計算式", - "initiative-notes": " 先攻註記", "initiative-notes-title": "在先攻檢定中包含先攻註記", + "initiative-notes": " 先攻註記", + "initiative": "先攻", "insert-macro-attack": "'增加到攻擊' 巨集:", "insert-macro-damage": "'增加到傷害' 巨集:", "insight": "洞察", @@ -1121,14 +1135,14 @@ "instru-a-1": "Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.", "instru-a-2": "Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.", "instru-a-3": "Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.", - "intelligence": "智力", - "intelligence-abbrv": "智力", "intelligence-abbrv-default": "•智力", + "intelligence-abbrv": "智力", "intelligence-calculation-abbrv": "智力 計算式", "intelligence-calculation-skills-abbrv": "智力技能 計算式", - "intelligence-penalized": "智力減值", "intelligence-penalized-title": "智力減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "intelligence-penalized": "智力減值", "intelligence-skills-abbrv": "智力技能", + "intelligence": "智力", "internal-buffer": "儲念器", "intimidate": "威嚇", "invalid": "增強", @@ -1138,28 +1152,29 @@ "is-npc-check-caps": "此角色為NPC", "is-npc-description": "角色卡為NPC或怪物", "is-v1": "Is a V1 sheet", - "item": "物品", "item-hit-points-abbrv": "HP", "item-list-default-values": "Items Default Values", "item-macros-current": "Equipment macros to current", "item-name": "物品名稱", "item-tracking": "物品數量", + "item": "物品", + "itemcreation": "Item Creation", + "itemmastery": "Item Mastery", "items": "物品", - "iterative-attacks": "多次攻擊", "iterative-attacks-abbrv": "多次攻擊", "iterative-attacks-title": "給此武器增加額外攻擊", + "iterative-attacks": "多次攻擊", "key-ability": "關鍵屬性", - "kinetic": "念襲", - "kinetic-blast": "念襲", "kinetic-blast-attack-damage-macros": "念襲的攻擊與傷害巨集", "kinetic-blast-damage-abbrv": "念襲傷害", + "kinetic-blast": "念襲", "kinetic-energy-blade": "能量念刃/念鞭", "kinetic-energy-blast": "能量念襲", "kinetic-physical-blade": "物理念刃/念鞭", "kinetic-physical-blast": "物理念襲", - "kineticist": "操念使", + "kinetic": "念襲", "kineticist-burn": "操念者超載", - "knowledge": "知識", + "kineticist": "操念使", "knowledge-arcana": "知識 (奧秘)", "knowledge-dungeoneering": "知識 (地城)", "knowledge-engineering": "知識 (工程)", @@ -1170,11 +1185,11 @@ "knowledge-nobility": "知識 (貴族)", "knowledge-planes": "知識 (位面)", "knowledge-religion": "知識 (宗教)", + "knowledge": "知識", "known-or-special": "Known / Specialties", "languages": "語言", - "legs": "腳", "legs-title": "角色有多少隻腳會影響到負重能力。如果使用四足負重請勾選。", - "level": "等級", + "legs": "腳", "level-0-spells": "0環法術", "level-1-ordinal": "1級", "level-1-spells": "1環法術", @@ -1199,14 +1214,15 @@ "level-and-ability": "等級與施法者能力", "level-basis": "等級基底", "level-current": "當前職業等級", - "level-hit-dice": "等級與生命骰", "level-hit-dice-abbrv": "等級/HD", - "lift": "舉重", + "level-hit-dice": "等級與生命骰", + "level": "等級", "lift-levels": "Lift Levels", "lift-modifiers": "負重修正值", - "light": "輕", + "lift": "舉重", "light-armor": "輕甲", "light-brown": "淺棕色", + "light": "輕", "linguistics": "語言學", "link-hit-points-npc-to-pc": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa", "link-hit-points-title": "Updating @{NPC-HP} with sheet open updates @{HP} and vice versa.", @@ -1214,8 +1230,8 @@ "lists": "列表", "load-only": "只有負載", "loading": "載入中...", - "loads": "負載", "loads-and-lift": "負載與舉重", + "loads": "負載", "local": "地方", "location": "位置", "location0": "攜帶的物品", @@ -1240,25 +1256,26 @@ "lose-dexterity-title": "AC失去敏捷加值", "lucida": "Lucida Sans", "luck": "幸運", - "macro": "巨集", "macro-options": "巨集選項", "macro-recalc-instructions": "如果你遇到列表或技能巨集出現問題,請取消下面相應的框框,然後點擊頁面最上面的重新計算按鈕。", - "macro-text": "巨集", "macro-text-advanced": "'加至擲骰'巨集", + "macro-text": "巨集", + "macro": "巨集", "macros": "巨集", "madness-and-effects": "瘋狂與效果", - "madnesses": "瘋狂:", "madnesses-and-effects": "瘋狂與效果", + "madnesses": "瘋狂:", "magic-item": "魔法物品", + "magic": "Magic", "mainhand-id": "主手id或名稱", - "mainhand-penalty": "Main Pen", "mainhand-penalty-abbrv": "主手減值", + "mainhand-penalty": "Main Pen", "maneuverability": "飛行機動性", "manifester-levels": "顯能者等級", "manual-recalc-after-parse": "在分析後手動點↻重新計算", "manual-recalc-for-high-cr": "打勾後需要在分析完成後手動點擊重新計算(推薦用於具有很多能力的高CR生物)", - "masterwork": "精製品", "masterwork-abbrv": "精製", + "masterwork": "精製品", "max-hp-title": "此欄位自動計算,使用職業HP、天賦職業HP、屬性加值/減值與總等級、HP調整1&2欄位、能量吸取狀態與神話冒險的生命值(如果有啟動)", "maximum-abbrv": "最大值", "maximum-ability-abbrv": "最大屬性傷害", @@ -1268,68 +1285,72 @@ "maximum-dexterity-bonus-source-abbrv": "最大敏捷限制來源", "maximum-dexterity-title": "因為防具或負重所限制在AC上的最大敏捷加值", "maximum-encumbrance-title": "最大負重量: 2倍重載,陷入禁足(immobilized)", - "medium": "中", - "medium-abbrv": "Med", "medium-abbrv-default": "•中", + "medium-abbrv": "Med", "medium-armor": "中甲", - "melee": "近戰", - "melee-attack": "近戰攻擊", + "medium": "中", "melee-attack-abbrv": "近戰攻擊", - "melee-attack-notes": "近戰攻擊註記", "melee-attack-notes-place": "在這輸入有關條件近戰攻擊加值的註記", + "melee-attack-notes": "近戰攻擊註記", + "melee-attack": "近戰攻擊", "melee-calculation": "近戰攻擊 計算式", "melee-damage": "近戰傷害", "melee-image": " 近戰圖示", "melee-notes": " 近戰註記", - "melee2": "替代近戰", + "melee": "近戰", "melee2-attack": "替代近戰攻擊", - "melee2-damage": "替代近戰傷害", "melee2-damage-abbrv": "替代近戰傷害", + "melee2-damage": "替代近戰傷害", + "melee2": "替代近戰", "mental-modifiers-abbrv": "心智屬性", "mental-modifiers-total": "三項心智屬性的和", "menu-whisper": "Menu Whisper:", - "merge": "合併", + "menus": "Menus", "merge-buffs": "將舊的buff列表複製到新的buff列表中", "merge-class-features": "合併舊版職業能力到能力中", "merge-feats": "合併舊版專長到能力中", "merge-race-traits": "合併舊版種族特性到能力中", "merge-slas": "合併舊版類法術能力到能力中", "merge-traits": "合併舊版背景到能力中", - "metamagic": "超魔", + "merge": "合併", "metamagic-title": "點選以顯示法術位欄位來區分法術位與法術等級。", - "migrations": "Migrations", + "metamagic": "超魔", "migrations-completed": "Migrations Completed", + "migrations": "Migrations", "minimize-all-cmd": "最小化/最大化所有列", "minimize-cmd": "最小化列", - "misc-skill": "其他技能", "misc-skill-point-field": "Misc skill point field", + "misc-skill": "其他技能", "misc-tracking": "Misc Tracking", - "miscellaneous-abbrv": "雜項", "miscellaneous-abbrv-default": "•Misc", + "miscellaneous-abbrv": "雜項", "miscellaneous-attack-bonus-abbrv": "雜項攻擊加值", - "miscellaneous-bonus": "雜項加值", "miscellaneous-bonus-abbrv": "雜項加值", + "miscellaneous-bonus": "雜項加值", "miscellaneous-damage-bonus-abbrv": "雜項傷害加值", "miscellaneous-macro-abbrv": "雜項巨集", "miscellaneous-skill-abbrv": "其他技能", "mode": "模式", "modifier-2-abbrv": "修正值2", "modifier-abbrv": "修正值", - "monster-or-non-player-character": "此角色卡代表怪物或NPC", "monster-or-non-player-character-abbrv": "怪物/NPC", + "monster-or-non-player-character": "此角色卡代表怪物或NPC", "monster-or-pc-indicator": "此角色卡為怪物或NPC", "monster-race": "怪物種族", "monster-racial-hit-dice-abbrv": "種族HD與數據", "monster-rule": "怪物規則", + "monster-rules": "Traits/MRules", "monster-template": "怪物模版", - "morale": "士氣", + "monster": "Monster", "morale-place": "如果有的話,在這列出在什麼情況該生物會逃離戰鬥。", + "morale": "士氣", "more-info": "更多信息在wiki上。", + "mount": "Mount", "move-adventure-to-background": "Move Adventure to Background", "multiclass": "兼職", "multiple-spellclasses": " 擁有多個施法職業", - "multiplier": "倍率", "multiplier-abbrv": "倍率", + "multiplier": "倍率", "mythic-abilities": "神話能力", "mythic-ability-name": "神話特性/能力名稱", "mythic-bonus-hit-points-abbrv": "額外HP", @@ -1337,16 +1358,15 @@ "mythic-feat-name": "神話專長名稱", "mythic-feats": "神話專長", "mythic-hero-power": "神話英雄資訊與神話之力", - "mythic-hit-points": "總神話HP", "mythic-hit-points-title": "Bonus HP x Tier. This is automatically added to Max HP", + "mythic-hit-points": "總神話HP", "mythic-information": "神話資訊", - "mythic-paragon": " 神話典範(專長)", "mythic-paragon-title": "擁有神話典範專長", - "mythic-path": "神話之道", + "mythic-paragon": " 神話典範(專長)", "mythic-path-features-and-abilities": "神話之道特性與能力", "mythic-path-name": "道途名稱", "mythic-path-title": "神話之道: 大法師、鬥士、守護者、聖者、統帥或詭術大師", - "mythic-power": "神話之力(MP)", + "mythic-path": "神話之道", "mythic-power-avail-title": "你當前可以使用的神話之力點數", "mythic-power-current": "當前MP", "mythic-power-max-title": "你的神話之力點數最大值", @@ -1354,30 +1374,34 @@ "mythic-power-miscellaneous-title": "你從能力或專長獲得的額外神話之力點數", "mythic-power-tier": "階層MP", "mythic-power-tiers-title": "你從階層獲得的神話之力點數", + "mythic-power": "神話之力(MP)", "mythic-rating-abbrv": "MR", - "mythic-tier": "階層", "mythic-tier-title": "神話階層或等級,神話階層從1階到10階。", + "mythic-tier": "階層", + "mythic": "Mythic", "name": "名稱", - "natural": "天生護甲", - "natural-armor": "天生護甲", "natural-armor-abbrv": "天防", - "natural-attack": "天生武器", + "natural-armor": "天生護甲", "natural-attack-secondary": "次要天生武器", + "natural-attack": "天生武器", "natural-calculation-abbrv": "天生護甲 計算式", + "natural": "天生護甲", "nature": "自然", "nauseated": " 反胃", "nav-main-desc": "Main menubar follows this element (it is not inside the menubar element). Menuitem 'all' displays all sections.", "neck": "頸部", "negative-number": "Use a negative number to indicate the penalty", "neither": " 皆無", - "new": "新回應", "new-features": "新功能和更新", + "new": "新回應", "next-cast": "下次可施放", "next-level": "下一等級", - "no": "否", + "No (Harmless)": "無(無害)", "no-default": "•No", "no-harmless": "無,無害", "no-skills-available": "No Skills Available", + "no": "否", + "No": "否", "nobility": "貴族", "non-lethal-abbrv": "NL", "non-player-character-abbrv": "NPC", @@ -1386,29 +1410,28 @@ "non-player-character-class-two-spells": "NPC 職業 2 法術", "non-player-character-feats": "NPC專長", "non-proficient-armor-title": "在攻擊檢定以及所有基於敏捷與力量的屬性與技能檢定上,承受盔甲(或盾牌) 的防具檢定減值(ACP)", - "none": "無", "none-available": "No Skills Available", "none-default": "•無", - "nonlethal": "非致命傷害", - "nonlethal-damage": "非致命傷害", + "none": "無", "nonlethal-damage-title": "玩家可在此調整受到的非致命傷害。當角色受到的非致命傷害大於等於當前HP時會陷入恍惚,欄位外框會以黃色顯示。", + "nonlethal-damage": "非致命傷害", + "nonlethal": "非致命傷害", "normal-size": "正常大小", - "not-applicable": "NA", - "not-applicable-abbrv": "不適用", "not-applicable-abbrv-default": "•N/A", + "not-applicable-abbrv": "不適用", + "not-applicable": "NA", "not-carried": "無攜帶", - "notes": "註記", "notes-and-custom-attributes": "註記與自定義變數", - "npc": "NPC", + "notes": "註記", "npc-abilities": "NPC能力", "npc-ability-checks": "NPC屬性檢定", "npc-ac-compendium-place": "格式: AC nn, 接觸 nn, 措手不及 nn (+n 敏捷, +n 天防, +n 體型, +n 閃避)", "npc-adventure": "NPC Adventure", "npc-all-saves": "NPC所有豁免", "npc-all-skills": "NPC所有技能", + "NPC-all": "NPC-All", "npc-aura-compendium-place": "格式: 火焰身軀, 邪惡靈光 (DC 26)", "npc-background": "NPC背景技能", - "npc-buttons": "NPC選單按鈕", "npc-combat-skills": "NPC戰鬥技能", "npc-consolidated": "NPC Consolidated", "npc-defenses": "NPC防禦", @@ -1419,6 +1442,7 @@ "npc-initiative-compendium-example": "格式: 陣營 種類 (亞種) +先攻調整值", "npc-items": "NPC物品", "npc-melee-attacks-text-place": "compendium記載的近戰攻擊", + "npc-menus": "NPC Menus", "npc-migrated": "NPC設定", "npc-ranged-attacks-text-place": "compendium記載的遠程攻擊", "npc-senses-compendium-place": "Format: blindsense 20 ft., low-light vision; Perception + 20", @@ -1430,32 +1454,33 @@ "npc-statblock-import": "怪物 statblock 匯入", "npc-statblock-parse-instructions": "從compendium中拖動怪物至此,或在下方的statblock中輸入。之後點擊分析按鈕。分析器會使用下面的數據與攻擊把角色卡填寫完成。", "npc-statblock-textarea-instructions": "對於多行的文字,保持與來源一樣的格式直接複製貼上。 Keep newlines in input.", - "number": "數量", + "npc": "NPC", "number-cast": "#已施放", - "number-extra-attacks": "# 副手次數", "number-extra-attacks-title": "副手的攻擊次數: 1=雙武器格鬥,2=精通雙武器格鬥,3=高等雙武器格鬥", + "number-extra-attacks": "# 副手次數", "number-fill-in-skills-show": "工藝、表演與專業技能顯示的數目:", "number-hit-dice-abbrv": "# HD", "number-misc-skills-show": "其他技能顯示的數目︰", - "number-prepared": "# 準備", "number-prepared-abbrv": "# 剩餘", "number-prepared-title": "表示剩餘的已準備法術的數量。", - "number-used": "# 已使用", + "number-prepared": "# 準備", "number-used-title": "指示出今天施放法術的次數。", - "occult": "異能", + "number-used": "# 已使用", + "number": "數量", "occult-adventures": "異能冒險", "occult-kineticist": "異能(操念使)", "occult-other": "異能(其他)", + "occult": "異能", "occupation": "工作", "off-ground": "抬離地面", "offense": "攻擊", - "offhand-damage-multiplier": "副手(或任何使用副手造成傷害的能力) 的力量傷害倍率。1/2為預設,1為具有雙切專長。", "offhand-damage-multiplier-abbrv": "副手傷害倍率", + "offhand-damage-multiplier": "副手(或任何使用副手造成傷害的能力) 的力量傷害倍率。1/2為預設,1為具有雙切專長。", "offhand-id": "副手id或名稱", - "offhand-penalty": "Off Pen", "offhand-penalty-abbrv": "副手減值", - "old": "Old", + "offhand-penalty": "Off Pen", "old-school": "Old School, baby!", + "old": "Old", "olive": "橄欖色", "one-and-a-half-charisma-abbrv": "1.5x CHA", "one-and-a-half-constitution-abbrv": "1.5x CON", @@ -1464,9 +1489,8 @@ "one-and-a-half-strength-abbrv": "1.5x STR", "one-and-a-half-wisdom-abbrv": "1.5x WIS", "opposed-combat-maneuver-bonus-abbrv": "CMB(對抗)", - "opposition": "對立", "opposition-school-example": "雙倍消耗或禁止", - "options": "選項", + "opposition": "對立", "options-ability-title": "Show Ability Notes", "options-attacks-accessible-title": "使用簡易攻擊模版", "options-attacks-attack-title": "包含攻擊註記", @@ -1489,14 +1513,15 @@ "options-defenses-save-title": "顯示豁免註記", "options-defenses-weak-title": "顯示弱點", "options-include-carried-currency-title": "Include Carried Currency in total weight carried by character.", + "options-spell-accessible-title": "Use simple accessible template for spells", "options-spell-caster-level-chk-title": "擲骰施法者等級檢定", "options-spell-caster-level-title": "包含施法者等級", "options-spell-casting-time-title": "包含施法時間", "options-spell-comp-title": "包含成分", "options-spell-concentration-chk-title": "擲骰專注檢定", "options-spell-concentration-title": "包含專注", - "options-spell-damage": " 法術傷害", "options-spell-damage-title": "包括法術傷害", + "options-spell-damage": " 法術傷害", "options-spell-dc-title": "包含DC", "options-spell-desc-title": "包含持續時間", "options-spell-duration-title": "包含描述", @@ -1509,8 +1534,8 @@ "options-spell-spellfail-chk-title": "包含法術失敗檢定", "options-spell-sr-title": "包含法術抗力", "options-spell-target-title": "包含目標/區域", - "options-spell-accessible-title": "Use simple accessible template for spells", "options-use-metrics-title": "Show auto-calculated totals for weight and distance as metric. This option DOES NOT convert user input for weight and distance. Ensure you have entered metric-based values.", + "options": "選項", "orange": "橙色", "organization": "組織", "original-abilities-menus": "舊版角色卡能力", @@ -1519,32 +1544,33 @@ "original-racial-traits-list": "舊版角色卡種族特性", "original-spell-like-abilities-list": "舊版角色卡類法術能力", "original-traits-list": "舊版角色卡背景", - "other": "其他", - "other-1": "其他 1", "other-1-abbrv": "其他 1", - "other-2": "其他 2", + "other-1": "其他 1", "other-2-abbrv": "其他 2", - "other-currency": "其他貨幣", + "other-2": "其他 2", "other-currency-title": "角色不主動攜帶的貨幣(或是放在次元袋中)", + "other-currency": "其他貨幣", "other-gear": "其他裝備", - "other-items": "其他物品", "other-items-2": "其他物品2", - "other-magic": "其他魔法物品", + "other-items": "其他物品", "other-magic-abbrv": "魔法物品", "other-magic-items": "其他魔法物品", + "other-magic": "其他魔法物品", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", - "over": "超過重載", + "other": "其他", "over-heavy-encumbrance-title": "角色可以把重量2倍於最大負重的物品抬離地面,但只能帶著它勉強移動。", + "over": "超過重載", "overcome-spell-resistance-abbrv": "克服SR", - "overloaded": " 超載", "overloaded-title": "當超載時,角色會失去AC上的任何敏捷加值,並且每輪只能移動5尺(以整輪動作)。", + "overloaded": " 超載", "pages": "頁面", + "panache": "Panache", "paralyzed": " 麻痺", "parchment-1": "羊皮紙 1", "parchment-2": "羊皮紙 2", "parse": "分析", - "path": "道途", "path-number": "道途 #", + "path": "道途", "pathfinder-logo": "Pathfinder RPG Logo © Paizo", "pathfinder-mythic-adventures": "Pathfinder 神話冒險", "pathfinder-psionics": "Pathfinder 靈能", @@ -1558,8 +1584,8 @@ "perform": "表演", "performance": "表演", "perlevel": "每等級", - "permanent": "恆定", "permanent-abbrv": "恆定", + "permanent": "恆定", "permonth": "每月", "personal": "個人", "perweek": "每週", @@ -1571,16 +1597,16 @@ "pink": "粉紅色", "pinned": " 壓制", "planes": "位面", - "platinum-pieces": "白金幣", "platinum-pieces-abbrv": " PP", - "player-character": "角色卡代表為玩家角色", + "platinum-pieces": "白金幣", "player-character-abbrv": "PC", + "player-character": "角色卡代表為玩家角色", "player-name": "玩家姓名", "points-per-day": "每日點數", - "post-identification": " Post ID", "post-identification-abbrv": " Post ID", "post-identification-number": " Post ID", "post-identification-numbers": " Post IDs", + "post-identification": " Post ID", "post-v1": "V 1.0", "pounds-abbrv": "磅", "pounds-title": "重量以磅計算", @@ -1591,20 +1617,20 @@ "precision-abbrv": "額外傷害", "precision-damage-title": "額外或精準傷害(不加至重擊傷害中)", "precision-damage-type": "額外傷害類型", - "prepared": "準備", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "對於準備型施法者,在使用欄中為正數的法術被認為是“準備”,使用來代表記憶的次數和剩下可用的次數。", + "prepared": "準備", "prestige-points": "聲望點", "primary-attack": "主要攻擊", "profane": "褻瀆", "profession": "專業", - "proficiency": "擅長", "proficiency-abbrv": "擅長", "proficiency-title": "擅長此武器或攻擊與否", + "proficiency": "擅長", "prone": " 俯臥", "psionic-ability-title": "靈能職業的關鍵屬性修正值來源", - "psionic-focus": " 靈能集中", "psionic-focus-title": "是否維持 psionic focus.", + "psionic-focus": " 靈能集中", "psionic-information": "靈能資訊", "psionic-manifester-level-and-power-points": "靈能顯能者等級與靈能點數(PP)", "psionic-manifester-levels-title": "調整後的總顯能者等級", @@ -1621,86 +1647,87 @@ "quantity-abbrv": "數量", "questions-feedback": "問題/回應?", "quick-stats": "速查屬性", - "race": "種族", - "race-hd": "•只有種族", "race-hd-default": "•只有種族", "race-hd-only": "只有HD", - "race-hit-points": "種族生命值", + "race-hd": "•只有種族", "race-hit-points-abbrv": "種族hp", + "race-hit-points": "種族生命值", + "race": "種族", "racial-bonus": "種族", "racial-modifiers": "種族修正值", "racial-trait-name": "種族特性名稱", "racial-traits": "種族特性", + "racialfeat": "Racial Feat", "rake-rend-etc": "情況 - 耙抓、撕裂等等", - "range": "射程", - "range-custom": "自定義射程", "range-custom-place": "固定數值或隨等級成長", - "range-in-feet": "射程(′)", + "range-custom": "自定義射程", "range-in-feet-long": "Range (ft.)", + "range-in-feet": "射程(′)", "range-per-level-desc": "數字 (\"每等級\" 或 \"數字\") 或特殊距離描述 (\"線型\" 或 \"錐狀\")", - "ranged": "遠程", - "ranged-attack": "遠程攻擊", + "range": "射程", "ranged-attack-abbrv": "遠程攻擊", - "ranged-attack-notes": "遠程攻擊註記", "ranged-attack-notes-place": "在這輸入有關條件遠程攻擊加值的註記", + "ranged-attack-notes": "遠程攻擊註記", + "ranged-attack": "遠程攻擊", "ranged-calculation": "遠程攻擊 計算式", "ranged-damage": "遠程傷害", "ranged-image": " 遠程圖示", "ranged-notes": " 遠程註記", "ranged-touch-ray": "遠程接觸 / 射線", "ranged-touch-ray2": "替代遠程接觸 / 射線", - "ranged2": "替代遠程", + "ranged": "遠程", "ranged2-attack": "替代遠程攻擊", - "ranged2-damage": "替代遠程傷害", "ranged2-damage-abbrv": "替代遠程傷害", + "ranged2-damage": "替代遠程傷害", + "ranged2": "替代遠程", "rangeddmg-ability-buffs": "Damage and check buffs", - "ranks": "級數", "ranks-remaining": "剩餘技能點", - "reach": "Reach", + "ranks": "級數", "reach-notes": "觸及註記", "reach-small": "觸及", + "reach": "Reach", "recalculate-abbrv": "重新計算", "recalculate-cmd": "重新計算角色卡的數據", - "recalculate-hit-points": "重新計算HP並補充至最大值", "recalculate-hit-points-title": "重新計算HP與臨時HP,並把當前HP補充到最大值", + "recalculate-hit-points": "重新計算HP並補充至最大值", "recalculating": "Recalculating...", "red": "紅色", - "reflex": "反射", "reflex-abbrv": "反射", "reflex-calculation-abbrv": "反射 計算式", "reflex-save": "反射豁免", + "reflex": "反射", + "regional": "Regional", "religion": "宗教", "remove-giant": "移除巨化", "remove-young": "移除幼體", - "requires-training": "需要受訓", "requires-training-abbrv": "RT", - "reset": "重置", - "resistance": " 抗力", + "requires-training": "需要受訓", + "reset-hp": "Reset hp", "resistance-abbrv": "抗力", - "resistances": "抗力", + "resistance": " 抗力", "resistances-title": "每當受到指定類型的傷害時,可無視此數字的傷害(例如 強酸 10)", + "resistances": "抗力", "resolute": "絕對", "ride": "騎術", "ring-one": "戒指 1:", "ring-two": "戒指 2:", - "roll": "Roll", "roll-appearance": "Roll Appearance", "roll-configuration": "擲骰設定", - "roll-template": "擲骰模版", "roll-template-info": "擲骰模版資訊", + "roll-template": "擲骰模版", "roll-time-custom-attributes": "在擲骰時決定結果的自定義變數", "roll-time-custom-num-attributes": "在擲骰時決定結果的自定義數字變數", + "roll": "Roll", "rolls": "Rolls", "rounds": "Rounds", "row-id-desc": "Row ID for macros under ID section of the row. Does not appear in compact Mode.", "row-identification-for-macros": "給巨集用的Row ID", - "rule": "規則", "rule-category": "此能力屬於規則的哪類分類", "rule-options": "規則選項", - "run": "奔跑", + "rule": "規則", "run-multiplier-abbrv": "奔跑倍率", + "run": "奔跑", "sacred": "神聖", - "sanity": "理智", "sanity-abbrv": "理智", "sanity-beta": "理智", "sanity-damage": "理智傷害", @@ -1710,27 +1737,28 @@ "sanity-save-modifier": "Will Mod", "sanity-score": "理智值", "sanity-threshold": "理智閾值", - "save": "豁免", - "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", + "sanity": "理智", "save-difficulty-class-misc-abbrv": "Save DC Misc", + "save-difficulty-class": "Save
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      DC", "save-effect": "豁免", "save-no-harmless": "無 無害", - "save-notes": " 豁免註記", "save-notes-place": "在這輸入有關條件豁免檢定加值的註記", + "save-notes": " 豁免註記", "save-yes-harmless": "有 無害", + "save": "豁免", "saves": "豁免", "saving-throw": " 豁免檢定", "saving-throws": "豁免檢定", - "school": "學派", "school-etc": "學派,其他之類", - "score": "理智值", + "school": "學派", "score-miscellaneous-abbrv": "理智值雜項加值", + "score": "理智值", "script": "Script", - "scroll-desc": "捲動長描述", "scroll-desc-title": "在擲骰模板中捲動過長的描述。", + "scroll-desc": "捲動長描述", "secondary-hit-die-abbrv": "生命骰2", - "see-text": "見文字", "see_text": "見文字", + "see-text": "見文字", "segoe": "Segoe UI", "select-buffs": "選擇Buffs", "select-class-or-manual-default": "•選擇職業或手動輸入", @@ -1749,39 +1777,38 @@ "sheets-configuration": "角色卡設定", "sheets-created-after-v1": "Sheet created at version 100 or later", "sheets-guide": "已知問題/Wiki '如何使用' 角色卡指南", - "shield": "盾牌", "shield-calculation-abbrv": "盾牌 計算式", "shield-default": "•盾牌", "shield-one": "盾牌 1", "shield-two": "盾牌 2", - "short-description": "簡短描述", + "shield": "盾牌", "short-description-abbrv": "簡短描述", + "short-description": "簡短描述", "shoulders": "肩部", - "show-all-conditions": "顯示所有負面狀態。", "show-all-conditions-desc": "顯示對角色卡數據沒有數字影響的負面狀態。", + "show-all-conditions": "顯示所有負面狀態。", "show-announcements": "點選來顯示公告部分", "show-arcane-reservoir-title": "在魔力值(spell point) 欄位顯示奧能源泉", "show-graph-paper": "Show graphpaper background", - "show-in-menu": "顯示", "show-in-menu-title": "點選後會在相關的命令選單中顯示此行的按鈕。", + "show-in-menu": "顯示", "show-more-fields": "顯示更多欄位", "show-old-announcements": "點選來顯示過去的公告部分", - "show-onetime-columns": "Show onetime columns", "show-onetime-columns-title": "顯示專長、種族、背景、本職與需要受訓的欄位", + "show-onetime-columns": "Show onetime columns", "show-onetime-fields": "顯示更多欄位", "show-onetime-item-fields-title": "顯示物品的裝備類型、硬度、物品hp、物品最大hp與價值", - "show-phrenic-spellpoint-pool": " 顯示精神力池或催眠師詭計的點數", "show-phrenic-spellpoint-pool-title": "在魔力值(spell point) 欄位顯示精神力池或催眠師詭計", + "show-phrenic-spellpoint-pool": " 顯示精神力池或催眠師詭計的點數", "show-skills": "Expand to show more custom skills", "show-spellpoint-arcane-reservoir": " 顯示奧能源泉的點數", - "show-uses": " 顯示法術數量", "show-uses-spell-desc": "在法術選單中顯示法術剩餘數量", + "show-uses": " 顯示法術數量", "showsect-cmd": "點擊一下可收納或擴張", "sickened": " 噁心", - "silver-pieces": "銀幣", "silver-pieces-abbrv": " SP", + "silver-pieces": "銀幣", "simple-template": "使用簡易模版", - "size": "體型", "size-calculation-abbrv": "Size calc", "size-colossal": "超巨型", "size-diminutive": "微型", @@ -1792,17 +1819,17 @@ "size-modifier-attack": "體型修正", "size-small": "小型", "size-tiny": "超小型", - "skill": "技能", + "size": "體型", "skill-bonus-macro": "技能加值巨集", "skill-calculation-speed": " Skill calc speed", - "skill-checks": "技能檢定", "skill-checks-abbrv": "技能檢定", "skill-checks-calculation-abbrv": "技能檢定 計算式", + "skill-checks": "技能檢定", "skill-macros-current": "Skill macros to current", "skill-macros-migrated": "技能巨集", "skill-miscellaneous": "額外技能", - "skill-notes": "技能註記", "skill-notes-place": "在這輸入有關條件技能加值的註記", + "skill-notes": "技能註記", "skill-options": "技能選項", "skill-rank-totals": "總技能點", "skill-ranks": "技能點", @@ -1810,54 +1837,57 @@ "skill-size-title": "技能的體型修正值,潛行會加倍", "skill-take10-dropdown": "技能取10下拉選單", "skill-untrained": "技能無受訓", - "skills": "技能", - "skills-per-hit-die": "來自種族的技能點/每生命骰", + "skill": "技能", + "skills-list": "acrobatics, appraise, artistry, artistry-00, artistry-01, artistry-02, artistry-03, artistry-04, artistry-05, artistry-06, artistry-07, artistry-08, artistry-09, artistry-10, artistry-11, artistry-12, artistry-13, bluff, climb, craft, craft-00, craft-01, craft-02, craft-03, craft-04, craft-05, craft-06, craft-07, craft-08, craft-09, craft-10, craft-11, craft-12, craft-13, diplomacy, disable-device, disguise, escape-artist, fly, handle-animal, heal, intimidate, knowledge, knowledge-00, knowledge-01, knowledge-02, knowledge-03, knowledge-arcana, knowledge-dungeoneering, knowledge-engineering, knowledge-geography, knowledge-history, knowledge-local, knowledge-nature, knowledge-nobility, knowledge-planes, knowledge-religion, linguistics, lore, lore-00, lore-01, lore-02, lore-03, lore-04, lore-05, lore-06, lore-07, lore-08, lore-09, lore-10, lore-11, lore-12, lore-13, perception, perform, perform-00, perform-01, perform-02, perform-03, perform-04, perform-05, perform-06, perform-07, perform-08, perform-09, perform-10, perform-11, perform-12, perform-13, profession, profession-00, profession-01, profession-02, profession-03, profession-04, profession-05, profession-06, profession-07, profession-08, profession-09, profession-10, profession-11, profession-12, profession-13, ride, sense-motive, sleight-of-hand, spellcraft, stealth, survival, swim, use-magic-device, miscellaneous, miscellaneous-00, miscellaneous-01, miscellaneous-02, miscellaneous-03, miscellaneous-04, miscellaneous-05, miscellaneous-06, miscellaneous-07, miscellaneous-08, miscellaneous-09, miscellaneous-10, miscellaneous-11, miscellaneous-12, miscellaneous-13, cs-acrobatics, cs-athletics, cs-finesse, cs-influence, cs-nature, cs-perception, cs-performance, cs-religion, cs-society, cs-spellcraft, cs-stealth, cs-survival, cs-miscellaneous, cs-miscellaneous-00, cs-miscellaneous-01, cs-miscellaneous-02, cs-miscellaneous-03, cs-miscellaneous-04, cs-miscellaneous-05, cs-miscellaneous-06, cs-miscellaneous-07, cs-miscellaneous-08, cs-miscellaneous-09, cs-miscellaneous-10, cs-miscellaneous-11, cs-miscellaneous-12, cs-miscellaneous-13", "skills-per-hit-die-abbrv": "Skill/HD", - "skills-per-level": "Skill Ranks per level", + "skills-per-hit-die": "來自種族的技能點/每生命骰", "skills-per-level-abbrv": "Skills/Lvl", - "skin": "膚色", + "skills-per-level": "Skill Ranks per level", + "skills": "技能", "skin-details": "膚色細節", + "skin": "膚色", "slashing": "揮砍", "sleight-of-hand": "巧手", "slot": "欄位", "slowed": "被緩慢", + "social": "Social", "society": "社會", "song": "歌曲", - "source": "來源", - "source-ability": "Linked ability ID for", "source-ability-placeholder": "Linked ability ID", "source-ability-title": "ID of the ability from the abilities tab that, when changed, updates this attack entry", - "source-attack": "Linked attack ID", + "source-ability": "Linked ability ID for", "source-attack-placeholder": "Linked attack ID", "source-attack-title": "ID of the attack from the Attacks list that, when changed, updates this attack entry", - "source-item": "Linked Item ID for", + "source-attack": "Linked attack ID", "source-item-name": "Linked Item Name", "source-item-placeholder": "Linked Item ID", "source-item-title": "ID of the Item from the Inventory tab that, when changed, updates this attack entry", + "source-item": "Linked Item ID for", "source-mainhand": "主手ID", "source-name": "來源名稱", "source-offhand": "副手ID", - "source-spell": "Linked Spell ID for", "source-spell-name": "Linked Spell Name", "source-spell-placeholder": "Linked Spell ID", "source-spell-title": "ID of the Spell from the Spell tab that, when changed, updates this attack entry", + "source-spell": "Linked Spell ID for", "source-title": "Source of ability - class or race", - "space": "Space", + "source": "來源", + "Sp": "Sp", "space-reach": "佔據與觸及", - "special": "特殊", - "special-abilities": "特殊能力", + "space": "Space", "special-abilities-abbrv": "特殊能力", - "special-abilities-and-content": "Special Abilities and Content", "special-abilities-and-content-place": "格式: 特殊能力 (換行) 能力名稱 (ex): 能力描述 (換行) 怪物的描述", + "special-abilities-and-content": "Special Abilities and Content", + "special-abilities": "特殊能力", "special-ability-name": "特殊能力名稱", - "special-attacks": "特殊攻擊", "special-attacks-abbrv": "特殊攻擊", - "special-defense": "特殊防禦", + "special-attacks": "特殊攻擊", "special-defense-notes": "特殊防禦與註記", - "special-qualities": "特殊能力", + "special-defense": "特殊防禦", "special-qualities-abbrv": "SQ", "special-qualities-place": "在這填加所有的SQ,照字母排列", - "speed": "速度", + "special-qualities": "特殊能力", + "special": "特殊", "speed-base-title": "角色的基本速度", "speed-calculation-abbrv": "速度 計算式", "speed-halved": " 速度減半", @@ -1866,8 +1896,8 @@ "speed-run-title": "在你的回合,角色能一直線奔跑的最大距離", "speed-space-reach": "速度、佔據與觸及", "speed-title": "根據盔甲與負重調整後的速度", + "speed": "速度", "speeds": "速度", - "spell": "法術", "spell-casting-time-place": "施法時間", "spell-class-one": "法術職業 1", "spell-class-two": "法術職業 2", @@ -1879,46 +1909,47 @@ "spell-dc-2": "Spell DC Class 2", "spell-domain-chk": "領域", "spell-duration": "持續時間", - "spell-failure": "奧術失敗", "spell-failure-chance": "vs Spell Failure Chance", "spell-failure-chk": "法術失敗檢定", - "spell-level": "法術等級", + "spell-failure": "奧術失敗", "spell-level-abbrv": "法術等級", "spell-level-miscellaneous-abbrv": "Spell lvl misc", "spell-level-miscellaneous-desc": "法術等級與DC加值", + "spell-level": "法術等級", "spell-like-abbrv": "Sp", - "spell-like-abilities": "類法術能力", "spell-like-abilities-abbrv": "類法術", "spell-like-abilities-class-zero": "類法術能力職業 0", "spell-like-abilities-default": "•類法術能力", "spell-like-abilities-menu": "Sp", "spell-like-abilities-option": "類法術能力", + "spell-like-abilities": "類法術能力", "spell-lists": "法術列表", "spell-macros-current": "Spell macros to current", "spell-migration": "Spell Migration", "spell-mythic-chk": "神話", "spell-name": "法術名稱", - "spell-penetration-abbrv": "穿透法抗", "spell-penetration-abbrv-short": "銀幣", + "spell-penetration-abbrv": "穿透法抗", "spell-penetration-bonus-abbrv": "穿透法抗加值", "spell-penetration-bonus-label": "對抗法術抗力的施法者等級檢定的加值", "spell-penetration-check": "法術穿透檢定", "spell-penetration-modifier-abbrv": "穿透法抗修正值", - "spell-points": "魔力值(Spell Points)", "spell-points-abbrv": "銀幣", + "spell-points": "魔力值(Spell Points)", "spell-range": "射程", "spell-resist-bonus-abbrv": "SR加值", - "spell-resistance": "法術抗力", "spell-resistance-abbrv": "SR", "spell-resistance-abbrv2": "法術抗力", "spell-resistance-title": "法術抗力(SR): 避免直接受到的法術與類法術能力的效果,施法者等級檢定對抗SR成功可無視", + "spell-resistance": "法術抗力", "spell-roll-options": "法術擲骰選項", "spell-roll-template": "法術擲骰模版 ", "spell-school-place": "法術學派 [描述符]", "spell-targets-area-effect": "目標/ 區域/ 效果", "spell-tracking": "法術數量", - "spellbook": "法術書", + "spell": "法術", "spellbook-only-prepared-spells": "在法術書中只顯示準備的法術", + "spellbook": "法術書", "spellcasting-ability": "施法屬性", "spellcasting-classes": "施法職業", "spellclass-level-base": "法術職業等級、專注和施法屬性", @@ -1926,43 +1957,47 @@ "spellcraft": "法術辨識", "spellpoints": "法術點", "spellranges-migrated": "法術射程", - "spells": "法術", "spells-known": "已知法術", - "spells-migrated": "Spells Migrated", "spells-migrated-title": "Spells migrated If you have not deleted original spells you can remigrate To remigrate, WARNING: DELETE ALL spells on spells tab and uncheck, then press refresh", + "spells-migrated": "Spells Migrated", "spells-notes": "法術註記", "spells-per-day": "每日法術", "spells-prepared": "準備法術", "spells-ranges": "法術射程", + "spells": "法術", "sphere-power": "Spheres of Power", - "spontaneous": "自發", "spontaneous-spells-known": "(自發) 已知法術", + "spontaneous": "自發", "stable": " 穩定", "staggered": " 恍惚", - "statistics": "數據", + "stare": "Stare", "statistics-rolls-abbrv": "數據資訊:", "statistics-rolls-title": "防禦數據和其他未來新增的數據資訊", + "statistics": "數據", "stealth": "隱匿", - "strength": "力量", - "strength-abbrv": "力量", + "story": "Story", "strength-abbrv-default": "•力量", + "strength-abbrv": "力量", "strength-bonus-abbrv": "力量加值", "strength-calculation-abbrv": "力量 計算式", "strength-calculation-skills-abbrv": "力量技能 計算式", - "strength-penalized": "力量減值", "strength-penalized-title": "力量減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "strength-penalized": "力量減值", "strength-skills-abbrv": "力量技能", - "stunned": " 震懾", + "strength": "力量", + "stunned": " Stunned", + "style": "Style", + "Su": "Su", "suffocating": " 窒息", "sum-prepared-from-spells": "#Left", "sum-uses-from-spells": "Sum of 'Uses' fields in spell rows", "sum-uses-spells": "Spontaneous #Used", "supernatural-abbrv": "Su", - "supernatural-abilities": "超自然能力", "supernatural-abilities-menu": "Su", + "supernatural-abilities": "超自然能力", "survival": "生存", - "swim": "游泳", "swim-speed": "游泳", + "swim": "游泳", "synchronize-class": "職業(同步更新)", "tactics": "戰術", "tahoma": "Tahoma", @@ -1970,8 +2005,8 @@ "target": " 目標", "targets-area-effect": "目標/區域/效果", "teal": "藍綠色", + "teamwork": "Teamwork", "template": "模版", - "temporary": "臨時", "temporary-abbrv": "臨時", "temporary-hit-points-abbrv": "臨時HP", "temporary-hit-points-buff-title": "增益所增加的臨時生命值", @@ -1980,70 +2015,72 @@ "temporary-hit-points-miscellaneous-title": "玩家可設定的臨時生命值,並會加到總臨時HP值裡", "temporary-hit-points-title": "當前臨時生命值", "temporary-hp-calculations": "臨時hp計算", - "threshold": "理智閾值", + "temporary": "臨時", "threshold-miscellaneous-abbrv": "閾值雜項加值", + "threshold": "理智閾值", "title": "稱號/暱稱", "toggle-background-skills": " 啟動背景技能", "toggle-buff": "當勾選時,此buff會啟動並且將效果應用到整張角色卡上。", "toggle-consolidated-skills": " 合併技能", "toggle-endurance-feat": " 擁有堅忍專長", "toggle-gritty-mode": " 硬漢模式", - "toggle-horror-adventures": " 啟動 Horror Adventures", "toggle-horror-adventures-long": " 顯示/啟動 Horror Adventures 角色卡項目", + "toggle-horror-adventures": " 啟動 Horror Adventures", "toggle-mythic-adventures": " 顯示/啟動 神話冒險角色卡項目", "toggle-psionics": " 顯示/啟動 靈能角色卡項目", "toggle-unchained-skills": " 顯示/啟動 Unchained 技能", "toggle-wound-threshold": " 顯示傷害臨界", - "total": "總值", "total-background-skill-ranks": "總背景技能點", "total-feats": "總專長數", "total-listed": "總共記錄", "total-spells-manually": "手動調整剩餘/已使用", "total-weight-title": "角色攜帶的總重量", + "total": "總值", "totals": "總共:", - "touch": "接觸", "touch-armor-class-abbrv": "接觸", "touch-armor-class-calculation-abbrv": "接觸AC 計算式", "touch-melee2": "替代接觸 (替代近戰)", - "tower": "塔盾", + "touch": "接觸", "tower-shield": "塔盾", - "trait": "背景", + "tower": "塔盾", "trait-name": "背景名稱", - "traits": "背景", + "trait-type": "Trait Type", + "trait": "背景", "traits-and-racial-traits": "背景與種族特性", - "traits-monster-rules": "Traits/MRules", + "traits": "背景", "treasure": "寶藏", "two-legged-default": "•雙足", "two-weapon": "雙武器", - "type": "類型", "type-or-sub-type": "類型/(亞種)", + "type": "類型", "unarmed-strike": "徒手打擊", "uncanny-dodge-desc": " 當措手不及時不會失去敏捷", "uncanny-dodge-title": "如果點選,當陷入會失去敏捷在AC上的加值的狀態時,AC不會因此自動減少,除了immobilizing狀態。", "unconscious": " 昏迷", - "undead": "不死生物", "undead-title": "此生物為不死生物,使用魅力替代體質來決定生命值、相關能力與技能。", + "undead": "不死生物", "uniform-resource-locater-abbrv": "URL", "unknownrange": "Unknown Range", - "unlock-defense-dropdowns": "允許AC與CMD使用不同的屬性值", "unlock-defense-dropdowns-title": "如果點選,CMD可在下拉式選單中使用不同於AC的屬性。例如 AC使用敏捷且CMD使用智力,取代兩者皆由敏捷或感知決定。", - "untyped": "無名", + "unlock-defense-dropdowns": "允許AC與CMD使用不同的屬性值", "untyped-default": "•無名", + "untyped": "無名", "upcoming-changes": "未來的更新", - "update": "更新", "update-attack-entry": "Update associated attack", - "update-hp-when-max-changes": " 當最大HP改變時,也更新當前HP", "update-hp-when-max-changes-title": "當最大hp改變時,以同樣的量更新當前生命值", + "update-hp-when-max-changes": " 當最大HP改變時,也更新當前HP", "update-spell-macros": "更新法術巨集", "update-to-latest": "Update all sheets to latest version", "update-weapons": "Update dual wield attacks with new penalties or improved state", + "update": "更新", "url-link": "網址會顯示在聊天欄中", "use-buff-bonus-stacking": " 使用buff加值種類與疊加", "use-class-features": " 顯示舊版角色卡的職業能力列表", "use-dual-wield-beta": " 使用雙持武器", - "use-dwarf-encumbrance": " 使用矮人的負載規則", "use-dwarf-encumbrance-title": "使用矮人的負載規則: 基本速度不會因為負載或盔甲而降低", + "use-dwarf-encumbrance": " 使用矮人的負載規則", "use-feats": " 顯示舊版角色卡的專長列表", + "use-header-images": "使用header圖示", "use-hero-points": " 使用英雄點", "use-kineticist-burn": " 使用操念者超載", "use-magic-device": "使用魔法裝置", @@ -2059,63 +2096,62 @@ "use-traits": " 顯示舊版角色卡的背景列表", "used": "使用", "user-defined": "使用者定義", - "uses": "使用", "uses-attack-type": "Uses indicated attack type", "uses-per-day": "使用/天", - "uses-spell-points": " 使用魔力值系統(Spell Points)", "uses-spell-points-title": "角色使用魔力值", - "uses-spells": " 使用法術", + "uses-spell-points": " 使用魔力值系統(Spell Points)", "uses-spells-migrated": "Uses Spells flag", "uses-spells-title": "角色擁有法術", + "uses-spells": " 使用法術", + "uses": "使用", "v1": "Post v1", - "value": "價值", "value-abbrv": "數值", + "value": "價值", "verdana": " Open Sans", - "version": "版本", "version-abbrv": "版本", + "version": "版本", "versus-abbrv": "Vs.", "versus-armor-class": "vs AC", "versus-combat-maneuver-bonus": "vs CMB", "versus-combat-maneuver-defense": "vs CMD", - "versus-flat-footed": "vs FF", "versus-flat-footed-touch": "vs FF 接觸", + "versus-flat-footed": "vs FF", "versus-touch": "vs 接觸", "violet": "暗紫色", - "vision": "視覺", "vision-details": "視覺細節", "vision-senses": "視覺/感官", "vision-title": "昏暗視覺,黑暗視覺,之類", - "weaknesses": " 弱點", + "vision": "視覺", "weaknesses-title": "可能會遭受負面狀態(例如日光虛弱/恍惚)", - "weapon": "武器", + "weaknesses": " 弱點", "weapon-attributes": "武器屬性", "weapon-default": "•武器", "weapon-notes": "武器註記", + "weapon": "武器", + "weaponmastery": "Weapon Mastery", "weapons": "武器", - "weight": "體重", "weight-abbrv": "重量", + "weight": "體重", "whisper-character-rolls": "PC rolls: 向GM私語或公開擲骰", "whisper-gm": "Roll: GM", "whisper-non-player-character-rolls": "NPC rolls: 向GM私語或公開擲骰", "whisper-rolls-title": "向GM暗骰或公開擲骰", "whisper-to-game-master": "向GM私語", "white": "白色", - "willpower": "意志", "willpower-abbrv": "意志", "willpower-calculation-abbrv": "意志 計算式", - "willpower-save": "意志豁免", "willpower-save-abbrv": "意志豁免", - "wisdom": "感知", - "wisdom-abbrv": "感知", + "willpower-save": "意志豁免", + "willpower": "意志", "wisdom-abbrv-default": "•感知", + "wisdom-abbrv": "感知", "wisdom-calculation-abbrv": "感知 計算式", "wisdom-calculation-skills-abbrv": "感知技能 計算式", - "wisdom-penalized": "感知減值", "wisdom-penalized-title": "感知減值。屬性的減值只會影響修正值,不會影響屬性本身。單項屬性值每受到2點傷害或減值,基於此屬性的相關技能和數據即-1。", + "wisdom-penalized": "感知減值", "wisdom-skills-abbrv": "感知技能", - "worn": "穿戴的", + "wisdom": "感知", "worn-armor": "穿戴盔甲", - "worn-equipment": "穿戴的裝備", "worn-equipment-hardness-title": "物品的硬度,以防止物品的HP受到傷害", "worn-equipment-hp-max-title": "物品的可能最大生命值", "worn-equipment-hp-title": "物品的當前HP", @@ -2127,19 +2163,23 @@ "worn-equipment-title": "目前角色所穿戴的裝備", "worn-equipment-value-title": "物品的價值,以金幣表示", "worn-equipment-weight-title": "物品的重量", + "worn-equipment": "穿戴的裝備", "worn-item-name": "穿戴物品的名稱", "worn-items": "穿戴的物品", "worn-shield": "穿戴盾牌", + "worn": "穿戴的", "wound-threshold": "傷害臨界", - "wounded": " 受傷 ", "wounded-title": "在所有的攻擊檢定、豁免檢定、技能檢定與屬性檢定上遭受-2減值,在AC與施法者等級上也是", + "wounded": " 受傷 ", "wrist": "手臂", "yellow": "黃色", - "yes": "是", + "Yes (Harmless)": "有(無害)", "yes-default": "•是", - "yes-harmless": "有,無害", "yes-harmless-object": "可 (無害,物體)", + "yes-harmless": "有,無害", "yes-object": "可 (物體)", "yes-or-custom": "Yes or Custom", + "yes": "是", + "Yes": "是", "young": "幼體" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/af.json b/ProjectMoonTRPG/translations/af.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/af.json +++ b/ProjectMoonTRPG/translations/af.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/ca.json b/ProjectMoonTRPG/translations/ca.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/ca.json +++ b/ProjectMoonTRPG/translations/ca.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/cs.json b/ProjectMoonTRPG/translations/cs.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/cs.json +++ b/ProjectMoonTRPG/translations/cs.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/da.json b/ProjectMoonTRPG/translations/da.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/da.json +++ b/ProjectMoonTRPG/translations/da.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/de.json b/ProjectMoonTRPG/translations/de.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/de.json +++ b/ProjectMoonTRPG/translations/de.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/el.json b/ProjectMoonTRPG/translations/el.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/el.json +++ b/ProjectMoonTRPG/translations/el.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/en.json b/ProjectMoonTRPG/translations/en.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/en.json +++ b/ProjectMoonTRPG/translations/en.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/es.json b/ProjectMoonTRPG/translations/es.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/es.json +++ b/ProjectMoonTRPG/translations/es.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/fi.json b/ProjectMoonTRPG/translations/fi.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/fi.json +++ b/ProjectMoonTRPG/translations/fi.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/fr.json b/ProjectMoonTRPG/translations/fr.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/fr.json +++ b/ProjectMoonTRPG/translations/fr.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/he.json b/ProjectMoonTRPG/translations/he.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/he.json +++ b/ProjectMoonTRPG/translations/he.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/hu.json b/ProjectMoonTRPG/translations/hu.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/hu.json +++ b/ProjectMoonTRPG/translations/hu.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/it.json b/ProjectMoonTRPG/translations/it.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/it.json +++ b/ProjectMoonTRPG/translations/it.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/ja.json b/ProjectMoonTRPG/translations/ja.json index 3b64b91827..5ec4b973cb 100644 --- a/ProjectMoonTRPG/translations/ja.json +++ b/ProjectMoonTRPG/translations/ja.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "回避がクイック/束縛に影響される", "settings-whisper": "秘匿ロール対象:", "settings-multihitfull": "無効: 連撃の威力減少", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "調査責任者: ", "sheet-title": "【報告書】対象の人物調査と戦力分析", + "sheet-title-distort": "Distortion Survey Report", "playername": "プレイヤー名", "rank": "評価", "share": "共有", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "混乱状態", "ego-active-EnemyDefeat": "敵の撃破", "ego-active-AllyDefeat": "味方の敗北", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "武器", "ego-type-Outfit": "服装", @@ -116,6 +119,8 @@ "helper-evd-power": "回避威力", "ailments-panic-title": "パニック", "ailments-panic-text": "パニック", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "混乱", "ailments-stagger-text": "混乱", "ailments-seal-title": "封印 (リアクション不可)", @@ -179,6 +184,15 @@ "tabs-character": "プロフィール", "tabs-equipment": "装備", "tabs-skills": "スキル", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "武器名 (1)", "equip-weapon2-name": "武器名 (2)", "equip-weapon3-name": "武器名 (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "光コスト", "stats-speed": "速度", "stats-luck": "幸運", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "発言者", "message-roll": "判定", "message-desc": "説明", @@ -272,6 +319,8 @@ "message-stagger2": "は混乱から立ち直った", "message-panic1": "はパニックに陥った!", "message-panic2": "のパニックが落ち着いた", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": "は封印状態!", "message-seal2": "の封印が解除された", "message-immobile1": "は行動不能!", @@ -279,5 +328,8 @@ "message-defeat": "は戦闘不能になった", "message-bleed": "は出血で", "message-burn": "は火傷で", - "message-damage": "ダメージ受けた" + "message-damage": "ダメージ受けた", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/ko.json b/ProjectMoonTRPG/translations/ko.json index 3e5062336c..dd6e79ef08 100644 --- a/ProjectMoonTRPG/translations/ko.json +++ b/ProjectMoonTRPG/translations/ko.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "회피가 신속/속박에 영향을 받는", "settings-whisper": "비밀 굴림 대상: ", "settings-multihitfull": "무효: 연격의 위력 감소", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "조사 책임자:", "sheet-title": "인물 조사 및 전투역량 보고서", + "sheet-title-distort": "Distortion Survey Report", "playername": "플레이어명", "rank": "등급", "share": "공유", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "흐트러짐", "ego-active-EnemyDefeat": "적의 격파", "ego-active-AllyDefeat": "아군의 패배", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "무기", "ego-type-Outfit": "의상", @@ -116,6 +119,8 @@ "helper-evd-power": "회피 위력", "ailments-panic-title": "패닉", "ailments-panic-text": "패닉", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "흐트러짐", "ailments-stagger-text": "흐트러짐", "ailments-seal-title": "봉인 (리액션불가)", @@ -179,6 +184,15 @@ "tabs-character": "프로필", "tabs-equipment": "장비", "tabs-skills": "스킬", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "무기명 (1)", "equip-weapon2-name": "무기명 (2)", "equip-weapon3-name": "무기명 (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "빛 비용", "stats-speed": "속도", "stats-luck": "행운", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "발언자", "message-roll": "판정", "message-desc": "설명", @@ -272,6 +319,8 @@ "message-stagger2": " 흐트러짐 해제.", "message-panic1": " 패닉!", "message-panic2": " 패닉 해제.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " 봉인 상태!", "message-seal2": " 봉인 해제.", "message-immobile1": " 행동불가!", @@ -279,5 +328,8 @@ "message-defeat": " 전투불가.", "message-bleed": " ", "message-burn": " ", - "message-damage": " 피해." + "message-damage": " 피해.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/nl.json b/ProjectMoonTRPG/translations/nl.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/nl.json +++ b/ProjectMoonTRPG/translations/nl.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/pb.json b/ProjectMoonTRPG/translations/pb.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/pb.json +++ b/ProjectMoonTRPG/translations/pb.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/pl.json b/ProjectMoonTRPG/translations/pl.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/pl.json +++ b/ProjectMoonTRPG/translations/pl.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/pt.json b/ProjectMoonTRPG/translations/pt.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/pt.json +++ b/ProjectMoonTRPG/translations/pt.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/ru.json b/ProjectMoonTRPG/translations/ru.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/ru.json +++ b/ProjectMoonTRPG/translations/ru.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/sl.json b/ProjectMoonTRPG/translations/sl.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/sl.json +++ b/ProjectMoonTRPG/translations/sl.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/sv.json b/ProjectMoonTRPG/translations/sv.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/sv.json +++ b/ProjectMoonTRPG/translations/sv.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/tr.json b/ProjectMoonTRPG/translations/tr.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/tr.json +++ b/ProjectMoonTRPG/translations/tr.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/uk.json b/ProjectMoonTRPG/translations/uk.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/uk.json +++ b/ProjectMoonTRPG/translations/uk.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/ProjectMoonTRPG/translations/zh.json b/ProjectMoonTRPG/translations/zh.json index e2472173cc..26cb535d6f 100644 --- a/ProjectMoonTRPG/translations/zh.json +++ b/ProjectMoonTRPG/translations/zh.json @@ -19,8 +19,10 @@ "settings-evdinfluence": "EVD influenced by Haste/Bind", "settings-whisper": "Whisper rolls to: ", "settings-multihitfull": "No power debuff on Multi-hit", + "settings-distortsave": "Auto: Save/Load on Distort", "assessed": "Assessed by: ", "sheet-title": "Background Investigation and Combat Ability Report", + "sheet-title-distort": "Distortion Survey Report", "playername": "Player name", "rank": "Rank", "share": "Share info", @@ -62,6 +64,7 @@ "ego-active-OnStagger": "On stagger", "ego-active-EnemyDefeat": "Enemy defeat", "ego-active-AllyDefeat": "Ally defeat", + "ego-active-Other": "Other", "ego-type-None": "---", "ego-type-Weapon": "Weapon", "ego-type-Outfit": "Outfit", @@ -116,6 +119,8 @@ "helper-evd-power": "Evd Power", "ailments-panic-title": "Panic", "ailments-panic-text": "Panicked", + "ailments-hostile-title": "Hostile", + "ailments-hostile-text": "Hostile", "ailments-stagger-title": "Stagger", "ailments-stagger-text": "Staggered", "ailments-seal-title": "Seal (Incapable of reactions)", @@ -179,6 +184,15 @@ "tabs-character": "Character Details", "tabs-equipment": "Equipment", "tabs-skills": "Skills", + "tabs-editor": "Export/Import", + "export-placeholder-export": "Editor output.", + "export-placeholder-import": "Editor input.", + "export-type-All": "All", + "export-type-Equip": "Equipment only", + "export-type-Skill": "Skills only", + "export-type-Ego": "Mystery only", + "export-type-Character": "Character info only", + "export-type-Distort": "Distortion info only", "equip-weapon1-name": "Weapon Name (1)", "equip-weapon2-name": "Weapon Name (2)", "equip-weapon3-name": "Weapon Name (3)", @@ -249,6 +263,39 @@ "skill-light-cost": "Light Cost", "stats-speed": "Speed", "stats-luck": "Luck", + "distort-name": "Distortion name", + "distort-summary": "Summary", + "distort-summary-placeholder": "General summary of Distortion.", + "distort-behavior": "Behavior", + "distort-behavior-placeholder": "Behavior such as hostility and work-fail conditions.", + "distort-notes-placeholder": "Other notes.", + "distort-origin": "Origin", + "distort-origin-placeholder": "Origins of Distortion.", + "distort-taboo": "Taboos/
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Boons", + "distort-taboo-placeholder": "Taboos and boons.", + "distort-appearance": "Appearance", + "distort-appearance-placeholder": "Visual characteristics of Distortion.", + "distort-atmosphere": "Atmosphere", + "distort-atmosphere-placeholder": "Atmosphere and temperament of Distortion.", + "distort-story": "Story", + "distort-story-placeholder": "Story behind the Distortion.", + "distort-counter": "Counter", + "distort-counter-title": "Countdown to Hostile state", + "distort-workamount": "Work", + "distort-workamount-title": "Required work amount", + "distort-workpreference": "Work Preference", + "distort-loweringresults": "Counter-lowering", + "distort-loweringresults-title": "Counter-lowering results", + "distort-results-good": "Success", + "distort-results-normal": "Partial Success", + "distort-results-bad": "Failure", + "distort-effectText": "Distortion Effects", + "distort-toggleText": "Distort", + "distort-desc": "Distortion description.", + "distort-effect": "Distortion effects.", + "distort-weapon-dice": "Att modifier applied when Distorted.", + "distort-def-dice": "Def modifier applied when Distorted.", + "distort-evd-dice": "Evd modifier applied when Distorted.", "message-from": "From", "message-roll": "Roll", "message-desc": "Description", @@ -272,6 +319,8 @@ "message-stagger2": " is no longer Staggered.", "message-panic1": " went into Panic!", "message-panic2": " is no longer Panicked.", + "message-hostile1": " is Hostile!", + "message-hostile2": " is no longer Hostile.", "message-seal1": " is Sealed!", "message-seal2": " is no longer Sealed", "message-immobile1": " is Immobile!", @@ -279,5 +328,8 @@ "message-defeat": " can no longer fight.", "message-bleed": " bled for ", "message-burn": " was burned for ", - "message-damage": " damage." + "message-damage": " damage.", + "message-distorted": "Distorted", + "message-export": "Export", + "message-import": "Import" } \ No newline at end of file diff --git a/Reboot The Future/rebootthefuture.css b/Reboot The Future/rebootthefuture.css new file mode 100644 index 0000000000..d70800e5b4 --- /dev/null +++ b/Reboot The Future/rebootthefuture.css @@ -0,0 +1,596 @@ + + + + + + +/* Set the min-width so that when the window is resized the look will stay consistant */ + +.charsheet { + background-image: linear-gradient(135deg, #293749, white, #293749); + background-size: cover; + width:825px; + min-width:825px; + max-width:825px; + min-height:400px; + margin:0; + font-family: Consolas, monospace; +} + +/* Universal styling applied to all elements of these types */ + +.charsheet h1 { + font-size: 4em; + margin-bottom: 10px; + margin-top:5px; + text-align: center; + color:#EE0009; + text-shadow: 0px 0px 8px #FFF; +} + +.charsheet h2 { + font-size: 2em; + margin-bottom: 10px; + text-align: center; + width:100%; + background: #293749; + color:white; +} +.charsheet h3 { + margin-bottom: 10px; + text-align: center; + text-shadow: 0px 0px 5px #FFF; +} + +.charsheet input, .charsheet textarea, .charsheet select { + background-color:#ced7e3; + border-radius:0; + border:1px solid black; +} + +.charsheet button { + border-radius:0; + border:1px solid black; + /*background-color: #eff2f6;*/ + background-image: linear-gradient(top, #ffffff, #ced7e3); + background-image: -webkit-linear-gradient(top, #ffffff, #ced7e3); +} +.charsheet button:hover { + border-radius:0; + border:1px solid black; + background-color: #adbdd1; +} + +.charsheet p { + font-family: Consolas, monospace; +} + + +/* LAYOUT */ + +.charsheet .sheet-character { + display: grid; + grid-template-columns: 133px 133px 133px 133px 133px 133px; + grid-template-rows: auto; + gap: 5px; + grid-template-areas: + "basic basic basic drive drive drive" + "attributes attributes avatar avatar experience experience" + "physical physical mental mental social social" + "explain explain explain explain explain explain" + "unspent unspent cap cap totalskill totalskill" + "traits traits traits other other other" +} + +/* BASIC INFO */ + + +.charsheet .sheet-character label { + color:#333; +} +.sheet-basicinfo-left { + grid-area: basic; +} + +.sheet-basicinfo-right { + grid-area: drive; +} + +.charsheet .sheet-character .basicinfo label { + display: inline-block; + width: 90px; + color:white; + vertical-align:top; + margin-top:3px; +} + +.basicinfo input { + display: inline-block; + width: 290px; +} + +.basicinfo select { + display: inline-block; + width: 290px; +} + +.basicinfo textarea { + display: inline-block; + width: 280px; + height:70px; +} + + + +.charsheet input[type=checkbox], .charsheet input[type=radio]{ + opacity: 0; + margin-right: -1.5em; + margin-left:7px; + height: 1em; + width: 1em; +} + +.charsheet input[type=checkbox] + span:before, .charsheet input[type=radio] + span:before{ + content:"✖"; + padding:0 0.2em; + border: 1px solid black; + height: 1em; + width: 2em; + color: #00000000; + font-size: 1.2em; + background: #ced7e3; + border-radius: 50%; +} +.charsheet input[type=checkbox]:checked + span:before, .charsheet input[type=radio]:checked + span:before{ + color: #293749; +} + + +/* ATTRIBUTES */ +.sheet-attributes { + grid-area:attributes; +} + +.sheet-attributes button[type=roll].sheet-2d6-dice::before { + font-family: 'dicefontd6'; + content: 'ff '; +} + +.sheet-attributes button[type=roll].sheet-d6-dice::before { + font-family: 'dicefontd6'; + content: 'f '; +} + +.sheet-attributes h4 { + display: inline-block; + text-align: left; +} + +.sheet-attributes h4.sheet-first { + margin-left: 160px; + margin-right: 15px; +} + +.sheet-attributes input { + display: inline-block; +} + +.sheet-attributes label { + display: inline-block; + width: 150px; +} + +.sheet-attributes label.sheet-driveused { + display: inline-block; + width: 202px; +} + +.sheet-attributes label.sheet-damagebonus { + display: inline-block; + width: 203px; +} + +/* AVATAR */ + +.sheet-avatar { + grid-area:avatar; +} + +.sheet-avatar input { + display: inline-block; + width: 150px; +} + +.sheet-avatar label { + display: inline-block; + width: 100px; +} + +.sheet-avatar span { + display: inline-block; + font-weight: bold; + font-size: 1.2em; +} + +.sheet-avatar button[type=roll].sheet-d6-dice::before { + font-family: 'dicefontd6'; + content: 'f '; +} + +/* Experience */ +.sheet-experience { + grid-area:experience; +} + +.sheet-experience input { + display: inline-block; +} + +.sheet-experience label { + display: inline-block; + width: 203px; +} + +/* SKILLS */ + +.sheet-physical { + grid-area: physical; +} +.sheet-mental { + grid-area: mental; +} +.sheet-social { + grid-area: social; +} + +.sheet-skills label { + margin-left:167px; + margin-bottom:0; + margin-top:-5px; + font-weight: bold; + font-size:1em; + max-width: 105px; +} +.sheet-skills input { + display: inline-block; + width: 105px; + border:1px solid black; + border-bottom:0; +} +.sheet-skills input[type="number"]{ + text-align: center; + width: 36px !important; + border-right:0; +} + +.charsheet .sheet-skills button[type=roll].sheet-skill-button { + width:120px; + margin:0; + height:22px; + text-align:left; + border:1px solid black; + border-bottom:0; + border-right:0; + border-radius:0; +} +.sheet-skills button[type=roll].sheet-skill-button::before { + content: ''; +} + + +p.sheet-skill-explain { + grid-area:explain; + margin-top:10px; +} + +.sheet-unspent { + grid-area: unspent; + margin-bottom:10px; +} +.sheet-cap { + grid-area: cap; + margin-bottom:10px; +} +.sheet-totalskill { + grid-area: totalskill; + margin-bottom:10px; +} + +.sheet-skillpoints label { + display: inline-block; + width: 180px; +} + +.sheet-skillpoints input { + display: inline-block; +} + +img { + max-height: 100px; +} + +textarea { + resize: vertical; +} + +/* TRAITS */ +.sheet-traits { + grid-area:traits; +} + +.sheet-traits input { + display: inline-block; + width: 362px; + font-weight:bold; +} + +.sheet-traits input + input[type=number] { + border-left:0; +} +.sheet-traits textarea { + height:100px; + width:398px; + border-top:0; +} + +/* OTHER STUFF */ + +.sheet-other { + grid-area: other; + display: flex; + flex-direction: column; +} + +.sheet-other textarea { + width:400px; +} + +/* COMBAT */ +.sheet-equipment .itemrow { + margin-bottom:5px; +} + +.sheet-equipment label { + display: inline-block; + width: 200px; +} + +.sheet-equipment input { + display: inline-block; + width: 120px; + border-right:0; +} + +.sheet-equipment select { + display: inline-block; + width: 60px; + vertical-align:middle; + border-right:0; + margin-bottom:0; +} + +.charsheet .sheet-equipment button[type="roll"] { + margin-right:0; +} + +.sheet-equipment button[type=roll].sheet-2d6-dice::before { + font-family: 'dicefontd6'; + content: 'ff '; +} + +.sheet-equipment button[type=roll].sheet-d6-dice::before { + font-family: 'dicefontd6'; + content: 'f '; +} + +.sheet-equipment input.gearitem { + display: inline-block; + width: 100%; + border-right:1px solid black; +} + +/* GANG AREA */ +.sheet-gang textarea { + height:110px; + width:720px; +} + +.charsheet .sheet-gang label { + color:#333; +} + +.sheet-gang-relationships h3 { + padding-right:14px; +} + +.charsheet .repcontainer[data-groupname="repeating_assets"] > .repitem { + display: inline-block; + margin-right:10px; +} + +.charsheet .repcontainer[data-groupname="repeating_assets"] > .repitem input{ + width:360px; +} + +.charsheet .repcontainer[data-groupname="repeating_assets"] > .repitem textarea{ + width:350px; + display:block; +} + +.sheet-gang-relationships h3.sheet-factionname, .sheet-gang-relationships h3.sheet-factionmodifiers, .sheet-gang-relationships textarea { + display:inline-block; + width:40%; +} +.sheet-gang-relationships h3.sheet-factiontotal { + display:inline-block; +} + +.sheet-gang-relationships input { + display:inline-block; + vertical-align:top !important; +} +.sheet-gang-relationships textarea { + height:60px; +} + +/* DOMAIN AREA */ +/* LAYOUT */ + +.charsheet .sheet-domain { + display: grid; + grid-template-columns: 133px 133px 133px 133px 133px 133px; + grid-template-rows: auto; + gap: 5px; + grid-template-areas: + "header header header header header header" + "game game game safety safety safety" + "system system system system2 system2 system2" +} + +.sheet-domain .header { + grid-area:header; +} + +.charsheet .sheet-domain label { + color:#333; +} + +.sheet-domain .gamedetails { + grid-area:game; +} + +.sheet-domain .safety { + grid-area:safety; +} + +.sheet-domain .systemdetails { + grid-area:system; +} + +.sheet-domain .othersystemdetails { + grid-area:system2; +} + +.sheet-domain label { + display: inline-block; + vertical-align:top; + margin-top:3px; +} + +.sheet-domain input { + display: inline-block; + width: 290px; +} + +.sheet-domain textarea { + width:391px; +} + +.sheet-domain textarea.small { + height:54px; +} + +.sheet-domain textarea.large { + height:234px; +} + +.sheet-domain h3 { + text-align:left; +} + + +.charsheet .sheet-mods label { + color:#333; +} + +/* TABS */ + +/*Configure the tab buttons*/ +.charsheet .sheet-character, +.charsheet .sheet-gang , +.charsheet .sheet-domain , +.charsheet .sheet-mods { + display: none; +} + +/* show the selected tab */ +.charsheet .sheet-tabstoggle[value="character"] ~ div.sheet-character, +.charsheet .sheet-tabstoggle[value="gang"] ~ div.sheet-gang , +.charsheet .sheet-tabstoggle[value="domain"] ~ div.sheet-domain , +.charsheet .sheet-tabstoggle[value="mods"] ~ div.sheet-mods { + display: grid; +} + + +/* ROLL TEMPLATE */ +.sheet-rolltemplate-future { + margin-left: -37px; +} +.withoutavatars .sheet-rolltemplate-future { + margin-left: -7px; +} + +.sheet-rolltemplate-future .sheet-container { + border: 1px solid; + border-color: #293749; +} + +/* Header formatting - title and subtitle */ +.sheet-rolltemplate-future .sheet-header { + background-color: #293749; + text-align: left; + color: white; + padding: 5px; +} +.sheet-rolltemplate-future .sheet-title { + font-size:1.1em; +} +.sheet-rolltemplate-future .sheet-subtitle { + font-size:.9em; +} + + +/* Allprops part */ +.sheet-rolltemplate-future .sheet-content { + display: grid; + background: #FFF; + /* Header formatting - modify the column layout below */ + grid-template-columns: auto auto; + /* Line height to match default roll template */ + line-height:1.4em; +} +.sheet-rolltemplate-future .sheet-content > div { + padding: 5px; +} + +/* Left column */ +.sheet-rolltemplate-future .sheet-content .sheet-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} + +/* Empty rule, use this if you want to change the right column +.sheet-rolltemplate-future .sheet-value { +} +*/ + +/* Make even-numbered rows grey */ +.sheet-rolltemplate-future .sheet-content :nth-child(4n+3), +.sheet-rolltemplate-future .sheet-content :nth-child(4n) { + background:#EEE; +} + +/* Desc field */ +.sheet-rolltemplate-future .sheet-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} + +/* set the inline roll result so it doesn't look awful in dark mode */ +.sheet-rolltemplate-future .sheet-container .inlinerollresult { + background-color:#ced7e3; + border: 1px solid #333; + color:black; +} diff --git a/Reboot The Future/rebootthefuture.html b/Reboot The Future/rebootthefuture.html new file mode 100644 index 0000000000..1778761596 --- /dev/null +++ b/Reboot The Future/rebootthefuture.html @@ -0,0 +1,617 @@ + +
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cyberpunk Roleplaying in the 23rd Century

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Spend 1 advancement to buy a trait point, increase your skill cap, or buy a gang asset.

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Start with 17 Skill points. If you have a skill at 3 or higher you may spend 1 point for a Speciality.

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Traits

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + - Attack Roll Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Attack Roll Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - Damage - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + Damage +  +  -  |  - +  |  + -  +  - +  +  +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Damage Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Damage Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Damage Roll Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Damage Roll Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - Critical Info - Range - Multiplier - Template
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + Critical Info + Range + Multiplier + Template
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + @@ -480,28 +480,28 @@
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Skills
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Total - - Mod - T - F - Misc +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Skills
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Total + + Mod + T + F + Misc
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Acrobatics - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Climb - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Deception - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Endurance - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Gather Information - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Initiative - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Jump - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Bureaucracy - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Galactic Lore - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Life Sciences - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Physical Science - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Social Science - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Tactics - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Technology - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Knowledge
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Mechanics - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Perception - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Persuasion - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Pilot - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Ride - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Stealth - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Survival - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Swim - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Treat Injury - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Use Computer - - - -  =  - + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Use the Force - - -  =  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Use the Force + + +  =  + - - - + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - Formula          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + + Formula         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + + Skill Modifier Total Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Template Formula
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      @@ -1582,16 +1582,16 @@

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Attack Options
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Attack Options
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Actions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Actions
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Powers + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Powers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Starship Maneuvers + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Starship Maneuvers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      @@ -1602,120 +1602,120 @@
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Languages
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Languages
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Droid Systems
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Droid Systems
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Experience
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -  /  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Experience
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +  /  +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Credits
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Equipment Worth
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -   - Available
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Credits
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Equipment Worth
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +   + Available
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Encumbrance
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Equipment -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -  /  - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Encumbrance
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Equipment +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +  /  +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Carrying Capacity Multiplier -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - Heavy Load - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Carrying Capacity Multiplier +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + + Heavy Load +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Carrying Capacity (lift) - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Carrying Capacity (lift) +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Equipment
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Item Name -          - Carry - QTY - Weight - Total
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weight
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (Cr)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - Total
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (Cr)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Equipment
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Item Name +          + Carry + QTY + Weight + Total
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Weight
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Base
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (Cr)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + Total
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Cost
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      (Cr)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -          - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +          + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -          - - - - - - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +          + + + + + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      @@ -1723,51 +1723,51 @@

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Qualities
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Special Qualities
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Techniques
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Feats
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Feats
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Secrets
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Secrets
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Talents
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Talents
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Regimens
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Force Regimens

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Notes
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Notes

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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Statistic Block         +
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Statistic Block              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - + +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Reveal Sections
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Reveal Sections
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         @@ -1776,39 +1776,39 @@
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      NPC Record Sheet
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      -
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      - - - - - + + +
- {{name}} attempts to cast Spell {{weaponname}} Difficulty: {{diff}} -
-
-
- {{#rollTotal() roll 20}} - CRIT SUCCESS! ({{roll}})
- Your attack auto hits, you can double dmg or add an additional effect (the GM approves), and mana is NOT consumed. - Optionally you can gamble with a high or low. Success means you double the effect. Fail means you just succeed. + Your attack auto hits. Double Power or Dmg. No E cost. + {{#^rollTotal() dmg 0}}
- {{effect}} - {{/rollTotal() roll 20}} + Dmg: {{dmg}} + {{/^rollTotal() dmg 0}} + {{#^rollTotal() pdc 0}} +
+ Power: Subtract {{cost}} E. +
+ {{power}} + {{/^rollTotal() pdc 0}} +
+ Optionally, gamble with a High-or-Low for even more Powers. A Fail loses all Crits. + {{/rollWasCrit() roll}} - {{#rollTotal() roll 1}} + {{#rollWasFumble() roll}} CRIT FAIL! ({{roll}})
- Your attack auto fails, succeed a "high or low" or your Spell backfires. This also wastes mana. - {{/rollTotal() roll 1}} + Your attack auto fails. Succeed a "high or low" or drop your weapon or fall prone.
Subtract {{cost}} E. + {{/rollWasFumble() roll}} {{#rollBetween() roll 2 19}} + {{#rollLess() total diff}} - {{total}} Fails.... maneuver wasted. do NOT subtract mana. + {{total}} Fails.... Action wasted. Do NOT subtract E. {{/rollLess() total diff}} - {{#rollGreater() total diff}} - {{total}} Success, apply effect! Roll Dmg if necessary. Subtract {{cost}} mana. + + {{#^rollLess() total diff}} + {{total}} Success. + {{#^rollTotal() dmg 0}} +
+ Dmg: {{dmg}} + {{/^rollTotal() dmg 0}} + {{#^rollTotal() pdc 0}} +
+ Power: Subtract {{cost}} E.
- {{effect}} - {{/rollGreater() total diff}} - {{#rollTotal() total diff}} - {{total}} Success, apply effect! Roll Dmg if necessary. Subtract {{cost}} mana. -
- {{effect}} - {{/rollTotal() total diff}} + {{power}} + {{/^rollTotal() pdc 0}} + {{/^rollLess() total diff}} + {{/rollBetween() roll 2 19}}
+
+
+
-
Attributes
+
Attributes
- + - + - + - + - + - + @@ -1868,11 +1868,12 @@
STR
Strength
STR
Strength
DEX
Dexterity
DEX
Dexterity
CON
Constitution
CON
Constitution
INT
Intelligence
INT
Intelligence
WIS
Wisdom
WIS
Wisdom
CHA
Charisma
CHA
Charisma
-
+
- + + - + @@ -1912,11 +1913,11 @@ -
+
Hit Points
Condition
Hit Points
Condition
Current Total    Normal
-1
@@ -1886,7 +1887,7 @@
 / 
Threshold
Threshold
Total Defense Misc
- - + + - - - + + + @@ -1935,11 +1936,11 @@
Force Points
Destiny Pts
Force Points
Destiny Pts
@@ -1925,9 +1926,9 @@
BAB
Speed
Dark Side Pts
BAB
Speed
Dark Side Pts
-
+
-
- - Other Speeds +
+ + Other Speeds
@@ -1949,10 +1950,10 @@
- Initiative as Decimal + Initiative as Decimal - + @@ -1975,10 +1976,10 @@
-
-
-
Defenses
-
Grapple
Grapple
+
+
+
Defenses
+
@@ -1986,7 +1987,7 @@ - + @@ -1994,94 +1995,94 @@ - + - + - +
Total
ReflexReflex
Flatfooted
Flatfooted
FortitudeFortitude
WillWill
-
Attacks
+
Attacks
-
-
-
-
- - - +
+
+
+
+ + +
-
-
-
- - - Total - - Mod +
+
+
+ + + Total + + Mod
-
- - Attack - +
+ + Attack + -  |  - +  |  +
-
-
-
- - Damage - +
+
+
+ + Damage +  +  -  |  - +  |  +
-
-
-
- - Critical Info - Range - Multiplier - Template
Formula
        
+
+
+
+ + Critical Info + Range + Multiplier + Template
Formula
        
- -
-
- - - Template Formula
+ +
+
+ + + Template Formula
-
-
-
- - +
+
+
+ + @@ -2091,27 +2092,27 @@
-
-
Skills
-
-
-
- - - Total - - Mod - T - F - Misc +
+
Skills
+
+
+
+ + + Total + + Mod + T + F + Misc
-
+
Initiative - - - -  =  - + + +  =  + - - - + + +
- -
-
- - - - Formula          + +
+
+ + + + Formula         
- -
-
- - - Skill Modifier Total Formula
+ +
+
+ + + Skill Modifier Total Formula
- Template Formula
+ Template Formula
-
-
- Perception - - - -  =  - + + +  =  + - - - + + +
- -
-
- - - - Formula          + +
+
+ + + + Formula         
- -
-
- - - Skill Modifier Total Formula
+ +
+
+ + + Skill Modifier Total Formula
- Template Formula
+ Template Formula
-
-
- Pilot - - - -  =  - + + +  =  + - - - + + +
- -
-
- - - - Formula          + +
+
+ + + + Formula         
- -
-
- - - Skill Modifier Total Formula
+ +
+
+ + + Skill Modifier Total Formula
- Template Formula
+ Template Formula
-
-
- Stealth - - - -  =  - + + +  =  + - - - + + +
- -
-
- - - - Formula          + +
+
+ + + + Formula         
- -
-
- - - Skill Modifier Total Formula
+ +
+
+ + + Skill Modifier Total Formula
- Template Formula
+ Template Formula
- -
-
- Use the Force - - -  =  - +
+
+ Use the Force + + +  =  + - - - + + +
- -
-
- - - - Formula          + +
+
+ + + + Formula         
- -
-
- - - Skill Modifier Total Formula
+ +
+
+ + + Skill Modifier Total Formula
- Template Formula
+ Template Formula
@@ -2321,35 +2322,35 @@
- +
- + -
Formulas & Notes         
+

- Skill Total Formula
+ Skill Total Formula

- Skill Roll Formula
+ Skill Roll Formula

-
Attack Options
+
Attack Options
-
Special Actions
+
Special Actions
- -
Force Powers + +
Force Powers
- -
Starship Maneuvers + +
Starship Maneuvers
@@ -2358,21 +2359,21 @@

-
-
-
Equipment
+
+
+
Equipment
- -
Droid Systems
+ +
Droid Systems
-
+
- + - + @@ -2384,51 +2385,51 @@

-
-
-
Special Qualities
+
+
+
Special Qualities
- -
Force Techniques
+ +
Force Techniques
-
-
Feats
+
+
Feats
- -
Force Secrets
+ +
Force Secrets
-
-
Talents
+
+
Talents
- -
Force Regimens
+ +
Force Regimens

-
Notes
+
Notes
-
-
-
Statistic Block         +
+
+
Statistic Block              
- +
-
-
Reveal Sections
+
+
Reveal Sections
                                                   @@ -2438,20 +2439,20 @@
-
-

+
+

Vehicle Record Sheet
-
-
- - - - - +
+
+ + + + +
-
- - @@ -2462,39 +2463,39 @@ - - - + + +
-
- - - - - +
+ + + + +

-
-
-
Credits
Credits
Languages
Languages
+
+
+
-
Attributes
+
Attributes
- + - + - + @@ -2508,9 +2509,9 @@
STR
Strength
STR
Strength
DEX
Dexterity
DEX
Dexterity
INT
Intelligence
INT
Intelligence
-
+
- + - + - - - + + +
Hit Points
Condition
Hit Points
Condition
Current Total @@ -2527,12 +2528,12 @@
Speed
Speed
Character
Scale
Starship
Scale

Velocity
Character
Scale
Starship
Scale

Velocity

@@ -2543,9 +2544,9 @@
-
+
- + @@ -2559,7 +2560,7 @@
Threshold
Threshold
Total Fort Misc
- + @@ -2591,10 +2592,10 @@

-
-
-
Grapple
Grapple
Mod
-
Defenses
+
+
+
+
Defenses
@@ -2609,7 +2610,7 @@ - + @@ -2620,7 +2621,7 @@ - + @@ -2628,7 +2629,7 @@ - + @@ -2639,9 +2640,9 @@
ReflexReflex  = 10 + 
Flatfooted
Flatfooted
 + 
FortitudeFortitude  = 10 + 

-
Weapons
+
Weapons
- +
- + @@ -2665,7 +2666,7 @@ - + @@ -2676,8 +2677,8 @@ - - + + @@ -2688,11 +2689,11 @@
AttackAttack  + 
DamageDamage  x 
Critical Info Range Multiplier Range Multiplier
-
Attack Options
+
Attack Options
-
-
Crew Assignment and Skills
+
+
Crew Assignment and Skills
 =  @@ -2724,7 +2725,7 @@ - Initiative + Initiative  =  @@ -2733,7 +2734,7 @@ - Mechanics + Mechanics  =  @@ -2742,7 +2743,7 @@ - Pilot + Pilot  =  @@ -2751,7 +2752,7 @@ - Stealth + Stealth  =  @@ -2761,7 +2762,7 @@ - Use Computer + Use Computer  =  @@ -2778,9 +2779,9 @@

-
-
-
Cargo
+
+
+
Cargo
@@ -2801,38 +2802,38 @@
Item
- + - + - + - +
Tonnage Tonnage  / 
ConsumablesConsumables
PayloadPayload
Carried CraftCarried Craft
-
+
- - - + + + - + - + @@ -2842,13 +2843,13 @@

-
-
-
Upgrades
+
+
+
Upgrades
-
-
Notes
+
+
Notes
@@ -2857,12 +2858,13 @@
-For Help, please see the wiki page.
-Last updated26/03/2023 +This sheet has recently been updated from a Legacy sheet to enable dark mode.
+If you notice any errors or broken functionality, please post in the Character Sheets section on the Roll20 forum.
+For Help, please see the wiki page.
+Last updated 26 April 2023
- - +
Fighting Space
Character Scale
Starship Scale
Fighting Space
Character Scale
Starship Scale
HyperdriveHyperdrive
Availability / CostAvailability / Cost
@@ -2904,47 +2906,45 @@ For Help, please see the wiki page. Destiny {{destiny}}; {{/destiny}} - {{#background}} Background {{background}}; {{/background}} - {{#force}} Force {{force}} ({{forcedice}}); {{/force}} - {{#dsp}} Dark Side {{dsp}}; {{/dsp}} - - Init {{init}}; Senses Perception {{perception}}; {{#perception-notes}}{{perception-notes}};{{/perception-notes}}
- {{#language}} Languages {{language}}; {{/language}} +
{{#destiny}}Destiny {{destiny}}; {{/destiny}} + {{#background}}Background {{background}}; {{/background}} + {{#force}}Force {{force}} ({{forcedice}}){{/force}}{{#dsp}}; Dark Side {{dsp}} {{/dsp}}
+ Init {{init}}; Senses {{#perception-notes}}{{perception-notes}}; {{/perception-notes}}Perception {{perception}}
+ {{#language}} Languages {{language}} {{/language}}
- Defenses Ref {{ref}} (flat-footed {{flatref}}), Fort {{fort}} {{#will}}, Will {{will}} {{/will}}; {{#vehicle-armor}} +{{vehicle-armor}} Armor; {{/vehicle-armor}}
+ Defenses Ref {{ref}} (flat-footed {{flatref}}), Fort {{fort}}{{#will}}, Will {{will}}{{/will}}{{#vehicle-armor}}; +{{vehicle-armor}} Armor {{/vehicle-armor}}
- HP {{hp}}; CT Penalty {{ct}}; {{#dr}}DR {{dr}}; {{/dr}}{{#sr}}SR {{sr}}; {{/sr}}Threshold {{dt}};
+ HP {{hp}}; CT Penalty  {{ct}}{{#dr}}; DR {{dr}}{{/dr}}{{#sr}}; SR {{sr}}{{/sr}}; Threshold {{dt}}
- {{#immune}} Immune {{immune}}; {{/immune}} + {{#immune}} Immune {{immune}} {{/immune}}
- Speed {{speed}}; - {{#fightingspace}}
Fighting Space {{fightingspace}}; {{/fightingspace}} - {{#cover}} Cover {{cover}}; {{/cover}} + Speed {{speed}} + {{#fightingspace}}
Fighting Space {{fightingspace}} {{/fightingspace}} + {{#cover}} Cover {{cover}} {{/cover}}
- Melee by Weapon {{meleeatk}} (dmg {{meleedmg}});
+ Melee by Weapon {{meleeatk}} (dmg {{meleedmg}})
- Ranged by Weapon {{rangedatk}} (dmg {{rangeddmg}});
+ Ranged by Weapon {{rangedatk}} (dmg {{rangeddmg}})
- Base Atk {{bab}}; Grp {{grapple}};
+ Base Atk {{bab}}; Grp {{grapple}}
- {{#atkoptions}} Atk Options {{atkoptions}};
{{/atkoptions}} + {{#atkoptions}} Atk Options {{atkoptions}}
{{/atkoptions}} - {{#specialactions}} Special Actions {{specialactions}};
{{/specialactions}} + {{#specialactions}} Special Actions {{specialactions}}
{{/specialactions}} - {{#powers}} Force Powers Known (Use the Force +{{utf}}) {{powers}};
{{/powers}} + {{#powers}} Force Powers Known (Use the Force +{{utf}}) {{powers}}
{{/powers}} - {{#regimens}} Regimens Known {{regimens}};
{{/regimens}} + {{#regimens}} Regimens Known {{regimens}}
{{/regimens}} - {{#techniques}} Force Techniques {{techniques}};
{{/techniques}} + {{#techniques}} Force Techniques {{techniques}}
{{/techniques}} - {{#secrets}} Force Secrets {{secrets}};
{{/secrets}} + {{#secrets}} Force Secrets {{secrets}}
{{/secrets}} - {{#maneuvers}} Starship Maneuvers {Pilot +{{pilot}}) {{maneuvers}};
{{/maneuvers}} + {{#maneuvers}} Starship Maneuvers (Pilot +{{pilot}}) {{maneuvers}}
{{/maneuvers}}
- Abilities Str {{str}}, Dex {{dex}}, Con {{con}}, Int {{int}}, Wis {{wis}}, Cha {{cha}} + Abilities Str {{str}}, Dex {{dex}}, Con {{con}}, Int {{int}}, Wis {{wis}}, Cha {{cha}} - {{#specialqualities}}
Special Qualities {{specialqualities}};{{/specialqualities}} + {{#specialqualities}}
Special Qualities {{specialqualities}}{{/specialqualities}} {{#talent}}
Talents {{talent}} {{/talent}} @@ -2952,7 +2952,7 @@ For Help, please see the wiki page. Skills {{skills}} {{/skills}} - {{#systems}}
Systems/Updrades {{systems}}; {{/systems}} + {{#systems}}
Systems/Updrades {{systems}} {{/systems}} {{#crew}}
Crew {{crew}}; {{/crew}} {{#passengers}}Passengers {{passengers}}; {{/passengers}} @@ -3246,6 +3246,7 @@ For Help, please see the wiki page. /* ---- BEGIN: TheAaronSheet.js ---- */ diff --git a/Star Wars Saga Edition/sheet.json b/Star Wars Saga Edition/sheet.json index e7b0fcd88f..c5bb1dc503 100644 --- a/Star Wars Saga Edition/sheet.json +++ b/Star Wars Saga Edition/sheet.json @@ -5,6 +5,6 @@ "roll20userid": 2889, "preview": "StarWarsSagaEditionpreview.png", "instructions": "# Character Sheet\r Inspired by the Saga Edition sheet by Mad Irishman Productions. This sheet auto-calculates Defences and Skills using the rules as written. Not all supplement rules may have been taken into account. If this is the case, please contact the authors. \r\r\r **Last Updated** 8 January, 2019\r\r\r View the Wiki for the Change Log and more information on the sheet including complete list of attributes and rolls: https://wiki.roll20.net/Star_Wars_Saga_Edition_Character_Sheet", - "legacy": true, + "legacy": false, "printable": true } diff --git a/StarWars5E/translations/it.json b/StarWars5E/translations/it.json index 912162ef53..1e31ca0ae6 100644 --- a/StarWars5E/translations/it.json +++ b/StarWars5E/translations/it.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,animal-handling,technology,athletics,deception,lore,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival", + "skills-list": "acrobatica,addestramento-animali,atletica,conoscenze,furtività,guidare,inganno,intrattenere,intimidazione,intuizione,investigare,medicina,natura,percezione,persuasione,rapidità di mano,sopravvivenza,tecnologia", "npc-options-u": "OPZIONI PNG", "name-u": "NAME", "npc-type-u": "TIPO PNG", @@ -108,7 +108,7 @@ "technology": "Technology", "athletics": "Atletica", "deception": "Raggirare", - "lore": "Lore", + "lore": "Conoscenze", "insight": "Intuizione", "intimidation": "Intimidazione", "investigation": "Investigare", diff --git a/The One Ring 2e/translations/it.json b/The One Ring 2e/translations/it.json index 9e22dd47fc..f2ce59d048 100644 --- a/The One Ring 2e/translations/it.json +++ b/The One Ring 2e/translations/it.json @@ -2,7 +2,7 @@ "sheet-type-Player-Character": "Eroe Giocante", "sheet-type-LM-Character": "Personaggio del MDS", "sheet-type-Adversary": "Avversario", - "sheet-type-Releaselog": "Release Log", + "sheet-type-Releaselog": "Log Rilascio", "attribute-level": "Livello di attributo", "weary-state": "Affaticato", "weary-normal": "Non affaticato ", @@ -60,63 +60,63 @@ "common-skills": "Abilità comuni", "skill-groups": "Abilità Gruppi", "awe": "Intimorire", - "awe-short": "Awe", + "awe-short": "Intim", "awe-description": "Questa abilità misura la capacità di un Eroe di incutere rispetto negli astanti e determina l’impressione che fa su qualcuno che lo incontra per la prima volta. A seconda delle circostanze e le intenzioni dell’Eroe, può essere usata per suscitare meraviglia, ammirazione o persino paura. La capacità di INTIMORIRE deriva dal carisma innato di un personaggio, ma può anche essere ricreata artificialmente tramite un ingresso teatrale o abiti adatti.

Usare con successo INTIMORIRE provoca l’effetto che si è scelto; un fallimento potrebbe provocare il risultato opposto. Raggiungere un successo superiore significa che l’Eroe ha conquistato i cuori degli astanti o li ha intimiditi fino a una silenziosa sottomissione.", "inspire": "Incoraggiare", - "inspire-short": "Ins", + "inspire-short": "Ispir", "inspire-description": "Un Eroe capace di INCORAGGIARE gli altri può suscitare sentimenti positivi nel prossimo, spronandolo a reagire alla situazione del momento. Per riuscirsi, si affida a dare il buon esempio, piuttosto che all’uso efficace delle parole (che ricade sotto CONVINCERE). L’abilità può essere usata sugli individui, ma risulta particolarmente efficace nell’influenzare i gruppi numerosi. Gli Eroi dotati di elevati punteggi di INCORAGGIARE possono essere oratori energici, agitatori appassionati e beneamati comandanti.

Un successo in un tiro di INCORAGGIARE risveglia nel soggetto il sentimento desiderato dall’oratore, a patto che non sia troppo in contrasto con il suo umore attuale. Un successo superiore è sufficiente per influenzare individui del tutto disinteressati o addirittura trasformare dei rivali in sostenitori.", "persuade": "Convincere", - "persuade-short": "Per", + "persuade-short": "Persu", "persuade-description": "Questa abilità consente a un Eroe di servirsi della dialettica al fine di persuadere un altro individuo di una sua idea o linea di azione. Può essere usata per influenzare piccoli gruppi di ascoltatori, ma solo se impiegata nel contesto appropriato, ad esempio in una sala comune. Un tentativo di persuasione richiede più tempo rispetto ad altre abilità di personalità, ma può avere un impatto di più lunga durata sulle azioni degli altri personaggi. Un elevato punteggio di CONVINCERE denota un’eloquenza fuori dal comune, un amore per l’oratoria e la conoscenza del suo uso appropriato e dei suoi effetti sugli ascoltatori. Sapienti, consiglieri di re e comandanti e i loro messaggeri condividono tutti questa passione per la lingua parlata. Usare con successo questa abilità consente a un Eroe di convincere l’interlocutore dei difetti insiti nella posizione da egli presa.

Un successo superiore lo convince della qualità del punto di vista dell’Eroe, e può persino trasformarlo in un fervido seguace.", "personality-description": "La personalità di un Eroe si esprime nella sua capacità di impressionare, incoraggiare e influenzare gli altri. Un buon livello di competenza in tutte e tre le abilità di questo gruppo è la misura di un buon capo.", "athletics": "Atletica", - "athletics-short": "Ath", + "athletics-short": "Atlet", "athletics-description": "ATLETICA è un’abilità piuttosto generica, che comprende la maggior parte delle attività fisiche che un Eroe potrebbe intraprendere durante un’avventura, come correre, saltare, scalare e nuotare. Gli Eroi dotati di elevati punteggi di ATLETICA mostrano una combinazione vincente di prestanza, grazia e controllo del loro corpo, in genere ottenuti tramite un costante allenamento e un esercizio quotidiano.

Un successo in un tiro di ATLETICA produce un risultato soddisfacente nell’attività fisica intrapresa, mentre un fallimento può provocare lesioni gravi a seconda delle circostanze. Un risultato superiore suggerisce invece una prestazione spettacolare.", "travel": "Viaggio", - "travel-short": "Tra", + "travel-short": "Viag", "travel-description": "Nella Terza Era, le città, i villaggi e le cittadine della Terra di Mezzo sono spesso separati da molte leghe di terreno deserto o selvaggio. Le strade che un tempo portavano senza pericoli a regni lontani ora finiscono su sentieri interrotti che non conducono da nessuna parte.

Quando la compagnia deve coprire una distanza attraverso un territorio incerto, anche in barca, ogni avventuriero è tenuto a eseguire uno o più test utilizzando l'abilità VIAGGIO per evitare di stancarsi troppo presto. Sebbene sia certamente il prodotto dell'esperienza, l'uso di Viaggio trae giovamento principalmente dalla forza d'animo di un eroe.", "stealth": "Furtività", - "stealth-short": "Ste", + "stealth-short": "Furt", "stealth-description": "Un Eroe può ricorrere alla FURTIVITÀ ogni volta che deve agire in modo segreto o nascosto. L’abilità comprende nascondersi, muoversi in silenzio e pedinare qualcuno. Queste attività si basano sovente su rapidità e precisione, perciò un Eroe furtivo unisce una prudenza ben coltivata alla capacità di scegliere il momento giusto per correre un rischio. Cacciatori, scassinatori e combattenti solitari si affidano alla FURTIVITÀ per avere successo nel loro mestiere.

Un successo in un tiro di FURTIVITÀ indica che il personaggio non si è fatto notare, mentre un fallimento comporta quasi certamente l’attirare attenzioni non desiderate.

Un successo superiore produce un’azione così perfetta da rendere addirittura impossibile accorgersene se non molto tempo dopo.", "movement-description": "Superare ostacoli, sopportare lunghi viaggi e muoversi senza farsi vedere sono il pane quotidiano di ogni avventuriero che si rispetti.", "awareness": "Allerta", - "awareness-short": "Awa", + "awareness-short": "Aller", "awareness-description": "L’abilità ALLERTA rappresenta la rapidità di reazione di un personaggio e la sua capacità di notare qualcosa di inatteso, fuori dall’ordinario o difficile da percepire. Punteggi alti in questa abilità denotano sia dei sensi particolarmente acuti sia l’esperienza per capire ciò che si vede e sente.

Un grado di ALLERTA straordinario risulta estremamente utile all’Eroe che funge da vedetta per la compagnia.", "insight": "Perspicacia", - "insight-short": "Ins", + "insight-short": "Persp", "insight-description": "La PERSPICACIA è la capacità di un Eroe di vedere al di là delle apparenze, di riconoscere i pensieri e le convinzioni nascoste della gente: non serve a capire se qualcuno sta mentendo, ma può fornire utili intuizioni riguardo le motivazioni delle persone. Un Eroe con un elevato punteggio di PERSPICACIA è spesso considerato un individuo sensibile e intuitivo, e i suoi consigli sono ricercati da molti. Un successo in un tiro di PERSPICACIA fornisce a un Eroe un ritratto fedele, anche se parziale, della persona che sta osservando. Un successo superiore gli consente di indovinare dettagli aggiuntivi sullo stato mentale dell’individuo osservato. Un tiro di PERSPICACIA può anche essere effettuato per contrastare un avversario che cerca di influenzare o persuadere l’Eroe di qualcosa.", "search": "Scrutare", - "search-short": "Sea", + "search-short": "Cerc", "search-description": "Un Eroe può usare SCRUTARE quando tenta di trovare qualcosa tramite un esame accurato. Questa abilità può consentirgli di esaminare un libro in cerca di qualche informazione importante, individuare porte segrete o iscrizioni nascoste, riconoscere un volto familiare tra la folla o localizzare una serie di impronte sul terreno. I tiri di SCRUTARE sono generalmente proposti da un giocatore anziché richiesti dal Maestro del Sapere; per vedere se un personaggio nota qualcosa in modo passivo si ricorre ad ALLERTA. Un successo in un tiro di SCRUTARE permette in genere a un personaggio di reperire quello che cercava, a patto naturalmente che si trovi nell’area perlustrata. Un successo superiore di solito significa che l’oggetto viene trovato più in fretta del previsto.", "perception-description": "La capacità di cogliere i dettagli nascosti è spesso essenziale, che si tratti di notare uno strano rumore che svela un agguato incombente, captare il lampo della menzogna negli occhi di un bugiardo o individuare la crepa nel muro che indica una porta segreta.", "explore": "Esplorare", - "explore-short": "Exp", + "explore-short": "Espl", "explore-description": "Gli Eroi si affidano alla loro abilità di ESPLORAZIONE quando attraversano un’area sconosciuta nella natura selvaggia. Un tiro di ESPLORAZIONE può essere richiesto durante un viaggio per trovare la direzione giusta da seguire o per tornare sul sentiero principale dopo una deviazione; per affrontare le avverse condizioni climatiche o altri pericoli naturali; per aprire passaggi attraverso la vegetazione intricata in modo che tutti possano passarvi; o per scegliere un luogo adatto dove accamparsi. Un valore elevato in ESPLORAZIONE è una risorsa inestimabile per un Eroe che agisce come esploratore per la sua compagnia.", "healing": "Guarigione", - "healing-short": "Hea", + "healing-short": "Cura", "healing-description": "La conoscenza di come alleviare il dolore e applicare rimedi per risanare i sofferenti è molto antica, e le modalità di trattamento variano da una Cultura all’altra. Quasi tutte le tradizioni sono tuttavia d’accordo su come curare le ferite più gravi, che devono essere trattate immediatamente per evitare che peggiorino.

L’abilità GUARIGIONE include la capacità di sistemare ossa rotte e l’uso di erbe o linimenti, ma il risultato dipende dalla perizia del guaritore nel capire cosa tormenta il malato e decidere cosa bisogna fare per curarlo.", "hunting": "Caccia", - "hunting-short": "Hun", + "hunting-short": "Cacc", "hunting-description": "Sapere come cacciare è una capacità fondamentale, comune in gran parte della Terra di Mezzo. Un tiro di CACCIA può essere richiesto quando si insegue una creatura in zone selvagge, per localizzare tracce e seguirle o per identificare una preda dalle sue impronte. L’abilità comprende anche l’allestimento di trappole e l’addestramento e l’impiego di cani o rapaci da caccia. Nelle aree meno civilizzate, i cacciatori imparano ad applicare i principi della loro arte anche a prede più pericolose come Orchi, Ragni o Warg… o rischiano di diventare essi stessi le prede.", "survival-description": "Le tre abilità di questo gruppo, fondamentali per un avventuriero girovago, rendono chi le possiede un membro inestimabile in qualsiasi compagnia.", "song": "Canzoni", - "song-short": "Son", + "song-short": "Cant", "song-description": "Hobbit e Uomini, Elfi e Nani, persino i goblin e forse gli Orchi: tutte le creature della Terra di Mezzo festeggiano suonando musica e cantando canzoni. Grandi gesta e tristi sventure sono ricordate nei versi, e storie piacevoli o divertenti sono narrate per alleviare lo spirito e portare conforto.

CANZONI si usa per recitare poesie, cantare o suonare strumenti musicali adatti alla Cultura di un personaggio. L'abilità può anche essere utilizzata per imparare nuove opere o per creare composizioni originali.", "courtesy": "Cortesia", - "courtesy-short": "Cou", + "courtesy-short": "Cort", "courtesy-description": "I Popoli Liberi conoscono le comuni norme della buona educazione e le antiche convenzioni del comportamento. Osservare queste tradizioni è segno di rispetto e può servire a stabilire interazioni amichevoli anche con dei perfetti sconosciuti.

Un Eroe che ottiene un successo in un tiro di CORTESIA sa che cosa dire al momento giusto per fare buona impressione al suo ospite, o è attento a comportarsi correttamente quando riceve altre persone.", "riddle": "Indovinelli", - "riddle-short": "Rid", + "riddle-short": "Indo", "riddle-description": "Omonimo dell’antico gioco, INDOVINELLI rappresenta la capacità di un Eroe di trarre conclusioni da informazioni apparentemente prive di connessione, usando deduzione, ragionamento e intuito.

Un avventuriero, inoltre, si affida a INDOVINELLI ogni volta che è costretto a parlare di un argomento ma desidera nascondere parte di ciò che conosce, ad esempio per spiegare qualcosa di sé stesso senza rivelare la propria vera identità.

Parlare per enigmi è un’usanza diffusa in molte culture della Terra di Mezzo, in genere quando degli sconosciuti si incontrano per la prima volta e vogliono conversare in modo circospetto. Questa abilità è usata anche per ricavare utili intuizioni da un enigma scritto o enunciato.", "custom-description": "Anche se gli Eroi sono spesso considerati dei bruti incivili dalla gente comune, a volte le loro vite possono dipendere dal conoscere la canzone più arguta, le parole giuste o la risposta più intelligente. Raggiungere l’eccellenza in queste abilità è considerato un nobile risultato.", "craft": "Manualità", - "craft-short": "Cra", + "craft-short": "manu", "craft-description": "L’abilità MANUALITÀ non comprende effettivamente l’intera gamma di specializzazioni di fabbri, costruttori e altri artigiani, ma rispecchia il talento di un personaggio per la fabbricazione o la riparazione di oggetti con le proprie mani. MANUALITÀ si può usare per riparare la ruota di un carro o costruire una zattera improvvisata con il legno trovato sulla riva di un fiume, o persino per tentare di accendere un fuoco su un colle ventoso. Un elevato punteggio di MANUALITÀ può indicare che l’Eroe era un artigiano prima di iniziare la sua carriera di avventuriero. Alcune Culture, come i Nani e gli Elfi Noldor, rispettano l’artigianato come massima espressione della creatività", "battle": "Battaglia", - "battle-short": "Bat", + "battle-short": "Comb", "battle-description": "La competenza in questa abilità misura la conoscenza delle regole della battaglia e la capacità di affrontare uno scontro violento. L’abilità BATTAGLIA si può usare per ottenere un vantaggio durante una mischia contro un gruppo di nemici o per guidare una compagnia di soldati in uno scontro campale e mantenere l’ordine in mezzo al caos (i combattimenti individuali sono regolati dalle competenze di combattimento).", "lore": "Sapienza", - "lore-short": "Lor", + "lore-short": "Cono", "lore-description": "La SAPIENZA esprime l’amore per l’apprendimento, che si tratti del fascino esercitato dalle descrizioni di terre remote o di un interesse per la genealogia di famiglia. Ogni volta che un’azione richiede una conoscenza di qualche tipo, si effettua un tiro di SAPIENZA. Si presuppone che gli Eroi siano versati nelle tradizioni dei rispettivi popoli, pertanto il Maestro del Sapere dovrebbe richiedere di rado dei tiri di SAPIENZA riguardanti informazioni sulla Cultura o la regione di origine di un personaggio.", "vocation-description": "Prima che la sua risolutezza si consolidasse e lo spingesse sulla via dell’avventura, ogni Eroe ha probabilmente condotto una vita molto simile a quella di un individuo comune: ha imparato un mestiere, ha difeso la sua gente e ne ha assimilato la saggezza.", "weapon": "Armi", @@ -205,10 +205,10 @@ "scars": "Cicatrici", "age": "Età ", "scan": "Scrutare", - "scan-short": "Sca", + "scan-short": "Scru", "scan-description": "Un Eroe può usare SCRUTARE quando tenta di trovare qualcosa tramite un esame accurato. Questa abilità può consentirgli di esaminare un libro in cerca di qualche informazione importante, individuare porte segrete o iscrizioni nascoste, riconoscere un volto familiare tra la folla o localizzare una serie di impronte sul terreno. I tiri di SCRUTARE sono generalmente proposti da un giocatore anziché richiesti dal Maestro del Sapere; per vedere se un personaggio nota qualcosa in modo passivo si ricorre ad ALLERTA. Un successo in un tiro di SCRUTARE permette in genere ad un personaggio di reperire quello che cercava, a patto naturalmente che si trovi nell’area perlustrata. Un successo superiore di solito significa che l’oggetto viene trovato più in fretta del previsto.\n", "enhearten": "Incoraggiare", - "enhearten-short": "Enh", + "enhearten-short": "Inco", "enhearten-description": "Un Eroe capace di INCORAGGIARE gli altri può suscitare sentimenti positivi nel prossimo, spronandolo a reagire alla situazione del momento. Per riuscirsi, si affida a dare il buon esempio, piuttosto che all’uso efficace delle parole (che ricade sotto CONVINCERE). L’abilità può essere usata sugli individui, ma risulta particolarmente efficace nell’influenzare i gruppi numerosi. Gli Eroi dotati di elevati punteggi di INCORAGGIARE possono essere oratori energici, agitatori appassionati e beneamati comandanti.

Un successo in un tiro di INCORAGGIARE risveglia nel soggetto il sentimento desiderato dall’oratore, a patto che non sia troppo in contrasto con il suo umore attuale. Un successo superiore è sufficiente per influenzare individui del tutto disinteressati o addirittura trasformare dei rivali in sostenitori.", "combat": "Combattimento", "axes": "Asce", @@ -245,23 +245,23 @@ "custom-tn": "TN:", "custom-successdice": "Successo:", "custom-featdie": "Impresa:", - "custom-rollname": "Rolltext:", + "custom-rollname": "TestoLancio", "custom-rollname-placeholder": "[Nome del tiro]", "other": "Altro", - "useful-items": "Useful Items", - "marvelous-item": "Marvelous Item", + "useful-items": "Oggetti Utili", + "marvelous-item": "Manufatto Meraviglioso", "marvelous-item-bonus": "+1", - "wondrous-item": "Wondrous Item", + "wondrous-item": "Oggetti Strabilianti", "wondrous-item-bonus": "+2", - "blessing1": "Blessing 1", - "blessing1-short": "Bl. 1", - "blessing2": "Blessing 2", - "blessing2-short": "Bl. 2", + "blessing1": "Benedizione 1", + "blessing1-short": "Ben. 1", + "blessing2": "Benedizione 2", + "blessing2-short": "Ben. 2", "item-bonus": "Bonus", "item-bonus-short": "Bo.", - "whisper": "Whisper:", + "whisper": "Privato:", "whisper-placeholder": "[me|gm|playername]", - "daunted": "Daunted", - "daunted-title": "If you are daunted, you can't spend hope!", - "name": "Name" + "daunted": "Scoraggiato", + "daunted-title": "Se sei scoraggiato non puoi spendere Speranza!", + "name": "Nome" } \ No newline at end of file diff --git a/TheWitcher/translations/de.json b/TheWitcher/translations/de.json index 4be0e899c4..92a069fae2 100644 --- a/TheWitcher/translations/de.json +++ b/TheWitcher/translations/de.json @@ -300,7 +300,7 @@ "profession-u": "Beruf", "witcher-u": "Hexer", "show-wolfStrike": "Zeige Wolfsschulen starker Schlag", - "show-quickStrike": "Show Quick Strike (Red Tree)", + "show-quickStrike": "Zeige Schnellen Schlag (Roter Baum)", "character-u": "Charakter", "show-magic-and-spells": "Zeige Magie und Zauber Tab", "use-pc-defense-bases": "Zeige Grundwert Verteidigung", @@ -311,9 +311,9 @@ "dodge-base": "Ausweichen", "reposition-base": "Neu positionieren", "block-base": "Blocken", - "npc-stats-modifier-u": "STATS & SKILLS", - "commoner-u": "Commoner Superstition (Education)", - "lore-u": "Lore & Behaviour (Monster Lore)", + "npc-stats-modifier-u": "EIGENSCHAFTEN & FERTIGKEITEN", + "commoner-u": "Verbreiteter Aberglaube (Bildung)", + "lore-u": "Hexer-Kenntnisse (Hexer-Ausbildung)", "regeneration-u": "Regeneration", "senses-u": "Sinne", "attack-u": "Angriff" diff --git a/Tormenta20 - Jogo do Ano/tormenta20.css b/Tormenta20 - Jogo do Ano/tormenta20.css index 42b0dca08f..ae0d3c53f5 100644 --- a/Tormenta20 - Jogo do Ano/tormenta20.css +++ b/Tormenta20 - Jogo do Ano/tormenta20.css @@ -633,6 +633,44 @@ row-gap: 5px } +.sheet-container-cd-magia { + padding: 10px; + display: grid; + grid-template-columns: 20px 30px 10px 20px 10px 50px 10px 30px 10px 50px 10px 50px; + column-gap: 8px; + padding-left: 55px; + padding-right: 30px; +} + +.sheet-container-cd-magia select, .sheet-container-cd-magia input{ + width: 100%; + width: 100%; + height: 24px; + border: 0; + border-bottom-color: currentcolor; + border-bottom-style: none; + border-bottom-width: 0px; + border-bottom: solid 2px black; + line-height: 24px; + padding-left: 2px; + padding-right: 2px; + text-align: center; +} + +.sheet-container-cd-magia select{ + font-size: 13px; +} + +.sheet-container-cd-magia span { + display: block; + padding-top: 2px; + padding-left: 2px; + width: 100%; + font-size: 15px; + font-weight: bold; + text-transform: uppercase; +} + .sheet-main .sheet-left-container .sheet-size-and-move-container .sheet-container-size .sheet-inside-negative-corner { height: 100%; padding-left: 10px; diff --git a/Tormenta20 - Jogo do Ano/tormenta20.html b/Tormenta20 - Jogo do Ano/tormenta20.html index 2243c68fac..e685c57da6 100644 --- a/Tormenta20 - Jogo do Ano/tormenta20.html +++ b/Tormenta20 - Jogo do Ano/tormenta20.html @@ -525,6 +525,42 @@
Magias
+
+
+ CD +
+
+ +
+
=
+
10
+
+
+
+ +
+
+
+
+ + Equip. +
+
+
+
+ + Poderes +
+
+
+
+ + Outros +
+
@@ -535,15 +571,15 @@
- + W
Tipo - CD - + Especialista + Execução @@ -574,15 +610,15 @@
- + W
Tipo - CD - + Especialista + Execução @@ -608,15 +644,15 @@
- + W
Tipo - CD - + Especialista + Execução @@ -644,15 +680,15 @@
- + W
Tipo - CD - + Especialista + Execução @@ -678,15 +714,15 @@
- + W
Tipo - CD - + Especialista + Execução diff --git a/Tormenta20 - Jogo do Ano/translation.json b/Tormenta20 - Jogo do Ano/translation.json index f2c62da779..1842b19f38 100644 --- a/Tormenta20 - Jogo do Ano/translation.json +++ b/Tormenta20 - Jogo do Ano/translation.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/af.json b/Tormenta20 - Jogo do Ano/translations/af.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/af.json +++ b/Tormenta20 - Jogo do Ano/translations/af.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/ca.json b/Tormenta20 - Jogo do Ano/translations/ca.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/ca.json +++ b/Tormenta20 - Jogo do Ano/translations/ca.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/cs.json b/Tormenta20 - Jogo do Ano/translations/cs.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/cs.json +++ b/Tormenta20 - Jogo do Ano/translations/cs.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/da.json b/Tormenta20 - Jogo do Ano/translations/da.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/da.json +++ b/Tormenta20 - Jogo do Ano/translations/da.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/de.json b/Tormenta20 - Jogo do Ano/translations/de.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/de.json +++ b/Tormenta20 - Jogo do Ano/translations/de.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/el.json b/Tormenta20 - Jogo do Ano/translations/el.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/el.json +++ b/Tormenta20 - Jogo do Ano/translations/el.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/en.json b/Tormenta20 - Jogo do Ano/translations/en.json index e7db836a2c..711a21bb68 100644 --- a/Tormenta20 - Jogo do Ano/translations/en.json +++ b/Tormenta20 - Jogo do Ano/translations/en.json @@ -56,8 +56,8 @@ "quarto_custo": "10 MP", "quinto_circulo": "5th Circle", "quinto_custo": "15 MP", - "tipo_magia": "Type", - "cd_magia": "DC", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Casting", "alcance_magia": "Range", "duracao_magia": "Duration", @@ -103,6 +103,7 @@ "somente_treinada": "Trained Only", "quantidade": "AMT.", "equipamentos": "Equipments", + "equip": "Equip.", "peso": "Weight", "tibares": "Tibar:", "tibares_ouro": "G. Tibar:", diff --git a/Tormenta20 - Jogo do Ano/translations/es.json b/Tormenta20 - Jogo do Ano/translations/es.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/es.json +++ b/Tormenta20 - Jogo do Ano/translations/es.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/fi.json b/Tormenta20 - Jogo do Ano/translations/fi.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/fi.json +++ b/Tormenta20 - Jogo do Ano/translations/fi.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/fr.json b/Tormenta20 - Jogo do Ano/translations/fr.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/fr.json +++ b/Tormenta20 - Jogo do Ano/translations/fr.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/he.json b/Tormenta20 - Jogo do Ano/translations/he.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/he.json +++ b/Tormenta20 - Jogo do Ano/translations/he.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/hu.json b/Tormenta20 - Jogo do Ano/translations/hu.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/hu.json +++ b/Tormenta20 - Jogo do Ano/translations/hu.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/it.json b/Tormenta20 - Jogo do Ano/translations/it.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/it.json +++ b/Tormenta20 - Jogo do Ano/translations/it.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/ja.json b/Tormenta20 - Jogo do Ano/translations/ja.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/ja.json +++ b/Tormenta20 - Jogo do Ano/translations/ja.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/ko.json b/Tormenta20 - Jogo do Ano/translations/ko.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/ko.json +++ b/Tormenta20 - Jogo do Ano/translations/ko.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/nl.json b/Tormenta20 - Jogo do Ano/translations/nl.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/nl.json +++ b/Tormenta20 - Jogo do Ano/translations/nl.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/pb.json b/Tormenta20 - Jogo do Ano/translations/pb.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/pb.json +++ b/Tormenta20 - Jogo do Ano/translations/pb.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/pl.json b/Tormenta20 - Jogo do Ano/translations/pl.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/pl.json +++ b/Tormenta20 - Jogo do Ano/translations/pl.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/pt.json b/Tormenta20 - Jogo do Ano/translations/pt.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/pt.json +++ b/Tormenta20 - Jogo do Ano/translations/pt.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/ru.json b/Tormenta20 - Jogo do Ano/translations/ru.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/ru.json +++ b/Tormenta20 - Jogo do Ano/translations/ru.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/sl.json b/Tormenta20 - Jogo do Ano/translations/sl.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/sl.json +++ b/Tormenta20 - Jogo do Ano/translations/sl.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/sv.json b/Tormenta20 - Jogo do Ano/translations/sv.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/sv.json +++ b/Tormenta20 - Jogo do Ano/translations/sv.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/tr.json b/Tormenta20 - Jogo do Ano/translations/tr.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/tr.json +++ b/Tormenta20 - Jogo do Ano/translations/tr.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/uk.json b/Tormenta20 - Jogo do Ano/translations/uk.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/uk.json +++ b/Tormenta20 - Jogo do Ano/translations/uk.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. Ouro:", diff --git a/Tormenta20 - Jogo do Ano/translations/zh.json b/Tormenta20 - Jogo do Ano/translations/zh.json index be3670ed5b..d8d677ad57 100644 --- a/Tormenta20 - Jogo do Ano/translations/zh.json +++ b/Tormenta20 - Jogo do Ano/translations/zh.json @@ -56,8 +56,8 @@ "quarto_custo": "10 PM", "quinto_circulo": "5º Círculo", "quinto_custo": "15 PM", - "tipo_magia": "Tipo", - "cd_magia": "CD", + "tipo_magia": "Escola", + "cd_magia": "Especialista", "execucao_magia": "Execução", "alcance_magia": "Alcance", "duracao_magia": "Duração", @@ -103,6 +103,7 @@ "somente_treinada": "Somente Treinada", "quantidade": "QTD.", "equipamentos": "Equipamentos", + "equip": "Equip.", "peso": "Peso", "tibares": "Tibar:", "tibares_ouro": "T. 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+ diff --git a/Usagi-Yojimbo-RPG/paperboard-texture.jpg b/Usagi-Yojimbo-RPG/paperboard-texture.jpg new file mode 100644 index 0000000000..7492e7a253 Binary files /dev/null and b/Usagi-Yojimbo-RPG/paperboard-texture.jpg differ diff --git a/Usagi-Yojimbo-RPG/sheet.json b/Usagi-Yojimbo-RPG/sheet.json new file mode 100644 index 0000000000..588825e464 --- /dev/null +++ b/Usagi-Yojimbo-RPG/sheet.json @@ -0,0 +1,11 @@ +{ + + "html": "Usagi-Yojimbo.html", + "css": "Usagi-Yojimbo.css", + "authors": "Rodrigo 'Bigg' Campos", + "roll20userid": "206745", + "preview": "usagi.jpg", + "instructions": "", + "legacy": true + +} \ No newline at end of file diff --git a/Usagi-Yojimbo-RPG/usagi.jpg b/Usagi-Yojimbo-RPG/usagi.jpg new file mode 100644 index 0000000000..2c39ab5f2d Binary files /dev/null and b/Usagi-Yojimbo-RPG/usagi.jpg differ diff --git a/WODVtM5eAlpha/translations/it.json b/WODVtM5eAlpha/translations/it.json index 6217435047..c90bf8e4c5 100644 --- a/WODVtM5eAlpha/translations/it.json +++ b/WODVtM5eAlpha/translations/it.json @@ -60,7 +60,7 @@ "science-u": "Scienza", "advantages-u": "Vantaggi", "disciplines-u": "Discipline", - "backgrounds-u": "Backgrounds", + "backgrounds-u": "Contesti", "conscience-u": "Coscienza", "convinction-u": "Convinzione", "selfcontrol-u": "Autocontrollo", diff --git a/Warhammer40k-WrathandGlory/translations/de.json b/Warhammer40k-WrathandGlory/translations/de.json index 07961e7452..87225af986 100644 --- a/Warhammer40k-WrathandGlory/translations/de.json +++ b/Warhammer40k-WrathandGlory/translations/de.json @@ -23,12 +23,12 @@ "current": "aktuell", "damage": "Schaden", "deception": "Täuschen", - "default": "default", + "default": "Standard", "defence": "Verteidigung", "defiance": "Trotz", "defiancetracker": "Trotz Zähler", "diceroller": "Würfelbot", - "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", + "disclaimer": "Wrath & Glory, Logos & Regeln gehören zu Ulisses North America © 2019", "fellowship": "Charisma", "framework": "Kampagnenrahmen:", "gear": "Ausrüstung", @@ -74,7 +74,7 @@ "resolve": "Entschlossenheit", "salvo": "Salve", "scholar": "Scholar", - "selected": "selected:", + "selected": "Ausgewählt:", "sheetdescription": "Standardeinstellung des Charakterbogens zwischen SC & NSC einstellen.", "shock": "Schock", "size": "Größe", @@ -93,7 +93,7 @@ "tech": "Tech", "threatclassification": "Bedrohungseinstufung:", "tier": "Machtstufe:", - "total": "total", + "total": "Insgesamt", "toughness": "Widerstand", "trait": "Eigenschaft", "traits": "Eigenschaften", diff --git a/Warhammer40k-WrathandGlory/translations/es.json b/Warhammer40k-WrathandGlory/translations/es.json index 68c3dabf4e..32a313924a 100644 --- a/Warhammer40k-WrathandGlory/translations/es.json +++ b/Warhammer40k-WrathandGlory/translations/es.json @@ -46,7 +46,7 @@ "intellect": "intelecto", "intimidation": "intimidar", "investigation": "investigar", - "keywords": "keywords", + "keywords": "palabras clave", "leadership": "liderazgo", "linkedattribute": "atributo asociado", "malignancies": "maglignancies", diff --git a/Warhammer40k-WrathandGlory/translations/it.json b/Warhammer40k-WrathandGlory/translations/it.json index 55226f5827..ede09c45a9 100644 --- a/Warhammer40k-WrathandGlory/translations/it.json +++ b/Warhammer40k-WrathandGlory/translations/it.json @@ -1,45 +1,45 @@ { - "adjustedrating": "Adjusted Rating", + "adjustedrating": "Punteggio Regolato", "agility": "agilità", "ap": "ap", "archtype": "archetipo:", "archtypeability": "archtype ability:", - "armorvalue": "Armor value", - "ascensionnotes": "Ascension Notes", + "armorvalue": "Valore armatura", + "ascensionnotes": "Note Di Ascensione", "athletics": "atletica", "attacks": "Attacchi", "attribute": "caratteristica", "attributes": "caratteristiche", "awareness": "percezione", - "background-img": "Background image", + "background-img": "Immagine di sfondo", "background": "background", - "backgrounddescription": "Toggle the background image on or off.", + "backgrounddescription": "Attiva/disattiva l'immagine di sfondo.", "ballistic": "mira", - "combattraits": "combat traits", + "combattraits": "tratti di combattimento", "conviction": "fermezza", "core": "Base", - "corruption": "corruption", + "corruption": "corruzione", "cunning": "astuzia", - "current": "current", - "damage": "damage", + "current": "corrente", + "damage": "danno", "deception": "inganno", - "default": "default", - "defence": "defence", + "default": "predefinito", + "defence": "difesa", "defiance": "defiance", "defiancetracker": "defiance tracker", - "diceroller": "dice roller", - "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", + "diceroller": "tiro di dadi", + "disclaimer": "Wrath & Glory, loghi, & regole appartengono a Ulisses Nord America ©️ 2019.", "fellowship": "socialità", "framework": "paradigma:", "gear": "oggetti", - "glory-add1": "Add +1 damage to a successful attack", - "glory-add1d": "Add +1d to a test after any re-rolls", - "glory-increase": "Increase the severity of a Critical Hit", - "glory-seize": "Seize the Initiative", + "glory-add1": "Aggiungi +1 danno ad un attacco riuscito", + "glory-add1d": "Aggiungi +1d ad un test dopo ogni ri-rolling", + "glory-increase": "Aumenta la gravità di un Colpo Critico", + "glory-seize": "Cogli l'Iniziativa", "glory-spendone": "Spendi Gloria per:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", - "influence": "influence", + "gm-whisper": "Sussurri GM", + "heavilywounded": "gravemente ferito a", + "influence": "influenza", "info": "Info", "initiative": "iniziativa", "insight": "intuizione", @@ -48,67 +48,67 @@ "investigation": "investigazione", "keywords": "keywords", "leadership": "comando", - "linkedattribute": "linked attribute", + "linkedattribute": "attributo collegato", "malignancies": "maglignancies", "medicae": "medicae", - "mentaltraits": "mental traits", - "modifier": "modifier", + "mentaltraits": "tratti mentali", + "modifier": "modificatore", "name": "Nome", "name-c": "Nome:", "npc": "PNG", - "objectives": "objectives", - "off": "Off", - "on": "On", + "objectives": "obbiettivo", + "off": "Spento", + "on": "Attivo", "passiveawareness": "percezione passiva", "persuasion": "persuasione", "pilot": "pilotaggio", - "pool": "pool", + "pool": "riserva", "psychic": "controllo psionico", - "public": "Public", - "range": "range", + "public": "Pubblico", + "range": "distanza", "rank": "Rango:", - "rankbonus": "Rank Bonus:", - "rating": "Rating", - "reloads": "reloads", - "resilience": "resilience", - "resolve": "resolve", + "rankbonus": "Bonus Rango:", + "rating": "Grado", + "reloads": "ricarica", + "resilience": "resilienza", + "resolve": "risolutezza", "salvo": "salvo", "scholar": "istruzione", - "selected": "selected:", - "sheetdescription": "Set the default sheet type between PC & NPC.", + "selected": "selezionato:", + "sheetdescription": "Imposta il tipo di foglio predefinito tra PC e NPC.", "shock": "shock", "size": "taglia", "skill": "abilità", "skills": "abilità", "soak": "soak", "socialtraits": "social traits", - "specialabilities": "special abilities", + "specialabilities": "abilità speciali", "species": "specie:", - "speciesability": "species ability:", + "speciesability": "abilità razziale:", "speed": "velocità", "stealth": "furtività", "strength": "forza", "survival": "sopravvivenza", - "talents": "talents", + "talents": "talenti", "tech": "tecnologia", - "threatclassification": "threat classification:", + "threatclassification": "classificazione delle minacce:", "tier": "Grado:", - "total": "total", + "total": "totale", "toughness": "resistenza", - "trait": "trait", - "traits": "traits", + "trait": "tratto", + "traits": "tratti", "wealth": "ricchezza", "weapon": "mischia", - "weapons": "weapons", - "whisper": "whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", + "weapons": "armi", + "whisper": "sussurro", + "whisperdescription": "Imposta il valore predefinito per il rolling in pubblico o al gm.", "willpower": "volontà", "wounds": "ferite", "wrath": "Ira", - "wrath-add1": "Add +1 to a Defiance check", - "wrath-immediately": "Immediately restore 1d3+1 Shock", - "wrath-make": "Make a narrative declaration", - "wrath-reroll": "Re-roll failures once on a test", + "wrath-add1": "Aggiungi +1 a un controllo di difetto", + "wrath-immediately": "Ripristina immediatamente 1d3+1 Shock", + "wrath-make": "Fai una dichiarazione narrativa", + "wrath-reroll": "Re-roll fallisce una volta su un test", "wrath-spendone": "Spendi Ira per:", "wrathdice": "dadi ira", "wrathpoints": "Punti Ira" diff --git a/Warhammer40k-WrathandGlory/translations/sv.json b/Warhammer40k-WrathandGlory/translations/sv.json index 7d78f6d9ad..041e2bf135 100644 --- a/Warhammer40k-WrathandGlory/translations/sv.json +++ b/Warhammer40k-WrathandGlory/translations/sv.json @@ -1,54 +1,54 @@ { - "adjustedrating": "Adjusted Rating", - "agility": "agility", + "adjustedrating": "Justerat Värde", + "agility": "smidighet", "ap": "ap", - "archtype": "archtype:", + "archtype": "arketyp", "archtypeability": "archtype ability:", "armorvalue": "Armor value", "ascensionnotes": "Ascension Notes", "athletics": "athletics", - "attacks": "Attacks", - "attribute": "attribute", - "attributes": "attributes", + "attacks": "Attacker", + "attribute": "attribut", + "attributes": "attributer", "awareness": "awareness", "background-img": "Background image", - "background": "background", + "background": "bakgrund", "backgrounddescription": "Toggle the background image on or off.", "ballistic": "ballistic skill", "combattraits": "combat traits", "conviction": "conviction", "core": "Core", - "corruption": "corruption", + "corruption": "korruption", "cunning": "cunning", - "current": "current", - "damage": "damage", + "current": "nuvarande", + "damage": "skada", "deception": "deception", - "default": "default", - "defence": "defence", - "defiance": "defiance", - "defiancetracker": "defiance tracker", + "default": "standard", + "defence": "försvar", + "defiance": "trots", + "defiancetracker": "trotsspårare", "diceroller": "dice roller", "disclaimer": "Wrath & Glory, logos, & rules belong to Ulisses North America © 2019.", "fellowship": "fellowship", "framework": "framework:", - "gear": "gear", - "glory-add1": "Add +1 damage to a successful attack", - "glory-add1d": "Add +1d to a test after any re-rolls", + "gear": "utrustning", + "glory-add1": "Lägg till +1 skada på en lyckad attack", + "glory-add1d": "Lägg till +1d till ett test efter eventuella omkast", "glory-increase": "Increase the severity of a Critical Hit", - "glory-seize": "Seize the Initiative", + "glory-seize": "Ta initiativet", "glory-spendone": "Spend one Glory to:", - "gm-whisper": "GM Whisper", - "heavilywounded": "Heavily wounded at", - "influence": "influence", - "info": "Info", - "initiative": "initiative", + "gm-whisper": "GM-viskning", + "heavilywounded": "Kraftigt sårad vid", + "influence": "inflytande", + "info": "Information", + "initiative": "initiativ", "insight": "insight", - "intellect": "intellect", + "intellect": "intellekt", "intimidation": "intimidation", "investigation": "investigation", - "keywords": "keywords", - "leadership": "leadership", - "linkedattribute": "linked attribute", + "keywords": "nyckelord", + "leadership": "ledarskap", + "linkedattribute": "länkade attribut", "malignancies": "maglignancies", "medicae": "medicae", "mentaltraits": "mental traits", @@ -76,40 +76,40 @@ "scholar": "scholar", "selected": "selected:", "sheetdescription": "Set the default sheet type between PC & NPC.", - "shock": "shock", - "size": "size", - "skill": "skill", - "skills": "skills", + "shock": "chock", + "size": "storlek", + "skill": "färdighet", + "skills": "färdigheter", "soak": "soak", - "socialtraits": "social traits", - "specialabilities": "special abilities", - "species": "species:", - "speciesability": "species ability:", - "speed": "speed", + "socialtraits": "sociala egenskaper", + "specialabilities": "speciella förmågor", + "species": "art:", + "speciesability": "artens förmåga:", + "speed": "hastighet", "stealth": "stealth", - "strength": "strength", - "survival": "survival", - "talents": "talents", - "tech": "tech", - "threatclassification": "threat classification:", + "strength": "styrka", + "survival": "överlevnad", + "talents": "talanger", + "tech": "tekonologi", + "threatclassification": "hotklassificering:", "tier": "Tier:", - "total": "total", + "total": "totalt", "toughness": "toughness", - "trait": "trait", - "traits": "traits", - "wealth": "wealth", + "trait": "egenskap", + "traits": "egenskaper", + "wealth": "förmögenhet", "weapon": "weapon skill", - "weapons": "weapons", - "whisper": "whisper", - "whisperdescription": "Set the default for rolling in public or to gm.", - "willpower": "willpower", - "wounds": "wounds", - "wrath": "Wrath", + "weapons": "vapen", + "whisper": "viska", + "whisperdescription": "Ställ in standard för rullning publikt eller till gm.", + "willpower": "viljestyrka", + "wounds": "sår", + "wrath": "Vrede", "wrath-add1": "Add +1 to a Defiance check", - "wrath-immediately": "Immediately restore 1d3+1 Shock", + "wrath-immediately": "Återställ 1d3+1 Chock omedelbart", "wrath-make": "Make a narrative declaration", "wrath-reroll": "Re-roll failures once on a test", - "wrath-spendone": "Spend one Wrath to:", - "wrathdice": "wrath dice", - "wrathpoints": "Wrath Points" + "wrath-spendone": "Spendera en Vrede för att:", + "wrathdice": "vredestärning", + "wrathpoints": "Vredespoäng" } diff --git a/alien_rpg/translations/af.json b/alien_rpg/translations/af.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/af.json +++ b/alien_rpg/translations/af.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/ca.json b/alien_rpg/translations/ca.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/ca.json +++ b/alien_rpg/translations/ca.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/cs.json b/alien_rpg/translations/cs.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/cs.json +++ b/alien_rpg/translations/cs.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/da.json b/alien_rpg/translations/da.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/da.json +++ b/alien_rpg/translations/da.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/de.json b/alien_rpg/translations/de.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/de.json +++ b/alien_rpg/translations/de.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/el.json b/alien_rpg/translations/el.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/el.json +++ b/alien_rpg/translations/el.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/en.json b/alien_rpg/translations/en.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/en.json +++ b/alien_rpg/translations/en.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/es.json b/alien_rpg/translations/es.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/es.json +++ b/alien_rpg/translations/es.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/fi.json b/alien_rpg/translations/fi.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/fi.json +++ b/alien_rpg/translations/fi.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/fr.json b/alien_rpg/translations/fr.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/fr.json +++ b/alien_rpg/translations/fr.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/he.json b/alien_rpg/translations/he.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/he.json +++ b/alien_rpg/translations/he.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/hu.json b/alien_rpg/translations/hu.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/hu.json +++ b/alien_rpg/translations/hu.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/it.json b/alien_rpg/translations/it.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/it.json +++ b/alien_rpg/translations/it.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/ja.json b/alien_rpg/translations/ja.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/ja.json +++ b/alien_rpg/translations/ja.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/ko.json b/alien_rpg/translations/ko.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/ko.json +++ b/alien_rpg/translations/ko.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/nl.json b/alien_rpg/translations/nl.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/nl.json +++ b/alien_rpg/translations/nl.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/pb.json b/alien_rpg/translations/pb.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/pb.json +++ b/alien_rpg/translations/pb.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/pl.json b/alien_rpg/translations/pl.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/pl.json +++ b/alien_rpg/translations/pl.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/pt.json b/alien_rpg/translations/pt.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/pt.json +++ b/alien_rpg/translations/pt.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/ru.json b/alien_rpg/translations/ru.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/ru.json +++ b/alien_rpg/translations/ru.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/sl.json b/alien_rpg/translations/sl.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/sl.json +++ b/alien_rpg/translations/sl.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/sv.json b/alien_rpg/translations/sv.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/sv.json +++ b/alien_rpg/translations/sv.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/tr.json b/alien_rpg/translations/tr.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/tr.json +++ b/alien_rpg/translations/tr.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/uk.json b/alien_rpg/translations/uk.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/uk.json +++ b/alien_rpg/translations/uk.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/alien_rpg/translations/zh.json b/alien_rpg/translations/zh.json index 67a0348003..01dda0efad 100644 --- a/alien_rpg/translations/zh.json +++ b/alien_rpg/translations/zh.json @@ -1,4 +1,9 @@ { + "generic 1d3": "generic 1d3", + "generic 1d6": "generic 1d6", + "generic 2d6": "generic 2d6", + "generic 3d6": "generic 3d6", + "generic 1d66": "generic 1d66", "no-assigned-crew": "No assigned crew", "successes": "successes", "panic": "panic", @@ -198,5 +203,6 @@ "gear description": "gear description", "encumbrance": "encumbrance", "qty": "qty", - "comment": "comment" + "comment": "comment", + "Roll 1d66": "%{roll_1d66}" } \ No newline at end of file diff --git a/approved.yaml b/approved.yaml index 8413d5c130..c017706133 100644 --- a/approved.yaml +++ b/approved.yaml @@ -4730,3 +4730,20 @@ awam: - AnimeWasAMistake - Anime Was a Mistake - Anime Was a Mistake +usajimbo2e: +- Usagi-Yojimbo-RPG +- Usagi Yojimbo RPG 2ed +- Powered by the Apocalypse +gbmofficial: +- Girl By Moonlight +- Girl By Moonlight by Evil Hat Productions +- Forged in the Dark +- publisher +rebootfuture: +- Reboot The Future +- Reboot the Future +- Liminal +ordemparanormal: +- Ordem Paranormal +- Ordem Paranormal +- Ordem Paranormal diff --git a/blade_runner_rpg/bladerunner_rpg.html b/blade_runner_rpg/bladerunner_rpg.html index 81101322c3..9c9bacbeb4 100644 --- a/blade_runner_rpg/bladerunner_rpg.html +++ b/blade_runner_rpg/bladerunner_rpg.html @@ -2045,6 +2045,7 @@ const getSkillDice = (skillName,attributes) => { * @param {object} casc - Expanded cascade object */ const rollAttribute = function({trigger,attributes,sections,casc}){ + debugger; const rollName = trigger.name.replace(/-action/,'').replace(/-/g,' '); const rollObj = { @@ -2119,6 +2120,7 @@ const executeRoll = async (rollObj,attributes,templateStart) => { } finishRoll(roll.rollId,computedObj); + debugger; }; /** @@ -2506,6 +2508,7 @@ const handleCompendiumDrop = function({attributes,sections,casc}){ attributes,sections,casc, callback: async (lookupObj)=>{ if(data.Category === 'NPCs'){ + debugger; clearSheet(attributes,sections,casc); attributes.queue.push('character_name'); attributes.character_name = data['data-cs-name']; @@ -2576,7 +2579,7 @@ const clearSheet = function(attributes,sections,casc){ }); }); Object.keys(attributes.attributes).forEach((attr)=>{ - if(casc[`attr_${attr}`]){ + if(casc[`attr_${attr}`] && attr !== 'character_name'){ attributes.updates[attr] = casc[`attr_${attr}`].hasOwnProperty('defaultValue') && casc[`attr_${attr}`].defaultValue !== 0 ? casc[`attr_${attr}`].defaultValue : ''; diff --git a/forgedInDungeon/asset/text-char0.png b/forgedInDungeon/asset/text-char0.png new file mode 100644 index 0000000000..3aaf134c8f Binary files /dev/null and b/forgedInDungeon/asset/text-char0.png differ diff --git a/forgedInDungeon/asset/text-char1.png b/forgedInDungeon/asset/text-char1.png new file mode 100644 index 0000000000..c14c364096 Binary files /dev/null and b/forgedInDungeon/asset/text-char1.png differ diff --git a/forgedInDungeon/asset/text-char10.png b/forgedInDungeon/asset/text-char10.png new file mode 100644 index 0000000000..a5d5f7c3f5 Binary files /dev/null and b/forgedInDungeon/asset/text-char10.png differ diff --git a/forgedInDungeon/asset/text-char2.png b/forgedInDungeon/asset/text-char2.png new file mode 100644 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differ diff --git a/forgedInDungeon/asset/title-kor.png b/forgedInDungeon/asset/title-kor.png new file mode 100644 index 0000000000..0b928191eb Binary files /dev/null and b/forgedInDungeon/asset/title-kor.png differ diff --git a/forgedInDungeon/forgedInDungeon.css b/forgedInDungeon/forgedInDungeon.css index 0cdf9e48fb..73623cbf5d 100644 --- a/forgedInDungeon/forgedInDungeon.css +++ b/forgedInDungeon/forgedInDungeon.css @@ -1,5 +1,3 @@ -@import url('https://webfontworld.github.io/heiroflight/HeirofLight.css'); - .fid { box-sizing: border-box; position: relative; @@ -237,11 +235,6 @@ /* ----------------------------------------------- FID class style ------------------------------------------------ */ -.fid .heir { - font-family: 'HeirofLight' !important; - margin-top: -.2em; -} - .fid button.tool-tip { cursor: pointer; border-radius: 30px; @@ -387,6 +380,11 @@ width: 70px; height: auto; } +.fid > .selector .logo h3 { + color: transparent; + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/title-eng.png') center center no-repeat; +} + .fid > .selector .contents { background: #fff; margin: 20px auto; @@ -396,6 +394,8 @@ margin-bottom: 10px; font-size: 42px; line-height: inherit; + color: transparent; + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/title-kor.png') center center no-repeat; } .fid > .selector .contents p { margin-top: 20px; @@ -578,6 +578,11 @@ position: relative; } +.fid .header .class-name input { + background-position: 5px 5px; + background-repeat: no-repeat; +} + .fid .header .class-name select { position: absolute; left: 0; @@ -589,6 +594,23 @@ height: 100%; } +.fid input#currentClass[value=""] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char0.png')} +.fid input#currentClass[value="a"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char1.png')} +.fid input#currentClass[value="b"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char2.png')} +.fid input#currentClass[value="c"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char3.png')} +.fid input#currentClass[value="d"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char4.png')} +.fid input#currentClass[value="e"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char5.png')} +.fid input#currentClass[value="f"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char6.png')} +.fid input#currentClass[value="g"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char7.png')} +.fid input#currentClass[value="h"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char8.png')} +.fid input#currentClass[value="i"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char9.png')} +.fid input#currentClass[value="j"] ~ .character .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-char10.png')} + +.fid input#currentParty[value=""] ~ .party .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-pary0.png');} +.fid input#currentParty[value="a"] ~ .party .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-pary1.png');} +.fid input#currentParty[value="b"] ~ .party .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-pary2.png');} +.fid input#currentParty[value="c"] ~ .party .header .class-name input {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-pary3.png');} + .fid .header .class-desc { width: 420px; vertical-align: bottom; @@ -604,7 +626,7 @@ } .fid .header .class-name h1 input { - color: #ff8d00; + color: transparent; } .fid .header .header-buttons { @@ -700,6 +722,12 @@ .character .logo .desc h2 { font-size: 28px; margin-bottom: 10px; + color: transparent; + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/title-kor.png') center center / 80% no-repeat; +} +.character .logo .desc h4 { + color: transparent; + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/title-eng.png') center center no-repeat; } .character .logo .desc small { margin-bottom: 10px; @@ -740,11 +768,13 @@ } .character > .tabs button[type="action"], .party > .tabs button[type="action"] { - background: transparent ; - color: #fff; + background: none; + color: transparent; font-size: 17px; vertical-align: middle; padding: 0 25px; + background-position: center center; + background-repeat: no-repeat; } .character > .tabs .tool-tip { display: none; @@ -775,11 +805,23 @@ .party #nowTab3[value="party-native"] ~ .tabs button[name$="native"], .party #nowTab3[value="party-clock"] ~ .tabs button[name$="clock"], .party #nowTab3[value="party-common"] ~ .tabs button[name$="common"] { - color: #ff8d00; font-size: 19px; - font-weight: bolder; } +.character > .tabs button[name$="status"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-char1.png');} +.character > .tabs button[name$="clock"], +.party > .tabs button[name$="clock"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-clock.png');} +.character > .tabs button[name$="skill"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-char2.png');} +.party > .tabs button[name$="native"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-party1.png');} +.party > .tabs button[name$="common"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-party2.png');} + +.character #nowTab2[value="status"] ~ .tabs button[name$="status"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-char1-on.png');} +.character #nowTab2[value="clock"] ~ .tabs button[name$="clock"], +.party #nowTab3[value="party-clock"] ~ .tabs button[name$="clock"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-clock-on.png');} +.character #nowTab2[value="skill"] ~ .tabs button[name$="skill"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-char2-on.png');} +.party #nowTab3[value="party-native"] ~ .tabs button[name$="native"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-party1-on.png');} +.party #nowTab3[value="party-common"] ~ .tabs button[name$="common"] {background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/forgedInDungeon/asset/text-tab-party2-on.png');} + .character .status, .character .clock, .character .skill, @@ -2105,7 +2147,7 @@ input#currentParty[value="c"] ~ .party .party-common #bro-common { input#currentParty[value="a"] ~ .party .party-xp .party-a-xp, input#currentParty[value="b"] ~ .party .party-xp .party-b-xp, -input#currentParty[value="b"] ~ .party .party-xp .party-c-xp { +input#currentParty[value="c"] ~ .party .party-xp .party-c-xp { display: inline; } diff --git a/forgedInDungeon/forgedInDungeon.html b/forgedInDungeon/forgedInDungeon.html index 21f86d6142..119c77203f 100644 --- a/forgedInDungeon/forgedInDungeon.html +++ b/forgedInDungeon/forgedInDungeon.html @@ -371,7 +371,7 @@
-

+

+